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353 Commits

Author SHA1 Message Date
b7d224b543 Viewport Compositor: Add missing shader builder stub
This patch adds a stub that was missed during the previous merge.
2022-02-18 11:59:11 +02:00
b3a11b6584 Merge branch 'eevee-rewrite' into viewport-compositor 2022-02-18 09:37:49 +02:00
311f8ba794 DRW: Add null resource check instead of crashing 2022-02-09 11:34:54 +01:00
af82d0fec7 GPUCodegen: Fix attribute having GPU_NONE gputype 2022-02-09 11:34:54 +01:00
dc9e8a4075 EEVEE: Split directional light path
This should reduce VGPR now that the iterations are separated
2022-02-09 11:34:54 +01:00
da0a8e384e EEVEE: Fix shader not static 2022-02-09 11:34:54 +01:00
d73152b985 EEVEE: Disable raytracing 2022-02-09 11:34:54 +01:00
a9b0728bd4 EEVEE: Remove integer division 2022-02-09 11:34:54 +01:00
4bcc62a257 EEVEE: Fix light culling light count and padd culling tile buffer 2022-02-09 11:34:54 +01:00
89bef5adb2 GPUCodegen: Fix missing mat4 in function arguments 2022-02-09 11:34:54 +01:00
a02eee7e98 DRW: Add new draw_debug_print_lib.glsl
This lib allows any shader to use `print()` like functions for
logging and debugging shaders.

Usage is described in the comment at the top of the file.
2022-02-09 11:34:54 +01:00
4205629ea2 GLShader: Fix two small issues with compute shader generated code 2022-02-09 11:34:54 +01:00
dd6ee49d05 DRW: Add support for GPUStorageBuf in wrappers 2022-02-09 11:34:54 +01:00
9c36da1c34 DRW: Add support for GPUStorageBuf 2022-02-09 11:34:54 +01:00
4477ac7c8a GPU/GL: Add StorageBuf implementation
Almost 1:1 identical to UniformBuf implementation.
2022-02-08 23:17:31 +01:00
8a9f18d72c GPUShader: Fix crash when compilation error is a linking error 2022-02-08 23:15:52 +01:00
9d53e0cb07 EEVEE: Fix more float4x4 issues 2022-02-06 17:04:11 +01:00
e654975b1e EEVEE: Fix assert caused by division by 0 2022-02-06 17:02:10 +01:00
74a0a85181 GLDebug: Wrap glDispatch function into our debug wrappers 2022-02-06 17:01:10 +01:00
d02a3b4aeb EEVEE: Fix uninitialized texture issue.
This was happending on amdgpu-pro driver. `mix(a,b,1)` does not
garantee `b`.
2022-02-06 16:39:30 +01:00
de6d0db833 Merge branch 'master' into eevee-rewrite 2022-02-06 13:51:44 +01:00
6ebe1652d6 Merge branch 'master' into eevee-rewrite 2022-02-06 01:41:18 +01:00
9d44753ab8 EEVEE: Fix missing gpu_Layer in probe filter 2022-02-06 01:23:37 +01:00
03be5c4140 EEVEE: Fix dependencies to draw_view 2022-02-06 01:23:12 +01:00
f7cbd80bd9 EEVEE: Fix frustum_planes/corners references 2022-02-06 01:22:39 +01:00
3b812973fa GPUShaderCreateInfo: Add duplication error checking of dependency merging
As of now we do not allow additional infos duplication. We could in the future
but for now assert that this is not the case.
2022-02-06 01:21:07 +01:00
112c4345a3 DRW: Add preprocessor error if including common_view_lib.glsl without draw_view
This avoid making include mistake and potentially detect areas that do
not really need common_view_lib.glsl.
2022-02-06 01:18:56 +01:00
a3f79499b2 EEVEE: Fix float4x4 usage 2022-02-06 01:16:32 +01:00
26f413d1f8 BLI_float4x4: Add << operator and add ATTR_WARN_UNUSED_RESULT to identity() 2022-02-06 01:16:10 +01:00
ae024ca446 Merge branch 'master' into eevee-rewrite 2022-02-05 23:09:49 +01:00
6f531aba94 GPU: Debug: Avoid double printing of compilation issues
To avoid that, we simply filter using a debug group.
2022-02-05 23:07:53 +01:00
5c9ce9d066 DRW: Make use of shader shared header 2022-02-05 22:58:32 +01:00
29824c6ed3 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/gpu/CMakeLists.txt
2022-02-05 22:46:04 +01:00
e3027906d7 Merge branch 'master' into eevee-rewrite 2022-02-05 22:19:07 +01:00
ee6fafc615 GPUTexture: Fix missing cases in to_data_format() 2022-02-05 19:26:07 +01:00
94b35f9e9d GPU: Enable CLOG for gpu when --debug-gpu option is set
This is because all of the debug printing is done through CLog now. Without
it the is little point in this option.
2022-02-05 19:25:35 +01:00
ac9dd50384 GLShaderInterface: Fix missing in builtin SSBO support 2022-02-05 19:23:06 +01:00
a9fa50b6fb GL: Fix compute shader label error 2022-02-05 18:51:39 +01:00
b253532fa7 EEVEE: Fix missing resource binding 2022-02-05 18:51:11 +01:00
e58b397a2a EEVEE: Fix compilation on amdgpu-pro
Implementation only supports global scope shared variables and does not
like having the restrict qualifier on function inputs.
2022-02-05 18:48:28 +01:00
7dff6a074b Merge branch 'master' into eevee-rewrite 2022-02-05 14:00:04 +01:00
af49f0022a Codegen: Fix memory leak 2022-02-05 13:58:57 +01:00
9a31f13298 Merge branch 'master' into eevee-rewrite 2022-02-05 13:30:05 +01:00
b7e2e075c4 Cleanup: EEVEE: Remove unecessary internal C interface. 2022-02-05 13:27:53 +01:00
2f9a7d536d GLShaderInterface: Fix SSBO using the ubo mask
This might head lead to a crash when a shader uses both ubo and ssbo.
2022-02-05 13:22:30 +01:00
4717151495 EEVEE: Fix some broken renaming 2022-02-05 00:06:08 +01:00
031181a6b5 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/gpu/intern/gpu_shader_dependency.cc
2022-02-04 23:48:23 +01:00
df349a2214 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/intern/DRW_render.h
#	source/blender/draw/intern/draw_manager_data.c
2022-02-04 19:41:36 +01:00
792e3fc6ed GPU: Rewrite the function library system
Instead of using a manual list of dependency, the new implementation
scans all shader files beginning by `gpu_shader_material_` and extract
all function declarations.

This way we can deduce the internal dependencies between theses files.

This new implementation is merged with the manual pragma dependency system
uses by other shader files. This way it is compatible with the shader
logging system and does not require any string duplication during shader
building.
2022-02-04 15:47:03 +01:00
86ef6da834 GPUCodegen: Remove use of gpu_data_type_to_string 2022-02-04 15:20:26 +01:00
314f5b20d5 EEVEE: Fix more shader dependencie issues 2022-02-04 15:18:16 +01:00
b2b1c0102c GPUShader: Add optionnal dependency display in
This introduce `DEBUG_DEPENDENCIES` (not a cmake flag but a local define)
 which when set to 1, will list all the original files included in this
shader while omitting the generated / non original code.
2022-02-04 15:16:10 +01:00
6f16ca39a2 GPUShader: Remove some non useful error lines from log 2022-02-04 15:02:30 +01:00
31133d22b6 GPUShader: Fix issue when error row is 0
It would display the whole file instead of only the line.
2022-02-04 15:01:50 +01:00
b2d3960dc1 GLShader: Fix warning about ARB_conservative_depth even if the GL version supports it 2022-02-04 15:00:43 +01:00
bcd635e549 GPUShader: Improve error logging to support source:row layout
This is the layout used by the amdgpu-pro GL implementation.
This also add some sanitizing of the parse output because the bespoke
implementation has bogus error when it comes to compute shaders.
2022-02-04 14:59:31 +01:00
8af5e2d246 EEVEE: Fix more shader issues 2022-02-03 18:29:55 +01:00
c785a8e166 GPUShader: Avoid double typedef source inclusion 2022-02-03 18:28:45 +01:00
f6d1ba8235 EEVEE: Fix missing weight socket on multiple nodes 2022-02-03 18:18:28 +01:00
78e9d829de EEVEE: Fix shader compilations issues, resource bindings & naming 2022-02-03 13:45:41 +01:00
45885eaea3 GPUShader: Add better error message in case of incorrect dependency name 2022-02-03 12:55:58 +01:00
249717f394 GPUShaderLog: Add filename before error to improve debugging
This displays the error source such as IDE can find identify them
as path and let the programmer follow the direct link instead of
manual string search.

This only works for shaders compiling from unaltered sources as
it uses the source `char*` as key for filename search.
2022-02-03 12:44:32 +01:00
5b02f1c031 Cleanup: GPUShader: Avoid casting 2022-02-03 12:42:13 +01:00
e3f475c17c GPUTexture: Fix missing cases in validate_data_format 2022-02-03 12:30:03 +01:00
bc2e5845de Cleanup: GPUShader: Remove shader source duplication 2022-02-03 00:58:00 +01:00
e5dcd91755 DRW: Fix heatmap_gradient function messing error line number
For some reason on some GL implementation (amdgpu) this particular
syntaxes shift the error lines.

