Commit Graph

50156 Commits

Author SHA1 Message Date
8ff67f12c7 Fix descriptions for mask selection operators and use less ambiguous "letter-spacing" term 2013-07-20 12:24:53 +00:00
3de1458cdf Select more/less tool for mask splines 2013-07-20 10:24:16 +00:00
363b04d15e Cycles / Sampling Presets:
* Values were a bit too small for the Progressive integrator, now we use 12 and 24 (sqared).
2013-07-20 09:29:25 +00:00
32f3771d0b hidden wireframe option for mesh editmode, important for retopology mode (can be used with xray). 2013-07-20 03:51:49 +00:00
ef4d599194 Changing the python error when accessing SCA_JoystickSensor.axisSingle in the wrong mode to an AttributeError instead of a TypeError as this more accurately reflects the problem. 2013-07-20 03:15:57 +00:00
ff165fa986 Re fixing BGE bug [#36223] Strange page fault of "Game" actuator
Thanks to Campbell for helping me get a better fix put together.
2013-07-20 03:01:50 +00:00
65b932d9f1 Fix for docstring inconsistency in Stroke.stroke_vertices_end(). 2013-07-20 01:45:18 +00:00
efad3eb928 Add the Boost include to the right CMakeLists.txt... 2013-07-20 01:17:00 +00:00
81769b4f58 More build fixes for r58428. 2013-07-20 01:15:36 +00:00
e3c3a6e2c8 fix own bad regression/bug, removing vertex colors crashes [#36227] 2013-07-20 01:15:12 +00:00
f84563d213 SCons fix for r58428. 2013-07-20 01:09:16 +00:00
5645d9f720 Removing source files from source/gameengine/GamePlayer/common/SConscript that were removed in an earlier commit. This should allow SCons to build the game engine again. 2013-07-20 00:51:05 +00:00
9732c6283e Cycles / CPU Rendering:
* "Auto Detect" now again uses the umber of cores, instead number of cores + 1.

This was added before we had Tile rendering and benchmarks on several systems showed that there is no gain with this now. There might be some slight difference (0.5% or so) slower/faster depending on the scene, but this is negligible.
2013-07-20 00:40:03 +00:00
a2a99bbc17 edit to r58425, BLI_math is available here, better not copy,paste from linearrgb_to_srgb.
also remove redundant check in AUD_FFMPEGReader::seek.
2013-07-20 00:35:41 +00:00
e3c9fcd1bb * Compile fix for overloaded pow() function. 2013-07-20 00:21:16 +00:00
4b0f50597f revert r58419. caller should do NULL check here. 2013-07-20 00:15:01 +00:00
ac1d58d962 Cycles / Sampling Presets:
* Add Presets for Sampling. This comes with a simple Preview and Final preset, but as this is varying a lot depending on the scene, they should just be a starting point. The user can add own presets here.

* Some UI layout changes to match the settings a bit better.
2013-07-19 23:59:40 +00:00
cf62de6c6d BGE: Partial fix for [#36151] "Distance model not carrying over to standalone" reported by Florian Schneider (drjaska).
The Blenderplayer wasn't initializing 3D audio settings from the scene settings like the embedded player was.
2013-07-19 23:31:45 +00:00
017f09b9d4 BGE fix [#35195] Shadow Only lamps only work with Specular enabled
The way we do shadow only doesn't work well with colored shadows, though it does work if you apply enough light to the shadow.
2013-07-19 23:00:42 +00:00
51a3371d87 Code cleanup / Cycles:
* Use USHRT_MAX rather than manual value, suggested by Campbell.
2013-07-19 22:56:54 +00:00
a07ac7e644 BGE fix [#35563] Object colour setting for objects and fonts not using colour management like materials 2013-07-19 22:54:02 +00:00
d336ae8992 Cycles / Sampling UI:
* Add a "Squared Samples" option to the UI, to use squared values for ease of use. This can make it easier from an artist point of view, to weak settings. 

With this enabled, all Sample values will be squared. So 10 Samples become 100 Samples.
For the Non-Progressive integrator: 4 AA Samples * 5 Diffuse Samples would become 16 AA Samples * 25 Diffuse = 400 in total.

