Commit Graph

176 Commits

Author SHA1 Message Date
145944d66f cmake:
new macro file_list_suffix() for adding a suffix to every file in a path before the file extension.
 useful to create names for debug libs on windows.
2011-06-19 06:57:56 +00:00
991634c147 own mistake in recent mask commit. 2011-06-14 04:19:00 +00:00
d3dbd2f5b4 mask modifier: replace bone hash lookup with a boolean array to quickly check selection state.
simple test gives ~28% speedup in building the vertex hash. (no functional change)
2011-06-14 02:26:43 +00:00
dd3b729d62 mask modifier was taking into account zero weighted verts. 2011-06-14 01:54:03 +00:00
5745f99dee Elbeem / Fluidsim update:
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!)
b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-12 23:51:30 +00:00
09492d9072 Bug fix: keyed physics didn't work properly if the first key wasn't the keyed particle system itself
* Also some nicer rotation handling for the explode modifier
2011-06-12 11:09:39 +00:00
21f5a87999 fix for memory leak re-binding meshes. 2011-06-09 11:19:34 +00:00
e7e1bc4ca1 add foreachIDLink function for cloth, remove cloth specific newlibadr calls in readfile. 2011-06-09 02:47:22 +00:00
65ec26ab83 fix for own error r35918, generalizing looping over modifier ID links
broke loading smoke group references because they already had calls to
newlibadr_us() elsewhere, removing those assignments fixes loading.
2011-06-08 16:00:52 +00:00
a440679c57 edits to make these cmake files compatible with my own basic cmake parser which checks for correctness in our files. 2011-06-04 11:06:41 +00:00
1915f1b1e2 quiet 2 compiler warnings and update man page 2011-06-04 03:07:56 +00:00
09da9d4393 cmake maintenance
blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
2011-05-31 01:15:44 +00:00
e1466b8ca2 Fix #27392: boolean intersect's
It was lag of optimization logic, which always retuns object's derivedMesh
if one of of boolean operation's meshes has got no faces.

Actually, result depends on operation and which mesh has got no faces.

Added small utility function to handle this.
2011-05-29 15:53:38 +00:00
0f1f6e448d Fix #27480: armature multimodifier was not working in edit mode. 2011-05-26 10:21:09 +00:00
Nathan Letwory
a751c48b5f clamp delta to prevent cases where strength is a huge number. Very high values would lead to scale problems of objects. 2011-05-24 11:20:33 +00:00
2999d0fad9 rename mul_project_m4_v4 to mul_project_m4_v3. 2011-05-20 10:09:03 +00:00
e088f592bd Fix some compile warnings. 2011-05-19 11:54:03 +00:00
ae0c552bd1 Fix crash when accessing mesh from python while a mesh with a subsurf modifier
is in editmode.
2011-05-19 11:24:56 +00:00
b73fe01295 * Enabled rna access to fluid sim velocity vectors
The main purpose for this is to allow rendering motion blurred blender fluids in external renderers (eg. http://vimeo.com/21870635 ).

Python code snippet for interpreting this data here: http://www.pasteall.org/21577 . Cleaned up some ugly hacks in this area too

* Also added read-only access to scene.subframe to RNA - setting current frame and subframe should still go via scene.frame_set()
2011-05-12 22:52:30 +00:00
b432520799 fix [#27324] WindowManager.invoke_search_popup() crashes blender and does not work
also minor formatting fixes.
2011-05-08 12:51:05 +00:00
1357443e48 Fix #27230: texture paint face selection mask did not work on multires. It
seems the support mapping flag was removed for disabling in edit mode, but
this wasn't necessary.
2011-05-02 10:21:07 +00:00
4548063f97 SVN maintenance. 2011-05-01 23:16:16 +00:00
7cc98cbb0b warp modifier, using negative strength inverts the transformation matrix but the location it gave wasnt useful when rotation was used too, just negate the translation. 2011-05-01 16:07:18 +00:00
6b0d932c0d warp modifier, added in the render branch for durian.
simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
2011-05-01 15:16:59 +00:00
f3a9b7580e spelling corrections. 2011-04-29 04:43:36 +00:00
7a2d6482e3 skip some calculations with the wave modifier - when the vert has no vgroup weight or 0.0 falloff. 2011-04-28 05:34:11 +00:00
f280f8384f fix [#27186] Wave modifier falloff
regression from 2.4x (own fault)
2011-04-28 05:19:17 +00:00
b12d46f73e - fix for player linking
- added notes to release todo's.
- renamed view3d view transform matching functions.
- added assert in edge split modifier to make a certain bug easier to spot.
2011-04-26 10:38:18 +00:00
461a7c5c81 fix [#26993] Edge Split Crash 2011-04-25 16:24:38 +00:00
7bedbde536 indentation changes only. 2011-04-25 16:02:53 +00:00
8fec90e220 Displace Modifier - Optimisation Tweaks for jpbouza and ZanQdo
- When strength is 0, there's no need to perform any of the
calculations at all
- When the vertexgroup weight for a vert is set to 0, skip evaluating
the modifier for that vertex as it should result in no-change to the
final result
2011-04-25 06:27:32 +00:00
f9f771cd01 converted more mixed tab/space indentations to tabs. only whitespace changes. 2011-04-21 15:53:30 +00:00
66b605ec93 Fix for [#27075] Explode Modifier - Apply as Shape impossible
* Explode modifier was flagged as "nonconstructive", so the "apply as shape" option was shown. And yes I know exploding things probably isn't usually considered as very constructive, but.. :P
2011-04-20 17:15:33 +00:00
62c0dfbb46 fix [#26888] 3D viewport shading broken after solidify modifier 2011-04-12 12:59:37 +00:00
f8124d6db7 [#26848] Keyed Particles seems to be broken
* Explode modifier wasn't updated properly when keyed particles were used.
* Explode modifier didn't get correct locations for grid distributed particles.
2011-04-10 11:24:29 +00:00
0298d223cc quiet various warnings, also disable -Wdouble-promotion with cmake since it gives warnings with variable length args. 2011-04-03 10:04:16 +00:00
c7183d2622 library linked modifiers were not having their ID linked expanded properly.
was missing array cap ends, wave map object and shrinkwrap objects.

