This patch fixes the issue described in T88411, that the text in frame nodes is only shown, when the node has a label. This has been caused by rB8f04ddbbc626, because `node_draw_frame_label` not only draws the label, but also all the other text. Therefore skipping it, when the label is empty, also skips drawing the other text.
This is fixed by moving the check for the empty label into `node_frame_draw_label`.
**Patch:** Frame nodes show text despite not having a label.
{F10286204, size = full}
**Same setup in master:**
{F10128099, size = full}
**Test file**
{F10128102}
Reviewed By: #user_interface, pablovazquez
Maniphest Tasks: T88411
Differential Revision: https://developer.blender.org/D11315
This makes texture sockets have a label by default. This can be changed
by adding the SOCK_HIDE_LABEL flag to the socket. With this change the
switch node now shows the labels "True" and "False" like for the other
types of sockets.
This is more of a first-pass refactor for the UI list template. More
improvements could be done, but that's better done separately. Main
purpose of this is to make the UI list code more manageable and ready
for the asset view template.
No functional changes for users.
* Split the huge template function into more manageable functions, with
clear names and a few structs with high coherency.
* Move runtime data management to the template code, with a free
callback called from BKE. This is UI data and should be managed at
that level.
* Replace boolean arguments with bit-flags (easily extendable and more
readable from the caller).
* Allow passing custom-data to the UI list for callbacks to access.
* Make list grip button for resizing optional.
* Put logic for generating the internal UI list identifier (stored in
.blends) into function. This is a quite important bit and a later
commit adds a related function. Good to have a clear API for this.
* Improve naming, comments, etc.
As part of further cleanups I'd like to move this to an own file.
This makes node trees with long links that cross other nodes easier to work with.
Dimmed links will be ignored by various modal operators like cut and reroute insertion.
Differential Revision: https://developer.blender.org/D11813
This commit adds a flag to disable displaying some socket labels which
just redundant eye sores. We still want to have a label, because that
information can potentially be accessed elsewhere in the UI.
The flag is used in a few geometry nodes.
Differential Revision: https://developer.blender.org/D11540
This just moves a couple of files in `space_node` to C++ and fixes
related errors.
The goal is to be able to use C++ data structures to simplify the code.
Differential Revision: https://developer.blender.org/D11451