8ff67f12c7
Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term
2013-07-20 12:24:53 +00:00
3de1458cdf
Select more/less tool for mask splines
2013-07-20 10:24:16 +00:00
363b04d15e
Cycles / Sampling Presets:
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* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared).
2013-07-20 09:29:25 +00:00
32f3771d0b
hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray).
2013-07-20 03:51:49 +00:00
ef4d599194
Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem.
2013-07-20 03:15:57 +00:00
ff165fa986
Re fixing BGE bug [ #36223 ] Strange page fault of "Game" actuator
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Thanks to Campbell for helping me get a better fix put together.
2013-07-20 03:01:50 +00:00
65b932d9f1
Fix for docstring inconsistency in Stroke.stroke_vertices_end().
2013-07-20 01:45:18 +00:00
efad3eb928
Add the Boost include to the right CMakeLists.txt...
2013-07-20 01:17:00 +00:00
81769b4f58
More build fixes for r58428.
2013-07-20 01:15:36 +00:00
e3c3a6e2c8
fix own bad regression/bug, removing vertex colors crashes [ #36227 ]
2013-07-20 01:15:12 +00:00
f84563d213
SCons fix for r58428.
2013-07-20 01:09:16 +00:00
5645d9f720
Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again.
2013-07-20 00:51:05 +00:00
9732c6283e
Cycles / CPU Rendering:
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* "Auto Detect" now again uses the umber of cores, instead number of cores + 1.
This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
2013-07-20 00:40:03 +00:00
a2a99bbc17
edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
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also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
e3c9fcd1bb
* Compile fix for overloaded pow() function.
2013-07-20 00:21:16 +00:00
4b0f50597f
revert r58419. caller should do NULL check here.
2013-07-20 00:15:01 +00:00
ac1d58d962
Cycles / Sampling Presets:
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* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here.
* Some UI layout changes to match the settings a bit better.
2013-07-19 23:59:40 +00:00
cf62de6c6d
BGE: Partial fix for [ #36151 ] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
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The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
017f09b9d4
BGE fix [ #35195 ] Shadow Only lamps only work with Specular enabled
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The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
51a3371d87
Code cleanup / Cycles:
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* Use USHRT_MAX rather than manual value, suggested by Campbell.
2013-07-19 22:56:54 +00:00
a07ac7e644
BGE fix [ #35563 ] Object colour setting for objects and fonts not using colour management like materials
2013-07-19 22:54:02 +00:00
d336ae8992
Cycles / Sampling UI:
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* Add a "Squared Samples" option to the UI, to use squared values for ease of use. This can make it easier from an artist point of view, to weak settings.
With this enabled, all Sample values will be squared. So 10 Samples become 100 Samples.
For the Non-Progressive integrator: 4 AA Samples * 5 Diffuse Samples would become 16 AA Samples * 25 Diffuse = 400 in total.
Patch by Matt Heimlich, with some minor edits by myself. Thanks!
2013-07-19 22:51:48 +00:00
3cd53aff09
Merging from ge_dev to trunk r58091-58422.
2013-07-19 22:37:40 +00:00
23dccfadf0
Bge fix [ #33016 ] Blender crashes when I start the game engine
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Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
103ef7cacb
Merged changes from trunk r58324-58419.
2013-07-19 22:10:11 +00:00
318aacbc8c
Cleaning up some warnings that occur when an invalid navmesh is generated.
2013-07-19 22:07:38 +00:00
869d654ccc
BGE fix [ #36223 ] Strange page fault of "Game" actuator
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Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
68c0028ebc
Add Tamil characters to our i18n font (from samyak-tamil).
2013-07-19 20:28:46 +00:00
dda61cc82f
Fix some definitions for MinGW64
2013-07-19 19:19:15 +00:00
a2492e0603
style cleanup: braces/indentation
2013-07-19 16:44:17 +00:00
397da50002
style cleanup: switch statements, include break statements within braces & indent.
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also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
fd1d4151f1
Fix for [ #36216 ] Viewport render with CMJ sampler and unlimited passes freezes
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* If Preview Samples are set to 0 (unlimited) it now assumes 65536 instead of INT_MAX.
This doesn't affect regular sampling, you can still enter fixed values of 100k or whatever.
2013-07-19 14:00:53 +00:00
97397895b4
Nodes / UI:
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* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
2013-07-19 12:39:58 +00:00
b1990fa1b1
Blender 2.69 Release Cycle:
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* BCon1: Alpha.
2013-07-19 12:33:09 +00:00
7087b8b9fe
code cleanup: remove BLI_array use when extruding individual faces. also use BM_face_copy utility function.
2013-07-19 11:45:21 +00:00
de14c301ab
add keybinding for dolly: shift +/-
2013-07-19 11:19:29 +00:00
e2b7c138f6
patch [ #36000 ] View lock offset (allow panning when the view is locked)
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own patch
2013-07-19 10:54:02 +00:00
2dc6b22382
patch [ #35789 ] Quick hack select more/less tool for armatures
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by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
80f3b32e06
patch [ #35789 ] Quick hack more/less tool for lattices
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by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
2013-07-19 10:49:23 +00:00
df299ab500
patch [ #36032 ] Quick Hack lattice random selection
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by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
02468b290a
code cleanup: use MEM_mallocN rather then MEM_callocN when the array is
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overwritten immediately after.
2013-07-19 10:41:16 +00:00
2d97a096d7
add rna attribute 'frame_current_final', without this you had to
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manually calcualte it with the subframe and time remapping vars.
2013-07-19 10:41:09 +00:00
dc06041049
code cleanup: use __linux__ define over linux
2013-07-19 10:41:04 +00:00
bc5ecbc393
optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline.
2013-07-19 10:40:57 +00:00
3daa153d74
code cleanup: use boolean for derived mesh face test function
2013-07-19 10:40:52 +00:00
824ec5a388
code cleanup: case & brace placement
2013-07-19 10:40:43 +00:00
cbe43fd385
code cleanup: pass event by pointer to getClipboard_xcout
2013-07-19 10:40:27 +00:00
f4609acedc
optimization: avoid memcpy with shake key vertex array.
2013-07-19 10:40:20 +00:00
965d2fd426
code cleanup: inconsistent 'break' placement in BKE_object_minmax
2013-07-19 10:40:12 +00:00
efc7b7a285
code cleanup: replace inline loop with BLI_findstring
2013-07-19 10:40:06 +00:00