Commit Graph

10835 Commits

Author SHA1 Message Date
e12c17b305 Industry Compat Keymap: support new outliner features
Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible  keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
2019-08-17 19:43:46 -06:00
fdb0f3bc0b Fix T68760: "Reload Scripts" '_sys_path_ensure' missing
Missed this in recent update.
2019-08-18 02:32:43 +10:00
85f90ed6fd Fix T68723: GPencil - Split Select mode for Sculpt and Edit mode
Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.

This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.

Fixed some old code not valid detected during these changes.

Differential Revision: https://developer.blender.org/D5500
2019-08-17 16:26:46 +02:00
fdcae9ed0c Outliner: Add range extend select and modify keymap
Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
2019-08-16 12:30:54 -06:00
7ee2392887 Outliner: Support box select on click+drag 2019-08-16 12:30:54 -06:00
4902094440 Outliner: Use F2 to rename active outliner item
Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
2019-08-16 12:30:54 -06:00
252fb48997 Outliner: walk navigation operator and openclose fixes
Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.

Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.

Also allows click+drag for openclose of element subtrees.

This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
2019-08-16 12:30:54 -06:00
71eb653280 Outliner: Synced selection and active element highlighting
Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.

Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.

Syncing is done lazily on outliner draw.
2019-08-16 12:30:53 -06:00
2790740813 Cleanup: spelling 2019-08-17 00:57:05 +10:00
078d02f557 User Preferences: Added "Enabled add-ons only" preference
This checkbox replaces the "Disabled" and "Enabled" entries in the
filter drop-down. As a result, it now takes a single click to limit the
shown entries to enabled add-ons only. This is also an actual flag in
the preferences, and thus its state is saved between runs on Blender (in
contrast to the filter, which is always reset to "All").

Reviewed by: brecht, billreynish
2019-08-16 15:02:09 +02:00
bb2394a298 Fix T68014: Add-on's override Python built-in modules
Append addon paths to the sys.path to avoid name
collisions with system modules.
2019-08-15 16:09:15 +10:00
5489611e53 Compositor: Added denoising node
This node is built on Intel's OpenImageDenoise library.
Other denoisers could be integrated, for example Lukas' Cycles denoiser.

Compositor: Made OpenImageDenoise optional, added CMake and build_env files to find OIDN

Compositor: Fixed some warnings in the denoising operator

build_environment: Updated OpenImageDenoise to 0.8.1

build_environment: Updated OpenImageDenoise in `make deps` for macOS

Reviewers: sergey, jbakker, brecht

Reviewed By: brecht

Subscribers: YAFU, LazyDodo, Zen_YS, slumber, samgreen, tjvoll, yeus, ponomarovmax, getrad, coder.kalyan, vitos1k, Yegor, DeepBlender, kumaran7, Darkfie9825, aliasguru, aafra, ace_dragon, juang3d, pandrodor, cdog, lordodin, jtheninja, mavek, marcog, 5k1n2, Atair, rawalanche, 0o00o0oo, filibis, poor, lukasstockner97

Tags: #compositing

Differential Revision: https://developer.blender.org/D4304
2019-08-14 21:40:35 +02:00
45a45f7d66 OpenVDB: Voxel Remesher
The voxel remesher introduces a new workflow for sculpting without any of the limitations of Dyntopo (no geometry errors or performance penalty when blocking shapes). It is also useful for simulations and 3D printing.

This commit includes:
- Voxel remesh operator, voxel size mesh property and general remesh flags.
- Paint mask reprojection.
- Geometry undo/redo for sculpt mode. This should support remesh operations as well as future tools that modify the topology of the sculpt in a single step, like trimming tools or mesh insert brushes.
- UI changes in the sculpt topbar and the mesh properties pannel.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D5407
2019-08-14 18:58:19 +02:00
2623e68c3b GPencil: Revert commit d727f4f223 (Interpolate menu)
The menu is not redundant,  it is just another way to reach the tool and also give more discoverability of the operator shortcut (Many tools in Blender are also on menus, toolbar or header, just think of Move, Rotate, Scale).

There is also no reason to force the user/artist to change to edit mode for interpolate strokes, when the tool works perfectly in drawing mode too. It would only slow down the 2D animation workflow.

Reviewers: @mendio
2019-08-14 17:32:23 +02:00
05417b2220 Text editor: syntax highlighting + line numbers on by default
The most common use of the text editor seems to be for scripting. Having
line numbers and syntax highlighting enabled by default seems sensible.

Syntax highlighting is now enabled by default, but is automatically
disabled when the datablock has a non-highlighted extension.
Highlighting is enabled for filenames like:
    - Text
    - Text.001
    - somefile.py
and is automatically disabled when the datablock has an extension for
which Blender has no syntax highlighter registered.

Reviewers: billreynish, campbellbarton

Subscribers: brecht, billreynish

Differential Revision: https://developer.blender.org/D5472
2019-08-14 16:59:37 +02:00
bc4fe45aef Cleanup: pep8, prefix unused arg 2019-08-14 23:32:24 +10:00
67c10dbf13 Eevee: Add support for the holdout node
Support should be full when using Alpha Blend mode and partial if using
any other blend mode (opaque / alpha clip / alpha hashed).
2019-08-14 13:36:56 +02:00
55c38f476e Custom Properties: allow changing the property UI to color picker.
To fully support storing colors as a custom property, it is necessary
to allow switching the property UI to the standard color picker button.
That means in effect supporting custom property subtype values.

