Commit Graph

226 Commits

Author SHA1 Message Date
74828cc609 Fix #36783: click outside splash screen to close it would not highlight the
button under the mouse, and so clicking the button failed without first
moving the mouse. Similar issues could happen with popups and switching
windows.

The problem is that a notifier was being used to deactivate possible other
activated buttons, but as notifiers are delayed it could undo the correct
activation too. If anyone notices hanging tooltips or other issues after this
fix, please report them.
2013-09-23 23:31:42 +00:00
064bf204f3 fix for glitch splitting horizontally with a high dpi, could make areas smaller then the header which pushed the original view out of the screen. 2013-09-04 03:52:25 +00:00
d2d9004991 Fix #36243: one screen should never be used by multiple windows, but this could
happen when a screen was maximized to a single editor, now that case is disabled
too.
2013-08-08 17:05:09 +00:00
32d5b52f59 re-arrange '--help' output into more useful sections (added debug, python).
also minor style cleanup
2013-06-29 10:09:15 +00:00
a2552c5836 Fix #35882: render to image editor, ctrl+up fullscreen, click back to previous
did not work.
2013-06-26 20:51:41 +00:00
98d3278189 fix [#35629] Incorrect Rendered Viewport Horizontal Splitting
previously the order didnt matter but with viewport render, its noticable.
2013-06-04 21:23:32 +00:00
24321d4891 Solving ancient Blender window sizing issue;
- Removed grid-snapping for area coordinates on scaling windows. 
  That caused the areas to shrink or expand, and eventually corrupt screen layouts.

- Added simple but efficient life resize for OSX. I need to know why this is so much
  code for Windows... I suggest Windows to just copy same method; dispatch the queue,
  and just let the event system draw.
2013-05-25 14:08:56 +00:00
6bc2d57235 Fix #35449: image sequences to drive e.g. particle length or used in modifiers
were no properly updating when rendering animations.

The render engine was only updating the image user current frame on images used
by material textures. Now moved the function that updates all from the editors
to blenkernel level and do it on all frame changes.
2013-05-22 22:17:07 +00:00
11c6abe53b Fix crash going to a scene with no camera, with an inactive 3D viewport space.
The regions of the space are stored in a different place depending if it is
active or if another space is in use. The code here was iterating over both
but it should be only one because the other might contain regions of another
space.
2013-04-24 23:09:22 +00:00
54c6af6016 fix [#35043] Camera view breaks with multiple scenes and the "view center camera" action. 2013-04-21 16:08:49 +00:00
790374d07d code cleanup: rename editmode functions so we have ED_object_editmode_load/enter/exit 2013-03-21 14:18:17 +00:00
88cf1a2bc7 Screen: add exit callback for area and region types, this gets called when
hiding or removing an area or region.
2013-03-15 19:56:29 +00:00
ddddb7bab1 code cleanup: favor braces when blocks have mixed brace use. 2013-03-09 03:46:30 +00:00
936a38c607 fix for valgrind warning - using uninitialized variable. Though in practice it didn't cause any problems.
Getting the 'CTX_data_main' while un-fullscreen'ing a space would do a context lookup into the view3d_context which had an uninitialized layer.
since view3d_context doesn't hold a 'main' member it never did anything but cleaner not to do context lookups while modifying the view.
- noticed while checking on a real bug :)
2013-02-05 02:28:49 +00:00
6a57420b52 Small drawing glitch, for UI with transparent overlapping regions;
- The corner 'duplicate/merge area' widget was drawing too often.

(Added comment in subwindow 'active' code, too many redraws are being
sent on moving mouse over region eddges)
2012-12-22 11:52:53 +00:00
eac2042fc0 Another patch for changes in file format...
- Since 2.50, the .blends have the current file name stored
- In versions up to 2.65.0 this didn't save for files saved from startup
  (i.e. files saved without loading a file)

Code now adds the file name after all, except for recovery loads.
2012-12-19 16:45:47 +00:00
9aa6698bd0 UI DPI scaling:
Recoded the (2.65.1 version) region scale, which happened on loading files with 
different saved size windows. Also scaling window itself was affected.

Old method: scaled region widths based on area/editor scaling factors.
That was leading to too small or too large button regions easily.

New method: region width/height now are in DPI control. Much nicer!
- On changing dpi, buttons remain visually same widths.
- On changing window sizes, the button views and zooms stick to exactly same.

Caveat: people who were using Blender with 'extreme' dpi setting, might find
the layouts slightly differ. Not sure if this is worth version patching...

Todo: overlapping regions that overlap together draw badly. Fix underway.
2012-12-19 15:44:47 +00:00
359b683e1e Small tweak for using transparent+overlapping regions:
On mouse-over these regions now become active always (as if they were opaque).
This active state is used by many tools, or for drawing cursors.

Currently, all events (if not handled by button region) are passed on anyway to
the underlying region.

