This uses a different operator than the other time editors (as it needs to support
the setting of the value-cursor too), so the changes here didn't get propagated through.
This commit introduces support for a number of new interpolation types
which are useful for motion-graphics work. These define a number of
"easing equations" (basically, equations which define some preset
ways that one keyframe transitions to another) which reduce the amount
of manual work (inserting and tweaking keyframes) to achieve certain
common effects. For example, snappy movements, and fake-physics such
as bouncing/springing effects.
The additional interpolation types introduced in this commit can be found
in many packages and toolkits (notably Qt and all modern web browsers).
For more info and a few live demos, see [1] and [2].
Credits:
* Dan Eicher (dna) - Original patch
* Thomas Beck (plasmasolutions) - Porting/updating patch to 2.70 codebase
* Joshua Leung (aligorith) - Code review and a few polishing tweaks
Additional Resources:
[1] http://easings.net
[2] http://www.robertpenner.com/easing/
This operator used to be called "Jump to Frame". It basically takes the midpoint
(frame number and/or value) of selected keyframes, and positions the current
frame (or2d-cursor in Graph Editor) at this point.
The hotkey for this is now Ctrl-G (i.e. as it's similar to a "Goto Frame"
feature). It is also now in the Key menu instead of in the relatively obscure
View menu, even though it doesn't actually result in any keyframe edits taking
place.
(Also, fixed a typo/grammer issue with one of Remove Bone Group operator)
Adding/Rename markers (M/Ctrl-M) were restricted to only being
available when the mouse was hovering just over the time scroller at
the bottom of animation editors, as otherwise we'd get nasty keymap
conflicts where markers keymap would block all the primary function
keymaps.
However, in the case of Adding/Renaming markers, there are no other
keys which currently conflict with these in such cases. Hence, it is
fine to let these ones be able to be run from anywhere within the
animation editors, which should make it easier to add markers for
lipsyncing purposes again for example.
this is more commonly used that the TimeSlide tool (which is DopeSheet
only).
Noticed that this does bring this out of line with the hotkey for
setting extrapolation, but then again, extrapolation is a per-curve
setting.
Ported joeedh's Euler Filter code from Python to C so that this is
more in line with the other Graph Editor tools - i.e. joeedh's version
only worked on the active bone's curves, while standard tools could
work with multiple bones/objects at the same time.
To use this new version of this operator:
1) Select all the F-Curves for all 3 of the components (XYZ) for the
euler rotations you wish to clean up. In the Graph Editor, they must
be one after the other (i.e. you can't have "RotX, RotY, something
else, RotZ")
2) Activate the operator from the Key menu in the Graph Editor
In an old test file I have floating around, this method did not appear
to be good enough to fix a very clear discontinuity in the middle of
the action, so I'll test some additional methods too
Not really a "bug", but it was on my todo anyways. Based on patch
[#26508] by Campbell, with a few modifications including extending
this to the Action/DopeSheet editor too.
Shift+D in graph editor was an operator calling internally an operator.
Better is to make it a Macro, then Undos and Esc work nicely.
Note for API users: the operator "graph.duplicate" will now just
copy the selection and not run transform. Nicer too :)
Previous commit fixing rest of handle type keymaps renamed this
operator, but that brings it out of line with rest of animation editor
operators, so reverting that fix.
Also, made Action Editor/DopeSheet use same hotkey as Graph Editor for
setting handle types now (which is same as one used in 3D-View).
graph editor:
- option "extend mode" requires channel-selection. Moved pulldown menu
from Key to Channel instead
- hotkey SHIFT+E for same operation now works both in channel list as in
main view.
Graph editor: hotkeys for handles restored; they work immediate
and non modal now (menu was ugly and slow). Uses similar options
as 3d curve editing, but not toggling 'aligned'
HKEY: sets aligned
SHIFT+H: sets auto
ALT+H: sets free handle
VKEY: vector handle
Tweaked keymap for Graph Editor Ctrl-LMB so that the popup menu for displaying reports won't get dismissed immediately. Changing keymap here from KM_PRESS to KM_CLICK