In fact, all curve objects were flipped in GLSL mode.
This is because of the way how normals are calculated
for them (inwards vs. outwards).
We might want to make normals consistent all over, but
that would be the bigger change. For ow just made some
tweaks to OpenGL setup.
Thanks Brecht for the review and tests!
wrong button.
Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
From the math point of view there're two cases:
- Clearing the keyframe between two other ones.
In this case tracker will first track plane from
left keyframe to right one without doing any kind
of blending. This will make plane stick to the
actual plane motion, but lead to possible jump
at the right keyframe.
Second step is to track from the right keyframe
to the left one with blending. This gives nice
transition at the point of second keyframe and
this mimics situation when you've been setting
keyframes from left to right.
- Clearing left-most/right-most keyframe.
In this case it's enough to only re-track the
plane without blending from the neighbor keyframe
without blending.
OSX support for native desktop resolution changing is not simple as for Windows or Linux.
The 'fix' here is at the interface level only.
Refer to the original bug report for the suggested native workaround, test patch and problems.
* Raise OpenCOLLADA version to 18da7f4109a8eafaa290a33f5550501cc4c8bae8 as requested by Gaia.
* Made OSL build/install ON by default (no more an experimental feature!).
* Use default LLVM version under Debian (specifying a version does not work with OSL when you have more that one installed :( ).
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.
Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.
Reported by Michalis Zissiou, thanks!
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.
Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
- array of quats is now aligned with the vertices (over alloc, it simplifies things and removes need to set invalid index values).
- remove visit-bitmap from crazyspace_get_mapped_editverts(). setting coords multiple times isnt bad.
- rename curve delete operator vertices enum to match mesh delete operator.
- add missing NULL checks to view3d_lock_poll() to prevent crashes when called outside a view3d.