Commit Graph

74 Commits

Author SHA1 Message Date
59ca83c3a9 rename axis_angle_to_mat3_no_norm() --> axis_angle_normalized_to_mat3().
this matches closer to convention from existing functions - angle_v3v3() angle_normalized_v3v3().

also added assert to ensure argument given to axis_angle_normalized_to_mat3() is in fact normalized.
2013-04-15 15:16:11 +00:00
858ff6b696 Fix for [#34898] Typo in error message of mathutils.Vector
* Also fixed some more cases of "more then" -> "more than".
2013-04-07 15:09:06 +00:00
ee0eb394c9 use openmp sections for felling origindex arrays 2013-01-18 06:26:06 +00:00
08358a60b0 style cleanup 2013-01-08 01:48:14 +00:00
4a427d8e0d style cleanup 2012-12-29 01:54:58 +00:00
0e494b74c4 style cleanup 2012-10-26 04:14:10 +00:00
ddc2dbc2a4 style cleanup 2012-10-22 08:15:51 +00:00
f3ece5a108 style cleanup: trailing tabs & expand some non prefix tabs into spaces. 2012-10-21 05:46:41 +00:00
aff591c6e1 code cleanup: typos and set exceptional cases of zero length normals as UNLIKELY(). 2012-09-17 22:22:06 +00:00
7ed5d19c24 Fix #32543: screw modifier with smooth shading disabled still had one segment
smooth shaded.
2012-09-12 13:06:31 +00:00
74c9c24d27 style cleanyp 2012-06-23 23:22:19 +00:00
ed679693c9 style cleanup: whitespace/indentation 2012-05-19 13:55:54 +00:00
76f28921dc add option for screw modifier to smooth shade. (renamed smooth_shading to use_smooth_shade for remesh modifier too) 2012-05-18 10:37:49 +00:00
318b44fe5d Refactor of modifiers' apply function: now use a single bit-flag parameter to pass options, instead of having one parameter per boolean flag (i.e. replaces current useRenderParams and isFinalCalc by a single ModifierApplyFlag flag. ModifierApplyFlag is an enum defined in BKE_modifier.h). This way we won't anymore have to edit all modifier files when e.g. adding a new control flag!
Should have no effect over modifier behavior.
2012-05-09 15:00:26 +00:00
3d8e58751c style cleanup: modifiers 2012-05-06 13:38:33 +00:00
b340f930ec style cleanup: changes to brace placement / newlines - for/while/if/switch 2012-04-28 06:31:57 +00:00
5a90ea77bc style cleanup: follow style guide for formatting of if/for/while loops, and else if's 2012-03-24 06:24:53 +00:00
4f19c1a995 spelling cleanup 2012-03-18 07:38:51 +00:00
89a963fb7f style cleanup: comment blocks 2012-03-09 18:28:30 +00:00
f6ae27daef style cleanup - comment spelling + translate some dutch. 2012-03-04 04:35:12 +00:00
ea13ec1699 Spelling Cleanup 2012-03-01 12:20:18 +00:00
c956e5d2d9 modified fix for "Fix [#30351] Solidify Modifier High Quality Normals fails." from r44464.
rather then recalc polygon normals - solidify is simple enough to just flip the normals of the copied faces, the rim faces normals are already re-calculated so copy them.
2012-02-26 18:12:01 +00:00
1b505e6d1b replace CDDM_calc_normals_mapping with CDDM_calc_normals when used within modifiers.
this way modifiers wont be calculating tessface's which CDDM_calc_normals_mapping will do if not already calculated.
2012-01-20 13:25:54 +00:00
ded0af482b rename CDDM_calc_normals() --> CDDM_calc_normals_mapping 2012-01-06 00:12:24 +00:00
7d02f986b6 remove re-tesselation after constrictive modifiers, this way we can avoid calculating tessfaces between multiple constructive modifiers to speedup the modifier stack. 2012-01-05 12:50:23 +00:00
3bf419503a convert screw modifier to create MPolys rather then MFaces 2012-01-04 20:11:08 +00:00
dab71f9b12 svn merge ^/trunk/blender -r42882:42886 2011-12-27 04:08:21 +00:00
397d7d949f remove unneeded casts from 'unsigned int' to 'int' 2011-12-27 03:54:23 +00:00
db6cb30941 svn merge ^/trunk/blender -r42669:42670 2011-12-16 23:50:55 +00:00
3311164b24 Math lib: matrix multiplication order fix for two functions that were
inconsistent with similar functions & math notation:

mul_m4_m4m4(R, B, A) => mult_m4_m4m4(R, A, B)
mul_m3_m3m4(R, B, A) => mult_m3_m3m4(R, A, B)

