fa919d23bc
move editmesh_bvh.c into blenkernel.
2013-04-16 05:23:34 +00:00
afb4b65167
Random number generator: replace a bunch of usage of the global random number
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generator with a local one. It's not thread safe and will not give repeatable
results, so in most cases it should not be used.
Also fixes #34992 where the noise texture of a displacement modifier was not
properly random in opengl animation render, because the seed got reset to a
fixed value by an unrelated function while for final render it changed each
frame.
2013-04-15 23:12:40 +00:00
da5e0ea8fe
bmesh operators: use operator type-flag to specify which operations require normal-calculations and which operations require selection flushing.
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eg, no need to flush selection after 'Smooth' tool, no need to recalculate normals after 'Select Similar'.
2013-04-14 06:22:34 +00:00
6da961775f
code cleanup: rename BKE_tessmesh -> BKE_editmesh, rename EditDerivedBMesh.tc -> em. ('tc' is odd name which isn't used elsewhere).
2013-04-13 20:31:52 +00:00
6d8e25dfdc
code cleanup: split editmesh_tools.c, into inset, bevel (both modal operators) and moved extrude operators into their own file.
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also move some selection operators from editmesh_tools.c into editmesh_select.c
2013-04-01 10:18:01 +00:00
e7c15beaf6
code cleanup: use booleans for mesh and selection code.
2013-03-19 23:17:44 +00:00
cb11af8b06
fix for knife tool crash when knife_make_chain_cut() couldn't create a new face.
2013-03-19 21:37:22 +00:00
a7b83837db
fix for crash when using BM_face_calc_tessellation(), its not ensured that all tris will be filled in.
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(effected knife project and laplacian smooth).
2013-03-16 14:18:32 +00:00
6347f96f53
knife project improvements
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When running in non-interactive mode, dont add a area draw callback or adjust the cursor, use a fixed snap value and don't use opengl lookups on faces.
Minor optimization - compare squared distances where possible.
2013-03-15 20:39:56 +00:00
433c82649e
knife project: improve selection inside/outside checks.
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- use more accurate method to find if a face is inside projected lines.
- check faces intersect while expanding selection - in some cases this could result in the entire model being selected.
2013-03-15 19:38:42 +00:00
40bfce6616
use bool for knife, also scons tab/space mix.
2013-03-15 19:00:21 +00:00
630798ba3c
add in ifdef for WITH_LIBMV, correct own error passing float[2] as float[3]
2013-03-15 15:47:32 +00:00
1d5d8bc934
knife project:
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- selecting faces inside the cut now works properly
- improve epsilon for detecing if faces are inside a cut (still not perfect)
2013-03-15 14:43:09 +00:00
03f02019f2
knife projection feature,
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apart of 3d printing tools - use to cookie-cut text into a mesh.
2013-03-15 13:06:31 +00:00
d92e32e4e7
use floats for knife tool internal mouse coord.
2013-03-14 14:46:59 +00:00
8dd2464626
minor knife refactor to prepare for running non interactively.
2013-03-14 13:58:56 +00:00
1158f06b57
code cleanup: de-duplicate view clipping function for paint and knife tool, minor changes to knife initialization.
2013-03-14 07:56:40 +00:00
aaa8a13c49
code cleanup: use const events for modal and invoke operators.
2013-03-13 09:03:46 +00:00
347e2b6cb0
code cleanup: make bmesh var names more consistent
2013-03-09 17:12:24 +00:00
d9d1f8e58f
Raise a bit Header string fixed length, else some translations (e.g. Japanese) have not enough room!
2013-02-20 13:07:28 +00:00
04d628a5b5
Another huge bunch of new UI translations (some reported by Leon Cheung, thanks!)...
2013-02-19 15:45:56 +00:00
66e160d503
Fix Knife cut-through bug #34072 .
2013-02-08 13:51:29 +00:00
c30fb009cc
problem with own changes to triabgulate: calling beauty fill directly would re-allocate the faces which mean't triangulates output slots pointers became invalid. (noticed when using from py api)
2013-02-06 15:57:12 +00:00
c93e127e7a
code cleanup: style and replace (float)sin, (float)cos with sinf, cosf
2013-01-12 14:28:23 +00:00
45c453c9b1
replace inline with BLI_INLINE define.
2013-01-12 10:39:09 +00:00
d1d3384750
Fix knife angle constraint bug #33813 by changing knife mvals to floats.
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The problem was that by snapping the integer mouse values to
lines through the previous point, the angle was slightly off.
