Commit Graph

69 Commits

Author SHA1 Message Date
e8ade192ff move editcurve add functions into their own source file editcurve_add.c 2013-09-16 00:03:33 +00:00
95fcf02500 patch [#36336] Split operator for curves and surfaces
by Kevin Mackay (yakca)

The operator follows roughly the same behaviour as the split operator for a mesh (Ykey).
2013-08-29 02:32:51 +00:00
785a67f396 Partial revert of recenr cu->disp merge commit
That ended up in tricky code trying to mimic depsgraph
branch behavior API-wise preserving texspace and bound
box calculation compatible with previous releases.

So for now bring cu->disp back to the trunk but keep
texpsace and boundbox APIs the same as in the branch.

This keeps texpsapce and boundbox behavior fully compatible
with previous releases and still makes API the same as
for meshes.
2013-08-21 07:40:19 +00:00
f030758515 Tag object-data level boundbox as invalid rather than freeing it
Object update used to free object-data level bounding box to trigger
it's re-calculation in the future. Such a freeing performed from
object update isn't thread-safe because mesh could be shared between
multiple objects.

Rather than freeing bounding box, tag it's as invalid, this is safe
from threading point of view and also prevents unnecessary memory
re-allocation.

Object-level bounding box is still reallocating, but think we could
change this easily in the future as well.

--
svn merge -r58154:58156 -r59258:59259 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:58:28 +00:00
7ef3f98de1 Made curves almost thread-safe
Now modifier stack wouldn't modify original curve's nurbs
and will operate on a copy of nurbs.

This makes it possible to process curve object update with
shared curve datablocks from multiple threads. There's no
big overhead for creating a copy of nurbs comparing to old
behavior which was allocating original vertex array and
apply coordinates on curve after all modifier are applied.

The only remained issue with curves is curve's bounding box
and texture space. It's not thread-safe, but it wouldn't
lead to crashes -- it just could lead to either memory
leak or wrong texture coordinates due to difference in
modifiers stacks of objects which shares the same curve.

--
svn merge -r57959:57961 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:36:40 +00:00
345fff872b Remove unused argument from utility curve functions
So far it was harmless, but with upcoming changes having this
argument could be confusing from logic point of view

--
svn merge -r57958:57959 ^/branches/soc-2013-depsgraph_mt
2013-08-19 09:29:51 +00:00
527ddb0a5b Move bevel list and path from Curve to Object datablock
I know this is not so much nice to have this guys hanging
around in a general Object datablock and ideally they better
be wrapped around into a structure like DerivedMesh or
something like this. But this is pure runtime only stuff and
we could re-wrap them around later.

Main purpose of this is making curves more thread safe,
so no separate threads will ever start freeing the same path
or the same bevel list.

It also makes sense because path and bevel shall include
deformation coming from modifiers which are applying on
pre-tesselation point and different objects could have
different set of modifiers. This used to be really confusing
in the past and now data which depends on object is stored
in an object, making things clear for understanding even.

This doesn't make curve code fully thread-safe due to
pre-tesselation modifiers still modifies actual nurbs and
lock is still needed in makeDispListsCurveTypes, but this
change makes usage of paths safe for threading.

Once modifiers will stop modifying actual nurbs, curves
will be fully safe for threading.

Actually, this commit also contains wrapping runtime curve
members into own structure

This allows easier assignment on file loading, keeps curve-
specific runtime data grouped and saves couple of bytes in
Object for non-curve types.

--
svn merge -r57938:57939 ^/branches/soc-2013-depsgraph_mt
svn merge -r57957:57958^/branches/soc-2013-depsgraph_mt
2013-08-19 09:25:24 +00:00
503b7d5b9a add materials.clear() method, matching other python list method. 2013-08-14 11:29:58 +00:00
b6f58d0ea1 - add individual origin support for curves and improve the orientation calculations for curve handles,
- add support for using the active point's orientation.
- add support for creating new custom orientations from curves.
- fix error where only the last selected curve handle was taken into account for manipulator orientations.
2013-07-24 13:56:36 +00:00
6bd58ac967 fix [#35335] Crash when rendering a text object with a remesh modifier and a material texture 2013-05-13 07:13:28 +00:00
5734d229a8 Fix #34867: cycles viewport render did not respect viewport visibility for
modifiers with text/curve/surface objects.

This is because the code here did not yet support the distinction between
generating the tesselated mesh at viewport/render resolution and generating a
separate displist/derivedmesh for render that is not stored in the object but
created and freed on the fly.
2013-04-05 00:33:59 +00:00
d4af049fab add option to convert grease pencil into poly line directly.
Without this, bezier curves at 12 resolution are very high detail for many tasks when converted from freehand strokes.
so add the option to convert 1:1 grease pencil points to curve polygons.

also add use_handles option to curve conversion which is used when converting beziers to poly lines.
2013-03-20 15:01:15 +00:00
7961147a59 code cleanup: was using var named 'in' for output. 2013-03-09 11:55:12 +00:00
221a383366 use 'bool' for BLI_/BKE_ functions. 2013-03-09 05:35:49 +00:00
fdfa5910b5 Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashes
Issue was caused by couple of circumstances:

- Normal Map node requires tesselated faces to compute tangent space
- All temporary meshes needed for Cycles export were adding to G.main
- Undo pushes would temporary set meshes tessfaces to NULL
- Moving node will cause undo push and tree re-evaluate fr preview

All this leads to threading conflict between preview render and undo
system.