Remove the context lines by default as they are not useful anymore.
2022-02-03 00:24:30 +01:00
0ef24bb0e2 Cleanup: EEVEE: Naming 2022-02-02 23:47:38 +01:00
1b2eeb9c64 Cleanup: GPUShader: Reduce copy paste 2022-02-02 23:33:50 +01:00
0f964142b9 GPUShaderCreateInfo: Add basic debug print support 2022-02-02 22:14:44 +01:00
a0c8c932fb Cleanup: common_hair_lib.glsl: deduplicate functions definitions 2022-02-02 22:12:45 +01:00
e167c1cb89 EEVEE: Add material shader tests in the form of unused createInfos
This adds basic variations check at compile time in debug mode.
2022-02-02 22:11:44 +01:00
e9fe318e8e EEVEE: Fix more shader compilation issues 2022-02-02 22:11:26 +01:00
8a20e3f229 GPUShaderCreateInfo: Add automatic resource location
Turning this option on will recreate the slot number making sure
no slot overlaps.
2022-02-02 22:08:02 +01:00
664d31d40a Cleanup: Remove void argument to functions 2022-02-02 22:07:01 +01:00
088fc410d9 EEVEE: Finish implementing GPUShaderCreateInfo and fix compilation 2022-02-02 19:01:37 +01:00
6f3a119464 DRW: Add draw_gpencil info for gpencil geom type 2022-02-02 18:40:40 +01:00
7073959d48 GLShader: Add array macro
This is to support different array syntax
2022-02-02 18:38:16 +01:00
76a4fb223e GPUShaderCreateInfo: Fix strange crash when using std::cerr 2022-02-02 18:37:35 +01:00
a9a045fd2d GLShader: Fix image declaration 2022-02-02 18:37:03 +01:00
f39acfc874 GPUCodegen: Port to use shader create info
We now use ShaderCreateInfo as a way to setup the custom material
implementation.
This is more versatile and flexible while not require parsing of
snippets of code.
2022-02-02 18:36:50 +01:00
484c97707f Fix clang-tidy 2022-02-02 18:32:19 +01:00
81502a99b5 EEVEE: Add back support of raytrace_resolve_lib.glsl 2022-02-02 17:53:08 +01:00
9c6ceb4503 fix merge 2022-02-01 19:49:51 +01:00
08439aebf1 EEVEE: Use GPUShaderCreateInfo 2022-02-01 19:49:45 +01:00
4fd26cdd37 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
#	source/blender/draw/intern/draw_manager_shader.c
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_shader_log.cc
#	source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
2022-02-01 19:38:54 +01:00
97c482ca42 Merge branch 'eevee-rewrite' into viewport-compositor 2022-01-31 20:06:04 +02:00
f7b03a7906 Merge branch 'master' into eevee-rewrite 2022-01-27 22:57:26 +01:00
39c7e19d43 Fix missing glsl file in cmake file 2022-01-27 22:55:15 +01:00
1f503d2ef5 Fix linker error on gpu_shader_builder.cc 2022-01-27 22:43:58 +01:00
9cc6d1dc32 Fix MainView constructor error on GCC < 9.4 2022-01-27 22:19:38 +01:00
8e7b535ce6 Fix NaN compilation error on MSVC 2022-01-27 21:39:42 +01:00
9b35b77716 Merge branch 'master' into eevee-rewrite 2022-01-27 21:38:05 +01:00
ea577c499f EEVEE: Make use of float4x4 instead of float[4][4] and rename vectors
This follows the type defined in `gpu_shader_shared_utils.h`.
2022-01-27 19:33:09 +01:00
0ea5f3fb5d Merge branch 'master' into eevee-rewrite 2022-01-27 18:46:38 +01:00
37cfceb7eb EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hh 2022-01-27 18:41:53 +01:00
c75f7143b6 Merge branch 'master' into eevee-rewrite 2022-01-27 17:05:11 +01:00
ea214f128e EEVEE: Fix compilation issues 2022-01-27 17:01:17 +01:00
848d35c57e EEVEE: Make use of DRW_gpu_wrappers 2022-01-27 17:00:58 +01:00
a3c416f864 Merge branch 'master' into eevee-rewrite 2022-01-27 16:21:02 +01:00
d0e86c1b78 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/intern/draw_manager_exec.c
2022-01-27 15:53:38 +01:00
338c0e5f90 Merge branch 'master' into eevee-rewrite 2022-01-27 14:59:50 +01:00
1f2b3cdd73 Comment eevee_raytrace_resolve_lib out to avoid compilation errors for now 2022-01-27 14:56:10 +01:00
032baf06f3 Merge branch 'draw-viewport-data' into eevee-rewrite 2022-01-27 12:34:42 +01:00
0bdf574ea2 Merge branch 'master' into draw-viewport-data 2022-01-26 22:05:55 +01:00
4226c484bd Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts:
#	release/scripts/startup/bl_ui/properties_data_camera.py
#	source/blender/blenkernel/BKE_camera.h
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/camera.c
#	source/blender/blenlib/BLI_float2.hh
#	source/blender/blenlib/BLI_float3.hh
#	source/blender/blenlib/BLI_float4.hh
#	source/blender/blenlib/BLI_math_geom.h
#	source/blender/blenlib/intern/math_geom.c
#	source/blender/draw/CMakeLists.txt
#	source/blender/draw/engines/basic/basic_engine.c
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lightcache.c
#	source/blender/draw/engines/eevee/eevee_lightcache.h
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_lights.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_occlusion.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_renderpasses.c
#	source/blender/draw/engines/eevee/eevee_sampling.c
#	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
#	source/blender/draw/engines/eevee/eevee_shaders.c
#	source/blender/draw/engines/eevee/eevee_shadows.c
#	source/blender/draw/engines/eevee/eevee_shadows_cube.c
#	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
#	source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
#	source/blender/draw/engines/eevee/shaders/random_lib.glsl
#	source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
#	source/blender/draw/engines/eevee/shaders/surface_lib.glsl
#	source/blender/draw/engines/eevee/shaders/surface_vert.glsl
#	source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
#	source/blender/draw/engines/external/external_engine.c
#	source/blender/draw/engines/gpencil/gpencil_engine.c
#	source/blender/draw/engines/image/image_engine.c
#	source/blender/draw/engines/overlay/overlay_engine.c
#	source/blender/draw/engines/select/select_engine.c
#	source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
#	source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
#	source/blender/draw/engines/workbench/workbench_engine.c
#	source/blender/draw/engines/workbench/workbench_shader.c
#	source/blender/draw/intern/DRW_render.h
#	source/blender/draw/intern/draw_debug.h
#	source/blender/draw/intern/draw_manager_data.c
#	source/blender/draw/intern/draw_manager_exec.c
#	source/blender/draw/intern/draw_view_data.h
#	source/blender/gpu/CMakeLists.txt
#	source/blender/gpu/GPU_material.h
#	source/blender/gpu/GPU_shader.h
#	source/blender/gpu/GPU_state.h
#	source/blender/gpu/GPU_vertex_buffer.h
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_material.c
#	source/blender/gpu/intern/gpu_material_library.h
#	source/blender/gpu/intern/gpu_node_graph.c
#	source/blender/gpu/intern/gpu_texture_private.hh
#	source/blender/gpu/intern/gpu_vertex_buffer.cc
#	source/blender/gpu/opengl/gl_shader.cc
#	source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl
#	source/blender/nodes/shader/node_shader_tree.cc
#	source/blender/nodes/shader/nodes/node_shader_background.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
#	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
#	source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
#	source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
#	source/blender/nodes/shader/nodes/node_shader_emission.cc
#	source/blender/nodes/shader/nodes/node_shader_holdout.cc
#	source/blender/nodes/shader/nodes/node_shader_output_material.cc
#	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
#	source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
#	source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
#	source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
#	source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
#	source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
#	source/blender/render/RE_pipeline.h
#	source/blender/render/intern/initrender.c
2022-01-26 22:03:58 +01:00
af87b6d8cb Merge branch 'master' into draw-viewport-data
# Conflicts:
#	source/blender/draw/DRW_engine_types.h
#	source/blender/draw/intern/draw_manager.c
#	source/blender/draw/intern/draw_manager.h
#	source/blender/draw/intern/draw_manager_profiling.c
#	source/blender/draw/intern/draw_manager_text.h
#	source/blender/draw/intern/draw_texture_pool.cc
#	source/blender/draw/intern/draw_texture_pool.h
#	source/blender/draw/intern/draw_view_data.cc
#	source/blender/draw/intern/draw_view_data.h
#	source/blender/editors/space_view3d/view3d_draw.c
#	source/blender/gpu/GPU_texture.h
#	source/blender/gpu/GPU_viewport.h
#	source/blender/gpu/intern/gpu_shader_create_info_private.hh
#	source/blender/gpu/intern/gpu_viewport.c
2022-01-26 20:27:16 +01:00
610b67e13b Viewport Compositor: Average RGB for link conversion
This patch changes the link conversion operation for the compositor
shader to be an RGB average to match the Blender compositor. Compositor
shaders are now marked with a COMPOSITOR_SHADER definition.
2022-01-06 18:19:50 +02:00
65272b80e4 Viewport Compositor: Add a UBO for the compositor
This patch adds a new dedicated UBO for compositor shaders. The
FrameNumber UBO member was moved to the new UBO. Additionally, the OCIO
luminance coefficients were added to the UBO for utilization by various
compositor operations.
2022-01-06 18:19:12 +02:00
25b95e277f Viewport Compositor: Port Time node
This patch ports the Time node to the viewport compositor. The current
frame number was added to the View UBO in order to be accessed by the
shader.
2021-12-28 20:29:53 +02:00
422a556eac Viewport Compositor: Port Luminance Key node
This patch ports the Luminance Key node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 20:29:44 +02:00
9c3b42a188 Viewport Compositor: Port Distance Key node
This patch ports the Distance Key node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 20:26:38 +02:00
06fd4c3617 Viewport Compositor: Port Difference Key node
This patch ports the Difference Key node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 20:26:33 +02:00
f18c18ae52 Viewport Compositor: Port Color Spill node
This patch ports the Color Spill node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 20:24:31 +02:00
4516e86668 Viewport Compositor: Port Color Key node
This patch ports the Color Key node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 20:24:31 +02:00
782cc8a795 Viewport Compositor: Port Chroma Key node
This patch ports the Chroma Key node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 20:24:25 +02:00
c38aebbafb Viewport Compositor: Port Channel Key node
This patch ports the Channel Key node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:49:18 +02:00
df192657da Viewport Compositor: Port Ellipse Mask node
This patch ports the Ellipse Mask node to the viewport compositor.
2021-12-28 19:49:18 +02:00
a3c16b6279 Viewport Compositor: Port Box Mask node
This patch ports the Box Mask node to the viewport compositor.
2021-12-28 19:49:18 +02:00
fea726180d Viewport Compositor: Port Split Viewer node
This patch ports the Split Viewer node to the viewport compositor.
2021-12-28 19:49:18 +02:00
1d4230e92a Viewport Compositor: Port Value node
This patch ports the Value node to the viewport compositor.
2021-12-28 19:49:18 +02:00
72ea3f954c Viewport Compositor: Port RGB node
This patch ports the RGB node to the viewport compositor.
2021-12-28 19:49:18 +02:00
21b83a7e8c Viewport Compositor: Port Vector Curves node
This patch ports the Vector Curves node to the viewport compositor. A
variant of the existing vector_curves was added to work without mixing
and the inputs were reduced to vec3 because vec4 are superfluous.
2021-12-28 19:49:17 +02:00
4d688e7393 Viewport Compositor: Port Normal node
This patch ports the Normal node to the viewport compositor. The shader
is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
289852dfb5 Viewport Compositor: Port Map Value node
This patch ports the Map Value node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
6f119700ff Viewport Compositor: Port Map Range node
This patch ports the Map Range node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
03775f2b92 Viewport Compositor: Port Set Alpha node
This patch ports the Set Alpha node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
79fe3e14ac Viewport Compositor: Port RGB To BW node
This patch ports the RGB To BW node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
ae7833d9da Viewport Compositor: Port Math node
This patch ports the Math node to the viewport compositor. The shading
math shader was moved into a common directory to be used by both
materials and the compositor.
2021-12-28 19:47:52 +02:00
5ca6124207 Viewport Compositor: Port Separate/Combine nodes
This patch ports the Separate/Combine nodes to the viewport compositor.
The shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
5ed9bb563e Viewport Compositor: Port Color Ramp node
This patch ports the Color Ramp node to the viewport compositor. The
shading color ramp shader was moved into a common directory to be used
by both materials and the compositor.
2021-12-28 19:47:52 +02:00
4d3e44108e Viewport Compositor: Port Convert Alpha node
This patch ports the Convert Alpha node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
a3be79303f Viewport Compositor: Complete Alpha Over node
This patch adds the missing premultiplication handling for the Alpha
Over node. The shader is a straightforward port of the compositor code.
2021-12-28 19:47:52 +02:00
61a3fad7aa Viewport Compositor: Port RGB Curves node
This patch ports the RGB Curves node to the viewport compositor. The
curves code was mostly rewritten in a common directory to be used by
both the material and compositor nodes. The new code avoids code
duplication by moving common code into BKE curve mapping functions. It
also avoids ambiguous data embedding into gradient vectors and avoids
redundancies. Finally, a film-like implementation was added.
2021-12-28 19:47:46 +02:00
37593cdf6d Viewport Compositor: Port Posterize node
This patch ports the Posterize node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:21:26 +02:00
88494adecb Viewport Compositor: Port Mix RGB node
This patch ports the Mix RGB node to the viewport compositor. The
material Mix RGB node code was moved into a common directory to be
utilized by both the material and the compositor nodes. Additionally,
some of the operations were adapted to work with the compositor, in
particular, the linear and soft light operations now write the alpha to
the result, this has no effect on materials but is consistent with the
compositor.
2021-12-28 19:14:13 +02:00
9d0700196b Viewport Compositor: Port Hue Saturation Value node
This patch ports the Hue Saturation Value node to the viewport
compositor. The shader is a straightforward port of the compositor code.
2021-12-28 19:11:57 +02:00
88907357c2 Viewport Compositor: Port Hue Correct node
This patch ports the Hue Correct node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 19:11:48 +02:00
8af0e52921 Viewport Compositor: Port Gamma node
This patch ports the Gamma node to the viewport compositor. The shader
is a straightforward port of the compositor code.
2021-12-28 18:32:46 +02:00
8a4f1f99ad Viewport Compositor: Port Exposure node
This patch ports the Exposure node to the viewport compositor. The
shader is a straightforward port of the compositor code.
2021-12-28 18:32:46 +02:00
506ad72c66 Viewport Compositor: Port Color Correction node
This patch ports the Color Correction node to the viewport compositor.
The shader is a straightforward port of the compositor code. A function
to return the luminance coefficients from the color management
configuration was added to pass the coefficients to the shader.
2021-12-28 18:32:39 +02:00
5ddddee07b Viewport Compositor: Port Color Balance node
This patch ports the Color Balance node to the viewport compositor. The
shader is a straightforward port of the compositor code. A few utilities
were added to ease implementation.
2021-12-28 18:27:58 +02:00
c85eb8fc7c Viewport Compositor: Port Bright And Contrast node
This patch ports the Bright And Contrast node to the viewport
compositor. The shader is a straightforward port of the compositor code.
The (un)premultiply_alpha functions were adjusted to retain the original
alpha for compatibility with the compositor. This has no effect on
materials because alpha is implicitly discarded.
2021-12-28 18:27:34 +02:00
55a6a8900a EEVEE: Shadow: Avoid double rendering
The update flag was not being cleared after the opaque pass, making the
updates of the forward pass re-render the same tiles.
2021-12-10 18:19:47 +01:00
36bec765e2 EEVEE: Shadow: Add defrag shader and page debug buffer generator
The defrag shader make sure the free heap is free of holes. Making
the allocation more straightforward.

Since we now only reference the pages using the tiles, we introduce
a debug shader that produces an image with page data in a visual way.
This replaces the debug 8 option.

This also fixes some bug that were still present in the pipeline.
2021-12-10 17:25:37 +01:00
0a7c4afd21 EEVEE: Shadow: Split LOD masking to its own shader
This fixes an issue with tile reuse causing corruption.
2021-12-09 16:27:48 +01:00
021bf5b171 EEVEE: Light: Separate directional lights iteration
This separate the handling of directional lights (sun) into their
own loops. This will help reduce register pressure and remove some
pollution of the local light culling.

All sun lights are packed at the start of the light array.
2021-12-08 21:51:13 +01:00
181bc60214 EEVEE: Shadow: Add depth scan for tile tagging
We now scan the depth buffer after the prepass to tag the needed
shadow tiles.

This is much more precise than the bound box tagging which is now
reserved for transparent objects.

This also:
- fix pixel radius size.
- add a dedicated info buffer to avoid having one unused tile.
2021-12-08 13:02:28 +01:00
b23d9519d0 EEVEE: Shadow: Make punctual LOD selection based on pixel density
Until now the LOD selection was based on distance from camera.

Now it is based on receiver distance ratio. We compute the world
size of one view pixel along with the world size of one shadow texel.
By knowing one point distance to the light or to the view, we can
compute the pixel density ratio and deduce the corresponding LOD.

We use this to compute the min LOD during the visibility selection phase
and the "mean" LOD for usage tagging by BBoxes.

The tagging LOD is a crude approximation as it only uses the BBox
center.
2021-12-05 23:08:46 +01:00
7303a453aa EEVEE: Shadow: Add LOD system for punctual shadows
This makes every shadow setup pass aware of the LOD chain of the tilemap
for each cubemap face.

In the free phase, we mask any LOD page that is completely covered by
higher LOD. This avoir commiting memory twice or more per area.

In the allocation phase, we check for the last valid LOD and set it
in the LOD 0 meta data. We also store the actual page location in LOD0 but
do not mark it as allocated as the LOD tile has the ownership of the page.
2021-12-05 01:28:36 +01:00
26335dfc57 EEVEE: Light: Merge ShadowData into LightData
This is because the light indices can now change because of the
culling. So the shadow data needs to follow.
2021-12-03 22:41:37 +01:00
1b00ca3575 EEVEE: Light: Port light culling to GPU
This removes the light count limit for the forward shaded object. This
also provides a more efficient way of computing the culling directly on
the GPU. Moreover, this avoids doing multiple lighting passes for high
light counts in the deferred pipeline, improving performance.
2021-12-03 22:41:37 +01:00
68b0195bf3 GL: Add support for all image resource types 2021-11-23 21:19:34 +01:00
68602f3d87 DRW: Add DRW_shgroup_vertex_buffer_ref 2021-11-23 21:19:11 +01:00
a8a4f5f805 EEVEE: Shadow: New virtual shadowmap sampling
This adds clipmap level selection and final page coordinate computation.

This also fixes some issues with tilemaps tagging.
2021-11-18 23:19:54 +01:00
9bd070fbc2 GPU: Add more barrier types 2021-11-16 21:39:26 +01:00
7664e1dd79 EEVEE: Shadows: Virtual shadowmap part 2
This continue the effort to implement virtual shadow mapping.

This includes:
- Spot cone culling of tile.
- Tile vs. view frustum tagging.
- Shadowmap Page allocation / freeing.
- Rendering to 4K buffer only tiles that needs it.
- Copying to shadow atlas.
2021-11-14 19:35:41 +01:00
55af3361bf DRWView: Add frustum infos to uniform buffer
This way it is possible to do some culling on GPU.
2021-11-14 14:43:38 +01:00
fbfbc9f15d DRW: Add debug line buffer
This debug buffer is automatically bound if a shader is including
`common_debug_lib.glsl`. One buffer is created for each shading group
using such a shader.

The shader can then use the functions from that file to draw debug
lines. There is a hardcoded limit of line one buffer can contain. Make
sure to only output lines for a few threads at most.

Under the hood this uses a vertex buffer bound as SSBO that contains
the number of verts and all the positions and colors packed into 1 vec4.
We render by just rendering the whole buffer.
All unused vertices are initialized with NaN positions and will not be
drawn.
2021-11-14 14:42:54 +01:00
bf42246984 GPUTexture: Fix support / validation for integer textures
Some types were missing in the switch cases in order to convert them to
correct values.
2021-11-14 14:29:53 +01:00
761ba97601 BLI: Add more operator to float4
Straightforward.
2021-11-14 14:28:54 +01:00
ebb2b1120c EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distance 2021-11-09 23:20:50 +01:00
2b61ca8f34 GPUVertexBuf: Mark dirty when using GPU_vertbuf_get_data
This way buffers with dynamic usage can also use this function
to update their content.
2021-11-09 20:13:17 +01:00
9db0734a1e GPU: Bump shader to version 430 and support other image uniforms
This is required for new EEVEE features
2021-11-09 14:47:35 +01:00
9c4cf35414 EEVEE: Shadow: Implement Virtual Shadowmapping
This is a total refactor of how shadows are handled.

We use Virtual shadow maps with different Level of details to
ensure a somewhat evenly distributed precision.

The shadow test is a really crude shadow test that will be
improved in further commit.

There is a pool of 4096 Tilemaps that are distributed between
shadowed ligths. These tilemaps are 16x16 each and reference
shadow map pages that are allocated in an atlas. Pages are only
allocated if needed (i.e: visible for rendering an object).

Page management is done on GPU using compute shaders to reduce
CPU task.

On CPU only one draw pass per updated tilemaps is issued.

This reduces the memory requirement of shadowmapping large scenes
with many lights.
2021-11-09 14:47:23 +01:00
090432e416 GPU: Move shader utils into a common directory
This patches moves the math, color, and hash utils shader libraries into
a common directory to be used by both the compositor and materials.
2021-11-06 22:25:05 +02:00
c92b2d8bc4 EEVEE: Camera: fix fallback camera projection matrix 2021-11-05 16:55:06 +01:00
2a6a06fab7 EEVEE: Update / remove obsolete properties in the UI. 2021-11-05 16:55:06 +01:00
fc6a430d8e EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.
Denoising make use of more memory to store and reproject the result of
previous frame to reduce noise. This only works for viewport.

