Compare commits

..

9 Commits

Author SHA1 Message Date
925166bed6 continue with derived node tree 2020-05-05 15:13:02 +02:00
dd1a90353b rename 2020-05-05 14:35:27 +02:00
04c05a028c DerivedNodeTree data structure 2020-05-05 14:31:43 +02:00
22d68d0f26 fix memory leak 2020-05-04 17:41:29 +02:00
220bcdaa15 Add dot exporter 2020-05-04 17:35:26 +02:00
a9051f4106 initial NodeTreeRef generation 2020-05-04 17:15:20 +02:00
a600e76a58 Merge branch 'master' into node-tree-ref 2020-05-04 17:13:12 +02:00
723b12bbca add inline functions 2020-05-04 16:03:00 +02:00
7ca85442ad initial node tree ref declarations 2020-04-28 15:03:44 +02:00
2520 changed files with 99993 additions and 130778 deletions

View File

@@ -256,11 +256,6 @@ ForEachMacros:
- SEQ_BEGIN - SEQ_BEGIN
- SURFACE_QUAD_ITER_BEGIN - SURFACE_QUAD_ITER_BEGIN
- foreach - foreach
- ED_screen_areas_iter
- SLOT_PROBING_BEGIN
- SET_SLOT_PROBING_BEGIN
- MAP_SLOT_PROBING_BEGIN
- VECTOR_SET_SLOT_PROBING_BEGIN
# Use once we bump the minimum version to version 8. # Use once we bump the minimum version to version 8.
# # Without this string literals that in-line 'STRINGIFY' behave strangely (a bug?). # # Without this string literals that in-line 'STRINGIFY' behave strangely (a bug?).

View File

@@ -278,9 +278,10 @@ option(WITH_CODEC_SNDFILE "Enable libsndfile Support (http://www.mega-nerd
# Alembic support # Alembic support
option(WITH_ALEMBIC "Enable Alembic Support" ON) option(WITH_ALEMBIC "Enable Alembic Support" ON)
option(WITH_ALEMBIC_HDF5 "Enable Legacy Alembic Support (not officially supported)" OFF)
# Universal Scene Description support # Universal Scene Description support
option(WITH_USD "Enable Universal Scene Description (USD) Support" ON) option(WITH_USD "Enable Universal Scene Description (USD) Support" OFF)
# 3D format support # 3D format support
# Disable opencollada when we don't have precompiled libs # Disable opencollada when we don't have precompiled libs
@@ -321,6 +322,14 @@ mark_as_advanced(WITH_SYSTEM_GLOG)
# Freestyle # Freestyle
option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON) option(WITH_FREESTYLE "Enable Freestyle (advanced edges rendering)" ON)
# New object types
option(WITH_NEW_OBJECT_TYPES "Enable new hair and pointcloud objects (use for development only, don't save in files)" OFF)
mark_as_advanced(WITH_NEW_OBJECT_TYPES)
# New simulation data block
option(WITH_NEW_SIMULATION_TYPE "Enable simulation data block (use for development only, don't save in files)" OFF)
mark_as_advanced(WITH_NEW_SIMULATION_TYPE)
# Misc # Misc
if(WIN32) if(WIN32)
option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON) option(WITH_INPUT_IME "Enable Input Method Editor (IME) for complex Asian character input" ON)
@@ -362,7 +371,7 @@ option(WITH_CYCLES "Enable Cycles Render Engine" ON)
option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF) option(WITH_CYCLES_STANDALONE "Build Cycles standalone application" OFF)
option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF) option(WITH_CYCLES_STANDALONE_GUI "Build Cycles standalone with GUI" OFF)
option(WITH_CYCLES_OSL "Build Cycles with OSL support" ON) option(WITH_CYCLES_OSL "Build Cycles with OSL support" ON)
option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" ON) option(WITH_CYCLES_EMBREE "Build Cycles with Embree support" OFF)
option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF) option(WITH_CYCLES_CUDA_BINARIES "Build Cycles CUDA binaries" OFF)
option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF) option(WITH_CYCLES_CUBIN_COMPILER "Build cubins with nvrtc based compiler instead of nvcc" OFF)
option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF) option(WITH_CYCLES_CUDA_BUILD_SERIAL "Build cubins one after another (useful on machines with limited RAM)" OFF)
@@ -619,6 +628,12 @@ if(WITH_PYTHON_MODULE AND WITH_PYTHON_INSTALL)
message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF") message(FATAL_ERROR "WITH_PYTHON_MODULE requires WITH_PYTHON_INSTALL to be OFF")
endif() endif()
# may as well build python module without a UI
if(WITH_PYTHON_MODULE)
set(WITH_HEADLESS ON)
endif()
if(NOT WITH_PYTHON) if(NOT WITH_PYTHON)
set(WITH_CYCLES OFF) set(WITH_CYCLES OFF)
set(WITH_DRACO OFF) set(WITH_DRACO OFF)
@@ -646,7 +661,6 @@ if(WITH_BOOST AND NOT (WITH_CYCLES OR WITH_OPENIMAGEIO OR WITH_INTERNATIONAL OR
set(WITH_BOOST OFF) set(WITH_BOOST OFF)
endif() endif()
set_and_warn_dependency(WITH_TBB WITH_CYCLES OFF)
set_and_warn_dependency(WITH_TBB WITH_USD OFF) set_and_warn_dependency(WITH_TBB WITH_USD OFF)
set_and_warn_dependency(WITH_TBB WITH_OPENIMAGEDENOISE OFF) set_and_warn_dependency(WITH_TBB WITH_OPENIMAGEDENOISE OFF)
set_and_warn_dependency(WITH_TBB WITH_OPENVDB OFF) set_and_warn_dependency(WITH_TBB WITH_OPENVDB OFF)
@@ -1238,7 +1252,7 @@ endif()
if(WITH_LIBMV) if(WITH_LIBMV)
# We always have C++11 which includes unordered_map. # We always have C++11 which includes unordered_map.
set(CERES_DEFINES "-DCERES_STD_UNORDERED_MAP;-DCERES_USE_CXX_THREADS") set(CERES_DEFINES -DCERES_STD_UNORDERED_MAP)
endif() endif()
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
@@ -1554,15 +1568,20 @@ if(WITH_PYTHON)
endif() endif()
if(MSVC) if(MSVC)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /std:c++17") # MSVC needs to be tested first, since clang on windows will
# match the compiler test below but clang-cl does not accept -std=c++11
# since it is on by default and cannot be turned off.
#
# Nothing special is needed, C++11 features are available by default.
elseif( elseif(
CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCC OR
CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID MATCHES "Clang" OR
CMAKE_C_COMPILER_ID MATCHES "Intel" CMAKE_C_COMPILER_ID MATCHES "Intel"
) )
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++17") # TODO(sergey): Do we want c++11 or gnu-c++11 here?
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
else() else()
message(FATAL_ERROR "Unknown compiler ${CMAKE_C_COMPILER_ID}, can't enable C++17 build") message(FATAL_ERROR "Unknown compiler ${CMAKE_C_COMPILER_ID}, can't enable C++11 build")
endif() endif()
# Visual Studio has all standards it supports available by default # Visual Studio has all standards it supports available by default
@@ -1720,7 +1739,6 @@ if(FIRST_RUN)
info_cfg_option(WITH_ALEMBIC) info_cfg_option(WITH_ALEMBIC)
info_cfg_option(WITH_QUADRIFLOW) info_cfg_option(WITH_QUADRIFLOW)
info_cfg_option(WITH_USD) info_cfg_option(WITH_USD)
info_cfg_option(WITH_TBB)
info_cfg_text("Compiler Options:") info_cfg_text("Compiler Options:")
info_cfg_option(WITH_BUILDINFO) info_cfg_option(WITH_BUILDINFO)

View File

@@ -32,7 +32,6 @@ Convenience Targets
* debug: Build a debug binary. * debug: Build a debug binary.
* full: Enable all supported dependencies & options. * full: Enable all supported dependencies & options.
* lite: Disable non essential features for a smaller binary and faster build. * lite: Disable non essential features for a smaller binary and faster build.
* release Complete build with all options enabled including CUDA and Optix, matching the releases on blender.org
* headless: Build without an interface (renderfarm or server automation). * headless: Build without an interface (renderfarm or server automation).
* cycles: Build Cycles standalone only, without Blender. * cycles: Build Cycles standalone only, without Blender.
* bpy: Build as a python module which can be loaded from python directly. * bpy: Build as a python module which can be loaded from python directly.
@@ -142,10 +141,6 @@ Information
endef endef
# HELP_TEXT (end) # HELP_TEXT (end)
# This makefile is not meant for Windows
ifeq ($(OS),Windows_NT)
$(error On Windows, use "cmd //c make.bat" instead of "make")
endif
# System Vars # System Vars
OS:=$(shell uname -s) OS:=$(shell uname -s)
@@ -212,10 +207,6 @@ ifneq "$(findstring lite, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_lite BUILD_DIR:=$(BUILD_DIR)_lite
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS) CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_lite.cmake" $(CMAKE_CONFIG_ARGS)
endif endif
ifneq "$(findstring release, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_release
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_release.cmake" $(CMAKE_CONFIG_ARGS)
endif
ifneq "$(findstring cycles, $(MAKECMDGOALS))" "" ifneq "$(findstring cycles, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_cycles BUILD_DIR:=$(BUILD_DIR)_cycles
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS) CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/cycles_standalone.cmake" $(CMAKE_CONFIG_ARGS)
@@ -326,7 +317,6 @@ all: .FORCE
debug: all debug: all
full: all full: all
lite: all lite: all
release: all
cycles: all cycles: all
headless: all headless: all
bpy: all bpy: all

View File

@@ -48,7 +48,11 @@ include(cmake/options.cmake)
include(cmake/versions.cmake) include(cmake/versions.cmake)
if(ENABLE_MINGW64) if(ENABLE_MINGW64)
include(cmake/setup_mingw64.cmake) if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
include(cmake/setup_mingw64.cmake)
else()
include(cmake/setup_mingw32.cmake)
endif()
else() else()
set(mingw_LIBDIR ${LIBDIR}) set(mingw_LIBDIR ${LIBDIR})
endif() endif()
@@ -93,18 +97,17 @@ if(UNIX)
else() else()
include(cmake/pugixml.cmake) include(cmake/pugixml.cmake)
endif() endif()
include(cmake/ispc.cmake)
include(cmake/openimagedenoise.cmake) include(cmake/openimagedenoise.cmake)
include(cmake/embree.cmake) include(cmake/embree.cmake)
if(NOT APPLE) include(cmake/xr_openxr.cmake)
include(cmake/xr_openxr.cmake)
endif()
if(WITH_WEBP) if(WITH_WEBP)
include(cmake/webp.cmake) include(cmake/webp.cmake)
endif() endif()
if(WIN32) if(WIN32)
# HMD branch deps
include(cmake/hidapi.cmake)
# OCIO deps # OCIO deps
include(cmake/tinyxml.cmake) include(cmake/tinyxml.cmake)
include(cmake/yamlcpp.cmake) include(cmake/yamlcpp.cmake)
@@ -127,6 +130,7 @@ if(NOT WIN32 OR ENABLE_MINGW64)
include(cmake/vpx.cmake) include(cmake/vpx.cmake)
include(cmake/x264.cmake) include(cmake/x264.cmake)
include(cmake/xvidcore.cmake) include(cmake/xvidcore.cmake)
include(cmake/faad.cmake)
include(cmake/ffmpeg.cmake) include(cmake/ffmpeg.cmake)
include(cmake/fftw.cmake) include(cmake/fftw.cmake)
include(cmake/sndfile.cmake) include(cmake/sndfile.cmake)

View File

@@ -16,6 +16,16 @@
# #
# ***** END GPL LICENSE BLOCK ***** # ***** END GPL LICENSE BLOCK *****
if(ALEMBIC_HDF5)
set(ALEMBIC_HDF5_HL)
# in debug mode we do not build HDF5_hdf5_hl_LIBRARY which makes cmake really
# unhappy, stub it with the debug mode lib. it's not linking it in at this
# point in time anyhow
if(BUILD_MODE STREQUAL Debug)
set(ALEMBIC_HDF5_HL -DHDF5_hdf5_hl_LIBRARY=${LIBDIR}/hdf5/lib/libhdf5_hl_D.${LIBEXT})
endif()
endif()
set(ALEMBIC_EXTRA_ARGS set(ALEMBIC_EXTRA_ARGS
-DBUILDSTATIC=ON -DBUILDSTATIC=ON
-DLINKSTATIC=ON -DLINKSTATIC=ON
@@ -28,7 +38,6 @@ set(ALEMBIC_EXTRA_ARGS
-DBoost_DEBUG=ON -DBoost_DEBUG=ON
-DBOOST_ROOT=${LIBDIR}/boost -DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON -DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DILMBASE_ROOT=${LIBDIR}/openexr -DILMBASE_ROOT=${LIBDIR}/openexr
-DALEMBIC_ILMBASE_INCLUDE_DIRECTORY=${LIBDIR}/openexr/include/OpenEXR -DALEMBIC_ILMBASE_INCLUDE_DIRECTORY=${LIBDIR}/openexr/include/OpenEXR
-DALEMBIC_ILMBASE_HALF_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DALEMBIC_ILMBASE_HALF_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
@@ -43,6 +52,7 @@ set(ALEMBIC_EXTRA_ARGS
-DUSE_PRMAN=0 -DUSE_PRMAN=0
-DUSE_HDF5=Off -DUSE_HDF5=Off
-DUSE_STATIC_HDF5=Off -DUSE_STATIC_HDF5=Off
-DHDF5_ROOT=${LIBDIR}/hdf5
-DUSE_TESTS=Off -DUSE_TESTS=Off
-DALEMBIC_NO_OPENGL=1 -DALEMBIC_NO_OPENGL=1
-DUSE_BINARIES=ON -DUSE_BINARIES=ON
@@ -51,6 +61,7 @@ set(ALEMBIC_EXTRA_ARGS
-DGLUT_INCLUDE_DIR="" -DGLUT_INCLUDE_DIR=""
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY} -DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/ -DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
${ALEMBIC_HDF5_HL}
) )
ExternalProject_Add(external_alembic ExternalProject_Add(external_alembic

View File

@@ -26,20 +26,10 @@ set(EMBREE_EXTRA_ARGS
-DEMBREE_RAY_MASK=ON -DEMBREE_RAY_MASK=ON
-DEMBREE_FILTER_FUNCTION=ON -DEMBREE_FILTER_FUNCTION=ON
-DEMBREE_BACKFACE_CULLING=OFF -DEMBREE_BACKFACE_CULLING=OFF
-DEMBREE_TASKING_SYSTEM=INTERNAL
-DEMBREE_MAX_ISA=AVX2 -DEMBREE_MAX_ISA=AVX2
-DEMBREE_TASKING_SYSTEM=TBB
-DEMBREE_TBB_ROOT=${LIBDIR}/tbb
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
) )
if(TBB_STATIC_LIBRARY)
set(EMBREE_EXTRA_ARGS
${EMBREE_EXTRA_ARGS}
-DEMBREE_TBB_LIBRARY_NAME=tbb_static
-DEMBREE_TBBMALLOC_LIBRARY_NAME=tbbmalloc_static
)
endif()
if(WIN32) if(WIN32)
set(EMBREE_BUILD_DIR ${BUILD_MODE}/) set(EMBREE_BUILD_DIR ${BUILD_MODE}/)
else() else()
@@ -51,16 +41,9 @@ ExternalProject_Add(external_embree
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${EMBREE_HASH} URL_HASH MD5=${EMBREE_HASH}
PREFIX ${BUILD_DIR}/embree PREFIX ${BUILD_DIR}/embree
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/embree/src/external_embree < ${PATCH_DIR}/embree.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/embree ${DEFAULT_CMAKE_FLAGS} ${EMBREE_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/embree ${DEFAULT_CMAKE_FLAGS} ${EMBREE_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/embree INSTALL_DIR ${LIBDIR}/embree
) )
add_dependencies(
external_embree
external_tbb
)
if(WIN32) if(WIN32)
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)

View File

@@ -0,0 +1,40 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(FAAD_EXTRA_ARGS)
if(WIN32)
set(FAAD_EXTRA_CONFIGURE "utils\\win32\\ac2ver.exe" "faad2" "configure.ac" > libfaad\\win32_ver.h)
else()
set(FAAD_EXTRA_CONFIGURE echo .)
endif()
ExternalProject_Add(external_faad
URL ${FAAD_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${FAAD_HASH}
PREFIX ${BUILD_DIR}/faad
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && ${FAAD_EXTRA_CONFIGURE} && ${CONFIGURE_COMMAND} --disable-shared --enable-static --prefix=${LIBDIR}/faad
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/faad/src/external_faad/ && make install
INSTALL_DIR ${LIBDIR}/faad
)
if(MSVC)
set_target_properties(external_faad PROPERTIES FOLDER Mingw)
endif()

View File

@@ -127,6 +127,7 @@ endif()
add_dependencies( add_dependencies(
external_ffmpeg external_ffmpeg
external_zlib external_zlib
external_faad
external_openjpeg external_openjpeg
external_xvidcore external_xvidcore
external_x264 external_x264

View File

@@ -19,12 +19,8 @@
set(FFTW_EXTRA_ARGS) set(FFTW_EXTRA_ARGS)
if(WIN32) if(WIN32)
set(FFTW3_ENV set CFLAGS=-fno-stack-check -fno-stack-protector -mno-stack-arg-probe -fno-lto &&)
set(FFTW3_PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/fftw3/src/external_fftw3 < ${PATCH_DIR}/fftw3.diff) set(FFTW3_PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/fftw3/src/external_fftw3 < ${PATCH_DIR}/fftw3.diff)
set(FFTW_EXTRA_ARGS --disable-static --enable-shared)
set(FFTW_INSTALL install-strip)
else()
set(FFTW_EXTRA_ARGS --enable-static)
set(FFTW_INSTALL install)
endif() endif()
ExternalProject_Add(external_fftw3 ExternalProject_Add(external_fftw3
@@ -32,10 +28,10 @@ ExternalProject_Add(external_fftw3
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${FFTW_HASH} URL_HASH MD5=${FFTW_HASH}
PREFIX ${BUILD_DIR}/fftw3 PREFIX ${BUILD_DIR}/fftw3
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && ${CONFIGURE_COMMAND} ${FFTW_EXTRA_ARGS} --prefix=${mingw_LIBDIR}/fftw3 CONFIGURE_COMMAND ${CONFIGURE_ENV} && ${FFTW3_ENV} cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && ${CONFIGURE_COMMAND} --enable-static --prefix=${mingw_LIBDIR}/fftw3
PATCH_COMMAND ${FFTW3_PATCH_COMMAND} PATCH_COMMAND ${FFTW3_PATCH_COMMAND}
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make -j${MAKE_THREADS} BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make ${FFTW_INSTALL} INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/fftw3/src/external_fftw3/ && make install
INSTALL_DIR ${LIBDIR}/fftw3 INSTALL_DIR ${LIBDIR}/fftw3
) )
@@ -43,8 +39,7 @@ if(MSVC)
set_target_properties(external_fftw3 PROPERTIES FOLDER Mingw) set_target_properties(external_fftw3 PROPERTIES FOLDER Mingw)
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_fftw3 after_install ExternalProject_Add_Step(external_fftw3 after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/lib/libfftw3.dll.a ${HARVEST_TARGET}/fftw3/lib/libfftw.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/lib/libfftw3.a ${HARVEST_TARGET}/fftw3/lib/libfftw.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/bin/libfftw3-3.dll ${HARVEST_TARGET}/fftw3/lib/libfftw3-3.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/include/fftw3.h ${HARVEST_TARGET}/fftw3/include/fftw3.h COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fftw3/include/fftw3.h ${HARVEST_TARGET}/fftw3/include/fftw3.h
DEPENDEES install DEPENDEES install
) )

View File

@@ -31,6 +31,10 @@ if(BUILD_MODE STREQUAL Release)
COMMAND # jpeg rename libfile + copy include COMMAND # jpeg rename libfile + copy include
${CMAKE_COMMAND} -E copy ${LIBDIR}/jpg/lib/jpeg-static.lib ${HARVEST_TARGET}/jpeg/lib/libjpeg.lib && ${CMAKE_COMMAND} -E copy ${LIBDIR}/jpg/lib/jpeg-static.lib ${HARVEST_TARGET}/jpeg/lib/libjpeg.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/jpg/include/ ${HARVEST_TARGET}/jpeg/include/ && ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/jpg/include/ ${HARVEST_TARGET}/jpeg/include/ &&
# OpenImageIO
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe &&
# png # png
${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_static.lib ${HARVEST_TARGET}/png/lib/libpng.lib && ${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_static.lib ${HARVEST_TARGET}/png/lib/libpng.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/png/include/ ${HARVEST_TARGET}/png/include/ && ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/png/include/ ${HARVEST_TARGET}/png/include/ &&
@@ -40,13 +44,30 @@ if(BUILD_MODE STREQUAL Release)
# glew-> opengl # glew-> opengl
${CMAKE_COMMAND} -E copy ${LIBDIR}/glew/lib/libglew32.lib ${HARVEST_TARGET}/opengl/lib/glew.lib && ${CMAKE_COMMAND} -E copy ${LIBDIR}/glew/lib/libglew32.lib ${HARVEST_TARGET}/opengl/lib/glew.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/glew/include/ ${HARVEST_TARGET}/opengl/include/ && ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/glew/include/ ${HARVEST_TARGET}/opengl/include/ &&
# sndfile
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/lib/libsndfile.dll.a ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.lib &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/bin/libsndfile-1.dll ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.dll &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/include/sndfile.h ${HARVEST_TARGET}/sndfile/include/sndfile.h &&
# tiff # tiff
${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiff.lib ${HARVEST_TARGET}/tiff/lib/libtiff.lib && ${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiff.lib ${HARVEST_TARGET}/tiff/lib/libtiff.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/tiff/include/ ${HARVEST_TARGET}/tiff/include/ && ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/tiff/include/ ${HARVEST_TARGET}/tiff/include/ &&
# hidapi
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/hidapi/ ${HARVEST_TARGET}/hidapi/
DEPENDS DEPENDS
) )
endif() endif()
if(BUILD_MODE STREQUAL Debug)
add_custom_target(Harvest_Debug_Results
# OpenImageIO
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib &&
${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib &&
# hdf5
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/hdf5/lib ${HARVEST_TARGET}/hdf5/lib &&
DEPENDS Package_Python
)
endif()
else(WIN32) else(WIN32)
function(harvest from to) function(harvest from to)

View File

@@ -16,41 +16,27 @@
# #
# ***** END GPL LICENSE BLOCK ***** # ***** END GPL LICENSE BLOCK *****
set(INC set(HDF5_EXTRA_ARGS
. -DHDF5_ENABLE_THREADSAFE=Off
../blenlib -DHDF5_BUILD_CPP_LIB=Off
../makesdna -DBUILD_TESTING=Off
../../../intern/guardedalloc -DHDF5_BUILD_TOOLS=Off
-DHDF5_BUILD_EXAMPLES=Off
-DHDF5_BUILD_HL_LIB=On
-DBUILD_STATIC_CRT_LIBS=On
-DBUILD_SHARED_LIBS=On
) )
set(INC_SYS if(WIN32)
set(HDF5_PATCH ${PATCH_CMD} --verbose -p 0 -d ${BUILD_DIR}/hdf5/src/external_hdf5 < ${PATCH_DIR}/hdf5.diff)
endif()
ExternalProject_Add(external_hdf5
URL ${HDF5_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${HDF5_HASH}
PREFIX ${BUILD_DIR}/hdf5
PATCH_COMMAND ${HDF5_PATCH}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/hdf5 ${HDF5_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/hdf5
) )
set(SRC
intern/attributes_ref.cc
intern/cpp_types.cc
intern/multi_function.cc
intern/multi_function_network.cc
intern/multi_function_network_evaluation.cc
FN_array_spans.hh
FN_attributes_ref.hh
FN_cpp_type.hh
FN_cpp_types.hh
FN_multi_function.hh
FN_multi_function_builder.hh
FN_multi_function_context.hh
FN_multi_function_data_type.hh
FN_multi_function_network.hh
FN_multi_function_network_evaluation.hh
FN_multi_function_param_type.hh
FN_multi_function_params.hh
FN_multi_function_signature.hh
FN_spans.hh
)
set(LIB
bf_blenlib
)
blender_add_lib(bf_functions "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

View File

@@ -14,32 +14,16 @@
# along with this program; if not, write to the Free Software Foundation, # along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# #
# The Original Code is Copyright (C) 2020, Blender Foundation
# All rights reserved.
# ***** END GPL LICENSE BLOCK ***** # ***** END GPL LICENSE BLOCK *****
set(INC set(HIDAPI_EXTRA_ARGS)
.
../../blenkernel ExternalProject_Add(external_hidapi
../../blenlib URL ${HIDAPI_URI}
../../depsgraph DOWNLOAD_DIR ${DOWNLOAD_DIR}
../../makesdna URL_HASH MD5=${HIDAPI_HASH}
PREFIX ${BUILD_DIR}/hidapi
PATCH_COMMAND COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/cmakelists_hidapi.txt ${BUILD_DIR}/hidapi/src/external_hidapi/cmakelists.txt && ${PATCH_CMD} -p 0 -d ${BUILD_DIR}/hidapi/src/external_hidapi < ${PATCH_DIR}/hidapi.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/hidapi -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${HIDAPI_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/hidapi
) )
set(INC_SYS
)
set(SRC
intern/abstract_hierarchy_iterator.cc
IO_abstract_hierarchy_iterator.h
)
set(LIB
bf_blenkernel
bf_blenlib
)
blender_add_lib(bf_io_common "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
target_link_libraries(bf_io_common INTERFACE)

View File

@@ -1,63 +0,0 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32)
set(ISPC_EXTRA_ARGS_WIN
-DFLEX_EXECUTABLE=${LIBDIR}/flexbison/win_flex.exe
-DBISON_EXECUTABLE=${LIBDIR}/flexbison/win_bison.exe
-DM4_EXECUTABLE=${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/m4.exe
)
endif()
set(ISPC_EXTRA_ARGS
-DARM_ENABLED=Off
-DISPC_NO_DUMPS=On
-DISPC_INCLUDE_EXAMPLES=Off
-DISPC_INCLUDE_TESTS=Off
-DLLVM_ROOT=${LIBDIR}/llvm/lib/cmake/llvm
-DLLVM_LIBRARY_DIR=${LIBDIR}/llvm/lib
-DCLANG_EXECUTABLE=${LIBDIR}/clang/bin/clang
-DISPC_INCLUDE_TESTS=Off
-DCLANG_LIBRARY_DIR=${LIBDIR}/clang/lib
-DCLANG_INCLUDE_DIRS=${LIBDIR}/clang/include
${ISPC_EXTRA_ARGS_WIN}
)
ExternalProject_Add(external_ispc
URL ${ISPC_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${ISPC_HASH}
PREFIX ${BUILD_DIR}/ispc
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/ispc/src/external_ispc < ${PATCH_DIR}/ispc.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/ispc -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${ISPC_EXTRA_ARGS} ${BUILD_DIR}/ispc/src/external_ispc
INSTALL_DIR ${LIBDIR}/ispc
)
add_dependencies(
external_ispc
ll
external_clang
)
if(WIN32)
add_dependencies(
external_ispc
external_flexbison
)
endif()

View File

@@ -18,7 +18,7 @@
if(WIN32) if(WIN32)
# cmake for windows # cmake for windows
set(JPEG_EXTRA_ARGS -DNASM=${NASM_PATH} -DWITH_JPEG8=ON -DCMAKE_DEBUG_POSTFIX=d -DWITH_CRT_DLL=On) set(JPEG_EXTRA_ARGS -DNASM=${NASM_PATH} -DWITH_JPEG8=ON -DCMAKE_DEBUG_POSTFIX=d)
ExternalProject_Add(external_jpeg ExternalProject_Add(external_jpeg
URL ${JPEG_URI} URL ${JPEG_URI}
@@ -42,17 +42,20 @@ if(WIN32)
set(JPEG_LIBRARY jpeg-staticd${LIBEXT}) set(JPEG_LIBRARY jpeg-staticd${LIBEXT})
endif() endif()
else(WIN32) else(WIN32)
# cmake for unix # autoconf for unix
set(JPEG_EXTRA_ARGS if(APPLE)
-DWITH_JPEG8=ON set(JPEG_EXTRA_ARGS --host x86_64-apple-darwin --with-jpeg8)
-DENABLE_STATIC=ON else()
-DENABLE_SHARED=OFF set(JPEG_EXTRA_ARGS --with-jpeg8)
-DCMAKE_INSTALL_LIBDIR=${LIBDIR}/jpg/lib) endif()
ExternalProject_Add(external_jpeg ExternalProject_Add(external_jpeg
URL ${JPEG_URI} URL ${JPEG_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${JPEG_HASH} URL_HASH MD5=${JPEG_HASH}
CONFIGURE_COMMAND ${CONFIGURE_ENV} && autoreconf -fiv && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/jpg NASM=yasm ${JPEG_EXTRA_ARGS}
BUILD_IN_SOURCE 1
BUILD_COMMAND ${CONFIGURE_ENV} && make install
PREFIX ${BUILD_DIR}/jpg PREFIX ${BUILD_DIR}/jpg
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/jpg INSTALL_DIR ${LIBDIR}/jpg

View File

@@ -52,6 +52,7 @@ if(BUILD_MODE STREQUAL Release)
PREFIX ${BUILD_DIR}/openal PREFIX ${BUILD_DIR}/openal
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openal ${DEFAULT_CMAKE_FLAGS} ${OPENAL_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openal ${DEFAULT_CMAKE_FLAGS} ${OPENAL_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openal INSTALL_DIR ${LIBDIR}/openal
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openal/src/external_openal < ${PATCH_DIR}/openal.diff
) )
if(WIN32) if(WIN32)

View File

@@ -18,41 +18,26 @@
set(OIDN_EXTRA_ARGS set(OIDN_EXTRA_ARGS
-DOIDN_APPS=OFF -DWITH_EXAMPLE=OFF
-DWITH_TEST=OFF
-DTBB_ROOT=${LIBDIR}/tbb -DTBB_ROOT=${LIBDIR}/tbb
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY} -DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
-DOIDN_STATIC_LIB=ON -DOIDN_STATIC_LIB=ON
-DOIDN_STATIC_RUNTIME=OFF
-DISPC_EXECUTABLE=${LIBDIR}/ispc/bin/ispc
) )
if(WIN32)
set(OIDN_EXTRA_ARGS
${OIDN_EXTRA_ARGS}
-DTBB_DEBUG_LIBRARY=${LIBDIR}/tbb/lib/tbb.lib
-DTBB_DEBUG_LIBRARY_MALLOC=${LIBDIR}/tbb/lib/tbbmalloc.lib
)
else()
set(OIDN_EXTRA_ARGS
${OIDN_EXTRA_ARGS}
-Dtbb_LIBRARY_RELEASE=${LIBDIR}/tbb/lib/tbb_static.a
-Dtbbmalloc_LIBRARY_RELEASE=${LIBDIR}/tbb/lib/tbbmalloc_static.a
)
endif()
ExternalProject_Add(external_openimagedenoise ExternalProject_Add(external_openimagedenoise
URL ${OIDN_URI} URL ${OIDN_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OIDN_HASH} URL_HASH MD5=${OIDN_HASH}
PREFIX ${BUILD_DIR}/openimagedenoise PREFIX ${BUILD_DIR}/openimagedenoise
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimagedenoise ${DEFAULT_CMAKE_FLAGS} ${OIDN_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimagedenoise ${DEFAULT_CMAKE_FLAGS} ${OIDN_EXTRA_ARGS}
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/openimagedenoise/src/external_openimagedenoise < ${PATCH_DIR}/openimagedenoise.diff
INSTALL_DIR ${LIBDIR}/openimagedenoise INSTALL_DIR ${LIBDIR}/openimagedenoise
) )
add_dependencies( add_dependencies(
external_openimagedenoise external_openimagedenoise
external_tbb external_tbb
external_ispc
) )
if(WIN32) if(WIN32)
@@ -61,7 +46,7 @@ if(WIN32)
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openimagedenoise/include ${HARVEST_TARGET}/openimagedenoise/include COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openimagedenoise/include ${HARVEST_TARGET}/openimagedenoise/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/dnnl.lib ${HARVEST_TARGET}/openimagedenoise/lib/dnnl.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/mkldnn.lib ${HARVEST_TARGET}/openimagedenoise/lib/mkldnn.lib
DEPENDEES install DEPENDEES install
) )
endif() endif()
@@ -69,7 +54,7 @@ if(WIN32)
ExternalProject_Add_Step(external_openimagedenoise after_install ExternalProject_Add_Step(external_openimagedenoise after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise_d.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/openimagedenoise.lib ${HARVEST_TARGET}/openimagedenoise/lib/openimagedenoise_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common_d.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/common.lib ${HARVEST_TARGET}/openimagedenoise/lib/common_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/dnnl.lib ${HARVEST_TARGET}/openimagedenoise/lib/dnnl_d.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimagedenoise/lib/mkldnn.lib ${HARVEST_TARGET}/openimagedenoise/lib/mkldnn_d.lib
DEPENDEES install DEPENDEES install
) )
endif() endif()

View File

@@ -32,7 +32,7 @@ endif()
if(WIN32) if(WIN32)
set(PNG_LIBNAME libpng16_static${LIBEXT}) set(PNG_LIBNAME libpng16_static${LIBEXT})
set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2) set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2 -DOPJ_STATIC=1)
set(OPENJPEG_POSTFIX _msvc) set(OPENJPEG_POSTFIX _msvc)
else() else()
set(PNG_LIBNAME libpng${LIBEXT}) set(PNG_LIBNAME libpng${LIBEXT})
@@ -49,17 +49,23 @@ endif()
if(MSVC) if(MSVC)
set(OPENJPEG_FLAGS set(OPENJPEG_FLAGS
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg_msvc -DOPENJPEG_HOME=${LIBDIR}/openjpeg_msvc
-DOPENJPEG_INCLUDE_DIR=${LIBDIR}/openjpeg_msvc/include/openjpeg-${OPENJPEG_SHORT_VERSION}
-DOPENJPEG_LIBRARY=${LIBDIR}/openjpeg_msvc/lib/openjp2${LIBEXT}
-DOPENJPEG_LIBRARY_DEBUG=${LIBDIR}/openjpeg_msvc/lib/openjp2${LIBEXT}
) )
else() else()
set(OPENJPEG_FLAGS set(OPENJPEG_FLAGS
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg -DOPENJPEG_INCLUDE_DIR=${LIBDIR}/openjpeg/include/openjpeg-${OPENJPEG_SHORT_VERSION}
-DOPENJPEG_LIBRARY=${LIBDIR}/openjpeg/lib/${OPENJPEG_LIBRARY}
) )
endif() endif()
set(OPENIMAGEIO_EXTRA_ARGS set(OPENIMAGEIO_EXTRA_ARGS
-DBUILD_SHARED_LIBS=OFF -DBUILDSTATIC=ON
${OPENIMAGEIO_LINKSTATIC} ${OPENIMAGEIO_LINKSTATIC}
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/openexr/
-DOPENEXR_ILMIMF_LIBRARIES=${LIBDIR}/openexr/lib/IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING} -DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON -DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=ON -DBoost_USE_STATIC_LIBS=ON
@@ -67,16 +73,7 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DBOOST_ROOT=${LIBDIR}/boost -DBOOST_ROOT=${LIBDIR}/boost
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/ -DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_NO_SYSTEM_PATHS=ON -DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-OIIO_BUILD_CPP11=ON -OIIO_BUILD_CPP11=ON
-DUSE_LIBSQUISH=OFF
-DUSE_QT5=OFF
-DUSE_NUKE=OFF
-DUSE_OPENVDB=OFF
-DUSE_BZIP2=OFF
-DUSE_FREETYPE=OFF
-DUSE_DCMTK=OFF
-DUSE_LIBHEIF=OFF
-DUSE_OPENGL=OFF -DUSE_OPENGL=OFF
-DUSE_TBB=OFF -DUSE_TBB=OFF
-DUSE_FIELD3D=OFF -DUSE_FIELD3D=OFF
@@ -84,12 +81,15 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DUSE_PYTHON=OFF -DUSE_PYTHON=OFF
-DUSE_GIF=OFF -DUSE_GIF=OFF
-DUSE_OPENCV=OFF -DUSE_OPENCV=OFF
-DUSE_OPENSSL=OFF
-DUSE_OPENJPEG=ON -DUSE_OPENJPEG=ON
-DUSE_FFMPEG=OFF -DUSE_FFMPEG=OFF
-DUSE_PTEX=OFF -DUSE_PTEX=OFF
-DUSE_FREETYPE=OFF -DUSE_FREETYPE=OFF
-DUSE_LIBRAW=OFF -DUSE_LIBRAW=OFF
-DUSE_OPENCOLORIO=OFF -DUSE_PYTHON=OFF
-DUSE_PYTHON3=OFF
-DUSE_OCIO=OFF
-DUSE_WEBP=${WITH_WEBP} -DUSE_WEBP=${WITH_WEBP}
-DOIIO_BUILD_TOOLS=${OIIO_TOOLS} -DOIIO_BUILD_TOOLS=${OIIO_TOOLS}
-DOIIO_BUILD_TESTS=OFF -DOIIO_BUILD_TESTS=OFF
@@ -103,13 +103,17 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DJPEG_LIBRARY=${LIBDIR}/jpg/lib/${JPEG_LIBRARY} -DJPEG_LIBRARY=${LIBDIR}/jpg/lib/${JPEG_LIBRARY}
-DJPEG_INCLUDE_DIR=${LIBDIR}/jpg/include -DJPEG_INCLUDE_DIR=${LIBDIR}/jpg/include
${OPENJPEG_FLAGS} ${OPENJPEG_FLAGS}
-DOCIO_PATH=${LIBDIR}/opencolorio/
-DOpenEXR_USE_STATIC_LIBS=On -DOpenEXR_USE_STATIC_LIBS=On
-DOPENEXR_HOME=${LIBDIR}/openexr/
-DILMBASE_INCLUDE_PATH=${LIBDIR}/openexr/
-DILMBASE_PACKAGE_PREFIX=${LIBDIR}/openexr/
-DILMBASE_INCLUDE_DIR=${LIBDIR}/openexr/include/ -DILMBASE_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_HALF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DOPENEXR_HALF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IMATH_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DOPENEXR_IMATH_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT} -DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DSTOP_ON_WARNING=OFF -DSTOP_ON_WARNING=OFF
${WEBP_FLAGS} ${WEBP_FLAGS}
@@ -121,38 +125,27 @@ ExternalProject_Add(external_openimageio
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OPENIMAGEIO_HASH} URL_HASH MD5=${OPENIMAGEIO_HASH}
PREFIX ${BUILD_DIR}/openimageio PREFIX ${BUILD_DIR}/openimageio
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio.diff PATCH_COMMAND
${PATCH_CMD} -p 0 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/src/include < ${PATCH_DIR}/openimageio_gdi.diff &&
${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio_static_libs.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimageio ${DEFAULT_CMAKE_FLAGS} ${OPENIMAGEIO_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimageio ${DEFAULT_CMAKE_FLAGS} ${OPENIMAGEIO_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openimageio INSTALL_DIR ${LIBDIR}/openimageio
) )
add_dependencies( add_dependencies(
external_openimageio external_openimageio
external_png external_png external_zlib
external_zlib
external_openexr external_openexr
external_jpeg external_jpeg
external_boost external_boost
external_tiff external_tiff
external_opencolorio
external_openjpeg${OPENJPEG_POSTFIX} external_openjpeg${OPENJPEG_POSTFIX}
${WEBP_DEP} ${WEBP_DEP}
) )
if(NOT WIN32)
if(WIN32) add_dependencies(
if(BUILD_MODE STREQUAL Release) external_openimageio
ExternalProject_Add_Step(external_openimageio after_install external_opencolorio_extra
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include )
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_openimageio after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib
DEPENDEES install
)
endif()
endif() endif()

View File

@@ -67,7 +67,7 @@ endif()
ExternalProject_Add(external_opensubdiv ExternalProject_Add(external_opensubdiv
URL ${OPENSUBDIV_URI} URL ${OPENSUBDIV_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH MD5=${OPENSUBDIV_HASH} URL_HASH MD5=${OPENSUBDIV_Hash}
PREFIX ${BUILD_DIR}/opensubdiv PREFIX ${BUILD_DIR}/opensubdiv
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opensubdiv -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${OPENSUBDIV_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opensubdiv -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${OPENSUBDIV_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/opensubdiv INSTALL_DIR ${LIBDIR}/opensubdiv

View File

@@ -27,7 +27,6 @@ set(OPENVDB_EXTRA_ARGS
-DBoost_USE_STATIC_RUNTIME=OFF -DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost -DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON -DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY} -DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/ -DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
-DBlosc_INCLUDE_DIR=${LIBDIR}/blosc/include/ -DBlosc_INCLUDE_DIR=${LIBDIR}/blosc/include/

View File

@@ -17,7 +17,7 @@
# ***** END GPL LICENSE BLOCK ***** # ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/fftw3 by installing mingw64" ON) option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/lapack/fftw3 by installing mingw64" ON)
endif() endif()
option(WITH_WEBP "Enable building of oiio with webp support" OFF) option(WITH_WEBP "Enable building of oiio with webp support" OFF)
set(MAKE_THREADS 1 CACHE STRING "Number of threads to run make with") set(MAKE_THREADS 1 CACHE STRING "Number of threads to run make with")
@@ -45,7 +45,11 @@ message("PATCH_DIR = ${PATCH_DIR}")
message("BUILD_DIR = ${BUILD_DIR}") message("BUILD_DIR = ${BUILD_DIR}")
if(WIN32) if(WIN32)
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/patch.exe) if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/patch.exe)
else()
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/patch.exe)
endif()
set(LIBEXT ".lib") set(LIBEXT ".lib")
set(LIBPREFIX "") set(LIBPREFIX "")
@@ -78,10 +82,17 @@ if(WIN32)
set(PLATFORM_CXX_FLAGS) set(PLATFORM_CXX_FLAGS)
set(PLATFORM_CMAKE_FLAGS) set(PLATFORM_CMAKE_FLAGS)
set(MINGW_PATH ${DOWNLOAD_DIR}/mingw/mingw64) if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(MINGW_SHELL ming64sh.cmd) set(MINGW_PATH ${DOWNLOAD_DIR}/mingw/mingw64)
set(PERL_SHELL ${DOWNLOAD_DIR}/perl/portableshell.bat) set(MINGW_SHELL ming64sh.cmd)
set(MINGW_HOST x86_64-w64-mingw32) set(PERL_SHELL ${DOWNLOAD_DIR}/perl/portableshell.bat)
set(MINGW_HOST x86_64-w64-mingw32)
else()
set(MINGW_PATH ${DOWNLOAD_DIR}/mingw/mingw32)
set(MINGW_SHELL ming32sh.cmd)
set(PERL_SHELL ${DOWNLOAD_DIR}/perl32/portableshell.bat)
set(MINGW_HOST i686-w64-mingw32)
endif()
set(CONFIGURE_ENV set(CONFIGURE_ENV
cd ${MINGW_PATH} && cd ${MINGW_PATH} &&

View File

@@ -44,7 +44,6 @@ set(OSL_EXTRA_ARGS
-DBOOST_ROOT=${LIBDIR}/boost -DBOOST_ROOT=${LIBDIR}/boost
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/ -DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_NO_SYSTEM_PATHS=ON -DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DLLVM_DIRECTORY=${LIBDIR}/llvm -DLLVM_DIRECTORY=${LIBDIR}/llvm
-DLLVM_INCLUDES=${LIBDIR}/llvm/include -DLLVM_INCLUDES=${LIBDIR}/llvm/include
-DLLVM_LIB_DIR=${LIBDIR}/llvm/lib -DLLVM_LIB_DIR=${LIBDIR}/llvm/lib
@@ -75,7 +74,6 @@ set(OSL_EXTRA_ARGS
-DUSE_LLVM_BITCODE=OFF -DUSE_LLVM_BITCODE=OFF
-DUSE_PARTIO=OFF -DUSE_PARTIO=OFF
-DUSE_QT=OFF -DUSE_QT=OFF
-DINSTALL_DOCS=OFF
${OSL_SIMD_FLAGS} ${OSL_SIMD_FLAGS}
-DPARTIO_LIBRARIES= -DPARTIO_LIBRARIES=
) )

View File

@@ -25,7 +25,7 @@ set(PNG_EXTRA_ARGS
ExternalProject_Add(external_png ExternalProject_Add(external_png
URL ${PNG_URI} URL ${PNG_URI}
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH SHA256=${PNG_HASH} URL_HASH MD5=${PNG_HASH}
PREFIX ${BUILD_DIR}/png PREFIX ${BUILD_DIR}/png
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/png ${DEFAULT_CMAKE_FLAGS} ${PNG_EXTRA_ARGS} CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/png ${DEFAULT_CMAKE_FLAGS} ${PNG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/png INSTALL_DIR ${LIBDIR}/png

View File

@@ -24,7 +24,7 @@ if(WIN32)
set(PTHREAD_CPPFLAGS "/I. /DHAVE_CONFIG_H ") set(PTHREAD_CPPFLAGS "/I. /DHAVE_CONFIG_H ")
endif() endif()
set(PTHREADS_BUILD cd ${BUILD_DIR}/pthreads/src/external_pthreads/ && cd && nmake VC-static /e CPPFLAGS=${PTHREAD_CPPFLAGS}) set(PTHREADS_BUILD cd ${BUILD_DIR}/pthreads/src/external_pthreads/ && cd && nmake VC-static /e CPPFLAGS=${PTHREAD_CPPFLAGS} /e XLIBS=/NODEFAULTLIB:msvcr)
ExternalProject_Add(external_pthreads ExternalProject_Add(external_pthreads
URL ${PTHREADS_URI} URL ${PTHREADS_URI}
@@ -32,7 +32,6 @@ if(WIN32)
URL_HASH MD5=${PTHREADS_HASH} URL_HASH MD5=${PTHREADS_HASH}
PREFIX ${BUILD_DIR}/pthreads PREFIX ${BUILD_DIR}/pthreads
CONFIGURE_COMMAND echo . CONFIGURE_COMMAND echo .
PATCH_COMMAND COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/pthreads/src/external_pthreads < ${PATCH_DIR}/pthreads.diff
BUILD_COMMAND ${PTHREADS_BUILD} BUILD_COMMAND ${PTHREADS_BUILD}
INSTALL_COMMAND COMMAND INSTALL_COMMAND COMMAND
${CMAKE_COMMAND} -E copy ${BUILD_DIR}/pthreads/src/external_pthreads/libpthreadVC3${LIBEXT} ${LIBDIR}/pthreads/lib/pthreadVC3${LIBEXT} && ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/pthreads/src/external_pthreads/libpthreadVC3${LIBEXT} ${LIBDIR}/pthreads/lib/pthreadVC3${LIBEXT} &&

View File

@@ -0,0 +1,227 @@
# ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
####################################################################################################################
# Mingw32 Builds
####################################################################################################################
# This installs mingw32+msys to compile ffmpeg/iconv/libsndfile/lapack/fftw3
####################################################################################################################
message("LIBDIR = ${LIBDIR}")
macro(cmake_to_msys_path MsysPath ResultingPath)
string(REPLACE ":" "" TmpPath "${MsysPath}")
string(SUBSTRING ${TmpPath} 0 1 Drive)
string(SUBSTRING ${TmpPath} 1 255 PathPart)
string(TOLOWER ${Drive} LowerDrive)
string(CONCAT ${ResultingPath} "/" ${LowerDrive} ${PathPart})
endmacro()
cmake_to_msys_path(${LIBDIR} mingw_LIBDIR)
message("mingw_LIBDIR = ${mingw_LIBDIR}")
message("Checking for mingw32")
# download mingw32
if(NOT EXISTS "${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z")
message("Downloading mingw32")
file(DOWNLOAD "https://astuteinternet.dl.sourceforge.net/project/mingw-w64/Toolchains%20targetting%20Win32/Personal%20Builds/mingw-builds/4.9.4/threads-win32/sjlj/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z" "${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z")
endif()
# make mingw root directory
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw")
execute_process(
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOWNLOAD_DIR}/mingw
WORKING_DIRECTORY ${DOWNLOAD_DIR}
)
endif()
# extract mingw32
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/ming32sh.cmd") AND (EXISTS "${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z"))
message("Extracting mingw32")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar jxf ${DOWNLOAD_DIR}/i686-4.9.4-release-win32-sjlj-rt_v5-rev0.7z
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw
)
endif()
message("Checking for pkg-config")
if(NOT EXISTS "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip")
message("Downloading pkg-config")
file(DOWNLOAD "https://nchc.dl.sourceforge.net/project/pkgconfiglite/0.28-1/pkg-config-lite-0.28-1_bin-win32.zip" "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip")
endif()
# extract pkgconfig
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/pkg-config.exe") AND (EXISTS "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip"))
message("Extracting pkg-config")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar jxf "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1_bin-win32.zip"
WORKING_DIRECTORY ${DOWNLOAD_DIR}/
)
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/pkg-config-lite-0.28-1/bin/pkg-config.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/pkg-config.exe"
)
endif()
message("Checking for nasm")
if(NOT EXISTS "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip")
message("Downloading nasm")
file(DOWNLOAD "http://www.nasm.us/pub/nasm/releasebuilds/2.13.02/win32/nasm-2.13.02-win32.zip" "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip")
endif()
# extract nasm
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/nasm.exe") AND (EXISTS "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip"))
message("Extracting nasm")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar jxf "${DOWNLOAD_DIR}/nasm-2.13.02-win32.zip"
WORKING_DIRECTORY ${DOWNLOAD_DIR}/
)
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/nasm-2.13.02/nasm.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/nasm.exe"
)
endif()
SET(NASM_PATH ${DOWNLOAD_DIR}/mingw/mingw32/bin/nasm.exe)
message("Checking for mingwGet")
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip")
message("Downloading mingw-get")
file(DOWNLOAD "https://nchc.dl.sourceforge.net/project/mingw/Installer/mingw-get/mingw-get-0.6.2-beta-20131004-1/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip" "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip")
endif()
# extract mingw_get
if((NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get.exe") AND (EXISTS "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip"))
message("Extracting mingw-get")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar jxf "${DOWNLOAD_DIR}/mingw-get-0.6.2-mingw32-beta-20131004-1-bin.zip"
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw32/
)
endif()
if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get.exe") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/make.exe"))
message("Installing MSYS")
execute_process(
COMMAND ${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get install msys msys-patch
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw32/bin/
)
endif()
if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get.exe") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/mktemp.exe"))
message("Installing mktemp")
execute_process(
COMMAND ${DOWNLOAD_DIR}/mingw/mingw32/bin/mingw-get install msys msys-mktemp
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw32/bin/
)
endif()
message("Checking for CoreUtils")
# download old core_utils for pr.exe (ffmpeg needs it to build)
if(NOT EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2")
message("Downloading CoreUtils 5.97")
file(DOWNLOAD "https://nchc.dl.sourceforge.net/project/mingw/MSYS/Base/msys-core/_obsolete/coreutils-5.97-MSYS-1.0.11-2/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2" "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2")
endif()
if((EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/pr.exe"))
message("Installing pr from CoreUtils 5.97")
execute_process(
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOWNLOAD_DIR}/tmp_coreutils
WORKING_DIRECTORY ${DOWNLOAD_DIR}
)
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar jxf ${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2
WORKING_DIRECTORY ${DOWNLOAD_DIR}/tmp_coreutils/
)
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy ${DOWNLOAD_DIR}/tmp_coreutils/coreutils-5.97/bin/pr.exe "${DOWNLOAD_DIR}/mingw/mingw32/msys/1.0/bin/pr.exe"
WORKING_DIRECTORY ${DOWNLOAD_DIR}/tmp_coreutils/
)
endif()
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/ming32sh.cmd")
message("Installing ming32sh.cmd")
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/ming32sh.cmd ${DOWNLOAD_DIR}/mingw/mingw32/ming32sh.cmd
)
endif()
message("Checking for perl")
# download perl for libvpx
if(NOT EXISTS "${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip")
message("Downloading perl")
file(DOWNLOAD "http://strawberryperl.com/download/5.22.1.3/strawberry-perl-5.22.1.3-32bit-portable.zip" "${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip")
endif()
# make perl root directory
if(NOT EXISTS "${DOWNLOAD_DIR}/perl32")
execute_process(
COMMAND ${CMAKE_COMMAND} -E make_directory ${DOWNLOAD_DIR}/perl32
WORKING_DIRECTORY ${DOWNLOAD_DIR}
)
endif()
# extract perl
if((NOT EXISTS "${DOWNLOAD_DIR}/perl32/portable.perl") AND (EXISTS "${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip"))
message("Extracting perl")
execute_process(
COMMAND ${CMAKE_COMMAND} -E tar jxf ${DOWNLOAD_DIR}/strawberry-perl-5.22.1.3-32bit-portable.zip
WORKING_DIRECTORY ${DOWNLOAD_DIR}/perl32
)
endif()
# get yasm for vpx
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/yasm.exe")
message("Downloading yasm")
file(DOWNLOAD "http://www.tortall.net/projects/yasm/releases/yasm-1.3.0-win32.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/yasm.exe")
endif()
message("checking i686-w64-mingw32-strings")
# copy strings.exe to i686-w64-mingw32-strings for x264
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strings.exe")
message("fixing i686-w64-mingw32-strings.exe")
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/strings.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strings.exe"
)
endif()
message("checking i686-w64-mingw32-ar.exe")
# copy ar.exe to i686-w64-mingw32-ar.exe for x264
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ar.exe")
message("fixing i686-w64-mingw32-ar.exe")
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/ar.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ar.exe"
)
endif()
message("checking i686-w64-mingw32-strip.exe")
# copy strip.exe to i686-w64-mingw32-strip.exe for x264
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strip.exe")
message("fixing i686-w64-mingw32-strip.exe")
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/strip.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-strip.exe"
)
endif()
message("checking i686-w64-mingw32-ranlib.exe")
# copy ranlib.exe to i686-w64-mingw32-ranlib.exe for x264
if(NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ranlib.exe")
message("fixing i686-w64-mingw32-ranlib.exe")
execute_process(
COMMAND ${CMAKE_COMMAND} -E copy "${DOWNLOAD_DIR}/mingw/mingw32/bin/ranlib.exe" "${DOWNLOAD_DIR}/mingw/mingw32/bin/i686-w64-mingw32-ranlib.exe"
)
endif()

