Commit Graph

706 Commits

Author SHA1 Message Date
f9c7cbd989 revert part of 7a1dc20
These warnings are false positives & confuses intended logic to set dummy values.
2015-01-12 11:46:44 +11:00
7a1dc20560 Cleanup: quite some harmless but noisy warnings from gcc... 2015-01-11 21:14:39 +01:00
3bd01c6056 Fix: Segfault in Image Editor when transforming GPencil Strokes 2015-01-07 13:19:49 +13:00
14b951747f Grease Pencil - Storyboarding Features (merge from GPencil_EditStrokes branch)
This merge-commit brings in a number of new features and workflow/UI improvements for
working with Grease Pencil. While these were originally targetted at improving
the workflow for creating 3D storyboards in Blender using the Grease Pencil,
many of these changes should also prove useful in other workflows too.

The main highlights here are:
1) It is now possible to edit Grease Pencil strokes
   - Use D Tab, or toggle the "Enable Editing" toggles in the Toolbar/Properties regions
     to enter "Stroke Edit Mode". In this mode, many common editing tools will
     operate on Grease Pencil stroke points instead.
   - Tools implemented include Select, Select All/Border/Circle/Linked/More/Less,
     Grab, Rotate, Scale, Bend, Shear, To Sphere, Mirror, Duplicate, Delete.
   - Proportional Editing works when using the transform tools

2) Grease Pencil stroke settings can now be animated
   NOTE: Currently drivers don't work, but if time allows, this may still be
         added before the release.

3) Strokes can be drawn with "filled" interiors, using a separate set of
   colour/opacity settings to the ones used for the lines themselves.

   This makes use of OpenGL filled polys, which has the limitation of only
   being able to fill convex shapes. Some artifacts may be visible on concave
   shapes (e.g. pacman's mouth will be overdrawn)

4) "Volumetric Strokes" - An alternative drawing technique for stroke drawing
   has been added which draws strokes as a series of screen-aligned discs.

   While this was originally a partial experimental technique at getting better
   quality 3D lines, the effects possible using this technique were interesting
   enough to warrant making this a dedicated feature. Best results when partial
   opacity and large stroke widths are used.

5) Improved Onion Skinning Support
   - Different colours can be selected for the before/after ghosts. To do so,
     enable the "colour wheel" toggle beside the Onion Skinning toggle, and set
     the colours accordingly.
   - Different numbers of ghosts can be shown before/after the current frame

6) Grease Pencil datablocks are now attached to the scene by default instead of
   the active object.
   - For a long time, the object-attachment has proved to be quite problematic
     for users to keep track of. Now that this is done at scene level, it is
     easier for most users to use.
   - An exception for old files (and for any addons which may benefit from object
     attachment instead), is that if the active object has a Grease Pencil datablock,
     that will be used instead.
   - It is not currently possible to choose object-attachment from the UI, but
     it is simple to do this from the console instead, by doing:
     context.active_object.grease_pencil = bpy.data.grease_pencil["blah"]

7) Various UI Cleanups
   - The layers UI has been cleaned up to use a list instead of the nested-panels
     design. Apart from saving space, this is also much nicer to look at now.

   - The UI code is now all defined in Python. To support this, it has been necessary
     to add some new context properties to make it easier to access these settings.
     e.g. "gpencil_data" for the datablock
          "active_gpencil_layer" and "active_gpencil_frame" for active data,
          "editable_gpencil_strokes" for the strokes that can be edited

   - The "stroke placement/alignment" settings (previously "Drawing Settings" at the
     bottom of the Grease Pencil panel in the Properties Region) is now located in
     the toolbar. These were more toolsettings than properties for how GPencil got drawn.

   - "Use Sketching Sessions" has been renamed "Continuous Drawing", as per a
     suggestion for an earlier discussion on developer.blender.org

   - By default, the painting operator will wait for a mouse button to be pressed
     before it starts creating the stroke. This is to make it easier to include
     this operator in various toolbars/menus/etc.   To get it immediately starting
     (as when you hold down DKEy to draw), set "wait_for_input" to False.

   - GPencil Layers can be rearranged in the "Grease Pencil" mode of the Action Editor

   - Toolbar panels have been added to all the other editors which support these.