There is a final bilateral filter for cleaning up noise even more.
2021-11-05 16:55:06 +01:00
c746eeae93 DRW: Shading Group: Add compute dispatch with size reference
This way we can reuse the same DRWPass using dispatch for multiple views.
2021-11-05 16:55:06 +01:00
e5fadd8c84 EEVEE: Texture: Make ensure function return true if allocation occured 2021-11-05 16:55:06 +01:00
682e1bea7e EEVEE: Forward: Support raytracing
Screen space Raytracing is supported by alpha blended surfaces.
However only opaque surfaces will be visible to the rays. This means
Alpha blended surfaces cannot reflect or refract themselves.

Denoising is not possible on alpha blended surfaces. Many samples
are needed for noise free results.

Since the cost of tracing can be very high, raytracing will only be
enabled on demand, on a per-material basis.
2021-11-05 16:55:06 +01:00
75db7522c6 EEVEE: Gbuffer: Split file 2021-11-05 16:55:06 +01:00
96d354a84d EEVEE: Subsurface: Small optimisation & fix comparison 2021-11-05 16:55:06 +01:00
5905b11c07 EEVEE: Raytrace: Add Diffuse surface raytracing
This simply reuse the reflection raytracing pipeline but with another
ray distribution. Only direct lighting, distant lighting and emissive
light are visible to diffuse rays.

Subsurface effect is not visible but transmittance effect is visible
to diffuse rays.

Indirect diffuse light is processed by the SSS filter.
2021-11-05 16:55:06 +01:00
a97234574d EEVEE: Deffered: Change normal packing for better negative normals
The spheremap encoding has a singularity issue for inverted normals
which are used by the translucent BSDF. This fixes the issue.
2021-11-05 16:55:06 +01:00
282a0c90d1 EEVEE: Subsurface: Fix issue cause by HiZ mipmaps
The mip level needs to be 0 to avoid sampling coarser level.
2021-11-05 16:55:06 +01:00
b8ab3f2f52 EEVEE: Principled BSDF: Fix refraction roughness when GGX single-scatter 2021-11-05 16:55:06 +01:00
92a92fc60f EEVEE: Cleanup: Rename uvcoordsvar to uv and explicit output location 2021-11-05 16:55:06 +01:00
52a81b8175 EEVEE: Raytracing: Add back screen space raytracing
The new pipeline is now cleaner and allows for deferred refraction.

The refractions are more accurate but are not denoised for now. More
research needs to be done in this area.

There is no feedback buffer for now, so reflections of metallic surfaces
will appear black.

The same restriction on refractive materials still holds true. They will
not appear in screen space tracing of other non refractive surfaces.

However, refractive surfaces (non-blended) can now reflect themselves
and the other surfaces with screen space reflections.

Half res tracing is not implemented back yet.
2021-11-05 16:55:06 +01:00
55a85af05d EEVEE: Add eevee_build: precomputation and codegen at compile time
This is to automate the generation of reuse sample tables and maybe more
in the future. This is not designed to make compilation way longer than
expected.
2021-10-24 16:15:38 +02:00
3db3006d4c EEVEE: Port back HiZbuffer
Pretty much identical.

Texture format is now always `GPU_R32F` to remove some workarounds.
2021-10-24 16:13:04 +02:00
008fb3eed9 EEVEE: Fix Crash with some geometry type 2021-10-08 17:58:45 +02:00
b304514bd5 EEVEE: Transmittance: Add back light transmittance
Same as SSS this has been rewritten to support varying SSS radius.

Instead of relying on shadowmap hack to improve the transmittance
artifact (previously called translucency) we exposed a min thickness
output that will reduce the maximum of light bleeding that can happen
at the shading point. This is far from perfect but at least it is
tweakable.

The effect is now cheaper and the option to enable it is now gone.
It can always be artificially disabled by making the thickness bigger
than the sss radius.

The effect is always enabled for all SSS surfaces and will even be
applied on forward shaded object (alpha blend mode).
2021-10-08 17:58:45 +02:00
b0da401292 EEVEE: Material: Add thickness output
This only adds the output but the output is not yet used.

This thickness output is meant to control the aspect of subsurface,
refraction, absorption and volume shaders.

The value expected is the mean thickness inside the object at the
shading point. The source can be a vertex color or a texture map baked
from a raytracer.
2021-10-08 17:58:45 +02:00
ee7deb09cf EEVEE: Subsurface Scattering: New implementation
This new implementation follows the technique described in
"Efficient screen space subsurface scattering Siggraph 2018".

Compared to the old implementation it fixes a lot of issues at
the cost of it being slower. This fixes:
- Light leaking between different objects.
- Light leaking between different surfaces with different depths.
- SSS radii are now "texturable" per pixel. No SSS surfaces limits.
- Noise should be lower.
- Precomputation is only done once for all SSS surfaces which lowers the
  per material storage and precomputation time.

Implementation is also simpler as it is only a one pass processing.

We differ from the reference presentation by not precomputing the
RGB weights per samples. We actually compute them on the fly in order
to support varying SSS radii.

Notes:
- SSS IOR and SSS anisotropy are not supported.
- Object level light leak prevention might not work for high number of
  objects in the scene (> 1024). In this case light leak might occur.
  Adding or deleting (hidding) objects in the scene might change which
  objects can leak.
2021-10-08 17:58:45 +02:00
9f85107fef EEVEE: Fix smooth transition when using render borders
The first sample buffer is fullscreen and needs to have its uvs
corrected to match the render border viewport.
2021-10-08 17:58:42 +02:00
bcd5bd6cd5 EEVEE: Fix double Stroke color in Panel
The stroke color was displayed in the side panel and this must be used only in 3D View.
2021-10-06 12:08:59 +02:00
42d2c96d4c Wrapped related global vars into struct. 2021-10-04 14:45:30 +02:00
941fdefdb3 Move index from DrawEngineType to DRWRegisteredDrawEngine. 2021-10-04 14:36:47 +02:00
a0df3c4d51 Fix incorrect merge: missing function DRW_view_get_active. 2021-10-04 11:21:38 +02:00
85dc7288e4 Viewport Compositor: Fix compositing multiple viewlayers from one scene
All layers were not correctly rendered or using the right index.
2021-09-30 20:40:38 +02:00
4affe3215b Viewport Compositor: Improve update mechanism
Now viewport updates fully through DRWRenderScene even if compositor
is disabled.

External RenderEngine now have the correct depsgraph during update.
2021-09-30 19:21:47 +02:00
2ac637eef0 Viewport Compositor: Move rv3d->render_engine to DRWRenderScene
This allows multiple instances of external render engines per viewport.
Allowing them to be combined by the compositor.

Many things needed to be ported to the draw manager since it is the only
one that can know what is inside the `DRWRenderScene` and can iterate
over all running engines.
2021-09-30 12:05:53 +02:00
84bba36429 Viewport Compositor: Fix memory leak after rendering multi-scenes
This was caused by the per view `draw_view` not being freed correctly.

Fixing this also caused issue because the `draw_view` would keep
ownership of the renderbuffer and would free it a second time.

Moving all renderbuffers ownership to `draw_view` for now.
2021-09-29 19:53:28 +02:00
56b601e3a0 Merge branch 'eevee-rewrite' into viewport-compositor 2021-09-29 18:11:20 +02:00
6f773e289b EEVEE: Fix shader compilation caused by latest merge 2021-09-29 18:10:06 +02:00
d5f91a68c0 Merge branch 'draw-viewport-data' into eevee-rewrite 2021-09-29 18:06:17 +02:00
4984cba10d DRW: Fix implicit convertion warning on MSVC 2021-09-29 18:05:49 +02:00
e7c2e19096 Merge branch 'eevee-rewrite' into viewport-compositor
# Conflicts:
#	source/blender/blenkernel/BKE_scene.h
#	source/blender/blenkernel/intern/scene.c
#	source/blender/draw/intern/draw_manager.c
#	source/blender/draw/intern/draw_manager.h
#	source/blender/nodes/composite/nodes/node_composite_composite.cc
2021-09-29 17:58:31 +02:00
e28ae32461 Merge branch 'draw-viewport-data' into eevee-rewrite 2021-09-29 17:26:03 +02:00
59a0099b9f Merge branch 'master' into draw-viewport-data 2021-09-29 17:25:16 +02:00
225c1b0708 Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lookdev.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/eevee_volumes.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
#	source/blender/draw/intern/DRW_render.h
#	source/blender/draw/intern/draw_cache.h
#	source/blender/gpu/GPU_material.h
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_material.c
#	source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
#	source/blender/makesdna/DNA_gpencil_types.h
#	source/blender/makesdna/DNA_node_types.h
#	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
#	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
2021-09-29 17:24:30 +02:00
f8cfd7e288 Merge branch 'master' into draw-viewport-data
# Conflicts:
#	source/blender/draw/DRW_engine.h
#	source/blender/draw/intern/draw_manager.c
#	source/blender/draw/intern/draw_manager.h
2021-09-29 11:31:39 +02:00
dc0c074ac4 Cleanup: Remove compiler warning and fix some comments 2021-09-29 11:24:25 +02:00
2994b6dd98 EEVEE: Fix crash when destroying the Instance (in debug build)
This was caused by the StructArrayBuffer wrapper not being tagged as NonMovable.
The UBO was in fact being freed at creation time in debug build, but the
pointer was kept as valid in the copied wrapper.

Changing the higher level structure to not use the copy constructor to avoid this.
2021-09-29 11:14:34 +02:00
ab6a6ffed4 Cleanup: Remove compiler warnings 2021-09-29 11:14:34 +02:00
f466a0f1df Viewport Compositor: Add per view_data per DRWRenderView
This way we have correct handling of engine data. This fix issue
with infinite redraw and AA never converging.
2021-09-28 22:29:46 +02:00
1025ee77ed Viewport Compositor: Fix render layer sampler name colision and leak 2021-09-28 22:28:58 +02:00
ad19f7d558 Viewport Compositor: Separate the compositor checkbox to its own tab
This is to make is visible under all engines.
2021-09-28 15:03:22 +02:00
9412113834 Viewport Compositor: Support multiple render layers
This adds the new DRWRenderScene structure (and its sub structures) that
contains all the needed render passes for each scene present in the
compositor nodetree.

The scenes are rendered using a special option to avoid rendering overlays.

The render layer input to the GPUMaterial are now a separate structure and
a separate list of input handled by the compositor engine.

Rendering all scenes is the first thing done to avoir much trouble with

There are still issues like continuous rendering of TAA because the same
DRWData is used for all scenes.
2021-09-28 15:03:22 +02:00
405f8edf02 Viewport Compositor: Support alpha over factor 2021-09-27 17:20:32 +02:00
a0826667f1 Viewport Compositor: Add DEG eval callback and redraw listener
This is pretty basic but it gets the job done. This may change in
the future.

The `NodeType` (SHADING) for the `OperationKey` is not ideal.

Also it seems the tagging comming from the nodetree tag everything
as COPY_ON_WRITE update. Which is slow. To investigate.
2021-09-16 11:42:27 +02:00
58e9a40d5f Viewport Compositor: Add basic alphaOver node support
Not all feature are supported. For now expect both inputs to be
"premultiplied".
2021-09-16 00:14:14 +02:00
dfb14c1e9f Viewport Compositor: Small fixes
Fix memory leak, a crash when resizing and wrong texture coordinate
in camera mode.

Change render layer sampler name to allow other texture to be bound.
2021-09-16 00:13:30 +02:00
dd51d5acd4 Merge branch 'eevee-rewrite' into viewport-compositor 2021-09-15 17:16:33 +02:00
d3a825678a EEVEE: Film: Make smooth transition not rely on dtxl->color persistence
This is a needed change for the viewport compositor. The compositor
needs to draw to `dtxl->color` to have correct overlay / background
composition.

The solution here is to have a separate buffer that keeps the first
sample we blend from. This increases VRAM usage but it is the most
elegant option.
2021-09-15 17:15:40 +02:00
ae22642690 Viewport Compositor: Initial commit
This introduce a new compositor engine. It applies the compositor
nodetree onto the render result in the viewport using GLSL shader.

For now it only very few nodes are supported and only the combined
pass is passed to the evaluation pass.

This reuse almost the same pipeline as `GPUMaterial`.
2021-09-15 13:51:00 +02:00
41c84bb08b EEVEE: More Windows 64bits changes
Missing in previous commit
2021-09-13 17:14:54 +02:00
9711cddbe0 EEVEE: Fix Windows 64bits error
Windows is different of Linux
2021-09-13 17:02:04 +02:00
edfeca758c DRW: Add barebone realtime compositor engine
This is just the initial commit. Compositor just clears the framebuffer to
red.
2021-09-12 20:41:58 +02:00
85b6e6da4a EEVEE: Fix compiler errors in Windows 2021-09-12 19:37:59 +02:00
c51604e308 EEVEE: Use special depth shader to resolve the depth buffer
This was the cause of a bug on Intel Integrated GPU and might as well
impact other platforms.
2021-09-07 08:41:57 +02:00
9207920c1e EEVEE: LightGrid: Fix divide by zero leading to wrong world lighting
This integer divide by zero was evaluated to 0 on all platform but apple,
where it yields 1. The world lighting would then sample the 1 sample of the
first grid instead of its own sample.
2021-08-25 15:38:26 +02:00
f79788f767 EEVEE: Film: Fix undefined viewport color values after resizing
This was caused by the blend mode that was used even with full opacity.
This caused issues with the viewport was resized and the color of the
framebuffer becomes undefined, leading to undefined values in the blend
equation.

Another fix would be to clear the viewport color on resize inside the
GPUViewport.
2021-08-19 10:01:25 +02:00
c4287db151 EEVEE: Fix compilation on OSX platform
OSX driver does not support loose semicolon in code
2021-07-20 16:48:38 +02:00
62aa72dac8 Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts:
#	source/blender/blenlib/BLI_assert.h
#	source/blender/blenloader/intern/versioning_290.c
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lightcache.c
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_lights.c
#	source/blender/draw/engines/eevee/eevee_lookdev.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_mist.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_occlusion.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_renderpasses.c
#	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
#	source/blender/draw/engines/eevee/eevee_shaders.c
#	source/blender/draw/engines/eevee/eevee_shadows.c
#	source/blender/draw/engines/eevee/eevee_shadows_cascade.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
#	source/blender/draw/engines/eevee/eevee_volumes.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
#	source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
#	source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
#	source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
#	source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
#	source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
#	source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
#	source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
#	source/blender/draw/engines/eevee/shaders/lights_lib.glsl
#	source/blender/draw/engines/eevee/shaders/random_lib.glsl
#	source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
#	source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
#	source/blender/draw/engines/eevee/shaders/surface_lib.glsl
#	source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
#	source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
#	source/blender/draw/intern/draw_manager_shader.c
#	source/blender/draw/intern/shaders/common_math_lib.glsl
#	source/blender/gpu/CMakeLists.txt
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_shader.cc
#	source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
#	source/blender/nodes/shader/nodes/node_shader_output_aov.c
2021-07-19 23:04:20 +02:00
0053d2fc81 DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data
to the draw manager. This makes it easier to have the render or draw
engines manage their own data.

This makes more sense and cleans-up what the GPUViewport holds

Also rewrites the Texture pool manager to be in C++.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.

Differential Revision: https://developer.blender.org/D11966
2021-07-19 19:47:55 +02:00
6206a30519 EEVEE: GBuffer: Change layout
This change the gbuffer layout to use more of the hardware to converting
data back and forth. Normals are encoded as two 16 bits components and
colors as R11G11B10F format.

