Commit Graph

881 Commits

Author SHA1 Message Date
8925ed1420 Merged changes in the trunk up to revision 46557.
Conflicts resolved:
source/blender/blenkernel/intern/material.c
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/blenloader/intern/readfile.c
source/blender/editors/animation/anim_channels_defines.c
source/blender/makesrna/intern/rna_scene.c

Additional changes:
* Fix for recent changes of BKE_* function renaming.
* Fix for an "attempt to free NULL pointer" in BlenderStrokeRenderer::RenderStrokeRepBasic().
2012-05-11 22:48:41 +00:00
caba2601ea fix for fix, own fix for [#31368] didnt work right, now move shadeless & wire paint drawing into draw_mesh_paint(). 2012-05-10 06:32:24 +00:00
1f223801d4 some speedups for face angle drawing
- avoid calculating face center when the face isnt used at all.
- avoid copying vectors when its not needed.
2012-05-09 16:43:09 +00:00
b52d55f266 fix [#31378] Face Angle Rounding To Agressive/Not done in 2.49x? 2012-05-09 15:43:02 +00:00
d20c129a9c style cleanup: whitespace/operators 2012-05-09 09:24:15 +00:00
94fa7060a8 fix [#31368] No masking drawn in Weightpaint-mode when displayed as wireframe 2012-05-09 06:22:29 +00:00
c8cbe63947 Cycles: fix issues with texture coordinates and object scale. Auto texture
space size and location were outdated often, and already computed on demand
by blender internal, now do that through RNA as well.
2012-05-08 23:39:31 +00:00
80a766cbd0 style cleanup: view3d 2012-05-08 15:55:29 +00:00
3ef11693f5 Style cleanup: displist module 2012-05-07 06:58:03 +00:00
c7b20e79cd Style cleanup: rename BKE_metaball* to BKE_mball -- mball is more commonly used term in Blender 2012-05-07 06:38:41 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
1dccd4c98a code cleanup: naming - pose/armature/image
also use ..._find_name(..., name) rather then ..._find_named(..., name) --- both were used.
2012-05-05 16:03:57 +00:00
34b18fcbc1 code cleanup: BKE_ naming, also make bpy.data.images.load() always load a new image. (not use existing one) 2012-05-05 14:52:04 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
bb1f8d9586 Merged changes in the trunk up to revision 46309.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_tools.c
2012-05-05 11:40:42 +00:00
084fedd03a code cleanup: brush/camera naming 2012-05-05 00:58:22 +00:00
8b1c1e9f61 code cleanup: use much simpler (and likely faster) polygon normal calculation in object mode. 2012-05-04 13:13:45 +00:00
a0ce240de9 Renamed "fake" OpenGL identifiers.
Any identifier that looks like an OpenGL identifier, but isn't, causes a false alarm by the glreport.py tool.  Most of these were in comments so I just rephrased the comments.  There were a couple of static functions/macros that were easy enough to rename.  Only the glTexco and glIndex fields of the DMVertexAttribs struct was public and had non-local uses.
2012-05-04 11:50:11 +00:00
d6be860d31 bmesh: use fixed stack size for face flipping array.
also quiet unused var warnings
2012-05-02 11:10:54 +00:00
d47499f6fc Fix #31199 & #31112: cycles not working well with vertex/weight paint selection
mask drawing.

Now refactored the code a bit so that in no longer calls textured mesh drawing
for the face mask drawing, just handle it as part of regular paint color drawing.
Should also make the blender internal behavior more logical where it would start
showing textures in solid mode when enabling face masking.
2012-05-02 10:52:29 +00:00
933b3166fc style cleanup: guys - set your editors to tabs! 2012-05-01 17:51:03 +00:00
6527f42b6b Fix #31193: Normals don't have any Z component
Issue was caused by heavily non-uniform scale applied on object.
Run scale correction on face and vertex normals draw if there's non-uniform scale.
2012-05-01 11:01:24 +00:00
60c9addf79 - improve select grouped prefix/suffix from recent patch
- added select similar direction (Y axis)
2012-04-30 08:24:44 +00:00
1b47e2678e style cleanup: missed these from previous cleanup 2012-04-29 17:55:54 +00:00
2585d52405 Merged changes in the trunk up to revision 46045.
Conflicts resolved:
doc/python_api/sphinx_doc_gen.py
source/blender/blenkernel/intern/subsurf_ccg.c
source/blender/editors/mesh/editmesh_tools.c
source/blender/makesdna/DNA_scene_types.h
2012-04-29 00:59:04 +00:00
f88cfd9168 Code and style cleanup in own modules in BKE and also mball module
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
  from public header file.

