Commit Graph

469 Commits

Author SHA1 Message Date
f604e46780 Keymap: restore Ctrl-Tab in the dopesheet (removed by accident)
Mistake in 6aef124e7d
2019-04-19 09:35:53 +02:00
364ec17fb3 Missing 2.7x keymap update from last commit 2019-04-18 16:42:02 +02:00
6aef124e7d UI: move region toggling to properties
Each space had separate operators, duplicating logic.

Use RNA properties instead so adding the ability to toggle other
region types (floating redo region for eg) doesn't need to have an
extra operator per space type.

It's also nicer to show a check-box for something which can be toggled.
2019-04-18 12:44:17 +02:00
5d8030b8f3 Industry Compat keymap: Fix loop selection
- Extending loops wasn't working correctly. This is now fixed.
- Also added ability to deselect loops by holding Ctrl and double-clicking
2019-04-16 22:13:25 +02:00
c9b8db74dc Industry Compat Keymap: Use F-keys for viewpoints
Following user suggestion

  - Similar to some apps
  - Works better on laptops and desktops without numpads
  - Also fix some small inconsistencies with select more/less in Dopesheet
2019-04-16 11:01:23 +02:00
d0cb98790e Fix T63189: missing double click for UV loop select and emulate MMB 2019-04-16 01:32:50 +02:00
414566dbde Industry Compat Keymap: Tool shortcuts
- Use C for Cursor tool
- Use D for Annotate tool
- Use tool shortcuts in UV Editor (although it's weak here still - waiting for Move, Rotate & Scale tools here)
2019-04-15 10:58:52 +02:00
7c79455297 Industry Compat Keymap: Panning consistency
- Allow orbiting while using Knife tool
- Use consistent panning keys in properties lists
- Also fix warning related to empty View 3D Generic keymap
2019-04-15 10:23:33 +02:00
efd319f543 Industry Compat Keymap: Remove Ctrl-click for context menu
This was conflicting with some tools such as the select tools which used it for deselecting.
2019-04-15 09:37:06 +02:00
31096ba9b6 Keymap: toggle context gizmo instead of the tool gizmo
When a tool is activated in many cases the gizmo is needed so toggling
them isn't so useful.

Change behavior to use the active object instead so users who prefer
to enable gizmos in the popover can toggle them.

Also remove duplicate keymap item.
2019-04-14 13:25:17 +02:00
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
789d242fa7 GPencil: Implement Opacity transform
Add Shift+F to transform points opacity in Edit mode
2019-04-13 11:19:03 +02:00
b9e6f9b9c5 Industry Compat Keymap: Add Sculpt Mode keys 2019-04-10 16:10:07 +02:00
William Reynish
b932635bfd Industry Compatible Keymap: initial keymap
This is the initial implementation.

It's fully functional for object and edit mode,
but requires more work in Sculpt and Paint modes.

See T54963
2019-04-10 12:52:57 +02:00
George Vogiatzis
a180b754eb Interface: New region type 'Footer', used by text editor
* It can be hidden by dragging it up/down.
* It can be at the top or bottom, independent of the header.
* It uses the color theme from the header.
* It does not change its color, when the area becomes active.

Currently, it is used in the text editor to display the file path.

Differential Revision: https://developer.blender.org/D4601
2019-04-05 13:48:26 +02:00
Nathan Craddock
1ef59026e4 UI: tweak display of report messages in the status bar.
Remove fading away the color, share theme colors with info editor.

Differential Revision: https://developer.blender.org/D4197
2019-03-28 20:02:59 +01:00
6387fdda74 Fix T62926: allow using shift click drag to extend selection in file browser.
Standard behavior on most operating systems.
2019-03-27 13:13:05 +01:00
b33005c1f4 Fix T62925: shift+F1 append shortcut not working in Blender 2.7 keymap. 2019-03-26 12:13:14 +01:00
40f8ddf829 3D View: move deselect all logic into an option
This removes `VIEW3D_OT_select_or_deselect_all`, adding a
deselect_all option to the `VIEW3D_OT_select` operator.

- Add utility functions to simplify de-selecting all.

- Return true from selection functions when they change the selection
  to avoid redundant updates.

- Use arrays of bases when passing objects between selection utility
  functions since some users require bases.

- Fix logical error in box selection that updated all objects after
  the first hit.
2019-03-26 20:25:25 +11:00
c97e291580 Keymap: Add support for the Cmd key on macOS for copy/paste in the Outliner.
Consistent with other areas.
2019-03-25 13:30:21 +01:00
ccf7630a6d Fix T62912: Blender 2.7 keymap missing ctrl+tab select mode switching. 2019-03-25 10:47:52 +01:00
94388d69bb Add copy/paste of any IDs in Outliner.
This adds entries to copy/paste (selected) IDs in the Outliner, as well
as usual ctrl-C/ctrl-V shortcuts.

Note that the clipboard is shared with other IDs copying (currently, the
one for objects in 3DView).

Reviewers: brecht, dfelinto, billreynish, pablovazquez

Differential Revision: https://developer.blender.org/D4568
2019-03-25 10:09:57 +01:00
2ed3fbf106 Fix T62859: UV circle select options don't work 2019-03-25 14:13:09 +11:00
Dalai Felinto
a17df6d91e Fix T62841: Hidden collection shortcut should be work in edit mode
This is a full revert of b6c61945ae.

But ammended to include the object.hide_collection() operator to the
pose keymap as well.

