f9c41eaaf8
Fix for [ #28823 ] Boids use uninitialized memory.
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* Boids need the random velocity vector always.
2011-10-15 01:42:26 +00:00
e5e201ccd8
Fix for first part of #28911 : driver not working properly since 2.594
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Missed id type set for driver target when setting target id.
Patch by me and Campbell.
2011-10-14 11:24:20 +00:00
8868f9455c
Hopefully fixing windows build problems with this hack now. :-)
2011-10-14 07:56:33 +00:00
eaff9a1c1b
Reverting my windows build fix because it breaks the bug fix committed in r40995
2011-10-14 07:41:45 +00:00
13490b1ac3
Fix MSVC build ( .0f/.0f fires a compiler error )
2011-10-14 05:07:53 +00:00
9e17ecf010
Fixing [ #28907 ] Frozen playback.
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Also fixing two more crashes when audio files don't exist/cannot be read and apply a changed file path of a sound, reported by Jens Verwiebe in IRC.
2011-10-13 22:19:29 +00:00
03c72a5ba0
ensure grease pencil layer names are unique when set through rna.
2011-10-13 04:06:32 +00:00
4750f24663
fix for crash caused by invalid active material index while editing text.
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also added some better error checking in object_remove_material_slot() so it will print an error rather then crashing if this case ever happens again.
2011-10-11 23:08:17 +00:00
fa5275cdfa
- bpy.path.abspath(), added optional library argument since any paths from linked datablocks are relative to this, not the blend files path, this saves kludgy path code wherever libraries may be used.
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- Image "Edit Externally" operator can now edit relative library images.
also minor edits to navmesh.
2011-10-11 04:09:11 +00:00
54adf3de62
fix bad svn ID tags
2011-10-10 09:44:14 +00:00
bc40f11093
header cleanup (no functional changes)
2011-10-10 09:38:02 +00:00
2de1bd7dc5
updates to navmesh
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- 2 new navmesh operators, reset and clear navmesh data.
- rename operators to be more consistent with existing names.
- some minor edits to draw function, was getting the custom data for every index when it already had the array.
2011-10-10 07:21:42 +00:00
f0cd9f987d
- for some reason navmesh wasnt drawing when VBO was enabled.
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- fix navmesh crash (may well have been from own changes)
- changing VBO's now redraws all windows - useful for checking if VBO draws differently.
2011-10-10 02:56:26 +00:00
7b3ea6cc2c
mesh VBO drawing code was swapping red/blue vertex colors - this is confusing because MCol.r is blue and MCol.b is red but not excuse! (and how come nobody noticed this?).
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- fixed this error in 4 places.
2011-10-10 00:01:44 +00:00
39c4e3ae3c
fix for editmode opengl drawing (bug from own recent optimization), need to set glShadeModel() outside glBegin(GL_QUADS / GL_TRIANGLES).
2011-10-09 23:04:31 +00:00
17b66b46ad
fix crash for recent navmesh edits when setting a non-mesh object to a navmesh.
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also minor cleanup.
2011-10-09 21:43:13 +00:00
7306eb84f0
move NavMesh draw code out of being a modifier and into DerivedMesh drawing hack (which IMHO is less bad then mis-using a modifier only to override drawing calls).
2011-10-09 21:11:51 +00:00
8714fb7019
replace sprintf with strcpy where no formatting is done and return value isn't used.
2011-10-09 06:03:38 +00:00
21eb8b92a0
use newly added ID_BLEND_PATH() in more places.
2011-10-08 11:11:54 +00:00
011a3645bf
fix [ #28846 ] Relative paths on linked scene fails
2011-10-08 11:02:58 +00:00
47253d0a2c
fix for own bad mistake, broke vector curve handles.
2011-10-07 00:26:04 +00:00
Dalai Felinto
be143cc037
texface fix: if material is not used by mesh set default bge mat flag (backface culling on)
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report by Mitchell Stokes over IRC, but probably one of the reason people have been asking
to expose the Game Settings material panel in the Render engine as well.
2011-10-06 06:56:45 +00:00
ffe9824011
Correction for own recent commit -- didn't know it's unsupported in
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MSVC to do such things.
2011-10-04 15:10:24 +00:00
215ed84779
Partial fix #27978 : Problem exporting OGG Theora-Vorbis video (and other audio codecs)
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Ogg format does support only vorbis, theora, speex and flac audio codecs.
Added check for result of av_write_header() and show info in header about
error while initializing streams.
This commit also fixed crash when using vorbis audio format.
It used to be floating point exception. SOlved by initializing
audio_stream->codec->time_base with proper rational value as it's
done in FFmpeg sources.
2011-10-04 12:30:26 +00:00
019dca9c54
remove redundant code, also dont bother with os.path.basename(x) for recent scons commit.