View File

@@ -19,7 +19,7 @@
#################################################################################################################### ####################################################################################################################
# Mingw64 Builds # Mingw64 Builds
#################################################################################################################### ####################################################################################################################
# This installs mingw64+msys to compile ffmpeg/iconv/libsndfile/fftw3 # This installs mingw64+msys to compile ffmpeg/iconv/libsndfile/lapack/fftw3
#################################################################################################################### ####################################################################################################################
message("LIBDIR = ${LIBDIR}") message("LIBDIR = ${LIBDIR}")
@@ -128,14 +128,6 @@ if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/bin/mingw-get.exe") AND (NOT EXISTS "$
) )
endif() endif()
if((EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/bin/mingw-get.exe") AND (NOT EXISTS "${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/m4.exe"))
message("Installing m4")
execute_process(
COMMAND ${DOWNLOAD_DIR}/mingw/mingw64/bin/mingw-get install msys msys-m4
WORKING_DIRECTORY ${DOWNLOAD_DIR}/mingw/mingw64/bin/
)
endif()
message("Checking for CoreUtils") message("Checking for CoreUtils")
# download old core_utils for pr.exe (ffmpeg needs it to build) # download old core_utils for pr.exe (ffmpeg needs it to build)
if(NOT EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2") if(NOT EXISTS "${DOWNLOAD_DIR}/coreutils-5.97-MSYS-1.0.11-snapshot.tar.bz2")

View File

@@ -60,14 +60,3 @@ if(UNIX)
external_flac external_flac
) )
endif() endif()
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_sndfile after_install
COMMAND lib /def:${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.def /machine:x64 /out:${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/bin/libsndfile-1.dll ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.dll
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/sndfile/src/external_sndfile/src/libsndfile-1.lib ${HARVEST_TARGET}/sndfile/lib/libsndfile-1.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/sndfile/include/sndfile.h ${HARVEST_TARGET}/sndfile/include/sndfile.h
DEPENDEES install
)
endif()

View File

@@ -1,4 +1,4 @@
my %targets = ( %targets = (
"blender-linux-x86" => { "blender-linux-x86" => {
inherit_from => [ "linux-x86" ], inherit_from => [ "linux-x86" ],

View File

@@ -50,13 +50,6 @@ ExternalProject_Add(external_tbb
if(WIN32) if(WIN32)
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_tbb after_install ExternalProject_Add_Step(external_tbb after_install
# findtbb.cmake in some deps *NEEDS* to find tbb_debug.lib even if they are not going to use it
# to make that test pass, we place a copy with the right name in the lib folder.
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.lib ${HARVEST_TARGET}/tbb/lib/tbb_debug.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc_debug.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.dll ${HARVEST_TARGET}/tbb/lib/tbb_debug.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.dll ${HARVEST_TARGET}/tbb/lib/tbbmalloc_debug.dll
# Normal collection of build artifacts
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.lib ${HARVEST_TARGET}/tbb/lib/tbb.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.lib ${HARVEST_TARGET}/tbb/lib/tbb.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.dll ${HARVEST_TARGET}/tbb/lib/tbb.dll COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbb.dll ${HARVEST_TARGET}/tbb/lib/tbb.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc.lib COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tbb/lib/tbbmalloc.lib ${HARVEST_TARGET}/tbb/lib/tbbmalloc.lib

View File

@@ -22,14 +22,9 @@ set(USD_EXTRA_ARGS
-DBoost_USE_STATIC_LIBS=ON -DBoost_USE_STATIC_LIBS=ON
-DBoost_USE_STATIC_RUNTIME=OFF -DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost -DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DTBB_INCLUDE_DIRS=${LIBDIR}/tbb/include -DTBB_INCLUDE_DIRS=${LIBDIR}/tbb/include
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT} -DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
-DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT} -DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
# USD wants the tbb debug lib set even when you are doing a release build
# Otherwise it will error out during the cmake configure phase.
-DTBB_LIBRARIES_DEBUG=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
# This is a preventative measure that avoids possible conflicts when add-ons # This is a preventative measure that avoids possible conflicts when add-ons
# try to load another USD library into the same process space. # try to load another USD library into the same process space.
@@ -81,14 +76,14 @@ if(WIN32)
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_usd after_install ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/ ${HARVEST_TARGET}/usd COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/ ${HARVEST_TARGET}/usd
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/usd_m.lib ${HARVEST_TARGET}/usd/lib/libusd_m.lib COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/libusd_m.lib ${HARVEST_TARGET}/usd/lib/libusd_m.lib
DEPENDEES install DEPENDEES install
) )
endif() endif()
if(BUILD_MODE STREQUAL Debug) if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_usd after_install ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib ${HARVEST_TARGET}/usd/lib COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib ${HARVEST_TARGET}/usd/lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/usd_m_d.lib ${HARVEST_TARGET}/usd/lib/libusd_m_d.lib COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/libusd_m_d.lib ${HARVEST_TARGET}/usd/lib/libusd_m_d.lib
DEPENDEES install DEPENDEES install
) )
endif() endif()

View File

@@ -20,17 +20,17 @@ set(ZLIB_VERSION 1.2.11)
set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz) set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz)
set(ZLIB_HASH 1c9f62f0778697a09d36121ead88e08e) set(ZLIB_HASH 1c9f62f0778697a09d36121ead88e08e)
set(OPENAL_VERSION 1.20.1) set(OPENAL_VERSION 1.18.2)
set(OPENAL_URI http://openal-soft.org/openal-releases/openal-soft-${OPENAL_VERSION}.tar.bz2) set(OPENAL_URI http://openal-soft.org/openal-releases/openal-soft-${OPENAL_VERSION}.tar.bz2)
set(OPENAL_HASH 556695068ce8375b89986083d810fd35) set(OPENAL_HASH d4eeb0889812e2fdeaa1843523d76190)
set(PNG_VERSION 1.6.37) set(PNG_VERSION 1.6.35)
set(PNG_URI http://prdownloads.sourceforge.net/libpng/libpng-${PNG_VERSION}.tar.xz) set(PNG_URI http://prdownloads.sourceforge.net/libpng/libpng-${PNG_VERSION}.tar.xz)
set(PNG_HASH 505e70834d35383537b6491e7ae8641f1a4bed1876dbfe361201fc80868d88ca) set(PNG_HASH 678b7e696a62a193ed3503b04bf449d6)
set(JPEG_VERSION 2.0.4) set(JPEG_VERSION 1.5.3)
set(JPEG_URI https://github.com/libjpeg-turbo/libjpeg-turbo/archive/${JPEG_VERSION}.tar.gz) set(JPEG_URI https://github.com/libjpeg-turbo/libjpeg-turbo/archive/${JPEG_VERSION}.tar.gz)
set(JPEG_HASH 44c43e4a9fb352f47090804529317c88) set(JPEG_HASH 5b7549d440b86c98a517355c102d155e)
set(BOOST_VERSION 1.70.0) set(BOOST_VERSION 1.70.0)
set(BOOST_VERSION_NODOTS 1_70_0) set(BOOST_VERSION_NODOTS 1_70_0)
@@ -66,9 +66,9 @@ else()
set(OPENEXR_VERSION_POSTFIX) set(OPENEXR_VERSION_POSTFIX)
endif() endif()
set(FREETYPE_VERSION 2.10.2) set(FREETYPE_VERSION 2.10.1)
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz) set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
set(FREETYPE_HASH b1cb620e4c875cd4d1bfa04945400945) set(FREETYPE_HASH c50a3c9e5e62bdc938a6e1598a782947)
set(GLEW_VERSION 1.13.0) set(GLEW_VERSION 1.13.0)
set(GLEW_URI http://prdownloads.sourceforge.net/glew/glew/${GLEW_VERSION}/glew-${GLEW_VERSION}.tgz) set(GLEW_URI http://prdownloads.sourceforge.net/glew/glew/${GLEW_VERSION}/glew-${GLEW_VERSION}.tgz)
@@ -78,6 +78,10 @@ set(FREEGLUT_VERSION 3.0.0)
set(FREEGLUT_URI http://pilotfiber.dl.sourceforge.net/project/freeglut/freeglut/${FREEGLUT_VERSION}/freeglut-${FREEGLUT_VERSION}.tar.gz) set(FREEGLUT_URI http://pilotfiber.dl.sourceforge.net/project/freeglut/freeglut/${FREEGLUT_VERSION}/freeglut-${FREEGLUT_VERSION}.tar.gz)
set(FREEGLUT_HASH 90c3ca4dd9d51cf32276bc5344ec9754) set(FREEGLUT_HASH 90c3ca4dd9d51cf32276bc5344ec9754)
set(HDF5_VERSION 1.8.17)
set(HDF5_URI https://support.hdfgroup.org/ftp/HDF5/releases/hdf5-1.8/hdf5-${HDF5_VERSION}/src/hdf5-${HDF5_VERSION}.tar.gz)
set(HDF5_HASH 7d572f8f3b798a628b8245af0391a0ca)
set(ALEMBIC_VERSION 1.7.12) set(ALEMBIC_VERSION 1.7.12)
set(ALEMBIC_URI https://github.com/alembic/alembic/archive/${ALEMBIC_VERSION}.tar.gz) set(ALEMBIC_URI https://github.com/alembic/alembic/archive/${ALEMBIC_VERSION}.tar.gz)
set(ALEMBIC_MD5 e2b3777f23c5c09481a008cc6f0f8a40) set(ALEMBIC_MD5 e2b3777f23c5c09481a008cc6f0f8a40)
@@ -97,21 +101,21 @@ set(CUEW_GIT_UID 1744972026de9cf27c8a7dc39cf39cd83d5f922f)
set(CUEW_URI https://github.com/CudaWrangler/cuew/archive/${CUEW_GIT_UID}.zip) set(CUEW_URI https://github.com/CudaWrangler/cuew/archive/${CUEW_GIT_UID}.zip)
set(CUEW_HASH 86760d62978ebfd96cd93f5aa1abaf4a) set(CUEW_HASH 86760d62978ebfd96cd93f5aa1abaf4a)
set(OPENSUBDIV_VERSION v3_4_3) set(OPENSUBDIV_VERSION v3_4_0_RC2)
set(OPENSUBDIV_Hash f6a10ba9efaa82fde86fe65aad346319)
set(OPENSUBDIV_URI https://github.com/PixarAnimationStudios/OpenSubdiv/archive/${OPENSUBDIV_VERSION}.tar.gz) set(OPENSUBDIV_URI https://github.com/PixarAnimationStudios/OpenSubdiv/archive/${OPENSUBDIV_VERSION}.tar.gz)
set(OPENSUBDIV_HASH 7bbfa275d021fb829e521df749160edb)
set(SDL_VERSION 2.0.12) set(SDL_VERSION 2.0.8)
set(SDL_URI https://www.libsdl.org/release/SDL2-${SDL_VERSION}.tar.gz) set(SDL_URI https://www.libsdl.org/release/SDL2-${SDL_VERSION}.tar.gz)
set(SDL_HASH 783b6f2df8ff02b19bb5ce492b99c8ff) set(SDL_HASH 3800d705cef742c6a634f202c37f263f)
set(OPENCOLLADA_VERSION v1.6.68) set(OPENCOLLADA_VERSION v1.6.68)
set(OPENCOLLADA_URI https://github.com/KhronosGroup/OpenCOLLADA/archive/${OPENCOLLADA_VERSION}.tar.gz) set(OPENCOLLADA_URI https://github.com/KhronosGroup/OpenCOLLADA/archive/${OPENCOLLADA_VERSION}.tar.gz)
set(OPENCOLLADA_HASH ee7dae874019fea7be11613d07567493) set(OPENCOLLADA_HASH ee7dae874019fea7be11613d07567493)
set(OPENCOLORIO_VERSION 1.1.1) set(OPENCOLORIO_VERSION 1.1.0)
set(OPENCOLORIO_URI https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz) set(OPENCOLORIO_URI https://github.com/imageworks/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz)
set(OPENCOLORIO_HASH 23d8b9ac81599305539a5a8674b94a3d) set(OPENCOLORIO_HASH 802d8f5b1d1fe316ec5f76511aa611b8)
set(LLVM_VERSION 9.0.1) set(LLVM_VERSION 9.0.1)
set(LLVM_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/llvm-${LLVM_VERSION}.src.tar.xz) set(LLVM_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/llvm-${LLVM_VERSION}.src.tar.xz)
@@ -123,23 +127,23 @@ set(CLANG_HASH 13468e4a44940efef1b75e8641752f90)
set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/openmp-${LLVM_VERSION}.src.tar.xz) set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/openmp-${LLVM_VERSION}.src.tar.xz)
set(OPENMP_HASH 6eade16057edbdecb3c4eef9daa2bfcf) set(OPENMP_HASH 6eade16057edbdecb3c4eef9daa2bfcf)
set(OPENIMAGEIO_VERSION 2.1.15.0) set(OPENIMAGEIO_VERSION 1.8.13)
set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/Release-${OPENIMAGEIO_VERSION}.tar.gz) set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/Release-${OPENIMAGEIO_VERSION}.tar.gz)
set(OPENIMAGEIO_HASH f03aa5e3ac4795af04771ee4146e9832) set(OPENIMAGEIO_HASH f5526c3c9878029ee900d84856683f93)
set(TIFF_VERSION 4.1.0) set(TIFF_VERSION 4.0.9)
set(TIFF_URI http://download.osgeo.org/libtiff/tiff-${TIFF_VERSION}.tar.gz) set(TIFF_URI http://download.osgeo.org/libtiff/tiff-${TIFF_VERSION}.tar.gz)
set(TIFF_HASH 2165e7aba557463acc0664e71a3ed424) set(TIFF_HASH 54bad211279cc93eb4fca31ba9bfdc79)
set(OSL_VERSION 1.10.10) set(OSL_VERSION 1.10.9)
set(OSL_URI https://github.com/imageworks/OpenShadingLanguage/archive/Release-${OSL_VERSION}.tar.gz) set(OSL_URI https://github.com/imageworks/OpenShadingLanguage/archive/Release-${OSL_VERSION}.tar.gz)
set(OSL_HASH 00dec08a93c8084e53848b9ad047889f) set(OSL_HASH a94f1e8506f7e8f5e993653de5c5fa00)
set(PYTHON_VERSION 3.7.7) set(PYTHON_VERSION 3.7.4)
set(PYTHON_SHORT_VERSION 3.7) set(PYTHON_SHORT_VERSION 3.7)
set(PYTHON_SHORT_VERSION_NO_DOTS 37) set(PYTHON_SHORT_VERSION_NO_DOTS 37)
set(PYTHON_URI https://www.python.org/ftp/python/${PYTHON_VERSION}/Python-${PYTHON_VERSION}.tar.xz) set(PYTHON_URI https://www.python.org/ftp/python/${PYTHON_VERSION}/Python-${PYTHON_VERSION}.tar.xz)
set(PYTHON_HASH 172c650156f7bea68ce31b2fd01fa766) set(PYTHON_HASH d33e4aae66097051c2eca45ee3604803)
set(TBB_VERSION 2019_U9) set(TBB_VERSION 2019_U9)
set(TBB_URI https://github.com/oneapi-src/oneTBB/archive/${TBB_VERSION}.tar.gz) set(TBB_URI https://github.com/oneapi-src/oneTBB/archive/${TBB_VERSION}.tar.gz)
@@ -149,24 +153,24 @@ set(OPENVDB_VERSION 7.0.0)
set(OPENVDB_URI https://github.com/dreamworksanimation/openvdb/archive/v${OPENVDB_VERSION}.tar.gz) set(OPENVDB_URI https://github.com/dreamworksanimation/openvdb/archive/v${OPENVDB_VERSION}.tar.gz)
set(OPENVDB_HASH fd6c4f168282f7e0e494d290cd531fa8) set(OPENVDB_HASH fd6c4f168282f7e0e494d290cd531fa8)
set(IDNA_VERSION 2.9) set(IDNA_VERSION 2.8)
set(CHARDET_VERSION 3.0.4) set(CHARDET_VERSION 3.0.4)
set(URLLIB3_VERSION 1.25.9) set(URLLIB3_VERSION 1.25.3)
set(CERTIFI_VERSION 2020.4.5.2) set(CERTIFI_VERSION 2019.6.16)
set(REQUESTS_VERSION 2.23.0) set(REQUESTS_VERSION 2.22.0)
set(NUMPY_VERSION 1.17.5) set(NUMPY_VERSION v1.17.0)
set(NUMPY_SHORT_VERSION 1.17) set(NUMPY_SHORT_VERSION 1.17)
set(NUMPY_URI https://github.com/numpy/numpy/releases/download/v${NUMPY_VERSION}/numpy-${NUMPY_VERSION}.zip) set(NUMPY_URI https://files.pythonhosted.org/packages/da/32/1b8f2bb5fb50e4db68543eb85ce37b9fa6660cd05b58bddfafafa7ed62da/numpy-1.17.0.zip)
set(NUMPY_HASH 763a5646fa6eef7a22f4895bca0524f2) set(NUMPY_HASH aed49b31bcb44ec73b8155be78566135)
set(LAME_VERSION 3.100) set(LAME_VERSION 3.100)
set(LAME_URI http://downloads.sourceforge.net/project/lame/lame/3.100/lame-${LAME_VERSION}.tar.gz) set(LAME_URI http://downloads.sourceforge.net/project/lame/lame/3.100/lame-${LAME_VERSION}.tar.gz)
set(LAME_HASH 83e260acbe4389b54fe08e0bdbf7cddb) set(LAME_HASH 83e260acbe4389b54fe08e0bdbf7cddb)
set(OGG_VERSION 1.3.4) set(OGG_VERSION 1.3.3)
set(OGG_URI http://downloads.xiph.org/releases/ogg/libogg-${OGG_VERSION}.tar.gz) set(OGG_URI http://downloads.xiph.org/releases/ogg/libogg-${OGG_VERSION}.tar.gz)
set(OGG_HASH fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e) set(OGG_HASH c2e8a485110b97550f453226ec644ebac6cb29d1caef2902c007edab4308d985)
set(VORBIS_VERSION 1.3.6) set(VORBIS_VERSION 1.3.6)
set(VORBIS_URI http://downloads.xiph.org/releases/vorbis/libvorbis-${VORBIS_VERSION}.tar.gz) set(VORBIS_URI http://downloads.xiph.org/releases/vorbis/libvorbis-${VORBIS_VERSION}.tar.gz)
@@ -176,41 +180,51 @@ set(THEORA_VERSION 1.1.1)
set(THEORA_URI http://downloads.xiph.org/releases/theora/libtheora-${THEORA_VERSION}.tar.bz2) set(THEORA_URI http://downloads.xiph.org/releases/theora/libtheora-${THEORA_VERSION}.tar.bz2)
set(THEORA_HASH b6ae1ee2fa3d42ac489287d3ec34c5885730b1296f0801ae577a35193d3affbc) set(THEORA_HASH b6ae1ee2fa3d42ac489287d3ec34c5885730b1296f0801ae577a35193d3affbc)
set(FLAC_VERSION 1.3.3) set(FLAC_VERSION 1.3.2)
set(FLAC_URI http://downloads.xiph.org/releases/flac/flac-${FLAC_VERSION}.tar.xz) set(FLAC_URI http://downloads.xiph.org/releases/flac/flac-${FLAC_VERSION}.tar.xz)
set(FLAC_HASH 213e82bd716c9de6db2f98bcadbc4c24c7e2efe8c75939a1a84e28539c4e1748) set(FLAC_HASH 91cfc3ed61dc40f47f050a109b08610667d73477af6ef36dcad31c31a4a8d53f)
set(VPX_VERSION 1.8.2) set(VPX_VERSION 1.7.0)
set(VPX_URI https://github.com/webmproject/libvpx/archive/v${VPX_VERSION}/libvpx-v${VPX_VERSION}.tar.gz) set(VPX_URI https://github.com/webmproject/libvpx/archive/v${VPX_VERSION}/libvpx-v${VPX_VERSION}.tar.gz)
set(VPX_HASH 8735d9fcd1a781ae6917f28f239a8aa358ce4864ba113ea18af4bb2dc8b474ac) set(VPX_HASH 1fec931eb5c94279ad219a5b6e0202358e94a93a90cfb1603578c326abfc1238)
set(OPUS_VERSION 1.3.1) set(OPUS_VERSION 1.3.1)
set(OPUS_URI https://archive.mozilla.org/pub/opus/opus-${OPUS_VERSION}.tar.gz) set(OPUS_URI https://archive.mozilla.org/pub/opus/opus-${OPUS_VERSION}.tar.gz)
set(OPUS_HASH 65b58e1e25b2a114157014736a3d9dfeaad8d41be1c8179866f144a2fb44ff9d) set(OPUS_HASH 65b58e1e25b2a114157014736a3d9dfeaad8d41be1c8179866f144a2fb44ff9d)
set(X264_URI https://code.videolan.org/videolan/x264/-/archive/33f9e1474613f59392be5ab6a7e7abf60fa63622/x264-33f9e1474613f59392be5ab6a7e7abf60fa63622.tar.gz) set(X264_URI http://download.videolan.org/pub/videolan/x264/snapshots/x264-snapshot-20180811-2245-stable.tar.bz2)
set(X264_HASH 5456450ee1ae02cd2328be3157367a232a0ab73315e8c8f80dab80469524f525) set(X264_HASH ae8a868a0e236a348b35d79f3ee80294b169d1195408b689f9851383661ed7aa)
set(XVIDCORE_VERSION 1.3.7) set(XVIDCORE_VERSION 1.3.5)
set(XVIDCORE_URI https://downloads.xvid.com/downloads/xvidcore-${XVIDCORE_VERSION}.tar.gz) set(XVIDCORE_URI http://downloads.xvid.org/downloads/xvidcore-${XVIDCORE_VERSION}.tar.gz)
set(XVIDCORE_HASH abbdcbd39555691dd1c9b4d08f0a031376a3b211652c0d8b3b8aa9be1303ce2d) set(XVIDCORE_HASH 165ba6a2a447a8375f7b06db5a3c91810181f2898166e7c8137401d7fc894cf0)
set(OPENJPEG_VERSION 2.3.1) # This has to be in sync with the version in blenders /extern folder.
set(OPENJPEG_VERSION 2.3.0)
set(OPENJPEG_SHORT_VERSION 2.3) set(OPENJPEG_SHORT_VERSION 2.3)
set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/v${OPENJPEG_VERSION}.tar.gz) # Use slightly newer commit after release which includes a cmake fix
set(OPENJPEG_HASH 63f5a4713ecafc86de51bfad89cc07bb788e9bba24ebbf0c4ca637621aadb6a9) set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/66297f07a43.zip)
set(OPENJPEG_HASH 8242b18d908c7c42174e4231a741cfa7ce7c26b6ed5c9644feb9df7b3054310b)
set(FFMPEG_VERSION 4.2.3) set(FAAD_VERSION 2-2.8.8)
set(FAAD_URI http://downloads.sourceforge.net/faac/faad${FAAD_VERSION}.tar.gz)
set(FAAD_HASH 28f6116efdbe9378269f8a6221767d1f)
set(FFMPEG_VERSION 4.0.2)
set(FFMPEG_URI http://ffmpeg.org/releases/ffmpeg-${FFMPEG_VERSION}.tar.bz2) set(FFMPEG_URI http://ffmpeg.org/releases/ffmpeg-${FFMPEG_VERSION}.tar.bz2)
set(FFMPEG_HASH 695fad11f3baf27784e24cb0e977b65a) set(FFMPEG_HASH 5576e8a22f80b6a336db39808f427cfb)
set(FFTW_VERSION 3.3.8) set(FFTW_VERSION 3.3.8)
set(FFTW_URI http://www.fftw.org/fftw-${FFTW_VERSION}.tar.gz) set(FFTW_URI http://www.fftw.org/fftw-${FFTW_VERSION}.tar.gz)
set(FFTW_HASH 8aac833c943d8e90d51b697b27d4384d) set(FFTW_HASH 8aac833c943d8e90d51b697b27d4384d)
set(ICONV_VERSION 1.16) set(ICONV_VERSION 1.15)
set(ICONV_URI http://ftp.gnu.org/pub/gnu/libiconv/libiconv-${ICONV_VERSION}.tar.gz) set(ICONV_URI http://ftp.gnu.org/pub/gnu/libiconv/libiconv-${ICONV_VERSION}.tar.gz)
set(ICONV_HASH 7d2a800b952942bb2880efb00cfd524c) set(ICONV_HASH ace8b5f2db42f7b3b3057585e80d9808)
set(LAPACK_VERSION 3.6.0)
set(LAPACK_URI http://www.netlib.org/lapack/lapack-${LAPACK_VERSION}.tgz)
set(LAPACK_HASH f2f6c67134e851fe189bb3ca1fbb5101)
set(SNDFILE_VERSION 1.0.28) set(SNDFILE_VERSION 1.0.28)
set(SNDFILE_URI http://www.mega-nerd.com/libsndfile/files/libsndfile-${SNDFILE_VERSION}.tar.gz) set(SNDFILE_URI http://www.mega-nerd.com/libsndfile/files/libsndfile-${SNDFILE_VERSION}.tar.gz)
@@ -232,13 +246,13 @@ set(SPNAV_VERSION 0.2.3)
set(SPNAV_URI http://downloads.sourceforge.net/project/spacenav/spacenav%20library%20%28SDK%29/libspnav%20${SPNAV_VERSION}/libspnav-${SPNAV_VERSION}.tar.gz) set(SPNAV_URI http://downloads.sourceforge.net/project/spacenav/spacenav%20library%20%28SDK%29/libspnav%20${SPNAV_VERSION}/libspnav-${SPNAV_VERSION}.tar.gz)
set(SPNAV_HASH 44d840540d53326d4a119c0f1aa7bf0a) set(SPNAV_HASH 44d840540d53326d4a119c0f1aa7bf0a)
set(JEMALLOC_VERSION 5.2.1) set(JEMALLOC_VERSION 5.0.1)
set(JEMALLOC_URI https://github.com/jemalloc/jemalloc/releases/download/${JEMALLOC_VERSION}/jemalloc-${JEMALLOC_VERSION}.tar.bz2) set(JEMALLOC_URI https://github.com/jemalloc/jemalloc/releases/download/${JEMALLOC_VERSION}/jemalloc-${JEMALLOC_VERSION}.tar.bz2)
set(JEMALLOC_HASH 3d41fbf006e6ebffd489bdb304d009ae) set(JEMALLOC_HASH 507f7b6b882d868730d644510491d18f)
set(XML2_VERSION 2.9.10) set(XML2_VERSION 2.9.4)
set(XML2_URI http://xmlsoft.org/sources/libxml2-${XML2_VERSION}.tar.gz) set(XML2_URI http://xmlsoft.org/sources/libxml2-${XML2_VERSION}.tar.gz)
set(XML2_HASH 10942a1dc23137a8aa07f0639cbfece5) set(XML2_HASH ae249165c173b1ff386ee8ad676815f5)
set(TINYXML_VERSION 2_6_2) set(TINYXML_VERSION 2_6_2)
set(TINYXML_VERSION_DOTS 2.6.2) set(TINYXML_VERSION_DOTS 2.6.2)
@@ -253,9 +267,9 @@ set(LCMS_VERSION 2.9)
set(LCMS_URI https://nchc.dl.sourceforge.net/project/lcms/lcms/${LCMS_VERSION}/lcms2-${LCMS_VERSION}.tar.gz) set(LCMS_URI https://nchc.dl.sourceforge.net/project/lcms/lcms/${LCMS_VERSION}/lcms2-${LCMS_VERSION}.tar.gz)
set(LCMS_HASH 8de1b7724f578d2995c8fdfa35c3ad0e) set(LCMS_HASH 8de1b7724f578d2995c8fdfa35c3ad0e)
set(PUGIXML_VERSION 1.10) set(PUGIXML_VERSION 1.9)
set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v${PUGIXML_VERSION}.tar.gz) set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v1.9.tar.gz)
set(PUGIXML_HASH 0c208b0664c7fb822bf1b49ad035e8fd) set(PUGIXML_HASH 9346ca1dce2c48f1748c12fdac41a714)
set(FLEXBISON_VERSION 2.5.5) set(FLEXBISON_VERSION 2.5.5)
set(FLEXBISON_URI http://prdownloads.sourceforge.net/winflexbison//win_flex_bison-2.5.5.zip) set(FLEXBISON_URI http://prdownloads.sourceforge.net/winflexbison//win_flex_bison-2.5.5.zip)
@@ -265,37 +279,37 @@ set(FLEXBISON_HASH d87a3938194520d904013abef3df10ce)
# NOTE: bzip.org domain does no longer belong to BZip 2 project, so we download # NOTE: bzip.org domain does no longer belong to BZip 2 project, so we download
# sources from Debian packaging. # sources from Debian packaging.
set(BZIP2_VERSION 1.0.8) set(BZIP2_VERSION 1.0.6)
set(BZIP2_URI http://http.debian.net/debian/pool/main/b/bzip2/bzip2_${BZIP2_VERSION}.orig.tar.gz) set(BZIP2_URI http://http.debian.net/debian/pool/main/b/bzip2/bzip2_${BZIP2_VERSION}.orig.tar.bz2)
set(BZIP2_HASH ab5a03176ee106d3f0fa90e381da478ddae405918153cca248e682cd0c4a2269) set(BZIP2_HASH d70a9ccd8bdf47e302d96c69fecd54925f45d9c7b966bb4ef5f56b770960afa7)
set(FFI_VERSION 3.3) set(FFI_VERSION 3.2.1)
set(FFI_URI https://sourceware.org/pub/libffi/libffi-${FFI_VERSION}.tar.gz) set(FFI_URI https://sourceware.org/pub/libffi/libffi-${FFI_VERSION}.tar.gz)
set(FFI_HASH 72fba7922703ddfa7a028d513ac15a85c8d54c8d67f55fa5a4802885dc652056) set(FFI_HASH d06ebb8e1d9a22d19e38d63fdb83954253f39bedc5d46232a05645685722ca37)
set(LZMA_VERSION 5.2.5) set(LZMA_VERSION 5.2.4)
set(LZMA_URI https://tukaani.org/xz/xz-${LZMA_VERSION}.tar.bz2) set(LZMA_URI https://tukaani.org/xz/xz-${LZMA_VERSION}.tar.bz2)
set(LZMA_HASH 5117f930900b341493827d63aa910ff5e011e0b994197c3b71c08a20228a42df) set(LZMA_HASH 3313fd2a95f43d88e44264e6b015e7d03053e681860b0d5d3f9baca79c57b7bf)
set(SSL_VERSION 1.1.1g) set(SSL_VERSION 1.1.0i)
set(SSL_URI https://www.openssl.org/source/openssl-${SSL_VERSION}.tar.gz) set(SSL_URI https://www.openssl.org/source/openssl-${SSL_VERSION}.tar.gz)
set(SSL_HASH ddb04774f1e32f0c49751e21b67216ac87852ceb056b75209af2443400636d46) set(SSL_HASH ebbfc844a8c8cc0ea5dc10b86c9ce97f401837f3fa08c17b2cdadc118253cf99)
set(SQLITE_VERSION 3.31.1) set(SQLITE_VERSION 3.24.0)
set(SQLITE_URI https://www.sqlite.org/2018/sqlite-src-3240000.zip) set(SQLITE_URI https://www.sqlite.org/2018/sqlite-src-3240000.zip)
set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7) set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7)
set(EMBREE_VERSION 3.10.0) set(EMBREE_VERSION 3.8.0)
set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip) set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip)
set(EMBREE_HASH 4bbe29e7eaa46417efc75fc5f1e8eb87) set(EMBREE_HASH ac504d5426945fe25dec1267e0c39d52)
set(USD_VERSION 20.05) set(USD_VERSION 19.11)
set(USD_URI https://github.com/PixarAnimationStudios/USD/archive/v${USD_VERSION}.tar.gz) set(USD_URI https://github.com/PixarAnimationStudios/USD/archive/v${USD_VERSION}.tar.gz)
set(USD_HASH 6d679e739e7f65725d9c029e37dda9fc) set(USD_HASH 79ff176167b3fe85f4953abd6cc5e0cc)
set(OIDN_VERSION 1.2.1) set(OIDN_VERSION 1.0.0)
set(OIDN_URI https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.tar.gz) set(OIDN_URI https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.zip)
set(OIDN_HASH cbebc1a25eb6de62af3a59e943063608) set(OIDN_HASH 19fe67b0164e8f020ac8a4f520defe60)
set(LIBGLU_VERSION 9.0.1) set(LIBGLU_VERSION 9.0.1)
set(LIBGLU_URI ftp://ftp.freedesktop.org/pub/mesa/glu/glu-${LIBGLU_VERSION}.tar.xz) set(LIBGLU_URI ftp://ftp.freedesktop.org/pub/mesa/glu/glu-${LIBGLU_VERSION}.tar.xz)
@@ -305,9 +319,6 @@ set(MESA_VERSION 18.3.1)
set(MESA_URI ftp://ftp.freedesktop.org/pub/mesa//mesa-${MESA_VERSION}.tar.xz) set(MESA_URI ftp://ftp.freedesktop.org/pub/mesa//mesa-${MESA_VERSION}.tar.xz)
set(MESA_HASH d60828056d77bfdbae0970f9b15fb1be) set(MESA_HASH d60828056d77bfdbae0970f9b15fb1be)
set(XR_OPENXR_SDK_VERSION 1.0.8) set(XR_OPENXR_SDK_VERSION 1.0.6)
set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz) set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz)
set(XR_OPENXR_SDK_HASH c6de63d2e0f9029aa58dfa97cad8ce07) set(XR_OPENXR_SDK_HASH 21daea7c3bfec365298d779a0e19caa1)
set(ISPC_VERSION v1.13.0)
set(ISPC_URI https://github.com/ispc/ispc/archive/${ISPC_VERSION}.tar.gz)
set(ISPC_HASH 4bf5e8d0020c4b9980faa702c1a6f25f)

View File

@@ -18,6 +18,9 @@
if(WIN32) if(WIN32)
set(X264_EXTRA_ARGS --enable-win32thread --cross-prefix=${MINGW_HOST}- --host=${MINGW_HOST}) set(X264_EXTRA_ARGS --enable-win32thread --cross-prefix=${MINGW_HOST}- --host=${MINGW_HOST})
set(X264_PATCH_CMD ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/x264/src/external_x264 < ${PATCH_DIR}/x264.diff)
else()
set(X264_PATCH_CMD echo .)
endif() endif()
@@ -26,6 +29,7 @@ ExternalProject_Add(external_x264
DOWNLOAD_DIR ${DOWNLOAD_DIR} DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH SHA256=${X264_HASH} URL_HASH SHA256=${X264_HASH}
PREFIX ${BUILD_DIR}/x264 PREFIX ${BUILD_DIR}/x264
PATCH_COMMAND ${X264_PATCH_CMD}
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/x264/src/external_x264/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/x264 CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/x264/src/external_x264/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/x264
--enable-static --enable-static
--enable-pic --enable-pic