This was motivated by the need of better quality normals. The issue is
that this increase the GBuffer size consequently. In order to balance
this we chose to merge the refraction and Diffuse/SSS data to use the
same buffer. This means we need to stochastically chose one of these
layers (so noise appear). Given that Glass BSDFs are rarely mixed
with Diffuse BSDFs, we think this is a good tradeoff.
2021-07-19 19:01:09 +02:00
e3ff83a4a8 GPUFramebuffer: Bump maximum color attachement to 8
This is needed for EEVEE's new deferred render pipeline.
2021-07-15 17:26:03 +02:00
80b92467f0 GPU: Shader: Add debug context line count
This gives more detail, when the error line is misleading.
2021-07-03 14:45:26 +02:00
169a2a54d7 EEVEE: Fix crash caused by transparent material without prepass 2021-07-03 14:44:23 +02:00
d8ec228a76 GPUMaterial: Fix issue with displacement tree and partial derivatives 2021-07-01 00:02:42 +02:00
27adad0b0d GPUNodeTree: Fix issue with weight tree inversion and displacement
Displacement tree was also being tagged for copy and caused issue.
2021-06-30 23:56:03 +02:00
c4a3ba6f83 EEVEE: Hair: Add back shaded hair support
Same implementation as before but it is less intrusive towards the
shading Node glsl code.

Hair shaders also now supports displacement.
2021-06-30 23:55:37 +02:00
e962002db2 DRW: Fix crash in deferred compilation 2021-06-23 15:39:55 +02:00
3ad7832a8d EEVEE: Add back refraction support for lightprobes
Screen Space Raytracing support is still to come.
Both forward and deferred pipelines are supported.
2021-06-20 18:45:38 +02:00
209ab8c424 EEVEE: Cleanup: Replace lighting evaluation macro by functions
The functions need to be declared before main as prototypes.
The appended libs will use the resources (textures, UBOs) defined at
global scope.

This removes a bit of code duplication and some long macros.
2021-06-20 01:28:30 +02:00
94f813db70 DRW: ShaderLib: Add support for requesting lib to be appended to shader
Instead of appending using `BLENDER_REQUIRE`, shaders can now ask for
libs to be added after the shader's `main()` by using the
`BLENDER_REQUIRE_POST` pragma.
2021-06-19 18:01:26 +02:00
c844497aee EEVEE: Film: Fix accumulator precision when zoomed out
Use viewspace instead of world space to compute pixel projection.
This fix issues when camera is far from origin and float precision would
produce artifacts.
2021-06-19 18:00:53 +02:00
a6ae942540 EEVEE: Port back barycentric coordinates.
Nothing changed appart from the style of the integration which is
now fully on EEVEE's side.
2021-06-15 22:35:54 +02:00
1f262a461c GPUCodegen: Fix crash when there is no output node 2021-06-15 22:31:40 +02:00
4c816924e7 EEVEE: GPencil: Fix missing strokes
And comment velocity not implemented yet
2021-06-08 22:54:12 +02:00
a1459e1fcf EEVEE: Shadows: Modify view matrix instead of projection for each face
This is the same reason we changed back for lightprobes rendering:
To much area assume -Z is camera direction.
2021-06-08 22:30:36 +02:00
4260823e1e EEVEE: GPencil: Finish geometry support
This port the facing "flat" normal trick used by the gpencil engine
to EEVEE as well as the thickness mode.

The objects parameters are passed via the objectInfos UBO to avoid
much boiler plate code. However if this UBO grows too much we might have
to split it.

The normal trick for planar surfaces is quite simple to port to the
vertex shader even if it is less efficient.
However to compute it we need the objects bounds. This is passed as a
scale only through the orco factors. This will needs a bit of cleaning
at some points, with boundbox computed at object level.
2021-06-08 22:09:57 +02:00
89a002c4e3 EEVEE: Material: Add back support for backfacing and transparency
Nothing much different compared to the previous implementation.

The transparent BSDF and principled BSDF now detects when the material
is potentially transparent to select the best way to render it.
2021-06-07 19:49:00 +02:00
6c1e7868c7 EEVEE: LookDev: Move rendering to view render.
This makes is possible to have AA and correct blending of the
forward rendered spheres.

However, to avoid distorded spheres we need to not support Lookdev
in panoramic projection mode.

Also remove support for LookDev when using render border for now.
2021-06-06 16:36:02 +02:00
9b153666e7 EEVEE: FowardPass: Fix closure sampling, add emission & fix transparency 2021-06-06 16:36:02 +02:00
93881a2a8e EEVEE: LookDev: Add back overlay support
This differs a bit from old implementation.
- Instead of manually adjusting the viewport we correctly place the
  sphere in the vertex shader.
- Rendering happens after TAA accumulation: This is because we now
  support panoramic cameras and TAA would distort the spheres.
2021-06-06 16:36:02 +02:00
04f053c6a4 EEVEE: ForwardPass: Add lightprobe support & fix pipeline selection 2021-06-06 00:37:55 +02:00
d66b98e9c8 EEVEE: Patch lightprobe and light modules to handle zero lights/probes
This expose the capability of having no light and no probe (except the
world one) for specific views / code path.

The caller just need to pass 0 as extent to the `set_view()` function.

This is usefull for lookdev.
2021-06-05 23:46:27 +02:00
ae529ed93e BLI: int2: add more float operator to avoid incorrect implicit cast 2021-06-05 23:45:13 +02:00
581cb48c9e BLI: float2: add more operator and fix a typo 2021-06-05 23:44:44 +02:00
dc64186d75 EEVEE: Nodes: Fix environment texture node default mapping and ...
... empty image behavior
2021-06-05 16:00:44 +02:00
308d42d072 Merge branch 'draw-viewport-data' into eevee-rewrite 2021-06-05 15:38:33 +02:00
e6d94b83ba DRW: Fix memory leak of GPUTextures
The textures needs to be released by iterating. Not by using the
free callback.
2021-06-05 15:36:47 +02:00
3caf7ba32d EEVEE: Lookdev: Add back lighting support
This does not include reference spheres rendering.

The approach is a bit different than before.
Now we use a `bNodeTree` to control the rendering of lookdev. This
generates a `GPUMaterial` that is stored per `Instance`. This way
rendering lookdev is just updating the temp light cache using this
material as world material. Removing the use of custom shader.

This introduces a small hack in order to bind the studiolight hdri after
the nodetree glsl parsing.

The background display however is still using a custom shader in order
to sample the world cubemap with different roughness.

The view space option of the studiolight is now faster by using a
transform before shading instead of rebaking the lightprobe constantly.
This should not have any particular impact on render time.
2021-06-05 15:29:00 +02:00
b3084d23bf EEVEE: Light: Fix culling in orthographic view 2021-06-04 21:05:32 +02:00
7f5d787952 EEVEE: LightCache: Fix broken visibility sampling 2021-06-04 20:29:48 +02:00
79a5322fa4 EEVEE: LightCache: Fix broken light bounce 2021-06-04 19:52:03 +02:00
92aedc5eda EEVEE: Fix world probe rendering objects
Was leftover of a test.
2021-06-04 18:22:37 +02:00
33ff463ea1 EEVEE: GBuffer: Fix undefined behavior
When evaluating surfaces, the deferred passes needs to sample the
depth buffer. But it also test against the stancil buffer.

Moreover the sampler needs to be a 2D sampler which is not the case
for cubemaps and texture2Darrays.

To overcome this we simply copy the gbuffer depth to another
temp texture using framebuffer blitting.
2021-06-04 02:34:32 +02:00
7d3f65a044 EEVEE: Remove light specular during baking & fix bounce light 2021-06-04 02:33:44 +02:00
6d3c7a8281 EEVEE: LightProbe: Fix grid display and deduplicate code 2021-06-03 16:53:38 +02:00
8e6deba985 EEVEE: LightProbe: Fix light cache display visibility without overlays 2021-06-03 16:35:55 +02:00
d31e74d3f8 EEVEE: LightProbe: Fix wrong shading on other cube faces
Use modified viewmat instead of modified winmat. Too much code
assume conventional winmat.
2021-06-03 16:34:48 +02:00
bdcf0ccead EEVEE: LightProbe: Fix level bias and visibility filtering 2021-06-03 16:34:16 +02:00
c8b40c5fd6 EEVEE: Fix irradiance baking sample order 2021-06-03 16:33:48 +02:00
2dc9db65d7 EEVEE: Fix irradiance smoothing wrong 2021-06-03 15:17:44 +02:00
ff00c1d6eb EEVEE: Fix background transparent
Alpha of main output is transparency and not opacity.
2021-06-03 15:15:06 +02:00
1f5c3c9d74 EEVEE: LightCache: Port back cache Display
Nothing significantly different appart from codestyle.
2021-06-03 15:15:06 +02:00
d87161e574 BLI: float3: add division operator between 2 float3 2021-06-03 15:15:06 +02:00
14df74ea8b EEVEE: LightCache: Port baking
Some things differs from old implementation.
- Object visibility is filtered correctly without using a visibility
  callback (which is to be removed).

The implementation is also more high level using less low level tricks.

A dedicated LightProbeView is created for each lightprobe cubeface to
render using all pipeline (deferred and forward).

There is still a few things not working.
2021-06-03 15:15:06 +02:00
060c462f3a EEVEE: LightProbe: Finish loading and rendering of lightcache
Starting to port lightcache.c to c++.
2021-05-31 14:25:03 +02:00
25dd16a8cd EEVEE: Fix crash cause by world material without attributes 2021-05-30 22:48:40 +02:00
0fb1621594 EEVEE: Lightprobe: Add back lightprobe rendering support for world.
Only world probe is supported for now.

The new implementation diverge from the original by randomly
selecting one lightprobe instead of sampling them all.
This speeds-up rendering a bit.
2021-05-30 22:48:40 +02:00
5fb1b27d17 EEVEE: Lightprobe: Port back lightprobe filtering
No much change appart from code organization and structure.
2021-05-30 22:48:40 +02:00
6376b575d9 DRW: Add DRW_view_frustum_bsphere_get 2021-05-30 22:48:40 +02:00
31963c8d86 DRW: Increase shader library max supported lib count 2021-05-29 16:59:15 +02:00
4495060185 DRW: Add DRW_view_get_active 2021-05-29 16:44:00 +02:00
f4dbdd7b52 EEVEE: Lightprobe: Add simple world probe rendering and downsampling 2021-05-28 01:07:12 +02:00
e19c028cc4 EEVEE: Add back world nodetree support
Only for background for now.

Support is now not using defines and just use the correct globals and
uniforms to keep the same values as before.
2021-05-28 00:51:04 +02:00
f04011dd87 World: Add static default world
This is a small convenience. This let the render engine use this
default world if scene has no world.

World is black to keep the same behavior as before.
2021-05-27 04:52:21 +02:00
1bc0a70d94 EEVEE: Fix ModelMatrix in nodetree and wrong bump map output 2021-05-26 02:23:32 +02:00
2b6c70a780 EEVEE: Rework multi material handling
Shading groups are now created by the material_array_get functions
instead of passing a reference to be filled later. This avoids having
to wait later to maybe create a sub shading group.
This also simplifies different geomety type handling.
2021-05-26 02:02:46 +02:00
113c16d7a9 EEVEE/GPU: Nodes: Fix some BSDF nodes
Fix glass, principled and eevee specular shaders.
2021-05-24 20:45:58 +02:00
06ca1818d0 EEVEE: GPencil: Add basic support for gpencil geometry
This adds support for rendering gpencil objects.

There is a lot of features to implement specially the ones requiring
per object uniforms.
2021-05-24 20:43:25 +02:00
6c0d8c4b75 EEVEE: Material: Fix shader uuid to material type conversion 2021-05-24 18:13:55 +02:00
44bb4be66c DRW: Shader: Fix deferred compilation abortion
The case where a shader was queued but then requested as non deferred
was not handled correctly.
2021-05-24 18:12:24 +02:00
f7f1ee9e99 EEVEE: Add back split sum BSDF approximation
This improves the surface appearance of most bsdf.
2021-05-23 02:42:46 +02:00
e91df656f5 EEVEE: Material: Use weight to random sample closure per types
This adds a new closure selection method.

- In a first pass, weights are accumulated per output type (diffuse,
  reflection, refraction).
- A random threshold is then generated before evaluating the BSDF nodes
  again.
- During the evaluation pass the random threshold is decremented until
  it reaches 0. At this moment the current BSDF is sampled.

For this to work, I splited the evaluation and the weighting in two
functions for all BSDF. The `*_eval` nodes are generated as dangling
nodes from the graph and only serialized after the rest of the graph.
2021-05-23 00:39:56 +02:00
10cf16270a GPUMaterial: Add recalc flag workaround
Recalc flag on Material ID being unavailable to render engine, this
adds a simple way to detect material update by detecting shader creation
or update.
2021-05-22 03:05:24 +02:00
7d36a00d14 GPUNodeTree: Add weight tree inversion
This constructs a "mirror" nodetree that feeds the closure "shader"
nodes with their respective final weight.

The tree is mirrored using simple math nodes. This is quite messy but
this is the only way to proceed without introducing special nodes.
The other issue with this method is that inputs are all uniforms even
for unplugged socket on temporary math nodes with add bloat to the
shader uniform buffer structure.

Only the part relevant to the weighting is duplicated. Other connexions
with the shading tree are reuse.

All shader nodes are updated to receive a `Weight` hidden parameter.

The original shader mixing tree is preserve to let the choice of using
either way to weight the output.

For now this is only done for the output nodes. This will need to be
extended to Closure to RGBA sub-tree.
2021-05-22 02:55:41 +02:00
9a857d83a6 GPUNodeTree: Move closure socket implicit cast to ntreeGPUMaterialNodes
This reduces complexity of weighting closure in further dev.
2021-05-21 17:28:18 +02:00
25806227e8 GPUNode: Remove ssr_id and sss_id
These are not useful anymore.
2021-05-21 17:25:55 +02:00
6dc49ec992 GPU/EEVEE: Refactor codegen and nodetree support
This is the first step towards the new evaluation scheme of EEVEE
closures.

This commit contains:
- Removal of GPU_SOURCE_BUILTIN type, prefering global instead. This
  avoid many boilerplate code since most of the old builtins are now
  datas that are always present (i.e: view matrices, normals).
- Rewritting of codegen in C++ to use `std::stringstream`.
- Added a callback to let engine decide what to do with codegen code.
  This remove a lot of needs for defines because of code order
  dependency. The engine can insert the nodetree code in custom ways
  to create advance effects (i.e: add displacement or vertex lighting).
  Engine now returns final shader strings.
- Closure nodes evaluation replacment is a placeholder for now.
2021-05-20 23:51:52 +02:00
0c71240f14 EEVEE: Material: Add basic material logic
This is a port of the old material grouping. This is a bit more
clean as we use containers for each passes and other structures.

Nodetree is generated without major error for simple materials but
it is not yet used as closures are not outputed.
2021-05-18 15:39:40 +02:00
f46661428b DRWShaderLib: Add better debug output from missing lib 2021-05-03 16:37:17 +02:00
4500a90cdc EEVEE: Implementation of volume rendering
This adds the transparency and volume handling in the deferred
render pipeline.

Implementation is still unfinished.

To have better naming convention, I renamed object shader to surface.
2021-05-03 16:35:36 +02:00
99a5d49a38 EEVEE: Initial implementation of deferred shading
This introduce a fat Gbuffer layout that groups closure data in groups
of similar BSDF. The goal is to have at least one sample for each
group to avoid too much code complexity and expected worse performance.

