Commit Graph

32577 Commits

Author SHA1 Message Date
fa3dd67b42 Fix potential memory leak in marker sliding operator 2012-06-15 11:42:09 +00:00
be3c12b75b Move selection operators of Clip Editor into their own file 2012-06-15 11:40:04 +00:00
8da0a03774 2D stabilization didn't work since clip start frame commit 2012-06-15 11:15:48 +00:00
f0c724219d Internal refactoring of tracking module, should be no functional changes
- Re-arrange functions in headers and implementation file to make them
  more grouped by entity they're operating with. Also order of functions
  in implementation file should match order of functions in header for
  easier navigation.

- Rename some functions to match conventions of naming public functions.
- Some code de-duplication, still some room for improvements tho.
- Split main 2D tracking functions into smaller steps to make it more clear.

Accidentally OpenMP was disabled in some of previous commits, re-enable it.
2012-06-15 11:03:23 +00:00
ec755bdfa7 style cleanup: composite/blur 2012-06-15 09:58:52 +00:00
3264db3797 Collada (Exporter) improved export panel layout minor code cleanup 2012-06-15 09:56:06 +00:00
e95e2419f8 Collada (Exporter) improved export panel layout 2012-06-15 09:51:27 +00:00
35d1a1cbd8 fix for own mistake - sampling was adjusting alpha when it shouldn't, also make spacebar reset the accumulated color while eyedropping. 2012-06-15 08:33:33 +00:00
c9f1477fb0 Garbage mate input for keying node
This adds garbage matte input to new keying node which is used to
force occluding things which can not be eliminated by color operations.

White areas defines areas which should be removed from final result.
2012-06-15 08:26:49 +00:00
9c55e7b995 add node scale offset for old compositor too - also fix for error in last commit. 2012-06-15 08:01:41 +00:00
46ea5670db scale node - framing offset: compatible with camera shiftX/Y and the viewport option. 2012-06-15 07:50:27 +00:00
e879ee1798 SVN maintenance. 2012-06-15 02:21:07 +00:00
4e4e5bb7ff Comment no longer accurate. 2012-06-15 01:43:07 +00:00
bd9192670b Added option in shift-g to select verts by number of connected edges (valence). 2012-06-15 01:43:01 +00:00
9355bece59 click dragging with the eye dropper now averages out colors - useful when you have grainy footage of a green screen. 2012-06-14 22:48:40 +00:00
813348a4ee code cleanup: replace most fRGB functions with inline vector functions 2012-06-14 19:22:55 +00:00
c42d4b101b remove unused fRGB defines and change float member to bool. 2012-06-14 19:09:00 +00:00
91d0ef0a7e scale node for new compositor now supports framing option. 2012-06-14 18:55:35 +00:00
2cc9ecad55 fix for exporting armature, when it is explicitly selected 2012-06-14 18:29:29 +00:00
ffc9e340b1 new scaling options to scale footage without stretching - add stretch/fit/crop to compositor scale node, default behavior isnt changed.
this is only added for the old compositor, will add to the new compositor next.
2012-06-14 16:55:55 +00:00
550824968c style cleanup 2012-06-14 16:15:37 +00:00
1a39e74131 revert own commits 47907, 47908 after some discussion this is really bad and needs some different solution. 2012-06-14 16:13:09 +00:00
0b2fcf4368 change to scale node - multiply scale by scene size, without this theres no reliable way to match different scaled footage to an output and still have useful preview's at <100 percentage. 2012-06-14 15:04:40 +00:00
91eed57e62 Collada: cleanup sort function for 2012-06-14 14:48:52 +00:00
43864f9103 fix a nullpointer exception when data missing in dae file 2012-06-14 14:47:41 +00:00
931aeeb1f2 * Add RNA comment for Lamp icon defines. 2012-06-14 14:04:55 +00:00
29e5f72395 Interface:
* Rename "Clear Game Property" to "Rename Game Properties", because the operator deletes all game properties from all selected object(s), not only one.

