Commit Graph

22 Commits

Author SHA1 Message Date
1d181b9108 removed doc_browser.py - since it covers ~half the BPY api, not documenting any of blenders data types.
replaced with a help_bpy_api.py, that opens a web browser at the Blender Python API page.
Camera.c - added a veriable .angle to camera, same as .lens but adjusts the camera angle in degrees (like the D button)
export_fbx.py - use the the camera angle property.
object_cookie_cutter.py - use PointInTriangle2D rather then own function.
buttons_shading.c - added OB: and tooltip to object world mapping.
interface_draw.c - (Simple theme) text buttons looked exactly like normal buttons (more confusing when they had no text), made the text and ID buttons render inset so you can tell them apart.
2007-04-28 17:21:00 +00:00
0a9dc31c8b added blender-camera export to fbx
py api was massing shiftX/Y
2007-04-27 00:33:07 +00:00
d067c11336 added id_attributes.py, this containes ID doc strings, all datablocks that have use ID props import this docstring. 2007-02-27 10:23:24 +00:00
8f075f9518 minor tweaks from testing scripts. correction in my last commit. 2007-01-27 04:58:09 +00:00
853785782e Updated docs not to use Object.New() in examples, use scn.objects.*
Bugfix from ZanQdo, MOT files wouldent load in lightwave. also made some minor improvements.
2007-01-27 02:15:14 +00:00
426cc6dca3 weightpaint_envelope_assign - was making an error checking a null vgroup
API_intro - changed URL from elysuin
others - added __copy__() docs.
2007-01-02 13:12:23 +00:00
46924d32f4 Camera.c refactor, moved to getsetattrs. deprecated get/set functions. and added access to all camera settings.
cam.type now uses 'ortho' and 'persp' rather then 0 and 1

group.c and object.c, minor cleanup
2006-12-26 07:00:32 +00:00
b72bfbd923 replaced id->us++ with id_us_plus(id); so any indirect libdata isnt lost on reload.
added camera.dofDist to the python camera module
2006-12-24 03:25:53 +00:00
Stephen Swaney
fec1ebaca3 A little spell-checkage.
Some return types changed from PyNone ( a C name ) to None.
2006-07-12 01:36:07 +00:00
Stephen Swaney
401dfba305 Changes to Documentation Format ONLY.
no executable code.

Martin noticed many of our bpy instance variables were
incorrectly marked as class variables in the doc.  This
commit essentially changes the title of sections of the doc
from Class Variables to Instance Variables.  Now that we are
adding class or module dictionaries for constants, etc. this is
a distinction worth making.  Plus it is right.
2005-06-15 06:22:26 +00:00
2f3dbcc5b7 BPython bug fixes:
- bug #2033 reported by Ken Hughes: Vertices of mesh parented to lattice is scaled incorrectly:
https://projects.blender.org/tracker/?func=detail&aid=2033&group_id=9&atid=125

- bug #2211 reported by German Alonso Tamayo (servivo): Add a vertex to a mesh with groups using a script and then edit that mesh hangs blender:
https://projects.blender.org/tracker/index.php?func=detail&aid=2211&group_id=9&atid=125

(#2211's hang was already fixed with previous commit, but this way should work better)

- doc updates (Ken reported missing info about Render slinks, thanks).
2005-05-22 07:22:34 +00:00
589ce4a005 BPython:
- based on a request by Campbell (he also provided a patch for scene.Layer) access to layers was improved a little, keeping the old method (ob.Layers is a bitmask) and adding the nicer one (ob.layers is a list of ints).  Done for objects and scenes.  House-cleaning: .Layer was renamed to .Layers (actually just using strncmp instead of strcmp, so both work, same done for Window.ViewLayers).
- finally committing patch by Ken Hughes to let .clearScriptLinks() accept a parameter (list of strings) to clear only specified texts.
- doc updates and fixes (JMS reported a problem in nmesh.transform() example code).

Thanks all who contributed.
2005-04-21 19:44:52 +00:00
c9c47bd44e Adding some docs for camera insertIpoKey additions 2005-03-27 13:34:59 +00:00
05bf482f6a BPython:
- NMesh: made nmesh.update accept an optional 'vertex_shade' param to init vcols with shading info, like when you enter vpaint mode or press the relevant "make" button for a mesh without vcols.  This is still a test, the functionality was requested by Manuel Bastioni for the SSS script they are working on:
http://www.dedalo-3d.com/index.php?filename=SXCOL/makehuman/articles/subsurface_scattering_in_python.html
- sys: made makename() accept files with max FILE_MAXDIR+FILE_MAXFILE name length, should fix #2192.  Was only FILE_MAXFILE, a mistake;
- Image: added .setFilename(), contributed by Campbell Barton;
- Camera: added camera.get/setScale for the new param added by Ton for ortho cameras.  Requested by Jean-Michel Soler for the Texture Baker script;
- related doc updates.
2005-02-09 05:19:24 +00:00
Nathan Letwory
5c4e6908e7 Kent Mein pointed out some embarrasing syntax errors in example. Corrected those. 2004-07-21 17:25:50 +00:00
9282827720 New scripts:
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms);
- bevel_center by Loic Berthe, suggested for inclusion by jms;
- doc_browser, by Daniel Dunbar (Zr)

  Thanks to them for the new contributions!

  (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'.  Opinions?)

BPython related:
- Added scriptlink methods to object, lamp, camera and world.
- Object: added object.makeTrack and object.clearTrack (old track method).
- sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither.
- doc updates and fixes.
- made ONLOAD event work.  G.f's SCENESCRIPT bit was being zeroed in set_app_data.
- Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...)
- Draw: added mouse wheel events.
- Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A).  Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate".

The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode.  It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender.  Loading after the program is up has no such problems.  When I finish I'll post examples of demo mode scripts.
2004-07-03 05:17:04 +00:00
9c6275c55b Exppython:
- Small fix in NMesh.c
- Updates to ipo related methods in Camera, World and Material
- Doc updates
2003-10-28 00:29:37 +00:00
cd0e042dbc Update of the documentation files for the new IPO functions 2003-10-26 21:22:24 +00:00
c467b19c75 Exppython:
- More documentation files for epydoc.
- Few minor changes in other files.
2003-07-12 18:02:54 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
06ee04fb05 * Added more doc files for epydoc and a test for the camera module.
* Moved public declarations in camera and lamp to a new file: bpy_types.h.
* Fixed minor bugs in material, rgbTuple and Lamp + other minor changes.
* Made part of the changes to conform to decided naming conventions.
2003-06-24 07:21:17 +00:00
8fc4749167 * Adding doc dir to exppython, with sample Camera.py file.
We're testing the epydoc doc generator with good results.
2003-06-20 02:01:22 +00:00