Commit Graph

50156 Commits

Author SHA1 Message Date
e1a57e7858 Fix #36750: windows crash with empty cycles scene, can't do &references[0] with
MSVC when references is an empty vector.
2013-09-17 15:03:01 +00:00
07306c5f9c Fix #36718: Wrong lighting on text objects
In fact, all curve objects were flipped in GLSL mode.
This is because of the way how normals are calculated
for them (inwards vs. outwards).

We might want to make normals consistent all over, but
that would be the bigger change. For ow just made some
tweaks to OpenGL setup.

Thanks Brecht for the review and tests!
2013-09-17 14:20:00 +00:00
daa87ff0b4 Update foreach_get/_set doc. 2013-09-17 14:02:13 +00:00
edde749850 Fix #36741: cycles AO pass giving values > 1.0 with transparency. 2013-09-17 13:22:42 +00:00
Lukas Toenne
29b546fe7f Fix for #36739: Delete new nodes added via the Add menu or toolbar if the subsequent transform operator is cancelled. This prevents ugly situations where nodes stick "under" the toolbar after clicking a
wrong button.

Works by adding a flag to transform operators "remove_on_cancel". This is currently only used for node transforms, the idea is that if set, the operator will remove the transformed elements when it is
cancelled. It's not possible to do that in the original NODE_OT_add_node operator, because transform is modal and there is no way of reacting to a cancel outside of the transform itself (previous attempt
used a macro operator, but that also doesn't work because subsequent operators don't get executed if the previous transform cancels).
2013-09-17 13:07:48 +00:00
40b5b66527 Fix #36748 Sculpting/image painting does not respect undo steps limit.
A simple oversight here, it should work as intended now.

Nice to have it functional for people who might hate dyntopo undo with a
passion.
2013-09-17 12:11:00 +00:00
b35f1eaa84 Fix py/numpy build under Suse, and minor other fixes/enhancements.
Also switch to python3.3.2
2013-09-17 11:01:52 +00:00
63e4005039 Fix #36747: curve bevel and extrude issue
Was a small mistake in bevel list optimization,
no need to check whether first/last points are
the same coord if curve is not cyclic.
2013-09-17 11:00:09 +00:00
4478197ef6 Somplify one-liner for CPU cores detection and make it aware of multi-CPU computers 2013-09-17 09:17:10 +00:00
1f8ab25993 Setting keyframe is now possible for tracks which doesn't have marker at current frame 2013-09-17 08:58:12 +00:00
b9be47e91c Re-track the plane after clearing the keyframe
From the math point of view there're two cases:

- Clearing the keyframe between two other ones.

  In this case tracker will first track plane from
  left keyframe to right one without doing any kind
  of blending. This will make plane stick to the
  actual plane motion, but lead to possible jump
  at the right keyframe.

  Second step is to track from the right keyframe
  to the left one with blending. This gives nice
  transition at the point of second keyframe and
  this mimics situation when you've been setting
  keyframes from left to right.

- Clearing left-most/right-most keyframe.

  In this case it's enough to only re-track the
  plane without blending from the neighbor keyframe
  without blending.
2013-09-17 08:54:10 +00:00
bf5bbda187 Muted footage in MCE still was reading the frames from disk
Wasn't so much great from speed point of view.
2013-09-17 08:43:35 +00:00
0b22cfb1d1 fix [#36246] Weight tools do not mirror properly in vertex selection mask mode.
Weight mirror is now supported by invert/clean/levels/blend.
2013-09-17 07:03:13 +00:00
0002d3d85f vertex group blend, support for blending multiple groups at once. 2013-09-17 06:47:47 +00:00
59011071a4 minor renaming (adding related functions in future commits). 2013-09-17 04:19:45 +00:00
05dd8cad7b add unused hair bsdf glsl callback function to register_node_type_sh_bsdf_hair() 2013-09-17 00:24:46 +00:00
66d465cbcc Fix #36731: border render not updating properly with persistent images
setting enabled in cycles.
2013-09-16 21:20:21 +00:00
2228c455f9 Fix #36738: object ray visibility flags not working in cycles viewport if there
is only a single object in the scene.
2013-09-16 21:05:43 +00:00
2513886f43 Fix #36725: mismatch between viewport and render result when no world is linked
to the scene in cycles.
2013-09-16 21:05:42 +00:00
bf8c078c55 Fix wrong temporary path in user preferences, revert startup.blend and instead
do the freestyle changes in BLO_update_defaults_startup_blend.
2013-09-16 21:05:39 +00:00
8b093329ff Fix [#36742] Pasting image into text editor causes freeze
Last fallback (XCLIB_XCOUT_FALLBACK_TEXT) was not checked, hence infinitly looping...
2013-09-16 18:14:04 +00:00
31b84c9c28 Grrr, forgot to update getopt command for updated args... 2013-09-16 15:48:37 +00:00
11ab2b00f1 Code cleanup / Cycles:
* Avoid some duplicated code for switch/case in the Attribute code.
2013-09-16 15:40:50 +00:00
da5ce8cb1c Cycles / Hair:
* Hair rendering is now a supported feature, no further need to change the feature set to "Experimental".
2013-09-16 15:34:31 +00:00
Dalai Felinto
786b26438e bugfix [#36736] You can still transform objects while navigating view
Bug was in maya preset.
view3d.manipulator was defined twice, and it was taken precedent over view3d.rotate
2013-09-16 15:33:28 +00:00
01747a9cf0 Add --required-numpy to force compilation of both py3.3 and numpy1.7 in case you really need numpy and 1.7 is not available! 2013-09-16 15:22:10 +00:00
0732375d35 Making install_deps.sh correctly see hyperthreading 2013-09-16 14:38:33 +00:00
Dalai Felinto
7ee94deaf5 partial bugfix: [#36501] Blenderplayer can not change video resolution in Mac OSX
OSX support for native desktop resolution changing is not simple as for Windows or Linux.