Change RNA_property_subtype to look for a 'subtype' string field
in _RNA_UI and parse it as an enum value. To minimize performance
impact, only do it if the property is an array; also, don't use
the custom subtype during RNA path parsing.

On the python side, allow setting some most useful seeming values
from the custom property settings editor.

Also, since some color picker code seems to run into a risk of
buffer overruns if the array size is wrong, check the size in
the UI layout code to be safe.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5475
2019-08-14 13:38:23 +03:00
c47c7a44b2 Fix T68623: bpy.types.UI_UL_list.filter_items_by_name is case sensitive.
Was a mismatch with default behavior from C-defined basic UI list...
2019-08-14 11:43:25 +02:00
OmarSquircleArt
313b789289 Shading: Add Clamp node to Cycles and EEVEE.
This patch adds a new node that clamps a value between a maximum and
a minimum values.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D5476
2019-08-13 22:22:15 +02:00
OmarSquircleArt
71641ab56d Shading: Add Map Range node to Cycles and EEVEE.
This patch adds a new Map Range node that linearly remaps an input
value from a range to another. This node is similar to the compositor's
Map Range node.

Reviewers: brecht, JacquesLucke

Differential Revision: https://developer.blender.org/D5471
2019-08-13 16:38:56 +02:00
aef08fda3a Custom Properties: officially support int and float arrays in the UI.
In some rare cases it is convenient to store a short array value
as a custom property, e.g. a vector or color. For example, it may
be helpful when importing/exporting certain formats that support
custom or nonstandard attributes on objects.

The custom property storage already can handle arrays in order to
support properties defined via python. The only thing missing is
UI support (and some bugs), and this patch fixes that:

- Allow editing short array properties via Custom Properties panel.
- Fix a UI layout sizing bug triggered by the previous item.
- Fix a dependency graph bug with drivers using such properties.
- Make RNA_*_get_default_array code robust in case of size mismatch.
- Support custom default values for array properties, allowing
  both an array and a scalar value.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5457
2019-08-13 17:13:19 +03:00
6e7ea807e1 UI: Fix wrong properties being grayed out
This has been mentioned in T68610.
2019-08-13 15:47:03 +02:00
918150a0b9 Fix T65670: bone envelope head radius missing from transform panel
Make the transforms section of the properties panel consistent with
the transforms section of the side-bar, and to expose some currently
hidden BBone properties in the Bendy Bone section.

- Object transformations were not consistent with Pose Bone
  transformations in that they did not use single-column layout.

- Even in Pose Bone transformations,
  the rotation mode option was after Scale.

- Edit Bone Transforms panel included "Tail Radius" and
  "Envelope Deform Distance", neither of which belong there. See T65670.

- Expose bbone_x and bbone_z.

D5454 by @Mets
2019-08-13 18:20:05 +10:00
af3f0bf9d4 Fix T68507: Gpencil: Show always the Select Menu in Edit Mode
In Grease Pencil Edit Mode the Select menu should always be visible. Right now the menu visibility is controlled by the Selection Mask button next interpolate popover

Differential Revision: https://developer.blender.org/D5466
2019-08-12 23:22:08 +02:00
1a8dccd70a UI: Use singular noun form in add menus 2019-08-12 15:46:07 -04:00
3736dabd93 Fix running space_node directly
Part of T65393
2019-08-12 22:54:17 +10:00
961d43c623 Fix T68539: transferring uv (Ctrl+L) does not update immediately in
object mode
2019-08-12 14:49:27 +02:00
2b5575cc35 Fix error displaying brush panel (sidebar) in Vertex Paint mode
oversight in rB83fc8342d827
2019-08-12 11:37:24 +02:00
0d719fcacb Cleanup: spelling 2019-08-12 01:10:43 +10:00
18ba66d75e UI: clarify auto-save preference
- Grey out the option when factory settings have been loaded.
- Note it it's tool-top that it's ignored when factory settings
  have been loaded.

Suggestions by @JulienKaspar
2019-08-11 17:51:09 +10:00
7440144e2b GPencil: Hide selection tool in sculpt mode when mask is disabled
The selection tool must be hidden if the sculpt mask is not enabled because these options are not usable in this mode.

Also, the Select tools have been moved to the bottom of the toolbar.

Now, the logic is similar to Meshes.

Differential Revision: http://developer.blender.org/D5452
2019-08-10 17:20:12 +02:00
7029810b04 GPencil: Add new Distance property to Simplify modifier
Before, the length variable was reused for Sample and Merge Simplify. Now, the Merge has its own distance property and variable in the modifier struct.
2019-08-10 17:16:12 +02:00
41f8f08e51 UI: Add initial context menus for Info and Console editors
Both keymaps are also updated
2019-08-10 11:35:16 +02:00
3c81c53a31 UI: add menus for the info editor
D5444 by @tintwotin with edits
2019-08-10 01:48:53 +10:00
0944750921 Keymap: Ctrl-G now maps to Find Set Selected
This finds using the current selection instead
of using the text in the find side-bar.

