Commit Graph

13687 Commits

Author SHA1 Message Date
d70350403f Cleanup: manually remove header text not handled by automation 2019-02-02 02:41:25 +11:00
8c68ed6df1 Cleanup: remove redundant, invalid info from headers
BF-admins agree to remove header information that isn't useful,
to reduce noise.

- BEGIN/END license blocks

  Developers should add non license comments as separate comment blocks.
  No need for separator text.

- Contributors

  This is often invalid, outdated or misleading
  especially when splitting files.

  It's more useful to git-blame to find out who has developed the code.

See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00
e37b9b5d0d Revert "3D Text: avoid checking null character's text on path"
This reverts commit 8a379e3460.

Caused T58284
2019-01-29 22:54:35 +11:00
66d03f61b8 Cleanup: unused struct declarations 2019-01-28 22:15:46 +11:00
f8ce24f796 Cleanup: sort forward declarations of enum & struct
Done using:
  source/tools/utils_maintenance/c_sort_blocks.py
2019-01-28 22:12:49 +11:00
4b8b7c821d Cleanup: sort cmake file lists 2019-01-25 08:49:51 +11:00
c26fe3433e Fix T59175: Compress file isn't working when Load UI is disabled.
Do not see why flags from loaded file should be skipped when we do not
load UI, this is not related to UI...

Think we can keep flags from file in both cases, should this raise some
other issue we'll just have to fine tune masked flags in each case
separately.
2019-01-24 16:15:20 +01:00
3a527357a5 Cycles: change default displacement method to bump mapping again.
Even though it makes sense logically to have displacement actually displace
the mesh, this is causing a lot of confusion for existing users that are used
to the previous behavior. Further, since Eevee does not support displacement
yet and the discrepancy between the viewport and final render is problematic.
2019-01-24 15:34:47 +01:00
d753726ce7 Add font selection to VSE text strips
Allows users to select a font for text strips in the video sequence editor.

Related: 3610f1fc43 Sequencer: refactor clipboard copy to no longer increase user count.

Reviewed by: Brecht

Differential Revision: https://developer.blender.org/D3621
2019-01-23 12:07:05 +01:00
40cb41647e Sequencer: refactor clipboard copy to no longer increase user count.
The clipboard is not a real user and should not be counted. Only on paste
should the user count increase.

This is part of D3621, and was implemented by Richard Antalik and me.
2019-01-23 12:06:58 +01:00
665acf22bd Cleanup: commas at the end of enums
Without this clang-format may wrap them onto a single line.
2019-01-16 00:26:24 +11:00
1ded3d2f7c Fix T55668: Volume Keyframe on Cut-ted Metastrip (re-doing the fix in better way).
Fix T60194: Sequencer cut loses animation data for the right strip.

Fixing the first also fixes the second. First attempt was delaying
uniquename check at a later step of cut process, after everything had
been duplicated. While this fixed first issue, second one became even
more proeminent (it become active for all strips, and not only
video/audio movie strips in meta's).

So instead, passing along the list of (new) sequences, so that duplicated
seqs can be put there immediately, before checking for unique names,
henceforth ensuring even strips inside meta's get properly handled.
2019-01-11 20:01:01 +01:00
c97794520f Revert "Fix T55668: Volume Keyframe on Cut-ted Metastrip."
This partially reverts commit bb98e83b99.
It fixed 'strips having same name' issue, but broke handling of
animation then. Need to find a better way to handle this.
2019-01-11 19:49:06 +01:00
f87b93a567 Fix T55336: Crash w/ dyntopo sculpt 2019-01-10 08:03:25 +11:00
399fd54f88 Undo System: apply accumulation steps
Apply steps between the active and the undo state being decoded.
2019-01-10 08:03:18 +11:00
847b21ee08 Fix T60014: material link pref ignored
The PreferencesEdit.material_link only worked for adding slots,
adding an initial new material didn't respect the preference.
2019-01-03 12:20:08 +11:00
de14ddf3a1 Fix T59900: duplicate font loading error and memory leak. 2018-12-27 17:04:07 +01:00
81ab9ef968 Fix T56595: Hair Dynamics stop working after saving new file
The issue was caused by NaN valid of the average spring length being
stored in the file. This caused accumulation in the springs builder
to also deliver NaNs, which then caused solver itself to not do
anything.

Not sure why these values where never initialized prior to the
accumulation. Or even, why this runime data is stored in a DNA.

Some sanitizing is possible here, but needs to be done with care
to not disrupt Spring production.
2018-12-27 11:35:31 +01:00
d542e55b09 Fix T55105: Smoke Emission from particles was ignoring lattice deformer
on the particles
2018-12-18 14:58:04 +01:00
6e2d9ef2db Cleanup: naming (mean -> median) see T47811 2018-12-14 10:54:11 +11:00
e757c4a3be Cleanup: use colon separator after parameter
Helps separate variable names from descriptive text.
Was already used in some parts of the code,
double space and dashes were used elsewhere.
2018-12-12 12:50:58 +11:00
908b6d8be3 Fix T52051: Orthographic camera display size error
It was impractical to create a small orthographic camera with a usable
size in the view-port.

