-- removed struct Script (DNA_script_types.h) from makesdna to blender/include/BPI_script.h
(BPI meaning Blender Python-related external Include file).
Had agreed with Ton that makesdna was not the proper place for it.
-- fixed two small warnings in Ipo.c (variables might be used uninitialized)
-- fixed a bug reported on blender.org's python forum by Wim Van Hoydonck (aka tuinbels):
Blender would hang if a script failed. My fault, accidentally put a node=node->next type call outside the while loop check, so it never ended.
With makesdna/DNA_script_types.h removed and include/BPI_script.h added, msvc projectfiles will need to be updated. Sorry to do it now, but I promissed I'd fix this before next release.
-- this finishes the heavier part (not counting tweaks and possible bugs) of
letting scripts be accessed from Blender menus. Will explain more in emails
to bf and bpython lists, but just check
source/blender/python/BPY_menus.[hc] and
source/blender/src/header_info.c and header_script.c for details.
Scripts need a small update (registering info, basically a header) to be used.
Scripts dir (user pref file paths: Python) must be set.
- add a new space: Space Script
- add a new dna struct: Script
- add these two properly everywhere they are meant to
It's not a tiny commit, but most of it is ground work for what is still to be done.
Right now the benefits should be: freeing the Text Editor to be used in a window even while a script w/ gui in "on" and letting more than one currently running script w/ gui be accessible from each window
Some files are added, so some build systems (not autotools) will need updates
Updated the Make environment to point to the correct location. The include
paths were still pointing to source/blender/bpython/include while it should be
source/blender/python.
I did not encounter the build problems because I'm always working with the
autoconf build environment.
Callbacks registered with Draw.Register in Python are called now.
That should fix submodule Blender.Draw.
* Added a few other missing functions to BPY_interface.c
* Finished implementing Get() function for Camera, Lamp, Image and Text:
Both the .Get(name) and .Get() cases are handled now.
* Added function Blender.ReleaseGlobalDict():
This function should give script writers control over whether the
global Python Interpreter Dict should be cleared after the script is
run (default is to clear). This is a test.
Blender.
* Moved api2_2x/interface.c to ./BPY_interface.c
This will be the general api layer from which all variants of the Blender
api. Currently only the 2.2x variant is initialised.
* Used swig (www.swig.org) to create Python wrappers for a couple of dummy
functions.
* Started implementation of the Blender and Blender.Object modules.
Michel
Using this flag the following component is build:
source/blender/python
and the following components are not build:
intern/python
source/blender/bpython
Without specifying the flag, things act as they used to do.
Also created a dummy interface.c file and created the directories
which will contain the replacement code for:
- intern/python
- source/blender/bpython
Michel