Commit Graph

612 Commits

Author SHA1 Message Date
6d72d3c862 Cleanup: abbreviate unsigned types (editors, wm) 2018-07-08 12:49:36 +02:00
c43443d530 Workspaces: store view layer per main window, instead of per workspace.
It was a bit odd that the scene was stored per window but not the view
layer. The reasoning was that you would use different view layers for
different tasks. This is still possible, but it's more predictable to
switch them both explicitly, and with child window support manually
syncing the view layers between multiple windows is no longer needed
as often.
2018-07-04 18:40:33 +02:00
2bef8ca1b8 Cleanup: pass window to listeners, instead of screen + workspace. 2018-07-04 18:40:33 +02:00
9f80429ab6 Cleanup: use _f, _i suffix for GPU state API 2018-07-02 18:27:05 +02:00
Severin
b08fa7a6d9 UI: Support status-bar hiding
Just like the top-bar, the status-bar can now be hidden/collapsed by dragging
its edge. We display a small line with the editor outline color then, so there
is something that can be dragged up to un-collapse the area again.
This collapsed state is not written to files yet.
2018-06-30 17:01:03 +02:00
Severin
a55b00b53b Fix a number of small errors in area coordinate handling
For example collapsing the lower part of the topbar with 2x interface scale
would hide the top-bar header region. There were also more asserts when changing
window size and moving area edges afterwards (same assert as in T55298).
Fixes are similar to e626998a26.

With all the recent fixes I've done, area geometry handling should be stable
again. Let's hope I'm right :)
2018-06-30 00:42:19 +02:00
Severin
9b6aed845a Cleanup: Remove unused argument in recursive function 2018-06-29 20:35:32 +02:00
89e0d9848a UI: keep some operator text in headers.
Key shortcuts and explanation about how to use the tool should go to the
status bar, but other info can in the header so it's near where the user
is working. This distinction has not been made yet for all operators.
2018-06-28 13:04:28 +02:00
8e02106d0d GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501.

Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis.

This fixes 13 of the 28 failing editors when building without opengl.

For the list of substitutions see D3502

Reviewers: brecht

Differential Revision: https://developer.blender.org/D3502
2018-06-27 19:07:23 -06:00
df02675e21 UI: move modal operator text from headers to status bar.
Python API is context.workspace.status_text_set()
2018-06-26 19:45:55 +02:00
e69e62a90a UI: decrease status bar height. 2018-06-26 17:15:43 +02:00
469408de72 UI: fix redundant scrolling in the redo panel 2018-06-15 21:05:49 +02:00
51f1ed8221 Cleanup: style 2018-06-14 22:44:53 +02:00
7a10cfe7fe UI: preset popover buttons in panel headers.
Moves the preset into a menu for the panel header, so it can be changed
without opening the panel and takes up less space. Two remaining issues:

* For long lists the add new preset button can be scrolled off screen.
* We should support showing the name of the chosen preset in the panel
  header, but the current preset system does not support detecting which
  preset is used.

Differential Revision: https://developer.blender.org/D3366
2018-06-13 15:22:34 +02:00
0bce173bc7 UI: remove empty space at the end of headers, tweak start/end spacing. 2018-06-13 11:43:10 +02:00
dcf70dc181 Fix 3D view header panning not working with region overlap. 2018-06-13 11:43:09 +02:00
813a538a57 UI: show HUD when region overlap is disabled 2018-06-13 09:27:40 +02:00
a03eadaec8 UI: redo panel layout tweaks
- Don't use compact layout (enum titles were hidden).
- Split-properties to use less vertical space.
- Make panel wider, half width when collapsed.
2018-06-13 08:26:16 +02:00
fc0b21ff73 Fix region expanding on refresh 2018-06-13 00:30:16 +02:00
e65d20e7dc Cleanup: add ED_region_panels_layout
Only had the '_ex' (extended) version.
2018-06-12 18:39:18 +02:00
031416c559 Merge branch 'master' into blender2.8 2018-06-12 17:36:24 +02:00
760e79d809 WM: rename BKE_regiontype_from_id
This returns the first as a fallback, causing confusing usage.
Renamed and added a version of the function that doesn't.
2018-06-12 17:26:38 +02:00
d2e691b91a UI: fix crash with HUD panel size
There can be no panels in the region.
2018-06-12 11:18:52 +02:00
4bf331c0fc UI: Initial persistent floating redo panel
This is the first step to moving redo out of the top-bar, see: T55039

- Support for floating panels in the ScrArea has been added.
- A new region type RGN_TYPE_HUD is used for floating settings input.
- Only one HUD should be visible at a time.
- Currently HUD regions are only visible
  for 3D view and image space types.
- There are currently some remaining glitches with hide/show
  that need further investigation.
2018-06-12 10:42:49 +02:00
35da1afa09 Cleanup: remove unused context args 2018-06-12 07:59:27 +02:00
691471fe22 Cleanup: add simplified panel callbacks 2018-06-11 19:31:56 +02:00
3e1f83a1dc WM: split panel drawing into layout and draw
This matches changes made to the header.
2018-06-11 18:39:46 +02:00
Dalai Felinto
d90fc119c2 UI: Separator spacer
This support layout.separator_spacer() to be used by headers as a way to
dynamically separate the ui buttons.