View File

@@ -53,15 +53,15 @@ getopt \
--long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,\ --long source:,install:,tmp:,info:,threads:,help,show-deps,no-sudo,no-build,no-confirm,\
with-all,with-opencollada,with-jack,with-embree,with-oidn,\ with-all,with-opencollada,with-jack,with-embree,with-oidn,\
ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,ver-xr-openxr:,\ ver-ocio:,ver-oiio:,ver-llvm:,ver-osl:,ver-osd:,ver-openvdb:,ver-xr-openxr:,\
force-all,force-python,force-numpy,force-boost,force-tbb,\ force-all,force-python,force-numpy,force-boost,\
force-ocio,force-openexr,force-oiio,force-llvm,force-osl,force-osd,force-openvdb,\ force-ocio,force-openexr,force-oiio,force-llvm,force-osl,force-osd,force-openvdb,\
force-ffmpeg,force-opencollada,force-alembic,force-embree,force-oidn,force-usd,\ force-ffmpeg,force-opencollada,force-alembic,force-embree,force-oidn,force-usd,\
force-xr-openxr,\ force-xr-openxr,\
build-all,build-python,build-numpy,build-boost,build-tbb,\ build-all,build-python,build-numpy,build-boost,\
build-ocio,build-openexr,build-oiio,build-llvm,build-osl,build-osd,build-openvdb,\ build-ocio,build-openexr,build-oiio,build-llvm,build-osl,build-osd,build-openvdb,\
build-ffmpeg,build-opencollada,build-alembic,build-embree,build-oidn,build-usd,\ build-ffmpeg,build-opencollada,build-alembic,build-embree,build-oidn,build-usd,\
build-xr-openxr,\ build-xr-openxr,\
skip-python,skip-numpy,skip-boost,skip-tbb,\ skip-python,skip-numpy,skip-boost,\
skip-ocio,skip-openexr,skip-oiio,skip-llvm,skip-osl,skip-osd,skip-openvdb,\ skip-ocio,skip-openexr,skip-oiio,skip-llvm,skip-osl,skip-osd,skip-openvdb,\
skip-ffmpeg,skip-opencollada,skip-alembic,skip-embree,skip-oidn,skip-usd,\ skip-ffmpeg,skip-opencollada,skip-alembic,skip-embree,skip-oidn,skip-usd,\
skip-xr-openxr \ skip-xr-openxr \
@@ -191,9 +191,6 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--build-boost --build-boost
Force the build of Boost. Force the build of Boost.
--build-tbb
Force the build of TBB.
--build-ocio --build-ocio
Force the build of OpenColorIO. Force the build of OpenColorIO.
@@ -258,9 +255,6 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--force-boost --force-boost
Force the rebuild of Boost. Force the rebuild of Boost.
--force-tbb
Force the rebuild of TBB.
--force-ocio --force-ocio
Force the rebuild of OpenColorIO. Force the rebuild of OpenColorIO.
@@ -318,9 +312,6 @@ ARGUMENTS_INFO="\"COMMAND LINE ARGUMENTS:
--skip-boost --skip-boost
Unconditionally skip Boost installation/building. Unconditionally skip Boost installation/building.
--skip-tbb
Unconditionally skip TBB installation/building.
--skip-ocio --skip-ocio
Unconditionally skip OpenColorIO installation/building. Unconditionally skip OpenColorIO installation/building.
@@ -376,9 +367,8 @@ USE_CXX11=true
CLANG_FORMAT_VERSION_MIN="6.0" CLANG_FORMAT_VERSION_MIN="6.0"
PYTHON_VERSION="3.7.7" PYTHON_VERSION="3.7.4"
PYTHON_VERSION_MIN="3.7" PYTHON_VERSION_MIN="3.7"
PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_MIN
PYTHON_FORCE_BUILD=false PYTHON_FORCE_BUILD=false
PYTHON_FORCE_REBUILD=false PYTHON_FORCE_REBUILD=false
PYTHON_SKIP=false PYTHON_SKIP=false
@@ -395,13 +385,6 @@ BOOST_FORCE_BUILD=false
BOOST_FORCE_REBUILD=false BOOST_FORCE_REBUILD=false
BOOST_SKIP=false BOOST_SKIP=false
TBB_VERSION="2019"
TBB_VERSION_UPDATE="_U9" # Used for source packages...
TBB_VERSION_MIN="2018"
TBB_FORCE_BUILD=false
TBB_FORCE_REBUILD=false
TBB_SKIP=false
OCIO_VERSION="1.1.0" OCIO_VERSION="1.1.0"
OCIO_VERSION_MIN="1.0" OCIO_VERSION_MIN="1.0"
OCIO_FORCE_BUILD=false OCIO_FORCE_BUILD=false
@@ -437,7 +420,7 @@ OSL_FORCE_REBUILD=false
OSL_SKIP=false OSL_SKIP=false
# OpenSubdiv needs to be compiled for now # OpenSubdiv needs to be compiled for now
OSD_VERSION="3.4.3" OSD_VERSION="3.4.0_RC2"
OSD_VERSION_MIN=$OSD_VERSION OSD_VERSION_MIN=$OSD_VERSION
OSD_FORCE_BUILD=false OSD_FORCE_BUILD=false
OSD_FORCE_REBUILD=false OSD_FORCE_REBUILD=false
@@ -459,7 +442,7 @@ ALEMBIC_FORCE_BUILD=false
ALEMBIC_FORCE_REBUILD=false ALEMBIC_FORCE_REBUILD=false
ALEMBIC_SKIP=false ALEMBIC_SKIP=false
USD_VERSION="20.05" USD_VERSION="19.11"
USD_FORCE_BUILD=false USD_FORCE_BUILD=false
USD_FORCE_REBUILD=false USD_FORCE_REBUILD=false
USD_SKIP=false USD_SKIP=false
@@ -469,7 +452,7 @@ OPENCOLLADA_FORCE_BUILD=false
OPENCOLLADA_FORCE_REBUILD=false OPENCOLLADA_FORCE_REBUILD=false
OPENCOLLADA_SKIP=false OPENCOLLADA_SKIP=false
EMBREE_VERSION="3.10.0" EMBREE_VERSION="3.8.0"
EMBREE_FORCE_BUILD=false EMBREE_FORCE_BUILD=false
EMBREE_FORCE_REBUILD=false EMBREE_FORCE_REBUILD=false
EMBREE_SKIP=false EMBREE_SKIP=false
@@ -479,14 +462,14 @@ OIDN_FORCE_BUILD=false
OIDN_FORCE_REBUILD=false OIDN_FORCE_REBUILD=false
OIDN_SKIP=false OIDN_SKIP=false
FFMPEG_VERSION="4.2.3" FFMPEG_VERSION="4.0.2"
FFMPEG_VERSION_MIN="2.8.4" FFMPEG_VERSION_MIN="2.8.4"
FFMPEG_FORCE_BUILD=false FFMPEG_FORCE_BUILD=false
FFMPEG_FORCE_REBUILD=false FFMPEG_FORCE_REBUILD=false
FFMPEG_SKIP=false FFMPEG_SKIP=false
_ffmpeg_list_sep=";" _ffmpeg_list_sep=";"
XR_OPENXR_VERSION="1.0.8" XR_OPENXR_VERSION="1.0.6"
XR_OPENXR_FORCE_BUILD=false XR_OPENXR_FORCE_BUILD=false
XR_OPENXR_FORCE_REBUILD=false XR_OPENXR_FORCE_REBUILD=false
XR_OPENXR_SKIP=false XR_OPENXR_SKIP=false
@@ -670,7 +653,6 @@ while true; do
PYTHON_FORCE_BUILD=true PYTHON_FORCE_BUILD=true
NUMPY_FORCE_BUILD=true NUMPY_FORCE_BUILD=true
BOOST_FORCE_BUILD=true BOOST_FORCE_BUILD=true
TBB_FORCE_BUILD=true
OCIO_FORCE_BUILD=true OCIO_FORCE_BUILD=true
OPENEXR_FORCE_BUILD=true OPENEXR_FORCE_BUILD=true
OIIO_FORCE_BUILD=true OIIO_FORCE_BUILD=true
@@ -700,9 +682,6 @@ while true; do
--build-boost) --build-boost)
BOOST_FORCE_BUILD=true; shift; continue BOOST_FORCE_BUILD=true; shift; continue
;; ;;
--build-tbb)
TBB_FORCE_BUILD=true; shift; continue
;;
--build-ocio) --build-ocio)
OCIO_FORCE_BUILD=true; shift; continue OCIO_FORCE_BUILD=true; shift; continue
;; ;;
@@ -749,7 +728,6 @@ while true; do
PYTHON_FORCE_REBUILD=true PYTHON_FORCE_REBUILD=true
NUMPY_FORCE_REBUILD=true NUMPY_FORCE_REBUILD=true
BOOST_FORCE_REBUILD=true BOOST_FORCE_REBUILD=true
TBB_FORCE_REBUILD=true
OCIO_FORCE_REBUILD=true OCIO_FORCE_REBUILD=true
OPENEXR_FORCE_REBUILD=true OPENEXR_FORCE_REBUILD=true
OIIO_FORCE_REBUILD=true OIIO_FORCE_REBUILD=true
@@ -777,9 +755,6 @@ while true; do
--force-boost) --force-boost)
BOOST_FORCE_REBUILD=true; shift; continue BOOST_FORCE_REBUILD=true; shift; continue
;; ;;
--force-tbb)
TBB_FORCE_REBUILD=true; shift; continue
;;
--force-ocio) --force-ocio)
OCIO_FORCE_REBUILD=true; shift; continue OCIO_FORCE_REBUILD=true; shift; continue
;; ;;
@@ -831,9 +806,6 @@ while true; do
--skip-boost) --skip-boost)
BOOST_SKIP=true; shift; continue BOOST_SKIP=true; shift; continue
;; ;;
--skip-tbb)
TBB_SKIP=true; shift; continue
;;
--skip-ocio) --skip-ocio)
OCIO_SKIP=true; shift; continue OCIO_SKIP=true; shift; continue
;; ;;
@@ -926,12 +898,9 @@ PYTHON_SOURCE=( "https://www.python.org/ftp/python/$PYTHON_VERSION/Python-$PYTHO
NUMPY_SOURCE=( "https://github.com/numpy/numpy/releases/download/v$NUMPY_VERSION/numpy-$NUMPY_VERSION.tar.gz" ) NUMPY_SOURCE=( "https://github.com/numpy/numpy/releases/download/v$NUMPY_VERSION/numpy-$NUMPY_VERSION.tar.gz" )
_boost_version_nodots=`echo "$BOOST_VERSION" | sed -r 's/\./_/g'` _boost_version_nodots=`echo "$BOOST_VERSION" | sed -r 's/\./_/g'`
BOOST_SOURCE=( "https://dl.bintray.com/boostorg/release/$BOOST_VERSION/source/boost_$_boost_version_nodots.tar.bz2" ) BOOST_SOURCE=( "http://sourceforge.net/projects/boost/files/boost/$BOOST_VERSION/boost_$_boost_version_nodots.tar.bz2/download" )
BOOST_BUILD_MODULES="--with-system --with-filesystem --with-thread --with-regex --with-locale --with-date_time --with-wave --with-iostreams --with-python --with-program_options" BOOST_BUILD_MODULES="--with-system --with-filesystem --with-thread --with-regex --with-locale --with-date_time --with-wave --with-iostreams --with-python --with-program_options"
TBB_SOURCE=( "https://github.com/oneapi-src/oneTBB/archive/$TBB_VERSION$TBB_VERSION_UPDATE.tar.gz" )
TBB_SOURCE_CMAKE=( "https://raw.githubusercontent.com/wjakob/tbb/master/CMakeLists.txt" )
OCIO_USE_REPO=false OCIO_USE_REPO=false
OCIO_SOURCE=( "https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v$OCIO_VERSION.tar.gz") OCIO_SOURCE=( "https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v$OCIO_VERSION.tar.gz")
#~ OCIO_SOURCE_REPO=( "https://github.com/imageworks/OpenColorIO.git" ) #~ OCIO_SOURCE_REPO=( "https://github.com/imageworks/OpenColorIO.git" )
@@ -1030,7 +999,7 @@ Those libraries should be available as packages in all recent distributions (opt
* libjpeg, libpng, libtiff, [openjpeg2], [libopenal]. * libjpeg, libpng, libtiff, [openjpeg2], [libopenal].
* libx11, libxcursor, libxi, libxrandr, libxinerama (and other libx... as needed). * libx11, libxcursor, libxi, libxrandr, libxinerama (and other libx... as needed).
* libsqlite3, libbz2, libssl, libfftw3, libxml2, libtinyxml, yasm, libyaml-cpp. * libsqlite3, libbz2, libssl, libfftw3, libxml2, libtinyxml, yasm, libyaml-cpp.
* libsdl2, libglew, [libglewmx].\"" * libsdl1.2, libglew, [libglewmx].\""
DEPS_SPECIFIC_INFO="\"BUILDABLE DEPENDENCIES: DEPS_SPECIFIC_INFO="\"BUILDABLE DEPENDENCIES:
@@ -1042,7 +1011,6 @@ You may also want to build them yourself (optional ones are [between brackets]):
* Python $PYTHON_VERSION_MIN (from $PYTHON_SOURCE). * Python $PYTHON_VERSION_MIN (from $PYTHON_SOURCE).
* [NumPy $NUMPY_VERSION_MIN] (from $NUMPY_SOURCE). * [NumPy $NUMPY_VERSION_MIN] (from $NUMPY_SOURCE).
* Boost $BOOST_VERSION_MIN (from $BOOST_SOURCE, modules: $BOOST_BUILD_MODULES). * Boost $BOOST_VERSION_MIN (from $BOOST_SOURCE, modules: $BOOST_BUILD_MODULES).
* TBB $TBB_VERSION_MIN (from $TBB_SOURCE).
* [FFMpeg $FFMPEG_VERSION_MIN (needs libvorbis, libogg, libtheora, libx264, libmp3lame, libxvidcore, libvpx, ...)] (from $FFMPEG_SOURCE). * [FFMpeg $FFMPEG_VERSION_MIN (needs libvorbis, libogg, libtheora, libx264, libmp3lame, libxvidcore, libvpx, ...)] (from $FFMPEG_SOURCE).
* [OpenColorIO $OCIO_VERSION_MIN] (from $OCIO_SOURCE). * [OpenColorIO $OCIO_VERSION_MIN] (from $OCIO_SOURCE).
* ILMBase $OPENEXR_VERSION_MIN (from $OPENEXR_SOURCE). * ILMBase $OPENEXR_VERSION_MIN (from $OPENEXR_SOURCE).
@@ -1280,10 +1248,8 @@ _update_deps_python() {
clean_Python() { clean_Python() {
clean_Numpy clean_Numpy
_init_python _init_python
if [ -d $_inst ]; then
_update_deps_python
fi
_clean _clean
_update_deps_python
} }
compile_Python() { compile_Python() {
@@ -1366,10 +1332,8 @@ _update_deps_numpy() {
clean_Numpy() { clean_Numpy() {
_init_numpy _init_numpy
if [ -d $_inst ]; then
_update_deps_numpy
fi
_clean _clean
_update_deps_numpy
} }
compile_Numpy() { compile_Numpy() {
@@ -1454,10 +1418,8 @@ _update_deps_boost() {
clean_Boost() { clean_Boost() {
_init_boost _init_boost
if [ -d $_inst ]; then
_update_deps_boost
fi
_clean _clean
_update_deps_boost
} }
compile_Boost() { compile_Boost() {
@@ -1522,130 +1484,6 @@ compile_Boost() {
run_ldconfig "boost" run_ldconfig "boost"
} }
# ----------------------------------------------------------------------------
# Build TBB
_init_tbb() {
_src=$SRC/TBB-$TBB_VERSION
_git=false
_inst=$INST/tbb-$TBB_VERSION
_inst_shortcut=$INST/tbb
}
_update_deps_tbb() {
OSD_FORCE_REBUILD=true
OPENVDB_FORCE_REBUILD=true
USD_FORCE_REBUILD=true
EMBREE_FORCE_REBUILD=true
OIDN_FORCE_REBUILD=true
if [ "$_is_building" = true ]; then
OSD_FORCE_BUILD=true
OPENVDB_FORCE_BUILD=true
USD_FORCE_BUILD=true
EMBREE_FORCE_BUILD=true
OIDN_FORCE_BUILD=true
fi
}
clean_TBB() {
_init_tbb
if [ -d $_inst ]; then
_update_deps_tbb
fi
_clean
}
compile_TBB() {
if [ "$NO_BUILD" = true ]; then
WARNING "--no-build enabled, TBB will not be compiled!"
return
fi
# To be changed each time we make edits that would modify the compiled result!
tbb_magic=0
_init_tbb
# Clean install if needed!
magic_compile_check tbb-$TBB_VERSION $tbb_magic
if [ $? -eq 1 -o "$TBB_FORCE_REBUILD" = true ]; then
clean_TBB
fi
if [ ! -d $_inst ]; then
INFO "Building TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
_is_building=true
# Rebuild dependencies as well!
_update_deps_tbb
prepare_opt
if [ ! -d $_src ]; then
INFO "Downloading TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
mkdir -p $SRC
download TBB_SOURCE[@] $_src.tar.gz
INFO "Unpacking TBB-$TBB_VERSION$TBB_VERSION_UPDATE"
tar -C $SRC --transform "s,(.*/?)oneTBB[^/]*(.*),\1TBB-$TBB_VERSION\2,x" \
-xf $_src.tar.gz
INFO
# Super-hack: Add some cmake builder to tbb... since they don't even have an install target by default, sic.
download TBB_SOURCE_CMAKE[@] $_src/CMakeLists.txt
cp $_src/build/vs2013/version_string.ver $_src/build/version_string.ver.in
fi
cd $_src
# Always refresh the whole build!
if [ -d cmake_build ]; then
rm -rf cmake_build
fi
mkdir cmake_build
cd cmake_build
cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_PREFIX_PATH=$_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
cmake_d="$cmake_d -D TBB_BUILD_SHARED=ON"
cmake_d="$cmake_d -D TBB_BUILD_STATIC=OFF"
cmake_d="$cmake_d -D TBB_BUILD_TBBMALLOC=ON"
cmake_d="$cmake_d -D TBB_BUILD_TBBMALLOC_PROXY=OFF"
cmake_d="$cmake_d -D TBB_BUILD_TESTS=OFF"
if file /bin/cp | grep -q '32-bit'; then
cflags="-fPIC -m32 -march=i686"
else
cflags="-fPIC"
fi
cmake $cmake_d -D CMAKE_CXX_FLAGS="$cflags" -D CMAKE_EXE_LINKER_FLAGS="-lgcc_s -lgcc" ..
make -j$THREADS && make install
make clean
if [ -d $_inst ]; then
_create_inst_shortcut
else
ERROR "TBB-$TBB_VERSION$TBB_VERSION_UPDATE failed to compile, exiting"
exit 1
fi
magic_compile_set tbb-$TBB_VERSION $tbb_magic
cd $CWD
INFO "Done compiling TBB-$TBB_VERSION$TBB_VERSION_UPDATE!"
_is_building=false
else
INFO "Own TBB-$TBB_VERSION$TBB_VERSION_UPDATE is up to date, nothing to do!"
INFO "If you want to force rebuild of this lib, use the --force-tbb option."
fi
run_ldconfig "tbb"
}
# ---------------------------------------------------------------------------- # ----------------------------------------------------------------------------
# Build OCIO # Build OCIO
@@ -1666,10 +1504,8 @@ _update_deps_ocio() {
clean_OCIO() { clean_OCIO() {
_init_ocio _init_ocio
if [ -d $_inst ]; then
_update_deps_ocio
fi
_clean _clean
_update_deps_ocio
} }
compile_OCIO() { compile_OCIO() {
@@ -1691,7 +1527,7 @@ compile_OCIO() {
if [ ! -d $_inst ]; then if [ ! -d $_inst ]; then
INFO "Building OpenColorIO-$OCIO_VERSION" INFO "Building OpenColorIO-$OCIO_VERSION"
_is_building=true _is_building=true
# Rebuild dependencies as well! # Rebuild dependencies as well!
_update_deps_ocio _update_deps_ocio
@@ -1781,7 +1617,7 @@ compile_OCIO() {
_init_openexr() { _init_openexr() {
_src=$SRC/OpenEXR-$OPENEXR_VERSION _src=$SRC/OpenEXR-$OPENEXR_VERSION
_git=false _git=false
_inst=$INST/openexr-$OPENEXR_VERSION _inst=$_openexr_inst
_inst_shortcut=$INST/openexr _inst_shortcut=$INST/openexr
} }
@@ -1796,10 +1632,8 @@ _update_deps_openexr() {
clean_OPENEXR() { clean_OPENEXR() {
_init_openexr _init_openexr
if [ -d $_inst ]; then
_update_deps_openexr
fi
_clean _clean
_update_deps_openexr
} }
compile_OPENEXR() { compile_OPENEXR() {
@@ -1817,6 +1651,7 @@ compile_OPENEXR() {
clean_OPENEXR clean_OPENEXR
fi fi
_openexr_inst=$INST/openexr-$OPENEXR_VERSION
PRINT "" PRINT ""
_init_openexr _init_openexr
@@ -1862,7 +1697,7 @@ compile_OPENEXR() {
mkdir build mkdir build
cd build cd build
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst" cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_openexr_inst"
cmake_d="$cmake_d -D CMAKE_INSTALL_DOCDIR=/dev/null" # Hack, there is no option to disable that currently... cmake_d="$cmake_d -D CMAKE_INSTALL_DOCDIR=/dev/null" # Hack, there is no option to disable that currently...
cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON" cmake_d="$cmake_d -D BUILD_SHARED_LIBS=ON"
cmake_d="$cmake_d -D BUILD_TESTING=OFF" cmake_d="$cmake_d -D BUILD_TESTING=OFF"
@@ -1924,10 +1759,8 @@ _update_deps_oiio() {
clean_OIIO() { clean_OIIO() {
_init_oiio _init_oiio
if [ -d $_inst ]; then
_update_deps_oiio
fi
_clean _clean
_update_deps_oiio
} }
compile_OIIO() { compile_OIIO() {
@@ -2079,10 +1912,8 @@ _update_deps_llvm() {
clean_LLVM() { clean_LLVM() {
_init_llvm _init_llvm
if [ -d $_inst ]; then
_update_deps_llvm
fi
_clean _clean
_update_deps_llvm
} }
compile_LLVM() { compile_LLVM() {
@@ -2188,10 +2019,8 @@ _update_deps_osl() {
clean_OSL() { clean_OSL() {
_init_osl _init_osl
if [ -d $_inst ]; then
_update_deps_osl
fi
_clean _clean
_update_deps_osl
} }
compile_OSL() { compile_OSL() {
@@ -2333,10 +2162,8 @@ _update_deps_osd() {
clean_OSD() { clean_OSD() {
_init_osd _init_osd
if [ -d $_inst ]; then
_update_deps_osd
fi
_clean _clean
_update_deps_osd
} }
compile_OSD() { compile_OSD() {
@@ -2395,9 +2222,6 @@ compile_OSD() {
mkdir build mkdir build
cd build cd build
if [ -d $INST/tbb ]; then
cmake_d="$cmake_d $cmake_d -D TBB_LOCATION=$INST/tbb"
fi
cmake_d="-D CMAKE_BUILD_TYPE=Release" cmake_d="-D CMAKE_BUILD_TYPE=Release"
cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst" cmake_d="$cmake_d -D CMAKE_INSTALL_PREFIX=$_inst"
# ptex is only needed when nicholas bishop is ready # ptex is only needed when nicholas bishop is ready
@@ -2450,10 +2274,8 @@ _update_deps_blosc() {
clean_BLOSC() { clean_BLOSC() {
_init_blosc _init_blosc
if [ -d $_inst ]; then
_update_deps_blosc
fi
_clean _clean
_update_deps_blosc
} }
compile_BLOSC() { compile_BLOSC() {
@@ -2547,10 +2369,8 @@ _update_deps_openvdb() {
clean_OPENVDB() { clean_OPENVDB() {
_init_openvdb _init_openvdb
if [ -d $_inst ]; then
_update_deps_openvdb
fi
_clean _clean
_update_deps_openvdb
} }
compile_OPENVDB() { compile_OPENVDB() {
@@ -2609,9 +2429,6 @@ compile_OPENVDB() {
if [ -d $INST/boost ]; then if [ -d $INST/boost ]; then
make_d="$make_d BOOST_INCL_DIR=$INST/boost/include BOOST_LIB_DIR=$INST/boost/lib" make_d="$make_d BOOST_INCL_DIR=$INST/boost/include BOOST_LIB_DIR=$INST/boost/lib"
fi fi
if [ -d $INST/tbb ]; then
make_d="$make_d TBB_ROOT=$INST/tbb TBB_USE_STATIC_LIBS=OFF"
fi
if [ "$_with_built_openexr" = true ]; then if [ "$_with_built_openexr" = true ]; then
make_d="$make_d ILMBASE_INCL_DIR=$INST/openexr/include ILMBASE_LIB_DIR=$INST/openexr/lib" make_d="$make_d ILMBASE_INCL_DIR=$INST/openexr/include ILMBASE_LIB_DIR=$INST/openexr/lib"
@@ -2665,10 +2482,8 @@ _update_deps_alembic() {
clean_ALEMBIC() { clean_ALEMBIC() {
_init_alembic _init_alembic
if [ -d $_inst ]; then
_update_deps_alembic
fi
_clean _clean
_update_deps_alembic
} }
compile_ALEMBIC() { compile_ALEMBIC() {
@@ -2770,10 +2585,8 @@ _update_deps_usd() {
clean_USD() { clean_USD() {
_init_usd _init_usd
if [ -d $_inst ]; then
_update_deps_usd
fi
_clean _clean
_update_deps_usd
} }
compile_USD() { compile_USD() {
@@ -2817,10 +2630,6 @@ compile_USD() {
if [ -d $INST/boost ]; then if [ -d $INST/boost ]; then
cmake_d="$cmake_d $cmake_d -D BOOST_ROOT=$INST/boost" cmake_d="$cmake_d $cmake_d -D BOOST_ROOT=$INST/boost"
fi fi
if [ -d $INST/tbb ]; then
cmake_d="$cmake_d $cmake_d -D TBB_ROOT_DIR=$INST/tbb"
fi
cmake_d="$cmake_d -DPXR_SET_INTERNAL_NAMESPACE=usdBlender" cmake_d="$cmake_d -DPXR_SET_INTERNAL_NAMESPACE=usdBlender"
cmake_d="$cmake_d -DPXR_ENABLE_PYTHON_SUPPORT=OFF" cmake_d="$cmake_d -DPXR_ENABLE_PYTHON_SUPPORT=OFF"
cmake_d="$cmake_d -DPXR_BUILD_IMAGING=OFF" cmake_d="$cmake_d -DPXR_BUILD_IMAGING=OFF"
@@ -2869,10 +2678,8 @@ _update_deps_collada() {
clean_OpenCOLLADA() { clean_OpenCOLLADA() {
_init_opencollada _init_opencollada
if [ -d $_inst ]; then
_update_deps_collada
fi
_clean _clean
_update_deps_collada
} }
compile_OpenCOLLADA() { compile_OpenCOLLADA() {
@@ -2975,10 +2782,8 @@ _update_deps_embree() {
clean_Embree() { clean_Embree() {
_init_embree _init_embree
if [ -d $_inst ]; then
_update_deps_embree
fi
_clean _clean
_update_deps_embree
} }
compile_Embree() { compile_Embree() {
@@ -2988,7 +2793,7 @@ compile_Embree() {
fi fi
# To be changed each time we make edits that would modify the compiled results! # To be changed each time we make edits that would modify the compiled results!
embree_magic=10 embree_magic=9
_init_embree _init_embree
# Clean install if needed! # Clean install if needed!
@@ -3042,13 +2847,9 @@ compile_Embree() {
cmake_d="$cmake_d -D EMBREE_RAY_MASK=ON" cmake_d="$cmake_d -D EMBREE_RAY_MASK=ON"
cmake_d="$cmake_d -D EMBREE_FILTER_FUNCTION=ON" cmake_d="$cmake_d -D EMBREE_FILTER_FUNCTION=ON"
cmake_d="$cmake_d -D EMBREE_BACKFACE_CULLING=OFF" cmake_d="$cmake_d -D EMBREE_BACKFACE_CULLING=OFF"
cmake_d="$cmake_d -D EMBREE_TASKING_SYSTEM=INTERNAL"
cmake_d="$cmake_d -D EMBREE_MAX_ISA=AVX2" cmake_d="$cmake_d -D EMBREE_MAX_ISA=AVX2"
cmake_d="$cmake_d -D EMBREE_TASKING_SYSTEM=TBB"
if [ -d $INST/tbb ]; then
make_d="$make_d EMBREE_TBB_ROOT=$INST/tbb"
fi
cmake $cmake_d ../ cmake $cmake_d ../
make -j$THREADS && make install make -j$THREADS && make install
@@ -3088,10 +2889,8 @@ _update_deps_oidn() {
clean_oidn() { clean_oidn() {
_init_oidn _init_oidn
if [ -d $_inst ]; then
_update_deps_oidn
fi
_clean _clean
_update_deps_oidn
} }
compile_OIDN() { compile_OIDN() {
@@ -3153,10 +2952,6 @@ compile_OIDN() {
cmake_d="$cmake_d -D WITH_TEST=OFF" cmake_d="$cmake_d -D WITH_TEST=OFF"
cmake_d="$cmake_d -D OIDN_STATIC_LIB=ON" cmake_d="$cmake_d -D OIDN_STATIC_LIB=ON"
if [ -d $INST/tbb ]; then
make_d="$make_d TBB_ROOT=$INST/tbb"
fi
cmake $cmake_d ../ cmake $cmake_d ../
make -j$THREADS && make install make -j$THREADS && make install
@@ -3197,10 +2992,8 @@ _update_deps_ffmpeg() {
clean_FFmpeg() { clean_FFmpeg() {
_init_ffmpeg _init_ffmpeg
if [ -d $_inst ]; then
_update_deps_ffmpeg
fi
_clean _clean
_update_deps_ffmpeg
} }
compile_FFmpeg() { compile_FFmpeg() {
@@ -3326,10 +3119,8 @@ _update_deps_xr_openxr_sdk() {
clean_XR_OpenXR_SDK() { clean_XR_OpenXR_SDK() {
_init_xr_openxr_sdk _init_xr_openxr_sdk
if [ -d $_inst ]; then
_update_deps_xr_openxr_sdk
fi
_clean _clean
_update_deps_xr_openxr_sdk
} }
compile_XR_OpenXR_SDK() { compile_XR_OpenXR_SDK() {
@@ -3343,7 +3134,7 @@ compile_XR_OpenXR_SDK() {
_init_xr_openxr_sdk _init_xr_openxr_sdk
# Clean install if needed! # Clean install if needed!
magic_compile_check xr-openxr-$XR_OPENXR_VERSION $xr_openxr_magic magic_compile_check xr-openxr-$OPENXR_VERSION $xr_openxr_magic
if [ $? -eq 1 -o "$XR_OPENXR_FORCE_REBUILD" = true ]; then if [ $? -eq 1 -o "$XR_OPENXR_FORCE_REBUILD" = true ]; then
clean_XR_OpenXR_SDK clean_XR_OpenXR_SDK
fi fi
@@ -3520,11 +3311,11 @@ install_DEB() {
THEORA_DEV="libtheora-dev" THEORA_DEV="libtheora-dev"
_packages="gawk cmake cmake-curses-gui build-essential libjpeg-dev libpng-dev libtiff-dev \ _packages="gawk cmake cmake-curses-gui build-essential libjpeg-dev libpng-dev libtiff-dev \
git libfreetype6-dev libx11-dev flex bison libxxf86vm-dev \ git libfreetype6-dev libx11-dev flex bison libtbb-dev libxxf86vm-dev \
libxcursor-dev libxi-dev wget libsqlite3-dev libxrandr-dev libxinerama-dev \ libxcursor-dev libxi-dev wget libsqlite3-dev libxrandr-dev libxinerama-dev \
libbz2-dev libncurses5-dev libssl-dev liblzma-dev libreadline-dev \ libbz2-dev libncurses5-dev libssl-dev liblzma-dev libreadline-dev \
libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \ libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libsdl2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev" libsdl1.2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev libjemalloc-dev"
# libglewmx-dev (broken in deb testing currently...) # libglewmx-dev (broken in deb testing currently...)
VORBIS_USE=true VORBIS_USE=true
@@ -3675,11 +3466,9 @@ install_DEB() {
INFO "Forced Python/NumPy building, as requested..." INFO "Forced Python/NumPy building, as requested..."
_do_compile_python=true _do_compile_python=true
else else
check_package_version_ge_DEB python3-dev $PYTHON_VERSION_MIN check_package_DEB python$PYTHON_VERSION_MIN-dev
if [ $? -eq 0 ]; then if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_DEB python3-dev` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/') install_packages_DEB python$PYTHON_VERSION_MIN-dev
install_packages_DEB python3-dev
clean_Python clean_Python
PRINT "" PRINT ""
if [ "$NUMPY_SKIP" = true ]; then if [ "$NUMPY_SKIP" = true ]; then
@@ -3731,23 +3520,6 @@ install_DEB() {
fi fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_DEB libtbb-dev $TBB_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_DEB libtbb-dev
clean_TBB
else
compile_TBB
fi
fi
PRINT "" PRINT ""
if [ "$OCIO_SKIP" = true ]; then if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..." WARNING "Skipping OpenColorIO installation, as requested..."
@@ -3892,6 +3664,7 @@ install_DEB() {
INFO "Forced Alembic building, as requested..." INFO "Forced Alembic building, as requested..."
compile_ALEMBIC compile_ALEMBIC
else else
# No package currently, only HDF5!
compile_ALEMBIC compile_ALEMBIC
fi fi
@@ -4171,7 +3944,7 @@ install_RPM() {
THEORA_DEV="libtheora-devel" THEORA_DEV="libtheora-devel"
_packages="gcc gcc-c++ git make cmake tar bzip2 xz findutils flex bison \ _packages="gcc gcc-c++ git make cmake tar bzip2 xz findutils flex bison \
libtiff-devel libjpeg-devel libpng-devel sqlite-devel fftw-devel SDL2-devel \ libtiff-devel libjpeg-devel libpng-devel sqlite-devel fftw-devel SDL-devel \
libX11-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel \ libX11-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel \
wget ncurses-devel readline-devel $OPENJPEG_DEV openal-soft-devel \ wget ncurses-devel readline-devel $OPENJPEG_DEV openal-soft-devel \
glew-devel yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV patch \ glew-devel yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV patch \
@@ -4183,7 +3956,7 @@ install_RPM() {
THEORA_USE=true THEORA_USE=true
if [ "$RPM" = "FEDORA" -o "$RPM" = "RHEL" ]; then if [ "$RPM" = "FEDORA" -o "$RPM" = "RHEL" ]; then
_packages="$_packages freetype-devel" _packages="$_packages freetype-devel tbb-devel"
if [ "$WITH_JACK" = true ]; then if [ "$WITH_JACK" = true ]; then
_packages="$_packages jack-audio-connection-kit-devel" _packages="$_packages jack-audio-connection-kit-devel"
@@ -4224,6 +3997,17 @@ install_RPM() {
PRINT "" PRINT ""
install_packages_RPM $_packages install_packages_RPM $_packages
PRINT ""
# Install TBB on openSUSE, from temporary repo
check_package_RPM tbb-devel
if [ $? -eq 0 ]; then
install_packages_RPM tbb-devel
else
$SUDO zypper ar -f http://download.opensuse.org/repositories/devel:/libraries:/c_c++/openSUSE_$_suse_rel/devel:libraries:c_c++.repo
$SUDO zypper -n --gpg-auto-import-keys install tbb-devel
$SUDO zypper rr devel_libraries_c_c++
fi
PRINT "" PRINT ""
X264_DEV="libx264-devel" X264_DEV="libx264-devel"
check_package_version_ge_RPM $X264_DEV $X264_VERSION_MIN check_package_version_ge_RPM $X264_DEV $X264_VERSION_MIN
@@ -4298,10 +4082,8 @@ install_RPM() {
INFO "Forced Python/NumPy building, as requested..." INFO "Forced Python/NumPy building, as requested..."
_do_compile_python=true _do_compile_python=true
else else
check_package_version_ge_RPM python3-devel $PYTHON_VERSION_MIN check_package_version_match_RPM python3-devel $PYTHON_VERSION_MIN
if [ $? -eq 0 ]; then if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_RPM python3-devel` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
install_packages_RPM python3-devel install_packages_RPM python3-devel
clean_Python clean_Python
PRINT "" PRINT ""
@@ -4361,23 +4143,6 @@ install_RPM() {
fi fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_RPM tbb-devel $TBB_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_RPM tbb-devel
clean_TBB
else
compile_TBB
fi
fi
PRINT "" PRINT ""
if [ "$OCIO_SKIP" = true ]; then if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..." WARNING "Skipping OpenColorIO installation, as requested..."
@@ -4734,7 +4499,7 @@ install_ARCH() {
_packages="$BASE_DEVEL git cmake \ _packages="$BASE_DEVEL git cmake \
libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \ libxi libxcursor libxrandr libxinerama glew libpng libtiff wget openal \
$OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl2 fftw \ $OPENJPEG_DEV $VORBIS_DEV $OGG_DEV $THEORA_DEV yasm sdl fftw intel-tbb \
libxml2 yaml-cpp tinyxml python-requests jemalloc" libxml2 yaml-cpp tinyxml python-requests jemalloc"
OPENJPEG_USE=true OPENJPEG_USE=true
@@ -4825,8 +4590,6 @@ install_ARCH() {
else else
check_package_version_ge_ARCH python $PYTHON_VERSION_MIN check_package_version_ge_ARCH python $PYTHON_VERSION_MIN
if [ $? -eq 0 ]; then if [ $? -eq 0 ]; then
PYTHON_VERSION_INSTALLED=$(echo `get_package_version_ARCH python` | sed -r 's/^([0-9]+\.[0-9]+).*/\1/')
install_packages_ARCH python install_packages_ARCH python
clean_Python clean_Python
PRINT "" PRINT ""
@@ -4875,23 +4638,6 @@ install_ARCH() {
fi fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
else
check_package_version_ge_ARCH intel-tbb $TBB_VERSION_MIN
if [ $? -eq 0 ]; then
install_packages_ARCH intel-tbb
clean_TBB
else
compile_TBB
fi
fi
PRINT "" PRINT ""
if [ "$OCIO_SKIP" = true ]; then if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..." WARNING "Skipping OpenColorIO installation, as requested..."
@@ -5186,10 +4932,15 @@ install_OTHER() {
fi fi
PRINT "" PRINT ""
_do_compile_python=false
if [ "$PYTHON_SKIP" = true ]; then if [ "$PYTHON_SKIP" = true ]; then
WARNING "Skipping Python/NumPy installation, as requested..." WARNING "Skipping Python/NumPy installation, as requested..."
elif [ "$PYTHON_FORCE_BUILD" = true ]; then elif [ "$PYTHON_FORCE_BUILD" = true ]; then
INFO "Forced Python/NumPy building, as requested..." INFO "Forced Python/NumPy building, as requested..."
_do_compile_python=true
fi
if [ "$_do_compile_python" = true ]; then
compile_Python compile_Python
PRINT "" PRINT ""
if [ "$NUMPY_SKIP" = true ]; then if [ "$NUMPY_SKIP" = true ]; then
@@ -5209,15 +4960,6 @@ install_OTHER() {
fi fi
PRINT ""
if [ "$TBB_SKIP" = true ]; then
WARNING "Skipping TBB installation, as requested..."
elif [ "$TBB_FORCE_BUILD" = true ]; then
INFO "Forced TBB building, as requested..."
compile_TBB
fi
PRINT "" PRINT ""
if [ "$OCIO_SKIP" = true ]; then if [ "$OCIO_SKIP" = true ]; then
WARNING "Skipping OpenColorIO installation, as requested..." WARNING "Skipping OpenColorIO installation, as requested..."
@@ -5247,10 +4989,16 @@ install_OTHER() {
PRINT "" PRINT ""
have_llvm=false have_llvm=false
_do_compile_llvm=false
if [ "$LLVM_SKIP" = true ]; then if [ "$LLVM_SKIP" = true ]; then
WARNING "Skipping LLVM installation, as requested (this also implies skipping OSL!)..." WARNING "Skipping LLVM installation, as requested (this also implies skipping OSL!)..."
elif [ "$LLVM_FORCE_BUILD" = true ]; then elif [ "$LLVM_FORCE_BUILD" = true ]; then
INFO "Forced LLVM building, as requested..." INFO "Forced LLVM building, as requested..."
_do_compile_llvm=true
fi
if [ "$_do_compile_llvm" = true ]; then
PRINT ""
compile_LLVM compile_LLVM
have_llvm=true have_llvm=true
LLVM_VERSION_FOUND=$LLVM_VERSION LLVM_VERSION_FOUND=$LLVM_VERSION
@@ -5258,10 +5006,15 @@ install_OTHER() {
PRINT "" PRINT ""
_do_compile_osl=false
if [ "$OSL_SKIP" = true ]; then if [ "$OSL_SKIP" = true ]; then
WARNING "Skipping OpenShadingLanguage installation, as requested..." WARNING "Skipping OpenShadingLanguage installation, as requested..."
elif [ "$OSL_FORCE_BUILD" = true ]; then elif [ "$OSL_FORCE_BUILD" = true ]; then
INFO "Forced OpenShadingLanguage building, as requested..." INFO "Forced OpenShadingLanguage building, as requested..."
_do_compile_osl=true
fi
if [ "$_do_compile_osl" = true ]; then
if [ "$have_llvm" = true ]; then if [ "$have_llvm" = true ]; then
PRINT "" PRINT ""
compile_OSL compile_OSL
@@ -5272,40 +5025,66 @@ install_OTHER() {
PRINT "" PRINT ""
_do_compile_osd=false
if [ "$OSD_SKIP" = true ]; then if [ "$OSD_SKIP" = true ]; then
WARNING "Skipping OpenSubdiv installation, as requested..." WARNING "Skipping OpenSubdiv installation, as requested..."
elif [ "$OSD_FORCE_BUILD" = true ]; then elif [ "$OSD_FORCE_BUILD" = true ]; then
INFO "Forced OpenSubdiv building, as requested..." INFO "Forced OpenSubdiv building, as requested..."
_do_compile_osd=true
fi
if [ "$_do_compile_osd" = true ]; then
PRINT ""
compile_OSD compile_OSD
fi fi
if [ "$WITH_OPENCOLLADA" = true ]; then if [ "$WITH_OPENCOLLADA" = true ]; then
_do_compile_collada=false
PRINT "" PRINT ""
if [ "$OPENCOLLADA_SKIP" = true ]; then if [ "$OPENCOLLADA_SKIP" = true ]; then
WARNING "Skipping OpenCOLLADA installation, as requested..." WARNING "Skipping OpenCOLLADA installation, as requested..."
elif [ "$OPENCOLLADA_FORCE_BUILD" = true ]; then elif [ "$OPENCOLLADA_FORCE_BUILD" = true ]; then
INFO "Forced OpenCollada building, as requested..." INFO "Forced OpenCollada building, as requested..."
_do_compile_collada=true
fi
if [ "$_do_compile_collada" = true ]; then
PRINT ""
compile_OpenCOLLADA compile_OpenCOLLADA
fi fi
fi fi
if [ "$WITH_EMBREE" = true ]; then if [ "$WITH_EMBREE" = true ]; then
_do_compile_embree=false
PRINT "" PRINT ""
if [ "$EMBREE_SKIP" = true ]; then if [ "$EMBREE_SKIP" = true ]; then
WARNING "Skipping Embree installation, as requested..." WARNING "Skipping Embree installation, as requested..."
elif [ "$EMBREE_FORCE_BUILD" = true ]; then elif [ "$EMBREE_FORCE_BUILD" = true ]; then
INFO "Forced Embree building, as requested..." INFO "Forced Embree building, as requested..."
_do_compile_embree=true
fi
if [ "$_do_compile_embree" = true ]; then
PRINT ""
compile_Embree compile_Embree
fi fi
fi fi
if [ "$WITH_OIDN" = true ]; then if [ "$WITH_OIDN" = true ]; then
_do_compile_oidn=false
PRINT "" PRINT ""
if [ "$OIDN_SKIP" = true ]; then if [ "$OIDN_SKIP" = true ]; then
WARNING "Skipping OpenImgeDenoise installation, as requested..." WARNING "Skipping OpenImgeDenoise installation, as requested..."
elif [ "$OIDN_FORCE_BUILD" = true ]; then elif [ "$OIDN_FORCE_BUILD" = true ]; then
INFO "Forced OpenImageDenoise building, as requested..." INFO "Forced OpenImageDenoise building, as requested..."
_do_compile_oidn=true
else
# No package currently!
_do_compile_oidn=true
fi
if [ "$_do_compile_oidn" = true ]; then
compile_OIDN compile_OIDN
fi fi
fi fi
@@ -5324,6 +5103,9 @@ install_OTHER() {
elif [ "$XR_OPENXR_FORCE_BUILD" = true ]; then elif [ "$XR_OPENXR_FORCE_BUILD" = true ]; then
INFO "Forced OpenXR-SDK building, as requested..." INFO "Forced OpenXR-SDK building, as requested..."
compile_XR_OpenXR_SDK compile_XR_OpenXR_SDK
else
# No package currently!
compile_XR_OpenXR_SDK
fi fi
} }
@@ -5409,7 +5191,7 @@ print_info() {
PRINT "" PRINT ""
PRINT "If you're using CMake add this to your configuration flags:" PRINT "If you're using CMake add this to your configuration flags:"
_buildargs="-U *SNDFILE* -U PYTHON* -U *BOOST* -U *Boost* -U *TBB*" _buildargs="-U *SNDFILE* -U PYTHON* -U *BOOST* -U *Boost*"
_buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CYCLES*" _buildargs="$_buildargs -U *OPENCOLORIO* -U *OPENEXR* -U *OPENIMAGEIO* -U *LLVM* -U *CYCLES*"
_buildargs="$_buildargs -U *OPENSUBDIV* -U *OPENVDB* -U *COLLADA* -U *FFMPEG* -U *ALEMBIC* -U *USD*" _buildargs="$_buildargs -U *OPENSUBDIV* -U *OPENVDB* -U *COLLADA* -U *FFMPEG* -U *ALEMBIC* -U *USD*"
@@ -5417,11 +5199,11 @@ print_info() {
PRINT " $_1" PRINT " $_1"
_buildargs="$_buildargs $_1" _buildargs="$_buildargs $_1"
_1="-D PYTHON_VERSION=$PYTHON_VERSION_INSTALLED" _1="-D PYTHON_VERSION=$PYTHON_VERSION_MIN"
PRINT " $_1" PRINT " $_1"
_buildargs="$_buildargs $_1" _buildargs="$_buildargs $_1"
if [ -d "$INST/python-$PYTHON_VERSION_INSTALLED" ]; then if [ -d "$INST/python-$PYTHON_VERSION_MIN" ]; then
_1="-D PYTHON_ROOT_DIR=$INST/python-$PYTHON_VERSION_INSTALLED" _1="-D PYTHON_ROOT_DIR=$INST/python-$PYTHON_VERSION_MIN"
PRINT " $_1" PRINT " $_1"
_buildargs="$_buildargs $_1" _buildargs="$_buildargs $_1"
fi fi
@@ -5434,12 +5216,6 @@ print_info() {
_buildargs="$_buildargs $_1 $_2" _buildargs="$_buildargs $_1 $_2"
fi fi
if [ -d $INST/tbb ]; then
_1="-D TBB_ROOT_DIR=$INST/tbb"
PRINT " $_1"
_buildargs="$_buildargs $_1"
fi
if [ "$OCIO_SKIP" = false ]; then if [ "$OCIO_SKIP" = false ]; then
_1="-D WITH_OPENCOLORIO=ON" _1="-D WITH_OPENCOLORIO=ON"
PRINT " $_1" PRINT " $_1"

View File

@@ -0,0 +1,20 @@
cmake_minimum_required(VERSION 2.8)
project(hidapi)
set(SRC_FILES
windows/hid.c
)
set(HEADER_FILES
hidapi/hidapi.h
)
include_directories(hidapi)
add_definitions(-DHID_API_STATIC)
add_library(hidapi STATIC ${SRC_FILES} ${HEADER_FILES})
install(TARGETS hidapi DESTINATION lib)
INSTALL(FILES hidapi/hidapi.h
DESTINATION "include"
)

View File

@@ -1,14 +0,0 @@
diff -Naur orig/common/sys/platform.h external_embree/common/sys/platform.h
--- orig/common/sys/platform.h 2020-05-13 23:08:53 -0600
+++ external_embree/common/sys/platform.h 2020-06-13 17:40:26 -0600
@@ -84,8 +84,8 @@
////////////////////////////////////////////////////////////////////////////////
#ifdef __WIN32__
-#define dll_export __declspec(dllexport)
-#define dll_import __declspec(dllimport)
+#define dll_export
+#define dll_import
#else
#define dll_export __attribute__ ((visibility ("default")))
#define dll_import

View File

@@ -0,0 +1,15 @@
--- hidapi/hidapi.h 2011-10-25 20:58:16 -0600
+++ hidapi/hidapi.h 2016-11-01 12:05:58 -0600
@@ -30,7 +30,11 @@
#include <wchar.h>
#ifdef _WIN32
- #define HID_API_EXPORT __declspec(dllexport)
+ #ifdef HID_API_STATIC
+ #define HID_API_EXPORT
+ #else
+ #define HID_API_EXPORT __declspec(dllexport)
+ #endif
#define HID_API_CALL
#else
#define HID_API_EXPORT /**< API export macro */

View File

@@ -1,36 +0,0 @@
diff -Naur external_ispc/CMakeLists.txt external_ispc_fixed/CMakeLists.txt
--- external_ispc/CMakeLists.txt 2020-04-23 17:29:06 -0600
+++ external_ispc_fixed/CMakeLists.txt 2020-05-05 09:01:09 -0600
@@ -389,7 +389,7 @@
# Link against Clang libraries
foreach(clangLib ${CLANG_LIBRARY_LIST})
- find_library(${clangLib}Path NAMES ${clangLib} HINTS ${LLVM_LIBRARY_DIRS})
+ find_library(${clangLib}Path NAMES ${clangLib} HINTS ${LLVM_LIBRARY_DIRS} ${CLANG_LIBRARY_DIR})
list(APPEND CLANG_LIBRARY_FULL_PATH_LIST ${${clangLib}Path})
endforeach()
target_link_libraries(${PROJECT_NAME} ${CLANG_LIBRARY_FULL_PATH_LIST})
diff -Naur orig/CMakeLists.txt external_ispc/CMakeLists.txt
--- orig/CMakeLists.txt 2020-05-05 09:19:11 -0600
+++ external_ispc/CMakeLists.txt 2020-05-05 09:26:44 -0600
@@ -333,7 +333,7 @@
# Include directories
target_include_directories(${PROJECT_NAME} PRIVATE
- ${LLVM_INCLUDE_DIRS}
+ ${LLVM_INCLUDE_DIRS} ${CLANG_INCLUDE_DIRS}
${CMAKE_CURRENT_SOURCE_DIR}/src
${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR})
# Compile options
diff -Naur orig/cmake/GenerateBuiltins.cmake.txt external_ispc/cmake/GenerateBuiltins.cmake.txt
+++ orig/cmake/GenerateBuiltins.cmake 2020-05-25 13:32:40.830803821 +0200
+++ external_ispc/cmake/GenerateBuiltins.cmake 2020-05-25 13:32:40.830803821 +0200
@@ -97,6 +97,8 @@
if ("${bit}" STREQUAL "32" AND ${arch} STREQUAL "x86")
set(target_arch "i386")
+ # Blender: disable 32bit due to build issues on Linux and being unnecessary.
+ set(SKIP ON)
elseif ("${bit}" STREQUAL "64" AND ${arch} STREQUAL "x86")
set(target_arch "x86_64")
elseif ("${bit}" STREQUAL "32" AND ${arch} STREQUAL "arm")

View File

@@ -0,0 +1,13 @@
diff -Naur external_openal_original/CMakeLists.txt external_openal/CMakeLists.txt
--- external_openal_original/CMakeLists.txt 2016-01-24 20:12:39 -0700
+++ external_openal/CMakeLists.txt 2018-06-02 12:16:52 -0600
@@ -885,7 +885,8 @@
OPTION(ALSOFT_REQUIRE_MMDEVAPI "Require MMDevApi backend" OFF)
IF(HAVE_WINDOWS_H)
# Check MMSystem backend
- CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H -D_WIN32_WINNT=0x0502)
+ set(CMAKE_REQUIRED_FLAGS "-D_WIN32_WINNT=0x0502")
+ CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H)
IF(HAVE_MMSYSTEM_H)
CHECK_SHARED_FUNCTION_EXISTS(waveOutOpen "windows.h;mmsystem.h" winmm "" HAVE_LIBWINMM)
IF(HAVE_LIBWINMM)

View File

@@ -0,0 +1,120 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 70ec895..e616b63 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -178,7 +178,9 @@ set_property(TARGET ${PROJECT_NAME} PROPERTY SOVERSION "0")
## Open Image Denoise examples
## ----------------------------------------------------------------------------
-add_subdirectory(examples)
+if(WITH_EXAMPLE)
+ add_subdirectory(examples)
+endif()
## ----------------------------------------------------------------------------
## Open Image Denoise install and packaging
Submodule mkl-dnn contains modified content
diff --git a/mkl-dnn/cmake/TBB.cmake b/mkl-dnn/cmake/TBB.cmake
index 0711e699..c14210b6 100644
--- a/mkl-dnn/cmake/TBB.cmake
+++ b/mkl-dnn/cmake/TBB.cmake
@@ -138,13 +138,13 @@ else()
set(TBB_LIBRARY_MALLOC TBB_LIBRARY_MALLOC-NOTFOUND)
if(APPLE)
find_path(TBB_INCLUDE_DIR tbb/task_scheduler_init.h PATHS ${TBB_ROOT}/include NO_DEFAULT_PATH)
- find_library(TBB_LIBRARY tbb PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
- find_library(TBB_LIBRARY_MALLOC tbbmalloc PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY tbb_static PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static PATHS ${TBB_ROOT}/lib NO_DEFAULT_PATH)
else()
find_path(TBB_INCLUDE_DIR tbb/task_scheduler_init.h PATHS ${TBB_ROOT}/include NO_DEFAULT_PATH)
set(TBB_HINTS HINTS ${TBB_ROOT}/lib/intel64/gcc4.4 ${TBB_ROOT}/lib ${TBB_ROOT}/lib64 PATHS /usr/libx86_64-linux-gnu/)
- find_library(TBB_LIBRARY tbb ${TBB_HINTS})
- find_library(TBB_LIBRARY_MALLOC tbbmalloc ${TBB_HINTS})
+ find_library(TBB_LIBRARY tbb_static ${TBB_HINTS})
+ find_library(TBB_LIBRARY_MALLOC tbbmalloc_static ${TBB_HINTS})
endif()
endif()
diff '--ignore-matching-lines=:' -ur '--exclude=*.svn*' -u -r
--- a/cmake/install.cmake 2019-08-12 18:02:20.794402575 +0200
+++ b/cmake/install.cmake 2019-08-12 18:06:07.470045703 +0200
@@ -18,6 +18,13 @@
## Install library
## ----------------------------------------------------------------------------
+if(UNIX)
+install(FILES
+ ${CMAKE_BINARY_DIR}/libOpenImageDenoise.a
+ ${CMAKE_BINARY_DIR}/libmkldnn.a
+ ${CMAKE_BINARY_DIR}/libcommon.a
+ DESTINATION ${CMAKE_INSTALL_LIBDIR})
+else()
install(TARGETS ${PROJECT_NAME}
EXPORT
${PROJECT_NAME}_Export
@@ -38,6 +45,7 @@
DESTINATION ${CMAKE_INSTALL_LIBDIR} COMPONENT devel
)
endif()
+endif()
## ----------------------------------------------------------------------------
## Install headers
@@ -78,6 +86,7 @@
## Install CMake configuration files
## ----------------------------------------------------------------------------
+if(NOT UNIX)
install(EXPORT ${PROJECT_NAME}_Export
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
#NAMESPACE ${PROJECT_NAME}::
@@ -92,3 +101,4 @@
DESTINATION ${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}
COMPONENT devel
)
+endif()
diff '--ignore-matching-lines=:' -ur '--exclude=*.svn*' -u -r
--- a/CMakeLists.txt 2019-08-12 14:22:00.974078598 +0200
+++ b/CMakeLists.txt 2019-08-12 18:05:05.949057375 +0200
@@ -14,7 +14,11 @@
## limitations under the License. ##
## ======================================================================== ##
-cmake_minimum_required(VERSION 3.1)
+if(UNIX)
+ cmake_minimum_required(VERSION 3.1)
+else()
+ cmake_minimum_required(VERSION 3.13)
+endif()
set(OIDN_VERSION_MAJOR 1)
set(OIDN_VERSION_MINOR 0)
@@ -32,13 +36,8 @@
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${PROJECT_SOURCE_DIR}/cmake")
# Build as shared or static library
-if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.13.0")
- option(OIDN_STATIC_LIB "Build Open Image Denoise as a static library.")
- mark_as_advanced(CLEAR OIDN_STATIC_LIB)
-else()
- set(OIDN_STATIC_LIB OFF CACHE BOOL "Build Open Image Denoise as a static library." FORCE)
- mark_as_advanced(OIDN_STATIC_LIB)
-endif()
+option(OIDN_STATIC_LIB "Build Open Image Denoise as a static library.")
+mark_as_advanced(CLEAR OIDN_STATIC_LIB)
if(OIDN_STATIC_LIB)
set(OIDN_LIB_TYPE STATIC)
else()
diff -Naur orig/core/api.cpp external_openimagedenoise/core/api.cpp
--- orig/core/api.cpp 2019-07-19 08:37:04 -0600
+++ external_openimagedenoise/core/api.cpp 2020-01-21 15:10:56 -0700
@@ -15,7 +15,7 @@
// ======================================================================== //
#ifdef _WIN32
-# define OIDN_API extern "C" __declspec(dllexport)
+# define OIDN_API extern "C"
#else
# define OIDN_API extern "C" __attribute__ ((visibility ("default")))
#endif

View File

@@ -1,36 +0,0 @@
diff -Naur orig/CMakeLists.txt external_openimageio/CMakeLists.txt
--- orig/CMakeLists.txt 2020-05-10 21:43:52 -0600
+++ external_openimageio/CMakeLists.txt 2020-05-13 17:03:35 -0600
@@ -170,7 +170,7 @@
add_subdirectory (src/iinfo)
add_subdirectory (src/maketx)
add_subdirectory (src/oiiotool)
- add_subdirectory (src/testtex)
+ #add_subdirectory (src/testtex)
add_subdirectory (src/iv)
endif ()
diff -Naur orig/src/cmake/compiler.cmake external_openimageio/src/cmake/compiler.cmake
--- orig/src/cmake/compiler.cmake 2020-05-10 21:43:52 -0600
+++ external_openimageio/src/cmake/compiler.cmake 2020-05-13 17:02:54 -0600
@@ -172,6 +172,7 @@
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_WARNINGS)
add_definitions (-DJAS_WIN_MSVC_BUILD)
+ add_definitions (-DOPJ_STATIC)
endif (MSVC)
if (${CMAKE_SYSTEM_NAME} STREQUAL "FreeBSD"
diff -Naur orig/src/include/OpenImageIO/platform.h external_openimageio/src/include/OpenImageIO/platform.h
--- orig/src/include/OpenImageIO/platform.h 2020-05-10 21:43:52 -0600
+++ external_openimageio/src/include/OpenImageIO/platform.h 2020-05-13 17:04:36 -0600
@@ -41,6 +41,9 @@
# ifndef NOMINMAX
# define NOMINMAX
# endif
+# ifndef NOGDI
+# define NOGDI
+# endif
# include <windows.h>
#endif

View File

@@ -0,0 +1,26 @@
Index: OpenImageIO/osdep.h
===================================================================
--- OpenImageIO/osdep.h (revision 61595)
+++ OpenImageIO/osdep.h (working copy)
@@ -34,6 +34,7 @@
# define WIN32_LEAN_AND_MEAN
# define VC_EXTRALEAN
# define NOMINMAX
+# define NOGDI
# include <windows.h>
#endif
Index: OpenImageIO/platform.h
===================================================================
--- OpenImageIO/platform.h (revision 61595)
+++ OpenImageIO/platform.h (working copy)
@@ -77,6 +77,9 @@
# ifndef NOMINMAX
# define NOMINMAX
# endif
+# ifndef NOGDI
+# define NOGDI
+# endif
# include <windows.h>
#endif

View File

@@ -0,0 +1,22 @@
diff -Naur external_openimageio.orig/src/cmake/compiler.cmake external_openimageio/src/cmake/compiler.cmake
--- external_openimageio.orig/src/cmake/compiler.cmake 2018-07-31 23:45:19 -0600
+++ external_openimageio/src/cmake/compiler.cmake 2018-08-16 12:50:12 -0600
@@ -152,6 +152,7 @@
add_definitions (-D_CRT_NONSTDC_NO_WARNINGS)
add_definitions (-D_SCL_SECURE_NO_WARNINGS)
add_definitions (-DJAS_WIN_MSVC_BUILD)
+ add_definitions (-DOPJ_STATIC)
endif (MSVC)
# Use ccache if found
--- external_openimageio.orig/CMakeLists.txt 2018-07-31 23:45:19 -0600
+++ external_openimageio/CMakeLists.txt 2018-08-17 15:22:56 -0600
@@ -169,7 +169,7 @@
add_subdirectory (src/iinfo)
add_subdirectory (src/maketx)
add_subdirectory (src/oiiotool)
- add_subdirectory (src/testtex)
+# add_subdirectory (src/testtex)
add_subdirectory (src/iv)
endif ()

View File

@@ -48,22 +48,3 @@ diff -Naur OpenShadingLanguage-Release-1.9.9/src/liboslexec/llvm_util.cpp extern
size_t size_t
LLVM_Util::total_jit_memory_held () LLVM_Util::total_jit_memory_held ()
diff -Naur OpenShadingLanguage-Release-1.9.9/CMakeLists.txt external_osl/CMakeLists.txt
--- orig/CMakeLists.txt 2020-01-27 16:22:31 -0700
+++ external_osl/CMakeLists.txt 2020-05-13 18:04:52 -0600
@@ -102,10 +102,11 @@
set (OPTIX_EXTRA_LIBS CACHE STRING "Extra lib targets needed for OptiX")
set (CUDA_TARGET_ARCH "sm_35" CACHE STRING "CUDA GPU architecture (e.g. sm_35)")
-# set (USE_OIIO_STATIC ON CACHE BOOL "If OIIO is built static")
-# if (USE_OIIO_STATIC)
-# add_definitions ("-DOIIO_STATIC_BUILD=1")
-# endif ()
+set (USE_OIIO_STATIC ON CACHE BOOL "If OIIO is built static")
+if (USE_OIIO_STATIC)
+ add_definitions ("-DOIIO_STATIC_BUILD=1")
+ add_definitions ("-DOIIO_STATIC_DEFINE=1")
+endif ()
set (OSL_NO_DEFAULT_TEXTURESYSTEM OFF CACHE BOOL "Do not use create a raw OIIO::TextureSystem")
if (OSL_NO_DEFAULT_TEXTURESYSTEM)

View File

@@ -1,12 +1,13 @@
diff -Naur orig/Makefile external_pthreads/Makefile --- pthread.h.orig 2012-05-26 22:16:45 -0600
--- orig/Makefile 2018-08-08 04:47:40 -0600 +++ pthread.h 2016-04-01 09:20:36 -0600
+++ external_pthreads/Makefile 2020-05-09 11:20:28 -0600 @@ -109,6 +109,10 @@
@@ -185,7 +185,7 @@ /* Include everything */
@ $(MAKE) /E /nologo XCFLAGS="/MTd" EHFLAGS="$(VSEFLAGSD) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_SEH pthreadVSE$(PTW32_VER_DEBUG).inlined_static_stamp #endif
VC-static: +#if _MSC_VER >= 1900
- @ $(MAKE) /E /nologo XCFLAGS="/MT" EHFLAGS="$(VCFLAGS) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_C pthreadVC$(PTW32_VER).inlined_static_stamp +# define HAVE_STRUCT_TIMESPEC 1
+ @ $(MAKE) /E /nologo XCFLAGS="/MD" EHFLAGS="$(VCFLAGS) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_C pthreadVC$(PTW32_VER).inlined_static_stamp +#endif
+
VC-static-debug: #if defined(_UWIN)
@ $(MAKE) /E /nologo XCFLAGS="/MTd" EHFLAGS="$(VCFLAGSD) /D__PTW32_STATIC_LIB /D__PTW32_BUILD_INLINED" CLEANUP=__PTW32_CLEANUP_C pthreadVC$(PTW32_VER_DEBUG).inlined_static_stamp # define HAVE_STRUCT_TIMESPEC 1
# define HAVE_SIGNAL_H 1

View File

@@ -1,3 +1,14 @@
diff -x .git -ur usd.orig/cmake/defaults/Options.cmake external_usd/cmake/defaults/Options.cmake
--- usd.orig/cmake/defaults/Options.cmake 2019-10-24 22:39:53.000000000 +0200
+++ external_usd/cmake/defaults/Options.cmake 2019-11-28 13:00:33.197957712 +0100
@@ -25,6 +25,7 @@
option(PXR_VALIDATE_GENERATED_CODE "Validate script generated code" OFF)
option(PXR_HEADLESS_TEST_MODE "Disallow GUI based tests, useful for running under headless CI systems." OFF)
option(PXR_BUILD_TESTS "Build tests" ON)
+option(PXR_BUILD_USD_TOOLS "Build commandline tools" ON)
option(PXR_BUILD_IMAGING "Build imaging components" ON)
option(PXR_BUILD_EMBREE_PLUGIN "Build embree imaging plugin" OFF)
option(PXR_BUILD_OPENIMAGEIO_PLUGIN "Build OpenImageIO plugin" OFF)
diff -x .git -ur usd.orig/cmake/defaults/Packages.cmake external_usd/cmake/defaults/Packages.cmake diff -x .git -ur usd.orig/cmake/defaults/Packages.cmake external_usd/cmake/defaults/Packages.cmake
--- usd.orig/cmake/defaults/Packages.cmake 2019-10-24 22:39:53.000000000 +0200 --- usd.orig/cmake/defaults/Packages.cmake 2019-10-24 22:39:53.000000000 +0200
+++ external_usd/cmake/defaults/Packages.cmake 2019-11-28 13:00:33.185957483 +0100 +++ external_usd/cmake/defaults/Packages.cmake 2019-11-28 13:00:33.185957483 +0100
@@ -10,11 +21,11 @@ diff -x .git -ur usd.orig/cmake/defaults/Packages.cmake external_usd/cmake/defau
add_definitions(${TBB_DEFINITIONS}) add_definitions(${TBB_DEFINITIONS})
# --math # --math
diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plug/initConfig.cpp diff -x .git -ur usd.orig/pxr/base/lib/plug/initConfig.cpp external_usd/pxr/base/lib/plug/initConfig.cpp
--- usd.orig/pxr/base/plug/initConfig.cpp.orig 2020-06-12 17:20:07.478199779 +0200 --- usd.orig/pxr/base/lib/plug/initConfig.cpp 2019-10-24 22:39:53.000000000 +0200
+++ external_usd/pxr/base/plug/initConfig.cpp 2020-06-12 17:25:28.648588552 +0200 +++ external_usd/pxr/base/lib/plug/initConfig.cpp 2019-12-11 11:00:37.643323127 +0100
@@ -69,10 +69,40 @@ @@ -69,8 +69,38 @@
ARCH_CONSTRUCTOR(Plug_InitConfig, 2, void) ARCH_CONSTRUCTOR(Plug_InitConfig, 2, void)
{ {
+ /* The contents of this constructor have been moved to usd_initialise_plugin_path(...) */ + /* The contents of this constructor have been moved to usd_initialise_plugin_path(...) */
@@ -39,9 +50,7 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
+usd_initialise_plugin_path(const char *datafiles_usd_path) +usd_initialise_plugin_path(const char *datafiles_usd_path)
+{ +{
std::vector<std::string> result; std::vector<std::string> result;
std::vector<std::string> debugMessages;
+ // Add Blender-specific paths. They MUST end in a slash, or symlinks will not be treated as directory. + // Add Blender-specific paths. They MUST end in a slash, or symlinks will not be treated as directory.
+ if (datafiles_usd_path != NULL && datafiles_usd_path[0] != '\0') { + if (datafiles_usd_path != NULL && datafiles_usd_path[0] != '\0') {
+ std::string datafiles_usd_path_str(datafiles_usd_path); + std::string datafiles_usd_path_str(datafiles_usd_path);
@@ -51,14 +60,14 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
+ result.push_back(datafiles_usd_path_str); + result.push_back(datafiles_usd_path_str);
+ } + }
+ +
// Determine the absolute path to the Plug shared library. Any relative // Determine the absolute path to the Plug shared library.
// paths specified in the plugin search path will be anchored to this // Any relative paths specified in the plugin search path will be
// directory, to allow for relocatability. Note that this can fail when pxr // anchored to this directory, to allow for relocatability.
@@ -114,9 +144,24 @@ @@ -94,9 +124,24 @@
_AppendPathList(&result, installLocation, binaryPath); _AppendPathList(&result, installLocation, sharedLibPath);
#endif // PXR_INSTALL_LOCATION #endif // PXR_INSTALL_LOCATION
- Plug_SetPaths(result, debugMessages); - Plug_SetPaths(result);
-} -}
+ if (!TfGetenv("PXR_PATH_DEBUG").empty()) { + if (!TfGetenv("PXR_PATH_DEBUG").empty()) {
+ printf("USD Plugin paths: (%zu in total):\n", result.size()); + printf("USD Plugin paths: (%zu in total):\n", result.size());
@@ -66,10 +75,10 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
+ printf(" %s\n", path.c_str()); + printf(" %s\n", path.c_str());
+ } + }
+ } + }
+ Plug_SetPaths(result, debugMessages); + Plug_SetPaths(result);
} }
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_CLOSE_SCOPE
+ +
+/* Workaround to make it possible to pass a path at runtime to USD. */ +/* Workaround to make it possible to pass a path at runtime to USD. */
@@ -81,6 +90,37 @@ diff -x .git -ur usd.orig/pxr/base/plug/initConfig.cpp external_usd/pxr/base/plu
+ PXR_NS::usd_initialise_plugin_path(datafiles_usd_path); + PXR_NS::usd_initialise_plugin_path(datafiles_usd_path);
+} +}
+} +}
diff -x .git -ur usd.orig/pxr/usd/CMakeLists.txt external_usd/pxr/usd/CMakeLists.txt
--- usd.orig/pxr/usd/CMakeLists.txt 2019-10-24 22:39:53.000000000 +0200
+++ external_usd/pxr/usd/CMakeLists.txt 2019-11-28 13:00:33.197957712 +0100
@@ -1,6 +1,5 @@
set(DIRS
lib
- bin
plugin
)
@@ -8,3 +7,8 @@
add_subdirectory(${d})
endforeach()
+if (PXR_BUILD_USD_TOOLS)
+ add_subdirectory(bin)
+else()
+ message(STATUS "Skipping commandline tools because PXR_BUILD_USD_TOOLS=OFF")
+endif()
diff -Naur external_usd_orig/pxr/base/lib/tf/preprocessorUtils.h external_usd/pxr/base/lib/tf/preprocessorUtils.h
--- external_usd_orig/pxr/base/lib/tf/preprocessorUtils.h 2019-10-24 14:39:53 -0600
+++ external_usd/pxr/base/lib/tf/preprocessorUtils.h 2020-01-14 09:30:18 -0700
@@ -189,7 +189,7 @@
/// Exapnds to 1 if the argument is a tuple, and 0 otherwise.
/// \ingroup group_tf_Preprocessor
/// \hideinitializer
-#if defined(ARCH_OS_WINDOWS)
+#if defined(ARCH_COMPILER_MSVC)
#define TF_PP_IS_TUPLE(sequence) \
BOOST_VMD_IS_TUPLE(sequence)
#else
diff -Naur external_usd_base/cmake/macros/Public.cmake external_usd/cmake/macros/Public.cmake diff -Naur external_usd_base/cmake/macros/Public.cmake external_usd/cmake/macros/Public.cmake
--- external_usd_base/cmake/macros/Public.cmake 2019-10-24 14:39:53 -0600 --- external_usd_base/cmake/macros/Public.cmake 2019-10-24 14:39:53 -0600
+++ external_usd/cmake/macros/Public.cmake 2020-01-11 13:33:29 -0700 +++ external_usd/cmake/macros/Public.cmake 2020-01-11 13:33:29 -0700

View File

@@ -0,0 +1,22 @@
--- x264-snapshot-20180811-2245-stable\configure 2018-08-11 14:45:05 -0600
+++ external_x264\configure 2018-08-11 23:51:35 -0600
@@ -396,7 +396,7 @@
# list of all preprocessor HAVE values we can define
CONFIG_HAVE="MALLOC_H ALTIVEC ALTIVEC_H MMX ARMV6 ARMV6T2 NEON BEOSTHREAD POSIXTHREAD WIN32THREAD THREAD LOG2F SWSCALE \
LAVF FFMS GPAC AVS GPL VECTOREXT INTERLACED CPU_COUNT OPENCL THP LSMASH X86_INLINE_ASM AS_FUNC INTEL_DISPATCHER \
- MSA MMAP WINRT VSX ARM_INLINE_ASM STRTOK_R BITDEPTH8 BITDEPTH10"
+ MSA MMAP WINRT VSX ARM_INLINE_ASM BITDEPTH8 BITDEPTH10"
# parse options
@@ -1071,10 +1071,6 @@
define HAVE_LOG2F
fi
-if cc_check 'string.h' '' 'strtok_r(0, 0, 0);' ; then
- define HAVE_STRTOK_R
-fi
-
if [ "$SYS" != "WINDOWS" ] && cpp_check "sys/mman.h unistd.h" "" "defined(MAP_PRIVATE)"; then
define HAVE_MMAP
fi

View File

@@ -8,7 +8,7 @@ Code signing is done as part of INSTALL target, which makes it possible to sign
files which are aimed into a bundle and coming from a non-signed source (such as files which are aimed into a bundle and coming from a non-signed source (such as
libraries SVN). libraries SVN).
This is achieved by specifying `worker_codesign.cmake` as a post-install script This is achieved by specifying `slave_codesign.cmake` as a post-install script
run by CMake. This CMake script simply involves an utility script written in run by CMake. This CMake script simply involves an utility script written in
Python which takes care of an actual signing. Python which takes care of an actual signing.

