--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
* This patch adds a influence slider for the lattice modifier, which affects the strength of the deformation.
Patch by Patrick Boelens (senshi), thanks a lot!
This adds movieclip input support to the sequencer, thereby making
undistorted and stabilized footage available without a seperate render step.
Also: removes some old cruft code from the sequencer:
* new_tstripdata wasn't used anymore
* StripElems were allocated for SCENE strips on full length, wasting memory
Added a comment, that hopefully makes things a little bit clearer:
StripElems are *only* usefull for MOVIE + IMAGE strips for all other strip
types one can set this pointer to NULL. (If that should cause otherwise
problems, then the code that doesn't check for NULL is to blame!)
Not all file formats/calls are supported yet. It will be expended.
Please from now on use BLI_fopen, BLI_* for file manipulations.
For non-windows systems BLI_fopen just calls fopen.
For Windows, the utf-8 string is translated to utf-16 string in order to call UTF version of the function.
- The main problem was that in order to be accurate all particle
rotations have to be calculated incrementally so the only working
solution is to store rotations to the point cache (previously
this was only done for dynamic rotations). This can nearly double
the point cache size so it's not ideal to have this as a default
as in many cases you don't care about particle rotations.
- Particle rotation panel now has a new "enable" checkbox that
enables rotation calculations and the storing of rotations to
point cache.
- Old files will have rotations enabled via do_versions so that in
the worst case old files will only get bigger point caches, but no
sudden loss of particle rotations.
old mesh MCol 'r' was blue, 'b' was red, but theres no reason to keep this for bmesh with MLoopCol.
Loading old files works, saving legacy format works too.
What wont work is loading a file after this revision and loading it in an older revision since the bmesh merge.
(it wont crash but the blue and red will be swapped on vertex color layers).
These changes originated in r35321, which transfered MDisps to a
different memory allocator; this is no long used, however, so
post-merge it was just making an identical copy.
*Add a new idname to keyingsets, keeping name as label-only (using same string for both made lookup fail when using i18n other than english, as it tried to compare an untranslated static string id against a translated RNA name). Also adding a description string (can be helpful with custom keyingsets, imho).
*Fixed a few other bugs related to that area (namely, you can’t deselect current keyingset from the shift-ctrl-alt-I popup menu, and insert/delete key ops were using a rather strange way to get chosen custom keyingset…).
*Fixed UI code so that it always uses (RNA) enum, and simplified menu-creation code.
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
1) Old CMP_NODE_OUTPUT_FILE and CMP_NODE_OUTPUT_MULTI_FILE have been merged,
only CMP_NODE_OUTPUT_FILE remains. All functions renamed accordingly.
2) do_versions code for converting single-file output nodes into multi-file
output nodes. If a Z buffer input is used, the node is made into a multilayer
exr with two inputs. (see below). Also re-identifies multi-file output nodes
with the CMP_NODE_OUTPUT_FILE type.
3) "Global" format is stored in node now. By default this overrides any
per-socket settings.
4) Multilayer EXR output implemented. When M.EXR format is selected for node
format, all socket format details are ignored. Socket names are used for layer
names.
5) Input buffer types are used as-is when possible, i.e. stored as B/W, RGB or
RGBA. In regular file output the format dictates the number of actual channels,
so the CompBuf is typechecked to the right type first. For multilayer EXR the
number of channels is more flexible, so an input buffer will store only the
channels it actually uses.
6) The editor socket type is updated from linked sockets as an indicator of the
actual data written to files. This may not be totally accurate for regular file
output though, due to restrictions of format setting.
Freestyle edge/face marks were ported to BMesh.
Conflicts resolved:
source/blender/editors/mesh/editface.c
source/blender/editors/space_view3d/drawobject.c
source/blender/makesdna/DNA_meshdata_types.h
source/blender/blenkernel/intern/editderivedmesh.c
thanks to Nicholas Bishop for finding the cause of the problem.
don't tesselate on load, this means me->mface will be NULL by default.
we may need to have this set if existing uses of this array are not resolved before release - so add a define USE_TESSFACE_DEFAULT, to change this easily.
this is a rather indirect fix - need to take care here.
made some small edits
- removed changes to AVI reading since the data types are apart of the format spec.
- absf -> abs for a double value in render code.
Added AnimData block to MovieClip datablock which allows to animate different properties in clip.
Currently supports animation of stabilization influence only.
--
svn merge -r44129:44130 ^/branches/soc-2011-tomato
Note, there is no need to leave doversion code outside a version/subversion nest.
e.g. having if version < 262 in a 2.61 file will make the code to double-run.
however this is the same case for the code nested outside the if versions ...
with the advantage of making ahoys/version bumping easier.
Ton himself was unaware of how we were doing this and suggested to get rid of the /* put subversion code here */ practise.