The 'fix' here is at the interface level only.
Refer to the original bug report for the suggested native workaround, test patch and problems.
2013-09-16 13:24:28 +00:00
2676781a1c Fix issue with paint cursor overlay and size pressure drawing, it would
draw incorrectly and leave openGL in an inconsistent state, making for a
quite surreal UI. Reported by Sebastian Koenig thanks!
2013-09-16 13:03:28 +00:00
fa1683e713 Install_deps.sh updates:
* Raise OpenCOLLADA version to 18da7f4109a8eafaa290a33f5550501cc4c8bae8 as requested by Gaia.
* Made OSL build/install ON by default (no more an experimental feature!).
* Use default LLVM version under Debian (specifying a version does not work with OSL when you have more that one installed :( ).
2013-09-16 13:02:49 +00:00
Lukas Toenne
8953141a53 Fix #36734 Matcap displays solid black.
GLSL typo in r60151 caused this.
2013-09-16 11:40:04 +00:00
17c32df7ef fix [#36732] Auto depth feature misbehaves on orbit with mouse cursor outside the model.
ortho mode didn't store the depth for re-use when the cursor had no depth.
2013-09-16 08:59:54 +00:00
6317f1eafd fix [#36291] Applying subsurf to mesh or setting subdivisions to zero crashes Blender
issue was mesh somehow had a mismatch of UV/texpoly layers. we may want to allow this in the future but for now sync on load just in case.
2013-09-16 06:00:25 +00:00
b380dd9378 fix [#36537] "Grid Floor Scaling" can have some unexpected behaviour on new objects
curves and metaballs now behave the same as meshes wrt grid scaling.
remove WM_operator_view3d_distance_invoke(), and replace with a function called from exec which initializes defaults, this way operators can have their own invoke functions.
2013-09-16 04:19:48 +00:00
23626e0149 fix [#36444] view3d.viewnumpad operator should not animate
when running viewport operations with exec() rather then invoke(), perform the action immediately rather then using smoothview.
makes viewport operations usable from python scripts.
2013-09-16 04:04:44 +00:00
43bd8c2b28 Undo the front-facing only commit for clay strips brushes, it adds an
attenuation that should really be optional. There's also a minor
performance penalty and all this only for one problematic case. In case
the tool flattens two surfaces, users can manually set the front face
only option. A better non-attenuating way to cull such vertices can be
added later.

Also flatten brush should calculate the flatten plane from the original
vertices or the flattening will not converge for planes offsets
different than zero.

Reported by Michalis Zissiou, thanks!
2013-09-16 02:24:41 +00:00
abb37f4152 replace RNA_property_array_length with RNA_property_array_check where the length of the array is only used to check if the property is an array or not.
(this isnt reliable since arrays can be zero length).
2013-09-16 01:35:52 +00:00
7e2977b051 move make_prim_radius_prop into a generic function. 2013-09-16 00:18:09 +00:00
e8ade192ff move editcurve add functions into their own source file editcurve_add.c 2013-09-16 00:03:33 +00:00
3306afac87 Cycles Hair: Two basic bair shaders added
A new hair bsdf node, with two closure options, is added. These closures allow the generation of the reflective and transmission components of hair. The node allows control of the highlight colour, roughness and angular shift.

Llimitations include:
-No glint or fresnel adjustments.
-The 'offset' is un-used when triangle primitives are used.
2013-09-15 23:58:00 +00:00
0e46f1b1f8 Fix [#36727] Curve Object Scaled to 0 + Freestyle = Crash
Division by zero...
2013-09-15 14:27:06 +00:00
810000f2be use crazy-space when modifiers_isCorrectableDeformed() fails,
without this. warp modifier for eg didnt use crazy-space.
2013-09-15 11:51:38 +00:00
8f3552953a modify crazyspace_get_mapped_editverts to work like crazyspace_set_quats_mesh
- array of quats is now aligned with the vertices (over alloc, it simplifies things and removes need to set invalid index values).
- remove visit-bitmap from crazyspace_get_mapped_editverts(). setting coords multiple times isnt bad.
2013-09-15 11:38:48 +00:00
0c4e665c05 OSX/cmake: fix config by moving code back into xcode conditional, cmake/makefiles does not even have xcode_vesion lookup 2013-09-15 10:56:36 +00:00
891dfa12f3 use mpolys rather then tessfaces for crazy-space calculation. (was a todo since merging bmesh) 2013-09-15 08:05:27 +00:00
3403b7db8d use stack memory for deform weight interpolation. 2013-09-15 05:17:19 +00:00
9f74134862 replace BLI_edgehash_insert with BLI_edgehash_reinsert for explode operator, was inserting the same edges more then once. 2013-09-15 01:47:40 +00:00
506db73032 - update bl_run_operators.py for change in blender.
- rename curve delete operator vertices enum to match mesh delete operator.
- add missing NULL checks to view3d_lock_poll() to prevent crashes when called outside a view3d.
2013-09-15 01:46:25 +00:00
809cb5e478 OSX/cmake: don't try get xcode path from xcode before 4.3, developer dir was not bundled in this case 2013-09-14 12:11:26 +00:00
811669c14e minor style clanup and use more meaningful name for 3DCONNEXION source code. 2013-09-14 12:04:10 +00:00