More useful for quickly jump to other instances of a word.
2019-08-10 01:48:53 +10:00
18668a20cb Cleanup: Remove blank lines and trim end line spaces 2019-08-09 17:46:05 +02:00
810caad80e Fix T67591: Gpencil reorganize Edit Menu
The Grease Pencil Stroke Menu in Edit mode is cluttered with operators that act over stroke, points or the entire object.

To keep the consistency of the edit menu with other Blender Objects, we should separate the menu in: Grease Pencil - Stroke - Point.
Also we should add some missing operators and other menus like Show/hide or Weights among others

Differential Revision: http://developer.blender.org/D5449
2019-08-09 17:39:34 +02:00
58f38ff5c1 UI: add back header icons to toggle text display options
These were removed in D5028, adding back by popular demand.
2019-08-10 01:14:40 +10:00
2b029234ba Cleanup: alternate fix for T66019
Prefer triple quoting to avoid having to escape quotes.
2019-08-10 00:44:50 +10:00
62ff55167c Cleanup: simplify preview check in sequencer
Also removed XXX comment which is now resolved.
2019-08-10 00:22:22 +10:00
a148056841 UI: Show suffix '*' instead of graying out 'Save Preferences'
Save preferences still works when preferences have not been edited.
2019-08-10 00:09:39 +10:00
65408cba20 UI: Clean up Sequencer/Preview Menu and Preview Menu
The Sequencer/Preview Menu is a mixture of both the Sequencer and the Preview menu functions, but they are currently not presented in an organized way.

Moved the Preview Zoom functions up next to the Sequencer Zoom functions with a separator in between.
Moved the Preview Show functions up next to the Sequencer Show functions with a separator in between.
Uncommented Show Framenumber Indicator, since it does not work or have a function after scrubbing in the timebar was implemented.
Renamed Show Metadata to Show Image Metadata, since it does only show metadata for images.
Added Show Annotations to View Menu for consistency.
Added Frame Overlay to View Menu for consistency.
Added Fractional Zoom to a sub-menu, since Sequencer/Preview View menu became too long. This sub-menu is in consistency with the Fractional Zoom menu in the Image Editor.
In Sequencer/Preview mode the Fractional Zoom will be named Fractional Preview Zoom, to specify that this function is only for the Preview.

Patch by Peter Fog (tintwotin)

Differential Revision: https://developer.blender.org/D5339
2019-08-09 15:35:42 +02:00
fbc90ae2bf UI: Sequencer Sidebar Text-Strip Panel adjustments
The functions are now divided into two nested sub panels, since it makes it easier to navigate through the options.

The Location values are moved above the Alignment values, to avoid the confusion that the alignment values could be presets for the location.

In the menu and context menu the Text Effect strip was among the functions which had the Input sub menu visible. Text strips do not take strip inputs, so this is a bug, which is solved with this diff.

Patch by Peter Fog (tintwotin)

Differential Revision: https://developer.blender.org/D5142
2019-08-09 14:08:20 +02:00
8aa2f3b6ce GPencil: Add "Self Overlap" parameter to materials to disable Stencil
This parameter was removed in 2.80 and we decided to back again, but now is inverted.
2019-08-09 11:37:02 +02:00
533e48520e UI: expand on console menus
Some features weren't exposed anywhere in the interface.

D5443 by @tintwotin
2019-08-09 19:16:35 +10:00
4c9fe65745 UI: Sculpt menus cleanup
This removes the Brush pulldown menu from Sculpt and Paint modes. This menu only contained a random duplicated subset of brush options. Now everything is accessible centrally in the Brush Tool Settings.

The Sculpt menu likewise contained various random brush options. These are removed and replaced by a list of commands, just like the other paint modes.

Also removes the Show Mask option from the mode options panel since this is also in Overlays.

Reviewers: Campbell Barton

Differential Revision: https://developer.blender.org/D5420
2019-08-08 22:54:57 +02:00
45ec08dc99 GPencil: Add mode Merge to Simplify modifier
This option uses the same logic of the merge by distance but as an option of modifier to allow dynamic merge.

This option will be very useful for LANPR generated strokes.
2019-08-08 17:16:17 +02:00
179e886ab3 GPencil: New Simplify modifier mode Sample and operator
This mode simplify the stroke doing a resampling of the points and generate new geometry at the distance defined.

Sample function developed by @NicksBest

New Resample Stroke operator

This operator recreates the stroke geometry with a predefined length between points.

The operator uses the same code used in Simplify modifier.

Reviewers: @mendio
2019-08-08 16:43:54 +02:00
b9d0f33530 Fix T67545: GPencil - New Merge by Distance operator
Merge points when the distance is less than a predefined value.

The method to interpolate the position created a wrong merge. Now, always the secondary point is merged with the first one (merge at first), except the last point.
2019-08-08 14:13:01 +02:00