While trying to expose the shortcuts to pose mode, I ended up exposing
them for all the modes. It is now only available for object and mode
modes.
2019-03-22 12:03:42 -03:00
bd1299f6a4 Keymap: Use F4 for file context menu
- Replace Window context menu with File menu.

  This was recently removed however artists in the studio use
  link/append often.

- Add preferences to this menu so `F4, PKey` can still be used as a
  quick way to access preferences.
2019-03-21 23:03:17 +11:00
8b9b3422eb UI: popup panel for renaming the active item
In 2.79 there was an "Item" panel with only to give access to rename
from the 3D view.

Add this functionality for context sensitive renaming.
Currently this works for objects/bones/sequence strips & nodes.

This uses F2 for a window level shortcut, replacing the file-io menu.

See: T61480
2019-03-20 23:39:50 +11:00
3e790e7607 UI: Add context menus to Metaball Edit, Lattice Edit and Text Edit modes 2019-03-20 10:51:37 +01:00
1d1e06b376 Cleanup: rename color band to color ramp 2019-03-18 18:26:14 +11:00
Dalai Felinto
4510f88d00 Remove object hide_* operators from outliner keymap
We already have dedicated outliner visibility operators that not only
take precedent over those ones, but also unhide collections as well.

No change for the end user. That said, since I added the outliner
hide/unhide operators I assumed that newly visible objects are to be
selected. That can change in a separate commit, but it should be done
by changing OUTLINER_OT_unhide_all.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4527
2019-03-15 16:19:37 -03:00
e775ad6c1b Correct tool name (missed in recent update) 2019-03-15 20:35:30 +11:00
d4156b46d7 Tool System: use categories for tool identifiers
Tools that come with Blender use 'builtin' or 'builtin_brush' prefix.
2019-03-15 16:48:01 +11:00
3400fe3ece Tool System: split UI label from tool identifiers
Prepare for exposing tool registration to the Python API.

- Generated tools can use their own prefix so naming collisions
  won't happen between hard coded & generated tools.
- Add-on authors can use the add-on name as a prefix.

Currently the names match, renaming will happen next.
2019-03-15 14:53:08 +11:00
c567dd5ad9 Keymap: remove select linked deselect
This didn't do anything useful (always de-selected all).
2019-03-14 15:34:13 +11:00
3017d88aec Cleanup: rename specials -> context_menu
In keeping with convention to match code & UI naming.

- No user visible changes.
- Include 'menu' in the name since context is an overloaded term.
- While a few of these are panels, from a user perspective they are
  still context menus.
2019-03-12 11:05:28 +11:00
cd32acefec UI: Add brush controls to contextual menu for GPencil Draw and Sculpt modes
Maniphest task: T62130
2019-03-11 15:51:54 +01:00
594f2b8016 Fix T61671: Too strong too dark text shadow in Blender Light theme
Reviewers: pablovazquez

Differential Revision: https://developer.blender.org/D4468
2019-03-07 15:55:59 +01:00
1901595898 Tool System: use set/add/subtract for all lasso select operators 2019-03-07 23:45:58 +11:00
cee53160d2 Tools: Add Radius tool to Grease Pencil toolbar
Icon pending.
2019-03-07 11:12:30 +01:00
aef3eff5aa Cleanup: de-duplicate selection keymap templates 2019-03-07 20:53:53 +11:00
219e2f976d Tool System: use set/add/subtract for all box select operators 2019-03-07 20:34:10 +11:00
48e48653c2 Tool System: add radius option to the image sample tool 2019-03-07 18:03:40 +11:00
de0f4ec315 Cleanup: pylint warnings 2019-03-07 10:02:25 +11:00
872412284c Fix grease pencil sculpt circle keymap
Missed when updating circle select operators.
2019-03-07 00:35:53 +11:00
a111204ca9 WM: match select all behavior for the info space
Adds select invert to the operator.

D4454 by @Poulpator
2019-03-06 11:12:27 +11:00
2a811e6955 Tool System: add node circle select tool 2019-03-05 23:29:49 +11:00
8d8d113b73 Tool System: use set/add/subtract for all circle select operators
This applies changes from the 3D view circle select to other operators.
2019-03-05 22:26:45 +11:00
08e1218d5d Cleanup: move keymap circle select items to template 2019-03-05 15:47:56 +11:00
8df5e0eb66 GPencil: New extrude operator
Keymap: E   - Extrude Gizmo supported.

If the extrude points are the first or last of the stroke, the stroke is extended.

If the extrude points are in the middle of the stroke, a new stroke is created because the grease pencil strokes can be only with 2 extremes and fold the stroke to get a new point gets very bad results.

Still pending define a new icon. Also, it could be good to set by default XYZ axis in the gizmo.

Note: There is a change in the transform_gizmo_extrude_3d.c gizmo for OB_MODE_EDIT_GPENCIL. This change must be undo when the mode will be integrated into OB_MODE_EDIT, but while we have both modes, we need to keep this code in order to keep running the gizmo.
2019-03-04 19:40:50 +01:00
b3a324bec9 UI: Move paint context menus to panels
See proposal: T62130
2019-03-04 20:13:07 +11:00
fd3ef61bc1 Tools: Rename Curve Shrink/Fatten to Radius
This is fundamentally different from Shrink/Fatten for meshes, because the control points are not moved, only the radius.
Issue raised by Ronan Ducluzeau, name suggested by Campbell Barton
2019-03-04 09:50:59 +01:00