Patch by Matt Heimlich, with some minor edits by myself. Thanks!
2013-07-19 22:51:48 +00:00
3cd53aff09 Merging from ge_dev to trunk r58091-58422. 2013-07-19 22:37:40 +00:00
23dccfadf0 Bge fix [#33016] Blender crashes when I start the game engine
Caused by a bit of a disconnect from the BGE mesh and BMesh.
2013-07-19 22:11:26 +00:00
103ef7cacb Merged changes from trunk r58324-58419. 2013-07-19 22:10:11 +00:00
318aacbc8c Cleaning up some warnings that occur when an invalid navmesh is generated. 2013-07-19 22:07:38 +00:00
869d654ccc BGE fix [#36223] Strange page fault of "Game" actuator
Adding a NULL check to BLI_ghash_lookup
2013-07-19 22:04:06 +00:00
68c0028ebc Add Tamil characters to our i18n font (from samyak-tamil). 2013-07-19 20:28:46 +00:00
dda61cc82f Fix some definitions for MinGW64 2013-07-19 19:19:15 +00:00
a2492e0603 style cleanup: braces/indentation 2013-07-19 16:44:17 +00:00
397da50002 style cleanup: switch statements, include break statements within braces & indent.
also indent case's within the switch (we already did both of these almost everywhere)
2013-07-19 15:23:42 +00:00
fd1d4151f1 Fix for [#36216] Viewport render with CMJ sampler and unlimited passes freezes
* If Preview Samples are set to 0 (unlimited) it now assumes 65536 instead of INT_MAX. 

This doesn't affect regular sampling, you can still enter fixed values of 100k or whatever.
2013-07-19 14:00:53 +00:00
97397895b4 Nodes / UI:
* Change UI string for LayerWeight node to "Layer Weight" (with the gap in between), for consistency with other nodes.
2013-07-19 12:39:58 +00:00
b1990fa1b1 Blender 2.69 Release Cycle:
* BCon1: Alpha.
2013-07-19 12:33:09 +00:00
7087b8b9fe code cleanup: remove BLI_array use when extruding individual faces. also use BM_face_copy utility function. 2013-07-19 11:45:21 +00:00
de14c301ab add keybinding for dolly: shift +/- 2013-07-19 11:19:29 +00:00
e2b7c138f6 patch [#36000] View lock offset (allow panning when the view is locked)
own patch
2013-07-19 10:54:02 +00:00
2dc6b22382 patch [#35789] Quick hack select more/less tool for armatures
by Pedro Riera (priera), Andrey Dubravin and parts rewritten by myself.
2013-07-19 10:51:54 +00:00
80f3b32e06 patch [#35789] Quick hack more/less tool for lattices
by Pedro Riera (priera), Andrey Dubravin, I also made some changes.
2013-07-19 10:49:23 +00:00
df299ab500 patch [#36032] Quick Hack lattice random selection
by Andrey Dubravin (daa)
2013-07-19 10:44:39 +00:00
02468b290a code cleanup: use MEM_mallocN rather then MEM_callocN when the array is
overwritten immediately after.
2013-07-19 10:41:16 +00:00
2d97a096d7 add rna attribute 'frame_current_final', without this you had to
manually calcualte it with the subframe and time remapping vars.
2013-07-19 10:41:09 +00:00
dc06041049 code cleanup: use __linux__ define over linux 2013-07-19 10:41:04 +00:00
bc5ecbc393 optimization: avoid extra loop in BLI_mempool_destroy(). free the list inline. 2013-07-19 10:40:57 +00:00
3daa153d74 code cleanup: use boolean for derived mesh face test function 2013-07-19 10:40:52 +00:00
824ec5a388 code cleanup: case & brace placement 2013-07-19 10:40:43 +00:00
cbe43fd385 code cleanup: pass event by pointer to getClipboard_xcout 2013-07-19 10:40:27 +00:00
f4609acedc optimization: avoid memcpy with shake key vertex array. 2013-07-19 10:40:20 +00:00
965d2fd426 code cleanup: inconsistent 'break' placement in BKE_object_minmax 2013-07-19 10:40:12 +00:00
efc7b7a285 code cleanup: replace inline loop with BLI_findstring 2013-07-19 10:40:06 +00:00