Commit Graph

16418 Commits

Author SHA1 Message Date
9573bf432c UI: move top-bar into the spaces header
Currently this is only in the 3D viewport however all spaces
that use the tool-system will have this region added.

D4680 by @brecht with own updates.
2019-04-19 06:53:38 +02:00
638938e5a8 Armature: remove remains of the object-level deformation data cache.
Now that B-Bone shape data is kept in bPoseChannel_Runtime, the
armature level cache only holds one quaternion value per bone.
It can also be moved to runtime, and the structure removed.

This has an additional effect that, as far as I can tell, now
the Armature modifier can run as soon as all of the bones it
actually needs are done, thus making T59848 a purely depsgraph
level problem.
2019-04-18 23:19:44 +03:00
7ec6bca92f Fix T63332: backup and restore bPoseChannel_Runtime data during COW. 2019-04-18 21:32:17 +03:00
64bcdd65bf Images: support packing edited images as OpenEXR or PNG.
This way float and multilayer images can now be packed without data loss. This
removes the as_png option and always uses the appropriate file format depending
on the image contents.
2019-04-18 20:07:55 +02:00
624d010fe5 Cleanup: deduplicate single/multiview image packing code. 2019-04-18 19:42:20 +02:00
54f420ec46 Cleanup: move image saving code to blenkernel. 2019-04-18 19:42:20 +02:00
0a4cded91e Cleanup: deduplicate image user initialization, make consistent. 2019-04-18 19:42:19 +02:00
4439e5d0ba Cleanup: add trailing commas to avoid right shift 2019-04-18 17:19:44 +02:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
81ce3801bf Animation: Refactor storage usage during fcurve modifier evaluation
Previously, when a fcurve modifier used storage,
many heap allocations were done.
This caused major slowdowns as described in T63656.

Furthermore, the storage usage was a special case only
used by the Cycles modifier. This refactor makes
storage usage the "normal" case.
That reduces the overall complexity.

The storage is stack allocated now.

The framerate on the provided test scene went up from ~5 fps to ~16 fps.

Reviewers: angavrilov

Differential Revision: https://developer.blender.org/D4701
2019-04-17 18:09:33 +02:00
8afb13019d Cleanup: Silence compiler warning with release builds 2019-04-17 10:54:56 +02:00
1961c61d20 ClangFormat: re-run (#if 0 caused noise) 2019-04-17 09:34:15 +02:00
a54bdd76cb ClangFormat: format '#if 0' code
Previous cleanups didn't account for space after '#'.
2019-04-17 08:52:59 +02:00
41d4a19865 ClangFormat: format '#if 0' code in source/ 2019-04-17 08:24:14 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ca245b2b40 ClangFormat: disable for most of sobol.cpp 2019-04-17 06:00:20 +02:00
e2e3a61310 Cleanup: avoid adjacent C-style comments
Causes clang-format to give different results on a second run.
2019-04-16 17:55:11 +02:00
ad9275ed4e Spline IK: support changing individual bone length via Y scaling.
Previously Spline IK provided only two choices: either scale the
length of the bone chain to fit the length of the curve, or don't
scale the bone in the Y dimension at all (ignoring effects of
actually fitting to the curve due to curvature and curve object
scale).

This patch adds a new option to use the pre-IK Y scale of the
bones to adjust their length when fitted to the curve, allowing
individual posing control over the length of the segments.