Solved it in  way that all temporary meshes are adding to that exact
Main which was passed to Cycles via BlendData. This required couple
of mechanic changes like adding extra parameter to *_add() functions
and adding some *_ex() functions to make it possible RNA adds objects
to Main passed to new() RNA function.

This was tricky to pass Main to RNA function and IMO that's not so
nice to pass main to function, so ended up with such decision:

- Object.to_mesh() will add temp mesh to G.main
- Added Main.meshes.new_from_object() which does the same as to_mesh,
  but adds temporary mesh to specified Main.

So now all temporary meshes needed for preview render would be added
to preview_main which does not conflict with undo pushes.

Viewport render shall not be an issue because object sync happens from
main thread in this case.

It could be some issues with final render, but that's not so much
likely to happen, so shall be fine.

Thanks to Brecht for review!
2013-02-05 12:46:15 +00:00
da9394f596 code cleanup: define sizes of vectors for function args and use C style comments 2012-10-15 09:11:17 +00:00
b3d2ea28ce speedup for vertex parent lookups, were looping over array elements when it wasn't needed for lattice and curves, and in some cases meshes.
do dirrect array lookups instead where possible.
2012-09-16 08:25:31 +00:00
9892736206 code cleanup: header cleanup and remove some duplicate defines. 2012-05-12 20:39:39 +00:00
c91cee2bb9 code cleanup: naming - BKE_mesh_* 2012-05-05 21:28:12 +00:00
f88cfd9168 Code and style cleanup in own modules in BKE and also mball module
- Make sure functions are named in way BKE_<object>_<action> (same way as RNA callbacks)
- Make functions which are used by mball.c only static and remove their prototypes
  from public header file.

Further cleanup is coming.
2012-04-28 16:49:00 +00:00
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
2b7ca2304a unify include guard defines, __$FILENAME__
without the underscores these clogged up the namespace for autocompleation which was annoying.
2012-02-17 18:59:41 +00:00
b99f6e3d08 Fix #29005: Bezier/Surface Datablock switching bug?
This commit updates curve datablock to respect curve dimension flag
when setting datablock for curve.

Not ideal but this makes behavior quite expected, avoids big changes in
curves core stuff which depends on object type and prevents restrictions
on changing data datablock which works in general cases.
2011-11-03 16:16:19 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
1741269d30 resolve bad level calls from blenkenel/ into editors/ & remove editors from the include path from CMake & SCons.
* ED_curve_editnurbs --> curve_editnurbs
* ED_sculpt_modifiers_changed --> object_sculpt_modifiers_changed
2011-09-14 00:37:27 +00:00
c74bb09584 fix for material slot removal (r38879)
- The object ID was being passed to the data_delete_material_index_id() from object_remove_material_slot(), rather then the object data. (so the material slot fix wouldnt run in that case).
- add support for fixing text object materials too.
2011-07-31 12:43:41 +00:00
ca38366732 particles & vector-font: floats were being implicitly promoted to
doubles, adjust to use floats.
2011-03-28 11:21:39 +00:00
Nathan Letwory
22638e22ea doxygen: blenkernel under core as module. 2011-02-18 13:05:18 +00:00
51dcbdde03 use 'const char *' by default with RNA functions except when the value is flagged as PROP_THICK_WRAP.
Also use const char in many other parts of blenders code.

Currently this gives warnings for setting operator id, label and description since these are an exception and allocated beforehand.
2010-11-17 09:45:45 +00:00
cf673cf80a Fix #24643: Nurbs Surface Preview resolution overrides render resolution
NURBS surfaces always used resol{u,v} from spline and never used curve's render resolutions.
Now, if curve's render resolution is non-zero then it'll override resolution for all
splines when rendering (in needed direction only, ofcource).
2010-11-11 09:56:39 +00:00
b01e6fd564 rename makeknots to nurbs_knot_calc_u/v 2010-09-30 06:51:32 +00:00
14fe11bd81 bugfix [#19525] Curve modifier moves mesh geometry first
more of a request then a bug but shows up a strange limitation with curve deform modifier,
The mesh bounding box would set the deform axis start/end to map the deformation of the curve to. This means it ignored offset in the object location and object data location (you could use a dummy vertex to trick it).