There is a lot of room for buffer reuse to reduce memory usage but it is
 not considered a priority for now.
2021-04-30 15:57:38 +02:00
c59156dac7 DRWTexture: Add missing integer render-targets format support. 2021-04-30 15:56:15 +02:00
c7fb0d5c7b EEVEE: Add specular layer to temporary default material 2021-04-27 13:45:20 +02:00
f1a5c5f6cb EEVEE: Film/Sampling: Add smooth transition
Add a smooth transition to avoid flickering of stochastic effects such
as soft shadows.

This use a simple blend method to progressively reveal the render
after some low sample count to avoid most of the flickering.

Parameters are hardcoded for now.
2021-04-27 13:42:43 +02:00
556478c20e EEVEE: Shadow: Add back soft shadows support
We use a new RNG to avoid correlation artifacts between Anti-Aliasing
and Shadow samples (see T68594).

The new sequence is a leap halton sequence. This makes it good with
low number of samples and yield less correlation issues.

Another change is that we directly jitter the projection matrix instead
of rotating the view matrix. This is improving convergence time and
avoid passing a second matrix to the shader.

However this case lead to discontinuity artifacts at face boders.
We might want to revert to the old rotation method for this
reason even if convergence is slower.
2021-04-27 03:15:15 +02:00
5df8d5af8a EEVEE: Shadow: Add back shadow caster tracking
Compared to previous implementation this does track dupli objects.

There is a few optimizations left like using bitfield instead of bool
arrays.
2021-04-26 15:17:59 +02:00
1d3de154e2 EEVEE: Shadow: Simplify the shadow module
Now the shadows are linked to a `Light` object. The `Light` object is
linked to an `ObjectKey` to ensure persistence and deletion tracking.

The Uniform data are packed so that there is 1 `ShadowPunctualData`
per light in a `LightBatch`. This means there is only a shadowmap
limit to the number of `Shadow` in a scene.
2021-04-26 01:44:52 +02:00
4090bac8c8 EEVEE: Use C++ vector types 2021-04-24 23:03:21 +02:00
0932d508c8 BLI: Add more operator to float2/3 and int2/3 2021-04-24 23:02:50 +02:00
0fdd8a64b4 BLI: add int2 and int3 C++ support
Simple addition based on float2/3.
2021-04-24 21:58:03 +02:00
9dddfe2ef6 DRW: Debug: Add DRW_debug_view 2021-04-23 17:32:12 +02:00
e808500ba1 EEVEE: Shadow: Add Point light shadows support back
Difference with previous implementation:
- Better texture space usage of cone and area light shadow.
- Shadows are packed in an atlas. Reducing requirements for future
  features.
- Sampling is simpler because shadow matrix does everything.
2021-04-23 17:27:02 +02:00
2fd359684d EEVEE: Fix use after free crash 2021-04-21 22:35:00 +02:00
da91f87764 EEVEE: Check updates using recalc flag only an object maps.
This avoids having to reset accumulation if nothing affecting
eevee changes.
2021-04-21 22:06:52 +02:00
610294205f EEVEE: Light: Add back LTC area lights and lighting function
I did a small optimization pass to avoid some division and
redundant computation.

Also cleans-up the Light vector usage.
2021-04-19 14:29:38 +02:00
5697f96608 EEVEE: Light: 2.5D Culling: Initial implementation
This follows closely the implementation of 2.5D tiled light
culling described in the presentation:
"Improved Culling for Tiled and Clustered Rendering"
from Michal Drobot
http://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf

I chose the tile + Z binning approach for its high depth range support
and low CPU overhead & low memory consumption compared to the cluster
based culling. The cons is that the culling is a bit less precise in
some aspect but it is quite balanced.

The culling is done by the `Culling` object which is templated to easily
be reused for light probes cullg.

The Z-binning process is described starting from slide 20 in the
reference pdf.

I also implemented a debug pass to visualize false negative (light
culled when they shouldn't) and light evaluation density.
This is useful to detect failure case and hotspot. This could be exposed
as a developper only render pass in the future.

Some optimization of the reference implementation requires extensions
not yet added to GPU module and will be added later.
2021-04-18 17:30:36 +02:00
93b774a661 GPUTexture: Fix missing cases for integer textures 2021-04-18 01:15:19 +02:00
bf0ca28494 DRW: Fix const correctness 2021-04-18 01:14:48 +02:00
89af2b0485 EEVE: Lights: Implement simple culling scheme.
This has the basis of clustered light culling but does not yet do
it. The lights are only culled by frustum.

Its the same as if there was only one Cell for the entire Viewport.
2021-04-16 02:16:15 +02:00
ddc1be5556 EEVEE: Split shading passes to eevee_shading.cc 2021-04-15 01:05:42 +02:00
23584ee52f EEVEE: Refactor: Split implementation to .cc file
This also wrap GPUFrameBuffer & GPUTexture inside eevee:Framebuffer
and eevee:Texture to improve managment.

Another cleanup was to put all members of `Instance` public to
avoid much complexity in accessing the data with modules
dependencies.

Also split velocity View related data to `class Velocity` and
rename previous `Velocity` to `VelocityModule`
2021-04-15 00:49:32 +02:00
520962b3d6 EEVEE: Lights: Support infinite light count
Support infinite light count by dividing rendering into chucks of
LIGHT_MAX. Forward passes are just rendered again and deferred passes
(not implemented yet) will just have to have multiple light evaluation
passes.
2021-04-14 16:46:48 +02:00
017e9d852e EEVEE: Lights: Initial Work in progress implementation
Only supports simple point lights for now
2021-04-14 13:21:49 +02:00
ab55a1b67b DRW: Make draw_debug.h C++ compatible 2021-04-14 13:20:25 +02:00
9bf6fa974d Cleanup: EEVEE: RenderPasses: Use iterator 2021-04-14 12:08:44 +02:00
431a662f4f EEVEE: Add back object update and view update detection. 2021-04-14 00:24:05 +02:00
9c74f9322d EEVEE: Motion Blur: Fix cdf inversion and a typo 2021-04-12 23:06:55 +02:00
a4ae2b91c9 EEVEE: Motion Blur: Add back post process motion blur
This is almost the same thing as old implementation.
Differences:
- We clamp the motion vectors to their maximum when sampling the velocity buffer.
- Velocity rendering (and data manager) is separated from motion blur. This allows
  outputing the motion vector render pass and in the future use motion vectors to
  reproject older frames.
- Vector render pass support (only if motion blur is disabled, just like cycles).
- Velocity tiles are computed in one pass (simpler code, less CPU overhead, less
  VRAM usage, maybe a bit slower but imperceivable (< 0.3ms)).
- Two velocity passes are outputed, one for motion blur fx (applied per shading view)
  and one for the vector pass. This could be optimized further in the future.
- No current support for deformation & hair (to come).
2021-04-12 21:34:08 +02:00
0cd4896037 EEVEE: Add wrapper to simplify ubo managment 2021-04-10 01:40:19 +02:00
e540c9c47a EEVEE: Motion Blur: Add back accumulation logic
Bonus addition, support for shutter curve.

Compared to the old implementation, the per time step sync function
is lighter and localized. Also it does not require a full engine
"reboot" in order to work.

Also modifies camera setup to be compatible with future camera motion
blur.
2021-04-09 21:42:56 +02:00
f9b15edbde EEVEE: Motion Blur: Add back accumulation logic
Bonus addition, support for shutter curve.

Compared to the old implementation, the per time step sync function
is lighter and localized. Also it does not require a full engine
"reboot" in order to work.
2021-04-09 21:42:49 +02:00
1857fa8bc9 EEVEE: Depth Of Field: Fix ortho factor
When will it end? Is there some UB somewhere in cycles?
2021-04-08 23:13:10 +02:00
ac6e2b0083 EEVEE: Sampling: Add UBO containing LDS random numbers
We have many dimensions to avoid correlation between effects.
2021-04-08 23:11:51 +02:00
d18e74d822 DRW: Fix debug print of error in shader lib dependency. 2021-04-08 16:22:57 +02:00
8c753a2c80 GPUTexture: Fix max FBO attachement in panoramic view + dof + eevee 2021-04-08 16:22:14 +02:00
2a7d9d4515 EEVEE: Depth Of Field: Add back post process depth of field.
Pretty much identical to the previous implementation. With the exception
of a temporary noise function and some simplification of the CoC
computation. This also fixes issues with the Ortho depth of field.

Most of the files were modified to comply to new shader codestyle.

This also adds partial support of panoramic cameras (bokeh and
anamorphic is still buggy).
2021-04-08 16:17:04 +02:00
89f2d3427e EEVEE: Depth Of Field: Port back jittered dof
This cleansup a lot of confusion / complexity in the setup code.

Setup is closer to what cycles does now.

Also duplicates some buggy behavior of Cycles for now until this
is fixed.
2021-04-05 17:38:41 +02:00
309b90c955 Cleanup: BLI: Fix some const conrectness 2021-04-05 17:34:33 +02:00
a766ee6d5d EEVEE: Shader: Add preprocessor to have better shared enum definition
This removes the use of very ugly macros. Now we preprocess
the .hh string at startup to change enum definitions to a more
GLSL friendly variant.
2021-04-04 21:56:55 +02:00
ebf455daba Cleanup: DRW: Const correctness 2021-04-04 19:17:50 +02:00
fe9ea5d5cb Cleanup: EEVEE: Use class instead of struct and remove typedefs 2021-04-04 00:12:25 +02:00
8a2f400cf3 EEVEE: Reorganize ShadingView initialisation
This move view resolution handling to the `Camera` class that will
in the future clip and trim each view in panoramic projection.

There is a new `CameraView` that contains the `DRWView` and subview.
This way each `ShadingView` is associated to a unique `CameraView`.

ShadingView` & `CameraView` are all allocated & defined at creation time
but only the one activated by `Camera` will be rendered.
2021-04-03 23:43:23 +02:00
448d10a31a Cleanup: DRW: More const correctness 2021-04-03 23:40:48 +02:00
e0e1dd73bb EEVEE: Film: Add option to use log encoding
This option will make accumulation happen in a pre exposed logarithm
color space. This reduces the importance of bright pixels in the pixel
filter which will result in less aliasing in theses areas.

There is a few cases where one might want to disable this option to
match cycles better.
2021-04-03 23:40:26 +02:00
fa88f5af4c EEVEE: Render: Add back render mode
Render mode is really close to what the viewport render does.

Film output is done by resolving the data to the next (double buffered)
framebuffer and read back.

This also includes a bit of cleaning about naming of init() and sync()
functions.
2021-04-03 00:51:37 +02:00
fcb85633ea DRWView: Add getter for camtexco 2021-04-03 00:50:49 +02:00
935da83e2c Cleanup: RenderPipeline: Fix const correctness 2021-04-03 00:50:02 +02:00
ef174ffcb3 Cleanup: EEVEE: Renaming
- Add eevee_ prefix to shaders to avoid name clashing.
- remove plural of eevee_shaders.
- rename eevee_shared.hh to eevee_shader_shared.hh.
2021-04-02 14:44:44 +02:00
ad23570fa2 EEVEE: Film: Filtered accumulation with panoramic projection support
This commit adds the Film class that handles accumulation of color and
non-color data using arbitrary projection and filter size.

A weighted accumulation (sum) is done into a data buffer with an
additional weight buffer. The sum being per pixel, it allows the input
textures that are not aligned with the output pixel grid.

Panoramic projection works by rendering a cubemap (6 views) of the scene
at the camera position. The Film filter pass then gather the pixels
using the correct Panoramic projection ensuring correct Anti-Aliasing.

For Non-color data (depth, normals) we only keep the closest value to
the target pixel center (simulating a filter size of 0).

Color data is accumulated in a log space to improve AntiAliasing output.
This is hardcoded for now.

Larger filters have poor performance but are very fast to converge.

Code Wise: This commit rename some modules to avoid possible confusion
and have better meaning. Use namespace instead of prefixes.

Added a new eevee_shared.hh file to share structure and enum definitions
between GLSL and C++.
2021-04-01 22:37:50 +02:00
8777497c4b DNA: Camera: Add panoramic types and parameters
These are direct copy of Cycles parameters. Cycles parameters
unification will be done separately.
2021-04-01 21:38:53 +02:00
25af8b801d EEVEE: New basic drawing
TODO describe overall implementation here
2021-03-28 16:53:31 +02:00
829e2e4a24 EEVEE: Add new engine managed per viewport data
This was engine(s) can have arbitrarily persistent resources and
are responsible for freeing it properly.
2021-03-25 14:30:47 +01:00
09e1f276ff EEVEE: Remove EEVEE
Starting clean!
2021-03-25 13:15:35 +01:00
81632de706 DRW: Move mempool datas to a DRW managed struct.
Same idea as previous commit. This cleans-up the interface and put all
viewport related data inside the `DRWData` struct.

The draw manager is responsible for freeing it. That is the main point
of this all. In the future, we can have custom freeing method for each
engine.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.
2021-03-25 01:03:10 +01:00
f7cb19956f DRW: Move GPUViewport texture pool to DRW module
This makes more sense and cleans-up what the GPUViewport holds.

Also rewrite it to be in C++.
2021-03-22 23:53:42 +01:00
7031 changed files with 151052 additions and 69375 deletions

View File

@@ -264,6 +264,9 @@ ForEachMacros:
- SET_SLOT_PROBING_BEGIN - SET_SLOT_PROBING_BEGIN
- MAP_SLOT_PROBING_BEGIN - MAP_SLOT_PROBING_BEGIN
- VECTOR_SET_SLOT_PROBING_BEGIN - VECTOR_SET_SLOT_PROBING_BEGIN
- LIGHT_FOREACH_BEGIN_DIRECTIONAL
- LIGHT_FOREACH_BEGIN_LOCAL
- LIGHT_FOREACH_BEGIN_LOCAL_NO_CULL
StatementMacros: StatementMacros:
- PyObject_HEAD - PyObject_HEAD

View File

@@ -42,12 +42,3 @@ insert_final_newline = true
indent_style = space indent_style = space
indent_size = 3 indent_size = 3
max_line_length = 120 max_line_length = 120
# Makefile
[{Makefile,GNUmakefile}]
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
indent_style = tab
indent_size = 4
max_line_length = 120

View File

@@ -1,5 +1,23 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
# Copyright 2006 Blender Foundation. All rights reserved. #
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# The Original Code is Copyright (C) 2006, Blender Foundation
# All rights reserved.
#
# ***** END GPL LICENSE BLOCK *****
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# We don't allow in-source builds. This causes no end of troubles because # We don't allow in-source builds. This causes no end of troubles because
@@ -866,7 +884,7 @@ if(WITH_CYCLES_DEVICE_HIP)
endif() endif()
#----------------------------------------------------------------------------- #-----------------------------------------------------------------------------
# Check if submodules are cloned. # Check check if submodules are cloned
if(WITH_INTERNATIONAL) if(WITH_INTERNATIONAL)
file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/datafiles/locale") file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/datafiles/locale")
@@ -889,8 +907,8 @@ if(WITH_PYTHON)
# Do this before main 'platform_*' checks, # Do this before main 'platform_*' checks,
# because UNIX will search for the old Python paths which may not exist. # because UNIX will search for the old Python paths which may not exist.
# giving errors about missing paths before this case is met. # giving errors about missing paths before this case is met.
if(DEFINED PYTHON_VERSION AND "${PYTHON_VERSION}" VERSION_LESS "3.10") if(DEFINED PYTHON_VERSION AND "${PYTHON_VERSION}" VERSION_LESS "3.9")
message(FATAL_ERROR "At least Python 3.10 is required to build, but found Python ${PYTHON_VERSION}") message(FATAL_ERROR "At least Python 3.9 is required to build, but found Python ${PYTHON_VERSION}")
endif() endif()
file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/scripts/addons") file(GLOB RESULT "${CMAKE_SOURCE_DIR}/release/scripts/addons")
@@ -1886,6 +1904,7 @@ elseif(WITH_CYCLES_STANDALONE)
add_subdirectory(intern/glew-mx) add_subdirectory(intern/glew-mx)
add_subdirectory(intern/guardedalloc) add_subdirectory(intern/guardedalloc)
add_subdirectory(intern/libc_compat) add_subdirectory(intern/libc_compat)
add_subdirectory(intern/numaapi)
add_subdirectory(intern/sky) add_subdirectory(intern/sky)
add_subdirectory(intern/cycles) add_subdirectory(intern/cycles)