Visible errors were for example drawing the paint brush circle.
2012-12-17 09:02:43 +00:00
96b2dc8e13 style cleanup: changes from recent commits 2012-12-13 01:00:21 +00:00
12b642062c Holiday coding log :)
Nice formatted version (pictures soon):
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.66/Usability

Short list of main changes:

- Transparent region option (over main region), added code to blend in/out such panels.
- Min size window now 640 x 480
- Fixed DPI for ui - lots of cleanup and changes everywhere. Icon image need correct size still, layer-in-use icon needs remake.
- Macbook retina support, use command line --no-native-pixels to disable it
- Timeline Marker label was drawing wrong
- Trackpad and magic mouse: supports zoom (hold ctrl)
- Fix for splash position: removed ghost function and made window size update after creation immediate
- Fast undo buffer save now adds UI as well. Could be checked for regular file save even...
  Quit.blend and temp file saving use this now.
- Dixed filename in window on reading quit.blend or temp saves, and they now add a warning in window title: "(Recovered)"
- New Userpref option "Keep Session" - this always saves quit.blend, and loads on start.
  This allows keeping UI and data without actual saves, until you actually save.
  When you load startup.blend and quit, it recognises the quit.blend as a startup (no file name in header)
- Added 3D view copy/paste buffers (selected objects). Shortcuts ctrl-c, ctrl-v (OSX, cmd-c, cmd-v). 
  Coded partial file saving for it. Could be used for other purposes. Todo: use OS clipboards. 
- User preferences (themes, keymaps, user settings) now can be saved as a separate file.
  Old option is called "Save Startup File" the new one "Save User Settings".
  To visualise this difference, the 'save startup file' button has been removed from user preferences window. That option is available as CTRL+U and in File menu still.
- OSX: fixed bug that stopped giving mouse events outside window.
  This also fixes "Continuous Grab" for OSX. (error since 2009)
2012-12-12 18:58:11 +00:00
b32bf2c462 code cleanup: use min_/max_ math functions, add minmax_v2_v2v2. 2012-10-25 22:47:54 +00:00
1767b65846 style cleanup: also rename bmesh_decimate.c --> bmesh_decimate_collapse.c 2012-10-23 03:38:26 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
25c96bc9f3 code cleanup: remove unused macros, commet some which may be useful later - or good to keep for completeness. quieted some warnings and add flags -Wmissing-include-dirs and -Wno-div-by-zero to cmake/gcc 2012-09-20 01:02:39 +00:00
3bf576e57e Fix missing dependency graph update when switching to another scene, now does
same update as loading .blend or switching layer visibility.
2012-09-19 17:11:07 +00:00
bb3b3abe30 Fix #32530: animation playback did not respect preview frame range if the current
frame was before the start frame.
2012-09-10 14:00:01 +00:00
aa2d84da37 style cleanup:
also remove some redundant conversions int -> short -> int
2012-09-09 00:00:21 +00:00
56b28635e7 code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with our naming convention. 2012-08-23 18:25:45 +00:00
0b5a995cfd code cleanup: rename G.rt to G.debug_value 2012-08-08 18:21:54 +00:00
9ff4fa6671 style cleanup 2012-08-04 12:30:16 +00:00
a5127dba57 vector versions of BLI_in_rctf / BLI_in_rcti, (BLI_in_rctf_v, BLI_in_rcti_v)
use where possible.
2012-07-11 18:17:48 +00:00
468ef74ed7 More spell and typo fixes (mostly visualise->visualize, grey->gray, normalise->normalize). 2012-07-03 19:09:07 +00:00
Lukas Toenne
2dbc59b393 Fix #31787, moving the mouse cursor outside the Blender window doesn't change back to standard cursor on OSX. This was caused by an unnecessarily removed line in r46884. Reported and fixed by Jens Verwiebe in IRC. 2012-06-21 13:02:48 +00:00
6b554c5ec4 Fix for last commit, forgot to update Screen.is_animation_playing python property. 2012-05-25 12:56:29 +00:00
ad65b7b86b Animation playback: now all windows are update during playback, rather than
just the active window.
2012-05-25 12:37:11 +00:00
Lukas Toenne
53b01d9002 A number of new features for the node editor in general and the Frame node in particular.
For an detailed user-level description of new features see the following blogpost:

http://code.blender.org/index.php/2012/05/node-editing-tweaks/

TL;DR:
* Frame node gets more usable bounding-box behavior
* Node resizing has helpful mouse cursor indicators and works on all borders
* Node selection/active colors are themeable independently
* Customizable background colors for nodes (useful for frames visual
distinction).
2012-05-22 14:13:33 +00:00
af3e348430 code cleanup: use TRUE/FALSE rather then 1/0 for better readability, also replace do prefix with do_ for bool vars. 2012-05-19 13:28:19 +00:00
facc976371 style cleanup: screen 2012-05-08 15:43:59 +00:00
299ff91ea1 code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
2012-05-05 14:33:36 +00:00
a731e13043 code cleanup: function naming, use BKE_*type* prefix. 2012-05-05 14:03:12 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
ec6c3f632e Fix #31066: cycles keeps rendering in viewport after window closed. 2012-04-26 12:30:37 +00:00
8765dfccf7 style cleanup: correct typos 2012-04-21 14:14:58 +00:00
5b88712ff9 move debug flag into its own global var (G.debug), split up debug options.
--debug
  --debug-ffmpeg
  --debug-python
  --debug-events
  --debug-wm

This makes debug output easier to read - event debug prints would flood output too much before.

For convenience:
  --debug-all turns all debug flags on (works as --debug did before).

also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
2012-03-31 00:59:17 +00:00
b8a71efeba style cleanup: follow style guide for/with/if spacing 2012-03-24 07:52:14 +00:00
ab4a2aaf4a style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:38:07 +00:00
2f348d8b5d style cleanup: mainly for mesh code, also some WM function use. 2012-03-24 02:51:46 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
c21c58f44c style cleanup, also remove unused externs. 2012-03-11 19:09:01 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00