2011-10-04 08:28:37 +00:00
3b996ac1b3
add macro OB_TYPE_SUPPORT_MATERIAL, type checks were being done inline, some comparing range, some using ELEM#(), once was missing metaball check.
2011-10-03 17:29:43 +00:00
3dd75fa6f1
patch [ #27887 ] LOSSLESS RENDERING: HuffYUV and FFV1 both fail to render losslessly
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from Troy Sobotka (sobotka)
2011-10-03 03:25:05 +00:00
c664275386
* 2.60 release cycle, moving on to bcon4, only bugfixes!
2011-10-02 14:41:13 +00:00
738491555d
BKE material api function: assign_material_id, like assign_material but takes the object data rather then the object.
2011-10-01 17:51:47 +00:00
b062056c05
Bugfixes for: [ #28525 ] [ #28690 ] [ #28774 ] [ #28777 ]
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This commit basically disables the RNA update caches for now, and
introduces a workaround/hack to ensure that modifier properties still
work when animated/driven. The whole way that updates currently get
handled needs reviewing in future.
Fix provided by Brecht.
2011-10-01 01:27:44 +00:00
79307369fe
Bump maps flip: now white means salience, black means concavity
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Files created in blender before this revision should be rendered in
exactly the same way they used to render before.
Patch by Morten Mikkelsen, finished by Ton and me.
2011-09-30 09:55:21 +00:00
e6a9b68c79
Recast: upgrade library.
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- Upgrade Recast library to latest portable version
- Implement recast_qsort based on FreeBSD qsort.c to have
portable thread safe quick sort for use in conversion routine.
- Better default value for the Build Navigation Mesh operator
2011-09-29 21:38:57 +00:00
f65c72afaf
Commented and tagged some unused vars, added some var init (gcc warnings...).
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Won’t go further, most other warnings are from GE or intern/extern lib code...
2011-09-29 15:28:22 +00:00
4b2b8fe9bd
rna function:
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vecs = Camera.view_frame(scene)
returns 4 points for the camera frame, without this its very hard to know if a point is in the camera view or not, without rewriting blenders internal logic in python.
2011-09-29 08:23:52 +00:00
4b325a938e
make drawobject.c's code for getting the camera view frame into its own function. (no functional changes)
2011-09-29 07:59:33 +00:00
9465efd401
use math functions for curve handle calculation.
2011-09-29 06:15:33 +00:00
5bbd0decfd
fix [ #28765 ] keyframe handles do not move with curves in graph editor when hidden, resulting in bad curves.
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hide handles wasn't properly respected by transform function testhandles_fcurve().
2011-09-29 05:03:21 +00:00
35f881b44d
Commented and tagged some unused vars, added some var init (gcc warnings...)
2011-09-28 15:22:13 +00:00
018fa1540e
whitespace edits, make formatting for functions consustent at least within the file.
2011-09-28 05:53:40 +00:00
f2c2ba7ef3
Detour: fix bug with steering actuator: object pointer not removed.
2011-09-27 17:47:41 +00:00
e4c299d975
comment warnings as errors for MSVC - it too easily made small problems like unused vars into errors which gets annoying for non developers.
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with GCC we have *some* warnings as errors which works out better.
2011-09-27 12:08:35 +00:00
6b825e6798
Commented and tagged some unused vars (gcc warnings...)
2011-09-27 11:02:19 +00:00
768806adc0
bpy.app.handlers.frame_change_pre/post handlers.
2011-09-27 10:43:45 +00:00
f4dec97cef
fix for building on windows, clear some warnings too
2011-09-27 01:32:27 +00:00
58587a3881
replace strncpy with BLI_strncpy, in some cases strncpy was being misused since it doesnt ensure \0 termination.
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also dont call CTX_data_scene() twice when checking for function arguments.
2011-09-26 18:51:10 +00:00
3cff99c9a1
Commented and tagged some unused vars (gcc warnings...). Also fixed some uninitialized warnings.
2011-09-26 13:24:42 +00:00
Dalai Felinto
11a0e00819
BGE Material settings renaming Back Culling to Backface Culling and make it on by default
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under suggestion of Mitchell Stokes (Moguri)
2011-09-26 06:39:19 +00:00
274b9c8fb8
whitespace cleanup
2011-09-25 12:31:21 +00:00
Alex Fraser
558b646216
Committing patch #27442 : Adaptive time step for fluid particles. The number of
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subframes can now be altered automatically while an SPH (fluid particle)
simulation is running.
2011-09-25 11:51:28 +00:00
a189b71a28
some speedup for drawing mesh in texture mode.
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- only pass if the mesh has vertex colors to drawParams() rather then the mcol its self, this saves a lookup on the color.
- drawing textures in editmode with no vertex colors would still lookup vertex colors on each face, instead cache this info for all faces.
2011-09-23 18:29:45 +00:00