8c68ed6df1
Cleanup: remove redundant, invalid info from headers
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BF-admins agree to remove header information that isn't useful,
to reduce noise.
- BEGIN/END license blocks
Developers should add non license comments as separate comment blocks.
No need for separator text.
- Contributors
This is often invalid, outdated or misleading
especially when splitting files.
It's more useful to git-blame to find out who has developed the code.
See P901 for script to perform these edits.
2019-02-02 02:40:00 +11:00
b372766816
Cleanup: trailing newlines
2018-06-29 09:23:51 +02:00
4be752a93c
Cleanup: trailing space in source/gameengine/
2018-06-17 17:03:10 +02:00
94b34c9d44
BGE Scenegraph clean up: double-promotion warnings
2015-12-14 06:56:50 +01:00
411a49445f
BGE: Making sure m_left, m_right, m_parent, m_radius, and m_client_object are initialized in the SG_Tree constructors.
2013-08-03 05:01:57 +00:00
5d56a901a8
code cleanup: c++ - use empty() rather than size(), use prefix operators for non-primitive types - recommended for non primitive types.
2012-09-20 00:55:32 +00:00
9b51503307
style cleanup
2012-07-21 22:58:08 +00:00
b8a71efeba
style cleanup: follow style guide for/with/if spacing
2012-03-24 07:52:14 +00:00
4a04f72069
remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n
2011-10-23 17:52:20 +00:00
Nathan Letwory
b188223ee4
doxygen: gameengine/SceneGraph tagged.
2011-02-25 13:39:04 +00:00
Nathan Letwory
5b607701a7
doxygen: prevent GPL license block from being parsed as doxygen comment.
2011-02-23 10:52:22 +00:00
081c1205a3
correct fsf address
2010-02-12 13:34:04 +00:00
Chris Want
5d0a207ecb
Patch from GSR that a) fixes a whole bunch of GPL/BL license
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blocks that were previously missed; and b) greatly increase my
ohloh stats!
2008-04-16 22:40:48 +00:00
afdd54fa37
moved source and text to american spelling
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* colour -> color
* centre -> center
* normalise -> normalize
* modelling -> modeling
2007-04-04 13:18:41 +00:00
c78e44cdc5
big warning hunt commit
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lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
e957b12f0e
Frustum sphere culling.
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Do a sphere<->camera sphere and a sphere<->frustum before the box<->frustum test.
2004-05-21 09:21:15 +00:00
fba0e401c9
Compiler portability fixes (MSVC 6)
2004-05-17 23:56:56 +00:00
c50055204d
SceneGraph support for bounding boxs
2004-05-16 12:54:44 +00:00