View File

@@ -40,8 +40,8 @@ class Builder:
# Buildbot runs from build/ directory # Buildbot runs from build/ directory
self.blender_dir = os.path.abspath(os.path.join('..', 'blender.git')) self.blender_dir = os.path.abspath(os.path.join('..', 'blender.git'))
self.build_dir = os.path.abspath(os.path.join('..', 'build')) self.build_dir = os.path.abspath(os.path.join('..', 'build', name))
self.install_dir = os.path.abspath(os.path.join('..', 'install')) self.install_dir = os.path.abspath(os.path.join('..', 'install', name))
self.upload_dir = os.path.abspath(os.path.join('..', 'install')) self.upload_dir = os.path.abspath(os.path.join('..', 'install'))
# Detect platform # Detect platform
@@ -51,7 +51,7 @@ class Builder:
elif name.startswith('linux'): elif name.startswith('linux'):
self.platform = 'linux' self.platform = 'linux'
if is_tool('scl'): if is_tool('scl'):
self.command_prefix = ['scl', 'enable', 'devtoolset-9', '--'] self.command_prefix = ['scl', 'enable', 'devtoolset-6', '--']
else: else:
self.command_prefix = [] self.command_prefix = []
elif name.startswith('win'): elif name.startswith('win'):
@@ -78,26 +78,27 @@ class VersionInfo:
blender_h = os.path.join(builder.blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h") blender_h = os.path.join(builder.blender_dir, "source", "blender", "blenkernel", "BKE_blender_version.h")
version_number = int(self._parse_header_file(blender_h, 'BLENDER_VERSION')) version_number = int(self._parse_header_file(blender_h, 'BLENDER_VERSION'))
version_number_patch = int(self._parse_header_file(blender_h, 'BLENDER_VERSION_PATCH')) self.version = "%d.%d" % (version_number // 100, version_number % 100)
version_numbers = (version_number // 100, version_number % 100, version_number_patch) self.version_char = self._parse_header_file(blender_h, 'BLENDER_VERSION_CHAR')
self.short_version = "%d.%02d" % (version_numbers[0], version_numbers[1])
self.version = "%d.%02d.%d" % version_numbers
self.version_cycle = self._parse_header_file(blender_h, 'BLENDER_VERSION_CYCLE') self.version_cycle = self._parse_header_file(blender_h, 'BLENDER_VERSION_CYCLE')
self.version_cycle_number = self._parse_header_file(blender_h, 'BLENDER_VERSION_CYCLE_NUMBER') self.version_cycle_number = self._parse_header_file(blender_h, 'BLENDER_VERSION_CYCLE_NUMBER')
self.hash = self._parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1] self.hash = self._parse_header_file(buildinfo_h, 'BUILD_HASH')[1:-1]
if self.version_cycle == "release": if self.version_cycle == "release":
# Final release # Final release
self.full_version = self.version self.full_version = self.version + self.version_char
self.is_development_build = False self.is_development_build = False
elif self.version_cycle == "rc": elif self.version_cycle == "rc":
# Release candidate # Release candidate
version_cycle = self.version_cycle + self.version_cycle_number version_cycle = self.version_cycle + self.version_cycle_number
self.full_version = self.version + version_cycle if len(self.version_char) == 0:
self.full_version = self.version + version_cycle
else:
self.full_version = self.version + self.version_char + '-' + version_cycle
self.is_development_build = False self.is_development_build = False
else: else:
# Development build # Development build
self.full_version = self.version + '-' + self.hash self.full_version = self.version + self.version_char + '-' + self.hash
self.is_development_build = True self.is_development_build = True
def _parse_header_file(self, filename, define): def _parse_header_file(self, filename, define):

View File

@@ -48,7 +48,6 @@ import shutil
import subprocess import subprocess
import time import time
import tarfile import tarfile
import uuid
from pathlib import Path from pathlib import Path
from tempfile import TemporaryDirectory from tempfile import TemporaryDirectory
@@ -122,10 +121,21 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
# Consider this an input of the code signing server. # Consider this an input of the code signing server.
unsigned_storage_dir: Path unsigned_storage_dir: Path
# Information about archive which contains files which are to be signed.
#
# This archive is created by the buildbot worked and acts as an input for
# the code signing server.
unsigned_archive_info: ArchiveWithIndicator
# Storage where signed files are stored. # Storage where signed files are stored.
# Consider this an output of the code signer server. # Consider this an output of the code signer server.
signed_storage_dir: Path signed_storage_dir: Path
# Information about archive which contains signed files.
#
# This archive is created by the code signing server.
signed_archive_info: ArchiveWithIndicator
# Platform the code is currently executing on. # Platform the code is currently executing on.
platform: util.Platform platform: util.Platform
@@ -136,44 +146,50 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
# Unsigned (signing server input) configuration. # Unsigned (signing server input) configuration.
self.unsigned_storage_dir = absolute_shared_storage_dir / 'unsigned' self.unsigned_storage_dir = absolute_shared_storage_dir / 'unsigned'
self.unsigned_archive_info = ArchiveWithIndicator(
self.unsigned_storage_dir, 'unsigned_files.tar', 'ready.stamp')
# Signed (signing server output) configuration. # Signed (signing server output) configuration.
self.signed_storage_dir = absolute_shared_storage_dir / 'signed' self.signed_storage_dir = absolute_shared_storage_dir / 'signed'
self.signed_archive_info = ArchiveWithIndicator(
self.signed_storage_dir, 'signed_files.tar', 'ready.stamp')
self.platform = util.get_current_platform() self.platform = util.get_current_platform()
"""
General note on cleanup environment functions.
It is expected that there is only one instance of the code signer server
running for a given input/output directory, and that it serves a single
buildbot worker.
By its nature, a buildbot worker only produces one build at a time and
never performs concurrent builds.
This leads to a conclusion that when starting in a clean environment
there shouldn't be any archives remaining from a previous build.
However, it is possible to have various failure scenarios which might
leave the environment in a non-clean state:
- Network hiccup which makes buildbot worker to stop current build
and re-start it after connection to server is re-established.
Note, this could also happen during buildbot server maintenance.
- Signing server might get restarted due to updates or other reasons.
Requiring manual interaction in such cases is not something good to
require, so here we simply assume that the system is used the way it is
intended to and restore environment to a prestine clean state.
"""
def cleanup_environment_for_builder(self) -> None: def cleanup_environment_for_builder(self) -> None:
# TODO(sergey): Revisit need of cleaning up the existing files. self.unsigned_archive_info.clean()
# In practice it wasn't so helpful, and with multiple clients self.signed_archive_info.clean()
# talking to the same server it becomes even mor etricky.
pass
def cleanup_environment_for_signing_server(self) -> None: def cleanup_environment_for_signing_server(self) -> None:
# TODO(sergey): Revisit need of cleaning up the existing files. # Don't clear the requested to-be-signed archive since we might be
# In practice it wasn't so helpful, and with multiple clients # restarting signing machine while the buildbot is busy.
# talking to the same server it becomes even mor etricky. self.signed_archive_info.clean()
pass
def generate_request_id(self) -> str:
"""
Generate an unique identifier for code signing request.
"""
return str(uuid.uuid4())
def archive_info_for_request_id(
self, path: Path, request_id: str) -> ArchiveWithIndicator:
return ArchiveWithIndicator(
path, f'{request_id}.tar', f'{request_id}.ready')
def signed_archive_info_for_request_id(
self, request_id: str) -> ArchiveWithIndicator:
return self.archive_info_for_request_id(
self.signed_storage_dir, request_id)
def unsigned_archive_info_for_request_id(
self, request_id: str) -> ArchiveWithIndicator:
return self.archive_info_for_request_id(
self.unsigned_storage_dir, request_id)
############################################################################ ############################################################################
# Buildbot worker side helpers. # Buildbot worker side helpers.
@@ -216,7 +232,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
if self.check_file_is_to_be_signed(file)] if self.check_file_is_to_be_signed(file)]
return files_to_be_signed return files_to_be_signed
def wait_for_signed_archive_or_die(self, request_id) -> None: def wait_for_signed_archive_or_die(self) -> None:
""" """
Wait until archive with signed files is available. Wait until archive with signed files is available.
@@ -224,19 +240,13 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
is still no responce from the signing server the application will exit is still no responce from the signing server the application will exit
with a non-zero exit code. with a non-zero exit code.
""" """
signed_archive_info = self.signed_archive_info_for_request_id(
request_id)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
timeout_in_seconds = self.config.TIMEOUT_IN_SECONDS timeout_in_seconds = self.config.TIMEOUT_IN_SECONDS
time_start = time.monotonic() time_start = time.monotonic()
while not signed_archive_info.is_ready(): while not self.signed_archive_info.is_ready():
time.sleep(1) time.sleep(1)
time_slept_in_seconds = time.monotonic() - time_start time_slept_in_seconds = time.monotonic() - time_start
if time_slept_in_seconds > timeout_in_seconds: if time_slept_in_seconds > timeout_in_seconds:
unsigned_archive_info.clean() self.unsigned_archive_info.clean()
raise SystemExit("Signing server didn't finish signing in " raise SystemExit("Signing server didn't finish signing in "
f"{timeout_in_seconds} seconds, dying :(") f"{timeout_in_seconds} seconds, dying :(")
@@ -293,19 +303,13 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
return return
logger_builder.info('Found %d files to sign.', len(files)) logger_builder.info('Found %d files to sign.', len(files))
request_id = self.generate_request_id()
signed_archive_info = self.signed_archive_info_for_request_id(
request_id)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
pack_files(files=files, pack_files(files=files,
archive_filepath=unsigned_archive_info.archive_filepath) archive_filepath=self.unsigned_archive_info.archive_filepath)
unsigned_archive_info.tag_ready() self.unsigned_archive_info.tag_ready()
# Wait for the signing server to finish signing. # Wait for the signing server to finish signing.
logger_builder.info('Waiting signing server to sign the files...') logger_builder.info('Waiting signing server to sign the files...')
self.wait_for_signed_archive_or_die(request_id) self.wait_for_signed_archive_or_die()
# Extract signed files from archive and move files to final location. # Extract signed files from archive and move files to final location.
with TemporaryDirectory(prefix='blender-buildbot-') as temp_dir_str: with TemporaryDirectory(prefix='blender-buildbot-') as temp_dir_str:
@@ -313,7 +317,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
logger_builder.info('Extracting signed files from archive...') logger_builder.info('Extracting signed files from archive...')
extract_files( extract_files(
archive_filepath=signed_archive_info.archive_filepath, archive_filepath=self.signed_archive_info.archive_filepath,
extraction_dir=unpacked_signed_files_dir) extraction_dir=unpacked_signed_files_dir)
destination_dir = path destination_dir = path
@@ -323,44 +327,19 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
unpacked_signed_files_dir, destination_dir) unpacked_signed_files_dir, destination_dir)
logger_builder.info('Removing archive with signed files...') logger_builder.info('Removing archive with signed files...')
signed_archive_info.clean() self.signed_archive_info.clean()
############################################################################ ############################################################################
# Signing server side helpers. # Signing server side helpers.
def wait_for_sign_request(self) -> str: def wait_for_sign_request(self) -> None:
""" """
Wait for the buildbot to request signing of an archive. Wait for the buildbot to request signing of an archive.
Returns an identifier of signing request.
""" """
# TOOD(sergey): Support graceful shutdown on Ctrl-C. # TOOD(sergey): Support graceful shutdown on Ctrl-C.
while not self.unsigned_archive_info.is_ready():
logger_server.info(
f'Waiting for a request directory {self.unsigned_storage_dir} to appear.')
while not self.unsigned_storage_dir.exists():
time.sleep(1) time.sleep(1)
logger_server.info(
'Waiting for a READY indicator of any signing request.')
request_id = None
while request_id is None:
for file in self.unsigned_storage_dir.iterdir():
if file.suffix != '.ready':
continue
request_id = file.stem
logger_server.info(f'Found READY for request ID {request_id}.')
if request_id is None:
time.sleep(1)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
while not unsigned_archive_info.is_ready():
time.sleep(1)
return request_id
@abc.abstractmethod @abc.abstractmethod
def sign_all_files(self, files: List[AbsoluteAndRelativeFileName]) -> None: def sign_all_files(self, files: List[AbsoluteAndRelativeFileName]) -> None:
""" """
@@ -369,7 +348,7 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
NOTE: Signing should happen in-place. NOTE: Signing should happen in-place.
""" """
def run_signing_pipeline(self, request_id: str): def run_signing_pipeline(self):
""" """
Run the full signing pipeline starting from the point when buildbot Run the full signing pipeline starting from the point when buildbot
worker have requested signing. worker have requested signing.
@@ -381,14 +360,9 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
with TemporaryDirectory(prefix='blender-codesign-') as temp_dir_str: with TemporaryDirectory(prefix='blender-codesign-') as temp_dir_str:
temp_dir = Path(temp_dir_str) temp_dir = Path(temp_dir_str)
signed_archive_info = self.signed_archive_info_for_request_id(
request_id)
unsigned_archive_info = self.unsigned_archive_info_for_request_id(
request_id)
logger_server.info('Extracting unsigned files from archive...') logger_server.info('Extracting unsigned files from archive...')
extract_files( extract_files(
archive_filepath=unsigned_archive_info.archive_filepath, archive_filepath=self.unsigned_archive_info.archive_filepath,
extraction_dir=temp_dir) extraction_dir=temp_dir)
logger_server.info('Collecting all files which needs signing...') logger_server.info('Collecting all files which needs signing...')
@@ -400,11 +374,11 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
logger_server.info('Packing signed files...') logger_server.info('Packing signed files...')
pack_files(files=files, pack_files(files=files,
archive_filepath=signed_archive_info.archive_filepath) archive_filepath=self.signed_archive_info.archive_filepath)
signed_archive_info.tag_ready() self.signed_archive_info.tag_ready()
logger_server.info('Removing signing request...') logger_server.info('Removing signing request...')
unsigned_archive_info.clean() self.unsigned_archive_info.clean()
logger_server.info('Signing is complete.') logger_server.info('Signing is complete.')
@@ -415,11 +389,11 @@ class BaseCodeSigner(metaclass=abc.ABCMeta):
while True: while True:
logger_server.info('Waiting for the signing request in %s...', logger_server.info('Waiting for the signing request in %s...',
self.unsigned_storage_dir) self.unsigned_storage_dir)
request_id = self.wait_for_sign_request() self.wait_for_sign_request()
logger_server.info( logger_server.info(
f'Beging signign procedure for request ID {request_id}.') 'Got signing request, beging signign procedure.')
self.run_signing_pipeline(request_id) self.run_signing_pipeline()
############################################################################ ############################################################################
# Command executing. # Command executing.

View File

@@ -30,7 +30,7 @@ from tempfile import TemporaryDirectory, NamedTemporaryFile
from typing import List from typing import List
BUILDBOT_DIRECTORY = Path(__file__).absolute().parent BUILDBOT_DIRECTORY = Path(__file__).absolute().parent
CODESIGN_SCRIPT = BUILDBOT_DIRECTORY / 'worker_codesign.py' CODESIGN_SCRIPT = BUILDBOT_DIRECTORY / 'slave_codesign.py'
BLENDER_GIT_ROOT_DIRECTORY = BUILDBOT_DIRECTORY.parent.parent BLENDER_GIT_ROOT_DIRECTORY = BUILDBOT_DIRECTORY.parent.parent
DARWIN_DIRECTORY = BLENDER_GIT_ROOT_DIRECTORY / 'release' / 'darwin' DARWIN_DIRECTORY = BLENDER_GIT_ROOT_DIRECTORY / 'release' / 'darwin'

View File

@@ -33,7 +33,7 @@ else()
endif() endif()
execute_process( execute_process(
COMMAND ${PYTHON_EXECUTABLE} "${CMAKE_CURRENT_LIST_DIR}/worker_codesign.py" COMMAND ${PYTHON_EXECUTABLE} "${CMAKE_CURRENT_LIST_DIR}/slave_codesign.py"
"${CMAKE_INSTALL_PREFIX}" "${CMAKE_INSTALL_PREFIX}"
WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR} WORKING_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}
RESULT_VARIABLE exit_code RESULT_VARIABLE exit_code

View File

@@ -25,7 +25,7 @@ import buildbot_utils
def get_cmake_options(builder): def get_cmake_options(builder):
post_install_script = os.path.join( post_install_script = os.path.join(
builder.blender_dir, 'build_files', 'buildbot', 'worker_codesign.cmake') builder.blender_dir, 'build_files', 'buildbot', 'slave_codesign.cmake')
config_file = "build_files/cmake/config/blender_release.cmake" config_file = "build_files/cmake/config/blender_release.cmake"
options = ['-DCMAKE_BUILD_TYPE:STRING=Release', options = ['-DCMAKE_BUILD_TYPE:STRING=Release',
@@ -35,7 +35,7 @@ def get_cmake_options(builder):
options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64') options.append('-DCMAKE_OSX_ARCHITECTURES:STRING=x86_64')
options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9') options.append('-DCMAKE_OSX_DEPLOYMENT_TARGET=10.9')
elif builder.platform == 'win': elif builder.platform == 'win':
options.extend(['-G', 'Visual Studio 16 2019', '-A', 'x64']) options.extend(['-G', 'Visual Studio 15 2017 Win64'])
options.extend(['-DPOSTINSTALL_SCRIPT:PATH=' + post_install_script]) options.extend(['-DPOSTINSTALL_SCRIPT:PATH=' + post_install_script])
elif builder.platform == 'linux': elif builder.platform == 'linux':
config_file = "build_files/buildbot/config/blender_linux.cmake" config_file = "build_files/buildbot/config/blender_linux.cmake"

View File

@@ -18,7 +18,7 @@
# <pep8 compliant> # <pep8 compliant>
# Runs on buildbot worker, creating a release package using the build # Runs on buildbot slave, creating a release package using the build
# system and zipping it into buildbot_upload.zip. This is then uploaded # system and zipping it into buildbot_upload.zip. This is then uploaded
# to the master in the next buildbot step. # to the master in the next buildbot step.
@@ -110,7 +110,7 @@ def pack_mac(builder):
release_dir = os.path.join(builder.blender_dir, 'release', 'darwin') release_dir = os.path.join(builder.blender_dir, 'release', 'darwin')
buildbot_dir = os.path.join(builder.blender_dir, 'build_files', 'buildbot') buildbot_dir = os.path.join(builder.blender_dir, 'build_files', 'buildbot')
bundle_script = os.path.join(buildbot_dir, 'worker_bundle_dmg.py') bundle_script = os.path.join(buildbot_dir, 'slave_bundle_dmg.py')
command = [bundle_script] command = [bundle_script]
command += ['--dmg', package_filepath] command += ['--dmg', package_filepath]
@@ -167,7 +167,7 @@ def pack_linux(builder):
buildbot_utils.call(builder.command_prefix + ['strip', '--strip-all', blender_executable]) buildbot_utils.call(builder.command_prefix + ['strip', '--strip-all', blender_executable])
print("Stripping python...") print("Stripping python...")
py_target = os.path.join(builder.install_dir, info.short_version) py_target = os.path.join(builder.install_dir, info.version)
buildbot_utils.call(builder.command_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';']) buildbot_utils.call(builder.command_prefix + ['find', py_target, '-iname', '*.so', '-exec', 'strip', '-s', '{}', ';'])
# Construct package name # Construct package name

View File

@@ -0,0 +1,37 @@
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# Runs on buildbot slave, rsync zip directly to buildbot server rather
# than using upload which is much slower
import buildbot_utils
import os
import sys
if __name__ == "__main__":
builder = buildbot_utils.create_builder_from_arguments()
# rsync, this assumes ssh keys are setup so no password is needed
local_zip = "buildbot_upload.zip"
remote_folder = "builder.blender.org:/data/buildbot-master/uploaded/"
remote_zip = remote_folder + "buildbot_upload_" + builder.name + ".zip"
command = ["rsync", "-avz", local_zip, remote_zip]
buildbot_utils.call(command)

View File

@@ -0,0 +1,65 @@
# - Find HDF5 library
# Find the native HDF5 includes and libraries
# This module defines
# HDF5_INCLUDE_DIRS, where to find hdf5.h, Set when HDF5_INCLUDE_DIR is found.
# HDF5_LIBRARIES, libraries to link against to use HDF5.
# HDF5_ROOT_DIR, The base directory to search for HDF5.
# This can also be an environment variable.
# HDF5_FOUND, If false, do not try to use HDF5.
#
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If HDF5_ROOT_DIR was defined in the environment, use it.
IF(NOT HDF5_ROOT_DIR AND NOT $ENV{HDF5_ROOT_DIR} STREQUAL "")
SET(HDF5_ROOT_DIR $ENV{HDF5_ROOT_DIR})
ENDIF()
SET(_hdf5_SEARCH_DIRS
${HDF5_ROOT_DIR}
/opt/lib/hdf5
)
FIND_LIBRARY(HDF5_LIBRARY
NAMES
hdf5
HINTS
${_hdf5_SEARCH_DIRS}
PATH_SUFFIXES
lib64 lib
)
FIND_PATH(HDF5_INCLUDE_DIR
NAMES
hdf5.h
HINTS
${_hdf5_SEARCH_DIRS}
PATH_SUFFIXES
include
)
# handle the QUIETLY and REQUIRED arguments and set HDF5_FOUND to TRUE if
# all listed variables are TRUE
INCLUDE(FindPackageHandleStandardArgs)
FIND_PACKAGE_HANDLE_STANDARD_ARGS(HDF5 DEFAULT_MSG HDF5_LIBRARY HDF5_INCLUDE_DIR)
IF(HDF5_FOUND)
SET(HDF5_LIBRARIES ${HDF5_LIBRARY})
SET(HDF5_INCLUDE_DIRS ${HDF5_INCLUDE_DIR})
ENDIF(HDF5_FOUND)
MARK_AS_ADVANCED(
HDF5_INCLUDE_DIR
HDF5_LIBRARY
)
UNSET(_hdf5_SEARCH_DIRS)

View File

@@ -104,7 +104,6 @@ FOREACH(COMPONENT ${_openexr_FIND_COMPONENTS})
FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY FIND_LIBRARY(OPENEXR_${UPPERCOMPONENT}_LIBRARY
NAMES NAMES
${COMPONENT}-${_openexr_libs_ver} ${COMPONENT} ${COMPONENT}-${_openexr_libs_ver} ${COMPONENT}
NAMES_PER_DIR
HINTS HINTS
${_openexr_SEARCH_DIRS} ${_openexr_SEARCH_DIRS}
PATH_SUFFIXES PATH_SUFFIXES

View File

@@ -48,14 +48,7 @@ SET(_openimagedenoise_FIND_COMPONENTS
# These are needed when building statically # These are needed when building statically
SET(_openimagedenoise_FIND_STATIC_COMPONENTS SET(_openimagedenoise_FIND_STATIC_COMPONENTS
common common
# These additional library names change between versions, we list all of them
# so builds work with multiple versions. Missing libraries are skipped.
dnnl_cpu
dnnl_common
dnnl_cpu # Second time because of circular dependency
mkldnn mkldnn
dnnl
) )
SET(_openimagedenoise_LIBRARIES) SET(_openimagedenoise_LIBRARIES)

View File

@@ -43,7 +43,6 @@ FIND_PATH(USD_INCLUDE_DIR
FIND_LIBRARY(USD_LIBRARY FIND_LIBRARY(USD_LIBRARY
NAMES NAMES
usd_m usd_ms usd_m usd_ms
NAMES_PER_DIR
HINTS HINTS
${_usd_SEARCH_DIRS} ${_usd_SEARCH_DIRS}
PATH_SUFFIXES PATH_SUFFIXES

View File

@@ -11,7 +11,6 @@ set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE) set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE) set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE) set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_EMBREE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE) set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_DRACO ON CACHE BOOL "" FORCE) set(WITH_DRACO ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE) set(WITH_FFTW3 ON CACHE BOOL "" FORCE)

View File

@@ -15,7 +15,6 @@ set(WITH_CODEC_AVI OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE) set(WITH_CODEC_FFMPEG OFF CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE) set(WITH_CODEC_SNDFILE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES OFF CACHE BOOL "" FORCE) set(WITH_CYCLES OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_EMBREE OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE) set(WITH_CYCLES_OSL OFF CACHE BOOL "" FORCE)
set(WITH_CYCLES_DEVICE_OPTIX OFF CACHE BOOL "" FORCE) set(WITH_CYCLES_DEVICE_OPTIX OFF CACHE BOOL "" FORCE)
set(WITH_DRACO OFF CACHE BOOL "" FORCE) set(WITH_DRACO OFF CACHE BOOL "" FORCE)
@@ -53,7 +52,6 @@ set(WITH_OPENVDB OFF CACHE BOOL "" FORCE)
set(WITH_QUADRIFLOW OFF CACHE BOOL "" FORCE) set(WITH_QUADRIFLOW OFF CACHE BOOL "" FORCE)
set(WITH_SDL OFF CACHE BOOL "" FORCE) set(WITH_SDL OFF CACHE BOOL "" FORCE)
set(WITH_TBB OFF CACHE BOOL "" FORCE) set(WITH_TBB OFF CACHE BOOL "" FORCE)
set(WITH_USD OFF CACHE BOOL "" FORCE)
if(UNIX AND NOT APPLE) if(UNIX AND NOT APPLE)
set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE) set(WITH_GHOST_XDND OFF CACHE BOOL "" FORCE)

View File

@@ -12,7 +12,6 @@ set(WITH_CODEC_AVI ON CACHE BOOL "" FORCE)
set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE) set(WITH_CODEC_FFMPEG ON CACHE BOOL "" FORCE)
set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE) set(WITH_CODEC_SNDFILE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES ON CACHE BOOL "" FORCE) set(WITH_CYCLES ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_EMBREE ON CACHE BOOL "" FORCE)
set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE) set(WITH_CYCLES_OSL ON CACHE BOOL "" FORCE)
set(WITH_DRACO ON CACHE BOOL "" FORCE) set(WITH_DRACO ON CACHE BOOL "" FORCE)
set(WITH_FFTW3 ON CACHE BOOL "" FORCE) set(WITH_FFTW3 ON CACHE BOOL "" FORCE)

View File

@@ -437,6 +437,7 @@ function(SETUP_LIBDIRS)
if(WITH_ALEMBIC) if(WITH_ALEMBIC)
link_directories(${ALEMBIC_LIBPATH}) link_directories(${ALEMBIC_LIBPATH})
link_directories(${HDF5_LIBPATH})
endif() endif()
if(WITH_GHOST_WAYLAND) if(WITH_GHOST_WAYLAND)
@@ -755,7 +756,8 @@ function(get_blender_version)
# - BLENDER_VERSION (major.minor) # - BLENDER_VERSION (major.minor)
# - BLENDER_VERSION_MAJOR # - BLENDER_VERSION_MAJOR
# - BLENDER_VERSION_MINOR # - BLENDER_VERSION_MINOR
# - BLENDER_VERSION_PATCH # - BLENDER_SUBVERSION (used for internal versioning mainly)
# - BLENDER_VERSION_CHAR (a, b, c, ...or empty string)
# - BLENDER_VERSION_CYCLE (alpha, beta, rc, release) # - BLENDER_VERSION_CYCLE (alpha, beta, rc, release)
# So cmake depends on BKE_blender.h, beware of inf-loops! # So cmake depends on BKE_blender.h, beware of inf-loops!
@@ -765,15 +767,25 @@ function(get_blender_version)
file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h _contents REGEX "^#define[ \t]+BLENDER_.*$") file(STRINGS ${CMAKE_SOURCE_DIR}/source/blender/blenkernel/BKE_blender_version.h _contents REGEX "^#define[ \t]+BLENDER_.*$")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}") string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION[ \t]+([0-9]+).*" "\\1" _out_version "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_PATCH[ \t]+([0-9]+).*" "\\1" _out_version_patch "${_contents}") string(REGEX REPLACE ".*#define[ \t]+BLENDER_SUBVERSION[ \t]+([0-9]+).*" "\\1" _out_subversion "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CHAR[ \t]+([a-z]+).*" "\\1" _out_version_char "${_contents}")
string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CYCLE[ \t]+([a-z]+).*" "\\1" _out_version_cycle "${_contents}") string(REGEX REPLACE ".*#define[ \t]+BLENDER_VERSION_CYCLE[ \t]+([a-z]+).*" "\\1" _out_version_cycle "${_contents}")
if(NOT ${_out_version} MATCHES "[0-9]+") if(NOT ${_out_version} MATCHES "[0-9]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION") message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION")
endif() endif()
if(NOT ${_out_version_patch} MATCHES "[0-9]+") if(NOT ${_out_subversion} MATCHES "[0-9]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_PATCH") message(FATAL_ERROR "Version parsing failed for BLENDER_SUBVERSION")
endif()
# clumsy regex, only single char are ok but it could be unset
string(LENGTH "${_out_version_char}" _out_version_char_len)
if(NOT _out_version_char_len EQUAL 1)
set(_out_version_char "")
elseif(NOT ${_out_version_char} MATCHES "[a-z]+")
message(FATAL_ERROR "Version parsing failed for BLENDER_VERSION_CHAR")
endif() endif()
if(NOT ${_out_version_cycle} MATCHES "[a-z]+") if(NOT ${_out_version_cycle} MATCHES "[a-z]+")
@@ -783,11 +795,23 @@ function(get_blender_version)
math(EXPR _out_version_major "${_out_version} / 100") math(EXPR _out_version_major "${_out_version} / 100")
math(EXPR _out_version_minor "${_out_version} % 100") math(EXPR _out_version_minor "${_out_version} % 100")
# for packaging, alpha to numbers
string(COMPARE EQUAL "${_out_version_char}" "" _out_version_char_empty)
if(${_out_version_char_empty})
set(_out_version_char_index "0")
else()
set(_char_ls a b c d e f g h i j k l m n o p q r s t u v w x y z)
list(FIND _char_ls ${_out_version_char} _out_version_char_index)
math(EXPR _out_version_char_index "${_out_version_char_index} + 1")
endif()
# output vars # output vars
set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE) set(BLENDER_VERSION "${_out_version_major}.${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE) set(BLENDER_VERSION_MAJOR "${_out_version_major}" PARENT_SCOPE)
set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE) set(BLENDER_VERSION_MINOR "${_out_version_minor}" PARENT_SCOPE)
set(BLENDER_VERSION_PATCH "${_out_version_patch}" PARENT_SCOPE) set(BLENDER_SUBVERSION "${_out_subversion}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR "${_out_version_char}" PARENT_SCOPE)
set(BLENDER_VERSION_CHAR_INDEX "${_out_version_char_index}" PARENT_SCOPE)
set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE) set(BLENDER_VERSION_CYCLE "${_out_version_cycle}" PARENT_SCOPE)
endfunction() endfunction()

View File

@@ -7,7 +7,7 @@ set(PROJECT_VENDOR "Blender Foundation")
set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR}) set(MAJOR_VERSION ${BLENDER_VERSION_MAJOR})
set(MINOR_VERSION ${BLENDER_VERSION_MINOR}) set(MINOR_VERSION ${BLENDER_VERSION_MINOR})
set(PATCH_VERSION ${BLENDER_VERSION_PATCH}) set(PATCH_VERSION ${BLENDER_VERSION_CHAR_INDEX})
set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME}) set(CPACK_SYSTEM_NAME ${CMAKE_SYSTEM_NAME})
set(CPACK_PACKAGE_DESCRIPTION ${PROJECT_DESCRIPTION}) set(CPACK_PACKAGE_DESCRIPTION ${PROJECT_DESCRIPTION})

View File

@@ -57,7 +57,6 @@ if(EXISTS ${LIBDIR})
set(BOOST_ROOT ${LIBDIR}/boost) set(BOOST_ROOT ${LIBDIR}/boost)
set(BOOST_LIBRARYDIR ${LIBDIR}/boost/lib) set(BOOST_LIBRARYDIR ${LIBDIR}/boost/lib)
set(Boost_NO_SYSTEM_PATHS ON) set(Boost_NO_SYSTEM_PATHS ON)
set(OPENEXR_ROOT_DIR ${LIBDIR}/openexr)
endif() endif()
if(WITH_STATIC_LIBS) if(WITH_STATIC_LIBS)
@@ -265,8 +264,14 @@ endif()
if(WITH_ALEMBIC) if(WITH_ALEMBIC)
find_package_wrapper(Alembic) find_package_wrapper(Alembic)
if(NOT ALEMBIC_FOUND) if(WITH_ALEMBIC_HDF5)
set(HDF5_ROOT_DIR ${LIBDIR}/hdf5)
find_package_wrapper(HDF5)
endif()
if(NOT ALEMBIC_FOUND OR (WITH_ALEMBIC_HDF5 AND NOT HDF5_FOUND))
set(WITH_ALEMBIC OFF) set(WITH_ALEMBIC OFF)
set(WITH_ALEMBIC_HDF5 OFF)
endif() endif()
endif() endif()

View File

@@ -190,7 +190,7 @@ if(MSVC_VERSION GREATER 1914 AND NOT MSVC_CLANG)
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /JMC") set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /JMC")
endif() endif()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152") set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS_RELEASE "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:msvcrtd.lib") set(PLATFORM_LINKFLAGS_RELEASE "/NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:msvcrtd.lib")
set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:libcmtd.lib") set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:libcmtd.lib")
@@ -478,7 +478,7 @@ if(WITH_OPENIMAGEIO)
set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0") set(OPENIMAGEIO_DEFINITIONS "-DUSE_TBB=0")
set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD") set(OPENCOLORIO_DEFINITIONS "-DOCIO_STATIC_BUILD")
set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe") set(OPENIMAGEIO_IDIFF "${OPENIMAGEIO}/bin/idiff.exe")
add_definitions(-DOIIO_STATIC_DEFINE) add_definitions(-DOIIO_STATIC_BUILD)
add_definitions(-DOIIO_NO_SSE=1) add_definitions(-DOIIO_NO_SSE=1)
endif() endif()
@@ -539,10 +539,10 @@ if(WITH_OPENIMAGEDENOISE)
set(OPENIMAGEDENOISE_LIBRARIES set(OPENIMAGEDENOISE_LIBRARIES
optimized ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise.lib optimized ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise.lib
optimized ${OPENIMAGEDENOISE_LIBPATH}/common.lib optimized ${OPENIMAGEDENOISE_LIBPATH}/common.lib
optimized ${OPENIMAGEDENOISE_LIBPATH}/dnnl.lib optimized ${OPENIMAGEDENOISE_LIBPATH}/mkldnn.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise_d.lib debug ${OPENIMAGEDENOISE_LIBPATH}/OpenImageDenoise_d.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/common_d.lib debug ${OPENIMAGEDENOISE_LIBPATH}/common_d.lib
debug ${OPENIMAGEDENOISE_LIBPATH}/dnnl_d.lib) debug ${OPENIMAGEDENOISE_LIBPATH}/mkldnn_d.lib)
set(OPENIMAGEDENOISE_DEFINITIONS) set(OPENIMAGEDENOISE_DEFINITIONS)
endif() endif()

View File

@@ -7,14 +7,15 @@ BASE_DIR="$PWD"
blender_srcdir=$(dirname -- $0)/../.. blender_srcdir=$(dirname -- $0)/../..
blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') blender_version=$(grep "BLENDER_VERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
blender_version_patch=$(grep "BLENDER_VERSION_PATCH\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}') blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" | awk '{print $3}')
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100).$blender_version_patch
if [ "$blender_version_cycle" = "release" ] ; then if [ "$blender_version_cycle" = "release" ] ; then
VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)$blender_version_char
SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$" SUBMODULE_EXCLUDE="^\(release/scripts/addons_contrib\)$"
else else
VERSION=$VERSION-$blender_version_cycle VERSION=$(expr $blender_version / 100).$(expr $blender_version % 100)_$blender_subversion
SUBMODULE_EXCLUDE="^$" # dummy regex SUBMODULE_EXCLUDE="^$" # dummy regex
fi fi

View File

@@ -51,7 +51,7 @@ PROJECT_BRIEF =
# pixels and the maximum width should not exceed 200 pixels. Doxygen will copy # pixels and the maximum width should not exceed 200 pixels. Doxygen will copy
# the logo to the output directory. # the logo to the output directory.
PROJECT_LOGO = ../../release/freedesktop/icons/scalable/apps/blender.svg PROJECT_LOGO = ../../release/freedesktop/icons/48x48/apps/blender.png
# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path # The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) path
# into which the generated documentation will be written. If a relative path is # into which the generated documentation will be written. If a relative path is
@@ -1720,7 +1720,7 @@ COMPACT_LATEX = NO
# The default value is: a4. # The default value is: a4.
# This tag requires that the tag GENERATE_LATEX is set to YES. # This tag requires that the tag GENERATE_LATEX is set to YES.
PAPER_TYPE = a4 PAPER_TYPE = a4wide
# The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names # The EXTRA_PACKAGES tag can be used to specify one or more LaTeX package names
# that should be included in the LaTeX output. The package can be specified just # that should be included in the LaTeX output. The package can be specified just

View File

@@ -119,24 +119,4 @@ Examples
To try these examples, just copy them into Blenders text editor and execute them. To try these examples, just copy them into Blenders text editor and execute them.
To keep the examples relatively small, they just register a draw function that can't easily be removed anymore. To keep the examples relatively small, they just register a draw function that can't easily be removed anymore.
Blender has to be restarted in order to delete the draw handlers. Blender has to be restarted in order to delete the draw handlers.
3D Lines with Single Color
--------------------------
""" """
import bpy
import gpu
from gpu_extras.batch import batch_for_shader
coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
def draw():
shader.bind()
shader.uniform_float("color", (1, 1, 0, 1))
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,65 +1,41 @@
""" """
Custom Shader for dotted 3D Line Rendering the 3D View into a Texture
-------------------------------- ------------------------------------
In this example the arc length (distance to the first point on the line) is calculated in every vertex. The scene has to have a camera for this example to work.
Between the vertex and fragment shader that value is automatically interpolated You could also make this independent of a specific camera,
for all points that will be visible on the screen. but Blender does not expose good functions to create view and projection matrices yet.
In the fragment shader the ``sin`` of the arc length is calculated.
Based on the result a decision is made on whether the fragment should be drawn or not.
""" """
import bpy import bpy
import bgl
import gpu import gpu
from random import random from gpu_extras.presets import draw_texture_2d
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
vertex_shader = ''' WIDTH = 512
uniform mat4 u_ViewProjectionMatrix; HEIGHT = 256
in vec3 position; offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
in float arcLength;
out float v_ArcLength;
void main()
{
v_ArcLength = arcLength;
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float u_Scale;
in float v_ArcLength;
void main()
{
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
gl_FragColor = vec4(1.0);
}
'''
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
arc_lengths = [0]
for a, b in zip(coords[:-1], coords[1:]):
arc_lengths.append(arc_lengths[-1] + (a - b).length)
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'LINE_STRIP',
{"position": coords, "arcLength": arc_lengths},
)
def draw(): def draw():
shader.bind() context = bpy.context
matrix = bpy.context.region_data.perspective_matrix scene = context.scene
shader.uniform_float("u_ViewProjectionMatrix", matrix)
shader.uniform_float("u_Scale", 10) view_matrix = scene.camera.matrix_world.inverted()
batch.draw(shader)
projection_matrix = scene.camera.calc_matrix_camera(
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
offscreen.draw_view3d(
scene,
context.view_layer,
context.space_data,
context.region,
view_matrix,
projection_matrix)
bgl.glDisable(bgl.GL_DEPTH_TEST)
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')

View File

@@ -0,0 +1,65 @@
"""
Custom Shader for dotted 3D Line
--------------------------------
In this example the arc length (distance to the first point on the line) is calculated in every vertex.
Between the vertex and fragment shader that value is automatically interpolated
for all points that will be visible on the screen.
In the fragment shader the ``sin`` of the arc length is calculated.
Based on the result a decision is made on whether the fragment should be drawn or not.
"""
import bpy
import gpu
from random import random
from mathutils import Vector
from gpu_extras.batch import batch_for_shader
vertex_shader = '''
uniform mat4 u_ViewProjectionMatrix;
in vec3 position;
in float arcLength;
out float v_ArcLength;
void main()
{
v_ArcLength = arcLength;
gl_Position = u_ViewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float u_Scale;
in float v_ArcLength;
void main()
{
if (step(sin(v_ArcLength * u_Scale), 0.5) == 1) discard;
gl_FragColor = vec4(1.0);
}
'''
coords = [Vector((random(), random(), random())) * 5 for _ in range(5)]
arc_lengths = [0]
for a, b in zip(coords[:-1], coords[1:]):
arc_lengths.append(arc_lengths[-1] + (a - b).length)
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'LINE_STRIP',
{"position": coords, "arcLength": arc_lengths},
)
def draw():
shader.bind()
matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("u_ViewProjectionMatrix", matrix)
shader.uniform_float("u_Scale", 10)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,45 +1,19 @@
""" """
Triangle with Custom Shader 3D Lines with Single Color
--------------------------- --------------------------
""" """
import bpy import bpy
import gpu import gpu
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
vertex_shader = ''' coords = [(1, 1, 1), (-2, 0, 0), (-2, -1, 3), (0, 1, 1)]
uniform mat4 viewProjectionMatrix; shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
batch = batch_for_shader(shader, 'LINES', {"pos": coords})
in vec3 position;
out vec3 pos;
void main()
{
pos = position;
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float brightness;
in vec3 pos;
void main()
{
gl_FragColor = vec4(pos * brightness, 1.0);
}
'''
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
def draw(): def draw():
shader.bind() shader.bind()
matrix = bpy.context.region_data.perspective_matrix shader.uniform_float("color", (1, 1, 0, 1))
shader.uniform_float("viewProjectionMatrix", matrix)
shader.uniform_float("brightness", 0.5)
batch.draw(shader) batch.draw(shader)

View File

@@ -1,29 +1,45 @@
""" """
Wireframe Cube using Index Buffer Triangle with Custom Shader
--------------------------------- ---------------------------
""" """
import bpy import bpy
import gpu import gpu
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
coords = ( vertex_shader = '''
(-1, -1, -1), (+1, -1, -1), uniform mat4 viewProjectionMatrix;
(-1, +1, -1), (+1, +1, -1),
(-1, -1, +1), (+1, -1, +1),
(-1, +1, +1), (+1, +1, +1))
indices = ( in vec3 position;
(0, 1), (0, 2), (1, 3), (2, 3), out vec3 pos;
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR') void main()
batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices) {
pos = position;
gl_Position = viewProjectionMatrix * vec4(position, 1.0f);
}
'''
fragment_shader = '''
uniform float brightness;
in vec3 pos;
void main()
{
gl_FragColor = vec4(pos * brightness, 1.0);
}
'''
coords = [(1, 1, 1), (2, 0, 0), (-2, -1, 3)]
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(shader, 'TRIS', {"position": coords})
def draw(): def draw():
shader.bind() shader.bind()
shader.uniform_float("color", (1, 0, 0, 1)) matrix = bpy.context.region_data.perspective_matrix
shader.uniform_float("viewProjectionMatrix", matrix)
shader.uniform_float("brightness", 0.5)
batch.draw(shader) batch.draw(shader)

View File

@@ -1,39 +1,30 @@
""" """
Mesh with Random Vertex Colors Wireframe Cube using Index Buffer
------------------------------ ---------------------------------
""" """
import bpy import bpy
import gpu import gpu
import bgl
import numpy as np
from random import random
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
mesh = bpy.context.active_object.data coords = (
mesh.calc_loop_triangles() (-1, -1, -1), (+1, -1, -1),
(-1, +1, -1), (+1, +1, -1),
(-1, -1, +1), (+1, -1, +1),
(-1, +1, +1), (+1, +1, +1))
vertices = np.empty((len(mesh.vertices), 3), 'f') indices = (
indices = np.empty((len(mesh.loop_triangles), 3), 'i') (0, 1), (0, 2), (1, 3), (2, 3),
(4, 5), (4, 6), (5, 7), (6, 7),
(0, 4), (1, 5), (2, 6), (3, 7))
mesh.vertices.foreach_get( shader = gpu.shader.from_builtin('3D_UNIFORM_COLOR')
"co", np.reshape(vertices, len(mesh.vertices) * 3)) batch = batch_for_shader(shader, 'LINES', {"pos": coords}, indices=indices)
mesh.loop_triangles.foreach_get(
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": vertices, "color": vertex_colors},
indices=indices,
)
def draw(): def draw():
bgl.glEnable(bgl.GL_DEPTH_TEST) shader.bind()
shader.uniform_float("color", (1, 0, 0, 1))
batch.draw(shader) batch.draw(shader)
bgl.glDisable(bgl.GL_DEPTH_TEST)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,26 +1,39 @@
""" """
2D Rectangle Mesh with Random Vertex Colors
------------ ------------------------------
""" """
import bpy import bpy
import gpu import gpu
import bgl
import numpy as np
from random import random
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
vertices = ( mesh = bpy.context.active_object.data
(100, 100), (300, 100), mesh.calc_loop_triangles()
(100, 200), (300, 200))
indices = ( vertices = np.empty((len(mesh.vertices), 3), 'f')
(0, 1, 2), (2, 1, 3)) indices = np.empty((len(mesh.loop_triangles), 3), 'i')
shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR') mesh.vertices.foreach_get(
batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices) "co", np.reshape(vertices, len(mesh.vertices) * 3))
mesh.loop_triangles.foreach_get(
"vertices", np.reshape(indices, len(mesh.loop_triangles) * 3))
vertex_colors = [(random(), random(), random(), 1) for _ in range(len(mesh.vertices))]
shader = gpu.shader.from_builtin('3D_SMOOTH_COLOR')
batch = batch_for_shader(
shader, 'TRIS',
{"pos": vertices, "color": vertex_colors},
indices=indices,
)
def draw(): def draw():
shader.bind() bgl.glEnable(bgl.GL_DEPTH_TEST)
shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
batch.draw(shader) batch.draw(shader)
bgl.glDisable(bgl.GL_DEPTH_TEST)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL') bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,36 +1,25 @@
""" """
2D Image 2D Rectangle
-------- ------------
To use this example you have to provide an image that should be displayed.
""" """
import bpy import bpy
import gpu import gpu
import bgl
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
IMAGE_NAME = "Untitled" vertices = (
image = bpy.data.images[IMAGE_NAME] (100, 100), (300, 100),
(100, 200), (300, 200))
shader = gpu.shader.from_builtin('2D_IMAGE') indices = (
batch = batch_for_shader( (0, 1, 2), (2, 1, 3))
shader, 'TRI_FAN',
{
"pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
"texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
if image.gl_load(): shader = gpu.shader.from_builtin('2D_UNIFORM_COLOR')
raise Exception() batch = batch_for_shader(shader, 'TRIS', {"pos": vertices}, indices=indices)
def draw(): def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
shader.bind() shader.bind()
shader.uniform_int("image", 0) shader.uniform_float("color", (0, 0.5, 0.5, 1.0))
batch.draw(shader) batch.draw(shader)

View File

@@ -1,86 +1,37 @@
""" """
Generate a texture using Offscreen Rendering 2D Image
-------------------------------------------- --------
#. Create an :class:`gpu.types.GPUOffScreen` object. To use this example you have to provide an image that should be displayed.
#. Draw some circles into it.
#. Make a new shader for drawing a planar texture in 3D.
#. Draw the generated texture using the new shader.
""" """
import bpy import bpy
import gpu import gpu
import bgl import bgl
from mathutils import Matrix
from gpu_extras.batch import batch_for_shader from gpu_extras.batch import batch_for_shader
from gpu_extras.presets import draw_circle_2d
# Create and fill offscreen IMAGE_NAME = "Untitled"
########################################## image = bpy.data.images[IMAGE_NAME]
offscreen = gpu.types.GPUOffScreen(512, 512) shader = gpu.shader.from_builtin('2D_IMAGE')
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
amount = 10
for i in range(-amount, amount + 1):
x_pos = i / amount
draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
# Drawing the generated texture in 3D space
#############################################
vertex_shader = '''
uniform mat4 modelMatrix;
uniform mat4 viewProjectionMatrix;
in vec2 position;
in vec2 uv;
out vec2 uvInterp;
void main()
{
uvInterp = uv;
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
}
'''
fragment_shader = '''
uniform sampler2D image;
in vec2 uvInterp;
void main()
{
gl_FragColor = texture(image, uvInterp);
}
'''
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader( batch = batch_for_shader(
shader, 'TRI_FAN', shader, 'TRI_FAN',
{ {
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)), "pos": ((100, 100), (200, 100), (200, 200), (100, 200)),
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)), "texCoord": ((0, 0), (1, 0), (1, 1), (0, 1)),
}, },
) )
if image.gl_load():
raise Exception()
def draw(): def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0) bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture) bgl.glBindTexture(bgl.GL_TEXTURE_2D, image.bindcode)
shader.bind() shader.bind()
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4)) shader.uniform_int("image", 0)
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
shader.uniform_float("image", 0)
batch.draw(shader) batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW') bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL')

View File

@@ -1,28 +1,23 @@
""" """
Copy Offscreen Rendering result back to RAM Generate a texture using Offscreen Rendering
------------------------------------------- --------------------------------------------
This will create a new image with the given name. #. Create an :class:`gpu.types.GPUOffScreen` object.
If it already exists, it will override the existing one. #. Draw some circles into it.
#. Make a new shader for drawing a planar texture in 3D.
Currently almost all of the execution time is spent in the last line. #. Draw the generated texture using the new shader.
In the future this will hopefully be solved by implementing the Python buffer protocol
for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
""" """
import bpy import bpy
import gpu import gpu
import bgl import bgl
import random
from mathutils import Matrix from mathutils import Matrix
from gpu_extras.batch import batch_for_shader
from gpu_extras.presets import draw_circle_2d from gpu_extras.presets import draw_circle_2d
IMAGE_NAME = "Generated Image" # Create and fill offscreen
WIDTH = 512 ##########################################
HEIGHT = 512
RING_AMOUNT = 10
offscreen = gpu.types.GPUOffScreen(512, 512)
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
with offscreen.bind(): with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT) bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
@@ -31,20 +26,61 @@ with offscreen.bind():
gpu.matrix.load_matrix(Matrix.Identity(4)) gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4)) gpu.matrix.load_projection_matrix(Matrix.Identity(4))
for i in range(RING_AMOUNT): amount = 10
draw_circle_2d( for i in range(-amount, amount + 1):
(random.uniform(-1, 1), random.uniform(-1, 1)), x_pos = i / amount
(1, 1, 1, 1), random.uniform(0.1, 1), 20) draw_circle_2d((x_pos, 0.0), (1, 1, 1, 1), 0.5, 200)
buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
bgl.glReadBuffer(bgl.GL_BACK)
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
offscreen.free()
if not IMAGE_NAME in bpy.data.images: # Drawing the generated texture in 3D space
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT) #############################################
image = bpy.data.images[IMAGE_NAME]
image.scale(WIDTH, HEIGHT) vertex_shader = '''
image.pixels = [v / 255 for v in buffer] uniform mat4 modelMatrix;
uniform mat4 viewProjectionMatrix;
in vec2 position;
in vec2 uv;
out vec2 uvInterp;
void main()
{
uvInterp = uv;
gl_Position = viewProjectionMatrix * modelMatrix * vec4(position, 0.0, 1.0);
}
'''
fragment_shader = '''
uniform sampler2D image;
in vec2 uvInterp;
void main()
{
gl_FragColor = texture(image, uvInterp);
}
'''
shader = gpu.types.GPUShader(vertex_shader, fragment_shader)
batch = batch_for_shader(
shader, 'TRI_FAN',
{
"position": ((-1, -1), (1, -1), (1, 1), (-1, 1)),
"uv": ((0, 0), (1, 0), (1, 1), (0, 1)),
},
)
def draw():
bgl.glActiveTexture(bgl.GL_TEXTURE0)
bgl.glBindTexture(bgl.GL_TEXTURE_2D, offscreen.color_texture)
shader.bind()
shader.uniform_float("modelMatrix", Matrix.Translation((1, 2, 3)) @ Matrix.Scale(3, 4))
shader.uniform_float("viewProjectionMatrix", bpy.context.region_data.perspective_matrix)
shader.uniform_float("image", 0)
batch.draw(shader)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_VIEW')

View File

@@ -1,41 +1,50 @@
""" """
Rendering the 3D View into a Texture Copy Offscreen Rendering result back to RAM
------------------------------------ -------------------------------------------
The scene has to have a camera for this example to work. This will create a new image with the given name.
You could also make this independent of a specific camera, If it already exists, it will override the existing one.
but Blender does not expose good functions to create view and projection matrices yet.
Currently almost all of the execution time is spent in the last line.
In the future this will hopefully be solved by implementing the Python buffer protocol
for :class:`bgl.Buffer` and :class:`bpy.types.Image.pixels` (aka ``bpy_prop_array``).
""" """
import bpy import bpy
import bgl
import gpu import gpu
from gpu_extras.presets import draw_texture_2d import bgl
import random
from mathutils import Matrix
from gpu_extras.presets import draw_circle_2d
IMAGE_NAME = "Generated Image"
WIDTH = 512 WIDTH = 512
HEIGHT = 256 HEIGHT = 512
RING_AMOUNT = 10
offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT) offscreen = gpu.types.GPUOffScreen(WIDTH, HEIGHT)
with offscreen.bind():
bgl.glClear(bgl.GL_COLOR_BUFFER_BIT)
with gpu.matrix.push_pop():
# reset matrices -> use normalized device coordinates [-1, 1]
gpu.matrix.load_matrix(Matrix.Identity(4))
gpu.matrix.load_projection_matrix(Matrix.Identity(4))
def draw(): for i in range(RING_AMOUNT):
context = bpy.context draw_circle_2d(
scene = context.scene (random.uniform(-1, 1), random.uniform(-1, 1)),
(1, 1, 1, 1), random.uniform(0.1, 1), 20)
view_matrix = scene.camera.matrix_world.inverted() buffer = bgl.Buffer(bgl.GL_BYTE, WIDTH * HEIGHT * 4)
bgl.glReadBuffer(bgl.GL_BACK)
bgl.glReadPixels(0, 0, WIDTH, HEIGHT, bgl.GL_RGBA, bgl.GL_UNSIGNED_BYTE, buffer)
projection_matrix = scene.camera.calc_matrix_camera( offscreen.free()
context.evaluated_depsgraph_get(), x=WIDTH, y=HEIGHT)
offscreen.draw_view3d(
scene,
context.view_layer,
context.space_data,
context.region,
view_matrix,
projection_matrix)
bgl.glDisable(bgl.GL_DEPTH_TEST)
draw_texture_2d(offscreen.color_texture, (10, 10), WIDTH, HEIGHT)
bpy.types.SpaceView3D.draw_handler_add(draw, (), 'WINDOW', 'POST_PIXEL') if not IMAGE_NAME in bpy.data.images:
bpy.data.images.new(IMAGE_NAME, WIDTH, HEIGHT)
image = bpy.data.images[IMAGE_NAME]
image.scale(WIDTH, HEIGHT)
image.pixels = [v / 255 for v in buffer]

View File

@@ -1,2 +1,2 @@
Sphinx==3.1.1 Sphinx==1.8.5
sphinx_rtd_theme==0.5.0 sphinx_rtd_theme==0.4.3

View File

@@ -427,7 +427,7 @@ offers a set of extensive examples, including advanced features.
Return evaluator parameters Return evaluator parameters
.. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml>`__ .. seealso:: `OpenGL Docs <https://www.opengl.org/sdk/docs/man2/xhtml/glGetMap.xml>`_
:type target: Enumerated constant :type target: Enumerated constant
:arg target: Specifies the symbolic name of a map. :arg target: Specifies the symbolic name of a map.