For branch maintainers, it should be relatively simple to fix things manually,
it's also possible run this script after merging to do automatic replacement:
http://www.pasteall.org/27459/python
2011-12-16 19:53:12 +00:00
15e6d6cd75 svn merge ^/trunk/blender -r41226:41227 . 2011-10-24 12:43:08 +00:00
4a04f72069 remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
638a93b235 svn merge ^/trunk/blender -r41075:41099 2011-10-18 01:09:00 +00:00
61389bba41 fix spelling mistakes in comments (and in some python error messages), nothing to effect translations. 2011-10-17 06:39:13 +00:00
05868b8a88 fix for screw modifier - was clearning all faces, CDDM_calc_normals was overwriting the mface array because it re-tesselated polygons. 2011-09-07 02:00:44 +00:00
e74e245030 svn merge -r39890:39951 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-09-06 03:16:12 +00:00
317908a330 Fix #28423: Screw-modifier crash in cunjunction with subsurf modifier
Problems was caused by angle=2*pi and steps=2 in screw modifier.
Such configuration produced duplicated geometry to close object
and it was confusing for subsurf cache.

Restrict steps=2 for screw modifier now, so now 3<=steps<=512.
2011-09-04 11:13:41 +00:00
55a560c0c4 svn merge -r39286:39385 https://svn.blender.org/svnroot/bf-blender/trunk/blender 2011-08-16 06:30:14 +00:00
c265a686d8 Modifiers: add callback to loop over each texture assigned to a modifier. 2011-08-12 18:11:22 +00:00
b93594bf30 quiet more compiler warnings, also found a bug using printf rather then fprintf. 2011-05-09 05:09:07 +00:00
c98148a963 =bmesh= merge from trunk at r36153 2011-04-15 01:19:13 +00:00
9997c3c895 modifiers: floats were being implicitly promoted to doubles, adjust to use floats. 2011-03-27 13:49:53 +00:00
c7fccc84bf use NULL rather then 0 for pointer assignments & comparison, modifier, imbuf & editors. 2011-03-05 10:29:10 +00:00
f01261d040 merge with/from trunk at r35190 2011-02-27 06:19:40 +00:00
Nathan Letwory
caa7bea1c5 doxygendoxygen: blender/modifiers tagged. 2011-02-25 13:57:17 +00:00
867fc4b463 enforce string limits (reported by pedantic checking tools & some developers).
mostly replace strcpy with BLI_strncpy and multiple strcat's with a BLI_snprintf().
also fix possible crash if CWD isnt available.
2011-02-13 03:21:27 +00:00
329e2d8037 Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with
deformMatricies are allowed atm (currently shapekeys and armature modifiers only).
All the rest modifiers had an warning message that they aren't applied because
of sculpt mode. Deformation of multires is also unsupported.

With all this restictions users will always see the actual "layer" (or maybe
mesh state would be more correct word) they are sculpting on.

Internal changes:
- All modifiers could have deformMatricies callback (the same as deformMatriciesEM but
  for non-edit mode usage)
- Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it
  could be generalized for usage in other painting modes (particle edit mode, i.e)

Todo:
- Implement crazyspace correction to support all kinds of deformation modifiers
- Maybe deformation of multires isn't so difficult?
- And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed
  without code duplicating?
2011-01-31 20:02:51 +00:00
d2076e38f1 correct own bad spelling 2011-01-23 12:42:07 +00:00
d7c6ddd7e9 correct spelling 2011-01-21 02:32:58 +00:00
3b74074aec remove unused code & variables. 2011-01-08 12:43:44 +00:00