Commit Graph

27 Commits

Author SHA1 Message Date
17e1e2bfd8 Cleanup: correct spelling in comments 2021-02-05 16:23:34 +11:00
54f89e8704 Cleanup: docy comments beginning with '/**' don't end with '**/' 2021-01-04 17:38:11 +11:00
8c846cccd6 Cleanup: clang-format 2020-11-09 15:47:08 +11:00
16732def37 Cleanup: Clang-Tidy modernize-use-nullptr
Replace `NULL` with `nullptr` in C++ code.

No functional changes.
2020-11-06 18:08:25 +01:00
a331d5c992 Cleanup: Clang-Tidy, modernize-redundant-void-arg 2020-11-06 13:40:46 +01:00
abc017ae0b GLTexture: Fix Anisotropic filtering affecting the standard mipmap samplers
Everything's in the title...
2020-10-20 14:55:18 +02:00
17a2820da8 Cleanup: consistent TODO/FIXME formatting for names
Following the most widely used convention for including todo's in
the code, that is: `TODO(name):`, `FIXME(name)` ... etc.
2020-09-19 14:34:32 +10:00
8d59f060ca GL: Wrap extension support inside GLContext
This makes it possible to disable all the extensions when forcing
workarounds.

Also it will allow future options to selectively disable each extension
to know which one is buggy.
2020-09-10 14:19:00 +02:00
9d5977f5e1 GL: Add fallback debug layer
This is to improve debugging on older hardware that may not support
4.3 debug capabilities (like Macs).

This avoids sprinkling glGetErrors manually. This might still be needed
to find the root cause since not all functions are covered.

This overrides the functions pointers that GLEW have already init.

This is only enabled if using --debug-gpu option and the debug extension
are not available.

This also cleanup the usage of GLContext::debug_layer_support and use
wrapper to set object labels.
2020-09-10 14:19:00 +02:00
f7fab77f85 Cleanup: GPU: Replace multiple checks by GLContext::debug_layer_support 2020-09-09 00:28:19 +02:00
dd04cba943 GLSamplers: Add debug object label
This makes it easier to see what each sampler is supposed to be.
2020-09-08 19:55:53 +02:00
48690d967a GPUContext: Move GPUContext to gpu::Context for more consistency
This makes the GPUContext follow the same naming convention as the rest
of the module.

Also add a static getter for extra bonus style (no need for casts):
- Context::get()
- GLContext::get()
2020-09-08 04:15:50 +02:00
19f56cfe6c Cleanup: GLBackend: Move buf_free and tex_free to GLContext
This makes it easier to follow.

Also removes the GL related functions inside gpu_context.cc.
2020-09-07 20:17:45 +02:00
6b436b80a4 GPU: Rename gpu_extensions to gpu_capabilities
This makes more sense as this module has more to it than just
GL extensions.
2020-09-07 19:37:05 +02:00
a784e90be0 EEVEE: Try to allocate the lightcache and use fallback if failure
This is to remove an explicit opengl dependence to GPU_extension.
2020-09-07 19:37:04 +02:00
171b36683a GPUExtensions: GL backend isolation
This is part of the Vulkan task T68990.

This commits changes a few things:
- Rename extensions to capabilities (but left the file name untouched).
- Cubemap mip render workaround detection is rewritten using gl
  commands to avoid using the GPU API before initialization.
- Put all the capabilities that are only relevant for the GL backend
  inside GLContext as static variables.
- Cleanup the names of the limit variables.
- Separate all GL related workaround search inside the GL module.
2020-09-07 19:37:04 +02:00
c38debd39f GPUVertBuf: GL Backend Isolation
Part of the Vulkan port T68990

This makes a few changes in how the data is being handled by the
backend to allow more flexibility in the future.

The overall code logic is left unchanged.
2020-09-07 13:59:51 +02:00
bb2aeb4504 GPUVertBuf: Rename GPUVertBuf to VertBuf and add some getters
to avoid more typecasts.
2020-09-07 13:59:51 +02:00
158cea83b5 GLTexture: Fix crash with --debug-gpu on windows + nvidia
The combination of DSA + CubeMap seems to not please this driver.
2020-09-06 22:13:06 +02:00
7ffff04e49 GPUVertBuf: Make GPUVertBuf private to the GPU module
This is just a cleanup to isolate the internals of the vertbuf.
This adds some getters to avoid refactor of existing code.
2020-09-06 22:13:06 +02:00
3a8d9198b3 Cleanup: spelling 2020-09-06 02:19:58 +10:00
71872e3809 GLTexture: Add Feedback loop check
The check is better than before as we take into
consideration the attached mip level.
2020-09-05 17:49:14 +02:00
64490bdedb GLTexture: Add direct state access support 2020-09-05 17:49:14 +02:00
b100b77fda GLTexture: Add back texture proxy check
Cleanup the feature itself:
- Check 3D textures size against the correct limit.
- Add check for compressed textures.
2020-09-05 17:49:14 +02:00
31c77a14af GPUTexture: Add support for samplers
This just add back the support.
This commit also includes a bit of cleanup.

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
c766d9b9dc GPUTexture: GL Backend Isolation
This is a massive cleanup needed for vulkan support T68990. It provides:

- More meaningful enums with conversion functions.
- Less hacky supports of arrays and cubemaps (all considered layered).
- More inline with the stateless design of vulkan and modern GL.
- Methods Fallbacks are using framebuffer functions that are wrapped
  instead of implementing inside the texture module.

What is not in there:
- API change.
- Samplers support (breaks a few effects).

# Conflicts:
#	source/blender/gpu/GPU_texture.h
2020-09-05 17:49:14 +02:00
a92d77acf7 GPUTexture: Add skeleton of the new GLTexture class 2020-09-05 17:49:14 +02:00