View File

@@ -1,4 +1,23 @@
# SPDX-License-Identifier: GPL-2.0-or-later # -*- mode: gnumakefile; tab-width: 4; indent-tabs-mode: t; -*-
# vim: tabstop=4
#
# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU` # This Makefile does an out-of-source CMake build in ../build_`OS`_`CPU`
# eg: # eg:
@@ -44,6 +63,8 @@ Project Files
Package Targets Package Targets
* package_debian: Build a debian package.
* package_pacman: Build an arch linux pacman package.
* package_archive: Build an archive package. * package_archive: Build an archive package.
Testing Targets Testing Targets
@@ -51,25 +72,24 @@ Testing Targets
* test: * test:
Run automated tests with ctest. Run automated tests with ctest.
* test_cmake:
Runs our own cmake file checker
which detects errors in the cmake file list definitions
* test_pep8:
Checks all python script are pep8
which are tagged to use the stricter formatting
* test_deprecated:
Checks for deprecation tags in our code which may need to be removed
Static Source Code Checking Static Source Code Checking
Not associated with building Blender. Not associated with building Blender.
* check_cppcheck: Run blender source through cppcheck (C & C++). * check_cppcheck: Run blender source through cppcheck (C & C++).
* check_clang_array: Run blender source through clang array checking script (C & C++). * check_clang_array: Run blender source through clang array checking script (C & C++).
* check_deprecated: Check if there is any deprecated code to remove.
* check_splint: Run blenders source through splint (C only). * check_splint: Run blenders source through splint (C only).
* check_sparse: Run blenders source through sparse (C only). * check_sparse: Run blenders source through sparse (C only).
* check_smatch: Run blenders source through smatch (C only). * check_smatch: Run blenders source through smatch (C only).
* check_descriptions: Check for duplicate/invalid descriptions. * check_descriptions: Check for duplicate/invalid descriptions.
* check_licenses: Check license headers follow the SPDX license specification,
using one of the accepted licenses in 'doc/license/SPDX-license-identifiers.txt'
Append with 'SHOW_HEADERS=1' to show all unique headers
which can be useful for spotting license irregularities.
* check_cmake: Runs our own cmake file checker which detects errors in the cmake file list definitions.
* check_pep8: Checks all Python script are pep8 which are tagged to use the stricter formatting.
* check_mypy: Checks all Python scripts using mypy,
see: source/tools/check_source/check_mypy_config.py scripts which are included.
Spell Checkers Spell Checkers
This runs the spell checker from the developer tools repositor. This runs the spell checker from the developer tools repositor.
@@ -199,7 +219,7 @@ endif
# in libraries, or python 2 for running make update to get it. # in libraries, or python 2 for running make update to get it.
ifeq ($(OS_NCASE),darwin) ifeq ($(OS_NCASE),darwin)
ifeq (, $(shell command -v $(PYTHON))) ifeq (, $(shell command -v $(PYTHON)))
PYTHON:=$(DEPS_INSTALL_DIR)/python/bin/python3.10 PYTHON:=$(DEPS_INSTALL_DIR)/python/bin/python3.7m
ifeq (, $(shell command -v $(PYTHON))) ifeq (, $(shell command -v $(PYTHON)))
PYTHON:=python PYTHON:=python
endif endif
@@ -308,7 +328,7 @@ CMAKE_CONFIG = cmake $(CMAKE_CONFIG_ARGS) \
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Tool for 'make config' # Tool for 'make config'
# X11 specific. # X11 spesific
ifdef DISPLAY ifdef DISPLAY
CMAKE_CONFIG_TOOL = cmake-gui CMAKE_CONFIG_TOOL = cmake-gui
else else
@@ -385,6 +405,11 @@ help: .FORCE
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Packages # Packages
# #
package_debian: .FORCE
cd build_files/package_spec ; DEB_BUILD_OPTIONS="parallel=$(NPROCS)" sh ./build_debian.sh
package_pacman: .FORCE
cd build_files/package_spec/pacman ; MAKEFLAGS="-j$(NPROCS)" makepkg
package_archive: .FORCE package_archive: .FORCE
make -C "$(BUILD_DIR)" -s package_archive make -C "$(BUILD_DIR)" -s package_archive
@@ -395,7 +420,21 @@ package_archive: .FORCE
# Tests # Tests
# #
test: .FORCE test: .FORCE
@$(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)" $(PYTHON) ./build_files/utils/make_test.py "$(BUILD_DIR)"
# run pep8 check check on scripts we distribute.
test_pep8: .FORCE
$(PYTHON) tests/python/pep8.py > test_pep8.log 2>&1
@echo "written: test_pep8.log"
# run some checks on our cmakefiles.
test_cmake: .FORCE
$(PYTHON) build_files/cmake/cmake_consistency_check.py > test_cmake_consistency.log 2>&1
@echo "written: test_cmake_consistency.log"
# run deprecation tests, see if we have anything to remove.
test_deprecated: .FORCE
$(PYTHON) tests/check_deprecated.py
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
@@ -417,44 +456,44 @@ project_eclipse: .FORCE
# #
check_cppcheck: .FORCE check_cppcheck: .FORCE
@$(CMAKE_CONFIG) $(CMAKE_CONFIG)
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
$(PYTHON) \ $(PYTHON) \
"$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \ "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_cppcheck.py" 2> \
"$(BLENDER_DIR)/check_cppcheck.txt" "$(BLENDER_DIR)/check_cppcheck.txt"
@echo "written: check_cppcheck.txt" @echo "written: check_cppcheck.txt"
check_clang_array: .FORCE check_clang_array: .FORCE
@$(CMAKE_CONFIG) $(CMAKE_CONFIG)
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py" $(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_clang_array.py"
check_splint: .FORCE check_splint: .FORCE
@$(CMAKE_CONFIG) $(CMAKE_CONFIG)
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py" $(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_splint.py"
check_sparse: .FORCE check_sparse: .FORCE
@$(CMAKE_CONFIG) $(CMAKE_CONFIG)
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py" $(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_sparse.py"
check_smatch: .FORCE check_smatch: .FORCE
@$(CMAKE_CONFIG) $(CMAKE_CONFIG)
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py" $(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_static_check_smatch.py"
check_mypy: .FORCE check_mypy: .FORCE
@$(PYTHON) "$(BLENDER_DIR)/source/tools/check_source/check_mypy.py" $(PYTHON) "$(BLENDER_DIR)/source/tools/check_source/check_mypy.py"
check_spelling_py: .FORCE check_spelling_py: .FORCE
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \ PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \ "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
"$(BLENDER_DIR)/release/scripts" "$(BLENDER_DIR)/release/scripts"
check_spelling_c: .FORCE check_spelling_c: .FORCE
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ; \
PYTHONIOENCODING=utf_8 $(PYTHON) \ PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \ "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
--cache-file=$(CHECK_SPELLING_CACHE) \ --cache-file=$(CHECK_SPELLING_CACHE) \
@@ -464,70 +503,52 @@ check_spelling_c: .FORCE
"$(BLENDER_DIR)/intern/ghost" \ "$(BLENDER_DIR)/intern/ghost" \
check_spelling_osl: .FORCE check_spelling_osl: .FORCE
@cd "$(BUILD_DIR)" ; \ cd "$(BUILD_DIR)" ;\
PYTHONIOENCODING=utf_8 $(PYTHON) \ PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \ "$(BLENDER_DIR)/source/tools/check_source/check_spelling.py" \
--cache-file=$(CHECK_SPELLING_CACHE) \ --cache-file=$(CHECK_SPELLING_CACHE) \
"$(BLENDER_DIR)/intern/cycles/kernel/shaders" "$(BLENDER_DIR)/intern/cycles/kernel/shaders"
check_descriptions: .FORCE check_descriptions: .FORCE
@$(BLENDER_BIN) --background -noaudio --factory-startup --python \ $(BLENDER_BIN) --background -noaudio --factory-startup --python \
"$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py" "$(BLENDER_DIR)/source/tools/check_source/check_descriptions.py"
check_deprecated: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
source/tools/check_source/check_deprecated.py
check_licenses: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
"$(BLENDER_DIR)/source/tools/check_source/check_licenses.py" \
"--show-headers=$(SHOW_HEADERS)"
check_pep8: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
tests/python/pep8.py
check_cmake: .FORCE
@PYTHONIOENCODING=utf_8 $(PYTHON) \
source/tools/check_source/check_cmake_consistency.py
# ----------------------------------------------------------------------------- # -----------------------------------------------------------------------------
# Utilities # Utilities
# #
source_archive: .FORCE source_archive: .FORCE
@$(PYTHON) ./build_files/utils/make_source_archive.py python3 ./build_files/utils/make_source_archive.py
source_archive_complete: .FORCE source_archive_complete: .FORCE
@cmake \ cmake \
-S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \ -S "$(BLENDER_DIR)/build_files/build_environment" -B"$(BUILD_DIR)/source_archive" \
-DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF -DCMAKE_BUILD_TYPE_INIT:STRING=$(BUILD_TYPE) -DPACKAGE_USE_UPSTREAM_SOURCES=OFF
# This assumes CMake is still using a default `PACKAGE_DIR` variable: # This assumes CMake is still using a default `PACKAGE_DIR` variable:
@$(PYTHON) ./build_files/utils/make_source_archive.py --include-packages "$(BUILD_DIR)/source_archive/packages" python3 ./build_files/utils/make_source_archive.py --include-packages "$(BUILD_DIR)/source_archive/packages"
INKSCAPE_BIN?="inkscape" INKSCAPE_BIN?="inkscape"
icons: .FORCE icons: .FORCE
@BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \ BLENDER_BIN=$(BLENDER_BIN) INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/blender_icons_update.py" "$(BLENDER_DIR)/release/datafiles/blender_icons_update.py"
@INKSCAPE_BIN=$(INKSCAPE_BIN) \ INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/prvicons_update.py" "$(BLENDER_DIR)/release/datafiles/prvicons_update.py"
@INKSCAPE_BIN=$(INKSCAPE_BIN) \ INKSCAPE_BIN=$(INKSCAPE_BIN) \
"$(BLENDER_DIR)/release/datafiles/alert_icons_update.py" "$(BLENDER_DIR)/release/datafiles/alert_icons_update.py"
icons_geom: .FORCE icons_geom: .FORCE
@BLENDER_BIN=$(BLENDER_BIN) \ BLENDER_BIN=$(BLENDER_BIN) \
"$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py" "$(BLENDER_DIR)/release/datafiles/blender_icons_geom_update.py"
update: .FORCE update: .FORCE
@$(PYTHON) ./build_files/utils/make_update.py $(PYTHON) ./build_files/utils/make_update.py
update_code: .FORCE update_code: .FORCE
@$(PYTHON) ./build_files/utils/make_update.py --no-libraries $(PYTHON) ./build_files/utils/make_update.py --no-libraries
format: .FORCE format: .FORCE
@PATH="../lib/${OS_NCASE}_${CPU}/llvm/bin/:../lib/${OS_NCASE}_centos7_${CPU}/llvm/bin/:../lib/${OS_NCASE}/llvm/bin/:$(PATH)" \ PATH="../lib/${OS_NCASE}_${CPU}/llvm/bin/:../lib/${OS_NCASE}_centos7_${CPU}/llvm/bin/:../lib/${OS_NCASE}/llvm/bin/:$(PATH)" \
$(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS) $(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
@@ -537,25 +558,25 @@ format: .FORCE
# Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation. # Simple version of ./doc/python_api/sphinx_doc_gen.sh with no PDF generation.
doc_py: .FORCE doc_py: .FORCE
@ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \ ASAN_OPTIONS=halt_on_error=0:${ASAN_OPTIONS} \
$(BLENDER_BIN) \ $(BLENDER_BIN) \
--background -noaudio --factory-startup \ --background -noaudio --factory-startup \
--python doc/python_api/sphinx_doc_gen.py --python doc/python_api/sphinx_doc_gen.py
@sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out sphinx-build -b html -j $(NPROCS) doc/python_api/sphinx-in doc/python_api/sphinx-out
@echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'" @echo "docs written into: '$(BLENDER_DIR)/doc/python_api/sphinx-out/index.html'"
doc_doxy: .FORCE doc_doxy: .FORCE
@cd doc/doxygen; doxygen Doxyfile cd doc/doxygen; doxygen Doxyfile
@echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'" @echo "docs written into: '$(BLENDER_DIR)/doc/doxygen/html/index.html'"
doc_dna: .FORCE doc_dna: .FORCE
@$(BLENDER_BIN) \ $(BLENDER_BIN) \
--background -noaudio --factory-startup \ --background -noaudio --factory-startup \
--python doc/blender_file_format/BlendFileDnaExporter_25.py --python doc/blender_file_format/BlendFileDnaExporter_25.py
@echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'" @echo "docs written into: '$(BLENDER_DIR)/doc/blender_file_format/dna.html'"
doc_man: .FORCE doc_man: .FORCE
@$(PYTHON) doc/manpage/blender.1.py --blender="$(BLENDER_BIN)" --output=blender.1 --verbose $(PYTHON) doc/manpage/blender.1.py $(BLENDER_BIN) blender.1
help_features: .FORCE help_features: .FORCE
@$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt" @$(PYTHON) "$(BLENDER_DIR)/build_files/cmake/cmake_print_build_options.py" $(BLENDER_DIR)"/CMakeLists.txt"

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
#################################################################################################### ####################################################################################################
# #

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(ALEMBIC_EXTRA_ARGS set(ALEMBIC_EXTRA_ARGS
-DBUILDSTATIC=ON -DBUILDSTATIC=ON

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(BLOSC_EXTRA_ARGS set(BLOSC_EXTRA_ARGS
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/ -DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(BOOST_ADDRESS_MODEL 64) set(BOOST_ADDRESS_MODEL 64)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(BROTLI_EXTRA_ARGS set(BROTLI_EXTRA_ARGS
) )

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(BZIP2_PREFIX "${LIBDIR}/bzip2") set(BZIP2_PREFIX "${LIBDIR}/bzip2")
set(BZIP2_CONFIGURE_ENV echo .) set(BZIP2_CONFIGURE_ENV echo .)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(UNIX) if(UNIX)
if(APPLE) if(APPLE)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(CLEW_EXTRA_ARGS) set(CLEW_EXTRA_ARGS)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(CUEW_EXTRA_ARGS) set(CUEW_EXTRA_ARGS)

View File

@@ -1,5 +1,3 @@
# SPDX-License-Identifier: GPL-2.0-or-later
function(download_source dep) function(download_source dep)
set(TARGET_FILE ${${dep}_FILE}) set(TARGET_FILE ${${dep}_FILE})
set(TARGET_HASH_TYPE ${${dep}_HASH_TYPE}) set(TARGET_HASH_TYPE ${${dep}_HASH_TYPE})

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
# Note the utility apps may use png/tiff/gif system libraries, but the # Note the utility apps may use png/tiff/gif system libraries, but the
# library itself does not depend on them, so should give no problems. # library itself does not depend on them, so should give no problems.

