Crash when deleting Shapekeys, while Graph or Dopesheet was visible.
Caused by RNA collection lookup, which is not checking against index
out of range errors.
Brecht might have to give blessings for this though :)
This is ifdef'd and may be disabled later on, or only enabled in debug mode.
This applies to setting any RNA value that has an ID and is not a screen or window-manager datablock.
Some addons break this rule and need fixing but from my tests blender UI scripts are ok.
The old blocking "time cursor" wasn't working anymore.
Commit 32798 overlooked that the initialization was
needed.
Now bakes show it again. Note to self: it seems to flash
slightly (like 2.49), need to check on it one day.
Material Node shaders: displaying GLSL + rendering previews crashed.
Reason was non-safe threaded access to material nodes. Now, on a preview
render, a full copy of Material is being made.
* Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value.
* Now the animation data is recalculated to original frame after rendering each scene strip.
from Dan Eicher (dna)
This allows automated node tree creation and editing.
developer note, made some changes to the patch.
- removed incorrect use of container_of(), GCC only also, search for the scene instead.
- commented socket min/max access, these are internal use only as far as I can tell.
- commented group/ungroup functions, these use the selection context and are not really data level functions.
- use remove() rather then delete()
Array Modifier: edge indices could be equal to numVerts, causing
bad crashes in derivedmesh. Similar fix to previous here with
face indices. Should poke the coder of this... for now it survives OK.
Particle cache reading: crash when loading .blend on a different
endian system, code was dumping arrays in .blend without DNA.
General warning for devs: avoid generic write_data and dynamic
arrays in DNA.
GRLESS key was missing in RNA key list, so it didn't show up in
keymap editor. Internally support for it worked already.
Thanks to Milos Zajic for showing the fix.
* Cloth now uses the original derived mesh for simulation and a new dm only for applying the simulation result.
* Reverted Campbell's temporary workaround r33406.
this report raised a number of problems with rna paths, while we still dont have multi-dimensional array access, invalid paths were being accepted which confused things.
rna path resolving code was accepting all sorts of invalid input because atoi() just returns 0 for non numeric input.
now check if 0 number == '0' character.
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file.
- removed the UI since the settings are not used at the moment.
added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
also changed notify functions for new bone, hide/reveal, switch direction and parent.
these used ND_POSE or ND_DRAW, replaced with ND_BONE_SELECT since this changes editmode bone hierarchy/selection.