Further cleanup is coming.
2012-04-28 16:49:00 +00:00
0943f4bc77 now vertex paint uses the same overrides as weight paint - so wire draw mode allows vertex paint to be unlit (which is quite handy, previously you had to hide lamps). 2012-04-24 23:47:10 +00:00
16ff7e40e6 code cleanup: change C naming convention (so py and C api match), eg:
C: BM_face_calc_area(f), Py: BMFace.calc_area()
2012-04-23 01:19:50 +00:00
b56aabf815 style cleanup: multi-line if statements. 2012-04-21 15:11:03 +00:00
6701933f5c style cleanup 2012-04-21 12:51:47 +00:00
cdbfd1db38 Merged changes in the trunk up to revision 45820.
Conflicts resolved:
source/creator/creator.c
2012-04-21 00:33:36 +00:00
b40476455e code cleanup: remove unused BMesh args. 2012-04-19 14:38:09 +00:00
475ecbb0ce remove BM_ITER, BM_ITER_INDEX macros, use ELEM or MESH variants only (the maceros had unused args in both cases). 2012-04-19 13:47:58 +00:00
75b869e428 style cleanup: BM_ITER / BM_ITER_INDEX / BMO_ITER 2012-04-19 11:44:12 +00:00
3f605bff4b Scons:
* Add new scons options to 'blenderlite' target

* Remove ancient yafray comment
2012-04-14 22:33:48 +00:00
4a19ccfa5f Merged changes in the trunk up to revision 45619. 2012-04-14 10:38:11 +00:00
2a5a465e2c Fix part of #30917: solid + glsl + textured solid in texture paint mode did not
show textured solid as it should, was using glsl instead.
2012-04-12 17:34:29 +00:00
b4a0152e76 code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
1f3e453509 fix [#30848] Edge Selection fails when the following Conditions met:
summery: when both verts are outside the viewport

this is in fact a very old annoyance but good to resolve.
fix by doing segment/rectangle intersection between the edge and the viewport so it works when the both verts are outside the view.
2012-04-10 07:30:08 +00:00
d5953568c8 use 'const float[3]' for derived mesh callback args. 2012-04-09 07:06:06 +00:00
79e2cd8fdf Merged changes in the trunk up to revision 45383. 2012-04-04 00:50:41 +00:00
f137ba074a Fix #30789: cycles still taking into account textured solid option when it should
have no effect.
2012-04-03 14:08:04 +00:00
4c36a26af5 Merged changes in the trunk up to revision 45308.
Conflicts resolved:
source/blender/editors/interface/resources.c
source/blender/editors/mesh/editmesh_select.c
source/blender/editors/space_view3d/drawobject.c
2012-03-31 22:09:43 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
09f29c0b70 style/name cleanup: have EDBM_* functions match our style guide and also match BM_ function naming conventions 2012-03-27 04:46:52 +00:00
09144c3756 style cleanup: mostly whitespace around operators 2012-03-25 23:54:33 +00:00
4457e85442 style cleanup: dont use 'else for' for extended blocks of code (quite confusing) 2012-03-25 23:12:42 +00:00
6faeac9fe2 style cleanup: add braces around checks - 'if ELEM() {...}', confuses some parsers that done expand macros. 2012-03-25 22:35:18 +00:00
3b711a6ed0 Merged changes in the trunk up to revision 45133.
Conflicts resolved:
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/writefile.c
source/blender/bmesh/intern/bmesh_construct.c
source/blender/bmesh/intern/bmesh_mesh_conv.c
source/blender/bmesh/intern/bmesh_mesh_conv.h
source/blender/editors/interface/interface_templates.c
source/blender/editors/interface/resources.c
source/blender/editors/mesh/bmesh_select.c
source/blender/editors/mesh/bmesh_tools.c
source/blender/editors/space_view3d/drawobject.c
source/blender/render/intern/source/shadeoutput.c
2012-03-25 08:20:19 +00:00