Commit Graph

77 Commits

Author SHA1 Message Date
f93b69c17a Cleanup: split automerge logic into own file
This isn't closely related to selection & this file was over 5k lines.
2019-08-28 13:19:55 +10:00
651d8bfd98 3D View: Move selection API to a Selection engine.
This commit moves the API of selecting faces, vertices and edges to a DRW manager engine.

Reviewers: campbellbarton, fclem

Subscribers: jbakker, brecht

Differential Revision: https://developer.blender.org/D5090
2019-07-30 06:46:59 -03:00
a4bd3f7d7e Mesh Selection: Move Selection ID Context Utilities to ED_view3d.
This patch does not bring functional changes, but it is a good change if we want to use these utilities in areas other than those using BMesh (eg painting editors).

This is also a step to replace `ED_view3d_select_id_validate`. That function erroneously checks `V3D_INVALID_BACKBUF` which causes it to update unnecessarily.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D5072
2019-06-14 00:03:00 -03:00
8a6414ed46 Fix T54686: objects don't occlude each other for edit-mesh select 2019-05-16 09:36:15 +10:00
2753959ed7 Cleanup: sort CMake include paths 2019-04-24 14:41:12 +10:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
ab5e69e660 Cleanup: remove contributors for CMake files
Following removal from C source code.

See: 8c68ed6df1
2019-02-05 09:10:32 +11:00
d3a75c48fd Cleanup: move extrude gizmo to transform module
Since this is no longer mesh only, move out of mesh,
rename next.
2018-11-21 09:20:19 +11:00
6b51e15973 Cleanup: split extrude gizmo into own file 2018-10-02 17:34:27 +10:00
Dalai Felinto
a1acff5459 Move select similar to its own file 2018-09-18 22:42:07 -03:00
03bccd0010 Cleanup: move editmesh spin gizmo into own file
To mix both initial spin and redo ends up being more involved,
move into own file.
2018-09-18 09:51:12 +10:00
a331b5dde6 Cleanup: rename edge-ring preselect file
Having all pre-selection in one file isn't so nice,
differentiate edge-ring from element pre-selection.
2018-09-10 14:38:13 +10:00
20634fd433 Tool System: use preselect highlight w/ poly-build
- Poly build now uses a new gizmo for pre-selection
  which has the same behavior as loop-cut.

  This replaces hack where mouse-move set the active element
  which was no longer working properly because of missing
  depsgraph updates.

- Multi-object support for poly-build.

- Support for deformed cage.

- Fix error where changing active object wasn't properly
  refreshing the preselect gizmo (for loopcut too).

Currently holding Alt to select non-boundary element's isn't working.
2018-09-10 14:35:04 +10:00
f7162d214e BMesh: split out edgering preview into own API
Needed for alternate tool system access.
2018-08-21 18:59:29 +10:00
cd16004132 WM: rename files, manipulator -> gizmo
Edit doxy files and header guards only.
2018-07-14 23:16:34 +02:00
3f3326af1c EditMesh: add cube interactive tool
Initial add-cube tool which uses the scale cage to resize.

The 3D cursor is currently used to project the cursor onto.

We'll likely have more orientation options in the future.
2018-05-10 20:31:10 +02:00
31f8d05432 Merge branch 'master' into blender2.8 2018-05-03 08:31:38 +02:00
0d6ddd0a1d Cleanup: split out extrude spin/screw
Since these will have their own manipulators,
its more convenient to keep them separate.
2018-05-03 08:20:29 +02:00
Dalai Felinto
159806140f Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine

This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.

Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
  that we can wait until then to remove this.
2018-04-17 17:51:28 +02:00
bfc9d426bb Multi-Object Editing
This adds initial multi-object editing support.

- Selected objects are used when entering edit & pose modes.
- Selection & tools work on all objects however many tools need porting
  See: T54641 for remaining tasks.

Indentation will be done separately.

See patch: D3101
2018-04-16 17:56:50 +02:00
5de9c8f6f0 Cleanup: move mesh mirror functions to own file 2018-03-17 00:55:11 +11:00
43d0943141 Merge branch 'master' into blender2.8 2018-03-17 01:43:19 +11:00
cd3c31b2c0 Tool System: experimental low-poly construction
Tool for creating polygons, exact usage may change based on feedback.

LMB to add faces at boundaries (tris from edges, quads from verts).
- Ctrl splits edges
- Alt to dissolve edges/verts.

Works well with vertex snap & auto-merge.