Old files wont change, added an option (next to stretch), called 'Bounds Clamp', old files have this behavior but newly made curves have it disabled.
Double checked this gives useful results with stretch on/off and negative axis.
2010-08-06 08:27:07 +00:00
66f32bd7f9 set origin was setting surfaces as 2D curves, added dupli-group support using the dupli's offset value. 2010-08-03 00:56:43 +00:00
d25747ee75 bugfix's
[#23108] bpy.ops.object.origin_set(type='GEOMETRY_ORIGIN') dosen't work in console
  [#23115] Crash when moving armature origin

- setting the armature in editmode would leave editdata in some cases.
- transforming selected linked objects to account for the movement of the obdata was only done for meshes, now do for curves and text3d.
- added utility functions for getting curve & mesh bounds.
- text3d moving center wasn't working at all.
- changed drawobject.c to use BLI_math funcs in more places.
- remove some unused code from operator object.origin_set.
2010-08-01 11:00:36 +00:00
cc0f3146e7 Shapekeys for curves/surfeces
Fix #21498: Edit curve Shape key /252_r 27318

Added full support of shape keys for curves and nurbs surfaces including
topology changing in edit mode, undo stuff, updating relative keys when
working under basis and so on.
2010-07-25 11:57:36 +00:00
f7717b2e80 option to use curve point weights to influence particle effectors. 2010-04-21 11:59:47 +00:00
0912d84f2a Fixed incorrect rendering result when bevel object has got modifiers
enabled only for realtime display or only for rendering
2010-03-26 15:06:30 +00:00
391cc2d004 merge own commits into render branch into trunk since 27560
27562, 27570, 27571, 27574, 27576, 27577, 27579, 27590, 27591, 27594, 27595, 27596, 27599, 27605, 27611, 27612, 27613, 27614, 27623
2010-03-20 16:41:01 +00:00
081c1205a3 correct fsf address 2010-02-12 13:34:04 +00:00
06d57fdae0 Shape Keys
Internal change to not apply the shape keys to the Mesh vertex coordinates,
but rather use it as part of the derivedmesh/displist evaluation. This only
has one practical advantage right now, which is that you can now make a
linked duplicate and pin it's shape key to a different shape than the first
object.

Further, this makes shape keys correctly fit into the modifier stack design,
which will help implement some other features later. Also it means the mesh
vertex coordinates are now really the orco's.
2009-10-22 09:31:07 +00:00
2b5f89ed9f svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r23043:23119 2009-09-11 03:00:09 +00:00
2fc4ee3545 Curve cleanup
Renamed BevPoint's members
* x,y,z -> vec[3]; compatible with other functions.
* f1 -> split_tag; used by displist to set the splitting flag.
* f2 -> dupe_tag; used in curve.c to remove duplicates.

BevList
* flag -> dupe_nr; was being used as a counter for duplicate points.

* use arithb.c functions where possible.

* arrays for coords, tilt and radius were being allocated, then copied into the BevPoint's, now write directly into the values without allocing/freeing arrays.
2009-09-10 02:57:25 +00:00
8b6b31b41f Made Nurb->type only store the type rather then mixing the type with flags.
moved CU_2D to Nurb->flag in do_versions
This made simple type checks confusing to read.

many... if( (nu->type & 7)==CU_BEZIER)
replaced with ... if(nu->type == CU_BEZIER)

made setting rna curve_2d clamp the Z values. still more RNA/UI changes to do.
2009-09-08 00:23:33 +00:00
874c29cea8 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
2009-04-20 15:06:46 +00:00
bcabc596c9 Bugfix #18108
Another bug in the 'radius per vertex' feature in curves.

If you set front/back face off for curves, and make it bevel or give
depth, the curves should draw as tubes. This feature didn't work in 2.48
either... 

Still unsure about this implementation, campbell can check!
2009-04-14 17:13:21 +00:00
97af551cb7 [#18439] Controlling the bevel shape for a text object with a curve no longer works.
own fault, broke rev16702.
Curves created by fonts didnt have their radius set. Forgot do do this when making radius calculated with the curve (like tilt)
2009-03-31 06:22:25 +00:00
6fd597b304 removed unneeded arg from makeknots() and replaced some numbers with defines 2009-03-28 05:51:18 +00:00
66437a62a7 2.5
Font object + editing back.

Was quite some work due to a myriad of globals all over!
Works nicely 100% local now.

To enable a single textedit operator, I've added a new
keymap entry KM_TEXTEDIT, which gives all keyboard events
to the handler. Also had to add a new keymap-add function
to force a keymap handler in beginning of region handlers.
In future this can be used to prioritize handlers.

Also: split off the arrow keys (frame change) to a separate
region level handler. Can be set with default flag in
regiontype->keymapflag ED_KEYMAP_FRAMES
2009-01-23 14:43:25 +00:00
efc4ccc974 2.5
Still some old editNurb here...
2009-01-14 13:04:48 +00:00
f7cb86df3a 2.5
Think global, act local!

The old favorite G.scene gone! Man... that took almost 2 days.
Also removed G.curscreen and G.edbo.

Not everything could get solved; here's some notes.
- modifiers now store current scene in ModifierData. This is not
  meant for permanent, but it can probably stick there until we
  cleaned the anim system and depsgraph to cope better with
  timing issues.
- Game engine G.scene should become an argument for staring it.
  Didn't solve this yet.
- Texture nodes should get scene cfra, but the current implementation
  is too tightly wrapped to do it easily.
2009-01-04 14:14:06 +00:00