No longer scale the draw-size by ortho-size.
2018-12-11 13:05:32 +11:00
d6d76759f8 Fix error in Main cleanup
See 481cdb08ed
2018-12-07 15:42:34 +11:00
ad2e68b826 Cleanup: no need to access final mesh 2018-12-06 08:37:09 +11:00
335e1b507b Cleanup: BKE b-bone API naming
Use BKE_pchan_bbone prefix.
2018-12-02 14:29:54 +11:00
c00e1f68e9 Cleanup: BKE_effect.h naming 2018-12-02 14:14:51 +11:00
a9bd788348 Cleanup: style 2018-12-01 08:15:25 +11:00
6429e6c91e Cleanup: ensure '_END' macros end with a semicolon
Missing these breaks auto-indent for editors that don't expand macros.
2018-11-30 15:35:15 +11:00
3612ce5579 Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:22:01 +11:00
8c85f1316c Cleanup: name macros w/ matching BEGIN/END 2018-11-30 15:08:47 +11:00
c66570f519 Fix T57989: File loaded as startup
The file contents was used to check if the file was a startup file.

Now pass in an argument from startup loading code instead.
2018-11-22 15:06:14 +11:00
74fdf68a41 Cleanup: Comments 2018-11-15 16:28:07 +01:00
d7f55c4ff5 Cleanup: comment block tabs 2018-11-14 17:10:56 +11:00
b97a2c3688 Cleanup: naming for paint modes
- Rename ePaint* -> PAINT_MODE_*.
- Use PAINT_OVERLAY_ prefix for eOverlayControlFlags.
2018-11-14 11:20:08 +11:00
fe566a30f3 Cleanup: use lowercase 2d/3d in function names 2018-11-13 14:21:42 +11:00
5987c4bc57 Render API: Support arbitrary length for custom image metadata fields 2018-11-08 01:07:54 +01:00
dca3d3ef0e Cleanup: use BLI_compiler_compat.h for BLI_INLINE 2018-11-07 12:17:58 +11:00
59e70d5f8d Cleanup: renmae ePaintTexture(Projective) -> 3D
Matches ePaintTexture2D, less verbose.
2018-11-07 11:52:14 +11:00
65d4314b8e Fix (unreported) bad halding of ID usercounts when fully copying a scene. 2018-10-24 08:43:20 +02:00
de3f9303eb Fix Copy Selection to Buffer breaking library paths.
This is a bug experienced by animators in the Blender Studio that developers
have been trying to fix for a /long/ time.

What happens is that partial file writing extracts the needed datablocks from
the main list of datablocks into a smaller one. Afterwards they are added back
to the main list, but in some cases not exactly in the same order.

There is file path remapping code that depends on the datablocks being in
exactly the same order as before, and when this was not the case filepaths
would get swapped between datablocks

The reason datablocks are not restored in the same order is because the sorting
of datablocks by name is a) case insensitive and b) undefined if there are
multiple datablocks with the same name from different libraries. This should
be made well defined, but the fix in this commit is simpler.

The way animators ran into this bug is that they use the Copy Attributes addon
a lot, which has as the first item in the menu Copy Selection to Buffer. In
some cases this would be clicked accidentally when menu is near the edge of the
window, breaking the library paths which would only be noticed a much later on
file save and reload.

The way this bug was finally tracked down is that it was suspected that the
undo system was the cause, and so Bastien added library validation for undo.
When Hjalti then did undo and noticed the error, he remembered accidentally
clicking Copy Selection to Buffer just before, and we could finally reproduce
the bug.
2018-10-18 20:21:36 +02:00
2d1b9f7841 Minor style cleanup. 2018-10-17 16:42:18 +02:00
2083a7e274 Cleanup: style (pointers) 2018-10-11 09:03:39 +11:00
45271007cf Fix T56905: unsupported channel layout error writing AAC audio.
This uses same mapping as Audaspace to specify channel layout, which was
missing before.
2018-09-28 12:07:05 +02:00
10fbea8845 Cleanup: style 2018-09-25 11:41:29 +10:00
0cff044d84 Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3719
2018-09-24 17:28:40 +02:00
ea61700a2d Tracking: Use pixel aspect from clip
Don't force square pixel, since on a more real pipeline
expected delivery is same anamorphic as an input footage.
2018-09-24 16:26:27 +02:00
0acc1b4c6c Cleanup: style 2018-09-20 10:06:59 +10:00
238a270d8f Fix possible misuse of BLI_strncpy.
Same issue as rB39f7c8256d58.
2018-09-19 09:04:55 -03:00
39f7c8256d Fix unreported: Undo of texts pasted in the Text Editor misses one character.
Caused by commit rB28c34ae7e2d6
Unlike `strncpy`, `BLI_strncpy` ensures the last character is '\0'.
2018-09-19 13:31:55 +10:00
bb3ec3ebaf BLI_utildefines: rename pointer conversion macros
Terms get/set don't make much sense when casting values.

Name macros so the conversion is obvious,
use common prefix for easier completion.

- GET_INT_FROM_POINTER  -> POINTER_AS_INT
- SET_INT_IN_POINTER    -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER   -> POINTER_FROM_UINT
2018-09-19 12:12:21 +10:00