Fixed the bug of "print type(property)" crashed blender;
just needed to add PyType_Ready init code for all ID property
python types; I made a function IDProp_Init_Types and put
code to call it in types_initAll().
Also added GPL/BL headers to idproperty files.
IDProperties now have a sanity check to prevent different ID properties
in the same group from having the same name. The appropriate code has been
added to the python bindings to catch this and raise an error.
This commit adds file reading/writing of ID properties to all ID types,
and also adds python access for NMesh, Mesh, Scene and Image. Note
that the file reading code might need some more work for certain
future/planned features to save right. Also I updated a few comments in idprop.c.
This commit adds supports for per-ID properties to blender.
See http://mediawiki.blender.org/index.php/BlenderDev/ID_Property
for more information on how it all works.
ID properties are accesable by python; but note that
bindings have only been added to Object and Material thus
far. However adding more bindings is easy and I plan
on adding several more hopefully within an hour of this inital
commit.
A generic UI panel is also planned, that will go wherever its
needed; for example in the material buttons, editing buttons, etc.
I'll likely submit the initial code for that as a patch, though,
so matt and ton and others can go over it and make sure it's
all good. :)
VERY important, if you intend to use ID properties please
go to http://mediawiki.blender.org/index.php/BlenderDev/PropertyStandards
and start writing the appropriate standards for it.