View File

@@ -1,5 +1,5 @@
.. ..
This document is appended to the auto generated BMesh API doc to avoid clogging up the C files with details. This document is appended to the auto generated bmesh api doc to avoid clogging up the C files with details.
to test this run: to test this run:
./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- \ ./blender.bin -b -noaudio -P doc/python_api/sphinx_doc_gen.py -- \
--partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../ --partial bmesh* ; cd doc/python_api ; sphinx-build sphinx-in sphinx-out ; cd ../../
@@ -19,24 +19,25 @@ Submodules:
Introduction Introduction
------------ ------------
This API gives access the Blender's internal mesh editing API, featuring geometry connectivity data and This API gives access the blenders internal mesh editing api, featuring geometry connectivity data and
access to editing operations such as split, separate, collapse and dissolve. access to editing operations such as split, separate, collapse and dissolve.
The features exposed closely follow the C API, The features exposed closely follow the C API,
giving Python access to the functions used by Blender's own mesh editing tools. giving python access to the functions used by blenders own mesh editing tools.
For an overview of BMesh data types and how they reference each other see: For an overview of BMesh data types and how they reference each other see:
`BMesh Design Document <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`__. `BMesh Design Document <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`_ .
.. note:: .. note::
**Disk** and **Radial** data is not exposed by the Python API since this is for internal use only. **Disk** and **Radial** data is not exposed by the python api since this is for internal use only.
.. warning:: TODO items are... .. warning:: TODO items are...
- add access to BMesh **walkers**. * add access to BMesh **walkers**
- add custom-data manipulation functions add, remove or rename. * add custom-data manipulation functions add/remove/rename.
Example Script Example Script
@@ -45,52 +46,55 @@ Example Script
.. literalinclude:: __/__/__/release/scripts/templates_py/bmesh_simple.py .. literalinclude:: __/__/__/release/scripts/templates_py/bmesh_simple.py
Standalone Module Stand-Alone Module
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^
The BMesh module is written to be standalone except for :mod:`mathutils` The bmesh module is written to be standalone except for :mod:`mathutils`
which is used for vertex locations and normals. which is used for vertex locations and normals.
The only other exception to this are when converting mesh data to and from :class:`bpy.types.Mesh`. The only other exception to this are when converting mesh data to and from :class:`bpy.types.Mesh`.
Mesh Access Mesh Access
----------- -----------
There are two ways to access BMesh data, you can create a new BMesh by converting a mesh from There are 2 ways to access BMesh data, you can create a new BMesh by converting a mesh from
:class:`bpy.types.BlendData.meshes` or by accessing the current Edit-Mode mesh. :class:`bpy.types.BlendData.meshes` or by accessing the current edit mode mesh.
See: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively. see: :class:`bmesh.types.BMesh.from_mesh` and :mod:`bmesh.from_edit_mesh` respectively.
When explicitly converting from mesh data Python **owns** the data, that means that When explicitly converting from mesh data python **owns** the data, that is to say -
the mesh only exists while Python holds a reference to it. that the mesh only exists while python holds a reference to it,
The script is responsible for putting it back into a mesh data-block when the edits are done. and the script is responsible for putting it back into a mesh data-block when the edits are done.
Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend-file, Note that unlike :mod:`bpy`, a BMesh does not necessarily correspond to data in the currently open blend file,
a BMesh can be created, edited and freed without the user ever seeing or having access to it. a BMesh can be created, edited and freed without the user ever seeing or having access to it.
Unlike Edit-Mode, the BMesh module can use multiple BMesh instances at once. Unlike edit mode, the bmesh module can use multiple BMesh instances at once.
Take care when dealing with multiple BMesh instances since the mesh data can use a lot of memory. Take care when dealing with multiple BMesh instances since the mesh data can use a lot of memory, while a mesh that
While a mesh that the Python script owns will be freed when the script holds no references to it, python owns will be freed in when the script holds no references to it,
it's good practice to call :class:`bmesh.types.BMesh.free` which will remove all the mesh data immediately its good practice to call :class:`bmesh.types.BMesh.free` which will remove all the mesh data immediately and disable
and disable further access. further access.
Edit-Mode Tessellation EditMode Tessellation
^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^
When writing scripts that operate on Edit-Mode data you will normally want to re-calculate the tessellation after When writing scripts that operate on editmode data you will normally want to re-calculate the tessellation after
running the script, this needs to be called explicitly. running the script, this needs to be called explicitly.
The BMesh itself does not store the triangulated faces, instead they are stored in the :class:`bpy.types.Mesh`,
The BMesh its self does not store the triangulated faces, they are stored in the :class:`bpy.types.Mesh`,
to refresh tessellation triangles call :class:`bpy.types.Mesh.calc_loop_triangles`. to refresh tessellation triangles call :class:`bpy.types.Mesh.calc_loop_triangles`.
CustomData Access CustomData Access
----------------- -----------------
BMesh has a unified way to access mesh attributes such as UVs, vertex colors, shape keys, edge crease, etc. BMesh has a unified way to access mesh attributes such as UV's vertex colors, shape keys, edge crease etc.
This works by having a **layers** property on BMesh data sequences to access the custom data layers
which can then be used to access the actual data on each vert, edge, face or loop.
Here are some examples: This works by having a **layers** property on bmesh data sequences to access the custom data layers which can then be
used to access the actual data on each vert/edge/face/loop.
Here are some examples ...
.. code-block:: python .. code-block:: python
@@ -135,27 +139,27 @@ Here are some examples:
Keeping a Correct State Keeping a Correct State
----------------------- -----------------------
When modeling in Blender there are certain assumptions made about the state of the mesh: When modeling in blender there are certain assumptions made about the state of the mesh.
- Hidden geometry isn't selected. * hidden geometry isn't selected.
- When an edge is selected, its vertices are selected too. * when an edge is selected, its vertices are selected too.
- When a face is selected, its edges and vertices are selected. * when a face is selected, its edges and vertices are selected.
- Duplicate edges / faces don't exist. * duplicate edges / faces don't exist.
- Faces have at least three vertices. * faces have at least 3 vertices.
To give developers flexibility these conventions are not enforced, To give developers flexibility these conventions are not enforced,
yet tools must leave the mesh in a valid state or else other tools may behave incorrectly. however tools must leave the mesh in a valid state else other tools may behave incorrectly.
Any errors that arise from not following these conventions is considered a bug in the script, Any errors that arise from not following these conventions is considered a bug in the script,
not a bug in Blender. not a bug in blender.
Selection / Flushing Selection / Flushing
^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^
As mentioned above, it is possible to create an invalid selection state As mentioned above, it is possible to create an invalid selection state
(by selecting a state and then deselecting one of its vertices for example), (by selecting a state and then de-selecting one of its vertices's for example), mostly the best way to solve this is to
mostly the best way to solve this is to flush the selection flush the selection after performing a series of edits. this validates the selection state.
after performing a series of edits. This validates the selection state.
Module Functions Module Functions

View File

@@ -3,84 +3,94 @@
Reference API Usage Reference API Usage
******************* *******************
Blender has many interlinking data types which have an auto-generated reference API which often has the information Blender has many interlinking data types which have an auto-generated reference api which often has the information
you need to write a script, but can be difficult to use. you need to write a script, but can be difficult to use.
This document is designed to help you understand how to use the reference API.
This document is designed to help you understand how to use the reference api.
Reference API Scope Reference API Scope
=================== ===================
The reference API covers :mod:`bpy.types`, which stores types accessed via :mod:`bpy.context` -- *the user context* The reference API covers :mod:`bpy.types`, which stores types accessed via :mod:`bpy.context` - *The user context*
or :mod:`bpy.data` -- *blend-file data*. or :mod:`bpy.data` - *Blend file data*.
Other modules such as :mod:`bmesh` and :mod:`aud` are not using Blender's data API Other modules such as :mod:`bmesh` and :mod:`aud` are not using Blenders data API
so this document doesn't apply to those modules. so this document doesn't apply to those modules.
Data Access Data Access
=========== ===========
The most common case for using the reference API is to find out how to access data in the blend-file. The most common case for using the reference API is to find out how to access data in the blend file.
Before going any further its best to be aware of ID data-blocks in Blender since you will often find properties
Before going any further its best to be aware of ID Data-Blocks in Blender since you will often find properties
relative to them. relative to them.
ID Data ID Data
------- -------
ID data-blocks are used in Blender as top-level data containers. ID Data-Blocks are used in Blender as top-level data containers.
From the user interface this isn't so obvious, but when developing you need to know about ID data-blocks.
ID data types include Scene, Group, Object, Mesh, Workspace, World, Armature, Image and Texture.
For a full list see the subclasses of :class:`bpy.types.ID`.
Here are some characteristics ID data-blocks share: From the user interface this isn't so obvious, but when developing you need to know about ID Data-Blocks.
- IDs are blend-file data, so loading a new blend-file reloads an entire new set of data-blocks. ID data types include Scene, Group, Object, Mesh, Screen, World, Armature, Image and Texture.
- IDs can be accessed in Python from ``bpy.data.*``. for a full list see the sub-classes of :class:`bpy.types.ID`
Here are some characteristics ID Data-Blocks share.
- ID's are blend file data, so loading a new blend file reloads an entire new set of Data-Blocks.
- ID's can be accessed in Python from ``bpy.data.*``
- Each data-block has a unique ``.name`` attribute, displayed in the interface. - Each data-block has a unique ``.name`` attribute, displayed in the interface.
- Animation data is stored in IDs ``.animation_data``. - Animation data is stored in ID's ``.animation_data``.
- IDs are the only data types that can be linked between blend-files. - ID's are the only data types that can be linked between blend files.
- IDs can be added/copied and removed via Python. - ID's can be added/copied and removed via Python.
- IDs have their own garbage-collection system which frees unused IDs when saving. - ID's have their own garbage-collection system which frees unused ID's when saving.
- When a data-block has a reference to some external data, this is typically an ID data-block. - When a data-block has a reference to some external data, this is typically an ID Data-Block.
Simple Data Access Simple Data Access
------------------ ------------------
In this simple case a Python script is used to adjust the object's location. Lets start with a simple case, say you want a python script to adjust the object's location.
Start by collecting the information where the data is located.
First find this setting in the interface ``Properties editor -> Object -> Transform -> Location``. Start by finding this setting in the interface ``Properties Window -> Object -> Transform -> Location``
From the button context menu select *Online Python Reference*, this will link you to:
:class:`bpy.types.Object.location`. From the button you can right click and select **Online Python Reference**, this will link you to:
Being an API reference, this link often gives little more information then the tooltip, though some of the pages :class:`bpy.types.Object.location`
Being an API reference, this link often gives little more information then the tool-tip, though some of the pages
include examples (normally at the top of the page). include examples (normally at the top of the page).
But you now know that you have to use ``.location`` and that its an array of three floats.
So the next step is to find out where to access objects, go down to the bottom of the page to the references section, At this point you may say *Now what?* - you know that you have to use ``.location`` and that its an array of 3 floats
for objects there are many references, but one of the most common places to access objects is via the context. but you're still left wondering how to access this in a script.
It's easy to be overwhelmed at this point since there ``Object`` get referenced in so many places:
modifiers, functions, textures and constraints. So the next step is to find out where to access objects, go down to the bottom of the page to the **References**
section, for objects there are many references, but one of the most common places to access objects is via the context.
It's easy to be overwhelmed at this point since there ``Object`` get referenced in so many places - modifiers,
functions, textures and constraints.
But if you want to access any data the user has selected But if you want to access any data the user has selected
you typically only need to check the :mod:`bpy.context` references. you typically only need to check the :mod:`bpy.context` references.
Even then, in this case there are quite a few though Even then, in this case there are quite a few though if you read over these - most are mode specific.
if you read over these you'll notice that most are mode specific. If you happen to be writing a tool that only runs in weight paint mode, then using ``weight_paint_object``
If you happen to be writing a tool that only runs in Weight Paint Mode, would be appropriate.
then using ``weight_paint_object`` would be appropriate. However to access an item the user last selected, look for the ``active`` members,
However, to access an item the user last selected, look for the ``active`` members, Having access to a single active member the user selects is a convention in Blender: eg. ``active_bone``,
Having access to a single active member the user selects is a convention in Blender: ``active_pose_bone``, ``active_node`` ... and in this case we can use - ``active_object``.
e.g. ``active_bone``, ``active_pose_bone``, ``active_node``, etc. and in this case you can use ``active_object``.
So now you have enough information to find the location of the active object.
So now we have enough information to find the location of the active object.
.. code-block:: python .. code-block:: python
bpy.context.active_object.location bpy.context.active_object.location
You can type this into the Python console to see the result. You can type this into the python console to see the result.
The other common place to access objects in the reference is :class:`bpy.types.BlendData.objects`. The other common place to access objects in the reference is :class:`bpy.types.BlendData.objects`.
.. note:: .. note::
@@ -90,7 +100,7 @@ The other common place to access objects in the reference is :class:`bpy.types.B
so the documentation points there. so the documentation points there.
With :mod:`bpy.data.objects`, this is a collection of objects so you need to access one of its members: With :mod:`bpy.data.objects`, this is a collection of objects so you need to access one of its members.
.. code-block:: python .. code-block:: python
@@ -107,34 +117,37 @@ Here are some more complex examples:
.. code-block:: python .. code-block:: python
# Access the number of samples for the Cycles render engine. # access a render layers samples
bpy.context.scene.cycles.samples bpy.context.scene.render.layers["RenderLayer"].samples
# Access to the current weight paint brush size. # access to the current weight paint brush size
bpy.context.tool_settings.weight_paint.brush.size bpy.context.tool_settings.weight_paint.brush.size
# Check if the window is full-screen. # check if the window is fullscreen
bpy.context.window.screen.show_fullscreen bpy.context.window.screen.show_fullscreen
As you can see there are times when you want to access data which is nested As you can see there are times when you want to access data which is nested
in a way that causes you to go through a few indirections. in a way that causes you to go through a few indirections.
The properties are arranged to match how data is stored internally (in Blender's C code) which is often logical
but not always quite what you would expect from using Blender.
So this takes some time to learn, it helps you understand how data fits together in Blender
which is important to know when writing scripts.
When starting out scripting you will often run into the problem The properties are arranged to match how data is stored internally (in blenders C code) which is often logical but
where you're not sure how to access the data you want. not always quite what you would expect from using Blender.
There are a few ways to do this:
So this takes some time to learn, it helps you understand how data fits together in Blender which is important
to know when writing scripts.
When starting out scripting you will often run into the problem where you're not sure how to access the data you want.
There are a few ways to do this.
- Use the Python console's auto-complete to inspect properties. - Use the Python console's auto-complete to inspect properties.
*This can be hit-and-miss but has the advantage *This can be hit-and-miss but has the advantage
that you can easily see the values of properties and assign them to interactively see the results.* that you can easily see the values of properties and assign them to interactively see the results.*
- Copy the data path from the user interface. - Copy the Data-Path from the user interface.
*Explained further in* :ref:`Copy Data Path <info_data_path_copy>`. *Explained further in :ref:`Copy Data Path <info_data_path_copy>`*
- Using the documentation to follow references. - Using the documentation to follow references.
*Explained further in* :ref:`Indirect Data Access <info_data_path_indirect>`. *Explained further in :ref:`Indirect Data Access <info_data_path_indirect>`*
.. _info_data_path_copy: .. _info_data_path_copy:
@@ -142,36 +155,42 @@ There are a few ways to do this:
Copy Data Path Copy Data Path
-------------- --------------
Blender can compute the Python string to a property which is shown in the tooltip, Blender can compute the Python string to a property which is shown in the tool-tip, on the line below ``Python: ...``,
on the line below ``Python: ...``. This saves having to open the API references to find where data is accessed from. This saves having to use the API reference to click back up the references to find where data is accessed from.
In the context menu is a copy data-path tool which gives the path from an :class:`bpy.types.ID` data-block,
There is a user-interface feature to copy the data-path which gives the path from an :class:`bpy.types.ID` data-block,
to its property. to its property.
To see how this works you'll get the path to the Subdivision Surface modifiers *Levels* setting. To see how this works we'll get the path to the Subdivision-Surface modifiers subdivision setting.
Start with the default scene and select the Modifiers tab, then add a Subdivision Surface modifier to the cube.
Now hover your mouse over the button labeled *Levels Viewport*, Start with the default scene and select the **Modifiers** tab, then add a **Subdivision-Surface** modifier to the cube.
The tooltip includes :class:`bpy.types.SubsurfModifier.levels` but you want the path from the object to this property.
Now hover your mouse over the button labeled **View**, The tool-tip includes :class:`bpy.types.SubsurfModifier.levels`
but we want the path from the object to this property.
Note that the text copied won't include the ``bpy.data.collection["name"].`` component since its assumed that Note that the text copied won't include the ``bpy.data.collection["name"].`` component since its assumed that
you won't be doing collection look-ups on every access and typically you'll want to use the context rather you won't be doing collection look-ups on every access and typically you'll want to use the context rather
then access each :class:`bpy.types.ID` instance by name. then access each :class:`bpy.types.ID` instance by name.
Type in the ID path into a Python console :mod:`bpy.context.active_object`.
Include the trailing dot and don't execute the code, yet.
Now in the button's context menu select *Copy Data Path*, then paste the result into the console: Type in the ID path into a Python console :mod:`bpy.context.active_object`.
Include the trailing dot and don't hit "enter", yet.
Now right-click on the button and select **Copy Data Path**, then paste the result into the console.
So now you should have the answer:
.. code-block:: python .. code-block:: python
bpy.context.active_object.modifiers["Subsurf"].levels bpy.context.active_object.modifiers["Subsurf"].levels
Press :kbd:`Return` and you'll get the current value of 1. Now try changing the value to 2: Hit "enter" and you'll get the current value of 1. Now try changing the value to 2:
.. code-block:: python .. code-block:: python
bpy.context.active_object.modifiers["Subsurf"].levels = 2 bpy.context.active_object.modifiers["Subsurf"].levels = 2
You can see the value update in the Subdivision Surface modifier's UI as well as the cube. You can see the value update in the Subdivision-Surface modifier's UI as well as the cube.
.. _info_data_path_indirect: .. _info_data_path_indirect:
@@ -179,45 +198,51 @@ You can see the value update in the Subdivision Surface modifier's UI as well as
Indirect Data Access Indirect Data Access
-------------------- --------------------
This more advanced example shows the steps to access the active sculpt brushes texture. For this example we'll go over something more involved, showing the steps to access the active sculpt brushes texture.
For example, if you want to access the texture of a brush via Python to adjust its ``contrast``.
#. Start in the default scene and enable Sculpt Mode from the 3D Viewport header. Lets say we want to access the texture of a brush via Python, to adjust its ``contrast`` for example.
#. From the Sidebar expand the Brush Settings panel's *Texture* subpanel and add a new texture.
*Notice the texture data-block menu itself doesn't have very useful links (you can check the tooltips).*
#. The contrast setting isn't exposed in the Sidebar, so view the texture in the properties editor:
- In the properties editor select the Texture tab. - Start in the default scene and enable 'Sculpt' mode from the 3D-View header.
- Select brush texture. - From the toolbar expand the **Texture** panel and add a new texture.
- Expand the *Colors* panel to locate the *Contrast* number field. *Notice the texture button its self doesn't have very useful links (you can check the tooltips).*
#. Open the context menu of the contrast field and select *Online Python Reference*. - The contrast setting isn't exposed in the sculpt toolbar, so view the texture in the properties panel...
This takes you to ``bpy.types.Texture.contrast``. Now you can see that ``contrast`` is a property of texture.
#. To find out how to access the texture from the brush check on the references at the bottom of the page.
Sometimes there are many references, and it may take some guesswork to find the right one,
but in this case it's ``Brush.texture``.
#. Now you know that the texture can be accessed from ``bpy.data.brushes["BrushName"].texture`` - In the properties button select the Texture context.
but normally you *won't* want to access the brush by name, instead you want to access the active brush. - Select the Brush icon to show the brush texture.
So the next step is to check on where brushes are accessed from via the references. - Expand the *Colors* panel to locate the *Contrast* button.
In this case there it is simply ``bpy.context.brush``. - Right click on the contrast button and select **Online Python Reference**
This takes you to ``bpy.types.Texture.contrast``
- Now we can see that ``contrast`` is a property of texture,
so next we'll check on how to access the texture from the brush.
- Check on the **References** at the bottom of the page, sometimes there are many references, and it may take
some guess work to find the right one, but in this case its obviously ``Brush.texture``.
Now you can use the Python console to form the nested properties needed to access brush textures contrast: *Now we know that the texture can be accessed from* ``bpy.data.brushes["BrushName"].texture``
*Context -> Brush -> Texture -> Contrast*. *but normally you won't want to access the brush by name, so we'll see now to access the active brush instead.*
- So the next step is to check on where brushes are accessed from via the **References**.
In this case there is simply ``bpy.context.brush`` which is all we need.
Since the attribute for each is given along the way you can compose the data path in the Python console: Now you can use the Python console to form the nested properties needed to access brush textures contrast,
logically we now know.
*Context -> Brush -> Texture -> Contrast*
Since the attribute for each is given along the way we can compose the data path in the python console:
.. code-block:: python .. code-block:: python
bpy.context.brush.texture.contrast bpy.context.brush.texture.contrast
There can be multiple ways to access the same data, which you choose often depends on the task. There can be multiple ways to access the same data, which you choose often depends on the task.
An alternate path to access the same setting is:
An alternate path to access the same setting is...
.. code-block:: python .. code-block:: python
bpy.context.sculpt.brush.texture.contrast bpy.context.sculpt.brush.texture.contrast
Or access the brush directly: Or access the brush directly...
.. code-block:: python .. code-block:: python
@@ -226,24 +251,27 @@ Or access the brush directly:
If you are writing a user tool normally you want to use the :mod:`bpy.context` since the user normally expects If you are writing a user tool normally you want to use the :mod:`bpy.context` since the user normally expects
the tool to operate on what they have selected. the tool to operate on what they have selected.
For automation you are more likely to use :mod:`bpy.data` since you want to be able to access specific data and
manipulate it, no matter what the user currently has the view set at. For automation you are more likely to use :mod:`bpy.data` since you want to be able to access specific data and manipulate
it, no matter what the user currently has the view set at.
Operators Operators
========= =========
Most hotkeys and buttons in Blender call an operator which is also exposed to Python via :mod:`bpy.ops`. Most key-strokes and buttons in Blender call an operator which is also exposed to python via :mod:`bpy.ops`,
To see the Python equivalent hover your mouse over the button and see the tooltip, To see the Python equivalent hover your mouse over the button and see the tool-tip,
e.g ``Python: bpy.ops.render.render()``, eg ``Python: bpy.ops.render.render()``,
If there is no tooltip or the ``Python:`` line is missing then this button is not using an operator If there is no tool-tip or the ``Python:`` line is missing then this button is not using an operator and
and can't be accessed from Python. can't be accessed from Python.
If you want to use this in a script you can press :kbd:`Ctrl-C` while your mouse is over the button
to copy it to the clipboard. If you want to use this in a script you can press :kbd:`Control-C` while your mouse is over the button to copy it to the
You can also use button's context menu and view the *Online Python Reference*, this mainly shows arguments and clipboard.
their defaults, however, operators written in Python show their file and line number which may be useful if you
You can also right click on the button and view the **Online Python Reference**, this mainly shows arguments and
their defaults however operators written in Python show their file and line number which may be useful if you
are interested to check on the source code. are interested to check on the source code.
.. note:: .. note::
@@ -252,18 +280,21 @@ are interested to check on the source code.
for more on this see :ref:`using operators <using_operators>`. for more on this see :ref:`using operators <using_operators>`.
Info Editor Info View
----------- ---------
Blender records operators you run and displays them in the Info editor. Blender records operators you run and displays them in the **Info** space.
Select the Scripting workspace that comes default with Blender to see its output. This is located above the file-menu which can be dragged down to display its contents.
You can perform some actions and see them show up -- delete a vertex for example.
Each entry can be selected, then copied :kbd:`Ctrl-C`, usually to paste in the text editor or Python console. Select the **Script** screen that comes default with Blender to see its output.
You can perform some actions and see them show up - delete a vertex for example.
Each entry can be selected (Right-Mouse-Button),
then copied :kbd:`Control-C`, usually to paste in the text editor or python console.
.. note:: .. note::
Not all operators get registered for display, Not all operators get registered for display,
zooming the view for example isn't so useful to repeat so its excluded from the output. zooming the view for example isn't so useful to repeat so its excluded from the output.
To display *every* operator that runs see :ref:`Show All Operators <info_show_all_operators>`. To display *every* operator that runs see :ref:`Show All Operators <info_show_all_operators>`

View File

@@ -3,34 +3,38 @@
Best Practice Best Practice
************* *************
When writing your own scripts Python is great for new developers to pick up and become productive, When writing your own scripts python is great for new developers to pick up and become productive,
but you can also pick up bad practices or at least write scripts that are not easy for others to understand. but you can also pick up odd habits or at least write scripts that are not easy for others to understand.
For your own work this is of course fine, For your own work this is of course fine,
but if you want to collaborate with others or have your work included with Blender there are practices we encourage. but if you want to collaborate with others or have your work included with blender there are practices we encourage.
Style Conventions Style Conventions
================= =================
For Blender Python development we have chosen to follow Python suggested style guide to avoid mixing styles For Blender/Python development we have chosen to follow python suggested style guide to avoid mixing styles
among our own scripts and make it easier to use Python scripts from other projects. amongst our own scripts and make it easier to use python scripts from other projects.
Using our style guide for your own scripts makes it easier if you eventually want to contribute them to Blender.
This style guide is known as `pep8 <https://www.python.org/dev/peps/pep-0008/>`__ Using our style guide for your own scripts makes it easier if you eventually want to contribute them to blender.
and here is a brief listing of pep8 criteria:
- Camel caps for class names: MyClass This style guide is known as pep8 and can be found `here <https://www.python.org/dev/peps/pep-0008/>`_
- All lower case underscore separated module names: my_module
- Indentation of 4 spaces (no tabs)
- Spaces around operators: ``1 + 1``, not ``1+1``
- Only use explicit imports (no wildcard importing ``*``)
- Don't use multiple statements on a single line: ``if val: body``, separate onto two lines instead.
As well as pep8 we have additional conventions used for Blender Python scripts: A brief listing of pep8 criteria.
- camel caps for class names: MyClass
- all lower case underscore separated module names: my_module
- indentation of 4 spaces (no tabs)
- spaces around operators. ``1 + 1``, not ``1+1``
- only use explicit imports, (no importing ``*``)
- don't use single line: ``if val: body``, separate onto 2 lines instead.
As well as pep8 we have other conventions used for blender python scripts.
- Use single quotes for enums, and double quotes for strings. - Use single quotes for enums, and double quotes for strings.
Both are of course strings, but in our internal API enums are unique items from a limited set, e.g: Both are of course strings, but in our internal API enums are unique items from a limited set. eg.
.. code-block:: python .. code-block:: python
@@ -38,14 +42,14 @@ As well as pep8 we have additional conventions used for Blender Python scripts:
bpy.context.scene.render.filepath = "//render_out" bpy.context.scene.render.filepath = "//render_out"
- pep8 also defines that lines should not exceed 79 characters, - pep8 also defines that lines should not exceed 79 characters,
we have decided that this is too restrictive so it is optional per script. we felt this is too restrictive so this is optional per script.
Periodically we run checks for pep8 compliance on Blender scripts, Periodically we run checks for pep8 compliance on blender scripts,
for scripts to be included in this check add this line as a comment at the top of the script: for scripts to be included in this check add this line as a comment at the top of the script.
``# <pep8 compliant>`` ``# <pep8 compliant>``
To enable line length checks use this instead: To enable line length checks use this instead.
``# <pep8-80 compliant>`` ``# <pep8-80 compliant>``
@@ -55,79 +59,85 @@ User Interface Layout
Some notes to keep in mind when writing UI layouts: Some notes to keep in mind when writing UI layouts:
UI code is quite simple. Layout declarations are there to easily create a decent layout. - UI code is quite simple. Layout declarations are there to easily create a decent layout.
The general rule here is: If you need more code for the layout declaration,
than for the actual properties, then you are doing it wrong.
General rule here: If you need more code for the layout declaration,
then for the actual properties, you do it wrong.
.. rubric:: Example layouts: Example layouts:
``layout()`` - layout()
The basic layout is a simple top-to-bottom layout.
.. code-block:: python The basic layout is a simple Top -> Bottom layout.
layout.prop() .. code-block:: python
layout.prop()
``layout.row()`` layout.prop()
Use ``row()``, when you want more than one property in a single line. layout.prop()
.. code-block:: python - layout.row()
row = layout.row() Use row(), when you want more than 1 property in one line.
row.prop()
row.prop()
``layout.column()`` .. code-block:: python
Use ``column()``, when you want your properties in a column.
.. code-block:: python row = layout.row()
row.prop()
row.prop()
col = layout.column() - layout.column()
col.prop()
col.prop()
``layout.split()`` Use column(), when you want your properties in a column.
This can be used to create more complex layouts.
For example, you can split the layout and create two ``column()`` layouts next to each other.
Do not use split, when you simply want two properties in a row. Use ``row()`` instead.
.. code-block:: python .. code-block:: python
split = layout.split() col = layout.column()
col.prop()
col.prop()
col = split.column() - layout.split()
col.prop()
col.prop()
col = split.column() This can be used to create more complex layouts.
col.prop() For example you can split the layout and create two column() layouts next to each other.
col.prop() Don't use split, when you simply want two properties in a row. Use row() for that.
.. code-block:: python
.. rubric:: Declaration names: split = layout.split()
col = split.column()
col.prop()
col.prop()
col = split.column()
col.prop()
col.prop()
Declaration names:
Try to only use these variable names for layout declarations: Try to only use these variable names for layout declarations:
:row: for a ``row()`` layout - row for a row() layout
:col: for a ``column()`` layout - col for a column() layout
:split: for a ``split()`` layout - split for a split() layout
:flow: for a ``column_flow()`` layout - flow for a column_flow() layout
:sub: for a sub layout (a column inside a column for example) - sub for a sub layout (a column inside a column for example)
Script Efficiency Script Efficiency
================= =================
List Manipulation (General Python Tips) List Manipulation (General Python Tips)
--------------------------------------- ---------------------------------------
Searching for List Items
Searching for list items
^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^
In Python there are some handy list functions that save you having to search through the list. In Python there are some handy list functions that save you having to search through the list.
Even though you are not looping on the list data **Python is**,
Even though you are not looping on the list data **python is**,
so you need to be aware of functions that will slow down your script by searching the whole list. so you need to be aware of functions that will slow down your script by searching the whole list.
.. code-block:: python .. code-block:: python
@@ -140,21 +150,23 @@ so you need to be aware of functions that will slow down your script by searchin
Modifying Lists Modifying Lists
^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^
In python we can add and remove from a list, this is slower when the list length is modified,
In Python you can add and remove from a list, this is slower when the list length is modified,
especially at the start of the list, since all the data after the index of especially at the start of the list, since all the data after the index of
modification needs to be moved up or down one place. modification needs to be moved up or down 1 place.
The fastest way to add onto the end of the list is to use The most simple way to add onto the end of the list is to use
``my_list.append(list_item)`` or ``my_list.extend(some_list)`` and ``my_list.append(list_item)`` or ``my_list.extend(some_list)`` and the fastest way to
to remove an item is ``my_list.pop()`` or ``del my_list[-1]``. remove an item is ``my_list.pop()`` or ``del my_list[-1]``.
To use an index you can use ``my_list.insert(index, list_item)`` or ``list.pop(index)`` To use an index you can use ``my_list.insert(index, list_item)`` or ``list.pop(index)``
for list removal, but these are slower. for list removal, but these are slower.
Sometimes it's faster (but less memory efficient) to just rebuild the list. Sometimes its faster (but more memory hungry) to just rebuild the list.
For example if you want to remove all triangular polygons in a list.
Rather than:
Say you want to remove all triangular polygons in a list.
Rather than...
.. code-block:: python .. code-block:: python
@@ -167,7 +179,7 @@ Rather than:
polygons.pop(p_idx) # remove the triangle polygons.pop(p_idx) # remove the triangle
It's faster to build a new list with list comprehension: It's faster to build a new list with list comprehension.
.. code-block:: python .. code-block:: python
@@ -177,14 +189,14 @@ It's faster to build a new list with list comprehension:
Adding List Items Adding List Items
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
If you have a list that you want to add onto another list, rather than: If you have a list that you want to add onto another list, rather than...
.. code-block:: python .. code-block:: python
for l in some_list: for l in some_list:
my_list.append(l) my_list.append(l)
Use: Use...
.. code-block:: python .. code-block:: python
@@ -193,7 +205,9 @@ Use:
Note that insert can be used when needed, Note that insert can be used when needed,
but it is slower than append especially when inserting at the start of a long list. but it is slower than append especially when inserting at the start of a long list.
This example shows a very suboptimal way of making a reversed list:
This example shows a very sub-optimal way of making a reversed list.
.. code-block:: python .. code-block:: python
@@ -205,6 +219,7 @@ This example shows a very suboptimal way of making a reversed list:
Python provides more convenient ways to reverse a list using the slice method, Python provides more convenient ways to reverse a list using the slice method,
but you may want to time this before relying on it too much: but you may want to time this before relying on it too much:
.. code-block:: python .. code-block:: python
some_reversed_list = some_list[::-1] some_reversed_list = some_list[::-1]
@@ -213,10 +228,12 @@ but you may want to time this before relying on it too much:
Removing List Items Removing List Items
^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^
Use ``my_list.pop(index)`` rather than ``my_list.remove(list_item)``. Use ``my_list.pop(index)`` rather than ``my_list.remove(list_item)``
This requires you to have the index of the list item but is faster since ``remove()`` will search the list. This requires you to have the index of the list item but is faster since ``remove()`` will search the list.
Here is an example of how to remove items in one loop,
removing the last items first, which is faster (as explained above): Here is an example of how to remove items in 1 loop,
removing the last items first, which is faster (as explained above).
.. code-block:: python .. code-block:: python
@@ -230,7 +247,7 @@ removing the last items first, which is faster (as explained above):
This example shows a fast way of removing items, This example shows a fast way of removing items,
for use in cases where you can alter the list order without breaking the scripts functionality. for use in cases where you can alter the list order without breaking the scripts functionality.
This works by swapping two list items, so the item you remove is always last: This works by swapping 2 list items, so the item you remove is always last.
.. code-block:: python .. code-block:: python
@@ -243,59 +260,64 @@ This works by swapping two list items, so the item you remove is always last:
my_list.pop() my_list.pop()
When removing many items in a large list this can provide a good speed-up. When removing many items in a large list this can provide a good speedup.
Avoid Copying Lists Avoid Copying Lists
^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^
When passing a list or dictionary to a function, When passing a list/dictionary to a function,
it is faster to have the function modify the list rather than returning it is faster to have the function modify the list rather than returning
a new list so Python doesn't have to duplicate the list in memory. a new list so python doesn't have to duplicate the list in memory.
Functions that modify a list in-place are more efficient than functions that create new lists. Functions that modify a list in-place are more efficient than functions that create new lists.
This is generally slower so only use for functions when it makes sense not to modify the list in place:
This is generally slower so only use for functions when it makes sense not to modify the list in place.
>>> my_list = some_list_func(my_list) >>> my_list = some_list_func(my_list)
This is generally faster since there is no re-assignment and no list duplication: This is generally faster since there is no re-assignment and no list duplication.
>>> some_list_func(vec) >>> some_list_func(vec)
Also note that, passing a sliced list makes a copy of the list in Python memory: Also note that passing a sliced list makes a copy of the list in python memory.
>>> foobar(my_list[:]) >>> foobar(my_list[:])
If my_list was a large array containing 10,000's of items, a copy could use a lot of extra memory. If my_list was a large array containing 10000's of items, a copy could use a lot of extra memory.
Writing Strings to a File (Python General) Writing Strings to a File (Python General)
------------------------------------------ ------------------------------------------
Here are three ways of joining multiple strings into one string for writing. Here are 3 ways of joining multiple strings into one string for writing.
This also applies to any area of your code that involves a lot of string joining: This also applies to any area of your code that involves a lot of string joining.
String concatenation
This is the slowest option, do **not** use if you can avoid it, especially when writing data in a loop.
>>> file.write(str1 + " " + str2 + " " + str3 + "\n")
String formatting
Use this when you are writing string data from floats and ints.
>>> file.write("%s %s %s\n" % (str1, str2, str3))
String joining
Use to join a list of strings (the list may be temporary). In the following example, the strings are joined with
a space " " in between, other examples are "" or ", ".
>>> file.write(" ".join((str1, str2, str3, "\n")))
Join is fastest on many strings, string formatting is quite fast too (better for converting data types). ``String addition`` -
String concatenation is the slowest. this is the slowest option, *don't use if you can help it, especially when writing data in a loop*.
>>> file.write(str1 + " " + str2 + " " + str3 + "\n")
``String formatting`` -
use this when you are writing string data from floats and ints.
>>> file.write("%s %s %s\n" % (str1, str2, str3))
``String join() function``
use to join a list of strings (the list may be temporary). In the following example, the strings are joined with a space " " in between, other examples are "" or ", ".
>>> file.write(" ".join([str1, str2, str3, "\n"]))
Join is fastest on many strings,
`string formatting <https://wiki.blender.org/index.php/Dev:Source/Modeling/BMesh/Design>`__
is quite fast too (better for converting data types). String arithmetic is slowest.
Parsing Strings (Import/Exporting) Parsing Strings (Import/Exporting)
@@ -311,35 +333,36 @@ Parsing Numbers
^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^
Use ``float(string)`` rather than ``eval(string)``, if you know the value will be an int then ``int(string)``, Use ``float(string)`` rather than ``eval(string)``, if you know the value will be an int then ``int(string)``,
``float()`` will work for an int too but it is faster to read ints with ``int()``. float() will work for an int too but it is faster to read ints with int().
Checking String Start/End Checking String Start/End
^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^
If you are checking the start of a string for a keyword, rather than: If you are checking the start of a string for a keyword, rather than...
>>> if line[0:5] == "vert ": ... >>> if line[0:5] == "vert ": ...
Use: use...
>>> if line.startswith("vert "): >>> if line.startswith("vert "):
Using ``startswith()`` is slightly faster (around 5%) and also avoids a possible error Using ``startswith()`` is slightly faster (approx 5%) and also avoids a possible
with the slice length not matching the string length. error with the slice length not matching the string length.
``my_string.endswith("foo_bar")`` can be used for line endings too. my_string.endswith("foo_bar") can be used for line endings too.
If you are unsure whether the text is upper or lower case, use the ``lower()`` or ``upper()`` string function: If you are unsure whether the text is upper or lower case, use the ``lower()`` or ``upper()`` string function.
>>> if line.lower().startswith("vert ") >>> if line.lower().startswith("vert ")
Error Handling Use try/except Sparingly
-------------- ------------------------
The **try** statement is useful to save time writing error checking code. The **try** statement is useful to save time writing error checking code.
However, **try** is significantly slower than an **if** since an exception has to be set each time,
However **try** is significantly slower than an **if** since an exception has to be set each time,
so avoid using **try** in areas of your code that execute in a loop and runs many times. so avoid using **try** in areas of your code that execute in a loop and runs many times.
There are cases where using **try** is faster than checking whether the condition will raise an error, There are cases where using **try** is faster than checking whether the condition will raise an error,
@@ -359,7 +382,7 @@ In cases where you know you are checking for the same value which is referenced
Time Your Code Time Your Code
-------------- --------------
While developing a script it is good to time it to be aware of any changes in performance, this can be done simply: While developing a script it is good to time it to be aware of any changes in performance, this can be done simply.
.. code-block:: python .. code-block:: python