This fixes [#31828], patch by Philipp Oeser.
2012-06-14 14:02:15 +00:00
201e9d815a Bugfix for [#31829] Add lamp icons missing. Patch by Philipp Oeser.
Note: If you do code cleanups, and revert make sure you revert it correct and not halfway. ;-) r47034
2012-06-14 13:54:55 +00:00
a2c862570e Blender is using tabs, not spaces for indentation 2012-06-14 13:48:04 +00:00
1f19bacf8e Kaying node from tomato branch
Merge keying node from tomato branch into trunk.

It was considered stable and helpful by Mango team and it'll help
studio pipeline, because nodes would stop disappearing when opening
files in current trunk.

Full information about keying nodes could be found there:
http://wiki.blender.org/index.php/User:Nazg-gul/Keying
2012-06-14 12:19:13 +00:00
d56e77ada5 Keying Screen node from tomato branch
Merge Keying Screen node developed in tomato branch into trunk.

This node is aimed to make dealing with non-even greenscreens better
by generating gradiented image which could be used a input for keyer
nodes.

Based on building voronoi diagram using motion tracking markers as
sites position and average pattern color as color for that site.

Pretty straignforward node, some documentation is there
http://wiki.blender.org/index.php/User:Nazg-gul/Keying#Screen_color
2012-06-14 12:18:42 +00:00
e2cda811ac fix for years old bug - OpenEXR always adding alpha channel on load (how did nobody notice this?). 2012-06-14 12:05:38 +00:00
d3c8cdc1c3 code cleanup: zbuf/alpha exr writing 2012-06-14 11:44:05 +00:00
a164b7ed25 Comment numberoffilters in constructor too.
Otherwise it'll for sure give compilation error.
2012-06-14 11:26:46 +00:00
a57c8a37a1 comment unused vars 2012-06-14 11:05:15 +00:00
05a1a31693 Collada: Added export Option 'sort by object name' to fix an issue with Second Life import 2012-06-14 10:38:39 +00:00
68386ef23a resolutions were not propagated correctly. 2012-06-14 10:21:53 +00:00
47950325a4 minor change to r47872, multiply both values as unsigned ints before converting to float. 2012-06-14 10:03:23 +00:00
4f607bf162 disabled some flags :) 2012-06-14 09:42:17 +00:00
8ebec02df6 Removed the actual data type concept as it was never used. 2012-06-14 09:41:41 +00:00
ee65cd7685 style cleanup 2012-06-14 09:40:36 +00:00
e8d48b187b Compositor Compile Fix (Windows):
* sqrtf only takes floats as arguments.
2012-06-14 08:53:37 +00:00
c07c572373 Fix for [#31813] "bge.types.KX_RadarSensor incorrect attributes" reported by Monster.
KX_RadarSensor.angle was returning the angle that was used to construct Bullet's physics shape, which is calculated from the logic brick gui. KX_RadarSensor.angle now recalculates the original value from the gui. However, m_coneradius isn't actually used by KX_RadarSensor that I can see, so it might be better to just assign the original angle to m_coneradius instead of the calculated value. I've also made KX_RadarSensor.angle read-only, since setting m_coneradius does not appear to have any affect, which means writing to KX_RadarSensor.angle never worked properly.
2012-06-14 08:01:20 +00:00
cae6873bc6 Sequencer Drag & Drop -- disallow dropping on sequences for the current drop_poll functions 2012-06-14 04:57:42 +00:00
fac417a3ba Fixed glares 2012-06-14 03:11:36 +00:00
cc82653b72 Matched FogGlow with old implementation 2012-06-14 01:32:45 +00:00
bde7e6c96b stule cleanup: node headers 2012-06-13 23:31:47 +00:00
906b9e0584 [#26630] Several problems with API constraint_orientation
Added a check to TRANSFORM_OT_create_orientation so it throws an exception instead of crashing blender (due to invalid view3d)

Can still create an orientation from the console just can't set it to active with the 'use' parameter
2012-06-13 23:04:32 +00:00
fd212cd4bc image sample line now updates with the compositor changes (mango request) 2012-06-13 22:38:31 +00:00
ceffc2cd50 add Anti-Aliasing (very rough draft algorithm, NOT FINAL version) to raskter lib. Code is still quite messy but will be replaced when final algo comes in anyway. 2012-06-13 19:57:23 +00:00