Remove KeyMap mode from outliner, was an old half-finished features redondant with user preferences settings...
Also moved key map item's "event type to map type" and map type defines at WM level, this is too much generic to be at RNA level.
Also added a check in versionning code to convert all outdated outliner modes to a valid one (seems old 'verse' ones were not handled as well).
Thanks to Brecht for reviews and advices!
In previous optimization in outliner I assumed that order in treehash was not important.
But testing outliner in datablocks mode revealed a problem: when user expands multiple recursive levels and then closes any element, it always closed the top level of recursion.
Now it should work fine with recursive trees.
Now treehash contains groups of elements indexed by (id,nr,type). Adding an element with the same (id,nr,type) results in appending it to existing group. No duplicates are possible in treehash.
This commit should also make lookups a little bit faster, because searching in small arrays by "used" is faster than searching in hashtable with duplicates by "id,nr,type,used".
This is done by fixing logic for finding the first unused element in treehash.
The blend file from [36486] also exposes a memleak, but it should be addressed separately.
- performance of outliner was low because of unoptimal data structures.
- now it uses BLI_mempool instead of custom mempool and GHash to make searches for duplicates faster.
- also fix undesired behaviour of BLI_mempool_as_arrayN
thanks to Campbell Barton and Lukas Tönne for helping me get a better fix put together.
This significantly lowers the position of outliner_draw_tree_element in profiler
and partially fixes [#36260] (2,300 Objects Makes Blender Unresponsive)
- memset() was argument was truncated.
- outliner had redundant NULL check.
- node texture was allocating memory to make a unique name which isnt needed for a fixed size string.
- The new "Main Data" option is now under the category "Blender File".
- That category also displays the Linked Library files.
(Including allows browsing what's used from this file)
Also fixed CTRL+click on names, crashed.
New Outliner mode: "Main Data".
This shows a flattened, non-hierarchical list of all linkable "ID" data in
your current project. It works fine on searches. Actually this is the
view on the "Main" database in Blender, the one that's saved in a .blend.
This is in general more useful than the "Datablocks" viewer,
which is not searchable, and shows every property of data as well.
... instead add scene.sequencer_editor_create / clear, these match id.animation_data_* functions.
- refactor for names, for scene level functions call them BKE_sequencer_*
There are also some changes that need to be done to libmv but I'm
leaving those out so I can get it patched upstream first.
(Only works with gcc/g++ if we want to use sun's compiler we would need
to get rid of all of our annonymous structs which I don't think
we want to do at this point, example:
typedef struct wmNDOFMotionData {
union {
float tvec[3]; // translation
struct { float tx, ty, tz; }; // this would need to be fixed
// something like this or something similar:
struct { float x, y, z; } t;
};
...
)
Kent