View File

@@ -4,7 +4,7 @@ Gotchas
******* *******
This document attempts to help you work with the Blender API in areas This document attempts to help you work with the Blender API in areas
that can be troublesome and avoid practices that are known to cause instability. that can be troublesome and avoid practices that are known to give instability.
.. _using_operators: .. _using_operators:
@@ -12,13 +12,13 @@ that can be troublesome and avoid practices that are known to cause instability.
Using Operators Using Operators
=============== ===============
Blender's operators are tools for users to access, that can access with Python too which is very useful. Blender's operators are tools for users to access, that Python can access them too is very useful
Still operators have limitations that can make them cumbersome to script. nevertheless operators have limitations that can make them cumbersome to script.
The main limits are: Main limits are...
- Can't pass data such as objects, meshes or materials to operate on (operators use the context instead). - Can't pass data such as objects, meshes or materials to operate on (operators use the context instead)
- The return value from calling an operator is the success (if it finished or was canceled), - The return value from calling an operator gives the success (if it finished or was canceled),
in some cases it would be more logical from an API perspective to return the result of the operation. in some cases it would be more logical from an API perspective to return the result of the operation.
- Operators poll function can fail where an API function would raise an exception giving details on exactly why. - Operators poll function can fail where an API function would raise an exception giving details on exactly why.
@@ -34,23 +34,26 @@ When calling an operator gives an error like this:
Which raises the question as to what the correct context might be? Which raises the question as to what the correct context might be?
Typically operators check for the active area type, a selection or active object they can operate on, Typically operators check for the active area type, a selection or active object they can operate on,
but some operators are more strict when they run. but some operators are more picky about when they run.
In most cases you can figure out what context an operator needs
by examining how it's used in Blender and thinking about what it does. In most cases you can figure out what context an operator needs
simply be seeing how it's used in Blender and thinking about what it does.
Unfortunately if you're still stuck - the only way to **really** know
what's going on is to read the source code for the poll function and see what its checking.
If you're still stuck, unfortunately, the only way to eventually know what is causing the error is
to read the source code for the poll function and see what it is checking.
For Python operators it's not so hard to find the source For Python operators it's not so hard to find the source
since it's included with Blender and the source file and line is included in the operator reference docs. since it's included with Blender and the source file/line is included in the operator reference docs.
Downloading and searching the C code isn't so simple, Downloading and searching the C code isn't so simple,
especially if you're not familiar with the C language but by searching the operator name or description especially if you're not familiar with the C language but by searching the
you should be able to find the poll function with no knowledge of C. operator name or description you should be able to find the poll function with no knowledge of C.
.. note:: .. note::
Blender does have the functionality for poll functions to describe why they fail, Blender does have the functionality for poll functions to describe why they fail,
but its currently not used much, if you're interested to help improve the API but its currently not used much, if you're interested to help improve our API
feel free to add calls to ``CTX_wm_operator_poll_msg_set`` where its not obvious why poll fails, e.g: feel free to add calls to ``CTX_wm_operator_poll_msg_set`` where its not obvious why poll fails.
>>> bpy.ops.gpencil.draw() >>> bpy.ops.gpencil.draw()
RuntimeError: Operator bpy.ops.gpencil.draw.poll() Failed to find Grease Pencil data to draw into RuntimeError: Operator bpy.ops.gpencil.draw.poll() Failed to find Grease Pencil data to draw into
@@ -60,7 +63,7 @@ The operator still doesn't work!
-------------------------------- --------------------------------
Certain operators in Blender are only intended for use in a specific context, Certain operators in Blender are only intended for use in a specific context,
some operators for example are only called from the properties editor where they check the current material, some operators for example are only called from the properties window where they check the current material,
modifier or constraint. modifier or constraint.
Examples of this are: Examples of this are:
@@ -71,8 +74,8 @@ Examples of this are:
- :mod:`bpy.ops.buttons.file_browse` - :mod:`bpy.ops.buttons.file_browse`
Another possibility is that you are the first person to attempt to use this operator Another possibility is that you are the first person to attempt to use this operator
in a script and some modifications need to be made to the operator to run in a different context. in a script and some modifications need to be made to the operator to run in a different context,
If the operator should logically be able to run but fails when accessed from a script if the operator should logically be able to run but fails when accessed from a script
it should be reported to the bug tracker. it should be reported to the bug tracker.
@@ -82,20 +85,22 @@ Stale Data
No updates after setting values No updates after setting values
------------------------------- -------------------------------
Sometimes you want to modify values from Python and immediately access the updated values, e.g: Sometimes you want to modify values from Python and immediately access the updated values, eg:
Once changing the objects :class:`bpy.types.Object.location` Once changing the objects :class:`bpy.types.Object.location`
you may want to access its transformation right after from :class:`bpy.types.Object.matrix_world`, you may want to access its transformation right after from :class:`bpy.types.Object.matrix_world`,
but this doesn't work as you might expect. but this doesn't work as you might expect.
Consider the calculations that might contribute to the object's final transformation, this includes: Consider the calculations that might go into working out the object's final transformation, this includes:
- Animation function curves. - animation function curves.
- Drivers and their Python expressions. - drivers and their Python expressions.
- Constraints - constraints
- Parent objects and all of their F-curves, constraints, etc. - parent objects and all of their f-curves, constraints etc.
To avoid expensive recalculations every time a property is modified, To avoid expensive recalculations every time a property is modified,
Blender defers the evaluation until the results are needed. Blender defers making the actual calculations until they are needed.
However, while the script runs you may want to access the updated values. However, while the script runs you may want to access the updated values.
In this case you need to call :class:`bpy.types.ViewLayer.update` after modifying values, for example: In this case you need to call :class:`bpy.types.ViewLayer.update` after modifying values, for example:
@@ -105,41 +110,44 @@ In this case you need to call :class:`bpy.types.ViewLayer.update` after modifyin
bpy.context.view_layer.update() bpy.context.view_layer.update()
Now all dependent data (child objects, modifiers, drivers, etc.) Now all dependent data (child objects, modifiers, drivers... etc)
has been recalculated and is available to the script within active view layer. has been recalculated and is available to the script within active view layer.
Can I redraw during script execution? Can I redraw during the script?
------------------------------------- -------------------------------
The official answer to this is no, or... *"You don't want to do that"*. The official answer to this is no, or... *"You don't want to do that"*.
To give some background on the topic:
To give some background on the topic...
While a script executes Blender waits for it to finish and is effectively locked until its done, While a script executes Blender waits for it to finish and is effectively locked until its done,
while in this state Blender won't redraw or respond to user input. while in this state Blender won't redraw or respond to user input.
Normally this is not such a problem because scripts distributed with Blender Normally this is not such a problem because scripts distributed with Blender
tend not to run for an extended period of time, tend not to run for an extended period of time,
nevertheless scripts *can* take a long time to complete and it would be nice to see progress in the viewport. nevertheless scripts *can* take ages to execute and its nice to see what's going on in the view port.
When tools lock Blender in a loop redraw are highly discouraged Tools that lock Blender in a loop and redraw are highly discouraged
since they conflict with Blender's ability to run multiple operators since they conflict with Blenders ability to run multiple operators
at once and update different parts of the interface as the tool runs. at once and update different parts of the interface as the tool runs.
So the solution here is to write a **modal** operator, which is an operator that defines a ``modal()`` function, So the solution here is to write a **modal** operator, that is - an operator which defines a modal() function,
See the modal operator template in the text editor. See the modal operator template in the text editor.
Modal operators execute on user input or setup their own timers to run frequently, Modal operators execute on user input or setup their own timers to run frequently,
they can handle the events or pass through to be handled by the keymap or other modal operators. they can handle the events or pass through to be handled by the keymap or other modal operators.
Examples of a modal operators are Transform, Painting, Fly Navigation and File Select.
Transform, Painting, Fly-Mode and File-Select are example of a modal operators.
Writing modal operators takes more effort than a simple ``for`` loop Writing modal operators takes more effort than a simple ``for`` loop
that contains draw calls but is more flexible and integrates better with Blender's design. that happens to redraw but is more flexible and integrates better with Blenders design.
.. rubric:: Ok, Ok! I still want to draw from Python **Ok, Ok! I still want to draw from Python**
If you insist -- yes it's possible, but scripts that use this hack will not be considered If you insist - yes its possible, but scripts that use this hack won't be considered
for inclusion in Blender and any issue with using it will not be considered a bug, for inclusion in Blender and any issues with using it won't be considered bugs,
there is also no guaranteed compatibility in future releases. this is also not guaranteed to work in future releases.
.. code-block:: python .. code-block:: python
@@ -149,18 +157,18 @@ there is also no guaranteed compatibility in future releases.
Modes and Mesh Access Modes and Mesh Access
===================== =====================
When working with mesh data you may run into the problem where a script fails to run as expected in Edit-Mode. When working with mesh data you may run into the problem where a script fails to run as expected in edit-mode.
This is caused by Edit-Mode having its own data which is only written back to the mesh when exiting Edit-Mode. This is caused by edit-mode having its own data which is only written back to the mesh when exiting edit-mode.
A common example is that exporters may access a mesh through ``obj.data`` (a :class:`bpy.types.Mesh`) A common example is that exporters may access a mesh through ``obj.data`` (a :class:`bpy.types.Mesh`)
when the user is in Edit-Mode, where the mesh data is available but out of sync with the edit mesh. but the user is in edit-mode, where the mesh data is available but out of sync with the edit mesh.
In this situation you can... In this situation you can...
- Exit Edit-Mode before running the tool. - Exit edit-mode before running the tool.
- Explicitly update the mesh by calling :class:`bmesh.types.BMesh.to_mesh`. - Explicitly update the mesh by calling :class:`bmesh.types.BMesh.to_mesh`.
- Modify the script to support working on the edit-mode data directly, see: :mod:`bmesh.from_edit_mesh`. - Modify the script to support working on the edit-mode data directly, see: :mod:`bmesh.from_edit_mesh`.
- Report the context as incorrect and only allow the script to run outside Edit-Mode. - Report the context as incorrect and only allow the script to run outside edit-mode.
.. _info_gotcha_mesh_faces: .. _info_gotcha_mesh_faces:
@@ -168,24 +176,24 @@ In this situation you can...
N-Gons and Tessellation N-Gons and Tessellation
======================= =======================
Since 2.63 n-gons are supported, this adds some complexity Since 2.63 NGons are supported, this adds some complexity
since in some cases you need to access triangles still (some exporters for example). since in some cases you need to access triangles still (some exporters for example).
There are now three ways to access faces: There are now 3 ways to access faces:
- :class:`bpy.types.MeshPolygon` -- - :class:`bpy.types.MeshPolygon` -
this is the data structure which now stores faces in Object-Mode this is the data structure which now stores faces in object mode
(access as ``mesh.polygons`` rather than ``mesh.faces``). (access as ``mesh.polygons`` rather than ``mesh.faces``).
- :class:`bpy.types.MeshLoopTriangle` -- - :class:`bpy.types.MeshLoopTriangle` -
the result of tessellating polygons into triangles the result of tessellating polygons into triangles
(access as ``mesh.loop_triangles``). (access as ``mesh.loop_triangles``).
- :class:`bmesh.types.BMFace` -- - :class:`bmesh.types.BMFace` -
the polygons as used in Edit-Mode. the polygons as used in editmode.
For the purpose of the following documentation, For the purpose of the following documentation,
these will be referred to as polygons, loop triangles and BMesh-faces respectively. these will be referred to as polygons, loop triangles and bmesh-faces respectively.
Faces with five or more sides will be referred to as ``ngons``. 5+ sided faces will be referred to as ``ngons``.
Support Overview Support Overview
@@ -208,58 +216,58 @@ Support Overview
- Unusable *(read-only)*. - Unusable *(read-only)*.
- Best - Best
* - Export/Output * - Export/Output
- Good *(n-gon support)* - Good *(ngon support)*
- Good *(When n-gons cannot be used)* - Good *(When ngons can't be used)*
- Good *(n-gons, extra memory overhead)* - Good *(ngons, extra memory overhead)*
.. note:: .. note::
Using the :mod:`bmesh` API is completely separate API from :mod:`bpy`, Using the :mod:`bmesh` API is completely separate API from :mod:`bpy`,
typically you would use one or the other based on the level of editing needed, typically you would would use one or the other based on the level of editing needed,
not simply for a different way to access faces. not simply for a different way to access faces.
Creating Creating
-------- --------
All three data types can be used for face creation: All 3 datatypes can be used for face creation.
- Polygons are the most efficient way to create faces but the data structure is *very* rigid and inflexible, - polygons are the most efficient way to create faces but the data structure is _very_ rigid and inflexible,
you must have all your vertices and faces ready and create them all at once. you must have all your vertices and faces ready and create them all at once.
This is further complicated by the fact that each polygon does not store its own vertices, This is further complicated by the fact that each polygon does not store its own verts,
rather they reference an index and size in :class:`bpy.types.Mesh.loops` which are a fixed array too. rather they reference an index and size in :class:`bpy.types.Mesh.loops` which are a fixed array too.
- BMesh-faces are most likely the easiest way to create faces in new scripts, - bmesh-faces are most likely the easiest way for new scripts to create faces,
since faces can be added one by one and the API has features intended for mesh manipulation. since faces can be added one by one and the api has features intended for mesh manipulation.
While :class:`bmesh.types.BMesh` uses more memory it can be managed by only operating on one mesh at a time. While :class:`bmesh.types.BMesh` uses more memory it can be managed by only operating on one mesh at a time.
Editing Editing
------- -------
Editing is where the three data types vary most. Editing is where the 3 data types vary most.
- Polygons are very limited for editing, - Polygons are very limited for editing,
changing materials and options like smooth works but for anything else changing materials and options like smooth works but for anything else
they are too inflexible and are only intended for storage. they are too inflexible and are only intended for storage.
- Tessfaces should not be used for editing geometry because doing so will cause existing n-gons to be tessellated. - Tessfaces should not be used for editing geometry because doing so will cause existing ngons to be tessellated.
- BMesh-faces are by far the best way to manipulate geometry. - BMesh-Faces are by far the best way to manipulate geometry.
Exporting Exporting
--------- ---------
All three data types can be used for exporting, All 3 data types can be used for exporting,
the choice mostly depends on whether the target format supports n-gons or not. the choice mostly depends on whether the target format supports ngons or not.
- Polygons are the most direct and efficient way to export providing they convert into the output format easily enough. - Polygons are the most direct & efficient way to export providing they convert into the output format easily enough.
- Tessfaces work well for exporting to formats which don't support n-gons, - Tessfaces work well for exporting to formats which don't support ngons,
in fact this is the only place where their use is encouraged. in fact this is the only place where their use is encouraged.
- BMesh-Faces can work for exporting too but may not be necessary if polygons can be used - BMesh-Faces can work for exporting too but may not be necessary if polygons can be used
since using BMesh gives some overhead because its not the native storage format in Object-Mode. since using bmesh gives some overhead because its not the native storage format in object mode.
Edit Bones, Pose Bones, Bone... Bones EditBones, PoseBones, Bone... Bones
===================================== ===================================
Armature Bones in Blender have three distinct data structures that contain them. Armature Bones in Blender have three distinct data structures that contain them.
If you are accessing the bones through one of them, you may not have access to the properties you really need. If you are accessing the bones through one of them, you may not have access to the properties you really need.
@@ -272,41 +280,43 @@ If you are accessing the bones through one of them, you may not have access to t
Edit Bones Edit Bones
---------- ----------
``bpy.context.object.data.edit_bones`` contains an edit bones; ``bpy.context.object.data.edit_bones`` contains a editbones;
to access them you must set the armature mode to Edit-Mode first (edit bones do not exist in Object or Pose-Mode). to access them you must set the armature mode to edit mode first (editbones do not exist in object or pose mode).
Use these to create new bones, set their head/tail or roll, change their parenting relationships to other bones, etc. Use these to create new bones, set their head/tail or roll, change their parenting relationships to other bones, etc.
Example using :class:`bpy.types.EditBone` in armature Edit-Mode Example using :class:`bpy.types.EditBone` in armature editmode:
which is only possible in Edit-Mode:
This is only possible in edit mode.
>>> bpy.context.object.data.edit_bones["Bone"].head = Vector((1.0, 2.0, 3.0)) >>> bpy.context.object.data.edit_bones["Bone"].head = Vector((1.0, 2.0, 3.0))
This will be empty outside of Edit-Mode: This will be empty outside of editmode.
>>> mybones = bpy.context.selected_editable_bones >>> mybones = bpy.context.selected_editable_bones
Returns an edit bone only in Edit-Mode: Returns an editbone only in edit mode.
>>> bpy.context.active_bone >>> bpy.context.active_bone
Bones (Object-Mode) Bones (Object Mode)
------------------- -------------------
``bpy.context.object.data.bones`` contains bones. ``bpy.context.object.data.bones`` contains bones.
These *live* in Object-Mode, and have various properties you can change, These *live* in object mode, and have various properties you can change,
note that the head and tail properties are read-only. note that the head and tail properties are read-only.
Example using :class:`bpy.types.Bone` in Object or Pose-Mode Example using :class:`bpy.types.Bone` in object or pose mode:
returning a bone (not an edit bone) outside of Edit-Mode:
Returns a bone (not an editbone) outside of edit mode
>>> bpy.context.active_bone >>> bpy.context.active_bone
This works, as with Blender the setting can be edited in any mode: This works, as with blender the setting can be edited in any mode
>>> bpy.context.object.data.bones["Bone"].use_deform = True >>> bpy.context.object.data.bones["Bone"].use_deform = True
Accessible but read-only: Accessible but read-only
>>> tail = myobj.data.bones["Bone"].tail >>> tail = myobj.data.bones["Bone"].tail
@@ -316,42 +326,42 @@ Pose Bones
``bpy.context.object.pose.bones`` contains pose bones. ``bpy.context.object.pose.bones`` contains pose bones.
This is where animation data resides, i.e. animatable transformations This is where animation data resides, i.e. animatable transformations
are applied to pose bones, as are constraints and IK-settings. are applied to pose bones, as are constraints and ik-settings.
Examples using :class:`bpy.types.PoseBone` in Object or Pose-Mode: Examples using :class:`bpy.types.PoseBone` in object or pose mode:
.. code-block:: python .. code-block:: python
# Gets the name of the first constraint (if it exists) # Gets the name of the first constraint (if it exists)
bpy.context.object.pose.bones["Bone"].constraints[0].name bpy.context.object.pose.bones["Bone"].constraints[0].name
# Gets the last selected pose bone (Pose-Mode only) # Gets the last selected pose bone (pose mode only)
bpy.context.active_pose_bone bpy.context.active_pose_bone
.. note:: .. note::
Notice the pose is accessed from the object rather than the object data, Notice the pose is accessed from the object rather than the object data,
this is why Blender can have two or more objects sharing the same armature in different poses. this is why blender can have 2 or more objects sharing the same armature in different poses.
.. note:: .. note::
Strictly speaking pose bones are not bones, they are just the state of the armature, Strictly speaking PoseBone's are not bones, they are just the state of the armature,
stored in the :class:`bpy.types.Object` rather than the :class:`bpy.types.Armature`, stored in the :class:`bpy.types.Object` rather than the :class:`bpy.types.Armature`,
yet the real bones are accessible from the pose bones via :class:`bpy.types.PoseBone.bone`. the real bones are however accessible from the pose bones - :class:`bpy.types.PoseBone.bone`
Armature Mode Switching Armature Mode Switching
----------------------- -----------------------
While writing scripts that deal with armatures you may find you have to switch between modes, While writing scripts that deal with armatures you may find you have to switch between modes,
when doing so take care when switching out of Edit-Mode not to keep references when doing so take care when switching out of edit-mode not to keep references
to the edit bones or their head/tail vectors. to the edit-bones or their head/tail vectors.
Further access to these will crash Blender so its important the script Further access to these will crash blender so its important the script
clearly separates sections of the code which operate in different modes. clearly separates sections of the code which operate in different modes.
This is mainly an issue with Edit-Mode since pose data can be manipulated without having to be in Pose-Mode, This is mainly an issue with editmode since pose data can be manipulated without having to be in pose mode,
yet for operator access you may still need to enter Pose-Mode. however for operator access you may still need to enter pose mode.
Data Names Data Names
@@ -362,7 +372,8 @@ Naming Limitations
------------------ ------------------
A common mistake is to assume newly created data is given the requested name. A common mistake is to assume newly created data is given the requested name.
This can cause bugs when you add data (normally imported) then reference it later by name:
This can cause bugs when you add some data (normally imported) then reference it later by name.
.. code-block:: python .. code-block:: python
@@ -372,7 +383,7 @@ This can cause bugs when you add data (normally imported) then reference it late
bpy.data.meshes[meshid] bpy.data.meshes[meshid]
Or with name assignment: Or with name assignment...
.. code-block:: python .. code-block:: python
@@ -386,12 +397,12 @@ Data names may not match the assigned values if they exceed the maximum length,
Its better practice not to reference objects by names at all, Its better practice not to reference objects by names at all,
once created you can store the data in a list, dictionary, on a class, etc; once created you can store the data in a list, dictionary, on a class etc,
there is rarely a reason to have to keep searching for the same data by name. there is rarely a reason to have to keep searching for the same data by name.
If you do need to use name references, its best to use a dictionary to maintain If you do need to use name references, its best to use a dictionary to maintain
a mapping between the names of the imported assets and the newly created data, a mapping between the names of the imported assets and the newly created data,
this way you don't run this risk of referencing existing data from the blend-file, or worse modifying it. this way you don't run this risk of referencing existing data from the blend file, or worse modifying it.
.. code-block:: python .. code-block:: python
@@ -410,14 +421,17 @@ this way you don't run this risk of referencing existing data from the blend-fil
Library Collisions Library Collisions
------------------ ------------------
Blender keeps data names unique (:class:`bpy.types.ID.name`) so you can't name two objects, Blender keeps data names unique - :class:`bpy.types.ID.name` so you can't name two objects,
meshes, scenes, etc., the same by accident. meshes, scenes etc the same thing by accident.
However, when linking in library data from another blend-file naming collisions can occur,
However when linking in library data from another blend file naming collisions can occur,
so its best to avoid referencing data by name at all. so its best to avoid referencing data by name at all.
This can be tricky at times and not even Blender handles this correctly in some case This can be tricky at times and not even blender handles this correctly in some case
(when selecting the modifier object for e.g. you can't select between multiple objects with the same name), (when selecting the modifier object for eg you can't select between multiple objects with the same name),
but its still good to try avoiding these problems in this area. but its still good to try avoid problems in this area.
If you need to select between local and library data, there is a feature in ``bpy.data`` members to allow for this. If you need to select between local and library data, there is a feature in ``bpy.data`` members to allow for this.
.. code-block:: python .. code-block:: python
@@ -440,17 +454,18 @@ If you need to select between local and library data, there is a feature in ``bp
Relative File Paths Relative File Paths
=================== ===================
Blender's relative file paths are not compatible with standard Python modules such as ``sys`` and ``os``. Blenders relative file paths are not compatible with standard Python modules such as ``sys`` and ``os``.
Built-in Python functions don't understand Blender's ``//`` prefix which denotes the blend-file path.
A common case where you would run into this problem is when exporting a material with associated image paths: Built in Python functions don't understand blenders ``//`` prefix which denotes the blend file path.
A common case where you would run into this problem is when exporting a material with associated image paths.
>>> bpy.path.abspath(image.filepath) >>> bpy.path.abspath(image.filepath)
When using Blender data from linked libraries there is an unfortunate complication When using blender data from linked libraries there is an unfortunate complication
since the path will be relative to the library rather than the open blend-file. since the path will be relative to the library rather than the open blend file.
When the data block may be from an external blend-file pass the library argument from the :class:`bpy.types.ID`. When the data block may be from an external blend file pass the library argument from the :class:`bpy.types.ID`.
>>> bpy.path.abspath(image.filepath, library=image.library) >>> bpy.path.abspath(image.filepath, library=image.library)
@@ -463,15 +478,19 @@ Unicode Problems
Python supports many different encodings so there is nothing stopping you from Python supports many different encodings so there is nothing stopping you from
writing a script in ``latin1`` or ``iso-8859-15``. writing a script in ``latin1`` or ``iso-8859-15``.
See `PEP 263 <https://www.python.org/dev/peps/pep-0263/>`__.
However, this complicates matters for Blender's Python API because ``.blend`` files don't have an explicit encoding. See `pep-0263 <https://www.python.org/dev/peps/pep-0263/>`_
To avoid the problem for Python integration and script authors we have decided all strings in blend-files
However this complicates matters for Blender's Python API because ``.blend`` files don't have an explicit encoding.
To avoid the problem for Python integration and script authors we have decided all strings in blend files
**must** be ``UTF-8``, ``ASCII`` compatible. **must** be ``UTF-8``, ``ASCII`` compatible.
This means assigning strings with different encodings to an object names for instance will raise an error. This means assigning strings with different encodings to an object names for instance will raise an error.
Paths are an exception to this rule since the existence of non-UTF-8 paths on user's file system cannot be ignored. Paths are an exception to this rule since we cannot ignore the existence of non ``UTF-8`` paths on users file-system.
This means seemingly harmless expressions can raise errors, e.g:
This means seemingly harmless expressions can raise errors, eg.
>>> print(bpy.data.filepath) >>> print(bpy.data.filepath)
UnicodeEncodeError: 'ascii' codec can't encode characters in position 10-21: ordinal not in range(128) UnicodeEncodeError: 'ascii' codec can't encode characters in position 10-21: ordinal not in range(128)
@@ -482,7 +501,7 @@ This means seemingly harmless expressions can raise errors, e.g:
TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str TypeError: bpy_struct: item.attr= val: Object.name expected a string type, not str
Here are two ways around file-system encoding issues: Here are 2 ways around filesystem encoding issues:
>>> print(repr(bpy.data.filepath)) >>> print(repr(bpy.data.filepath))
@@ -493,11 +512,11 @@ Here are two ways around file-system encoding issues:
Unicode encoding/decoding is a big topic with comprehensive Python documentation, Unicode encoding/decoding is a big topic with comprehensive Python documentation,
to keep it short about encoding problems -- here are some suggestions: to avoid getting stuck too deep in encoding problems - here are some suggestions:
- Always use UTF-8 encoding or convert to UTF-8 where the input is unknown. - Always use utf-8 encoding or convert to utf-8 where the input is unknown.
- Avoid manipulating file paths as strings directly, use ``os.path`` functions instead. - Avoid manipulating filepaths as strings directly, use ``os.path`` functions instead.
- Use ``os.fsencode()`` or ``os.fsdecode()`` instead of built-in string decoding functions when operating on paths. - Use ``os.fsencode()`` / ``os.fsdecode()`` instead of built in string decoding functions when operating on paths.
- To print paths or to include them in the user interface use ``repr(path)`` first - To print paths or to include them in the user interface use ``repr(path)`` first
or ``"%r" % path`` with string formatting. or ``"%r" % path`` with string formatting.
@@ -509,11 +528,11 @@ to keep it short about encoding problems -- here are some suggestions:
some importers do this. some importers do this.
Strange Errors when Using the 'Threading' Module Strange errors using 'threading' module
================================================ =======================================
Python threading with Blender only works properly when the threads finish up before the script does, Python threading with Blender only works properly when the threads finish up before the script does.
for example by using ``threading.join()``. By using ``threading.join()`` for example.
Here is an example of threading supported by Blender: Here is an example of threading supported by Blender:
@@ -552,8 +571,8 @@ Here is an example of threading supported by Blender:
t.join() t.join()
This an example of a timer which runs many times a second This an example of a timer which runs many times a second and moves
and moves the default cube continuously while Blender runs **(Unsupported)**. the default cube continuously while Blender runs **(Unsupported)**.
.. code-block:: python .. code-block:: python
@@ -573,33 +592,33 @@ and moves the default cube continuously while Blender runs **(Unsupported)**.
Use cases like the one above which leave the thread running once the script finishes Use cases like the one above which leave the thread running once the script finishes
may seem to work for a while but end up causing random crashes or errors in Blender's own drawing code. may seem to work for a while but end up causing random crashes or errors in Blender's own drawing code.
So far, no work has been done to make Blender's Python integration thread safe, So far, no work has gone into making Blender's Python integration thread safe,
so until it's properly supported, it's best not make use of this. so until its properly supported, best not make use of this.
.. note:: .. note::
Python threads only allow concurrency and won't speed up your scripts on multiprocessor systems, Pythons threads only allow co-currency and won't speed up your scripts on multi-processor systems,
the ``subprocess`` and ``multiprocess`` modules can be used with Blender to make use of multiple CPUs too. the ``subprocess`` and ``multiprocess`` modules can be used with Blender and make use of multiple CPU's too.
Help! My script crashes Blender Help! My script crashes Blender
=============================== ===============================
:abbr:`TL;DR (Too long; didn't read.)` Do not keep direct references to Blender data (of any kind) **TL;DR:** Do not keep direct references to Blender data (of any kind) when modifying the container
when modifying the container of that data, and/or when some undo/redo may happen of that data, and/or when some undo/redo may happen (e.g. during modal operators execution...).
(e.g. during modal operators execution...).
Instead, use indices (or other data always stored by value in Python, like string keys...), Instead, use indices (or other data always stored by value in Python, like string keys...),
that allow you to get access to the desired data. that allow you to get access to the desired data.
Ideally it would be impossible to crash Blender from Python, Ideally it would be impossible to crash Blender from Python
however, there are some problems with the API where it can be made to crash. however there are some problems with the API where it can be made to crash.
Strictly speaking this is a bug in the API but fixing it would mean adding memory verification Strictly speaking this is a bug in the API but fixing it would mean adding memory verification
on every access since most crashes are caused by the Python objects referencing Blender's memory directly, on every access since most crashes are caused by the Python objects referencing Blenders memory directly,
whenever the memory is freed or re-allocated, further Python access to it can crash the script. whenever the memory is freed or re-allocated, further Python access to it can crash the script.
But fixing this would make the scripts run very slow, But fixing this would make the scripts run very slow,
or writing a very different kind of API which doesn't reference the memory directly. or writing a very different kind of API which doesn't reference the memory directly.
Here are some general hints to avoid running into these problems: Here are some general hints to avoid running into these problems.
- Be aware of memory limits, - Be aware of memory limits,
especially when working with large lists since Blender can crash simply by running out of memory. especially when working with large lists since Blender can crash simply by running out of memory.
@@ -612,16 +631,16 @@ Here are some general hints to avoid running into these problems:
- Modules or classes that remain active while Blender is used, - Modules or classes that remain active while Blender is used,
should not hold references to data the user may remove, instead, should not hold references to data the user may remove, instead,
fetch data from the context each time the script is activated. fetch data from the context each time the script is activated.
- Crashes may not happen every time, they may happen more on some configurations or operating systems. - Crashes may not happen every time, they may happen more on some configurations/operating-systems.
- Be careful with recursive patterns, those are very efficient at hiding the issues described here. - Be wary of recursive patterns, those are very efficient at hiding the issues described here.
- See last subsection about `Unfortunate Corner Cases`_ for some known breaking exceptions. - See last sub-section about `Unfortunate Corner Cases`_ for some known breaking exceptions.
.. note:: .. note::
To find the line of your script that crashes you can use the ``faulthandler`` module. To find the line of your script that crashes you can use the ``faulthandler`` module.
See the `Faulthandler docs <https://docs.python.org/dev/library/faulthandler.html>`__. See the `faulthandler docs <https://docs.python.org/dev/library/faulthandler.html>`_.
While the crash may be in Blender's C/C++ code, While the crash may be in Blenders C/C++ code,
this can help a lot to track down the area of the script that causes the crash. this can help a lot to track down the area of the script that causes the crash.
.. note:: .. note::
@@ -635,7 +654,7 @@ Here are some general hints to avoid running into these problems:
in any possible way. in any possible way.
.. rubric:: Do not: **Dont:**
.. code-block:: python .. code-block:: python
@@ -654,7 +673,7 @@ Here are some general hints to avoid running into these problems:
first_item.name = "foobar" first_item.name = "foobar"
.. rubric:: Do: **Do:**
.. code-block:: python .. code-block:: python
@@ -677,31 +696,33 @@ Here are some general hints to avoid running into these problems:
Undo/Redo Undo/Redo
--------- ---------
Undo invalidates all :class:`bpy.types.ID` instances (Object, Scene, Mesh, Light, etc.). Undo invalidates all :class:`bpy.types.ID` instances (Object, Scene, Mesh, Lamp... etc).
This example shows how you can tell undo changes the memory locations: This example shows how you can tell undo changes the memory locations.
>>> hash(bpy.context.object) >>> hash(bpy.context.object)
-9223372036849950810 -9223372036849950810
>>> hash(bpy.context.object) >>> hash(bpy.context.object)
-9223372036849950810 -9223372036849950810
Move the active object, then undo: # ... move the active object, then undo
>>> hash(bpy.context.object) >>> hash(bpy.context.object)
-9223372036849951740 -9223372036849951740
As suggested above, simply not holding references to data when Blender is used As suggested above, simply not holding references to data when Blender is used
interactively by the user is the only way to make sure that the script doesn't become unstable. interactively by the user is the only way to ensure the script doesn't become unstable.
Undo & Library Data Undo & Library Data
^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^
One of the advantages with Blender's library linking system that undo One of the advantages with Blenders library linking system that undo
can skip checking changes in library data since it is assumed to be static. can skip checking changes in library data since it is assumed to be static.
Tools in Blender are not allowed to modify library data. Tools in Blender are not allowed to modify library data.
But Python does not enforce this restriction.
Python however does not enforce this restriction.
This can be useful in some cases, using a script to adjust material values for example. This can be useful in some cases, using a script to adjust material values for example.
But its also possible to use a script to make library data point to newly created local data, But its also possible to use a script to make library data point to newly created local data,
@@ -712,13 +733,13 @@ So it's best to consider modifying library data an advanced usage of the API
and only to use it when you know what you're doing. and only to use it when you know what you're doing.
Edit-Mode / Memory Access Edit Mode / Memory Access
------------------------- -------------------------
Switching mode ``bpy.ops.object.mode_set(mode='EDIT')`` or ``bpy.ops.object.mode_set(mode='OBJECT')`` Switching edit-mode ``bpy.ops.object.mode_set(mode='EDIT')`` / ``bpy.ops.object.mode_set(mode='OBJECT')``
will re-allocate objects data, will re-allocate objects data,
any references to a meshes vertices/polygons/UVs, armatures bones, any references to a meshes vertices/polygons/uvs, armatures bones,
curves points, etc. cannot be accessed after switching mode. curves points etc cannot be accessed after switching edit-mode.
Only the reference to the data its self can be re-accessed, the following example will crash. Only the reference to the data its self can be re-accessed, the following example will crash.
@@ -733,7 +754,7 @@ Only the reference to the data its self can be re-accessed, the following exampl
print(polygons) print(polygons)
So after switching mode you need to re-access any object data variables, So after switching edit-mode you need to re-access any object data variables,
the following example shows how to avoid the crash above. the following example shows how to avoid the crash above.
.. code-block:: python .. code-block:: python
@@ -749,7 +770,7 @@ the following example shows how to avoid the crash above.
These kinds of problems can happen for any functions which re-allocate These kinds of problems can happen for any functions which re-allocate
the object data but are most common when switching mode. the object data but are most common when switching edit-mode.
Array Re-Allocation Array Re-Allocation
@@ -770,20 +791,21 @@ internally the array which stores this data is re-allocated.
This can be avoided by re-assigning the point variables after adding the new one or by storing This can be avoided by re-assigning the point variables after adding the new one or by storing
indices to the points rather than the points themselves. indices to the points rather than the points themselves.
The best way is to sidestep the problem altogether by adding all the points to the curve at once. The best way is to sidestep the problem altogether add all the points to the curve at once.
This means you don't have to worry about array re-allocation and it's faster too This means you don't have to worry about array re-allocation and its faster too
since re-allocating the entire array for every added point is inefficient. since reallocating the entire array for every point added is inefficient.
Removing Data Removing Data
------------- -------------
**Any** data that you remove shouldn't be modified or accessed afterwards, **Any** data that you remove shouldn't be modified or accessed afterwards,
this includes: F-curves, drivers, render layers, timeline markers, modifiers, constraints this includes f-curves, drivers, render layers, timeline markers, modifiers, constraints
along with objects, scenes, collections, bones, etc. along with objects, scenes, collections, bones.. etc.
The ``remove()`` API calls will invalidate the data they free to prevent common mistakes. The ``remove()`` api calls will invalidate the data they free to prevent common mistakes.
The following example shows how this precaution works:
The following example shows how this precaution works.
.. code-block:: python .. code-block:: python
@@ -796,7 +818,7 @@ The following example shows how this precaution works:
But take care because this is limited to scripts accessing the variable which is removed, But take care because this is limited to scripts accessing the variable which is removed,
the next example will still crash: the next example will still crash.
.. code-block:: python .. code-block:: python
@@ -813,8 +835,8 @@ Besides all expected cases listed above, there are a few others that should not
an issue but, due to internal implementation details, currently are: an issue but, due to internal implementation details, currently are:
- ``Object.hide_viewport``, ``Object.hide_select`` and ``Object.hide_render``: - ``Object.hide_viewport``, ``Object.hide_select`` and ``Object.hide_render``:
Setting any of those Booleans will trigger a rebuild of Collection caches, Setting any of those booleans will trigger a rebuild of Collection caches, hence breaking
thus breaking any current iteration over ``Collection.all_objects``. any current iteration over ``Collection.all_objects``.
sys.exit sys.exit
@@ -826,5 +848,5 @@ as if Blender is crashing since ``sys.exit()`` will close Blender immediately.
For example, the ``argparse`` module will print an error and exit if the arguments are invalid. For example, the ``argparse`` module will print an error and exit if the arguments are invalid.
An dirty way of troubleshooting this is to set ``sys.exit = None`` and see what line of Python code is quitting, An ugly way of troubleshooting this is to set ``sys.exit = None`` and see what line of Python code is quitting,
you could of course replace ``sys.exit`` with your own function but manipulating Python in this way is bad practice. you could of course replace ``sys.exit`` with your own function but manipulating Python in this way is bad practice.

View File

@@ -1,3 +1,4 @@
.. _info_overview: .. _info_overview:
******************* *******************
@@ -5,24 +6,24 @@ Python API Overview
******************* *******************
The purpose of this document is to explain how Python and Blender fit together, The purpose of this document is to explain how Python and Blender fit together,
covering some of the functionality that may not be obvious from reading the API references covering some of the functionality that may not be obvious from reading the API
and example scripts. references and example scripts.
Python in Blender Python in Blender
================= =================
Blender has an embedded Python interpreter which is loaded when Blender is started Blender has an embedded Python interpreter which is loaded when Blender is started and stays
and stays active while Blender is running. This interpreter runs scripts to draw the user interface active while Blender is running. This interpreter runs scripts to draw the user interface
and is used for some of Blender's internal tools as well. and is used for some of Blenders internal tools as well.
Blender's embedded interpreter provides a typical Python environment, so code from tutorials Blender's embedded interpreter provides a typical Python environment, so code from tutorials
on how to write Python scripts can also be run with Blender's interpreter. Blender provides its on how to write Python scripts can also be run with Blenders interpreter. Blender provides its
Python modules, such as :mod:`bpy` and :mod:`mathutils`, to the embedded interpreter so they can Python modules, such as :mod:`bpy` and :mod:`mathutils`, to the embedded interpreter so they can
be imported into a script and give access to Blender's data, classes, and functions. be imported into a script and give access to Blender's data, classes, and functions. Scripts that
Scripts that deal with Blender data will need to import the modules to work. deal with Blender data will need to import the modules to work.
Here is a simple example which moves a vertex attached to an object named "Cube": Here is a simple example which moves a vertex attached to an object named **Cube**:
.. code-block:: python .. code-block:: python
@@ -30,7 +31,7 @@ Here is a simple example which moves a vertex attached to an object named "Cube"
bpy.data.objects["Cube"].data.vertices[0].co.x += 1.0 bpy.data.objects["Cube"].data.vertices[0].co.x += 1.0
This modifies Blender's internal data directly. This modifies Blender's internal data directly.
When you run this in the interactive console you will see the 3D Viewport update. When you run this in the interactive console you will see the 3D viewport update.
The Default Environment The Default Environment
@@ -40,7 +41,7 @@ When developing your own scripts it may help to understand how Blender sets up i
Many Python scripts come bundled with Blender and can be used as a reference Many Python scripts come bundled with Blender and can be used as a reference
because they use the same API that script authors write tools in. because they use the same API that script authors write tools in.
Typical usage for scripts include: user interface, import/export, Typical usage for scripts include: user interface, import/export,
scene manipulation, automation, defining your own tool set and customization. scene manipulation, automation, defining your own toolset and customization.
On startup Blender scans the ``scripts/startup/`` directory for Python modules and imports them. On startup Blender scans the ``scripts/startup/`` directory for Python modules and imports them.
The exact location of this directory depends on your installation. The exact location of this directory depends on your installation.
@@ -53,8 +54,8 @@ Script Loading
This may seem obvious, but it is important to note the difference between This may seem obvious, but it is important to note the difference between
executing a script directly and importing a script as a module. executing a script directly and importing a script as a module.
Extending Blender by executing a script directly means the classes that the script defines Extending Blender by executing a script directly means the classes that the script
remain available inside Blender after the script finishes execution. defines remain available inside Blender after the script finishes execution.
Using scripts this way makes future access to their classes Using scripts this way makes future access to their classes
(to unregister them for example) more difficult compared to importing the scripts as modules. (to unregister them for example) more difficult compared to importing the scripts as modules.
When a script is imported as a module, its class instances will remain When a script is imported as a module, its class instances will remain
@@ -62,11 +63,12 @@ inside the module and can be accessed later on by importing that module again.
For this reason it is preferable to avoid directly executing scripts that extend Blender by registering classes. For this reason it is preferable to avoid directly executing scripts that extend Blender by registering classes.
Here are some ways to run scripts directly in Blender:
- Loaded in the text editor and press *Run Script*. Here are some ways to run scripts directly in Blender.
- Loaded in the text editor and press **Run Script**.
- Typed or pasted into the interactive console. - Typed or pasted into the interactive console.
- Execute a Python file from the command line with Blender, e.g: - Execute a Python file from the command line with Blender, eg:
.. code-block:: sh .. code-block:: sh
@@ -75,22 +77,24 @@ Here are some ways to run scripts directly in Blender:
To run as modules: To run as modules:
- The obvious way, ``import some_module`` command from the text editor or interactive console. - The obvious way, ``import some_module`` command from the text window or interactive console.
- Open as a text data-block and check the *Register* option, this will load with the blend-file. - Open as a text block and tick "Register" option, this will load with the blend file.
- Copy into one of the directories ``scripts/startup``, where they will be automatically imported on startup. - copy into one of the directories ``scripts/startup``, where they will be automatically imported on startup.
- Define as an add-on, enabling the add-on will load it as a Python module. - define as an add-on, enabling the add-on will load it as a Python module.
Add-ons Add-ons
------- -------
Some of Blender's functionality is best kept optional, Some of Blenders functionality is best kept optional,
alongside scripts loaded at startup there are add-ons which are kept in their own directory ``scripts/addons``, alongside scripts loaded at startup we have add-ons which are kept in their own directory ``scripts/addons``,
They are only loaded on startup if selected from the user preferences. and only load on startup if selected from the user preferences.
The only difference between add-ons and built-in Python modules is that add-ons must contain a ``bl_info``
variable which Blender uses to read metadata such as name, author, category and URL.
The User Preferences add-on listing uses **bl_info** to display information about each add-on.
The only difference between add-ons and built-in Python modules is that add-ons must contain a ``bl_info`` variable
which Blender uses to read metadata such as name, author, category and project link.
The User Preferences add-on listing uses ``bl_info`` to display information about each add-on.
`See Add-ons <https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons>`__ `See Add-ons <https://wiki.blender.org/index.php/Dev:Py/Scripts/Guidelines/Addons>`__
for details on the ``bl_info`` dictionary. for details on the ``bl_info`` dictionary.
@@ -101,7 +105,7 @@ Integration through Classes
Running Python scripts in the text editor is useful for testing but you'll Running Python scripts in the text editor is useful for testing but you'll
want to extend Blender to make tools accessible like other built-in functionality. want to extend Blender to make tools accessible like other built-in functionality.
The Blender Python API allows integration for: The Blender Python api allows integration for:
- :class:`bpy.types.Panel` - :class:`bpy.types.Panel`
- :class:`bpy.types.Menu` - :class:`bpy.types.Menu`
@@ -110,12 +114,13 @@ The Blender Python API allows integration for:
- :class:`bpy.types.KeyingSet` - :class:`bpy.types.KeyingSet`
- :class:`bpy.types.RenderEngine` - :class:`bpy.types.RenderEngine`
This is intentionally limited. Currently, for more advanced features such as mesh modifiers, This is intentionally limited. Currently, for more advanced features such as mesh modifiers,
object types, or shader nodes, C/C++ must be used. object types, or shader nodes, C/C++ must be used.
For Python integration Blender defines methods which are common to all types. For Python integration Blender defines methods which are common to all types.
This works by creating a Python subclass of a Blender class which contains variables and functions This works by creating a Python subclass of a Blender class which contains variables and functions
specified by the parent class which are predefined to interface with Blender. specified by the parent class which are pre-defined to interface with Blender.
For example: For example:
@@ -132,20 +137,22 @@ For example:
bpy.utils.register_class(SimpleOperator) bpy.utils.register_class(SimpleOperator)
First note that it defines a subclass as a member of :mod:`bpy.types`, First note that we subclass a member of :mod:`bpy.types`,
this is common for all classes which can be integrated with Blender and this is common for all classes which can be integrated with Blender and
is used to distinguish an Operator from a Panel when registering. used so we know if this is an Operator and not a Panel when registering.
Both class properties start with a ``bl_`` prefix. Both class properties start with a ``bl_`` prefix.
This is a convention used to distinguish Blender properties from those you add yourself. This is a convention used to distinguish Blender properties from those you add yourself.
Next see the execute function, which takes an instance of the operator and the current context. Next see the execute function, which takes an instance of the operator and the current context.
A common prefix is not used for functions. A common prefix is not used for functions.
Lastly the register function is called, this takes the class and loads it into Blender. See `Class Registration`_. Lastly the register function is called, this takes the class and loads it into Blender. See `Class Registration`_.
Regarding inheritance, Blender doesn't impose restrictions on the kinds of class inheritance used, Regarding inheritance, Blender doesn't impose restrictions on the kinds of class inheritance used,
the registration checks will use attributes and functions defined in parent classes. the registration checks will use attributes and functions defined in parent classes.
Class mix-in example: class mix-in example:
.. code-block:: python .. code-block:: python
@@ -166,8 +173,8 @@ While ``__init__()`` and ``__del__()`` will be called if defined,
the class instances lifetime only spans the execution. the class instances lifetime only spans the execution.
So a panel for example will have a new instance for every redraw, So a panel for example will have a new instance for every redraw,
for this reason there is rarely a cause to store variables in the panel instance. for this reason there is rarely a cause to store variables in the panel instance.
Instead, persistent variables should be stored in Blender's data Instead, persistent variables should be stored in Blenders
so that the state can be restored when Blender is restarted. ata so that the state can be restored when Blender is restarted.
.. note:: .. note::
@@ -175,14 +182,15 @@ so that the state can be restored when Blender is restarted.
So once the class is registered with Blender, instancing the class and calling the functions is left up to Blender. So once the class is registered with Blender, instancing the class and calling the functions is left up to Blender.
In fact you cannot instance these classes from the script as you would expect with most Python API's. In fact you cannot instance these classes from the script as you would expect with most Python API's.
To run operators you can call them through the operator API, e.g:
To run operators you can call them through the operator api, eg:
.. code-block:: python .. code-block:: python
import bpy import bpy
bpy.ops.object.simple_operator() bpy.ops.object.simple_operator()
User interface classes are given a context in which to draw, buttons, window, file header, toolbar, etc., User interface classes are given a context in which to draw, buttons window, file header, toolbar etc,
then they are drawn when that area is displayed so they are never called by Python scripts directly. then they are drawn when that area is displayed so they are never called by Python scripts directly.
@@ -197,7 +205,7 @@ Module Registration
Blender modules loaded at startup require ``register()`` and ``unregister()`` functions. Blender modules loaded at startup require ``register()`` and ``unregister()`` functions.
These are the *only* functions that Blender calls from your code, which is otherwise a regular Python module. These are the *only* functions that Blender calls from your code, which is otherwise a regular Python module.
A simple Blender Python module can look like this: A simple Blender/Python module can look like this:
.. code-block:: python .. code-block:: python
@@ -217,15 +225,16 @@ A simple Blender Python module can look like this:
These functions usually appear at the bottom of the script containing class registration sometimes adding menu items. These functions usually appear at the bottom of the script containing class registration sometimes adding menu items.
You can also use them for internal purposes setting up data for your own tools but take care You can also use them for internal purposes setting up data for your own tools but take care
since register won't re-run when a new blend-file is loaded. since register won't re-run when a new blend file is loaded.
The register/unregister calls are used so it's possible to toggle add-ons and reload scripts while Blender runs. The register/unregister calls are used so it's possible to toggle add-ons and reload scripts while Blender runs.
If the register calls were placed in the body of the script, registration would be called on import, If the register calls were placed in the body of the script, registration would be called on import,
meaning there would be no distinction between importing a module or loading its classes into Blender. meaning there would be no distinction between importing a module or loading its classes into Blender.
This becomes problematic when a script imports classes from another module This becomes problematic when a script imports classes from another module
making it difficult to manage which classes are being loaded and when. making it difficult to manage which classes are being loaded and when.
The last two lines are only for testing: The last 2 lines are only for testing:
.. code-block:: python .. code-block:: python
@@ -242,14 +251,9 @@ Class Registration
Registering a class with Blender results in the class definition being loaded into Blender, Registering a class with Blender results in the class definition being loaded into Blender,
where it becomes available alongside existing functionality. where it becomes available alongside existing functionality.
Once this class is loaded you can access it from :mod:`bpy.types`, Once this class is loaded you can access it from :mod:`bpy.types`,
using the ``bl_idname`` rather than the classes original name. using the bl_idname rather than the classes original name.
.. note::
There are some exceptions to this for class names which aren't guarantee to be unique.
In this case use: :func:`bpy.types.Struct.bl_rna_get_subclass`.
When loading a class, Blender performs sanity checks making sure all required properties and functions are found, When loading a class, Blender performs sanity checks making sure all required properties and functions are found,
that properties have the correct type, and that functions have the right number of arguments. that properties have the correct type, and that functions have the right number of arguments.
@@ -261,23 +265,23 @@ Using the function arguments ``def execute(self, context, spam)``, will raise an
``ValueError: expected Operator, SimpleOperator class "execute" function to have 2 args, found 3`` ``ValueError: expected Operator, SimpleOperator class "execute" function to have 2 args, found 3``
Using ``bl_idname = 1`` will raise: Using ``bl_idname = 1`` will raise.
``TypeError: validating class error: Operator.bl_idname expected a string type, not int`` ``TypeError: validating class error: Operator.bl_idname expected a string type, not int``
Inter-Class Dependencies Inter Classes Dependencies
^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^
When customizing Blender you may want to group your own settings together, When customizing Blender you may want to group your own settings together,
after all, they will likely have to co-exist with other scripts. after all, they will likely have to co-exist with other scripts.
To group these properties classes need to be defined, To group these properties classes need to be defined,
for groups within groups or collections within groups for groups within groups or collections within groups
you can't avoid having to deal with the order of registration/unregistration. you can find yourself having to deal with order of registration/unregistration.
Custom properties groups are themselves classes which need to be registered. Custom properties groups are themselves classes which need to be registered.
For example, if you want to store material settings for a custom engine: Say you want to store material settings for a custom engine.
.. code-block:: python .. code-block:: python
@@ -301,7 +305,7 @@ For example, if you want to store material settings for a custom engine:
.. note:: .. note::
The class **must be** registered before being used in a property, failing to do so will raise an error: *The class must be registered before being used in a property, failing to do so will raise an error:*
``ValueError: bpy_struct "Material" registration error: my_custom_props could not register`` ``ValueError: bpy_struct "Material" registration error: my_custom_props could not register``
@@ -331,17 +335,17 @@ For example, if you want to store material settings for a custom engine:
if __name__ == "__main__": if __name__ == "__main__":
register() register()
.. important:: .. note::
The lower most class needs to be registered first and that ``unregister()`` is a mirror of ``register()``. *The lower most class needs to be registered first and that unregister() is a mirror of register()*
Manipulating Classes Manipulating Classes
^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^
Properties can be added and removed as Blender runs, Properties can be added and removed as Blender runs,
normally done on register or unregister but for some special cases normally happens on register or unregister but for some
it may be useful to modify types as the script runs. special cases it may be useful to modify types as the script runs.
For example: For example:
@@ -352,7 +356,7 @@ For example:
# remove # remove
del bpy.types.Object.my_float del bpy.types.Object.my_float
This works just as well for ``PropertyGroup`` subclasses you define yourself. This works just as well for PropertyGroup subclasses you define yourself.
.. code-block:: python .. code-block:: python
@@ -360,7 +364,7 @@ This works just as well for ``PropertyGroup`` subclasses you define yourself.
pass pass
MyPropGroup.my_float: bpy.props.FloatProperty() MyPropGroup.my_float: bpy.props.FloatProperty()
This is equivalent to: ...this is equivalent to:
.. code-block:: python .. code-block:: python
@@ -368,11 +372,11 @@ This is equivalent to:
my_float: bpy.props.FloatProperty() my_float: bpy.props.FloatProperty()
Dynamic Class Definition (Advanced) Dynamic Defined-Classes (Advanced)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
In some cases the specifier for data may not be in Blender, for example a external render engines shader definitions, In some cases the specifier for data may not be in Blender, renderman shader definitions
and it may be useful to define them as types and remove them on the fly. for example, and it may be useful to define them as types and remove them on the fly.
.. code-block:: python .. code-block:: python

View File

@@ -1,16 +1,19 @@
.. _info_quickstart: .. _info_quickstart:
********** ***********************
Quickstart Quickstart Introduction
********** ***********************
This :abbr:`API (Application Programming Interface)` is generally stable Preface
but some areas are still being extended and improved. =======
.. rubric:: Blender Python API features: This API is generally stable but some areas are still being added and improved.
The Blender/Python API can do the following:
- Edit any data the user interface can (Scenes, Meshes, Particles etc.). - Edit any data the user interface can (Scenes, Meshes, Particles etc.).
- Modify user preferences, keymaps and themes. - Modify user preferences, key-maps and themes.
- Run tools with own settings. - Run tools with own settings.
- Create user interface elements such as menus, headers and panels. - Create user interface elements such as menus, headers and panels.
- Create new tools. - Create new tools.
@@ -18,10 +21,10 @@ but some areas are still being extended and improved.
- Create new rendering engines that integrate with Blender. - Create new rendering engines that integrate with Blender.
- Subscribe to changes to data and it's properties. - Subscribe to changes to data and it's properties.
- Define new settings in existing Blender data. - Define new settings in existing Blender data.
- Draw in the 3D Viewport using Python. - Draw in the 3D view using Python.
.. rubric:: (Still) missing features: The Blender/Python API **can't** (yet)...
- Create new space types. - Create new space types.
- Assign custom properties to every type. - Assign custom properties to every type.
@@ -30,21 +33,22 @@ but some areas are still being extended and improved.
Before Starting Before Starting
=============== ===============
This document its intended to familiarize you with Blender Python API This document isn't intended to fully cover each topic.
but not to fully cover each topic. Rather, its purpose is to familiarize you with Blender Python API.
A quick list of helpful things to know before starting: A quick list of helpful things to know before starting:
- Blender uses Python 3.x; some online documentation still assumes version 2.x. - Blender uses Python 3.x; some online documentation still assumes 2.x.
- The interactive console is great for testing one-liners. - The interactive console is great for testing one-liners.
It also has autocompletion so you can inspect the API quickly. It also has autocompletion so you can inspect the API quickly.
- Button tooltips show Python attributes and operator names. - Button tool tips show Python attributes and operator names.
- The context menu of buttons directly links to this API documentation. - Right clicking on buttons and menu items directly links to API documentation.
- More operator examples can be found in the text editor's template menu. - For more examples, the text menu has a templates section where some example operators can be found.
- To examine further scripts distributed with Blender, see: - To examine further scripts distributed with Blender, see:
- ``scripts/startup/bl_ui`` for the user interface. | ``scripts/startup/bl_ui`` for the user interface,
- ``scripts/startup/bl_operators`` for operators. | ``scripts/startup/bl_operators`` for operators.
Exact location depends on platform, see: Exact location depends on platform, see:
:ref:`directory layout docs <blender_manual:blender-directory-layout>`. :ref:`directory layout docs <blender_manual:blender-directory-layout>`.
@@ -55,14 +59,19 @@ Running Scripts
The two most common ways to execute Python scripts are using the built-in The two most common ways to execute Python scripts are using the built-in
text editor or entering commands in the Python console. text editor or entering commands in the Python console.
Both the *Text Editor* and *Python Console* are space types you can select from the header.
Both the *Text Editor* and *Python Console* are space types you can select from the view header.
Rather than manually configuring your spaces for Python development, Rather than manually configuring your spaces for Python development,
you can use the *Scripting* workspace accessible from the Topbar tabs. you may prefer to use the *Scripting* screen, included default with Blender,
accessible from the top headers screen selector.
From the text editor you can open ``.py`` files or paste then from the clipboard, then test using *Run Script*. From the text editor you can open ``.py`` files or paste then from the clipboard, then test using *Run Script*.
The Python Console is typically used for typing in snippets and for testing to get immediate feedback, The Python Console is typically used for typing in snippets and for testing to get immediate feedback,
but can also have entire scripts pasted into it. but can also have entire scripts pasted into it.
Scripts can also run from the command line with Blender but to learn scripting in Blender this isn't essential.
Scripts can also run from the command line with Blender but to learn Blender/Python this isn't essential.
Key Concepts Key Concepts
@@ -71,13 +80,14 @@ Key Concepts
Data Access Data Access
----------- -----------
Accessing Data-Blocks Accessing DataBlocks
^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^
You can access Blender's data with the Python API in the same way as the animation system or user interface; Python accesses Blender's data in the same way as the animation system and user interface;
this implies that any setting that can be changed via a button can also be changed with Python. this implies that any setting that can be changed via a button can also be changed from Python.
Accessing data from the currently loaded blend-file is done with the module :mod:`bpy.data`.
It gives access to library data, for example: Accessing data from the currently loaded blend file is done with the module :mod:`bpy.data`.
This gives access to library data. For example:
>>> bpy.data.objects >>> bpy.data.objects
<bpy_collection[3], BlendDataObjects> <bpy_collection[3], BlendDataObjects>
@@ -89,11 +99,12 @@ It gives access to library data, for example:
<bpy_collection[1], BlendDataMaterials> <bpy_collection[1], BlendDataMaterials>
Accessing Collections About Collections
^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
You will notice that an index as well as a string can be used to access members of the collection. You'll notice that an index as well as a string can be used to access members of the collection.
Unlike Python dictionaries, both methods are available;
Unlike Python's dictionaries, both methods are acceptable;
however, the index of a member may change while running Blender. however, the index of a member may change while running Blender.
>>> list(bpy.data.objects) >>> list(bpy.data.objects)
@@ -109,7 +120,7 @@ however, the index of a member may change while running Blender.
Accessing Attributes Accessing Attributes
^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^
Once you have a data-block, such as a material, object, collection, etc., Once you have a data block, such as a material, object, collections etc.,
its attributes can be accessed much like you would change a setting using the graphical interface. its attributes can be accessed much like you would change a setting using the graphical interface.
In fact, the tooltip for each button also displays the Python attribute In fact, the tooltip for each button also displays the Python attribute
which can help in finding what settings to change in a script. which can help in finding what settings to change in a script.
@@ -124,8 +135,8 @@ which can help in finding what settings to change in a script.
bpy.data.materials['MyMaterial'] bpy.data.materials['MyMaterial']
For testing what data to access it's useful to use the Python Console, which is its own space type. For testing what data to access it's useful to use the "Console", which is its own space type.
This supports auto-complete, giving you a fast way to explore the data in your file. This supports auto-complete, giving you a fast way to dig into different data in your file.
Example of a data path that can be quickly found via the console: Example of a data path that can be quickly found via the console:
@@ -138,8 +149,8 @@ Example of a data path that can be quickly found via the console:
Data Creation/Removal Data Creation/Removal
^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^^^^^
When you are familiar with other Python APIs you may be surprised that Those of you familiar with other Python API's may be surprised that
new data-blocks in the bpy API cannot be created by calling the class: new data-blocks in the bpy API can't be created by calling the class:
>>> bpy.types.Mesh() >>> bpy.types.Mesh()
Traceback (most recent call last): Traceback (most recent call last):
@@ -148,10 +159,10 @@ new data-blocks in the bpy API cannot be created by calling the class:
This is an intentional part of the API design. This is an intentional part of the API design.
The Blender Python API can't create Blender data that exists outside the main Blender database The Blender/Python API can't create Blender data that exists outside the main Blender database
(accessed through :mod:`bpy.data`), because this data is managed by Blender (save, load, undo, append, etc). (accessed through :mod:`bpy.data`), because this data is managed by Blender (save/load/undo/append... etc).
Data is added and removed via methods on the collections in :mod:`bpy.data`, e.g: Data is added and removed via methods on the collections in :mod:`bpy.data`, eg:
>>> mesh = bpy.data.meshes.new(name="MyMesh") >>> mesh = bpy.data.meshes.new(name="MyMesh")
>>> print(mesh) >>> print(mesh)
@@ -163,12 +174,14 @@ Data is added and removed via methods on the collections in :mod:`bpy.data`, e.g
Custom Properties Custom Properties
^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^^^
Python can access properties on any data-block that has an ID Python can access properties on any datablock that has an ID
(data that can be linked in and accessed from :mod:`bpy.data`). (data that can be linked in and accessed from :mod:`bpy.data`.
When assigning a property, you can pick your own names, When assigning a property, you can make up your own names,
these will be created when needed or overwritten if they already exist. these will be created when needed or overwritten if they exist.
This data is saved with the blend-file and copied with objects, for example: This data is saved with the blend file and copied with objects.
Example:
.. code-block:: python .. code-block:: python
@@ -188,10 +201,10 @@ This data is saved with the blend-file and copied with objects, for example:
del collection["MySettings"] del collection["MySettings"]
Note that these properties can only be assigned basic Python types: Note that these properties can only be assigned basic Python types.
- int, float, string - int, float, string
- array of ints or floats - array of ints/floats
- dictionary (only string keys are supported, values must be basic types too) - dictionary (only string keys are supported, values must be basic types too)
These properties are valid outside of Python. They can be animated by curves or used in driver paths. These properties are valid outside of Python. They can be animated by curves or used in driver paths.
@@ -205,16 +218,18 @@ it's more common to operate on the user's selection.
The context is always available from ``bpy.context`` and can be used to get the active object, scene, The context is always available from ``bpy.context`` and can be used to get the active object, scene,
tool settings along with many other attributes. tool settings along with many other attributes.
Some common use cases are: Common-use cases:
>>> bpy.context.object >>> bpy.context.object
>>> bpy.context.selected_objects >>> bpy.context.selected_objects
>>> bpy.context.visible_bones >>> bpy.context.visible_bones
Note that the context is read-only, which means that these values cannot be modified directly. Note that the context is read-only.
But they can be changed by running API functions or by using the data API. These values cannot be modified directly,
though they may be changed by running API functions or by using the data API.
So ``bpy.context.active_object = obj`` will raise an error. So ``bpy.context.active_object = obj`` will raise an error.
But ``bpy.context.view_layer.objects.active = obj`` works as expected. But ``bpy.context.view_layer.objects.active = obj`` works as expected.
The context attributes change depending on where they are accessed. The context attributes change depending on where they are accessed.
@@ -242,7 +257,7 @@ Examples:
.. tip:: .. tip::
The :ref:`Operator Cheat Sheet <blender_manual:bpy.ops.wm.operator_cheat_sheet>` The :ref:`Operator Cheat Sheet <blender_manual:bpy.ops.wm.operator_cheat_sheet>`.
gives a list of all operators and their default values in Python syntax, along with the generated docs. gives a list of all operators and their default values in Python syntax, along with the generated docs.
This is a good way to get an overview of all Blender's operators. This is a good way to get an overview of all Blender's operators.
@@ -250,8 +265,8 @@ Examples:
Operator Poll() Operator Poll()
^^^^^^^^^^^^^^^ ^^^^^^^^^^^^^^^
Many operators have a "poll" function which checks if the cursor Many operators have a "poll" function which may check that the cursor
is in a valid area or if the object is in the correct mode (Edit Mode, Weight Paint Mode, etc). is in a valid area or that the object is in the correct mode (Edit Mode, Weight Paint etc).
When an operator's poll function fails within Python, an exception is raised. When an operator's poll function fails within Python, an exception is raised.
For example, calling ``bpy.ops.view3d.render_border()`` from the console raises the following error: For example, calling ``bpy.ops.view3d.render_border()`` from the console raises the following error:
@@ -260,10 +275,10 @@ For example, calling ``bpy.ops.view3d.render_border()`` from the console raises
RuntimeError: Operator bpy.ops.view3d.render_border.poll() failed, context is incorrect RuntimeError: Operator bpy.ops.view3d.render_border.poll() failed, context is incorrect
In this case the context must be the 3D Viewport with an active camera. In this case the context must be the 3d view with an active camera.
To avoid using try-except clauses wherever operators are called, you can call the operators To avoid using try/except clauses wherever operators are called you can call the operators
own ``poll()`` function to check if it can run the operator in the current context. own ``poll()`` function to check if it can run in the current context.
.. code-block:: python .. code-block:: python
@@ -276,10 +291,11 @@ Integration
Python scripts can integrate with Blender in the following ways: Python scripts can integrate with Blender in the following ways:
- By defining a render engine. - By defining a rendering engine.
- By defining operators. - By defining operators.
- By defining menus, headers and panels. - By defining menus, headers and panels.
- By inserting new buttons into existing menus, headers and panels. - By inserting new buttons into existing menus, headers and panels
In Python, this is done by defining a class, which is a subclass of an existing type. In Python, this is done by defining a class, which is a subclass of an existing type.
@@ -290,52 +306,56 @@ Example Operator
.. literalinclude:: __/__/__/release/scripts/templates_py/operator_simple.py .. literalinclude:: __/__/__/release/scripts/templates_py/operator_simple.py
Once this script runs, ``SimpleOperator`` is registered with Blender Once this script runs, ``SimpleOperator`` is registered with Blender
and can be called from Operator Search or added to the toolbar. and can be called from the operator search popup or added to the toolbar.
To run the script: To run the script:
#. Start Blender and switch to the Scripting workspace. #. Highlight the above code then press :kbd:`Ctrl-C` to copy it.
#. Click the *New* button in the text editor to create a new text data-block. #. Start Blender
#. Copy the code from above and paste it into the text editor. #. Press :kbd:`Ctrl-Right` twice to change to the Scripting layout.
#. Click on the *Run Script* button. #. Click the button labeled ``New`` and the confirmation pop up in order to create a new text block.
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame).
#. Click on the button **Run Script**.
#. Move your cursor into the 3D Viewport, #. Move your cursor into the 3D Viewport,
open the :ref:`Operator Search menu <blender_manual:bpy.ops.wm.search_menu>`, open the :ref:`operator search menu <blender_manual:bpy.ops.wm.search_menu>`,
and type "Simple". and type "Simple".
#. Click on the "Simple Operator" item found in search. #. Click on the "Simple Operator" item found in search.
.. seealso::
The class members with the ``bl_`` prefix are documented in the API reference :class:`bpy.types.Operator`. .. seealso:: The class members with the ``bl_`` prefix are documented in the API
reference :class:`bpy.types.Operator`
.. note:: .. note::
The output from the ``main`` function is sent to the terminal; The output from the ``main`` function is sent to the terminal;
in order to see this, be sure to :ref:`use the terminal <use_the_terminal>`. in order to see this, be sure to :ref:`use the terminal <use_the_terminal>`.
Example Panel Example Panel
------------- -------------
Panels are registered as a class, like an operator. Panels register themselves as a class, like an operator.
Notice the extra ``bl_`` variables used to set the context they display in. Notice the extra ``bl_`` variables used to set the context they display in.
.. literalinclude:: __/__/__/release/scripts/templates_py/ui_panel_simple.py .. literalinclude:: __/__/__/release/scripts/templates_py/ui_panel_simple.py
To run the script: To run the script:
#. Start Blender and switch to the Scripting workspace. #. Highlight the above code then press :kbd:`Ctrl-C` to copy it.
#. Click the *New* button in the text editor to create a new text data-block. #. Start Blender.
#. Copy the code from above and paste it into the text editor. #. Click on the tab for the *Scripting* workspace.
#. Click on the *Run Script* button. #. Click the button labeled ``New`` to create a new text block.
#. Press :kbd:`Ctrl-V` to paste the code into the text panel (the upper left frame).
#. Click on the button **Run Script**.
To view the results: To view the results:
#. Select the default cube. #. Select the the default cube.
#. Click on the Object properties icon in the buttons panel (far right; appears as a tiny cube). #. Click on the Object properties icon in the buttons panel (far right; appears as a tiny cube).
#. Scroll down to see a panel named "Hello World Panel". #. Scroll down to see a panel named **Hello World Panel**.
#. Changing the object name also updates *Hello World Panel's* name: field. #. Changing the object name also updates **Hello World Panel's** Name: field.
Note the row distribution and the label and properties that are defined through the code. Note the row distribution and the label and properties that are available through the code.
.. seealso:: :class:`bpy.types.Panel` .. seealso:: :class:`bpy.types.Panel`
@@ -344,7 +364,8 @@ Types
===== =====
Blender defines a number of Python types but also uses Python native types. Blender defines a number of Python types but also uses Python native types.
Blender's Python API can be split up into three categories.
Blender's Python API can be split up into 3 categories.
Native Types Native Types
@@ -353,7 +374,7 @@ Native Types
In simple cases returning a number or a string as a custom type would be cumbersome, In simple cases returning a number or a string as a custom type would be cumbersome,
so these are accessed as normal Python types. so these are accessed as normal Python types.
- Blender float, int, boolean -> float, int, boolean - Blender float/int/boolean -> float/int/boolean
- Blender enumerator -> string - Blender enumerator -> string
>>> C.object.rotation_mode = 'AXIS_ANGLE' >>> C.object.rotation_mode = 'AXIS_ANGLE'
@@ -372,10 +393,11 @@ so these are accessed as normal Python types.
Internal Types Internal Types
-------------- --------------
:class:`bpy.types.bpy_struct` is used for Blender data-blocks and collections. Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
Also for data that contains its own attributes: collections, meshes, bones, scenes, etc.
There are two main types that wrap Blender's data, one for data-blocks For data that contains its own attributes collections/meshes/bones/scenes... etc.
There are 2 main types that wrap Blenders data, one for data-blocks
(known internally as ``bpy_struct``), another for properties. (known internally as ``bpy_struct``), another for properties.
>>> bpy.context.object >>> bpy.context.object
@@ -384,13 +406,14 @@ There are two main types that wrap Blender's data, one for data-blocks
>>> C.scene.objects >>> C.scene.objects
bpy.data.scenes['Scene'].objects bpy.data.scenes['Scene'].objects
Note that these types reference Blender's data so modifying them is visible immediately. Note that these types reference Blender's data so modifying them is immediately visible.
Mathutils Types Mathutils Types
--------------- ---------------
Accessible from :mod:`mathutils` are vectors, quaternions, Euler angles, matrix and color types. Used for vectors, quaternion, eulers, matrix and color types, accessible from :mod:`mathutils`
Some attributes such as :class:`bpy.types.Object.location`, Some attributes such as :class:`bpy.types.Object.location`,
:class:`bpy.types.PoseBone.rotation_euler` and :class:`bpy.types.Scene.cursor_location` :class:`bpy.types.PoseBone.rotation_euler` and :class:`bpy.types.Scene.cursor_location`
can be accessed as special math types which can be used together and manipulated in various useful ways. can be accessed as special math types which can be used together and manipulated in various useful ways.
@@ -399,13 +422,14 @@ Example of a matrix, vector multiplication:
.. code-block:: python .. code-block:: python
bpy.context.object.matrix_world @ bpy.context.object.data.verts[0].co bpy.context.object.matrix_world * bpy.context.object.data.verts[0].co
.. note:: .. note::
mathutils types keep a reference to Blender's internal data so changes can mathutils types keep a reference to Blender's internal data so changes can
be applied back. be applied back.
Example: Example:
.. code-block:: python .. code-block:: python
@@ -425,11 +449,13 @@ Example of a matrix, vector multiplication:
Animation Animation
========= =========
There are two ways to add keyframes through Python. There are 2 ways to add keyframes through Python.
The first is through key properties directly, which is like inserting a keyframe from the button as a user. The first is through key properties directly, which is similar to inserting a keyframe from the button as a user.
You can also manually create the curves and keyframe data, then set the path to the property. You can also manually create the curves and keyframe data, then set the path to the property.
Here are examples of both methods. Both insert a keyframe on the active object's Z axis. Here are examples of both methods.
Both examples insert a keyframe on the active object's Z axis.
Simple example: Simple example:
@@ -441,7 +467,7 @@ Simple example:
obj.location[2] = 1.0 obj.location[2] = 1.0
obj.keyframe_insert(data_path="location", frame=20.0, index=2) obj.keyframe_insert(data_path="location", frame=20.0, index=2)
Using low-level functions: Using Low-Level Functions:
.. code-block:: python .. code-block:: python

