Commit Graph

174 Commits

Author SHA1 Message Date
bf47fb40fd Geometry Nodes: fields and anonymous attributes
This implements the initial core framework for fields and anonymous
attributes (also see T91274).

The new functionality is hidden behind the "Geometry Nodes Fields"
feature flag. When enabled in the user preferences, the following
new nodes become available: `Position`, `Index`, `Normal`,
`Set Position` and `Attribute Capture`.

Socket inspection has not been updated to work with fields yet.

Besides these changes at the user level, this patch contains the
ground work for:
* building and evaluating fields at run-time (`FN_fields.hh`) and
* creating and accessing anonymous attributes on geometry
  (`BKE_anonymous_attribute.h`).

For evaluating fields we use a new so called multi-function procedure
(`FN_multi_function_procedure.hh`). It allows composing multi-functions
in arbitrary ways and supports efficient evaluation as is required by
fields. See `FN_multi_function_procedure.hh` for more details on how
this evaluation mechanism can be used.

A new `AttributeIDRef` has been added which allows handling named
and anonymous attributes in the same way in many places.

Hans and I worked on this patch together.

Differential Revision: https://developer.blender.org/D12414
2021-09-09 12:54:20 +02:00
ced94bc11c Cleanup: code comments punctuation / spacing 2021-07-23 17:03:51 +10:00
1d8648b13a Cleanup: repeated terms in code comments & error messages 2021-06-28 15:46:08 +10:00
f1e4903854 Cleanup: full sentences in comments, improve comment formatting 2021-06-26 21:50:48 +10:00
5f9677fe0c Fix T88756: crash when baking with autosmooth
When baking some data, we create a new Mesh with edits and modifiers applied.
However, in some cases (e.g. when there is no modifier), the returned Mesh is
actually referencing the original one and its data layers. When autosmooth is
enabled we also split the Mesh. However, since the new Mesh is referencing the
original one, although `BKE_mesh_split_faces` is creating new vertices and edges,
the reallocation of the custom data layers is preempted because of the
reference, so adding the new vertices and edges overwrites valid data

To fix this we duplicate referenced layers before splitting the faces.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11703
2021-06-25 14:16:07 +02:00
a3f091d7ce Change Exact Boolean modifier to skip round trip through BMesh.
The Exact modifier code had been written to avoid using BMesh but
in the initial release the modifier still converted all Meshes to
BMeshes, and then after running the boolean code on the BMeshes,
converted the result back to a Mesh.
This change skips that. Most of the work here is in getting the
Custom Data layers right. The approach taken is to merge default
layers from all operand meshes into the final result, and then
use the original verts, edges, polys, and loops to copy or interpolate
the appropriate custom data layers from all operands into the result.
2021-02-21 17:57:03 -05:00
196dfc01a3 Fix T84114: Existence of vertex groups slows down mesh editing
Having a vertex group in a mesh slowed down unrelated operations
such as selection.

De-duplicating custom-data arrays for layers that contain pointers
can become slow without any benefit as the content never matches.

Use full copies when storing custom-data for edit-mesh undo.
2021-02-12 00:40:58 +11:00
38a66903e5 Cleanup: sort struct declarations 2020-09-30 11:51:13 +10:00
1025b5b924 Cleanup: make format 2020-09-11 11:21:53 +02:00
4ccd5bf5c6 Fix T80626: Crash adding custom-data layers after reloading the file
Regression in a48d78ce07 which caused the meshes CustomData
to be written before it's layer values were updated for writing.
2020-09-09 20:38:33 +10:00
a48d78ce07 Refactor: move CustomData .blend I/O to blenkernel
This is part of T76372.
2020-08-28 14:30:45 +02:00
91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00
77d71cc113 Move CDData debug print helper from DM to CustomData 'namespace'/files. 2020-08-06 15:03:49 +02:00
00e99959d3 Cleanup: double-spaces in comments 2020-05-09 17:15:43 +10:00
6f985574b7 Cleanup: take includes out of 'extern "C"' blocks
Surrounding includes with an 'extern "C"' block is not necessary anymore.
Also that made it harder to add any C++ code to some headers, or include headers
that have "optional" C++ code like `MEM_guardedalloc.h`.

I tested compilation on linux and windows (and got help from @LazyDodo).
If this still breaks compilation due to some linker error, the header containing
the symbol in question is probably missing an 'extern "C"' block.

Differential Revision: https://developer.blender.org/D7653
2020-05-08 18:22:41 +02:00
7782936977 BMesh: support copying & freeing layers by type 2019-11-26 16:19:56 +11:00
249f4423ee Cleanup: doxygen comments
Also correct some outdated symbol references,
add missing 'name' commands.
2019-11-25 01:51:11 +11:00
aa42da0385 Cleanup: comments (long lines) in blenkernel 2019-04-27 12:07:07 +10:00
333cdbb410 Cleanup: comment blocks 2019-04-18 07:59:28 +02:00
e12c08e8d1 ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.

For details on usage and instructions for migrating branches
without conflicts, see:

https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-17 06:21:24 +02:00
ab0bc65c24 Refactor CDData masks, to have one mask per mesh elem type.
We already have different storages for cddata of verts, edges etc.,
'simply' do the same for the mask flags we use all around Blender code
to request some data, or limit some operation to some layers, etc.

Reason we need this is that some cddata types (like Normals) are
actually shared between verts/polys/loops, and we don’t want to generate
clnors everytime we request vnors!

As a side note, this also does final fix to T59338, which was the
trigger for this patch (need to request computed loop normals for
another mesh than evaluated one).