8) Pie menus for quick-access to tools
   A set of experimental pie menus has been included for quick access to many
   tools and settings. It is not necessary to use these to get things done,
   but they have been designed to help make certain common tasks easier.

   - Ctrl-D = The main pie menu. Reveals tools in a context sensitive and
              spatially stable manner.
   - D Q    = "Quick Settings" pie. This allows quick access to the active
              layer's settings. Notably, colours, thickness, and turning
              onion skinning on/off.
2014-12-01 01:52:06 +13:00
6a45b2a232 Partial Fix T42652: Transform falloff for mesh islands
This doesn't currently do anything clever when a single vertex is shared by multiple islands
(uses closest only).
2014-11-27 21:40:01 +01:00
649a2bcc3d Politically correct terrible consequencer changes
This patch includes the work done in the terrible consequencer branch
that hasn't been merged to master minus a few controversial and WIP
stuff, like strip parenting, new sequence data structs and cuddly
widgets.

What is included:

* Strip extensions only when slipping. It can very easily be made an
option but with a few strips with overlapping durations it makes view
too crowded and difficult to make out.
* Threaded waveform loading + code that restores waveforms on undo (not
used though, since sound_load recreates everything. There's a patch for
review D876)
* Toggle to enable backdrop in the strip sequence editor
* Toggle to easily turn on/off waveform display
* Snapping during transform on sequence boundaries. Snapping to start or
end of selection depends on position of mouse when invoking the operator
* Snapping of timeline indicator in sequencer to strip boundaries. To
use just press and hold ctrl while dragging.

Reviewers: campbellbarton

Differential Revision: https://developer.blender.org/D904
2014-11-24 18:23:44 +01:00
4bf40bb646 Fix T42660 snapping not working nicely on graph editor.
Basically, get the grid increments and reuse them when snapping. System
is slightly crappy here, we should calculate those factors only once,
but leaving as todo for later.
2014-11-20 17:44:47 +01:00
d8094b62e2 Transform: snapping: normal-align: Cleanup!
Use BLI's `rotation_between_vecs_to_mat3` helper instead of own custom code,
both simplifies the code and fixes wrong handling when snapped normal was exactly
opposed to org one (i.e. 180° rot case).
2014-10-30 12:56:43 +01:00
88cc1a786b Fix T42444: Neg scale rotated object flips 2x axis
This is a very old bug and a few attempts have been made to fix it before,
Old code was checking worldspace axis flipping, instead of axis flipping WRT the axis-alignment of the object.
2014-10-30 10:18:22 +01:00
dbea73a30f Fix T42354 modal transform map not cycling through local/global
orientation properly

Patch by Phillip Oeser, thanks!
2014-10-23 14:16:36 +02:00
cc02f929f9 Cleanup: style 2014-10-06 23:19:07 +02:00
50af4d208d Cleanup: spelling, ws 2014-10-03 08:21:14 +02:00
e64ecaea4a Code cleanup:
calc_manipulator_stats is only used in manipulator (and soon will only
use the context for such queries)
2014-10-02 20:18:57 +02:00
2b69665c14 Transform: Provide descriptive error messages when wrong transform modes are used in DopeSheet 2014-09-29 04:23:44 +13:00
bbf2db82a2 Fix View3D 'Auto Keying' alignment (when dpi!=72) 2014-09-04 15:56:40 +10:00
0e3fa0b761 Fix T41590: When scene scale is not 1.0, and units are "None," Blender assumes translations are in meters.
Turned out there were several issues in handling of scale parameter by numinput.
Fixed that by factorizing more some code in common with 'usual' numbuttons eval code
(new `bUnit_getScaleUnit()` helper will return valid scaled value, depending on
given system and type).

Now, numinput behaves as expected - using default unit amended by scale in case no unit is given
(i.e. entering '20' with a scale of 0.01 will give you 20cm, and '20cm' as well!).
2014-08-26 12:31:08 +02:00
577bdfbb5b Transform: edit to recent commit
Copying long comments about & `#if 0` is hint it could be defined in one place.
2014-07-22 01:24:43 +10:00
1526620416 Fix T40432: Scaling to zero with manipulate center points works precisely on second time
Commented out the 'no zero' protection of scaling transforms for numinput.

