Commit Graph

20 Commits

Author SHA1 Message Date
fe05ca64f2 fixed a (wn32 avi) codec issue when adding an Empty scene.
added ttc and otc to the list of font extensions.
2003-05-11 15:44:23 +00:00
07d97ff881 minor fix 2003-05-09 13:05:16 +00:00
65815c0777 Oops, forgot to put the codecname label behind ifdefs. 2003-05-09 12:56:55 +00:00
f8803db66d added a labelbutton that displays the selected avi/quicktime codec. 2003-05-09 11:24:55 +00:00
f20e95b73a removed two paste errors :) 2003-05-07 19:32:09 +00:00
f28516e7b0 hotkey for changing a mesh to a subsurface and back again: shift+o
hotkey for changing display resolution for subdiv: ctrl+1 or 2 or 3 or 4
written by Green
2003-05-07 19:27:29 +00:00
169c6254b1 made the preview update correctly when switching the actual material 2003-05-04 12:38:44 +00:00
b43473e425 Multilingual interface support added.
All modifications are behind compileflag INTERNATIONAL,
and affect these two directories; source/blender/src and
source/blender/ftfont.

Thanks to philipp, a new utf8towchar() function is added
to Shizu's work, which fixes the international support for
OSX. It also makes the iconv library obsolete. This means
all translation files (blender.mo) need to be 'recoded' to
UTF-8, and language support in the fileselect window and
the text editor is not possible. Iconv might be added in
the future to enable these features.
2003-05-03 12:17:11 +00:00
597875cb69 first of the c code comment translation in the mother of all directories! 2003-04-28 14:43:20 +00:00
706ccc0401 Added Quicktime support for OSX and Windows.
This code allows you to load Quicktime images and movies as textures
and render animations to Quicktime movies.
Note that the selected output codec is *not* saved in the blendfile.

To enable Quicktime functionality you need the SDK from Apple:
OSX: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Mac.hqx
Win: ftp://ftp.apple.com/developer/Development_Kits/QT6SDK_Win.hqx
Add the \QTDevWin\CIncludes and \QTDevWin\Libraries directories
from this SDK to your build environment.

Enable the WITH_QUICKTIME compile flag in the following directories:
bf\blender\source\blender\imbuf
bf\blender\source\blender\src
bf\blender\source\blender\render
bf\blender\source\creator
2003-04-28 02:15:46 +00:00
1f3f52f5e4 Update space dispatch:
- drawXXXspace, changeXXXspace, and winqreadXXXspace now receive the area
     and spacedata as explicit arguments, allowing them to access private
     data w/o going through globals.
 - pass the new BWinEvent through to the winqreadXXXspace, allowing future
     access to extended event data.

Removed direct calls to winqreadXXXspace to simulate user actions, replaced
by calls to action functions in edit.c or the appropriate handler.
2003-03-24 01:46:05 +00:00
cc8f103d56 Updated bubble help for Mult: under the particle system.
Kent
2003-03-23 16:10:51 +00:00
4709eced07 added simple shaded+wire and solid+wire drawmodes. It basically draws
the wireframe after drawing the model in solid/shaded/textured mode.
The user can set this per object using the "Wire" button in the
edit buttons window.
2003-02-01 08:25:09 +00:00
96cb7d1629 added NTSC preset (Image size - 720x480, Aspect ratio - 10x11, 30 fps)
PAL and PAL 16:9 presets set frs_sec to 25

I know 30 fps isn't quite correct for NTSC, but it's close :)
2003-01-30 14:20:08 +00:00
Francis Laurence
fd2a468d5d Get rid of call to isect - the old (but loved)interection function. 2003-01-13 19:07:01 +00:00
cd4a60f536 sgefants patch to remove the License Key stuff.
(I noticed its not completely gone yet from the blender/source dir)
But its a big step in the right direction if it doesn't enable
all of the functionatlity already...

(Using cscope for LICENSE_KEY_VALID still turns up some stuff)

Kent
--
mein@cs.umn.edu
2002-12-06 19:48:37 +00:00
d0e346d544 updated .c files to include:
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif

Just need to finish cpp files now :)

Kent
--
mein@cs.umn.edu
2002-11-25 12:02:15 +00:00
df6b70a9ca removed some unused variables 2002-10-30 00:27:48 +00:00
Norman Lin
1b15961786 First checkin of core ODE functionality. See OdePhysicsController.cpp for a todo list. 2002-10-18 14:36:34 +00:00
Hans Lambermont
12315f4d0e Initial revision 2002-10-12 11:37:38 +00:00