Commit Graph

64 Commits

Author SHA1 Message Date
f66f33cefc rename RNA_property_is_set() --> RNA_struct_property_is_set() in preperation to add a second version of the function which takes the property rather then its name. 2012-01-11 16:32:12 +00:00
0e4f4acc2f comment unused vars 2012-01-09 22:18:04 +00:00
9276fb479e Automatically update sound animation cache when doing a mixdown. 2011-12-17 00:22:15 +00:00
da25b50ccb image save operator now shares settings and UI with render & image out node.
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.

other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
2011-11-21 23:56:32 +00:00
592879bfca prefix common internal operator function names so its possible to assign them breakpoints. 2011-10-28 03:02:09 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
15bf56c696 changes to relative path option
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
2011-10-12 00:15:19 +00:00
011a3645bf fix [#28846] Relative paths on linked scene fails 2011-10-08 11:02:58 +00:00
6791052832 tidy up
- quiet some warnings
- set some functions static
- replace materialbyname with generic BLI_findstring call
2011-09-20 04:38:59 +00:00
f157a543c6 /blender/editors: Removed final points in UI strings and messages.
Plus a few cuts in very long lines…
2011-09-19 12:26:20 +00:00
2222f536f8 use replace 0 with NULL for pointers, set some functions static
also fixed own errors in recent static check commit.
2011-09-16 08:20:21 +00:00
ab2fc6f106 Audio:
* Fix for high quality upsampling which was wrong.
* Fix for doppler effects which were calculated wrong for scenes.
* Improved animation evaluation at the beginning and end of a scene.
2011-09-11 12:24:11 +00:00
59a823c48a Code cleanup: remove context from RNA update functions, only one left. 2011-09-05 19:34:27 +00:00
473292dcd7 fix for building without audaspace, since pepper merge 2011-09-01 09:46:07 +00:00
5b5e600db6 Last bunch of minor fixes before merge.
* Use NULL in AUD_Reference.h
* Use SETLOOPER in sound.c
* Move flags to the end of Speaker struct.
2011-08-30 07:57:55 +00:00
fee7337249 3D Audio GSoC:
Adding a mono flag to mixdown non-mono sounds for 3D audio.

* Added mono sound loading.
* Bugfix: AUD_COMPARE_SPECS usage was wrong.
* Bugfix: JOS resampler = instead of ==.
* Bugfix: Change of a sound should apply settings in AUD_SequencerHandle.
* Bugfix: Memory leak when canceling open sound operator.
2011-08-11 11:41:24 +00:00
2d884fc035 3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
2011-08-07 11:54:58 +00:00
c334bf69a7 3D Audio GSoC:
Mixdown functionality.

* Mixdown possible via libsndfile and ffmpeg!
* Fixed some ffmpeg deprecation warnings
* Mixdown UI only shows working Container, Codec and Format combinations!
* Minor bugs and warnings fixed
2011-08-06 17:57:20 +00:00
3e85ec432e 3D Audio GSoC:
Adds new speaker object type.

Notes:
* Needs some nice icons
* Quickily review by Joshua Leung (5 mins)
* Properties UI updated (with help of Thomans Dinges)
* Speakers have their own theme color
* No real audio functionality yet.
* Minor bug regarding lamps/lattices fixed in interface_templates.c

I personality tested:
* Creation, Deletion, Duplication
* Saving, Loading
* Library linking (incl. make local)
* Tracking
* Dope Sheet, Outliner
* Animation
* Drawing (incl. Theme)
2011-08-01 11:44:20 +00:00
bd6ca0570e 3D Audio GSoC:
Implemented basic audio animation.

* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
2011-07-28 13:58:59 +00:00
2023db70a8 cmake option to build without an audio library. 2011-06-23 09:27:56 +00:00
5b920bc2ff Some strings to store ID names were too small, could cause stack corruption.
corrected these and replaced 'sizeof(((ID *)NULL)->name)-2' with 'MAX_ID_NAME-2'.
2011-04-19 06:59:49 +00:00
6bdb5e75ce fix [#27015] RNA Bug: Unpacking sounds with a long ID name fails: sound ID length wrong?!
also fix for OBJECT_OT_proxy_make and RENDER_OT_render using incorrect lengths for ID names.
2011-04-18 15:20:19 +00:00
5f08bfd46c Fix for [#26990] Loading file w packed audio crashes
FFMPEG was reallocating buffers it didn't own and wasn't allowed to. This workaround should work now flawlessly.