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(EXPAT_EXTRA_ARGS set(EXPAT_EXTRA_ARGS
-DEXPAT_BUILD_DOCS=OFF -DEXPAT_BUILD_DOCS=OFF

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_ffi ExternalProject_Add(external_ffi
URL file://${PACKAGE_DIR}/${FFI_FILE} URL file://${PACKAGE_DIR}/${FFI_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(FFMPEG_CFLAGS "-I${mingw_LIBDIR}/lame/include -I${mingw_LIBDIR}/openjpeg/include/ -I${mingw_LIBDIR}/ogg/include -I${mingw_LIBDIR}/vorbis/include -I${mingw_LIBDIR}/theora/include -I${mingw_LIBDIR}/opus/include -I${mingw_LIBDIR}/vpx/include -I${mingw_LIBDIR}/x264/include -I${mingw_LIBDIR}/xvidcore/include -I${mingw_LIBDIR}/zlib/include") set(FFMPEG_CFLAGS "-I${mingw_LIBDIR}/lame/include -I${mingw_LIBDIR}/openjpeg/include/ -I${mingw_LIBDIR}/ogg/include -I${mingw_LIBDIR}/vorbis/include -I${mingw_LIBDIR}/theora/include -I${mingw_LIBDIR}/opus/include -I${mingw_LIBDIR}/vpx/include -I${mingw_LIBDIR}/x264/include -I${mingw_LIBDIR}/xvidcore/include -I${mingw_LIBDIR}/zlib/include")
set(FFMPEG_LDFLAGS "-L${mingw_LIBDIR}/lame/lib -L${mingw_LIBDIR}/openjpeg/lib -L${mingw_LIBDIR}/ogg/lib -L${mingw_LIBDIR}/vorbis/lib -L${mingw_LIBDIR}/theora/lib -L${mingw_LIBDIR}/opus/lib -L${mingw_LIBDIR}/vpx/lib -L${mingw_LIBDIR}/x264/lib -L${mingw_LIBDIR}/xvidcore/lib -L${mingw_LIBDIR}/zlib/lib") set(FFMPEG_LDFLAGS "-L${mingw_LIBDIR}/lame/lib -L${mingw_LIBDIR}/openjpeg/lib -L${mingw_LIBDIR}/ogg/lib -L${mingw_LIBDIR}/vorbis/lib -L${mingw_LIBDIR}/theora/lib -L${mingw_LIBDIR}/opus/lib -L${mingw_LIBDIR}/vpx/lib -L${mingw_LIBDIR}/x264/lib -L${mingw_LIBDIR}/xvidcore/lib -L${mingw_LIBDIR}/zlib/lib")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(FFTW_EXTRA_ARGS) set(FFTW_EXTRA_ARGS)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_flac ExternalProject_Add(external_flac
URL file://${PACKAGE_DIR}/${FLAC_FILE} URL file://${PACKAGE_DIR}/${FLAC_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_flex ExternalProject_Add(external_flex
URL file://${PACKAGE_DIR}/${FLEX_FILE} URL file://${PACKAGE_DIR}/${FLEX_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(FLEXBISON_EXTRA_ARGS) set(FLEXBISON_EXTRA_ARGS)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(FREETYPE_EXTRA_ARGS set(FREETYPE_EXTRA_ARGS
-DCMAKE_RELEASE_POSTFIX:STRING=2ST -DCMAKE_RELEASE_POSTFIX:STRING=2ST

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(GLEW_EXTRA_ARGS set(GLEW_EXTRA_ARGS
-DBUILD_UTILS=Off -DBUILD_UTILS=Off

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(GLFW_EXTRA_ARGS) set(GLFW_EXTRA_ARGS)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(GMP_EXTRA_ARGS -enable-cxx) set(GMP_EXTRA_ARGS -enable-cxx)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(HARU_EXTRA_ARGS set(HARU_EXTRA_ARGS
-DLIBHPDF_SHARED=OFF -DLIBHPDF_SHARED=OFF

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
######################################################################## ########################################################################
# Copy all generated files to the proper structure as blender prefers # Copy all generated files to the proper structure as blender prefers

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(ICONV_EXTRA_ARGS) set(ICONV_EXTRA_ARGS)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(ISPC_EXTRA_ARGS_WIN set(ISPC_EXTRA_ARGS_WIN

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_jemalloc ExternalProject_Add(external_jemalloc
URL file://${PACKAGE_DIR}/${JEMALLOC_FILE} URL file://${PACKAGE_DIR}/${JEMALLOC_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
# cmake for windows # cmake for windows

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(LAME_EXTRA_ARGS) set(LAME_EXTRA_ARGS)
if(MSVC) if(MSVC)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(LIBGLU_CFLAGS "-static-libgcc") set(LIBGLU_CFLAGS "-static-libgcc")
set(LIBGLU_CXXFLAGS "-static-libgcc -static-libstdc++ -Bstatic -lstdc++ -Bdynamic -l:libstdc++.a") set(LIBGLU_CXXFLAGS "-static-libgcc -static-libstdc++ -Bstatic -lstdc++ -Bdynamic -l:libstdc++.a")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(BLENDER_PLATFORM_ARM) if(BLENDER_PLATFORM_ARM)
set(LLVM_TARGETS AArch64$<SEMICOLON>ARM) set(LLVM_TARGETS AArch64$<SEMICOLON>ARM)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(LZMA_PATCH_CMD echo .) set(LZMA_PATCH_CMD echo .)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(MESA_CFLAGS "-static-libgcc") set(MESA_CFLAGS "-static-libgcc")
set(MESA_CXXFLAGS "-static-libgcc -static-libstdc++ -Bstatic -lstdc++ -Bdynamic -l:libstdc++.a") set(MESA_CXXFLAGS "-static-libgcc -static-libstdc++ -Bstatic -lstdc++ -Bdynamic -l:libstdc++.a")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(NANOVDB_EXTRA_ARGS set(NANOVDB_EXTRA_ARGS
# NanoVDB is header-only, so only need the install target # NanoVDB is header-only, so only need the install target

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_nasm ExternalProject_Add(external_nasm
URL file://${PACKAGE_DIR}/${NASM_FILE} URL file://${PACKAGE_DIR}/${NASM_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(MSVC) if(MSVC)
message("BIN >${PYTHON_BINARY}<") message("BIN >${PYTHON_BINARY}<")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_ogg ExternalProject_Add(external_ogg
URL file://${PACKAGE_DIR}/${OGG_FILE} URL file://${PACKAGE_DIR}/${OGG_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)
set(OPENAL_EXTRA_ARGS set(OPENAL_EXTRA_ARGS

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(UNIX) if(UNIX)
set(OPENCOLLADA_EXTRA_ARGS set(OPENCOLLADA_EXTRA_ARGS

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(OPENCOLORIO_EXTRA_ARGS set(OPENCOLORIO_EXTRA_ARGS
-DOCIO_BUILD_APPS=OFF -DOCIO_BUILD_APPS=OFF

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(OPENEXR_CMAKE_CXX_STANDARD_LIBRARIES "kernel32${LIBEXT} user32${LIBEXT} gdi32${LIBEXT} winspool${LIBEXT} shell32${LIBEXT} ole32${LIBEXT} oleaut32${LIBEXT} uuid${LIBEXT} comdlg32${LIBEXT} advapi32${LIBEXT} psapi${LIBEXT}") set(OPENEXR_CMAKE_CXX_STANDARD_LIBRARIES "kernel32${LIBEXT} user32${LIBEXT} gdi32${LIBEXT} winspool${LIBEXT} shell32${LIBEXT} ole32${LIBEXT} oleaut32${LIBEXT} uuid${LIBEXT} comdlg32${LIBEXT} advapi32${LIBEXT} psapi${LIBEXT}")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(OIDN_EXTRA_ARGS set(OIDN_EXTRA_ARGS

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(BUILD_MODE STREQUAL Release) if(BUILD_MODE STREQUAL Release)
set(OIIO_TOOLS ON) set(OIIO_TOOLS ON)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
# Note the encoder/decoder may use png/tiff/lcms system libraries, but the # Note the encoder/decoder may use png/tiff/lcms system libraries, but the
# library itself does not depend on them, so should give no problems. # library itself does not depend on them, so should give no problems.

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(APPLE) if(APPLE)
set(OPENMP_PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openmp/src/external_openmp < ${PATCH_DIR}/openmp.diff) set(OPENMP_PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openmp/src/external_openmp < ${PATCH_DIR}/openmp.diff)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(OPENSUBDIV_EXTRA_ARGS set(OPENSUBDIV_EXTRA_ARGS
-DNO_EXAMPLES=ON -DNO_EXAMPLES=ON

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(BUILD_MODE STREQUAL Debug) if(BUILD_MODE STREQUAL Debug)
set(BLOSC_POST _d) set(BLOSC_POST _d)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/fftw3 by installing mingw64" ON) option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/fftw3 by installing mingw64" ON)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_opus ExternalProject_Add(external_opus
URL file://${PACKAGE_DIR}/${OPUS_FILE} URL file://${PACKAGE_DIR}/${OPUS_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(OSL_CMAKE_CXX_STANDARD_LIBRARIES "kernel32${LIBEXT} user32${LIBEXT} gdi32${LIBEXT} winspool${LIBEXT} shell32${LIBEXT} ole32${LIBEXT} oleaut32${LIBEXT} uuid${LIBEXT} comdlg32${LIBEXT} advapi32${LIBEXT} psapi${LIBEXT}") set(OSL_CMAKE_CXX_STANDARD_LIBRARIES "kernel32${LIBEXT} user32${LIBEXT} gdi32${LIBEXT} winspool${LIBEXT} shell32${LIBEXT} ole32${LIBEXT} oleaut32${LIBEXT} uuid${LIBEXT} comdlg32${LIBEXT} advapi32${LIBEXT} psapi${LIBEXT}")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(MSVC) if(MSVC)
set(PYTARGET ${HARVEST_TARGET}/python/${PYTHON_SHORT_VERSION_NO_DOTS}) set(PYTARGET ${HARVEST_TARGET}/python/${PYTHON_SHORT_VERSION_NO_DOTS})

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(PNG_EXTRA_ARGS set(PNG_EXTRA_ARGS
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY} -DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(POTRACE_EXTRA_ARGS set(POTRACE_EXTRA_ARGS
) )

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(PUGIXML_EXTRA_ARGS set(PUGIXML_EXTRA_ARGS
) )

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(PYTHON_POSTFIX) set(PYTHON_POSTFIX)
if(BUILD_MODE STREQUAL Debug) if(BUILD_MODE STREQUAL Debug)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32 AND BUILD_MODE STREQUAL Debug) if(WIN32 AND BUILD_MODE STREQUAL Debug)
set(SITE_PACKAGES_EXTRA --global-option build --global-option --debug) set(SITE_PACKAGES_EXTRA --global-option build --global-option --debug)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(SDL_EXTRA_ARGS set(SDL_EXTRA_ARGS

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
#################################################################################################################### ####################################################################################################################
# Mingw64 Builds # Mingw64 Builds

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(SNDFILE_EXTRA_ARGS) set(SNDFILE_EXTRA_ARGS)
set(SNDFILE_ENV PKG_CONFIG_PATH=${mingw_LIBDIR}/ogg/lib/pkgconfig:${mingw_LIBDIR}/vorbis/lib/pkgconfig:${mingw_LIBDIR}/flac/lib/pkgconfig:${mingw_LIBDIR}) set(SNDFILE_ENV PKG_CONFIG_PATH=${mingw_LIBDIR}/ogg/lib/pkgconfig:${mingw_LIBDIR}/vorbis/lib/pkgconfig:${mingw_LIBDIR}/flac/lib/pkgconfig:${mingw_LIBDIR})

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_spnav ExternalProject_Add(external_spnav
URL file://${PACKAGE_DIR}/${SPNAV_FILE} URL file://${PACKAGE_DIR}/${SPNAV_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(SQLITE_CONFIGURE_ENV echo .) set(SQLITE_CONFIGURE_ENV echo .)
set(SQLITE_CONFIGURATION_ARGS) set(SQLITE_CONFIGURATION_ARGS)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_sse2neon ExternalProject_Add(external_sse2neon
GIT_REPOSITORY ${SSE2NEON_GIT} GIT_REPOSITORY ${SSE2NEON_GIT}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(SSL_CONFIGURE_COMMAND ./Configure) set(SSL_CONFIGURE_COMMAND ./Configure)
set(SSL_PATCH_CMD echo .) set(SSL_PATCH_CMD echo .)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(TBB_EXTRA_ARGS set(TBB_EXTRA_ARGS
-DTBB_BUILD_SHARED=On -DTBB_BUILD_SHARED=On

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(UNIX) if(UNIX)
set(THEORA_CONFIGURE_ENV ${CONFIGURE_ENV} && export HAVE_PDFLATEX=no) set(THEORA_CONFIGURE_ENV ${CONFIGURE_ENV} && export HAVE_PDFLATEX=no)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WITH_WEBP) if(WITH_WEBP)
set(WITH_TIFF_WEBP ON) set(WITH_TIFF_WEBP ON)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(USD_EXTRA_ARGS set(USD_EXTRA_ARGS
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING} -DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(ZLIB_VERSION 1.2.11) set(ZLIB_VERSION 1.2.11)
set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz) set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz)
@@ -442,9 +458,9 @@ set(NASM_HASH aded8b796c996a486a56e0515c83e414116decc3b184d88043480b32eb0a8589)
set(NASM_HASH_TYPE SHA256) set(NASM_HASH_TYPE SHA256)
set(NASM_FILE nasm-${NASM_VERSION}.tar.gz) set(NASM_FILE nasm-${NASM_VERSION}.tar.gz)
set(XR_OPENXR_SDK_VERSION 1.0.22) set(XR_OPENXR_SDK_VERSION 1.0.17)
set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz) set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz)
set(XR_OPENXR_SDK_HASH a2623ebab3d0b340bc16311b14f02075) set(XR_OPENXR_SDK_HASH bf0fd8828837edff01047474e90013e1)
set(XR_OPENXR_SDK_HASH_TYPE MD5) set(XR_OPENXR_SDK_HASH_TYPE MD5)
set(XR_OPENXR_SDK_FILE OpenXR-SDK-${XR_OPENXR_SDK_VERSION}.tar.gz) set(XR_OPENXR_SDK_FILE OpenXR-SDK-${XR_OPENXR_SDK_VERSION}.tar.gz)

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_vorbis ExternalProject_Add(external_vorbis
URL file://${PACKAGE_DIR}/${VORBIS_FILE} URL file://${PACKAGE_DIR}/${VORBIS_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8") if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_wayland_protocols ExternalProject_Add(external_wayland_protocols
URL file://${PACKAGE_DIR}/${WL_PROTOCOLS_FILE} URL file://${PACKAGE_DIR}/${WL_PROTOCOLS_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
# Note the utility apps may use png/tiff/gif system libraries, but the # Note the utility apps may use png/tiff/gif system libraries, but the
# library itself does not depend on them, so should give no problems. # library itself does not depend on them, so should give no problems.

