Commit Graph

18 Commits

Author SHA1 Message Date
0ae16da000 rename rna prop _parenting -> _parent 2012-12-21 12:17:30 +00:00
915f78af92 Armature bone feature:
New Bone option: "Relative Parenting". 

This makes Child-Objects of Bones transform similar to how deformations 
of bones are calculated. Allows to move bones in editmode to set pivot.

The option is in Bone Panel, with clear label. 
It is ON now by default when you add new bones

Requested by Kjartan, our famous robot designer :) For "hard body rigs" it's
very useful.
2012-12-21 12:07:28 +00:00
d8c257faa7 IK Solver:
* Rename Legacy to Standard, it's not being deprecated as far as I know.
* Make option to toggle off Location solving work with Standard.
* Make it converge a bit better in some cases by enforcing a minimum number of
  iterations before giving up.
* Move IK solver choice out of bone panel, it's an armature level setting and
  should be set there.
2012-11-24 00:18:34 +00:00
1298357581 Fix #32964: IK constraint had a "Target" option, which actually is an internal
flag that shouldn't have been exposed in the user interface. Also avoided many
calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
2012-10-24 22:36:06 +00:00
9fa36b12cc style cleanup: pep8 2012-10-08 08:28:05 +00:00
98e6912480 style cleanup 2012-06-19 22:17:19 +00:00
023fba4735 Transform Locks UI:
* Some beautifying and cleanup to show X, Y, Z label.

This fixes [#31717] Transform Locks panel -> no x,y,z coordinates are displayed
2012-06-06 18:11:12 +00:00
ffd56fdae4 Bugfix [#31469] 'cyclic offset' option is broken
Removing this option from the UI. Cyclic offset and/or other the myriad of other
half-working walk/stride cycle stuff has been removed pending further review at
a later date about what's really needed, and the best way to do so with regards
to different rig types (i.e. setup antagonistic).
2012-05-16 02:40:14 +00:00
0b4260a0d8 Patch #30611: grey out bone show wireframe option if no custom shape is set,
since it only has an effect in that case. Patch by Sebastian Nell.
2012-03-20 20:06:10 +00:00
fda2045150 correct spelling errors in comments 2011-10-17 06:58:07 +00:00
f4c56a879d remove use of gettext: _("...") style translation now its handled by rna. 2011-09-21 15:18:38 +00:00
8f5112f191 pep8 update & some minor cmake edits. 2011-09-20 18:29:19 +00:00
0eda51f2ea Fixing issues with i18n stuff:
- Make gettext stuff draw-time. so switching between languages
  can happens without restart now.
- Added option to translate visible interface (menus, buttons, labels)
  and tooltips. Now it's possible to have english UI and localized tooltips.
- Clean-up sources, do not use gettext stuff for things which can be
  collected with RNA.
- Fix issues with windows 64bit and ru_RU locale on my desktop
  (it was codepage issue).
- Added operator "Get Messages" which generates new text block with
  with all strings collected from RNA.
- Changed script for updating blender.pot so now it appends
  messages collected from rna to automatically gathered messages.
  To update .pot you have to re-generate messages.txt using "Get Messages"
  operator and then run update_pot script.
- Clean up old translation stuff which wasn't used and most probably
  wouldn't be used.
- Return back "International Fonts" option, so if it's disabled, no
  gettext lookups happens on draw.
- Merged read_homefile function back. No need in splitting it.

TODO:
- Custom fonts and font size.
  Current font isn't nice at least for russian locale, it's
  difficult to read it.
- Put references to messages.txt so gettext can merge translation when
  name/description of some property changes.
2011-09-15 13:20:18 +00:00
Xiao Xiangquan
981f7fcd0d merge with trunk r39834 2011-09-01 15:08:32 +00:00
b374ab919a import common classes from bpy.types, saves ~1000 python getattrs on startup. 2011-08-12 06:57:00 +00:00
Xiao Xiangquan
79656a65e0 finish handle for properties_XXX scripts 2011-08-02 16:51:50 +00:00
265cdf29fb fix [#26754] Live Edit and Editing UI scripts don't work 2011-04-04 10:13:04 +00:00
2e6a02438e move script directories for internal blender scripts.
ui/ --> startup/bl_ui
op/ --> startup/bl_operators

scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too.

~/.blender/2.56/scripts/startup works for auto-loading scripts too.
2011-03-21 12:35:49 +00:00