View File

@@ -4,22 +4,23 @@ Tips and Tricks
*************** ***************
Here are various suggestions that you might find useful when writing scripts. Here are various suggestions that you might find useful when writing scripts.
Some of these are just Python features that you may not have thought to use with Blender,
others are Blender-specific. Some of these are just Python features that scripters may not have thought to use with Blender,
others are Blender specific.
.. _use_the_terminal: .. _use_the_terminal:
Use the Terminal Use The Terminal
================ ================
When writing Python scripts, it's useful to have a terminal open, When writing Python scripts, it's useful to have a terminal open,
this is not the built-in Python console but a terminal application which is used to start Blender. this is not the built-in Python console but a terminal application which is used to start Blender.
The three main use cases for the terminal are: There are 3 main uses for the terminal, these are:
- You can see the output of ``print()`` as your script runs, which is useful to view debug info. - You can see the output of ``print()`` as your script runs, which is useful to view debug info.
- The error traceback is printed in full to the terminal which won't always generate an report message in - The error trace-back is printed in full to the terminal which won't always generate an error popup in
Blender's user interface (depending on how the script is executed). Blender's user interface (depending on how the script is executed).
- If the script runs for too long or you accidentally enter an infinite loop, - If the script runs for too long or you accidentally enter an infinite loop,
:kbd:`Ctrl-C` in the terminal (:kbd:`Ctrl-Break` on Windows) will quit the script early. :kbd:`Ctrl-C` in the terminal (:kbd:`Ctrl-Break` on Windows) will quit the script early.
@@ -27,25 +28,26 @@ The three main use cases for the terminal are:
.. note:: .. note::
For Linux and macOS users this means starting the terminal first, then running Blender from within it. For Linux and macOS users this means starting the terminal first, then running Blender from within it.
On Windows the terminal can be enabled from the Help menu. On Windows the terminal can be enabled from the help menu.
Interface Tricks Interface Tricks
================ ================
Access Operator Commands Access Operator Commands
------------------------ ------------------------
You may have noticed that the tooltip for menu items and buttons includes the ``bpy.ops.[...]`` command You may have noticed that the tooltip for menu items and buttons includes the ``bpy.ops.[...])`` command
to run that button, a handy (hidden) feature is that you can press :kbd:`Ctrl-C` over to run that button, a handy (hidden) feature is that you can press :kbd:`Ctrl-C` over
any menu item or button to copy this command into the clipboard. any menu item/button to copy this command into the clipboard.
Access Data Path Access Data Path
---------------- ----------------
To find the path from an :class:`ID` data-block to its setting isn't always so simple since it may be nested away. To find the path from an :class:`ID` datablock to its setting isn't always so simple since it may be nested away.
To get this quickly open the context menu of the setting and select *Copy Data Path*, To get this quickly you can right click on the setting and select select **Copy Data Path**,
if this can't be generated, only the property name is copied. if this can't be generated, only the property name is copied.
.. note:: .. note::
@@ -60,10 +62,11 @@ if this can't be generated, only the property name is copied.
Show All Operators Show All Operators
================== ==================
While Blender logs operators in the Info editor, While Blender logs operators in the Info space,
this only reports operators with the ``REGISTER`` option enabled so as not to flood the *Info* view this only reports operators with the ``REGISTER`` option enabeld so as not to flood the *Info* view
with calls to ``bpy.ops.view3d.smoothview`` and ``bpy.ops.view3d.zoom``. with calls to ``bpy.ops.view3d.smoothview`` and ``bpy.ops.view3d.zoom``.
Yet for testing it can be useful to see **every** operator called in a terminal,
However, for testing it can be useful to see **every** operator called in a terminal,
do this by enabling the debug option either by passing the ``--debug-wm`` argument when starting Blender do this by enabling the debug option either by passing the ``--debug-wm`` argument when starting Blender
or by setting :mod:`bpy.app.debug_wm` to ``True`` while Blender is running. or by setting :mod:`bpy.app.debug_wm` to ``True`` while Blender is running.
@@ -71,18 +74,20 @@ or by setting :mod:`bpy.app.debug_wm` to ``True`` while Blender is running.
Use an External Editor Use an External Editor
====================== ======================
Blender's text editor is fine for small changes and writing tests but its not full featured, Blenders text editor is fine for small changes and writing tests but its not full featured,
for larger projects you'll probably want to use a standalone editor or Python IDE. for larger projects you'll probably want to use a standalone editor or Python IDE.
Editing a text file externally and having the same text open in Blender does work
but isn't that optimal so here are two ways you can use an external file from Blender. Editing a text file externally and having the same text open in Blender does work but isn't that optimal
Using the following examples you'll still need text data-block in Blender to execute, so here are 2 ways you can easily use an external file from Blender.
Using the following examples you'll still need textblock in Blender to execute,
but reference an external file rather than including it directly. but reference an external file rather than including it directly.
Executing External Scripts Executing External Scripts
-------------------------- --------------------------
This is the equivalent to running the script directly, referencing a scripts path from a two line code block. This is the equivalent to running the script directly, referencing a scripts path from a 2 line text-block.
.. code-block:: python .. code-block:: python
@@ -90,7 +95,7 @@ This is the equivalent to running the script directly, referencing a scripts pat
exec(compile(open(filename).read(), filename, 'exec')) exec(compile(open(filename).read(), filename, 'exec'))
You might want to reference a script relative to the blend-file. You might want to reference a script relative to the blend file.
.. code-block:: python .. code-block:: python
@@ -123,10 +128,9 @@ has to call a function in the module, in this case ``main()`` but it can be any
an advantage with this is you can pass arguments to the function from this an advantage with this is you can pass arguments to the function from this
small script which is often useful for testing different settings quickly. small script which is often useful for testing different settings quickly.
The other issue with this is the script has to be in Python's module search path. The other issue with this is the script has to be in Pythons module search path.
While this is not best practice -- for testing purposes you can extend the search path, While this is not best practice - for testing you can extend the search path,
this following example adds the current blend-files directory to the search path this example adds the current blend files directory to the search path, then loads the script as a module.
and then loads the script as a module.
.. code-block:: python .. code-block:: python
@@ -144,40 +148,42 @@ and then loads the script as a module.
myscript.main() myscript.main()
Use Blender without it's User Interface Don't Use Blender!
======================================= ==================
While developing your own scripts Blenders interface can get in the way,
manually reloading, running the scripts, opening file import etc. adds overhead.
While developing your own scripts Blender's interface can get in the way,
manually reloading, running the scripts, opening file import, etc. adds overhead.
For scripts that are not interactive it can end up being more efficient not to use For scripts that are not interactive it can end up being more efficient not to use
Blender's interface at all and instead execute the script on the command line. Blenders interface at all and instead execute the script on the command line.
.. code-block:: sh .. code-block:: sh
blender --background --python myscript.py blender --background --python myscript.py
You might want to run this with a blend-file so the script has some data to operate on. You might want to run this with a blend file so the script has some data to operate on.
.. code-block:: sh .. code-block:: sh
blender myscene.blend --background --python myscript.py blender myscene.blend --background --python myscript.py
.. note:: .. note::
Depending on your setup you might have to enter the full path to the Blender executable. Depending on your setup you might have to enter the full path to the Blender executable.
Once the script is running properly in background mode, you'll want to check the output of the script, Once the script is running properly in background mode, you'll want to check the output of the script,
this depends completely on the task at hand, however, here are some suggestions: this depends completely on the task at hand however here are some suggestions.
- Render the output to an image, use an image viewer and keep writing over the same image each time. - render the output to an image, use an image viewer and keep writing over the same image each time.
- Save a new blend-file, or export the file using one of Blender's exporters. - save a new blend file, or export the file using one of Blenders exporters.
- If the results can be displayed as text then print them or write them to a file. - if the results can be displayed as text - print them or write them to a file.
While this can take a little time to setup, it can be well worth the effort While this can take a little time to setup, it can be well worth the effort
to reduce the time it takes to test changes. You can even have to reduce the time it takes to test changes - you can even have
Blender running the script every few seconds with a viewer updating the results, Blender running the script every few seconds with a viewer updating the results,
so no need to leave your text editor to see changes. so no need to leave your text editor to see changes.
@@ -194,7 +200,7 @@ but to quickly setup your own custom pipeline or writing one-off scripts this ca
Examples include: Examples include:
- Run Gimp in batch mode to execute custom scripts for advanced image processing. - Run The Gimp in batch mode to execute custom scripts for advanced image processing.
- Write out 3D models to use external mesh manipulation tools and read back in the results. - Write out 3D models to use external mesh manipulation tools and read back in the results.
- Convert files into recognizable formats before reading. - Convert files into recognizable formats before reading.
@@ -203,16 +209,15 @@ Bundled Python & Extensions
=========================== ===========================
The Blender releases distributed from blender.org include a complete Python installation on all platforms, The Blender releases distributed from blender.org include a complete Python installation on all platforms,
this has the disadvantage that any extensions you have installed on your system's Python environment this has the disadvantage that any extensions you have installed in your systems Python won't be found by Blender.
will not be found by Blender.
There are two ways to work around this: There are 2 ways around this:
- Remove Blender Python subdirectory, Blender will then fallback on the system's Python and use that instead. - Remove Blender Python sub-directory, Blender will then fallback on the systems Python and use that instead.
Depending on your platform, Depending on your platform,
you may need to explicitly reference the location of your Python installation using you may need to explicitly reference the location of your Python installation using the
the ``PYTHONPATH`` environment variable, e.g: ``PYTHONPATH`` environment variable, eg:
.. code-block:: sh .. code-block:: sh
@@ -221,21 +226,21 @@ There are two ways to work around this:
.. warning:: .. warning::
The Python (major, minor) version must match the one that Blender comes with. The Python (major, minor) version must match the one that Blender comes with.
Therefor you can't use Python 3.6 with Blender built to use Python 3.7. Therefor can't use Python 3.6 with Blender built to use Python 3.7.
- Copy or link the extensions into Blender's Python subdirectory so Blender can access them, - Copy or link the extensions into Blender's Python sub-directory so Blender can access them,
you can also copy the entire Python installation into Blender's subdirectory, you could also copy the entire Python installation into Blenders sub-directory,
replacing the one Blender comes with. replacing the one Blender comes with.
This works as long as the Python versions match and the paths are created in the same relative locations. This works as long as the Python versions match and the paths are created in the same relative locations.
Doing this has the advantage that you can redistribute this bundle to others with Blender Doing this has the advantage that you can redistribute this bundle to others with Blender
including any extensions you rely on. including any extensions you rely on.
Insert a Python Interpreter into your Script Drop Into a Python Interpreter in Your Script
============================================ =============================================
In the middle of a script you may want to inspect variables, In the middle of a script you may want to inspect some variables,
run functions and inspect the flow. run some function and generally dig about to see what's going on.
.. code-block:: python .. code-block:: python
@@ -243,7 +248,7 @@ run functions and inspect the flow.
code.interact(local=locals()) code.interact(local=locals())
If you want to access both global and local variables run this: If you want to access both global and local variables do this...
.. code-block:: python .. code-block:: python
@@ -261,7 +266,7 @@ The next example is an equivalent single line version of the script above which
``code.interact`` can be added at any line in the script ``code.interact`` can be added at any line in the script
and will pause the script to launch an interactive interpreter in the terminal, and will pause the script an launch an interactive interpreter in the terminal,
when you're done you can quit the interpreter and the script will continue execution. when you're done you can quit the interpreter and the script will continue execution.
@@ -274,14 +279,13 @@ The IPython prompt has auto-complete and some useful features that the standard
IPython.embed() IPython.embed()
Admittedly this highlights the lack of any Python debugging support built into Blender, Admittedly this highlights the lack of any Python debugging support built into Blender, but its still handy to know.
but its still a handy thing to know.
Advanced Advanced
======== ========
Blender as a Module
Blender as a module
------------------- -------------------
From a Python perspective it's nicer to have everything as an extension From a Python perspective it's nicer to have everything as an extension
@@ -289,22 +293,26 @@ which lets the Python script combine many components.
Advantages include: Advantages include:
- You can use external editors or IDEs with Blender's Python API and execute scripts within the IDE - you can use external editors/IDE's with Blenders Python API and execute scripts within the IDE
(step over code, inspect variables as the script runs). (step over code, inspect variables as the script runs).
- Editors or IDEs can auto-complete Blender modules and variables. - editors/IDE's can auto complete Blender modules & variables.
- Existing scripts can import Blender APIs without having to be run inside of Blender. - existing scripts can import Blender API's without having to run inside Blender.
This is marked advanced because to run Blender as a Python module requires a special build option. This is marked advanced because to run Blender as a Python module requires a special build option.
For instructions on building see For instructions on building see
`Building Blender as a Python module <https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule>`__. `Building Blender as a Python module <https://wiki.blender.org/wiki/Building_Blender/Other/BlenderAsPyModule>`_
Python Safety (Build Option) Python Safety (Build Option)
---------------------------- ----------------------------
Since it's possible to access data which has been removed (see :doc:`Gotchas <info_gotcha>`), Since it's possible to access data which has been removed (see Gotcha's),
can make it hard to track down the cause of crashes. this can be hard to track down the cause of crashes.
To raise Python exceptions on accessing freed data (rather than crashing), To raise Python exceptions on accessing freed data (rather than crashing),
enable the CMake build option ``WITH_PYTHON_SAFETY``. enable the CMake build option ``WITH_PYTHON_SAFETY``.
This enables data tracking which makes data access about two times slower
This enables data tracking which makes data access about 2x slower
which is why the option isn't enabled in release builds. which is why the option isn't enabled in release builds.

View File

@@ -83,8 +83,6 @@ import inspect
import shutil import shutil
import logging import logging
from textwrap import indent
from platform import platform from platform import platform
PLATFORM = platform().split('-')[0].lower() # 'linux', 'darwin', 'windows' PLATFORM = platform().split('-')[0].lower() # 'linux', 'darwin', 'windows'
@@ -359,7 +357,7 @@ INFO_DOCS = (
("info_tips_and_tricks.rst", ("info_tips_and_tricks.rst",
"Tips and Tricks: Hints to help you while writing scripts for Blender"), "Tips and Tricks: Hints to help you while writing scripts for Blender"),
("info_gotcha.rst", ("info_gotcha.rst",
"Gotcha's: some of the problems you may encounter when writing scripts"), "Gotcha's: some of the problems you may come up against when writing scripts"),
("change_log.rst", "List of changes since last Blender release"), ("change_log.rst", "List of changes since last Blender release"),
) )
@@ -405,21 +403,32 @@ MODULE_GROUPING = {
# -------------------------------BLENDER---------------------------------------- # -------------------------------BLENDER----------------------------------------
blender_version_strings = [str(v) for v in bpy.app.version]
is_release = bpy.app.version_cycle in {"rc", "release"}
# converting bytes to strings, due to T30154 # converting bytes to strings, due to T30154
BLENDER_REVISION = str(bpy.app.build_hash, 'utf_8') BLENDER_REVISION = str(bpy.app.build_hash, 'utf_8')
# '2.83.0 Beta' or '2.83.0' or '2.83.1' if is_release:
BLENDER_VERSION_DOTS = bpy.app.version_string # '2.62a'
BLENDER_VERSION_DOTS = ".".join(blender_version_strings[:2]) + bpy.app.version_char
else:
# '2.62.1'
BLENDER_VERSION_DOTS = ".".join(blender_version_strings)
if BLENDER_REVISION != "Unknown": if BLENDER_REVISION != "Unknown":
# SHA1 Git hash # '2.62a SHA1' (release) or '2.62.1 SHA1' (non-release)
BLENDER_VERSION_HASH = BLENDER_REVISION BLENDER_VERSION_HASH = BLENDER_REVISION
else: else:
# Fallback: Should not be used # Fallback: Should not be used
BLENDER_VERSION_HASH = "Hash Unknown" BLENDER_VERSION_HASH = "Hash Unknown"
# '2_83' if is_release:
BLENDER_VERSION_PATH = "%d_%d" % (bpy.app.version[0], bpy.app.version[1]) # '2_62a_release'
BLENDER_VERSION_PATH = "%s%s_release" % ("_".join(blender_version_strings[:2]), bpy.app.version_char)
else:
# '2_62_1'
BLENDER_VERSION_PATH = "_".join(blender_version_strings)
# --------------------------DOWNLOADABLE FILES---------------------------------- # --------------------------DOWNLOADABLE FILES----------------------------------
@@ -440,30 +449,25 @@ if ARGS.sphinx_build:
if ARGS.log: if ARGS.log:
SPHINX_BUILD_LOG = os.path.join(ARGS.output_dir, ".sphinx-build.log") SPHINX_BUILD_LOG = os.path.join(ARGS.output_dir, ".sphinx-build.log")
SPHINX_BUILD = [ SPHINX_BUILD = ["sphinx-build",
"sphinx-build", "-w", SPHINX_BUILD_LOG,
"-w", SPHINX_BUILD_LOG, SPHINX_IN, SPHINX_OUT]
SPHINX_IN, SPHINX_OUT,
]
# pdf build # pdf build
if ARGS.sphinx_build_pdf: if ARGS.sphinx_build_pdf:
SPHINX_OUT_PDF = os.path.join(ARGS.output_dir, "sphinx-out_pdf") SPHINX_OUT_PDF = os.path.join(ARGS.output_dir, "sphinx-out_pdf")
SPHINX_BUILD_PDF = [ SPHINX_BUILD_PDF = ["sphinx-build",
"sphinx-build", "-b", "latex",
"-b", "latex", SPHINX_IN, SPHINX_OUT_PDF]
SPHINX_IN, SPHINX_OUT_PDF,
]
SPHINX_MAKE_PDF = ["make", "-C", SPHINX_OUT_PDF] SPHINX_MAKE_PDF = ["make", "-C", SPHINX_OUT_PDF]
SPHINX_MAKE_PDF_STDOUT = None SPHINX_MAKE_PDF_STDOUT = None
if ARGS.log: if ARGS.log:
SPHINX_BUILD_PDF_LOG = os.path.join(ARGS.output_dir, ".sphinx-build_pdf.log") SPHINX_BUILD_PDF_LOG = os.path.join(ARGS.output_dir, ".sphinx-build_pdf.log")
SPHINX_BUILD_PDF = [ SPHINX_BUILD_PDF = ["sphinx-build", "-b", "latex",
"sphinx-build", "-b", "latex", "-w", SPHINX_BUILD_PDF_LOG,
"-w", SPHINX_BUILD_PDF_LOG, SPHINX_IN, SPHINX_OUT_PDF]
SPHINX_IN, SPHINX_OUT_PDF,
]
sphinx_make_pdf_log = os.path.join(ARGS.output_dir, ".latex_make.log") sphinx_make_pdf_log = os.path.join(ARGS.output_dir, ".latex_make.log")
SPHINX_MAKE_PDF_STDOUT = open(sphinx_make_pdf_log, "w", encoding="utf-8") SPHINX_MAKE_PDF_STDOUT = open(sphinx_make_pdf_log, "w", encoding="utf-8")
@@ -488,11 +492,6 @@ if _BPY_PROP_COLLECTION_FAKE:
else: else:
_BPY_PROP_COLLECTION_ID = "collection" _BPY_PROP_COLLECTION_ID = "collection"
if _BPY_STRUCT_FAKE:
bpy_struct = bpy.types.bpy_struct
else:
bpy_struct = None
def escape_rst(text): def escape_rst(text):
""" Escape plain text which may contain characters used by RST. """ Escape plain text which may contain characters used by RST.
@@ -513,7 +512,7 @@ def is_struct_seq(value):
def undocumented_message(module_name, type_name, identifier): def undocumented_message(module_name, type_name, identifier):
return "Undocumented, consider `contributing <https://developer.blender.org/T51061>`__." return "Undocumented `contribute <https://developer.blender.org/T51061>`"
def range_str(val): def range_str(val):
@@ -695,13 +694,11 @@ def py_descr2sphinx(ident, fw, descr, module_name, type_name, identifier):
doc = undocumented_message(module_name, type_name, identifier) doc = undocumented_message(module_name, type_name, identifier)
if type(descr) == GetSetDescriptorType: if type(descr) == GetSetDescriptorType:
fw(ident + ".. attribute:: %s\n" % identifier) fw(ident + ".. attribute:: %s\n\n" % identifier)
fw(ident + " :noindex:\n\n")
write_indented_lines(ident + " ", fw, doc, False) write_indented_lines(ident + " ", fw, doc, False)
fw("\n") fw("\n")
elif type(descr) == MemberDescriptorType: # same as above but use 'data' elif type(descr) == MemberDescriptorType: # same as above but use 'data'
fw(ident + ".. data:: %s\n" % identifier) fw(ident + ".. data:: %s\n\n" % identifier)
fw(ident + " :noindex:\n\n")
write_indented_lines(ident + " ", fw, doc, False) write_indented_lines(ident + " ", fw, doc, False)
fw("\n") fw("\n")
elif type(descr) in {MethodDescriptorType, ClassMethodDescriptorType}: elif type(descr) in {MethodDescriptorType, ClassMethodDescriptorType}:
@@ -741,14 +738,11 @@ def pyprop2sphinx(ident, fw, identifier, py_prop):
''' '''
# readonly properties use "data" directive, variables use "attribute" directive # readonly properties use "data" directive, variables use "attribute" directive
if py_prop.fset is None: if py_prop.fset is None:
fw(ident + ".. data:: %s\n" % identifier) fw(ident + ".. data:: %s\n\n" % identifier)
fw(ident + " :noindex:\n\n")
else: else:
fw(ident + ".. attribute:: %s\n" % identifier) fw(ident + ".. attribute:: %s\n\n" % identifier)
fw(ident + " :noindex:\n\n")
write_indented_lines(ident + " ", fw, py_prop.__doc__) write_indented_lines(ident + " ", fw, py_prop.__doc__)
if py_prop.fset is None: if py_prop.fset is None:
fw("\n")
fw(ident + " (readonly)\n\n") fw(ident + " (readonly)\n\n")
else: else:
fw("\n") fw("\n")
@@ -914,8 +908,7 @@ def pymodule2sphinx(basepath, module_name, module, title):
elif issubclass(value_type, (bool, int, float, str, tuple)): elif issubclass(value_type, (bool, int, float, str, tuple)):
# constant, not much fun we can do here except to list it. # constant, not much fun we can do here except to list it.
# TODO, figure out some way to document these! # TODO, figure out some way to document these!
fw(".. data:: %s\n" % attribute) fw(".. data:: %s\n\n" % attribute)
fw(" :noindex:\n\n")
write_indented_lines(" ", fw, "constant value %s" % repr(value), False) write_indented_lines(" ", fw, "constant value %s" % repr(value), False)
fw("\n") fw("\n")
else: else:
@@ -1033,7 +1026,6 @@ context_type_map = {
"gpencil": ("GreasePencil", False), "gpencil": ("GreasePencil", False),
"gpencil_data": ("GreasePencil", False), "gpencil_data": ("GreasePencil", False),
"gpencil_data_owner": ("ID", False), "gpencil_data_owner": ("ID", False),
"hair": ("Hair", False),
"image_paint_object": ("Object", False), "image_paint_object": ("Object", False),
"lattice": ("Lattice", False), "lattice": ("Lattice", False),
"light": ("Light", False), "light": ("Light", False),
@@ -1050,7 +1042,6 @@ context_type_map = {
"particle_settings": ("ParticleSettings", False), "particle_settings": ("ParticleSettings", False),
"particle_system": ("ParticleSystem", False), "particle_system": ("ParticleSystem", False),
"particle_system_editable": ("ParticleSystem", False), "particle_system_editable": ("ParticleSystem", False),
"pointcloud": ("PointCloud", False),
"pose_bone": ("PoseBone", False), "pose_bone": ("PoseBone", False),
"pose_object": ("Object", False), "pose_object": ("Object", False),
"scene": ("Scene", False), "scene": ("Scene", False),
@@ -1125,8 +1116,7 @@ def pycontext2sphinx(basepath):
type_descr = prop.get_type_description( type_descr = prop.get_type_description(
class_fmt=":class:`bpy.types.%s`", collection_id=_BPY_PROP_COLLECTION_ID) class_fmt=":class:`bpy.types.%s`", collection_id=_BPY_PROP_COLLECTION_ID)
fw(".. data:: %s\n" % prop.identifier) fw(".. data:: %s\n\n" % prop.identifier)
fw(" :noindex:\n\n")
if prop.description: if prop.description:
fw(" %s\n\n" % prop.description) fw(" %s\n\n" % prop.description)
@@ -1171,8 +1161,7 @@ def pycontext2sphinx(basepath):
i = 0 i = 0
while char_array[i] is not None: while char_array[i] is not None:
member = ctypes.string_at(char_array[i]).decode(encoding="ascii") member = ctypes.string_at(char_array[i]).decode(encoding="ascii")
fw(".. data:: %s\n" % member) fw(".. data:: %s\n\n" % member)
fw(" :noindex:\n\n")
member_type, is_seq = context_type_map[member] member_type, is_seq = context_type_map[member]
fw(" :type: %s :class:`bpy.types.%s`\n\n" % ("sequence of " if is_seq else "", member_type)) fw(" :type: %s :class:`bpy.types.%s`\n\n" % ("sequence of " if is_seq else "", member_type))
unique.add(member) unique.add(member)
@@ -1205,15 +1194,12 @@ def pyrna_enum2sphinx(prop, use_empty_descriptions=False):
break break
if ok: if ok:
return "".join([ return "".join(["* ``%s`` %s.\n" %
"* ``%s``\n" (identifier,
"%s.\n" % ( ", ".join(escape_rst(val) for val in (name, description) if val),
identifier, )
# Account for multi-line enum descriptions, allowing this to be a block of text. for identifier, name, description in prop.enum_items
indent(", ".join(escape_rst(val) for val in (name, description) if val) or "Undocumented", " "), ])
)
for identifier, name, description in prop.enum_items
])
else: else:
return "" return ""
@@ -1280,7 +1266,7 @@ def pyrna2sphinx(basepath):
fw(ident + ":%s%s:\n\n" % (id_name, identifier)) fw(ident + ":%s%s:\n\n" % (id_name, identifier))
if prop.name or prop.description: if prop.name or prop.description:
fw(indent(", ".join(val for val in (prop.name, prop.description) if val), ident + " ") + "\n\n") fw(ident + " " + ", ".join(val for val in (prop.name, prop.description) if val) + "\n\n")
# special exception, can't use generic code here for enums # special exception, can't use generic code here for enums
if enum_text: if enum_text:
@@ -1319,7 +1305,7 @@ def pyrna2sphinx(basepath):
fw(title_string(title, "=")) fw(title_string(title, "="))
fw(".. module:: %s.%s\n\n" % (struct_module_name, struct_id)) fw(".. module:: %s\n\n" % struct_module_name)
# docs first?, ok # docs first?, ok
write_example_ref("", fw, "%s.%s" % (struct_module_name, struct_id)) write_example_ref("", fw, "%s.%s" % (struct_module_name, struct_id))
@@ -1378,11 +1364,9 @@ def pyrna2sphinx(basepath):
type_descr = prop.get_type_description(class_fmt=":class:`%s`", collection_id=_BPY_PROP_COLLECTION_ID) type_descr = prop.get_type_description(class_fmt=":class:`%s`", collection_id=_BPY_PROP_COLLECTION_ID)
# readonly properties use "data" directive, variables properties use "attribute" directive # readonly properties use "data" directive, variables properties use "attribute" directive
if 'readonly' in type_descr: if 'readonly' in type_descr:
fw(" .. data:: %s\n" % prop.identifier) fw(" .. data:: %s\n\n" % prop.identifier)
fw(" :noindex:\n\n")
else: else:
fw(" .. attribute:: %s\n" % prop.identifier) fw(" .. attribute:: %s\n\n" % prop.identifier)
fw(" :noindex:\n\n")
if prop.description: if prop.description:
fw(" %s\n\n" % prop.description) fw(" %s\n\n" % prop.description)
@@ -1459,7 +1443,7 @@ def pyrna2sphinx(basepath):
if _BPY_STRUCT_FAKE: if _BPY_STRUCT_FAKE:
descr_items = [ descr_items = [
(key, descr) for key, descr in sorted(bpy_struct.__dict__.items()) (key, descr) for key, descr in sorted(bpy.types.Struct.__bases__[0].__dict__.items())
if not key.startswith("__") if not key.startswith("__")
] ]
@@ -1475,6 +1459,9 @@ def pyrna2sphinx(basepath):
for identifier, py_prop in base.get_py_properties(): for identifier, py_prop in base.get_py_properties():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier)) lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
for identifier, py_prop in base.get_py_properties():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
if lines: if lines:
fw(".. rubric:: Inherited Properties\n\n") fw(".. rubric:: Inherited Properties\n\n")
@@ -1498,8 +1485,6 @@ def pyrna2sphinx(basepath):
lines.append(" * :class:`%s.%s`\n" % (base.identifier, func.identifier)) lines.append(" * :class:`%s.%s`\n" % (base.identifier, func.identifier))
for identifier, py_func in base.get_py_functions(): for identifier, py_func in base.get_py_functions():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier)) lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
for identifier, py_func in base.get_py_c_functions():
lines.append(" * :class:`%s.%s`\n" % (base.identifier, identifier))
if lines: if lines:
fw(".. rubric:: Inherited Functions\n\n") fw(".. rubric:: Inherited Functions\n\n")
@@ -1552,7 +1537,7 @@ def pyrna2sphinx(basepath):
fw(title_string(class_name, "=")) fw(title_string(class_name, "="))
fw(".. module:: %s.%s\n" % (class_module_name, class_name)) fw(".. module:: %s\n" % class_module_name)
fw("\n") fw("\n")
if use_subclasses: if use_subclasses:
@@ -1587,7 +1572,7 @@ def pyrna2sphinx(basepath):
# write fake classes # write fake classes
if _BPY_STRUCT_FAKE: if _BPY_STRUCT_FAKE:
class_value = bpy_struct class_value = bpy.types.Struct.__bases__[0]
fake_bpy_type( fake_bpy_type(
"bpy.types", class_value, _BPY_STRUCT_FAKE, "bpy.types", class_value, _BPY_STRUCT_FAKE,
"built-in base class for all classes in bpy.types.", use_subclasses=True, "built-in base class for all classes in bpy.types.", use_subclasses=True,
@@ -1726,8 +1711,8 @@ class PatchedPythonDomain(PythonDomain):
# end workaround # end workaround
fw("def setup(app):\n") fw("def setup(app):\n")
fw(" app.add_css_file('css/theme_overrides.css')\n") fw(" app.add_stylesheet('css/theme_overrides.css')\n")
fw(" app.add_domain(PatchedPythonDomain, override=True)\n\n") fw(" app.override_domain(PatchedPythonDomain)\n\n")
file.close() file.close()

View File

@@ -36,10 +36,16 @@ fi
blender_srcdir=$(dirname -- $0)/../.. blender_srcdir=$(dirname -- $0)/../..
blender_version_header="$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h" blender_version_header="$blender_srcdir/source/blender/blenkernel/BKE_blender_version.h"
blender_version=$(grep "BLENDER_VERSION\s" "$blender_version_header" | awk '{print $3}') blender_version=$(grep "BLENDER_VERSION\s" "$blender_version_header" | awk '{print $3}')
blender_version_char=$(grep "BLENDER_VERSION_CHAR\s" "$blender_version_header" | awk '{print $3}')
blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_version_header" | awk '{print $3}') blender_version_cycle=$(grep "BLENDER_VERSION_CYCLE\s" "$blender_version_header" | awk '{print $3}')
blender_subversion=$(grep "BLENDER_SUBVERSION\s" "$blender_version_header" | awk '{print $3}')
unset blender_version_header unset blender_version_header
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100) if [ "$blender_version_cycle" = "release" ] ; then
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)$blender_version_char"_release"
else
BLENDER_VERSION=$(expr $blender_version / 100)_$(expr $blender_version % 100)_$blender_subversion
fi
SSH_UPLOAD_FULL=$SSH_UPLOAD/"blender_python_api_"$BLENDER_VERSION SSH_UPLOAD_FULL=$SSH_UPLOAD/"blender_python_api_"$BLENDER_VERSION

View File

@@ -118,19 +118,21 @@ def main():
# III) Get Blender version info. # III) Get Blender version info.
getver_file = os.path.join(tmp_dir, "blendver.txt") getver_file = os.path.join(tmp_dir, "blendver.txt")
getver_script = (r"""import sys, bpy getver_script = (
with open(sys.argv[-1], 'w') as f: "import sys, bpy\n"
is_release = bpy.app.version_cycle in {'rc', 'release'} "with open(sys.argv[-1], 'w') as f:\n"
is_beta = bpy.app.version_cycle in {'beta'} " is_release = bpy.app.version_cycle in {'rc', 'release'}\n"
branch = bpy.app.build_branch.split()[0].decode() " is_beta = bpy.app.version_cycle in {'beta'}\n"
f.write('%d\n' % is_release) " branch = bpy.app.build_branch.split()[0].decode()\n"
f.write('%d\n' % is_beta) " f.write('%d\\n' % is_release)\n"
f.write('%s\n' % branch) " f.write('%d\\n' % is_beta)\n"
f.write('%d.%d\n' % (bpy.app.version[0], bpy.app.version[1])) " f.write('%s\\n' % branch)\n"
f.write('%d.%d\n' % (bpy.app.version[0], bpy.app.version[1]) " f.write('%d.%d%s\\n' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char))\n"
if (is_release or is_beta) else '%s\n' % branch) " f.write('%d.%d%s\\n' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char)\n"
f.write('%d_%d' % (bpy.app.version[0], bpy.app.version[1])) " if (is_release or is_beta) else '%s\\n' % branch)\n"
""") " f.write('%d_%d%s_release' % (bpy.app.version[0], bpy.app.version[1], bpy.app.version_char)\n"
" if is_release else '%d_%d_%d' % bpy.app.version)\n"
)
get_ver_cmd = (args.blender, "--background", "-noaudio", "--factory-startup", "--python-exit-code", "1", get_ver_cmd = (args.blender, "--background", "-noaudio", "--factory-startup", "--python-exit-code", "1",
"--python-expr", getver_script, "--", getver_file) "--python-expr", getver_script, "--", getver_file)
subprocess.run(get_ver_cmd) subprocess.run(get_ver_cmd)

View File

@@ -52,7 +52,7 @@ SDLDevice::SDLDevice(DeviceSpecs specs, int buffersize) :
if(specs.channels == CHANNELS_INVALID) if(specs.channels == CHANNELS_INVALID)
specs.channels = CHANNELS_STEREO; specs.channels = CHANNELS_STEREO;
if(specs.format == FORMAT_INVALID) if(specs.format == FORMAT_INVALID)
specs.format = FORMAT_FLOAT32; specs.format = FORMAT_S16;
if(specs.rate == RATE_INVALID) if(specs.rate == RATE_INVALID)
specs.rate = RATE_48000; specs.rate = RATE_48000;
@@ -61,25 +61,10 @@ SDLDevice::SDLDevice(DeviceSpecs specs, int buffersize) :
SDL_AudioSpec format, obtained; SDL_AudioSpec format, obtained;
format.freq = m_specs.rate; format.freq = m_specs.rate;
switch(m_specs.format) if(m_specs.format == FORMAT_U8)
{
case FORMAT_U8:
format.format = AUDIO_U8; format.format = AUDIO_U8;
break; else
case FORMAT_S16:
format.format = AUDIO_S16SYS; format.format = AUDIO_S16SYS;
break;
case FORMAT_S32:
format.format = AUDIO_S32SYS;
break;
case FORMAT_FLOAT32:
format.format = AUDIO_F32SYS;
break;
default:
format.format = AUDIO_F32SYS;
break;
}
format.channels = m_specs.channels; format.channels = m_specs.channels;
format.samples = buffersize; format.samples = buffersize;
format.callback = SDLDevice::SDL_mix; format.callback = SDLDevice::SDL_mix;
@@ -90,25 +75,14 @@ SDLDevice::SDLDevice(DeviceSpecs specs, int buffersize) :
m_specs.rate = (SampleRate)obtained.freq; m_specs.rate = (SampleRate)obtained.freq;
m_specs.channels = (Channels)obtained.channels; m_specs.channels = (Channels)obtained.channels;
if(obtained.format == AUDIO_U8)
switch(obtained.format)
{
case AUDIO_U8:
m_specs.format = FORMAT_U8; m_specs.format = FORMAT_U8;
break; else if(obtained.format == AUDIO_S16LSB || obtained.format == AUDIO_S16MSB)
case AUDIO_S16SYS:
m_specs.format = FORMAT_S16; m_specs.format = FORMAT_S16;
break; else
case AUDIO_S32SYS: {
m_specs.format = FORMAT_S32;
break;
case AUDIO_F32SYS:
m_specs.format = FORMAT_FLOAT32;
break;
default:
SDL_CloseAudio(); SDL_CloseAudio();
AUD_THROW(DeviceException, "The sample format obtained from SDL is not supported."); AUD_THROW(DeviceException, "The sample format obtained from SDL is not supported.");
break;
} }
create(); create();