Also fixing a bug regarding unpacking sounds, the UI stated unpacking to //audio/filename while it was unpacking to //sounds/filename
2011-04-18 14:24:36 +00:00
Nathan Letwory
95100afc12 doxygen: blender/editors tagged. 2011-02-27 20:29:51 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
8b7482892b made most variables which are only used in a single file and not defined in header static for blenlib, blenkernel and editors. 2011-02-14 17:55:27 +00:00
c9acbc6404 - own error with sound unpack operator using NULL pointer
- make stub now creates 'Release' build by default.
2011-02-07 01:13:21 +00:00
2761799c64 Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel
- There were 2 pack menu's, merged into 1.
- Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead.
2011-01-26 14:18:16 +00:00
8f21a43535 split BKE_utildefines.h, now it only has blender specific defines like GS() MAKE_ID, FILE_MAXDIR, moved the generic defines to BLI_utildefines.h.
no functional changes.
2011-01-07 18:36:47 +00:00
86b89af5dd use ICON_NULL define rather then 0, makes UI calls less confusing. (no functional change)
eg: uiItemR(row, &dvar_ptr, "type", 0, "", 0); -> uiItemR(row, &dvar_ptr, "type", 0, "", ICON_NULL);
2010-12-23 02:43:40 +00:00
263830f000 Enabled GCC -Wwrite-strings warning for CMake and replaced many 'char's for 'const char's,.
Only one functional change where Transform orientations passed "" to BIF_createTransformOrientation() which could then have the value written into.
2010-12-03 17:05:21 +00:00
2fbfd11f8d Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened. 2010-11-13 13:44:45 +00:00
d6d1f3cb68 Reverting Cam's audio code changes from revision 32517. Part of it has been reverted by Nathan already. Cam: next time please check, why a parameter is unused before you remove it! 2010-10-17 09:01:37 +00:00
8268a4be71 most unused arg warnings corrected.
- removed deprecated bitmap arg from IMB_allocImBuf (plugins will need updating).
- mostly tagged UNUSED() since some of these functions look like they may need to have the arguments used later.
2010-10-16 14:32:17 +00:00
f81248265d tag UNUSED() for operator exec() and invoke() functions. 2010-10-15 01:36:14 +00:00
3e58edda3a remove unused includes 2010-08-08 13:03:07 +00:00
708ef64663 include cleanup, no functional changes
- removed DNA_brush_types.h from DNA_scene_types.h (and some other similar cases)
- removed DNA_wave_types.h (never used)
- removed Main.wave
2010-08-04 04:01:27 +00:00
6ef92ab52e fixed missing 'filepath' parameter in SOUND_OT_open.
Patch provided by Mitchel Stokes (moguri)
filepath was changed from not being added by default (why?), so now has to be added with flag in each operator.
I hope not many others were missed ;)
2010-07-11 09:50:23 +00:00
51fd10a1b5 adding image strips wasnt working, use the 'directory' component of the file selector rather then the full 'filepath' to fix this.
added flags for filename/filepath/directory args to WM_operator_properties_filesel().
2010-07-01 19:28:45 +00:00
c2f36a4d6a naming changes
path -> filepath (for rna and operators, as agreed on with elubie)
 path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-14 03:52:10 +00:00
6cc6f8495f - added a flag argument to WM_operator_properties_filesel() currently only used for relative path option.
- added relative option to saving external multires data
- renamed multires external functiosn to have save / pack as suffix.
- added TODO's for file select operators that should support relative paths but dont.

- also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09 14:04:34 +00:00
1b517c0926 Small memory management tweaks 2010-06-03 07:28:47 +00:00
Dalai Felinto
c6bec43330 reverting previous commit from Mitchell. His commit went to the trunk instead of the branch :)
svn merge -r 29067:29066 https://svn.blender.org/svnroot/bf-blender/trunk/blender
2010-05-29 21:31:57 +00:00
9d3157eed0 Reversing the last merge because I botched it. 2010-05-29 21:22:24 +00:00
Dalai Felinto
3aaf77bd1c Fix for Error Totblock for Sound_OT_open
Error Totblock: 1
OpenPropertyPointerRNA len: 32 0x11111111

I'm not quite sure this has to be done here, or when the actuator is removed (Matt, do we need the customdata pointer for anything later?).
Doing it here seems to be fine so far.
2010-05-29 08:49:48 +00:00
8082d845de Fix Open Sound operator, bring it in line with Open Image:
* Add relative paths option
* Set the pointer used in the ID template properly

* Tweaked the Sound actuator ui
2010-05-28 23:12:45 +00:00
cb6d2685bd rna/py-api fix.
C functions and python used different argument order, this relied on mapping non-keyword arguments to 'REQUIRED' arguments but meant that you could not have an optional, non-keyword argument.

next commit will make order of arguments consistant (currently only changed order that rna wrapped).
(commit 27674 by Campbell from render25 branch)
2010-03-23 15:25:33 +00:00
f743b583bf more lint includes
Only source/blender/editors/ dir, should not give errors on different platforms
Only removing:  UI_*.h, ED_*.h, WM_*.h, DNA_*.h, IMB_*.h, RNA_*.h, PIL_*.h
2010-03-23 14:09:09 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00