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ff5dbbe1b875d8354cd9d45f6873efcebd78b008
Commit Graph

7 Commits

Author SHA1 Message Date
Benjy Cook
ff5dbbe1b8 Some bugfixing and tweaking for retargeting. Script works now regardless of world transform on performer and end user rigs. This breaks stride bone functionality, will be addressed in next commit 2011-06-27 12:48:30 +00:00
Benjy Cook
17da597cc8 Added IK functionality to retargeting. If rig contains an IK constraint, in addition to FK retarget it will place and keyframe the IK targets correctly 2011-06-26 19:54:29 +00:00
Benjy Cook
5663d85e56 Some bugfixing and coding styles changes suggested by ideasman_42. 2011-06-25 23:50:50 +00:00
Benjy Cook
6c33d3f00d Bugfixing and modification to ensure functionality when called from UI. Related to previous commit, 37796. 2011-06-24 17:11:54 +00:00
Benjy Cook
c9360a4c1e Added calculation to determine change in root translation when retargeting - needs cleanup/optimization 2011-06-17 11:47:45 +00:00
Benjy Cook
e4500096a5 retarget.py updated with function to complete the retarget to the end user, with inheritance and bone roll taken under account 2011-06-09 12:30:24 +00:00
Benjy Cook
fbff066a70 2nd commit of mine. Contains retarget.py, which has functions for retargeting an animated armature to a second one, given a user mapping of the hiearchy. Currently creates an intermediate skeleton that solves some of the major issues. WIP 2011-06-02 17:19:07 +00:00
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