use modifiers_foreachIDLink() rather then having to list all modifiers ID's in this function.
also add foreachIDLink() for smoke domain.

This fixes a bug where a linked object has as a modifier using an indirectly linked object for the missing cases mentioned above.
2011-03-31 11:21:21 +00:00
9997c3c895 modifiers: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 13:49:53 +00:00
e9005b985e remove some redundant vars, assignments & checks. 2011-03-19 05:06:06 +00:00
60ce95f562 New particle collisions code:
* The old collisions code detected particle collisions by calculating the
  collision times analytically from the collision mesh faces. This was
  pretty accurate, but didn't support rotating/deforming faces at all, as
  the equations for these quickly become quite nasty.
* The new code uses a simple "distance to plane/edge/vert" function and
  iterates this with the Newton-Rhapson method to find the closest particle
  distance during a simulation step.
* The advantage in this is that the collision object can now move, rotate,
  scale or even deform freely and collisions are still detected reliably.
* For some extreme movements the calculation errors could stack up so much
  that the detection fails, but this can be easily fixed by increasing the
  particle size or simulation substeps.
* As a side note the algorithm doesn't really do point particles anymore,
  but uses a very small radius as the particle size when "size deflect" isn't
  selected.
* I've also updated the collision response code a bit, so now the particles
  shouldn't leak even from tight corners.

All in all the collisions code is now much cleaner and more robust than before!
2011-03-18 15:31:32 +00:00
53139432dd image.depth, 96/128 for float color images, was 24/32 for byte images.
also use <> for system includes
2011-03-09 01:25:59 +00:00
f1e0ef1d12 fix [#26368] Solidify breaks EdgeCrease
Make edge crease additive rather then overwriting existing values.
There are other problems pointed out in this report but they are unrelated to solidify.
2011-03-06 22:10:33 +00:00
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
98b608bfdb workaround for crash (not an actual fix) [#26316] Mirror and EdgeSplit - Grab Vertex do crash 2011-03-05 07:17:19 +00:00
a18e1043e8 solidify material offsets for 2nd surface and rim faces.
run do_versions() on use_rim_material option so Sintel's jacket loads ok.
(request from Bassam)
2011-03-03 05:09:07 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
b357033f5e remove unused vars. 2011-02-24 05:41:03 +00:00
3bee6abb74 Fix for [#26133] Explode modifier doesn't care about UVs (Option "split edges")
* This is basically a total rewrite of the edge split algorithm. The old one didn't handle tris at all and quads were cut wrong in some cases too with the addition of not handling uv coordinates at all.
* This new algorithm uses a flag system to categorize different splits and the identical but rotated cases in a similar way to how marching cubes indexes different cases.
* It cuts quads and tris and creates proper uv's for the new faces too.
* I also renamed the option to "edge cut" to differentiate if from the edge split modifier and added an option to override a uv-channel in the exploded mesh with particle age as x-coordinate so that the shrapnel can be faded out nicely etc.
2011-02-23 19:29:59 +00:00
Nathan Letwory
5b607701a7 doxygen: prevent GPL license block from being parsed as doxygen comment. 2011-02-23 10:52:22 +00:00
Nathan Letwory
322ff7dfe4 I swear, it was just an innocence change in guardedalloc!
The butterfly wing flap, causing a nice storm in the rest of blender.

Now all dependencies should point ok again. CMakers, do double-test.
2011-02-21 12:35:04 +00:00