View File

@@ -37,279 +37,223 @@ set(INC_SYS
) )
set(SRC set(SRC
internal/ceres/accelerate_sparse.cc internal/ceres/array_utils.cc
internal/ceres/array_utils.cc internal/ceres/blas.cc
internal/ceres/blas.cc internal/ceres/block_evaluate_preparer.cc
internal/ceres/block_evaluate_preparer.cc internal/ceres/block_jacobian_writer.cc
internal/ceres/block_jacobian_writer.cc internal/ceres/block_jacobi_preconditioner.cc
internal/ceres/block_jacobi_preconditioner.cc internal/ceres/block_random_access_dense_matrix.cc
internal/ceres/block_random_access_dense_matrix.cc internal/ceres/block_random_access_diagonal_matrix.cc
internal/ceres/block_random_access_diagonal_matrix.cc internal/ceres/block_random_access_matrix.cc
internal/ceres/block_random_access_matrix.cc internal/ceres/block_random_access_sparse_matrix.cc
internal/ceres/block_random_access_sparse_matrix.cc internal/ceres/block_sparse_matrix.cc
internal/ceres/block_sparse_matrix.cc internal/ceres/block_structure.cc
internal/ceres/block_structure.cc internal/ceres/callbacks.cc
internal/ceres/callbacks.cc internal/ceres/c_api.cc
internal/ceres/canonical_views_clustering.cc internal/ceres/cgnr_solver.cc
internal/ceres/c_api.cc internal/ceres/compressed_col_sparse_matrix_utils.cc
internal/ceres/cgnr_solver.cc internal/ceres/compressed_row_jacobian_writer.cc
internal/ceres/compressed_col_sparse_matrix_utils.cc internal/ceres/compressed_row_sparse_matrix.cc
internal/ceres/compressed_row_jacobian_writer.cc internal/ceres/conditioned_cost_function.cc
internal/ceres/compressed_row_sparse_matrix.cc internal/ceres/conjugate_gradients_solver.cc
internal/ceres/conditioned_cost_function.cc internal/ceres/coordinate_descent_minimizer.cc
internal/ceres/conjugate_gradients_solver.cc internal/ceres/corrector.cc
internal/ceres/context.cc internal/ceres/covariance.cc
internal/ceres/context_impl.cc internal/ceres/covariance_impl.cc
internal/ceres/coordinate_descent_minimizer.cc internal/ceres/dense_normal_cholesky_solver.cc
internal/ceres/corrector.cc internal/ceres/dense_qr_solver.cc
internal/ceres/covariance.cc internal/ceres/dense_sparse_matrix.cc
internal/ceres/covariance_impl.cc internal/ceres/detect_structure.cc
internal/ceres/cxsparse.cc internal/ceres/dogleg_strategy.cc
internal/ceres/dense_normal_cholesky_solver.cc internal/ceres/dynamic_compressed_row_jacobian_writer.cc
internal/ceres/dense_qr_solver.cc internal/ceres/dynamic_compressed_row_sparse_matrix.cc
internal/ceres/dense_sparse_matrix.cc internal/ceres/evaluator.cc
internal/ceres/detect_structure.cc internal/ceres/file.cc
internal/ceres/dogleg_strategy.cc internal/ceres/generated/partitioned_matrix_view_d_d_d.cc
internal/ceres/dynamic_compressed_row_jacobian_writer.cc internal/ceres/generated/schur_eliminator_d_d_d.cc
internal/ceres/dynamic_compressed_row_sparse_matrix.cc internal/ceres/gradient_checker.cc
internal/ceres/dynamic_sparse_normal_cholesky_solver.cc internal/ceres/gradient_checking_cost_function.cc
internal/ceres/eigensparse.cc internal/ceres/gradient_problem.cc
internal/ceres/evaluator.cc internal/ceres/gradient_problem_solver.cc
internal/ceres/file.cc internal/ceres/implicit_schur_complement.cc
internal/ceres/float_cxsparse.cc internal/ceres/is_close.cc
internal/ceres/float_suitesparse.cc internal/ceres/iterative_schur_complement_solver.cc
internal/ceres/function_sample.cc internal/ceres/lapack.cc
internal/ceres/generated/partitioned_matrix_view_d_d_d.cc internal/ceres/levenberg_marquardt_strategy.cc
internal/ceres/generated/schur_eliminator_d_d_d.cc internal/ceres/linear_least_squares_problems.cc
internal/ceres/gradient_checker.cc internal/ceres/linear_operator.cc
internal/ceres/gradient_checking_cost_function.cc internal/ceres/linear_solver.cc
internal/ceres/gradient_problem.cc internal/ceres/line_search.cc
internal/ceres/gradient_problem_solver.cc internal/ceres/line_search_direction.cc
internal/ceres/implicit_schur_complement.cc internal/ceres/line_search_minimizer.cc
internal/ceres/inner_product_computer.cc internal/ceres/line_search_preprocessor.cc
internal/ceres/is_close.cc internal/ceres/local_parameterization.cc
internal/ceres/iterative_refiner.cc internal/ceres/loss_function.cc
internal/ceres/iterative_schur_complement_solver.cc internal/ceres/low_rank_inverse_hessian.cc
internal/ceres/lapack.cc internal/ceres/minimizer.cc
internal/ceres/levenberg_marquardt_strategy.cc internal/ceres/normal_prior.cc
internal/ceres/linear_least_squares_problems.cc internal/ceres/parameter_block_ordering.cc
internal/ceres/linear_operator.cc internal/ceres/partitioned_matrix_view.cc
internal/ceres/linear_solver.cc internal/ceres/polynomial.cc
internal/ceres/line_search.cc internal/ceres/preconditioner.cc
internal/ceres/line_search_direction.cc internal/ceres/preprocessor.cc
internal/ceres/line_search_minimizer.cc internal/ceres/problem.cc
internal/ceres/line_search_preprocessor.cc internal/ceres/problem_impl.cc
internal/ceres/local_parameterization.cc internal/ceres/program.cc
internal/ceres/loss_function.cc internal/ceres/reorder_program.cc
internal/ceres/low_rank_inverse_hessian.cc internal/ceres/residual_block.cc
internal/ceres/minimizer.cc internal/ceres/residual_block_utils.cc
internal/ceres/normal_prior.cc internal/ceres/schur_complement_solver.cc
internal/ceres/parallel_for_cxx.cc internal/ceres/schur_eliminator.cc
internal/ceres/parallel_for_nothreads.cc internal/ceres/schur_jacobi_preconditioner.cc
internal/ceres/parallel_for_openmp.cc internal/ceres/scratch_evaluate_preparer.cc
internal/ceres/parallel_utils.cc internal/ceres/solver.cc
internal/ceres/parameter_block_ordering.cc internal/ceres/solver_utils.cc
internal/ceres/partitioned_matrix_view.cc internal/ceres/sparse_matrix.cc
internal/ceres/polynomial.cc internal/ceres/sparse_normal_cholesky_solver.cc
internal/ceres/preconditioner.cc internal/ceres/split.cc
internal/ceres/preprocessor.cc internal/ceres/stringprintf.cc
internal/ceres/problem.cc internal/ceres/triplet_sparse_matrix.cc
internal/ceres/problem_impl.cc internal/ceres/trust_region_minimizer.cc
internal/ceres/program.cc internal/ceres/trust_region_preprocessor.cc
internal/ceres/reorder_program.cc internal/ceres/trust_region_step_evaluator.cc
internal/ceres/residual_block.cc internal/ceres/trust_region_strategy.cc
internal/ceres/residual_block_utils.cc internal/ceres/types.cc
internal/ceres/schur_complement_solver.cc internal/ceres/wall_time.cc
internal/ceres/schur_eliminator.cc
internal/ceres/schur_jacobi_preconditioner.cc
internal/ceres/schur_templates.cc
internal/ceres/scratch_evaluate_preparer.cc
internal/ceres/single_linkage_clustering.cc
internal/ceres/solver.cc
internal/ceres/solver_utils.cc
internal/ceres/sparse_cholesky.cc
internal/ceres/sparse_matrix.cc
internal/ceres/sparse_normal_cholesky_solver.cc
internal/ceres/split.cc
internal/ceres/stringprintf.cc
internal/ceres/subset_preconditioner.cc
internal/ceres/suitesparse.cc
internal/ceres/thread_pool.cc
internal/ceres/thread_token_provider.cc
internal/ceres/triplet_sparse_matrix.cc
internal/ceres/trust_region_minimizer.cc
internal/ceres/trust_region_preprocessor.cc
internal/ceres/trust_region_step_evaluator.cc
internal/ceres/trust_region_strategy.cc
internal/ceres/types.cc
internal/ceres/visibility_based_preconditioner.cc
internal/ceres/visibility.cc
internal/ceres/wall_time.cc
include/ceres/autodiff_cost_function.h include/ceres/autodiff_cost_function.h
include/ceres/autodiff_first_order_function.h include/ceres/autodiff_local_parameterization.h
include/ceres/autodiff_local_parameterization.h include/ceres/c_api.h
include/ceres/c_api.h include/ceres/ceres.h
include/ceres/ceres.h include/ceres/conditioned_cost_function.h
include/ceres/conditioned_cost_function.h include/ceres/cost_function.h
include/ceres/context.h include/ceres/cost_function_to_functor.h
include/ceres/cost_function.h include/ceres/covariance.h
include/ceres/cost_function_to_functor.h include/ceres/crs_matrix.h
include/ceres/covariance.h include/ceres/dynamic_autodiff_cost_function.h
include/ceres/crs_matrix.h include/ceres/dynamic_cost_function_to_functor.h
include/ceres/cubic_interpolation.h include/ceres/dynamic_numeric_diff_cost_function.h
include/ceres/dynamic_autodiff_cost_function.h include/ceres/fpclassify.h
include/ceres/dynamic_cost_function.h include/ceres/gradient_checker.h
include/ceres/dynamic_cost_function_to_functor.h include/ceres/gradient_problem.h
include/ceres/dynamic_numeric_diff_cost_function.h include/ceres/gradient_problem_solver.h
include/ceres/evaluation_callback.h include/ceres/internal/autodiff.h
include/ceres/first_order_function.h include/ceres/internal/disable_warnings.h
include/ceres/gradient_checker.h include/ceres/internal/eigen.h
include/ceres/gradient_problem.h include/ceres/internal/fixed_array.h
include/ceres/gradient_problem_solver.h include/ceres/internal/macros.h
include/ceres/internal/array_selector.h include/ceres/internal/manual_constructor.h
include/ceres/internal/autodiff.h include/ceres/internal/numeric_diff.h
include/ceres/internal/disable_warnings.h include/ceres/internal/port.h
include/ceres/internal/eigen.h include/ceres/internal/reenable_warnings.h
include/ceres/internal/fixed_array.h include/ceres/internal/scoped_ptr.h
include/ceres/internal/householder_vector.h include/ceres/internal/variadic_evaluate.h
include/ceres/internal/integer_sequence_algorithm.h include/ceres/iteration_callback.h
include/ceres/internal/line_parameterization.h include/ceres/jet.h
include/ceres/internal/memory.h include/ceres/local_parameterization.h
include/ceres/internal/numeric_diff.h include/ceres/loss_function.h
include/ceres/internal/parameter_dims.h include/ceres/normal_prior.h
include/ceres/internal/port.h include/ceres/numeric_diff_cost_function.h
include/ceres/internal/reenable_warnings.h include/ceres/numeric_diff_options.h
include/ceres/internal/variadic_evaluate.h include/ceres/ordered_groups.h
include/ceres/iteration_callback.h include/ceres/problem.h
include/ceres/jet.h include/ceres/rotation.h
include/ceres/local_parameterization.h include/ceres/sized_cost_function.h
include/ceres/loss_function.h include/ceres/solver.h
include/ceres/normal_prior.h include/ceres/types.h
include/ceres/numeric_diff_cost_function.h include/ceres/version.h
include/ceres/numeric_diff_options.h internal/ceres/array_utils.h
include/ceres/ordered_groups.h internal/ceres/blas.h
include/ceres/problem.h internal/ceres/block_evaluate_preparer.h
include/ceres/rotation.h internal/ceres/block_jacobian_writer.h
include/ceres/sized_cost_function.h internal/ceres/block_jacobi_preconditioner.h
include/ceres/solver.h internal/ceres/block_random_access_dense_matrix.h
include/ceres/tiny_solver_autodiff_function.h internal/ceres/block_random_access_diagonal_matrix.h
include/ceres/tiny_solver_cost_function_adapter.h internal/ceres/block_random_access_matrix.h
include/ceres/tiny_solver.h internal/ceres/block_random_access_sparse_matrix.h
include/ceres/types.h internal/ceres/block_sparse_matrix.h
include/ceres/version.h internal/ceres/block_structure.h
internal/ceres/accelerate_sparse.h internal/ceres/callbacks.h
internal/ceres/array_utils.h internal/ceres/casts.h
internal/ceres/blas.h internal/ceres/cgnr_linear_operator.h
internal/ceres/block_evaluate_preparer.h internal/ceres/cgnr_solver.h
internal/ceres/block_jacobian_writer.h internal/ceres/collections_port.h
internal/ceres/block_jacobi_preconditioner.h internal/ceres/compressed_col_sparse_matrix_utils.h
internal/ceres/block_random_access_dense_matrix.h internal/ceres/compressed_row_jacobian_writer.h
internal/ceres/block_random_access_diagonal_matrix.h internal/ceres/compressed_row_sparse_matrix.h
internal/ceres/block_random_access_matrix.h internal/ceres/conjugate_gradients_solver.h
internal/ceres/block_random_access_sparse_matrix.h internal/ceres/coordinate_descent_minimizer.h
internal/ceres/block_sparse_matrix.h internal/ceres/corrector.h
internal/ceres/block_structure.h internal/ceres/covariance_impl.h
internal/ceres/callbacks.h internal/ceres/cxsparse.h
internal/ceres/canonical_views_clustering.h internal/ceres/dense_jacobian_writer.h
internal/ceres/casts.h internal/ceres/dense_normal_cholesky_solver.h
internal/ceres/cgnr_linear_operator.h internal/ceres/dense_qr_solver.h
internal/ceres/cgnr_solver.h internal/ceres/dense_sparse_matrix.h
internal/ceres/compressed_col_sparse_matrix_utils.h internal/ceres/detect_structure.h
internal/ceres/compressed_row_jacobian_writer.h internal/ceres/dogleg_strategy.h
internal/ceres/compressed_row_sparse_matrix.h internal/ceres/dynamic_compressed_row_finalizer.h
internal/ceres/concurrent_queue.h internal/ceres/dynamic_compressed_row_jacobian_writer.h
internal/ceres/conjugate_gradients_solver.h internal/ceres/dynamic_compressed_row_sparse_matrix.h
internal/ceres/context_impl.h internal/ceres/evaluator.h
internal/ceres/coordinate_descent_minimizer.h internal/ceres/execution_summary.h
internal/ceres/corrector.h internal/ceres/file.h
internal/ceres/covariance_impl.h internal/ceres/gradient_checking_cost_function.h
internal/ceres/cxsparse.h internal/ceres/gradient_problem_evaluator.h
internal/ceres/dense_jacobian_writer.h internal/ceres/graph_algorithms.h
internal/ceres/dense_normal_cholesky_solver.h internal/ceres/graph.h
internal/ceres/dense_qr_solver.h internal/ceres/householder_vector.h
internal/ceres/dense_sparse_matrix.h internal/ceres/implicit_schur_complement.h
internal/ceres/detect_structure.h internal/ceres/integral_types.h
internal/ceres/dogleg_strategy.h internal/ceres/is_close.h
internal/ceres/dynamic_compressed_row_finalizer.h internal/ceres/iterative_schur_complement_solver.h
internal/ceres/dynamic_compressed_row_jacobian_writer.h internal/ceres/lapack.h
internal/ceres/dynamic_compressed_row_sparse_matrix.h internal/ceres/levenberg_marquardt_strategy.h
internal/ceres/dynamic_sparse_normal_cholesky_solver.h internal/ceres/linear_least_squares_problems.h
internal/ceres/eigensparse.h internal/ceres/linear_operator.h
internal/ceres/evaluator.h internal/ceres/linear_solver.h
internal/ceres/execution_summary.h internal/ceres/line_search_direction.h
internal/ceres/file.h internal/ceres/line_search.h
internal/ceres/float_cxsparse.h internal/ceres/line_search_minimizer.h
internal/ceres/float_suitesparse.h internal/ceres/line_search_preprocessor.h
internal/ceres/function_sample.h internal/ceres/low_rank_inverse_hessian.h
internal/ceres/gradient_checking_cost_function.h internal/ceres/map_util.h
internal/ceres/gradient_problem_evaluator.h internal/ceres/minimizer.h
internal/ceres/graph_algorithms.h internal/ceres/mutex.h
internal/ceres/graph.h internal/ceres/parameter_block.h
internal/ceres/implicit_schur_complement.h internal/ceres/parameter_block_ordering.h
internal/ceres/inner_product_computer.h internal/ceres/partitioned_matrix_view.h
internal/ceres/invert_psd_matrix.h internal/ceres/partitioned_matrix_view_impl.h
internal/ceres/is_close.h internal/ceres/polynomial.h
internal/ceres/iterative_refiner.h internal/ceres/preconditioner.h
internal/ceres/iterative_schur_complement_solver.h internal/ceres/preprocessor.h
internal/ceres/lapack.h internal/ceres/problem_impl.h
internal/ceres/levenberg_marquardt_strategy.h internal/ceres/program_evaluator.h
internal/ceres/linear_least_squares_problems.h internal/ceres/program.h
internal/ceres/linear_operator.h internal/ceres/random.h
internal/ceres/linear_solver.h internal/ceres/reorder_program.h
internal/ceres/line_search_direction.h internal/ceres/residual_block.h
internal/ceres/line_search.h internal/ceres/residual_block_utils.h
internal/ceres/line_search_minimizer.h internal/ceres/schur_complement_solver.h
internal/ceres/line_search_preprocessor.h internal/ceres/schur_eliminator.h
internal/ceres/low_rank_inverse_hessian.h internal/ceres/schur_eliminator_impl.h
internal/ceres/map_util.h internal/ceres/schur_jacobi_preconditioner.h
internal/ceres/minimizer.h internal/ceres/scratch_evaluate_preparer.h
internal/ceres/pair_hash.h internal/ceres/small_blas.h
internal/ceres/parallel_for.h internal/ceres/solver_utils.h
internal/ceres/parallel_utils.h internal/ceres/sparse_matrix.h
internal/ceres/parameter_block.h internal/ceres/sparse_normal_cholesky_solver.h
internal/ceres/parameter_block_ordering.h internal/ceres/split.h
internal/ceres/partitioned_matrix_view.h internal/ceres/stl_util.h
internal/ceres/partitioned_matrix_view_impl.h internal/ceres/stringprintf.h
internal/ceres/polynomial.h internal/ceres/suitesparse.h
internal/ceres/preconditioner.h internal/ceres/triplet_sparse_matrix.h
internal/ceres/preprocessor.h internal/ceres/trust_region_minimizer.h
internal/ceres/problem_impl.h internal/ceres/trust_region_preprocessor.h
internal/ceres/program_evaluator.h internal/ceres/trust_region_step_evaluator.h
internal/ceres/program.h internal/ceres/trust_region_strategy.h
internal/ceres/random.h internal/ceres/visibility_based_preconditioner.h
internal/ceres/reorder_program.h internal/ceres/wall_time.h
internal/ceres/residual_block.h
internal/ceres/residual_block_utils.h
internal/ceres/schur_complement_solver.h
internal/ceres/schur_eliminator.h
internal/ceres/schur_eliminator_impl.h
internal/ceres/schur_jacobi_preconditioner.h
internal/ceres/schur_templates.h
internal/ceres/scoped_thread_token.h
internal/ceres/scratch_evaluate_preparer.h
internal/ceres/single_linkage_clustering.h
internal/ceres/small_blas_generic.h
internal/ceres/small_blas.h
internal/ceres/solver_utils.h
internal/ceres/sparse_cholesky.h
internal/ceres/sparse_matrix.h
internal/ceres/sparse_normal_cholesky_solver.h
internal/ceres/split.h
internal/ceres/stl_util.h
internal/ceres/stringprintf.h
internal/ceres/subset_preconditioner.h
internal/ceres/suitesparse.h
internal/ceres/thread_pool.h
internal/ceres/thread_token_provider.h
internal/ceres/triplet_sparse_matrix.h
internal/ceres/trust_region_minimizer.h
internal/ceres/trust_region_preprocessor.h
internal/ceres/trust_region_step_evaluator.h
internal/ceres/trust_region_strategy.h
internal/ceres/visibility_based_preconditioner.h
internal/ceres/visibility.h
internal/ceres/wall_time.h
) )
set(LIB set(LIB
@@ -319,48 +263,44 @@ set(LIB
if(WITH_LIBMV_SCHUR_SPECIALIZATIONS) if(WITH_LIBMV_SCHUR_SPECIALIZATIONS)
list(APPEND SRC list(APPEND SRC
internal/ceres/generated/partitioned_matrix_view_2_2_2.cc internal/ceres/generated/partitioned_matrix_view_2_2_2.cc
internal/ceres/generated/partitioned_matrix_view_2_2_3.cc internal/ceres/generated/partitioned_matrix_view_2_2_3.cc
internal/ceres/generated/partitioned_matrix_view_2_2_4.cc internal/ceres/generated/partitioned_matrix_view_2_2_4.cc
internal/ceres/generated/partitioned_matrix_view_2_2_d.cc internal/ceres/generated/partitioned_matrix_view_2_2_d.cc
internal/ceres/generated/partitioned_matrix_view_2_3_3.cc internal/ceres/generated/partitioned_matrix_view_2_3_3.cc
internal/ceres/generated/partitioned_matrix_view_2_3_4.cc internal/ceres/generated/partitioned_matrix_view_2_3_4.cc
internal/ceres/generated/partitioned_matrix_view_2_3_6.cc internal/ceres/generated/partitioned_matrix_view_2_3_6.cc
internal/ceres/generated/partitioned_matrix_view_2_3_9.cc internal/ceres/generated/partitioned_matrix_view_2_3_9.cc
internal/ceres/generated/partitioned_matrix_view_2_3_d.cc internal/ceres/generated/partitioned_matrix_view_2_3_d.cc
internal/ceres/generated/partitioned_matrix_view_2_4_3.cc internal/ceres/generated/partitioned_matrix_view_2_4_3.cc
internal/ceres/generated/partitioned_matrix_view_2_4_4.cc internal/ceres/generated/partitioned_matrix_view_2_4_4.cc
internal/ceres/generated/partitioned_matrix_view_2_4_6.cc internal/ceres/generated/partitioned_matrix_view_2_4_8.cc
internal/ceres/generated/partitioned_matrix_view_2_4_8.cc internal/ceres/generated/partitioned_matrix_view_2_4_9.cc
internal/ceres/generated/partitioned_matrix_view_2_4_9.cc internal/ceres/generated/partitioned_matrix_view_2_4_d.cc
internal/ceres/generated/partitioned_matrix_view_2_4_d.cc internal/ceres/generated/partitioned_matrix_view_2_d_d.cc
internal/ceres/generated/partitioned_matrix_view_2_d_d.cc internal/ceres/generated/partitioned_matrix_view_4_4_2.cc
internal/ceres/generated/partitioned_matrix_view_3_3_3.cc internal/ceres/generated/partitioned_matrix_view_4_4_3.cc
internal/ceres/generated/partitioned_matrix_view_4_4_2.cc internal/ceres/generated/partitioned_matrix_view_4_4_4.cc
internal/ceres/generated/partitioned_matrix_view_4_4_3.cc internal/ceres/generated/partitioned_matrix_view_4_4_d.cc
internal/ceres/generated/partitioned_matrix_view_4_4_4.cc internal/ceres/generated/schur_eliminator_2_2_2.cc
internal/ceres/generated/partitioned_matrix_view_4_4_d.cc internal/ceres/generated/schur_eliminator_2_2_3.cc
internal/ceres/generated/schur_eliminator_2_2_2.cc internal/ceres/generated/schur_eliminator_2_2_4.cc
internal/ceres/generated/schur_eliminator_2_2_3.cc internal/ceres/generated/schur_eliminator_2_2_d.cc
internal/ceres/generated/schur_eliminator_2_2_4.cc internal/ceres/generated/schur_eliminator_2_3_3.cc
internal/ceres/generated/schur_eliminator_2_2_d.cc internal/ceres/generated/schur_eliminator_2_3_4.cc
internal/ceres/generated/schur_eliminator_2_3_3.cc internal/ceres/generated/schur_eliminator_2_3_6.cc
internal/ceres/generated/schur_eliminator_2_3_4.cc internal/ceres/generated/schur_eliminator_2_3_9.cc
internal/ceres/generated/schur_eliminator_2_3_6.cc internal/ceres/generated/schur_eliminator_2_3_d.cc
internal/ceres/generated/schur_eliminator_2_3_9.cc internal/ceres/generated/schur_eliminator_2_4_3.cc
internal/ceres/generated/schur_eliminator_2_3_d.cc internal/ceres/generated/schur_eliminator_2_4_4.cc
internal/ceres/generated/schur_eliminator_2_4_3.cc internal/ceres/generated/schur_eliminator_2_4_8.cc
internal/ceres/generated/schur_eliminator_2_4_4.cc internal/ceres/generated/schur_eliminator_2_4_9.cc
internal/ceres/generated/schur_eliminator_2_4_6.cc internal/ceres/generated/schur_eliminator_2_4_d.cc
internal/ceres/generated/schur_eliminator_2_4_8.cc internal/ceres/generated/schur_eliminator_2_d_d.cc
internal/ceres/generated/schur_eliminator_2_4_9.cc internal/ceres/generated/schur_eliminator_4_4_2.cc
internal/ceres/generated/schur_eliminator_2_4_d.cc internal/ceres/generated/schur_eliminator_4_4_3.cc
internal/ceres/generated/schur_eliminator_2_d_d.cc internal/ceres/generated/schur_eliminator_4_4_4.cc
internal/ceres/generated/schur_eliminator_3_3_3.cc internal/ceres/generated/schur_eliminator_4_4_d.cc
internal/ceres/generated/schur_eliminator_4_4_2.cc
internal/ceres/generated/schur_eliminator_4_4_3.cc
internal/ceres/generated/schur_eliminator_4_4_4.cc
internal/ceres/generated/schur_eliminator_4_4_d.cc
) )
else() else()
add_definitions(-DCERES_RESTRICT_SCHUR_SPECIALIZATION) add_definitions(-DCERES_RESTRICT_SCHUR_SPECIALIZATION)
@@ -375,9 +315,13 @@ add_definitions(
-DCERES_NO_SUITESPARSE -DCERES_NO_SUITESPARSE
-DCERES_NO_CXSPARSE -DCERES_NO_CXSPARSE
-DCERES_NO_LAPACK -DCERES_NO_LAPACK
-DCERES_NO_ACCELERATE_SPARSE
-DCERES_HAVE_RWLOCK -DCERES_HAVE_RWLOCK
-DCERES_USE_CXX_THREADS
) )
if(WITH_OPENMP)
add_definitions(
-DCERES_USE_OPENMP
)
endif()
blender_add_lib(extern_ceres "${SRC}" "${INC}" "${INC_SYS}" "${LIB}") blender_add_lib(extern_ceres "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")

1095
extern/ceres/ChangeLog vendored

File diff suppressed because it is too large Load Diff

View File

@@ -9,6 +9,7 @@ fi
repo="https://ceres-solver.googlesource.com/ceres-solver" repo="https://ceres-solver.googlesource.com/ceres-solver"
branch="master" branch="master"
#tag="1.4.0"
tag="" tag=""
tmp=`mktemp -d` tmp=`mktemp -d`
checkout="$tmp/ceres" checkout="$tmp/ceres"
@@ -156,10 +157,14 @@ add_definitions(
-DCERES_NO_SUITESPARSE -DCERES_NO_SUITESPARSE
-DCERES_NO_CXSPARSE -DCERES_NO_CXSPARSE
-DCERES_NO_LAPACK -DCERES_NO_LAPACK
-DCERES_NO_ACCELERATE_SPARSE
-DCERES_HAVE_RWLOCK -DCERES_HAVE_RWLOCK
-DCERES_USE_CXX_THREADS
) )
if(WITH_OPENMP)
add_definitions(
-DCERES_USE_OPENMP
)
endif()
blender_add_lib(extern_ceres "\${SRC}" "\${INC}" "\${INC_SYS}" "\${LIB}") blender_add_lib(extern_ceres "\${SRC}" "\${INC}" "\${INC_SYS}" "\${LIB}")
EOF EOF

View File

@@ -1,37 +1,29 @@
include/ceres/autodiff_cost_function.h include/ceres/autodiff_cost_function.h
include/ceres/autodiff_first_order_function.h
include/ceres/autodiff_local_parameterization.h include/ceres/autodiff_local_parameterization.h
include/ceres/c_api.h include/ceres/c_api.h
include/ceres/ceres.h include/ceres/ceres.h
include/ceres/conditioned_cost_function.h include/ceres/conditioned_cost_function.h
include/ceres/context.h
include/ceres/cost_function.h include/ceres/cost_function.h
include/ceres/cost_function_to_functor.h include/ceres/cost_function_to_functor.h
include/ceres/covariance.h include/ceres/covariance.h
include/ceres/crs_matrix.h include/ceres/crs_matrix.h
include/ceres/cubic_interpolation.h
include/ceres/dynamic_autodiff_cost_function.h include/ceres/dynamic_autodiff_cost_function.h
include/ceres/dynamic_cost_function.h
include/ceres/dynamic_cost_function_to_functor.h include/ceres/dynamic_cost_function_to_functor.h
include/ceres/dynamic_numeric_diff_cost_function.h include/ceres/dynamic_numeric_diff_cost_function.h
include/ceres/evaluation_callback.h include/ceres/fpclassify.h
include/ceres/first_order_function.h
include/ceres/gradient_checker.h include/ceres/gradient_checker.h
include/ceres/gradient_problem.h include/ceres/gradient_problem.h
include/ceres/gradient_problem_solver.h include/ceres/gradient_problem_solver.h
include/ceres/internal/array_selector.h
include/ceres/internal/autodiff.h include/ceres/internal/autodiff.h
include/ceres/internal/disable_warnings.h include/ceres/internal/disable_warnings.h
include/ceres/internal/eigen.h include/ceres/internal/eigen.h
include/ceres/internal/fixed_array.h include/ceres/internal/fixed_array.h
include/ceres/internal/householder_vector.h include/ceres/internal/macros.h
include/ceres/internal/integer_sequence_algorithm.h include/ceres/internal/manual_constructor.h
include/ceres/internal/line_parameterization.h
include/ceres/internal/memory.h
include/ceres/internal/numeric_diff.h include/ceres/internal/numeric_diff.h
include/ceres/internal/parameter_dims.h
include/ceres/internal/port.h include/ceres/internal/port.h
include/ceres/internal/reenable_warnings.h include/ceres/internal/reenable_warnings.h
include/ceres/internal/scoped_ptr.h
include/ceres/internal/variadic_evaluate.h include/ceres/internal/variadic_evaluate.h
include/ceres/iteration_callback.h include/ceres/iteration_callback.h
include/ceres/jet.h include/ceres/jet.h
@@ -45,13 +37,8 @@ include/ceres/problem.h
include/ceres/rotation.h include/ceres/rotation.h
include/ceres/sized_cost_function.h include/ceres/sized_cost_function.h
include/ceres/solver.h include/ceres/solver.h
include/ceres/tiny_solver_autodiff_function.h
include/ceres/tiny_solver_cost_function_adapter.h
include/ceres/tiny_solver.h
include/ceres/types.h include/ceres/types.h
include/ceres/version.h include/ceres/version.h
internal/ceres/accelerate_sparse.cc
internal/ceres/accelerate_sparse.h
internal/ceres/array_utils.cc internal/ceres/array_utils.cc
internal/ceres/array_utils.h internal/ceres/array_utils.h
internal/ceres/blas.cc internal/ceres/blas.cc
@@ -76,26 +63,21 @@ internal/ceres/block_structure.cc
internal/ceres/block_structure.h internal/ceres/block_structure.h
internal/ceres/callbacks.cc internal/ceres/callbacks.cc
internal/ceres/callbacks.h internal/ceres/callbacks.h
internal/ceres/canonical_views_clustering.cc
internal/ceres/canonical_views_clustering.h
internal/ceres/c_api.cc internal/ceres/c_api.cc
internal/ceres/casts.h internal/ceres/casts.h
internal/ceres/cgnr_linear_operator.h internal/ceres/cgnr_linear_operator.h
internal/ceres/cgnr_solver.cc internal/ceres/cgnr_solver.cc
internal/ceres/cgnr_solver.h internal/ceres/cgnr_solver.h
internal/ceres/collections_port.h
internal/ceres/compressed_col_sparse_matrix_utils.cc internal/ceres/compressed_col_sparse_matrix_utils.cc
internal/ceres/compressed_col_sparse_matrix_utils.h internal/ceres/compressed_col_sparse_matrix_utils.h
internal/ceres/compressed_row_jacobian_writer.cc internal/ceres/compressed_row_jacobian_writer.cc
internal/ceres/compressed_row_jacobian_writer.h internal/ceres/compressed_row_jacobian_writer.h
internal/ceres/compressed_row_sparse_matrix.cc internal/ceres/compressed_row_sparse_matrix.cc
internal/ceres/compressed_row_sparse_matrix.h internal/ceres/compressed_row_sparse_matrix.h
internal/ceres/concurrent_queue.h
internal/ceres/conditioned_cost_function.cc internal/ceres/conditioned_cost_function.cc
internal/ceres/conjugate_gradients_solver.cc internal/ceres/conjugate_gradients_solver.cc
internal/ceres/conjugate_gradients_solver.h internal/ceres/conjugate_gradients_solver.h
internal/ceres/context.cc
internal/ceres/context_impl.cc
internal/ceres/context_impl.h
internal/ceres/coordinate_descent_minimizer.cc internal/ceres/coordinate_descent_minimizer.cc
internal/ceres/coordinate_descent_minimizer.h internal/ceres/coordinate_descent_minimizer.h
internal/ceres/corrector.cc internal/ceres/corrector.cc
@@ -103,7 +85,6 @@ internal/ceres/corrector.h
internal/ceres/covariance.cc internal/ceres/covariance.cc
internal/ceres/covariance_impl.cc internal/ceres/covariance_impl.cc
internal/ceres/covariance_impl.h internal/ceres/covariance_impl.h
internal/ceres/cxsparse.cc
internal/ceres/cxsparse.h internal/ceres/cxsparse.h
internal/ceres/dense_jacobian_writer.h internal/ceres/dense_jacobian_writer.h
internal/ceres/dense_normal_cholesky_solver.cc internal/ceres/dense_normal_cholesky_solver.cc
@@ -121,21 +102,11 @@ internal/ceres/dynamic_compressed_row_jacobian_writer.cc
internal/ceres/dynamic_compressed_row_jacobian_writer.h internal/ceres/dynamic_compressed_row_jacobian_writer.h
internal/ceres/dynamic_compressed_row_sparse_matrix.cc internal/ceres/dynamic_compressed_row_sparse_matrix.cc
internal/ceres/dynamic_compressed_row_sparse_matrix.h internal/ceres/dynamic_compressed_row_sparse_matrix.h
internal/ceres/dynamic_sparse_normal_cholesky_solver.cc
internal/ceres/dynamic_sparse_normal_cholesky_solver.h
internal/ceres/eigensparse.cc
internal/ceres/eigensparse.h
internal/ceres/evaluator.cc internal/ceres/evaluator.cc
internal/ceres/evaluator.h internal/ceres/evaluator.h
internal/ceres/execution_summary.h internal/ceres/execution_summary.h
internal/ceres/file.cc internal/ceres/file.cc
internal/ceres/file.h internal/ceres/file.h
internal/ceres/float_cxsparse.cc
internal/ceres/float_cxsparse.h
internal/ceres/float_suitesparse.cc
internal/ceres/float_suitesparse.h
internal/ceres/function_sample.cc
internal/ceres/function_sample.h
internal/ceres/generated/partitioned_matrix_view_2_2_2.cc internal/ceres/generated/partitioned_matrix_view_2_2_2.cc
internal/ceres/generated/partitioned_matrix_view_2_2_3.cc internal/ceres/generated/partitioned_matrix_view_2_2_3.cc
internal/ceres/generated/partitioned_matrix_view_2_2_4.cc internal/ceres/generated/partitioned_matrix_view_2_2_4.cc
@@ -147,12 +118,10 @@ internal/ceres/generated/partitioned_matrix_view_2_3_9.cc
internal/ceres/generated/partitioned_matrix_view_2_3_d.cc internal/ceres/generated/partitioned_matrix_view_2_3_d.cc
internal/ceres/generated/partitioned_matrix_view_2_4_3.cc internal/ceres/generated/partitioned_matrix_view_2_4_3.cc
internal/ceres/generated/partitioned_matrix_view_2_4_4.cc internal/ceres/generated/partitioned_matrix_view_2_4_4.cc
internal/ceres/generated/partitioned_matrix_view_2_4_6.cc
internal/ceres/generated/partitioned_matrix_view_2_4_8.cc internal/ceres/generated/partitioned_matrix_view_2_4_8.cc
internal/ceres/generated/partitioned_matrix_view_2_4_9.cc internal/ceres/generated/partitioned_matrix_view_2_4_9.cc
internal/ceres/generated/partitioned_matrix_view_2_4_d.cc internal/ceres/generated/partitioned_matrix_view_2_4_d.cc
internal/ceres/generated/partitioned_matrix_view_2_d_d.cc internal/ceres/generated/partitioned_matrix_view_2_d_d.cc
internal/ceres/generated/partitioned_matrix_view_3_3_3.cc
internal/ceres/generated/partitioned_matrix_view_4_4_2.cc internal/ceres/generated/partitioned_matrix_view_4_4_2.cc
internal/ceres/generated/partitioned_matrix_view_4_4_3.cc internal/ceres/generated/partitioned_matrix_view_4_4_3.cc
internal/ceres/generated/partitioned_matrix_view_4_4_4.cc internal/ceres/generated/partitioned_matrix_view_4_4_4.cc
@@ -169,18 +138,17 @@ internal/ceres/generated/schur_eliminator_2_3_9.cc
internal/ceres/generated/schur_eliminator_2_3_d.cc internal/ceres/generated/schur_eliminator_2_3_d.cc
internal/ceres/generated/schur_eliminator_2_4_3.cc internal/ceres/generated/schur_eliminator_2_4_3.cc
internal/ceres/generated/schur_eliminator_2_4_4.cc internal/ceres/generated/schur_eliminator_2_4_4.cc
internal/ceres/generated/schur_eliminator_2_4_6.cc
internal/ceres/generated/schur_eliminator_2_4_8.cc internal/ceres/generated/schur_eliminator_2_4_8.cc
internal/ceres/generated/schur_eliminator_2_4_9.cc internal/ceres/generated/schur_eliminator_2_4_9.cc
internal/ceres/generated/schur_eliminator_2_4_d.cc internal/ceres/generated/schur_eliminator_2_4_d.cc
internal/ceres/generated/schur_eliminator_2_d_d.cc internal/ceres/generated/schur_eliminator_2_d_d.cc
internal/ceres/generated/schur_eliminator_3_3_3.cc
internal/ceres/generated/schur_eliminator_4_4_2.cc internal/ceres/generated/schur_eliminator_4_4_2.cc
internal/ceres/generated/schur_eliminator_4_4_3.cc internal/ceres/generated/schur_eliminator_4_4_3.cc
internal/ceres/generated/schur_eliminator_4_4_4.cc internal/ceres/generated/schur_eliminator_4_4_4.cc
internal/ceres/generated/schur_eliminator_4_4_d.cc internal/ceres/generated/schur_eliminator_4_4_d.cc
internal/ceres/generated/schur_eliminator_d_d_d.cc internal/ceres/generated/schur_eliminator_d_d_d.cc
internal/ceres/generate_template_specializations.py internal/ceres/generate_eliminator_specialization.py
internal/ceres/generate_partitioned_matrix_view_specializations.py
internal/ceres/gradient_checker.cc internal/ceres/gradient_checker.cc
internal/ceres/gradient_checking_cost_function.cc internal/ceres/gradient_checking_cost_function.cc
internal/ceres/gradient_checking_cost_function.h internal/ceres/gradient_checking_cost_function.h
@@ -189,15 +157,12 @@ internal/ceres/gradient_problem_evaluator.h
internal/ceres/gradient_problem_solver.cc internal/ceres/gradient_problem_solver.cc
internal/ceres/graph_algorithms.h internal/ceres/graph_algorithms.h
internal/ceres/graph.h internal/ceres/graph.h
internal/ceres/householder_vector.h
internal/ceres/implicit_schur_complement.cc internal/ceres/implicit_schur_complement.cc
internal/ceres/implicit_schur_complement.h internal/ceres/implicit_schur_complement.h
internal/ceres/inner_product_computer.cc internal/ceres/integral_types.h
internal/ceres/inner_product_computer.h
internal/ceres/invert_psd_matrix.h
internal/ceres/is_close.cc internal/ceres/is_close.cc
internal/ceres/is_close.h internal/ceres/is_close.h
internal/ceres/iterative_refiner.cc
internal/ceres/iterative_refiner.h
internal/ceres/iterative_schur_complement_solver.cc internal/ceres/iterative_schur_complement_solver.cc
internal/ceres/iterative_schur_complement_solver.h internal/ceres/iterative_schur_complement_solver.h
internal/ceres/lapack.cc internal/ceres/lapack.cc
@@ -225,21 +190,14 @@ internal/ceres/low_rank_inverse_hessian.h
internal/ceres/map_util.h internal/ceres/map_util.h
internal/ceres/minimizer.cc internal/ceres/minimizer.cc
internal/ceres/minimizer.h internal/ceres/minimizer.h
internal/ceres/mutex.h
internal/ceres/normal_prior.cc internal/ceres/normal_prior.cc
internal/ceres/pair_hash.h
internal/ceres/parallel_for_cxx.cc
internal/ceres/parallel_for.h
internal/ceres/parallel_for_nothreads.cc
internal/ceres/parallel_for_openmp.cc
internal/ceres/parallel_utils.cc
internal/ceres/parallel_utils.h
internal/ceres/parameter_block.h internal/ceres/parameter_block.h
internal/ceres/parameter_block_ordering.cc internal/ceres/parameter_block_ordering.cc
internal/ceres/parameter_block_ordering.h internal/ceres/parameter_block_ordering.h
internal/ceres/partitioned_matrix_view.cc internal/ceres/partitioned_matrix_view.cc
internal/ceres/partitioned_matrix_view.h internal/ceres/partitioned_matrix_view.h
internal/ceres/partitioned_matrix_view_impl.h internal/ceres/partitioned_matrix_view_impl.h
internal/ceres/partitioned_matrix_view_template.py
internal/ceres/polynomial.cc internal/ceres/polynomial.cc
internal/ceres/polynomial.h internal/ceres/polynomial.h
internal/ceres/preconditioner.cc internal/ceres/preconditioner.cc
@@ -264,23 +222,14 @@ internal/ceres/schur_complement_solver.h
internal/ceres/schur_eliminator.cc internal/ceres/schur_eliminator.cc
internal/ceres/schur_eliminator.h internal/ceres/schur_eliminator.h
internal/ceres/schur_eliminator_impl.h internal/ceres/schur_eliminator_impl.h
internal/ceres/schur_eliminator_template.py
internal/ceres/schur_jacobi_preconditioner.cc internal/ceres/schur_jacobi_preconditioner.cc
internal/ceres/schur_jacobi_preconditioner.h internal/ceres/schur_jacobi_preconditioner.h
internal/ceres/schur_templates.cc
internal/ceres/schur_templates.h
internal/ceres/scoped_thread_token.h
internal/ceres/scratch_evaluate_preparer.cc internal/ceres/scratch_evaluate_preparer.cc
internal/ceres/scratch_evaluate_preparer.h internal/ceres/scratch_evaluate_preparer.h
internal/ceres/single_linkage_clustering.cc
internal/ceres/single_linkage_clustering.h
internal/ceres/small_blas_generic.h
internal/ceres/small_blas.h internal/ceres/small_blas.h
internal/ceres/solver.cc internal/ceres/solver.cc
internal/ceres/solver_utils.cc internal/ceres/solver_utils.cc
internal/ceres/solver_utils.h internal/ceres/solver_utils.h
internal/ceres/sparse_cholesky.cc
internal/ceres/sparse_cholesky.h
internal/ceres/sparse_matrix.cc internal/ceres/sparse_matrix.cc
internal/ceres/sparse_matrix.h internal/ceres/sparse_matrix.h
internal/ceres/sparse_normal_cholesky_solver.cc internal/ceres/sparse_normal_cholesky_solver.cc
@@ -290,14 +239,7 @@ internal/ceres/split.h
internal/ceres/stl_util.h internal/ceres/stl_util.h
internal/ceres/stringprintf.cc internal/ceres/stringprintf.cc
internal/ceres/stringprintf.h internal/ceres/stringprintf.h
internal/ceres/subset_preconditioner.cc
internal/ceres/subset_preconditioner.h
internal/ceres/suitesparse.cc
internal/ceres/suitesparse.h internal/ceres/suitesparse.h
internal/ceres/thread_pool.cc
internal/ceres/thread_pool.h
internal/ceres/thread_token_provider.cc
internal/ceres/thread_token_provider.h
internal/ceres/triplet_sparse_matrix.cc internal/ceres/triplet_sparse_matrix.cc
internal/ceres/triplet_sparse_matrix.h internal/ceres/triplet_sparse_matrix.h
internal/ceres/trust_region_minimizer.cc internal/ceres/trust_region_minimizer.cc
@@ -309,10 +251,7 @@ internal/ceres/trust_region_step_evaluator.h
internal/ceres/trust_region_strategy.cc internal/ceres/trust_region_strategy.cc
internal/ceres/trust_region_strategy.h internal/ceres/trust_region_strategy.h
internal/ceres/types.cc internal/ceres/types.cc
internal/ceres/visibility_based_preconditioner.cc
internal/ceres/visibility_based_preconditioner.h internal/ceres/visibility_based_preconditioner.h
internal/ceres/visibility.cc
internal/ceres/visibility.h
internal/ceres/wall_time.cc internal/ceres/wall_time.cc
internal/ceres/wall_time.h internal/ceres/wall_time.h
config/ceres/internal/config.h config/ceres/internal/config.h

View File

@@ -1,5 +1,5 @@
// Ceres Solver - A fast non-linear least squares minimizer // Ceres Solver - A fast non-linear least squares minimizer
// Copyright 2019 Google Inc. All rights reserved. // Copyright 2015 Google Inc. All rights reserved.
// http://ceres-solver.org/ // http://ceres-solver.org/
// //
// Redistribution and use in source and binary forms, with or without // Redistribution and use in source and binary forms, with or without
@@ -30,7 +30,7 @@
// //
// Create CostFunctions as needed by the least squares framework, with // Create CostFunctions as needed by the least squares framework, with
// Jacobians computed via automatic differentiation. For more // Jacobians computed via automatic differentiation. For more
// information on automatic differentiation, see the wikipedia article // information on automatic differentation, see the wikipedia article
// at http://en.wikipedia.org/wiki/Automatic_differentiation // at http://en.wikipedia.org/wiki/Automatic_differentiation
// //
// To get an auto differentiated cost function, you must define a class with a // To get an auto differentiated cost function, you must define a class with a
@@ -54,7 +54,7 @@
// for a series of measurements, where there is an instance of the cost function // for a series of measurements, where there is an instance of the cost function
// for each measurement k. // for each measurement k.
// //
// The actual cost added to the total problem is e^2, or (k - x'y)^2; however, // The actual cost added to the total problem is e^2, or (k - x'k)^2; however,
// the squaring is implicitly done by the optimization framework. // the squaring is implicitly done by the optimization framework.
// //
// To write an auto-differentiable cost function for the above model, first // To write an auto-differentiable cost function for the above model, first
@@ -90,7 +90,7 @@
// Dimension of x ---------------+ | // Dimension of x ---------------+ |
// Dimension of y ------------------+ // Dimension of y ------------------+
// //
// In this example, there is usually an instance for each measurement of k. // In this example, there is usually an instance for each measumerent of k.
// //
// In the instantiation above, the template parameters following // In the instantiation above, the template parameters following
// "MyScalarCostFunctor", "1, 2, 2", describe the functor as computing a // "MyScalarCostFunctor", "1, 2, 2", describe the functor as computing a
@@ -110,8 +110,12 @@
// Dimension of x ------------------------------------+ | // Dimension of x ------------------------------------+ |
// Dimension of y ---------------------------------------+ // Dimension of y ---------------------------------------+
// //
// The framework can currently accommodate cost functions of up to 10
// independent variables, and there is no limit on the dimensionality
// of each of them.
//
// WARNING #1: Since the functor will get instantiated with different types for // WARNING #1: Since the functor will get instantiated with different types for
// T, you must convert from other numeric types to T before mixing // T, you must to convert from other numeric types to T before mixing
// computations with other variables of type T. In the example above, this is // computations with other variables of type T. In the example above, this is
// seen where instead of using k_ directly, k_ is wrapped with T(k_). // seen where instead of using k_ directly, k_ is wrapped with T(k_).
// //
@@ -125,9 +129,8 @@
#ifndef CERES_PUBLIC_AUTODIFF_COST_FUNCTION_H_ #ifndef CERES_PUBLIC_AUTODIFF_COST_FUNCTION_H_
#define CERES_PUBLIC_AUTODIFF_COST_FUNCTION_H_ #define CERES_PUBLIC_AUTODIFF_COST_FUNCTION_H_
#include <memory>
#include "ceres/internal/autodiff.h" #include "ceres/internal/autodiff.h"
#include "ceres/internal/scoped_ptr.h"
#include "ceres/sized_cost_function.h" #include "ceres/sized_cost_function.h"
#include "ceres/types.h" #include "ceres/types.h"
#include "glog/logging.h" #include "glog/logging.h"
@@ -135,7 +138,7 @@
namespace ceres { namespace ceres {
// A cost function which computes the derivative of the cost with respect to // A cost function which computes the derivative of the cost with respect to
// the parameters (a.k.a. the jacobian) using an auto differentiation framework. // the parameters (a.k.a. the jacobian) using an autodifferentiation framework.
// The first template argument is the functor object, described in the header // The first template argument is the functor object, described in the header
// comment. The second argument is the dimension of the residual (or // comment. The second argument is the dimension of the residual (or
// ceres::DYNAMIC to indicate it will be set at runtime), and subsequent // ceres::DYNAMIC to indicate it will be set at runtime), and subsequent
@@ -150,15 +153,27 @@ namespace ceres {
// of residuals for a single autodiff cost function at runtime. // of residuals for a single autodiff cost function at runtime.
template <typename CostFunctor, template <typename CostFunctor,
int kNumResiduals, // Number of residuals, or ceres::DYNAMIC. int kNumResiduals, // Number of residuals, or ceres::DYNAMIC.
int... Ns> // Number of parameters in each parameter block. int N0, // Number of parameters in block 0.
class AutoDiffCostFunction : public SizedCostFunction<kNumResiduals, Ns...> { int N1 = 0, // Number of parameters in block 1.
int N2 = 0, // Number of parameters in block 2.
int N3 = 0, // Number of parameters in block 3.
int N4 = 0, // Number of parameters in block 4.
int N5 = 0, // Number of parameters in block 5.
int N6 = 0, // Number of parameters in block 6.
int N7 = 0, // Number of parameters in block 7.
int N8 = 0, // Number of parameters in block 8.
int N9 = 0> // Number of parameters in block 9.
class AutoDiffCostFunction : public SizedCostFunction<kNumResiduals,
N0, N1, N2, N3, N4,
N5, N6, N7, N8, N9> {
public: public:
// Takes ownership of functor. Uses the template-provided value for the // Takes ownership of functor. Uses the template-provided value for the
// number of residuals ("kNumResiduals"). // number of residuals ("kNumResiduals").
explicit AutoDiffCostFunction(CostFunctor* functor) : functor_(functor) { explicit AutoDiffCostFunction(CostFunctor* functor)
static_assert(kNumResiduals != DYNAMIC, : functor_(functor) {
"Can't run the fixed-size constructor if the number of " CHECK_NE(kNumResiduals, DYNAMIC)
"residuals is set to ceres::DYNAMIC."); << "Can't run the fixed-size constructor if the "
<< "number of residuals is set to ceres::DYNAMIC.";
} }
// Takes ownership of functor. Ignores the template-provided // Takes ownership of functor. Ignores the template-provided
@@ -168,10 +183,13 @@ class AutoDiffCostFunction : public SizedCostFunction<kNumResiduals, Ns...> {
// numbers of residuals at runtime. // numbers of residuals at runtime.
AutoDiffCostFunction(CostFunctor* functor, int num_residuals) AutoDiffCostFunction(CostFunctor* functor, int num_residuals)
: functor_(functor) { : functor_(functor) {
static_assert(kNumResiduals == DYNAMIC, CHECK_EQ(kNumResiduals, DYNAMIC)
"Can't run the dynamic-size constructor if the number of " << "Can't run the dynamic-size constructor if the "
"residuals is not ceres::DYNAMIC."); << "number of residuals is not ceres::DYNAMIC.";
SizedCostFunction<kNumResiduals, Ns...>::set_num_residuals(num_residuals); SizedCostFunction<kNumResiduals,
N0, N1, N2, N3, N4,
N5, N6, N7, N8, N9>
::set_num_residuals(num_residuals);
} }
virtual ~AutoDiffCostFunction() {} virtual ~AutoDiffCostFunction() {}
@@ -179,28 +197,29 @@ class AutoDiffCostFunction : public SizedCostFunction<kNumResiduals, Ns...> {
// Implementation details follow; clients of the autodiff cost function should // Implementation details follow; clients of the autodiff cost function should
// not have to examine below here. // not have to examine below here.
// //
// To handle variadic cost functions, some template magic is needed. It's // To handle varardic cost functions, some template magic is needed. It's
// mostly hidden inside autodiff.h. // mostly hidden inside autodiff.h.
bool Evaluate(double const* const* parameters, virtual bool Evaluate(double const* const* parameters,
double* residuals, double* residuals,
double** jacobians) const override { double** jacobians) const {
using ParameterDims =
typename SizedCostFunction<kNumResiduals, Ns...>::ParameterDims;
if (!jacobians) { if (!jacobians) {
return internal::VariadicEvaluate<ParameterDims>( return internal::VariadicEvaluate<
*functor_, parameters, residuals); CostFunctor, double, N0, N1, N2, N3, N4, N5, N6, N7, N8, N9>
::Call(*functor_, parameters, residuals);
} }
return internal::AutoDifferentiate<kNumResiduals, ParameterDims>( return internal::AutoDiff<CostFunctor, double,
*functor_, N0, N1, N2, N3, N4, N5, N6, N7, N8, N9>::Differentiate(
parameters, *functor_,
SizedCostFunction<kNumResiduals, Ns...>::num_residuals(), parameters,
residuals, SizedCostFunction<kNumResiduals,
jacobians); N0, N1, N2, N3, N4,
}; N5, N6, N7, N8, N9>::num_residuals(),
residuals,
jacobians);
}
private: private:
std::unique_ptr<CostFunctor> functor_; internal::scoped_ptr<CostFunctor> functor_;
}; };
} // namespace ceres } // namespace ceres

View File

@@ -1,151 +0,0 @@
// Ceres Solver - A fast non-linear least squares minimizer
// Copyright 2019 Google Inc. All rights reserved.
// http://ceres-solver.org/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: sameeragarwal@google.com (Sameer Agarwal)
#ifndef CERES_PUBLIC_AUTODIFF_FIRST_ORDER_FUNCTION_H_
#define CERES_PUBLIC_AUTODIFF_FIRST_ORDER_FUNCTION_H_
#include <memory>
#include "ceres/first_order_function.h"
#include "ceres/internal/eigen.h"
#include "ceres/internal/fixed_array.h"
#include "ceres/jet.h"
#include "ceres/types.h"
namespace ceres {
// Create FirstOrderFunctions as needed by the GradientProblem
// framework, with gradients computed via automatic
// differentiation. For more information on automatic differentiation,
// see the wikipedia article at
// http://en.wikipedia.org/wiki/Automatic_differentiation
//
// To get an auto differentiated function, you must define a class
// with a templated operator() (a functor) that computes the cost
// function in terms of the template parameter T. The autodiff
// framework substitutes appropriate "jet" objects for T in order to
// compute the derivative when necessary, but this is hidden, and you
// should write the function as if T were a scalar type (e.g. a
// double-precision floating point number).
//
// The function must write the computed value in the last argument
// (the only non-const one) and return true to indicate
// success.
//
// For example, consider a scalar error e = x'y - a, where both x and y are
// two-dimensional column vector parameters, the prime sign indicates
// transposition, and a is a constant.
//
// To write an auto-differentiable FirstOrderFunction for the above model, first
// define the object
//
// class QuadraticCostFunctor {
// public:
// explicit QuadraticCostFunctor(double a) : a_(a) {}
// template <typename T>
// bool operator()(const T* const xy, T* cost) const {
// const T* const x = xy;
// const T* const y = xy + 2;
// *cost = x[0] * y[0] + x[1] * y[1] - T(a_);
// return true;
// }
//
// private:
// double a_;
// };
//
// Note that in the declaration of operator() the input parameters xy come
// first, and are passed as const pointers to arrays of T. The
// output is the last parameter.
//
// Then given this class definition, the auto differentiated FirstOrderFunction
// for it can be constructed as follows.
//
// FirstOrderFunction* function =
// new AutoDiffFirstOrderFunction<QuadraticCostFunctor, 4>(
// new QuadraticCostFunctor(1.0)));
//
// In the instantiation above, the template parameters following
// "QuadraticCostFunctor", "4", describe the functor as computing a
// 1-dimensional output from a four dimensional vector.
//
// WARNING: Since the functor will get instantiated with different types for
// T, you must convert from other numeric types to T before mixing
// computations with other variables of type T. In the example above, this is
// seen where instead of using a_ directly, a_ is wrapped with T(a_).
template <typename FirstOrderFunctor, int kNumParameters>
class AutoDiffFirstOrderFunction : public FirstOrderFunction {
public:
// Takes ownership of functor.
explicit AutoDiffFirstOrderFunction(FirstOrderFunctor* functor)
: functor_(functor) {
static_assert(kNumParameters > 0, "kNumParameters must be positive");
}
virtual ~AutoDiffFirstOrderFunction() {}
bool Evaluate(const double* const parameters,
double* cost,
double* gradient) const override {
if (gradient == nullptr) {
return (*functor_)(parameters, cost);
}
typedef Jet<double, kNumParameters> JetT;
internal::FixedArray<JetT, (256 * 7) / sizeof(JetT)> x(kNumParameters);
for (int i = 0; i < kNumParameters; ++i) {
x[i].a = parameters[i];
x[i].v.setZero();
x[i].v[i] = 1.0;
}
JetT output;
output.a = kImpossibleValue;
output.v.setConstant(kImpossibleValue);
if (!(*functor_)(x.data(), &output)) {
return false;
}
*cost = output.a;
VectorRef(gradient, kNumParameters) = output.v;
return true;
}
int NumParameters() const override { return kNumParameters; }
private:
std::unique_ptr<FirstOrderFunctor> functor_;
};
} // namespace ceres
#endif // CERES_PUBLIC_AUTODIFF_FIRST_ORDER_FUNCTION_H_

View File

@@ -1,5 +1,5 @@
// Ceres Solver - A fast non-linear least squares minimizer // Ceres Solver - A fast non-linear least squares minimizer
// Copyright 2019 Google Inc. All rights reserved. // Copyright 2015 Google Inc. All rights reserved.
// http://ceres-solver.org/ // http://ceres-solver.org/
// //
// Redistribution and use in source and binary forms, with or without // Redistribution and use in source and binary forms, with or without
@@ -33,10 +33,9 @@
#ifndef CERES_PUBLIC_AUTODIFF_LOCAL_PARAMETERIZATION_H_ #ifndef CERES_PUBLIC_AUTODIFF_LOCAL_PARAMETERIZATION_H_
#define CERES_PUBLIC_AUTODIFF_LOCAL_PARAMETERIZATION_H_ #define CERES_PUBLIC_AUTODIFF_LOCAL_PARAMETERIZATION_H_
#include <memory>
#include "ceres/internal/autodiff.h"
#include "ceres/local_parameterization.h" #include "ceres/local_parameterization.h"
#include "ceres/internal/autodiff.h"
#include "ceres/internal/scoped_ptr.h"
namespace ceres { namespace ceres {
@@ -108,20 +107,21 @@ namespace ceres {
template <typename Functor, int kGlobalSize, int kLocalSize> template <typename Functor, int kGlobalSize, int kLocalSize>
class AutoDiffLocalParameterization : public LocalParameterization { class AutoDiffLocalParameterization : public LocalParameterization {
public: public:
AutoDiffLocalParameterization() : functor_(new Functor()) {} AutoDiffLocalParameterization() :
functor_(new Functor()) {}
// Takes ownership of functor. // Takes ownership of functor.
explicit AutoDiffLocalParameterization(Functor* functor) explicit AutoDiffLocalParameterization(Functor* functor) :
: functor_(functor) {} functor_(functor) {}
virtual ~AutoDiffLocalParameterization() {} virtual ~AutoDiffLocalParameterization() {}
bool Plus(const double* x, virtual bool Plus(const double* x,
const double* delta, const double* delta,
double* x_plus_delta) const override { double* x_plus_delta) const {
return (*functor_)(x, delta, x_plus_delta); return (*functor_)(x, delta, x_plus_delta);
} }
bool ComputeJacobian(const double* x, double* jacobian) const override { virtual bool ComputeJacobian(const double* x, double* jacobian) const {
double zero_delta[kLocalSize]; double zero_delta[kLocalSize];
for (int i = 0; i < kLocalSize; ++i) { for (int i = 0; i < kLocalSize; ++i) {
zero_delta[i] = 0.0; zero_delta[i] = 0.0;
@@ -133,18 +133,20 @@ class AutoDiffLocalParameterization : public LocalParameterization {
} }
const double* parameter_ptrs[2] = {x, zero_delta}; const double* parameter_ptrs[2] = {x, zero_delta};
double* jacobian_ptrs[2] = {NULL, jacobian}; double* jacobian_ptrs[2] = { NULL, jacobian };
return internal::AutoDifferentiate< return internal::AutoDiff<Functor, double, kGlobalSize, kLocalSize>
kGlobalSize, ::Differentiate(*functor_,
internal::StaticParameterDims<kGlobalSize, kLocalSize>>( parameter_ptrs,
*functor_, parameter_ptrs, kGlobalSize, x_plus_delta, jacobian_ptrs); kGlobalSize,
x_plus_delta,
jacobian_ptrs);
} }
int GlobalSize() const override { return kGlobalSize; } virtual int GlobalSize() const { return kGlobalSize; }
int LocalSize() const override { return kLocalSize; } virtual int LocalSize() const { return kLocalSize; }
private: private:
std::unique_ptr<Functor> functor_; internal::scoped_ptr<Functor> functor_;
}; };
} // namespace ceres } // namespace ceres

Some files were not shown because too many files have changed in this diff Show More