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(X264_EXTRA_ARGS --enable-win32thread --cross-prefix=${MINGW_HOST}- --host=${MINGW_HOST}) set(X264_EXTRA_ARGS --enable-win32thread --cross-prefix=${MINGW_HOST}- --host=${MINGW_HOST})

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_xml2 ExternalProject_Add(external_xml2
URL file://${PACKAGE_DIR}/${XML2_FILE} URL file://${PACKAGE_DIR}/${XML2_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
# Keep flags in sync with install_deps.sh ones in compile_XR_OpenXR_SDK() # Keep flags in sync with install_deps.sh ones in compile_XR_OpenXR_SDK()

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
if(WIN32) if(WIN32)
set(XVIDCORE_EXTRA_ARGS --host=${MINGW_HOST}) set(XVIDCORE_EXTRA_ARGS --host=${MINGW_HOST})

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(YAMLCPP_EXTRA_ARGS set(YAMLCPP_EXTRA_ARGS
-DYAML_CPP_BUILD_TESTS=OFF -DYAML_CPP_BUILD_TESTS=OFF

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_zlib ExternalProject_Add(external_zlib
URL file://${PACKAGE_DIR}/${ZLIB_FILE} URL file://${PACKAGE_DIR}/${ZLIB_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
ExternalProject_Add(external_zlib_mingw ExternalProject_Add(external_zlib_mingw
URL file://${PACKAGE_DIR}/${ZLIB_FILE} URL file://${PACKAGE_DIR}/${ZLIB_FILE}

View File

@@ -1,4 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later # ***** BEGIN GPL LICENSE BLOCK *****
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENSE BLOCK *****
set(ZSTD_EXTRA_ARGS set(ZSTD_EXTRA_ARGS
-DZSTD_BUILD_PROGRAMS=OFF -DZSTD_BUILD_PROGRAMS=OFF

View File

@@ -1,5 +1,21 @@
#!/usr/bin/env bash #!/usr/bin/env bash
# SPDX-License-Identifier: GPL-2.0-or-later # ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# A shell script installing/building all needed dependencies to build Blender, for some Linux distributions. # A shell script installing/building all needed dependencies to build Blender, for some Linux distributions.
@@ -360,13 +376,12 @@ USE_CXX11=true
# XXX_VERSION_SHORT is used for various things, like preferred version (when distribution provides several of them), # XXX_VERSION_SHORT is used for various things, like preferred version (when distribution provides several of them),
# and to name shortcuts to built libraries' installation directories... # and to name shortcuts to built libraries' installation directories...
CLANG_FORMAT_VERSION="10.0"
CLANG_FORMAT_VERSION_MIN="6.0" CLANG_FORMAT_VERSION_MIN="6.0"
CLANG_FORMAT_VERSION_MEX="14.0" CLANG_FORMAT_VERSION_MEX="10.0"
PYTHON_VERSION="3.10.2" PYTHON_VERSION="3.10.2"
PYTHON_VERSION_SHORT="3.10" PYTHON_VERSION_SHORT="3.10"
PYTHON_VERSION_MIN="3.10" PYTHON_VERSION_MIN="3.9"
PYTHON_VERSION_MEX="3.12" PYTHON_VERSION_MEX="3.12"
PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_SHORT PYTHON_VERSION_INSTALLED=$PYTHON_VERSION_SHORT
PYTHON_FORCE_BUILD=false PYTHON_FORCE_BUILD=false
@@ -564,7 +579,7 @@ FFMPEG_FORCE_REBUILD=false
FFMPEG_SKIP=false FFMPEG_SKIP=false
_ffmpeg_list_sep=";" _ffmpeg_list_sep=";"
XR_OPENXR_VERSION="1.0.22" XR_OPENXR_VERSION="1.0.17"
XR_OPENXR_VERSION_SHORT="1.0" XR_OPENXR_VERSION_SHORT="1.0"
XR_OPENXR_VERSION_MIN="1.0.8" XR_OPENXR_VERSION_MIN="1.0.8"
XR_OPENXR_VERSION_MEX="2.0" XR_OPENXR_VERSION_MEX="2.0"
@@ -1101,7 +1116,7 @@ FFMPEG_SOURCE=( "http://ffmpeg.org/releases/ffmpeg-$FFMPEG_VERSION.tar.bz2" )
XR_OPENXR_USE_REPO=false XR_OPENXR_USE_REPO=false
XR_OPENXR_SOURCE=("https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_VERSION}.tar.gz") XR_OPENXR_SOURCE=("https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_VERSION}.tar.gz")
XR_OPENXR_SOURCE_REPO=("https://github.com/KhronosGroup/OpenXR-SDK.git") XR_OPENXR_SOURCE_REPO=("https://github.com/KhronosGroup/OpenXR-SDK.git")
XR_OPENXR_REPO_UID="458984d7f59d1ae6dc1b597d94b02e4f7132eaba" XR_OPENXR_REPO_UID="bf21ccb1007bb531b45d9978919a56ea5059c245"
XR_OPENXR_REPO_BRANCH="master" XR_OPENXR_REPO_BRANCH="master"
# C++11 is required now # C++11 is required now

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2016 Blender Foundation.
# - Find BLOSC library # - Find BLOSC library
# Find the native BLOSC includes and library # Find the native BLOSC includes and library
# This module defines # This module defines
@@ -14,6 +11,17 @@
# also defined, but not for general use are # also defined, but not for general use are
# BLOSC_LIBRARY, where to find the BLOSC library. # BLOSC_LIBRARY, where to find the BLOSC library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If BLOSC_ROOT_DIR was defined in the environment, use it. # If BLOSC_ROOT_DIR was defined in the environment, use it.
IF(NOT BLOSC_ROOT_DIR AND NOT $ENV{BLOSC_ROOT_DIR} STREQUAL "") IF(NOT BLOSC_ROOT_DIR AND NOT $ENV{BLOSC_ROOT_DIR} STREQUAL "")
SET(BLOSC_ROOT_DIR $ENV{BLOSC_ROOT_DIR}) SET(BLOSC_ROOT_DIR $ENV{BLOSC_ROOT_DIR})

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2016 Blender Foundation.
# - Find CPPUNIT library # - Find CPPUNIT library
# Find the native CPPUNIT includes and library # Find the native CPPUNIT includes and library
# This module defines # This module defines
@@ -14,6 +11,17 @@
# also defined, but not for general use are # also defined, but not for general use are
# CPPUNIT_LIBRARY, where to find the CPPUNIT library. # CPPUNIT_LIBRARY, where to find the CPPUNIT library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If CPPUNIT_ROOT_DIR was defined in the environment, use it. # If CPPUNIT_ROOT_DIR was defined in the environment, use it.
IF(NOT CPPUNIT_ROOT_DIR AND NOT $ENV{CPPUNIT_ROOT_DIR} STREQUAL "") IF(NOT CPPUNIT_ROOT_DIR AND NOT $ENV{CPPUNIT_ROOT_DIR} STREQUAL "")
SET(CPPUNIT_ROOT_DIR $ENV{CPPUNIT_ROOT_DIR}) SET(CPPUNIT_ROOT_DIR $ENV{CPPUNIT_ROOT_DIR})

View File

@@ -1,5 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Module to find IlmBase # Module to find IlmBase
# #
# This module will first look into the directories defined by the variables: # This module will first look into the directories defined by the variables:

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2016 Blender Foundation.
# - Find LOGC4PLUS library # - Find LOGC4PLUS library
# Find the native LOGC4PLUS includes and library # Find the native LOGC4PLUS includes and library
# This module defines # This module defines
@@ -14,6 +11,17 @@
# also defined, but not for general use are # also defined, but not for general use are
# LOGC4PLUS_LIBRARY, where to find the LOGC4PLUS library. # LOGC4PLUS_LIBRARY, where to find the LOGC4PLUS library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If LOGC4PLUS_ROOT_DIR was defined in the environment, use it. # If LOGC4PLUS_ROOT_DIR was defined in the environment, use it.
IF(NOT LOGC4PLUS_ROOT_DIR AND NOT $ENV{LOGC4PLUS_ROOT_DIR} STREQUAL "") IF(NOT LOGC4PLUS_ROOT_DIR AND NOT $ENV{LOGC4PLUS_ROOT_DIR} STREQUAL "")
SET(LOGC4PLUS_ROOT_DIR $ENV{LOGC4PLUS_ROOT_DIR}) SET(LOGC4PLUS_ROOT_DIR $ENV{LOGC4PLUS_ROOT_DIR})

View File

@@ -1,5 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Module to find OpenEXR. # Module to find OpenEXR.
# #
# This module will first look into the directories defined by the variables: # This module will first look into the directories defined by the variables:

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2016 Blender Foundation.
# - Find TBB library # - Find TBB library
# Find the native TBB includes and library # Find the native TBB includes and library
# This module defines # This module defines
@@ -14,6 +11,17 @@
# also defined, but not for general use are # also defined, but not for general use are
# TBB_LIBRARY, where to find the TBB library. # TBB_LIBRARY, where to find the TBB library.
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# If TBB_ROOT_DIR was defined in the environment, use it. # If TBB_ROOT_DIR was defined in the environment, use it.
IF(NOT TBB_ROOT_DIR AND NOT $ENV{TBB_ROOT_DIR} STREQUAL "") IF(NOT TBB_ROOT_DIR AND NOT $ENV{TBB_ROOT_DIR} STREQUAL "")
SET(TBB_ROOT_DIR $ENV{TBB_ROOT_DIR}) SET(TBB_ROOT_DIR $ENV{TBB_ROOT_DIR})

View File

@@ -1,8 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2009 Kitware, Inc.
# 2009 Will Dicharry <wdicharry@stellarscience.com>
# 2005-2009 Kitware, Inc.
# select_library_configurations( basename ) # select_library_configurations( basename )
# #
# This macro takes a library base name as an argument, and will choose good # This macro takes a library base name as an argument, and will choose good
@@ -19,6 +14,18 @@
# or the generator in use does not support configuration types, then # or the generator in use does not support configuration types, then
# basename_LIBRARY and basename_LIBRARIES will take only the release values. # basename_LIBRARY and basename_LIBRARIES will take only the release values.
#=============================================================================
# Copyright 2009 Kitware, Inc.
# Copyright 2009 Will Dicharry <wdicharry@stellarscience.com>
# Copyright 2005-2009 Kitware, Inc.
#
# Distributed under the OSI-approved BSD License (the "License");
# see accompanying file Copyright.txt for details.
#
# This software is distributed WITHOUT ANY WARRANTY; without even the
# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
# See the License for more information.
#=============================================================================
# (To distribute this file outside of CMake, substitute the full # (To distribute this file outside of CMake, substitute the full
# License text for the above reference.) # License text for the above reference.)

View File

@@ -1,5 +1,3 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# ######## Global feature set settings ######## # ######## Global feature set settings ########
include("${CMAKE_CURRENT_LIST_DIR}/../../cmake/config/blender_release.cmake") include("${CMAKE_CURRENT_LIST_DIR}/../../cmake/config/blender_release.cmake")

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2016 Blender Foundation.
# - Find Alembic library # - Find Alembic library
# Find the native Alembic includes and libraries # Find the native Alembic includes and libraries
# This module defines # This module defines
@@ -12,6 +9,13 @@
# ALEMBIC_FOUND, If false, do not try to use Alembic. # ALEMBIC_FOUND, If false, do not try to use Alembic.
# #
#=============================================================================
# Copyright 2016 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If ALEMBIC_ROOT_DIR was defined in the environment, use it. # If ALEMBIC_ROOT_DIR was defined in the environment, use it.
IF(NOT ALEMBIC_ROOT_DIR AND NOT $ENV{ALEMBIC_ROOT_DIR} STREQUAL "") IF(NOT ALEMBIC_ROOT_DIR AND NOT $ENV{ALEMBIC_ROOT_DIR} STREQUAL "")
SET(ALEMBIC_ROOT_DIR $ENV{ALEMBIC_ROOT_DIR}) SET(ALEMBIC_ROOT_DIR $ENV{ALEMBIC_ROOT_DIR})

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2014 Blender Foundation.
# - Try to find audaspace # - Try to find audaspace
# Once done, this will define # Once done, this will define
# #
@@ -14,6 +11,13 @@
# AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories # AUDASPACE_PY_INCLUDE_DIRS - the audaspace's python binding include directories
# AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding # AUDASPACE_PY_LIBRARIES - link these to use audaspace's python binding
#=============================================================================
# Copyright 2014 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "") IF(NOT AUDASPACE_ROOT_DIR AND NOT $ENV{AUDASPACE_ROOT_DIR} STREQUAL "")
SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR}) SET(AUDASPACE_ROOT_DIR $ENV{AUDASPACE_ROOT_DIR})
ENDIF() ENDIF()

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2018 Blender Foundation.
# - Find Blosc library # - Find Blosc library
# Find the native Blosc includes and library # Find the native Blosc includes and library
# This module defines # This module defines
@@ -14,6 +11,13 @@
# also defined, but not for general use are # also defined, but not for general use are
# BLOSC_LIBRARY, where to find the Blosc library. # BLOSC_LIBRARY, where to find the Blosc library.
#=============================================================================
# Copyright 2018 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If BLOSC_ROOT_DIR was defined in the environment, use it. # If BLOSC_ROOT_DIR was defined in the environment, use it.
IF(NOT BLOSC_ROOT_DIR AND NOT $ENV{BLOSC_ROOT_DIR} STREQUAL "") IF(NOT BLOSC_ROOT_DIR AND NOT $ENV{BLOSC_ROOT_DIR} STREQUAL "")
SET(BLOSC_ROOT_DIR $ENV{BLOSC_ROOT_DIR}) SET(BLOSC_ROOT_DIR $ENV{BLOSC_ROOT_DIR})

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2022 Blender Foundation.
# - Find Brotli library (compression for freetype/woff2). # - Find Brotli library (compression for freetype/woff2).
# This module defines # This module defines
# BROTLI_INCLUDE_DIRS, where to find Brotli headers, Set when # BROTLI_INCLUDE_DIRS, where to find Brotli headers, Set when
@@ -11,6 +8,13 @@
# BROTLI_FOUND, If false, do not try to use Brotli. # BROTLI_FOUND, If false, do not try to use Brotli.
# #
#=============================================================================
# Copyright 2022 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If BROTLI_ROOT_DIR was defined in the environment, use it. # If BROTLI_ROOT_DIR was defined in the environment, use it.
IF(NOT BROTLI_ROOT_DIR AND NOT $ENV{BROTLI_ROOT_DIR} STREQUAL "") IF(NOT BROTLI_ROOT_DIR AND NOT $ENV{BROTLI_ROOT_DIR} STREQUAL "")
SET(BROTLI_ROOT_DIR $ENV{BROTLI_ROOT_DIR}) SET(BROTLI_ROOT_DIR $ENV{BROTLI_ROOT_DIR})

View File

@@ -1,6 +1,3 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright 2011 Blender Foundation.
# - Find Clang library # - Find Clang library
# Find the native Clang includes and library # Find the native Clang includes and library
# This module defines # This module defines
@@ -11,6 +8,13 @@
# This can also be an environment variable. # This can also be an environment variable.
# CLANG_FOUND, If false, do not try to use Clang. # CLANG_FOUND, If false, do not try to use Clang.
#=============================================================================
# Copyright 2021 Blender Foundation.
#
# Distributed under the OSI-approved BSD 3-Clause License,
# see accompanying file BSD-3-Clause-license.txt for details.
#=============================================================================
# If CLANG_ROOT_DIR was defined in the environment, use it. # If CLANG_ROOT_DIR was defined in the environment, use it.
if(NOT CLANG_ROOT_DIR AND NOT $ENV{CLANG_ROOT_DIR} STREQUAL "") if(NOT CLANG_ROOT_DIR AND NOT $ENV{CLANG_ROOT_DIR} STREQUAL "")
set(CLANG_ROOT_DIR $ENV{CLANG_ROOT_DIR}) set(CLANG_ROOT_DIR $ENV{CLANG_ROOT_DIR})

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