This is backporting a change from 2.8, which may help solve crashes when
activating a window. Previously bringTabletContextToFront() would call
tablet API functions with NULL tablet, which may crash on some drivers.
Ref T60811.
BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
Xorg's XIWarpPointer doesn't support multi-head display while
XWarpPointer does.
Revert since this is a known TODO in Xorg and setting a custom
xinput matrix seems not to be used often.
Resolves T50383
This disables touch gesture recognition in Blender, avoiding any initial delay
when drawing with grease pencil, texture paint, etc.
Differential Revision: https://developer.blender.org/D4203
Previously we would try to guess what the main tablet device is, but this is
error prone. Now we keep a list of X11 devices and try to match events to
them. On the Blender side there are still some limitations in regards to using
multiple devices at the same time, but this should improve things already.
Fixes T59645.
The X resource database is to be explicitly destroyed. This fixes 46 bytes
leak per every window DPI query (which happens a lot on window move/resize
and even on areas resize).
Unfortunately, this does not fully fix the leak since the known leak:
https://bugs.freedesktop.org/show_bug.cgi?id=94604
All keyboard events were sending double key events (including modifiers)
when xinput was enabled with gnome (causing much confusion!).
I cant test if XIM works,
but this isn't useful to send double events, so disabling for now.
Unity itself is deprecated, but the API is also supported by KDE and the GNOME Dock extension,
which means that it will be useful for a wide variety of distributions.
To get a progress bar, the system must have a blender.desktop file and libunity installed.
The need for libunity is annoying, but the only alternative would be to integrate a DBus library...
Reviewers: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D3106
This removes a bunch of code that is no longer needed, and running
"make update" will now automatically download the new libraries.
Differential Revision: https://developer.blender.org/D2861
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.
I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.
Reviewers: mont29, dfelinto, juicyfruit, brecht
Reviewed By: mont29, brecht
Subscribers: Blendify, brecht
Maniphest Tasks: T52807
Differential Revision: https://developer.blender.org/D2333
Change the implementation so it no longer takes over the mouse cursor motion
from the OS, instead only move it when warping, similar to Windows and X11.
Probably the reason it was not done this way originally is that you then get
a 500ms delay after warping, but we can use a trick to avoid that and get much
smoother mouse motion than before.
Unfortunately this means disabling the code that ensures the title
bar is properly scaled with DPI, however better to have that as a
cosmetic issue than Blender being unusable with a lot of Intel GPUs.
Follow up to 9f044cb422
These comments described the difference between Microsoft & MinGW's struct definition. Now that we dropped MinGW we don't need to go into these details.
The Issue
=======
For a long time now MinGW has been unsupported and unmaintained and at this point,
it looks like something that we should just leave behind and move on.
Why Remove
==========
One of the big motivations for MinGW back in the day is that it was free compared to MSVC which was licensed based.
However, now that this is no longer true we have basically stopped updating the need CMake files.
Along with the CMake files, there are several patches to the extern libs needed to make this work. For example, see:
https://developer.blender.org/diffusion/B/browse/master/extern/carve/patches/mingw_w64.patch
If we wanted to keep MinGW then we would need to make more custom patches to the external libs and
this is not something our platform maintainers are willing to do.
For example, here is the patches needed to build python: https://github.com/Alexpux/MINGW-packages/tree/master/mingw-w64-python3
Fixes T51301
Differential Revision: https://developer.blender.org/D2648