Reviewers: brecht, campbellbarton, sergey

Differential Revision: https://developer.blender.org/D4407
2019-03-07 11:29:50 +01:00
f95f1a47b4 CustomData: add function to clear layers' flags.
We only had one to set those flags, up til now...
2019-02-28 20:47:50 +01:00
de13d0a80c doxygen: add newline after \file
While \file doesn't need an argument, it can't have another doxy
command after it.
2019-02-18 08:22:12 +11:00
eef4077f18 Cleanup: remove redundant doxygen \file argument
Move \ingroup onto same line to be more compact and
make it clear the file is in the group.
2019-02-06 15:45:22 +11:00
4ef09cf937 Cleanup: remove author/date info from doxy headers 2019-02-02 11:58:24 +11:00
65ec7ec524 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 01:36:28 +11:00
c0f88ed8a8 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 21:17:58 +11:00
3235a3081c Fix T57858: Add validation callback to CustomData layers.
Our mesh validation was only checking cd layout so far, not their actual
data. While this might only be needed for a few types, this is a
required addition for things like imported UVs, else we have no way to
avoid nasty things like NANs & co.

Note that more layer types may need that callback, time will say. For
now added it to some obvious missing cases...
2018-12-03 16:22:27 +01:00
13915c05dd CustomData: Allow copying content of a single layer 2018-09-25 12:27:43 +02:00
e60bbcafc5 Cleanup: indentation 2018-09-25 11:38:41 +02:00
253dce07d7 Merge branch 'master' into blender2.8 2018-09-24 17:42:52 +02:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
18d87e79e9 Merge branch 'master' into blender2.8 2018-06-29 09:25:40 +02:00
b372766816 Cleanup: trailing newlines 2018-06-29 09:23:51 +02:00
06a1a66a9b Merge branch 'master' into blender2.8 2018-06-17 17:10:19 +02:00
6fc8a74886 Cleanup: trailing space for blenkernel 2018-06-17 17:05:51 +02:00
01f9e13c30 Cleanup: use 'e' prefix for enum types 2018-05-30 10:29:41 +02:00
b54cc68365 Cleanup: Use typed allocation type enum in custom data API 2018-05-30 10:20:22 +02:00
0ed2e254bb Use enum for custom data allocation type
Allows to easily see human readable value in debugger.
2018-05-30 10:17:09 +02:00
bdbf4471a6 TexFace removal part 3
- MTexPoly structure & layer type.
- The 'Mesh.uv_textures' layers.
- DerivedMesh TexFace drawing.
- Scripts & UI.
2017-05-25 15:19:58 +10:00
0096bae8c4 Cleanup: use const args 2016-05-17 03:07:40 +10:00
877f441628 BKE_mesh: add polygon flipping tools.
Those new functions invert the winding of polygons, effectively inverting their normals.

A helper was also added to allow swapping two items in customdata layers.

Being able to invert normals outside of BMesh area is very important in several places,
like IO scripts or customnormals modifiers...

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1814
2016-02-28 15:29:56 +01:00
ea76ec2866 Cleanup: rename CustomData_swap to CustomData_swap_corners.
More in line with our other func names handling sub-item data (mainly, tessfaces' UVs and VCol...).
2016-02-28 15:16:42 +01:00
8172712841 Fix T46508: data_transfer of normals fails in case objects are transformed.
The final stage of the process (copying/interpolating new dst cddata from src cddata)
was simply broken in normal case, where we need to convert from source to destination
object space.

This patch is a bit verbose, but I cannot see how to avoid it really.

To think this code is in master since over 6 months and it only gets reported now... :/
2015-10-16 21:56:42 +02:00
7fab7b63f9 Assert CustomData_from_bmeshpoly is used correctly
Follow up to last commit, since bugs here aren't so obvious.
2015-09-09 16:48:56 +10:00
c6d7562896 Fix T45729: Cycles Bake break when building a special mesh
The issue was caused by CD_SHAPEKEY_INDEX layer being added to edge data,
now we make sure all the layers are nicely re-allocated.
2015-08-25 10:30:46 +02:00
ff3d535bc2 Fix T45471: Blend file: Bad old_addr handling in mesh's customdata writing.
Issue is rather well explained in T45471: our current customdata writing code easily generates several different blocks in blend file with same 'old' address. This is bad, because those addresses are used as 'uid' during reading process (it kind of work in Blender's own reading process, by mere luck mostly, but breaks the file specs).

Solution (suggested by Campbell, thanks) implemented by this patch is to avoid duplicating everything, and instead just overwrite what we needs to skip some cdlayers on write:
* the CustomData's `totlayer` number;
* the CustomData's `layers` array of CustomDataLayer (keeping its original address using the `writestruct_at_address` helper).

New design allows us to get completely rid of the no_free flag stuff in `write_customdata()`.

Note that this implies written data is **not** directly valid from Blend PoV, since its written typemap does not match written layers (this is not an issue because typemap is rebuilt on read anyway - and it's easy to fix this if really needed).

Also, the backward compatibility saving of mface data remains an issue here, see comment in code.

Reviewers: sergey, campbellbarton

Projects: #bf_blender

Maniphest Tasks: T45471

Differential Revision: https://developer.blender.org/D1425
2015-07-21 12:02:11 +02:00
b1d758ae6b Cleanup: redundant struct declarations 2015-03-29 03:56:39 +11:00
a1a7317f6b Add argument to DM_to_mesh() function to take ownership over the DM
The idea is pretty simple: instead of making temporary copy of all the
related custom data layers just pass the ownership from the DM to the
mesh.

This is really handy in cases when you've got DM which you need to
convert to Mesh datablock and wouldn't need that DM after conversion
anyway.

Foe example, render database conversion, exporters and even Modifier
Apply will benefit from this option.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D1127
2015-03-13 17:46:55 +05:00
7c03ef295b CustomData: const correctness 2015-02-23 16:17:16 +11:00