The Blender Internal removal (51b796ff15)
removed support for texture slots from Materials/Lamps/Worlds,
but didn't remove the relevant parts from the animation editor filtering
code that were responsible for adding the texture slots for those channels.
* Draw the frame/time number box over the scrollbar instead of above it,
to reduce the clutter/clashes with markers.
* Draw the box centered around the line instead of off to one side,
making it clearer that the frame shown is the one being affected.
* Make the box larger than the scrollbar + use white text to make it
stand out from the neighbouring frame numbers (otherwise, it's easy
to misread that it's just another one of those)
Based on discussions here in the office, this commit introduces a number of
changes to make the "Bind Camera to Markers" feature (introduced during Sintel
to facilitate camera switching, and now an integral part of the UI for doing this)
nicer to use.
Main changes:
* "Camera Markers" are now drawn using Camera icons, making it easier to
distinguish between them and other ("normal") markers
* "Camera Markers" will display the name of the bound marker, making it
easier to see what camera each marker uses. This will then also stay
in sync with the camera being used (though a manual refresh is needed
after renaming objects to make the timeline update), fixing the problem
where the marker's camera and the name get out of sync.
* Behaviour of Ctrl-B has been modified to make it easier to quickly add
these markers. Now, it will directly add a new marker on the current frame,
bound to the currently selected camera object. If there's an existing marker
on that frame, the existing marker's camera will be replaced instead of making
a new marker.
With the clear separation between data and a state we need to make sure
operators and other areas are readingstate from evaluated datablocks.
Code-wise it means that all evaluated values are to be read from dataglock
which is owned by dependency graph, using DEG_get_evaluated_id() or similar
helper.
Reviewers: brecht, mont29, campbellbarton, dfelinto
Differential Revision: https://developer.blender.org/D3036
* "Scenes" now shows for each scene lists of all view layers, collections and
objects contained in it. This is the place to see all collections and objects
in the scene even if they are not used in any view layer. Objects are nested
according to parenting here.
* "Collections" now shows all collections in the view layer, and the objects
in those collections. Objects are not nested by parenting, only collections
since it would be too confusing if the children are in a different collection.
* "Groups" is unchanged.
* "View Layer" was removed, replaced by "Collections".
Part of T54790.
Some widgets would have rounding relative to the button size, others
absolute. Now it's always absolute. Note changing Display Scale in the
user prefs is not zooming, the rounding still scales with that.
Applied similar fix to T54233 to get the "Record with NLA" feature working with
active action blending + influence settings. Extrapolation is explicitly ignored
though, as it shouldn't be used with this feature (i.e. it is already disabled
with the new strips and also on the animdata by default)
The only real reason we need `butspacetype` is while switching areas, where we
need to delay the actual switch to the RNA _update callback since only there we
can access context.
So instead of trying to sync it with `spacetype`, only set while needed and
unset it afterwards (as in set to `SPACE_EMPTY`).
This should also allow us to re-use `butspacetype` in versioning code when
trying to read removed editors. It'll store the space type value of the removed
editor which we can then use on versioning.
For backwards compatibility, we store `butspacetype` with the value of
`spacetype`.
This makes easier to distinguish between different editors
(as oppose to an editor and its regions).
Note action zones look a bit strange with this. I recommend we do next:
* Make sure all 4 corners can be used as action zones.
* Remove their drawing code (or show them only on mouse hover).