BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
This bring macOS on par with Windows and Linux. It uses the OpenMP library
added to our precompiled libraries.
Custom flags are set because FindOpenMP from CMake below 3.12 does not support
AppleClang, and more recent versions do not work with our custom directory
location either.
Differential Revision: https://developer.blender.org/D4257
The idea is to make main thread and job threads to be scheduled
on CPU dies which has direct access to memory (those are NUMA
nodes 0 and 2).
We also do this for new EPYC CPUs since their NUMA nodes 1 and 3
do have access but only to a higher range DDR slots. By preferring
nodes 0 and 2 on EPYC we make it so users with partially filled
DDR slots has fast memory access.
One thing which is not really solved yet is localization of
memory allocation: we do not guarantee that memory is allocated
on the closest to the NUMA node DDR slot and hope that memory
manager of OS is acting in favor of us.
Terms get/set don't make much sense when casting values.
Name macros so the conversion is obvious,
use common prefix for easier completion.
- GET_INT_FROM_POINTER -> POINTER_AS_INT
- SET_INT_IN_POINTER -> POINTER_FROM_INT
- GET_UINT_FROM_POINTER -> POINTER_AS_UINT
- SET_UINT_IN_POINTER -> POINTER_FROM_UINT
Without this, there was no simple way to have
launchers for different app-templates.
Also allows force-disabling the app-template stored in the preferences.
This is really convenient for development. Either for profiling the
generated shaders or to check if the generated code is correct.
It writes the shaders to the temporary blender session folder.
(ported over from blender2.8)
- Use a single undo history for all operations.
- UndoType's are registered and poll the context to check if they
should be used when performing an undo push.
- Mode switching is used to ensure the state is correct before
undo data is restored.
- Some undo types accumulate changes (image & text editing)
others store the state multiple times (with de-duplication).
This is supported by checking UndoStack.mode `ACCUMULATE` / `STORE`.
- Each undo step stores ID datablocks they use with utilities to help
manage restoring correct ID's.
Needed since global undo is now mixed with other modes undo.
- Currently performs each undo step when going up/down history
Previously this wasn't done, making history fail in some cases.
This can be optimized to skip some combinations of undo steps.
grease-pencil is an exception which has not been updated
since it integrates undo into the draw-session.
See D3113
- See `--log` help message for usage.
- Supports enabling categories.
- Color severity.
- Optionally logs to a file.
- Currently use to replace printf calls in wm module.
See D3120 for details.
- Use BLI_threadpool_ prefix for (deprecated)
thread/listbase API.
- Use BLI_thread as prefix for other functions.
See P614 to apply instead of manually resolving conflicts.
To help diagnose issues like T53259, it is useful to know the module causing the issue (is it us, or some opengl icd, or python module?) and while we cannot do stackdumps on release builds on windows, it is possible to display the faulting module. This commit changes the exception handler to output the following information:
Error : EXCEPTION_ACCESS_VIOLATION (Type of exception , this we had before)
Address : 0x0000000140193726 (Address of the exception, new)
Module : k:\BlenderGit\build_windows_Full_noge_x64_vc15_Release\bin\Release\blender.exe (module of the exception, new)
Loading blender with an unknown name would interpret it as a blend file.
This meant passing `--arg` arguments would end up creating new
blend files which could be confusing if you made a typo on a command
line argument.
Now check the string has a blend file extension,
exiting if it doesn't.
This removes a bunch of code that is no longer needed, and running
"make update" will now automatically download the new libraries.
Differential Revision: https://developer.blender.org/D2861
It has been deprecated since at least macOS 10.9 and fully removed in 10.12.
I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens.
Reviewers: mont29, dfelinto, juicyfruit, brecht
Reviewed By: mont29, brecht
Subscribers: Blendify, brecht
Maniphest Tasks: T52807
Differential Revision: https://developer.blender.org/D2333
The issue was caused by render result identifier only consist of scene name,
which could indeed cause conflicts.
On the one hand, there are quite some areas in Blender where we need identifier
to be unique to properly address things. Usually this is required for sub-data
of IDs, like bones. On another hand, it's not that hard to support this
particular case and avoid possible frustration.
The idea is, we add library name to render identifier for linked scenes. We use
library name and not pointer so we preserve render results through undo stack.
Reviewers: campbellbarton, mont29, brecht
Reviewed By: mont29
Differential Revision: https://developer.blender.org/D2836
We stop using the .zip file and just have all files now in
lib/darwin/python/lib, along with numpy, numpy headers and requests.
This makes it consistent with Linux and simplifies code.
For old libraries the .zip stays, code for that gets removed when we
fully switch to new libraries.