Issue is, once an axis has null scale, you can't regrow it from transform code
(you have to directly edit the scale property). This is not ideal, but getting
good behavior in this case is hairy...

Yet, when using numinput, you type precise values, so if you want to set it to zero,
set it to zero. User is assumed responsible, we should avoid too much 'invisible magic'
when handling precise inputs. ;)

Note: an idea for possible future feature would be to have an 'absolute' mode for numinput
(allowing to type in real value, not factors).
2014-07-21 17:13:48 +02:00
f745564e4e GSOC 2013 paint
Yep, at last it's here!

There are a few minor issues remaining but development can go on in
master after discussion at blender institute.

For full list of features see:

http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/Painting

Thanks to Sergey and Campbell for the extensive review and to the
countless artists that have given their input and reported issues during
development.
2014-07-21 12:02:05 +02:00
8489b94e07 Math Lib: rename mul_serie_m3 to mul_m3_series & reorder args
Importantly, reversed mul_serie_m3 argument order (so it matches the m4 function)
2014-07-21 18:57:35 +10:00
7c7b7302d3 Math Lib: use variable length args for mul_serie_m3,m4 (instead of trailing NULL's) 2014-07-20 14:01:42 +10:00
00b29156e0 Defines: replace ELEM3-16 with ELEM(...), that can take varargs 2014-07-20 01:33:40 +10:00
22fa83173b Fix T40548: After canceling, F-Curve handlers don't go back to original position.
Handle vectors for the initial location were only stored when the handles are actually
selected for transform. When only the master vertex is moved this can still affect
the handles though, since they are constraint to one side of the master vertex.

Now the handle data is stored regardless of whether handles are included in the transform,
so on cancel their location is reset correctly as well.
2014-07-06 13:10:22 +02:00
cadf77d5ef Fix T40862: numinput transform did not take into account scale_length. 2014-06-30 10:57:39 +02:00
37fce22201 Bugfix: Units for time translate transforms (action/nla editors) was messed up
When autosnap mode was nearest frame or nearest marker, this was incorrectly
converting the units to seconds, making this display unusable for anything.
2014-06-16 21:46:03 +12:00
8cd9d784c7 Replace sqrt with hypot for wipe-effect & transform code 2014-06-14 17:34:52 +10:00
c918f24edb Tweaks to bevel and crease transform
They were using INPUT_SPRING in a way which didn't allow
it to easily redo the operator because INPUT_SPRING internally
is stored as a ration between old value and new one and crease
and bevel were converting this to value delta.

Now made it special input type INPUT_SPRING_DELTA which is
storing delta of the spring, meaning now values in the redo
panel kind of makes sense -- they mean how much to add/remove
to the crease/bevel weight.

Expect to be no functional changes from interactive transform
POV, just a bit more convenient to use redo panel.
2014-06-03 22:05:33 +06:00
eb57f65a32 Fix EdgeSlide behavior with boundry edges
- would flip in opposite directions sometimes on the same loop
- some vertices would get directions from adjacent vertices
2014-05-31 15:41:20 +10:00
53424ec0ff Fix T40422: EdgeSlide works incorrectly with boundry edges 2014-05-30 01:53:47 +10:00
dcf2a071a0 Fix mask transform when display aspect is not 1:1
Requires some more intense testing.
2014-05-28 18:45:05 +06:00
74f77a2956 This reverts commit d1526da787.
If tweaking is done by accident, user better increase threshold in preferences.
2014-05-19 21:34:57 +10:00
d1526da787 Fix/Workaround T40102: RMB on vertex & GKey, acts as double-G 2014-05-12 12:58:26 +10:00
663c800ef3 Fix T36973: Active snapping fails for edges/faces
also add snap-active support for armatures, pose & metas
2014-05-09 18:29:02 +10:00
d303556afb Code cleanup: remove file handling headers where they arent needed 2014-05-02 05:37:11 +10:00
4ca67869cc Code cleanup: remove unused includes
Opted to keep includes if they are used indirectly (even if removing is possible).
2014-05-01 04:47:51 +10:00
db32e6c4f7 Fix T39795: Crash when duplicate f-curve keyframe, individual origins
Seems to be just missing case for center point initialization in td.

