Commit Graph

4 Commits

Author SHA1 Message Date
ec710a2929 remove Id's that crept in 2012-01-02 02:13:31 +00:00
f2136b1d50 Fix a crash switching from cycles to blender internal, wrong order of freeing. 2011-11-22 14:55:53 +00:00
77c5160791 quiet warning 2011-11-10 04:03:08 +00:00
28ee0f9218 Texturing: texture and 3d view draw type changes, these should only have any
effect for a render engine using new shading nodes. In short:

* No longer uses images assigned to faces in the uv layer, rather the active
  image texture node is what is edited/painted/drawn.
* Textured draw type now shows the active image texture node, with solid
  lighting.
* Material draw mode shows GLSL shader of a simplified material node tree,
  using solid lighting.
* Textures for modifiers, brushes, etc, are now available from a dropdown in
  the texture tab in the properties editor. These do not use new shading nodes
  yet.

http://wiki.blender.org/index.php/Dev:2.6/Source/Render/TextureWorkflow
2011-11-08 13:07:16 +00:00