Commit Graph

110 Commits

Author SHA1 Message Date
1652884463 BPython:
-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h
   (BPI meaning Blender Python-related external Include file).
   Had agreed with Ton that makesdna was not the proper place for it.
-- fixed two small warnings in Ipo.c (variables might be used uninitialized)
-- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels):
   Blender would hang if a script failed.  My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended.

With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated.  Sorry to do it now, but I promissed I'd fix this before next release.
2004-01-21 04:38:03 +00:00
0d9d16e6e9 Scripts in menus:
-- this finishes the heavier part (not counting tweaks and possible bugs) of
letting scripts be accessed from Blender menus.  Will explain more in emails
to bf and bpython lists, but just check
source/blender/python/BPY_menus.[hc] and
source/blender/src/header_info.c and header_script.c for details.

Scripts need a small update (registering info, basically a header) to be used.
Scripts dir (user pref file paths: Python) must be set.
2004-01-14 21:36:10 +00:00
49021f7ec4 BPython - first step for better integration of Python in Blender:
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to

It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window

Some files are added, so some build systems (not autotools) will need updates
2003-12-14 01:18:09 +00:00
90541541c3 Added all necessary BPY_extern.h include files to the .c files.
Updated the Make environment to point to the correct location. The include
paths were still pointing to source/blender/bpython/include while it should be
source/blender/python.
I did not encounter the build problems because I'm always working with the
autoconf build environment.
2003-11-23 14:28:46 +00:00
dfa7a48407 - exppython now can import modules contained in Blender Texts:
The Python import function was substituted by our own one (like done
    in the old bpython) to also check Blender Texts upon importing.
2003-07-03 01:42:00 +00:00
8155033930 - Added user defined python dir to Python's sys.path:
Had to add a function call to creator.c, explained in a note there (look
    for pythondir in the file)
2003-06-28 10:35:14 +00:00
eaf1cdd383 - More renaming all around to follow our conventions
- Implemented partially Blender.Sys
- Worked on issues related to sys, path
- Took away most "debug" printfs
2003-06-28 07:38:21 +00:00
b9f6d66328 * Added 3 missing functions, 2 of them called by blender/src/drawtext.c:
Callbacks registered with Draw.Register in Python are called now.
    That should fix submodule Blender.Draw.
* Added a few other missing functions to BPY_interface.c
* Finished implementing Get() function for Camera, Lamp, Image and Text:
    Both the .Get(name) and .Get() cases are handled now.
* Added function Blender.ReleaseGlobalDict():
    This function should give script writers control over whether the
    global Python Interpreter Dict should be cleared after the script is
    run (default is to clear).  This is a test.
2003-05-13 01:54:28 +00:00
4b825fddc7 Implemented enough functionality to actually execute Python from within
Blender.
* Moved api2_2x/interface.c to ./BPY_interface.c
  This will be the general api layer from which all variants of the Blender
  api. Currently only the 2.2x variant is initialised.
* Used swig (www.swig.org) to create Python wrappers for a couple of dummy
  functions.
* Started implementation of the Blender and Blender.Object modules.

Michel
2003-02-26 19:22:24 +00:00
ad12d5ce67 Added flag '--enable-exppython' to the auto* build environment.
Using this flag the following component is build:
  source/blender/python
and the following components are not build:
  intern/python
  source/blender/bpython

Without specifying the flag, things act as they used to do.
Also created a dummy interface.c file and created the directories
which will contain the replacement code for:
- intern/python
- source/blender/bpython

Michel
2003-02-19 19:20:11 +00:00