2013-01-11 14:13:22 +00:00
e24443b79a
style cleanup
2013-01-09 03:30:15 +00:00
4190169282
code cleanup, also remove glError check in font drawing code since its now a debug option.
2013-01-04 17:24:40 +00:00
0f56514986
Fix knife cut bug #33625 , failure to cut in otho mode sometimes.
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Problem was that the code to limit the front and back planes
for better precision assumed line would have center near origin.
2013-01-04 15:06:34 +00:00
b2c66e268f
replace MIN/MAX 3,4 with inline functions
2012-12-21 05:07:26 +00:00
1f3e3b0d68
include cleanup
2012-12-19 04:49:32 +00:00
f596cb2721
Fix knife cut-through bug #33571 .
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The code to connect across a face didn't stop after it found one.
2012-12-17 00:31:59 +00:00
d5c2a1f8f4
remove context argument from EDBM_update_generic()
2012-12-12 15:22:54 +00:00
44b634bcb1
make EDBM_index_arrays's stay in memory, blender was allocating an array and filling it for verts/edges/faces on every redraw.
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this may introduce bugs which I didn't catch, but they are very easy to identify in a debug build which has asserts to ensure the arrays are valid before use.
in my own test drawing ~98,304 quads - this gave an overall ~16% drawing speedup.
2012-12-12 06:53:39 +00:00
71730f26d7
replace BLI_array_fixedstack_declare with() new macro BLI_array_alloca() which uses stack memory always and doesn't need to be freed explicitly.
2012-12-11 15:10:19 +00:00
634b22fc46
code cleanup: spelling labda -> lambda
2012-12-11 14:18:37 +00:00
1b19b790dd
fix for knife when clipping was enabled, The knife would not snap to edges/verts outside the clip area but the geometry would still get cut
2012-12-10 08:15:14 +00:00
b0a361584a
knife tool was incorrectly moving points into worldspace, then checking clipping against the object space bounds.
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more fixes needed here but at least correct whats there.
also ensure clipping is initialized from the object before handling modal operator events.
2012-12-10 07:20:52 +00:00
bc94b8300e
de-duplicate labda_PdistVL2Dfl() & line_point_factor_v2()
2012-12-10 06:14:43 +00:00
27ddd17ef9
some of the modal knife key bindings didn't cause a refresh until you moved the mouse. - snap, angle snap, midpoint snap.
2012-12-10 05:07:46 +00:00
6ce73abde8
fix [ #33400 ] Knife ortho floating point error
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the green dot under the mouse would not draw under the mouse when clipping values were high (1000+) - which is common.
use a different method which doesnt give these problems.
2012-12-03 15:09:33 +00:00
07ccd3ee3f
fix [ #33029 ] Applying modifier leaks memory
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Thanks for Sergey for finding the bug & patching, This fix works a bit differently.
Theres no need to allocate the customdata in the first place - since its written into. So add a flag for vert/edge/face/loop creation functions so they can skip customdata creation.
2012-11-29 16:26:39 +00:00
f8bc346eff
bmesh/py operator api:
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add type checking for element buffers, there was nothing stopping python from passing any element type into an argument when in some cases only verts/edges/faces were expected.
now operator args define which types they support.
2012-11-27 00:50:59 +00:00
dbdc76c9d0
code cleanup: make bmesh operator names more consistant since python has access to these as input arguments and return values.
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all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20 05:50:19 +00:00
0bfc92ff8e
BM_iter_as_arrayN() can now take an optional existing array argument, useful to avoid many small malloc's by passing a fixes size stack variable instead.
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Will give some speedup to edge-split modifier and bevel.
2012-11-12 05:53:43 +00:00
be5e2a0dd4
Fix knife sensitivity issue ( #30637 ): better calculation of how
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to clamp distances in ortho mode.
2012-10-23 18:17:51 +00:00
d677e4b8b3
Use better epsilon for line intersection, fixes bug where
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missed some hits on very small scale meshes, e.g., bug #31143 .
2012-10-23 14:57:25 +00:00
f70d2c65d8
rename api functions...
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- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
2012-10-23 13:28:22 +00:00
c3ca19800c
refactor screen foreach functions to accept float[2] arguments rather then int pairs.
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overall means less converting between float and int (and short in some cases).
2012-10-10 01:22:19 +00:00
b26ccf0aff
toggle cut through in the knife tool now refreshes (before you had to wave the mouse about to see the result).
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also remove print from last commit.
2012-10-06 03:34:52 +00:00