Reviewers: brecht

Differential Revision: https://developer.blender.org/D4687
2019-04-16 18:41:57 +03:00
49e4182b6c ClangFormat: add comments to ignore formatting 2019-04-16 17:03:11 +02:00
2986bc1d6e ClangFormat: add comments to ignore formatting 2019-04-16 16:57:47 +02:00
dbc058301b Cleanup: trailing commas 2019-04-16 16:40:47 +02:00
Dalai Felinto
e017d89eae Fix T63204: Toggle collection visibility with shift
Shift was always turning the collection visible. It now toggles, similar
to what we had in 2.79.
2019-04-16 09:58:44 -03:00
f37a27b074 Cleanup: comment 2019-04-16 12:01:55 +02:00
8a9b5e644e Fix T63642: Light Probe object.data defined as UNKNOWN 2019-04-16 09:15:39 +02:00
edc1b01675 CMake: add libs needed for gtests 2019-04-16 08:07:01 +02:00
2f94b170e4 Cleanup: move motion paths into editors/animation
Having this in blenkernel caused bad level calls to bf_editors_anim,
causing tests that use 'blenkernel' to require almost all libraries.
(complicating gtest linking & causing large binaries).
2019-04-16 07:35:17 +02:00
5498e7f193 CMake: add library deps to CMakeLists.txt
Tested to work on Linux and macOS.

This will be enabled once all platforms are verified.

See D4684
2019-04-16 06:20:52 +02:00
813e470eac CMake: cleanup, arg rename, add definitions last 2019-04-16 06:15:18 +02:00
e760d37733 Fix T62913: datablock append removing unrelated rigid body objects. 2019-04-16 01:55:17 +02:00
6830adaaab Fix proxy remapping on make local failing for more than one object. 2019-04-16 01:51:32 +02:00
e2102e9917 Spline IK: fix continuity issues with influence and curve end rolloff.
Mainly, scaling needs to be continuously faded out in these cases.
Plus, in the case of end roll-off, it seems better to integrate into
this general fading system, instead of ad-hoc interpolation of tail.
2019-04-15 21:53:35 +03:00
240940c58c GPencil: New Dots gradient
This commit adds support for drawing Dots strokes with a gradient factor to get artistic effects like watercolor.

Currently, the option is only supported by Dots materials, and in the future will be added to line strokes, but now there is a limitation on drawing engine and we will keep disabled on Line materials.

Also, added the option to align Dots and Boxes strokes textures aligned with the drawing path to get more fluid strokes.
2019-04-15 10:32:25 +02:00
860a9f979d Fix copy & paste mistake in assert. 2019-04-14 22:18:00 +03:00
3731729b96 Depsgraph: fix hard CTD on dependency cycles through POSE_INIT.
As reported in T63582, it can cause chan_array to be not ready.
To reliably avoid crashing, the only easy way seems to be to
create the index during COW -- maybe @sergey has a better idea.
2019-04-14 21:55:30 +03:00
f73b3178f7 Fix T63599: fix the zero ease hack for the B-Bone end matrix.
Negate the second derivative, because it's effectively stepping back.
2019-04-14 20:30:33 +03:00
6a59e12364 Fix T59622: dependency problems with Spline IK.
The bug is caused by problems in the dependency graph. Unfortunately,
fixing is not just a matter of fixing the graph, because correct
dependencies would cause a cycle here and in other reasonable use
cases. The real fix thus requires refactoring Spline IK to require
curve data only in the actual evaluation phase, and not in POSE_INIT_IK.

In addition, this separates the normal bone evaluation loop from
Spline IK computations for two reasons:

- That still needs to be done even if spline IK can't evaluate
  due to missing curve data.

- It should reduce issues with induced shearing, as Spline IK now
  controls how parent-child relations are handled in the chain, and
  can take care to only carry over rotation and location.
2019-04-14 18:59:27 +03:00
47adab4f99 CMake: prepare for BLENDER_SORTED_LIBS removal
No functional change, this adds LIB definition and args to cmake files.
Without this it's difficult to migrate away from 'BLENDER_SORTED_LIBS'
since there are many platforms/configurations that could break when
changing linking order.

Manually add and enable WITHOUT_SORTED_LIBS to try building
without sorted libs (currently fails since all variables are empty).
This check will eventually be removed.

See T46725.
2019-04-14 15:37:24 +02:00
eee5a880f1 Dopesheet: enable Show Keyframes and Interpolation by default.
Make the option enabled by default, and enable it in old files,
unless Show Extremes is enabled.