Thanks Campbell for review!
2014-04-30 18:20:39 +06:00
409fb4da0c Code cleanup: remove redundant matrix initialization 2014-04-29 18:13:20 +10:00
c67bd49e56 Code cleanup: use 'const' for arrays (editors) 2014-04-27 00:25:15 +10:00
b1932477a7 Spelling error fixes 2014-04-25 13:19:21 +12:00
030ae5cadf Quiet warnings 2014-04-25 03:21:13 +10:00
9c28a24153 Fix T39819: Decouple autosnap behaviour from time display
This commit cleans up and fixes some problems related to how the auto-snapping
behaviour in the animation editors works, resolving the issues mentioned in T39819.

1) "Nearest Frame" no longer snaps to the nearest second when time is displayed in seconds.
    Instead, there is now also a "Nearest Second" option, so that either can be used
    as needed instead of only when a certain time display is used.
2) A similar change has been made for "Time Step" - This is now "Frame Step" and "Second Step"
    respectively.

Notes:
* Removed the unneeded getAnimEdit_DrawTime()
* Time Step/Frame Step don't work for Graph Editor yet (and seem to not have worked at all)
* NLA Editor also seems to be showing some weirdness now. Will be checked on.
* Cancelling nearest-second snapping doesn't work nicely, due to another bug with GraphEdit transforms.
2014-04-25 03:14:01 +12:00
1ae3a3fc16 Code Cleanup: short -> bool 2014-04-25 03:14:00 +12:00
9ae0e585b0 View2d: API Cleanup for view<->region conversion
View2D had some inconsistencies making it error prone in some cases.

- Inconstant checking for NULL x/y args.
  Disallow NULL args for x/y destination pointers, instead add:
  - UI_view2d_region_to_view_x/y
  - UI_view2d_view_to_region_x/y

- '_no_clip' suffix wasn't always used for non-clipping conversion,
  switch it around and use a '_clip' suffix for all funcs that clip.

- UI_view2d_text_cache_add now clips before adding cache.

- '_clip' funcs return a bool to quickly check if its in the view.

- add conversion for rectangles, since this is a common task:
  - UI_view2d_view_to_region_rcti
  - UI_view2d_region_to_view_rctf
2014-04-21 16:59:40 +10:00
1b9db9911d Code cleanup: use bools
also rename BLI_omp_thread_count -> BLI_system_thread_count_omp
2014-04-17 16:04:28 +10:00
53fd22acb4 Fix T39756: Extrude, immediate scale
While not exactly a bug, switching to scale isnt generally useful to keep normal constraint.
2014-04-17 04:02:42 +10:00
3216e4b202 API Cleanup: Use BKE_constraint prefix for constraint api 2014-04-11 11:47:07 +10:00
a15b3c4d11 Code cleanup: use bool 2014-04-11 11:33:29 +10:00
5dc23e6df8 Code cleanup: make the source G rated again. 2014-04-07 20:44:26 +10:00
617557b08e Code cleanup: remove TRUE/FALSE & WITH_BOOL_COMPAT define 2014-04-01 15:22:28 +11:00
3bad243cb8 Further tweaking to numinput - enhance 'Reset' behavior.
Ways how it was resetting its values (backspace) was far from satisfaying. Now, e.g. when scaling, it will reset at 1 (or whatever mouse-value it was before entering numinput), instead of some ugly 0.0 value.

Implementation details:
* Values passed to applyNumInput() are stored as default ones (val_org), if it is not EDITED.
* applyNumInput() returns a boolean saying whether it actually set values or not.
* When backspace hits its ultimate step (where it clears all EDITED flags and reset all default values),
  it sets a temp FAKE_EDITED flag that will be used to apply one last time values of numinput
  (so that default values actually get applied!).

There are important things to note here for code using numinput:
* Values passed to applyNumInput() should be valid and are stored as default ones (val_org), if it is not EDITED.
* bool returned by applyNumInput should be used to decide whether to apply numinput-specific post-process to data.
* *Once applyNumInput has been called*, hasNumInput returns a valid value to decide whether to use numinput as drawstr source or not.

Those two steps have to be separated (so do not use a common call to hasNumInput() to do both in the same time!).
2014-03-23 09:29:04 +01:00