Right now no UI file is changed, though we can use this right away in the
timeline, and shortly after in the viewport header (moving settings from
the topbar to it).

Original design by William Reynish.

Review: Campbell Barton
D3468
2018-06-11 14:46:35 +02:00
c10f1379cd UI: remove tab use in the tool-settings 2018-06-10 15:40:02 +02:00
bb09556be5 UI: sub panel titles draw smaller and indented. 2018-06-06 16:00:25 +02:00
95011f6d48 Merge branch 'master' into blender2.8 2018-06-04 09:39:04 +02:00
44505b38df Cleanup: strip trailing space in editors 2018-06-04 09:31:30 +02:00
d7c2b78822 UI: add subpanel support.
In the Python API, any panel becomes a subpanel by setting bl_parent_id
to the name of the parent panel. These subpanels can contain advanced or
less commonly used settings.
2018-06-03 21:30:35 +02:00
bfe1d0e0dc Merge branch 'master' into blender2.8 2018-06-01 18:26:42 +02:00
75fc1c3507 Cleanup: trailing whitespace (comment blocks)
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01 18:19:39 +02:00
297bf7235b Cleanup: whitespace 2018-06-01 18:10:43 +02:00
13ca63d2ad Draw background on pulldown widgets if the header is transparent.
Since the viewport header now supports transparency, text on pulldowns
can be hard to read if their color matches the viewport content.

Background is drawn using the 'inner' theme color, that was unused until now.
2018-06-01 15:11:38 +02:00
35efa1d3d3 Add 'Toggle Header' to header context menu.
Also disable collapsing the header by dragging it up/down. This prevents
accidentally hiding the header when resizing areas.
2018-06-01 02:55:16 +02:00
Dalai Felinto
a4bb1a5881 Fix render engine info region when overlap and header on bottom
Note there is some talk about changing the position of this (which would be strange in the image editor by the way,
since there we use the bottom for the result of the current pixel when dragging the mouse).

However first I wanted to fix this regardless.
2018-05-31 23:58:48 +02:00
995fa1f4c0 UI: new tool properties space type
This currently shows panels that were in the 2.79 3D view toolbar
which are now popovers.

In some cases it's useful for these to stay open.
This commit adds a space type to do this.

Note this is currently empty in object mode.
2018-05-31 21:45:26 +02:00
14dee6d7a5 UI: support drawing panels from multiple contexts 2018-05-31 21:42:02 +02:00
Dalai Felinto
5b8fe8324b Fix render info not working with overlap regions 2018-05-30 15:45:40 +02:00
756b70c6c3 UI: Expand space sub-types into the menu
Initial support for expanding editors, see: T54744
2018-05-29 12:15:26 +02:00
Julian Eisel
6f20fcd598 UI: Global "Status-bar" Area (WIP)
* Add horizontal bar at bottom of all non-temp windows, similar to the Top-bar.
* Status-bar is hidden in UI-less fullscreen mode
* Current contents are preliminary and based on T54861:
** Left: Current file-path if needed. "(Modified)" note if file was changed.
** Center: Scene statistics (like in 2.7 Info Editor).
** Right: Progress-bars and reports
* Internally managed as own "STATUSBAR" editor-type (hidden in UI).
* Like with the Top-bar, Status-bar data and SDNA writing is disabled.
* Most changes in low-level screen/area code are to support layout bounds that differ from window bounds.

Design task: T54861
Main changes approved by @brecht.
2018-05-23 22:38:25 +02:00
44f78c95be Cleanup: move toolsystem into own include
Many files using the window manager don't access the tool-system.

This avoids rebuilding many files when the tool-system changes.
2018-05-23 08:23:16 +02:00
cc9513d944 Fix outliner crashes when dragging elements in some cases.
Avoid rebuilding outliner tree in more cases, also helps performance.
2018-05-22 15:09:21 +02:00
17852b079c Tool System: support for tool cursors 2018-05-18 11:44:28 +02:00
987d1df571 Tool System: store the active tool in ScrArea
Without this we need to have the context to get the
(space_type, mode) args for an active tool lookup.

For event handling & poll its more convenient to have direct access.
2018-05-18 09:40:52 +02:00
b79fea28e3 Fix visible region overlap calculation
Existing code didn't account for top/bottom overlap.
2018-05-16 08:32:02 +02:00
3f20105622 Fix random crashes in the outliner, especially with bigger scenes.
The outliner can redraw quicker without rebuilding the tree, for example when
just moving the mouse and highlighting different items. The way this worked is
that the outliner would be tagged to avoid rebuilding, however if another
operation that does require rebuilding happens in the meantime we could go out
of sync and crash.
2018-05-15 13:02:44 +02:00