However, suppress it for the Timeline, because its View menu
doesn't include the option.

Reviewers: billreynish, brecht

Differential Revision: https://developer.blender.org/D4678
2019-04-14 16:34:06 +03:00
b42ae4b972 Fix T61981: Local With Parent broken as constraint own space.
Specifically, matrix multiplication order in Local With Parent
to Pose space conversion was wrong, compared with Pose to LWP.
2019-04-14 15:50:57 +03:00
1d70b9009b Missed version bump in recent commit 2019-04-14 13:29:06 +02:00
2120c5af03 Gizmo: individual toggles for 3D view gizmos
The popover for displaying gizmos now has options for
empty, light & camera gizmos.

Transform toggles are now checkboxes, which has the advantage that it's
more obvious they can be mixed however changing from one to another now
uses 3x clicks instead of a single click-drag action.
We might need a faster way to switch between transform types.
2019-04-14 13:17:55 +02:00
eff8cc9ccc Cleanup: doxy comments
Use doxy references to function and enums,
also correct some names which became out of sync.
2019-04-14 10:48:42 +02:00
14884cda1f Gizmo: move transform to a persistent option
Based on feedback from animators, this is useful to keep as a view
option (as in 2.7x).

Now the transform gizmos can be enabled from the popover,
the tools still work for location/scale/rotation.
The transform tool has been removed.

See T63518
2019-04-13 20:58:25 +02:00
3d8790faf1 Fix T62048: crash when turning off curve path animation with Spline IK.
Both fix missing depsgraph flag, and gracefully give up on missing data.
2019-04-13 17:36:57 +03:00
51c8a6f491 Fix T37500: implement Bendy bone segment deformation interpolation.
Previously B-Bone deformation mapped every vertex to just one
B-Bone segment. This results in abrupt transformation differences
between the sides of each threshold plane, reducing the quality
of B-Bone deformation and making the use of shape keys impractical.

This commit replaces this approach with a linear blend between
the two closest segment transformations, effectively representing
the B-Bone as two weight-blended plain bones for each vertex.

In order to distribute the interpolation more evenly along the
bone, segment matrices for deformation are now computed at points
between the segments and at the ends of the B-Bone. The computation
also uses the true tangents of the Bezier curve for the orientation.
The nodes at the end of the bone require some special handling to
deal with zero-length Bezier handles caused by a zero ease value.

The Copy Transforms constraint now also smoothly interpolates
rotation and scaling along the bone shape when enabled.

The initial version of the patch was submitted by @Sam200.

Differential Revision: https://developer.blender.org/D4635
2019-04-13 16:27:42 +03:00
a0a08c643e Fix (unreported) potential infinite loop over collections' parents pointers.
It is crucial to properly tag as loopback that kind of pointers,
otherwise some users of libquery's foreach_ID might end up in infinite
loops.
2019-04-11 17:47:38 +02:00
8091e39d22 Cleanup: remove unused code
This variable was never used.
2019-04-12 01:01:50 +10:00
a1a8578d5c Fix T62449: Subsurf+hidden faces
When using subsurf (and other modifiers) the edit flags are not
propagated correctly. Currently we assume to read the edit flags
from the original object which is kind off hinding the real issue.

Modifiers use `mesh_new_nomain_from_template_ex` to create a copy
from an existing mesh. this method is only used by modifiers. So
by placing this we will make sure that editmesh is propagated.

Reviewed By: fclem, sergey

Maniphest Tasks: T62449

Differential Revision: https://developer.blender.org/D4666
2019-04-10 12:44:31 +02:00
b7a09114f6 Fix T63441: Cycles applies modifiers twice
Was a mistake in df26f28835, which caused access uninitialized variable.
2019-04-10 10:06:16 +02:00
009dbc2bc9 Fix T63427: Annotations don'twork with 2.79 settings
The problem was the colors were not converted and the annotation flag was not enabled.

Note: For Scene data (View3D) there is a convert operator.
2019-04-09 20:12:21 +02:00