Introduce a UI batch cache. For the moment it's only used by widgetbase so
leaving it interface_widgets.c. If it grows, it can have its own file.
Like all preset batches (batches used by UI context), vaos must be refreshed
each time a new window context is binded.
This still does 3 GWN_batch_draw in the worst cases but at least it does
not use the IMM api.
I will continue and batch the 3 calls together since we are really CPU
bound, so shader complexity does not really matters.
I cannot spot any difference on all the widgets I could test. I did not use
any unit tests so I cannot tell if there is really any defects.
This is not a complete rewrite but it adresses the top bottleneck found
after a profilling session.
Drawcall per window redraw on default layout:
- 4100+ without patch
- 1270 with patch
Theses drawcalls meant a lot of driver overhead since they each correspond
to one glMapBuffer which is slow.
Each function takes a bool (filled vs outline) and a color. We already had multiple ways of passing color in; these are still here. Special variant for anti-aliasing.
- took GLenum out of interface
- removed UI_RB_ALPHA flag (only one place really used it)
- use exact vertex count
- removed redundant state changes (BLEND, LINE_SMOOTH)
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style:
unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
- use 'imm_draw_' prefix for functions that draw.
- use '_3d' suffix for 3d functions, no suffix for 2d functions.
- use terms fill/wire (shorter than filled / lined).
Also add `imm_draw_circle_fill_3d` (only had wire version)
Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors.
We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions.
related to T49450
NOTE: This is really a backend-only implementation, nothing is changed in the UI
Adds a tab button-type and the basic drawing and handling code for it.
More work needs to be done on it, but idea is to get in ready for usage in the
topbar.
Differential Revision: https://developer.blender.org/D1371
Replaced all calls to `imm_draw_line` by plain `immVertex2f` calls, and
removed `imm_draw_line`, as that function was not supposed to exist in
the first place, and causes unnecessary calls to `immBegin`/`immEnd`.
Part of T49043