Added option display_type to WM_operator_properties_filesel which defines which file
display type (short/list/icons/default) should be used for file browser.
All current operators are using FILE_DEFAULTDISPLAY display type which means display
type will still be calculated based on type of opening file and user preferences
settings. Recover Auto Save operator is now using long display type so file date can
easily be checked now.
Reviewed by Andrea, thanks!
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Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools
Major features include:
*16 bit image support in viewport
*Subsurf aware unwrapping
*Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching)
*Seams from islands tool (marks seams and sharp, depending on settings)
*Uv Sculpting(Grab/Pinch/Rotate)
All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
- setting the color channels on save as would ignore the channel - BW/RGB/RGBA setting.
now its used when available but still need to hide BW for formats blender can only write as color.
details:
- setting format options from python isnt possible anymore since this isnt exposed via op->properties, python should use image.save() function instead.
- image save UI now hides 'Relative' option when copy is selected since it has no effect.
- default image depth is set to 8 or more if the image has no float buffer, otherwise its set to 32 or less.
other fixes:
- image new was adding an image with a filepath set to "untitled", if this file happened to exist in the current directory a save on the generated image would overwrite it, now initialize to empty path.
- BKE_ftype_to_imtype was returning an invalid value if ftype==0.
- initialize the relative_path option in ED_fileselect_get_params(), saves initializing within every operators own init functions, some even trying to initialize a non existing property.
- don't set the operator default from the user preferece, operator property defaults should be static else python scripts for eg can get different defaults depending on user settings, this also wont get updated when user-defaults are edited so generally confusing & not good practice.
Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
- Recreate mipmaps if they're dirty when drawing background image
(this prevents "delayed" update of background image when you're paiting on it
in image editor).
- Mark mipmaps as dirty when inverting image channels.
TODO: there's memory leak caused by IMB_remakemipmap, but it'll be
anuther bugfix commit after discussion with other devs.
Submitted by Amorilia.
DXT1 .dds textures with 1-bit alpha channel have their alpha channel imported in Blender.
The patch also makes change to contact info for the patch submitter.
I left the sync with upstream nvtt for another commit.
Operator "New Image" cannot be redone simply, undo system keeps images
around, and each redo will create new block. Removed it from being
registered for redos.
Also: fix up for default operator names to be complete, and not just
"new" or "load". If we want contextual shortening of operator names
(like in Image menu), that should be handled seprately, automatically,
or anything we can sanely come up with that will suit any possible
language as well.