could be 0, hanging yafray. This commits removes the separate yafray
number of processor setting and simply using the blender threads
button, there is no reason for a separate setting.
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Added RenderData.activeLayer attribute, lets user access the active
rendering layer. Also corrected description of RenderData.freeImages
attribute.
Note: doesn't seem like there is any support in the python API for accessing
the renderlayers settings....
Added a keyword argument for mesh.pointInside(point, selected_only=True)
This means only selected faces are tested when doing the inside/outside test, disabled by default.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
layerMask access for pose bones, even though this is a Bone property, its much more convenient to add access from the poseBone, it also matches how the
user interface works.
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Document Peter's fps_base attribute for scene rendering objects; also remove
framesPerSecBase() method (preference is to add only attributes, and he did
add fps_base attribute).
Now there's an option for the owner to follow the path of the target cyclically. Previously, if the owner moved past the extents of the side of the bounding-box used for the calculations, the object was placed on the curve at the nearest extent.
This option is only really useful if the curve itself is cyclic, although you can still use it otherwise. To enable, just turn on the cyclic option.
The python wrapper code for shape keys was really bad; whoever wrote it
(mis)read the wrong section of blender's codebase and got the totally wrong
idea. The code was definitely broken to the point where either it had to be
fixed for 2.45, or else the entire keyblock wrapper would have to be removed
from the stable branch. The fact that it didn't crash is just sheer luck;
the code assume mesh keys were MVerts, when in fact mesh keys are just
arrays of three-float vectors.
So shapekey data can now be editing directly, and is exposed as Mathutils.Vectors.
Also I updated the epydocs to explain how it all works now.