This uses selection hover but isn't intended to introduce more widely
pre-selection highlighting, at least it will be restricted to this tool.
2017-10-26 18:40:27 +11:00
d675415eef Replace all old DAG calls with direct calls to new DEG and remove BKE_depsgraph.h
This removes BKE_depsgraph.h and depsgraph.c
2017-06-08 10:17:04 +02:00
15911eebda Move editmesh undo into its own file 2016-05-25 19:12:43 +10:00
2e2dc9b9e3 Refactor translation code out of blenfont
- Add blentranslation `BLT_*` module.
- moved & split `BLF_translation.h` into (`BLT_translation.h`, `BLT_lang.h`).
- moved `BLF_*_unifont` functions from `blf_translation.c` to new source file `blf_font_i18n.c`.
2015-08-18 07:01:26 +10:00
8d084e8c8f Ghost Context Refactor
https://developer.blender.org/D643
Separates graphics context creation from window code in Ghost so that they can vary separately.
2014-10-07 15:47:32 -05:00
dd9a33dc83 Add mesh tool to split faces by wire edges (face menu)
This can be used in a similar way to the knife tool, but the edges are manually setup first.
2014-07-11 10:32:33 +10:00
5861e528d6 New Editmesh Tool: Extend Vertex, (Alt+D) D512
Helps to easily add details to existing edges.

Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-14 01:43:25 +10:00
07994d6f50 mesh bisect can now be defined with mouse input
(using cursor + numeric values was too clumsy for defining orientation).

once the cut is done numeric input still works as before
2013-08-29 18:45:04 +00:00
48fd740096 edit-mesh improvements to select shortest path
- Ctrl+RMB only worked for edges & faces
- Menu item 'Select Shortest Path' only worked for vertices.

Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
2013-06-04 01:23:51 +00:00
225c5fee6b move BLO_sys_types.h -> BLI_sys_types.h (it had nothing todo with loading)
remove MEM_sys_types.h which was a duplicate.
2013-05-28 19:35:26 +00:00
fa919d23bc move editmesh_bvh.c into blenkernel. 2013-04-16 05:23:34 +00:00
5524ed9ba2 Merged changes in the trunk up to revision 55700.
Conflicts resolved:
source/blender/editors/mesh/mesh_intern.h
2013-04-01 13:47:19 +00:00
6d8e25dfdc code cleanup: split editmesh_tools.c, into inset, bevel (both modal operators) and moved extrude operators into their own file.
also move some selection operators from editmesh_tools.c into editmesh_select.c
2013-04-01 10:18:01 +00:00
c1ceab1281 Merged changes in the trunk up to revision 55357.
Resolved conflicts:
release/datafiles/startup.blend
source/blender/editors/space_nla/nla_buttons.c

Also updated source/blender/blenkernel/intern/linestyle.c as a follow-up of
recent changes for the use of bool.
2013-03-18 00:48:59 +00:00
0f8660064a Bug fix, irc reported:
Using new off-screen backbuffer selection failed for Lasso in editmode.
2013-03-16 17:12:39 +00:00
03f02019f2 knife projection feature,
apart of 3d printing tools - use to cookie-cut text into a mesh.
2013-03-15 13:06:31 +00:00
556912792a Merged changes in the trunk up to revision 54110.
Conflicts resolved:
source/blender/blenfont/SConscript
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/makesdna/intern/makesdna.c
source/blender/makesrna/intern/rna_scene.c
2013-01-26 23:49:13 +00:00
8496a5a501 replace vertex slide with the transform operator. (MESH_OT_vert_slide -> TRANSFORM_OT_vert_slide) 2013-01-15 03:48:13 +00:00
a462d69bbf Another big patch set by Bastien Montagne, thanks a lot!
* Made Freestyle optional (turned on by default).

* Fix for missing bpath.c updates in the previous merge of trunk changes.
2012-12-20 07:57:26 +00:00
25591e958d style cleanup: tabs & whitespace 2012-11-03 15:35:03 +00:00
1dadd3b7c6 Partially replace convex hull implementation with Bullet implementation
* Bullet's convex hull implementation is significantly more robust
  than the one I implemented, as well as being faster.

* This fixes bug [#32864] "Convex Hull fails in some cases."
  projects.blender.org/tracker/?func=detail&aid=32864&group_id=9&atid=498

  That bug, and others like it, relate to the poor handling of
  co-planar surfaces in the input. Pretty much any model that is
  simple-subdivided a few times gave very bad results before, Bullet's
  implementation handles this much better.

* In order to ensure a smooth transition, the Bullet output is
  translated into the existing HullTriangle hash structure. This makes
  it easy to ensure that the existing slot output stays the same; the
  interactions between the slots are somewhat complicated, detangling
  is a TODO.

* Reviewed by Brecht:
  https://codereview.appspot.com/6741063
2012-10-23 23:54:15 +00:00
f72f1dca6c More UI messages fixes and tweaks, BKE_report<->BKE_reportf, and stuff to translate... 2012-10-19 16:43:10 +00:00
09f722740f move rip out into its own file 2012-04-17 10:25:23 +00:00
6482351ed9 Added Vertex Slide: Slides a vertex along a selected and connected edge (Shift+Ctrl+V)
-
BMop: "vertslide vert=%e edge=%hfev distance_t=%f"
2012-04-07 03:15:20 +00:00
0c898514f0 code cleanup: bmesh_ source files in our editor dir, they are the same as other editmesh_ files. 2012-03-24 00:20:36 +00:00
888cc0d7ac code cleanup: re-shuffle some functions so EDBM_ functions are in bmesh_utils.c
remove bmesh_selecthistory.c, only wrapped a few functions.
2012-03-23 23:41:33 +00:00