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66 Commits

Author SHA1 Message Date
be4cdf572a Use BKE_mesh_apply_vert_coords instead of local defined version 2018-05-16 03:51:14 -04:00
03b0565a08 Fixed mesh_calc_modifier()
This makes generating modifiers work as well.
2018-05-15 18:30:31 +02:00
36d223a8f0 Changes from review 2018-05-12 01:12:18 -04:00
cb7d6a1764 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-11 06:19:28 -04:00
b11beff03d No more DerivedMesh in mesh_calc_modifiers
Also a little cleanup.
2018-05-11 04:39:05 -04:00
c73c5b686f Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-10 02:17:54 -04:00
fa6f45fc55 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-07 21:59:56 -04:00
f8aa1c0fd7 First pass at porting mesh_calc_modifiers from DerivedMesh to Mesh
DerivedMesh is almost completely removed from the main loop.

Added `_dep` to dm pointers to make usage of them easy to locate by
searching for `dm_dep`.

Still some work to do. It looks like some of these code paths aren't
entered into, maybe things could be simplified if we can be sure of
whats actually needed.
2018-05-03 05:21:58 -04:00
1448aa4585 Port various util functions from DerivedMesh to Mesh
Adds the following functions which are duplicates of
their `DerivedMesh` counterparts:
- `apply_vert_coords`
- `mesh_set_only_copy`
- `create_orco_mesh`
- `add_orco_mesh`
- `calc_weightpaint_vert_array_mesh`
- `mesh_update_weight_mcol`
- `mesh_init_origspace`
2018-05-03 05:17:28 -04:00
22f6f491e6 Add BKE_mesh_is_valid 2018-05-03 04:55:14 -04:00
0c500326c7 Add modifier_deformVerts_ensure_normals
Same as modwrap_deformVerts but for Mesh
2018-05-03 04:55:22 -04:00
76ba615f5c Add modifier_deformVerts_ensure_normals
Same as modwrap_deformVerts but for Mesh
2018-05-03 04:55:14 -04:00
229190c0be Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-02 02:24:49 -04:00
c8a3af8f5d Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-01 18:01:03 +02:00
92a0874378 Formatting 2018-05-01 16:43:22 +02:00
9bd7bd9f65 Use proper way to get CoW original 2018-05-01 16:43:11 +02:00
93ce0a7c48 Mesh *to_use → mesh_src 2018-05-01 14:55:19 +02:00
788b09b14a FIXUP for ModifierEvalContext introduction 2018-05-01 14:51:50 +02:00
4819cc4b41 Quiet unused var warning 2018-05-01 14:51:06 +02:00
6aebbdce37 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-01 14:40:36 +02:00
9bfe5d14e5 Extract common modifier parameters into ModifierEvalContext struct
The contents of the ModifierEvalContext struct are constant while iterating
over the modifier stack. The struct thus should be only created once,
outside any loop over the modifiers.
2018-05-01 14:39:32 +02:00
cb9efbb940 Reintroduce edgehash2 2018-05-01 11:49:16 +02:00
905b9c0f1d Reverted some changes to MOD_build 2018-05-01 11:32:11 +02:00
fa8f3dee46 Moved to other file, updated comment 2018-05-01 11:03:17 +02:00
b106caef82 Removing commented-out code 2018-05-01 11:03:09 +02:00
b35b8b6a65 Formatting 2018-05-01 11:02:58 +02:00
8910990fd4 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-05-01 10:45:00 +02:00
8ee815b1e2 Removed TODO 2018-04-26 17:22:18 +02:00
091b2430bd Moved vertex merging to mesh_merge.c 2018-04-26 17:19:13 +02:00
1d041aa677 Handled most of Cambpell's review comments 2018-04-26 17:05:14 +02:00
4ef7832192 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-04-25 16:56:48 +02:00
0c4b2cddf8 Ported Array modifier 2018-04-25 16:56:38 +02:00
3c2935c2f3 Introduced CDDM_from_mesh_ex() to create a non-referencing CDDM
This allows the mesh to be freed and the CDDM kept.
2018-04-25 15:38:38 +02:00
6b0911b814 Vertex merging in mirror modifier is working
Also fixed some memory issues.
2018-04-25 15:30:57 +02:00
7b94c959ca Almost finished mirror modifier (still needs vertex merging) 2018-04-25 14:29:08 +02:00
3b967b273c Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-04-25 12:41:07 +02:00
59f831ce7b Almost ported mirror modifier 2018-04-25 12:21:07 +02:00
7142ae5b29 Typo fix 2018-04-25 12:09:12 +02:00
597dbc38dd Ported armature modifier
The mesh parameter of armature_deform_verts() is now const, to indicate
that it's safe to pass ob->data to it directly.
2018-04-25 11:45:18 +02:00
353900fcd5 Start porting Armature modifier 2018-04-25 11:45:18 +02:00
529f865588 Consistent naming 2018-04-25 11:45:18 +02:00
33afd0097b Removed commented-out code 2018-04-25 11:45:18 +02:00
7595cd468f Fixed memory leak 2018-04-25 11:45:18 +02:00
210c27eed3 Use 'struct' keyword
Without this, the forward declaration is useless as the real declaration
needs to be known by the compiler.
2018-04-25 11:45:18 +02:00
f853cd86e9 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-04-25 10:18:05 +02:00
db45a165f9 Removed potential free of NULL 2018-04-25 10:14:46 +02:00
6f16ce5df9 Just pass mesh=NULL to wrapped modifier when dm=NULL 2018-04-25 10:08:21 +02:00
6e09972848 Added note about potential crash in add_orco_dm() 2018-04-25 09:53:32 +02:00
cdea65ff96 Construct new Mesh instead of writing to ob->data
Even when ob->data is a CoW copy, it can still be used by different objects
and thus shouldn't be modified by a modifier.
2018-04-25 09:47:34 +02:00
116b1b9e4f Removed unnecessary free 2018-04-24 12:07:03 +02:00
5180703926 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-04-24 11:52:57 +02:00
844a6d1820 Copy CDDM to allow freeing the mesh 2018-04-24 11:51:13 +02:00
848061ce82 Don't use MEM_SAFE_FREE as it causes warnings 2018-04-24 11:51:13 +02:00
53d4f5c758 Remove debug stuff 2018-04-24 11:51:13 +02:00
dfa123916f Always get the vertex coordinates from the original mesh
Get from original instead of CoW copy, otherwise there is the risk of
deforming already-deformed coordinates.
2018-04-24 11:51:13 +02:00
baca92ce0a Some debugging going on here 2018-04-24 11:51:13 +02:00
5a6af777a8 Precious attempt at being ok 2018-04-24 11:51:13 +02:00
fffd452231 Ported Build modifier to use Mesh instead of DerivedMesh. 2018-04-24 11:51:13 +02:00
7d697cdfef Fix crash when no mesh in passed to deform functions 2018-04-24 04:24:29 -04:00
2146f74f22 Merge remote-tracking branch 'origin/blender2.8' into temp-modifier-rm-cddm 2018-04-20 10:21:35 +02:00
ecbe08f036 remove debug prints and stuff 2018-04-20 10:10:03 +02:00
23509c6ca5 Mesh deformation seems to be working 2018-04-19 17:20:25 +02:00
c7c76bd2a3 Introdicing EditMeshData 2018-04-19 12:46:58 +02:00
cb9fe2b39b Operate on CoW mesh directly, only use DM when not NULL 2018-04-19 12:46:19 +02:00
6e56d94913 Modifiers: simple deform modifier object mode, DerivedMesh → Mesh 2018-04-19 11:32:41 +02:00
fe960a1954 Modifiers: Add wrapper functions with Mesh / DerivedMesh conversion
Makes the follow changes:

- Add new `deform*` and `apply*` function pointers to `ModifierTypeInfo` that take `Mesh`, and rename the old functions to indicate that they take `DerivedMesh`. These new functions are currently set to `NULL` for all modifiers.
- Add wrapper `modifier_deform*` and `modifier_apply*` functions in two variants: one that works with `Mesh` and the other which works with `DerivedMesh` that is named with `*_DM_depercated`. These functions check which type of data the modifier supports and converts if necessary
- Update the rest of Blender to be aware and make use of these new functions

The goal of these changes is to make it possible to port to using `Mesh` incrementally without ever needing to enter into a state where modifiers don't work. After everything has been ported over the old functions and wrappers could be removed.

Reviewers: campbellbarton, sergey, mont29

Subscribers: sybren

Tags: #bf_blender_2.8

Differential Revision: https://developer.blender.org/D3155
2018-04-18 15:45:54 +02:00
1914 changed files with 45664 additions and 69062 deletions

View File

@@ -66,12 +66,21 @@ endif()
# set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
# global compile definitions since add_definitions() adds for all.
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
$<$<CONFIG:Debug>:DEBUG;_DEBUG>
$<$<CONFIG:Release>:NDEBUG>
$<$<CONFIG:MinSizeRel>:NDEBUG>
$<$<CONFIG:RelWithDebInfo>:NDEBUG>
)
if(NOT (${CMAKE_VERSION} VERSION_LESS 3.0))
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS
$<$<CONFIG:Debug>:DEBUG;_DEBUG>
$<$<CONFIG:Release>:NDEBUG>
$<$<CONFIG:MinSizeRel>:NDEBUG>
$<$<CONFIG:RelWithDebInfo>:NDEBUG>
)
else()
# keep until CMake-3.0 is min requirement
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_DEBUG DEBUG _DEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELEASE NDEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_MINSIZEREL NDEBUG)
set_property(DIRECTORY APPEND PROPERTY COMPILE_DEFINITIONS_RELWITHDEBINFO NDEBUG)
endif()
#-----------------------------------------------------------------------------
# Set policy
@@ -511,52 +520,6 @@ if(CMAKE_COMPILER_IS_GNUCC)
mark_as_advanced(WITH_LINKER_GOLD)
endif()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
option(WITH_COMPILER_ASAN "Build and link against address sanitizer (only for Debug & RelWithDebInfo targets)." OFF)
mark_as_advanced(WITH_COMPILER_ASAN)
if(WITH_COMPILER_ASAN)
set(_asan_defaults "\
-fsanitize=address \
-fsanitize=bool \
-fsanitize=bounds \
-fsanitize=enum \
-fsanitize=float-cast-overflow \
-fsanitize=float-divide-by-zero \
-fsanitize=nonnull-attribute \
-fsanitize=returns-nonnull-attribute \
-fsanitize=signed-integer-overflow \
-fsanitize=undefined \
-fsanitize=vla-bound \
-fno-sanitize=alignment \
")
if(NOT MSVC) # not all sanitizers are supported with clang-cl, these two however are very vocal about it
set(_asan_defaults "${_asan_defaults} -fsanitize=leak -fsanitize=object-size" )
endif()
set(COMPILER_ASAN_CFLAGS "${_asan_defaults}" CACHE STRING "C flags for address sanitizer")
mark_as_advanced(COMPILER_ASAN_CFLAGS)
set(COMPILER_ASAN_CXXFLAGS "${_asan_defaults}" CACHE STRING "C++ flags for address sanitizer")
mark_as_advanced(COMPILER_ASAN_CXXFLAGS)
unset(_asan_defaults)
if(NOT MSVC)
find_library(COMPILER_ASAN_LIBRARY asan ${CMAKE_C_IMPLICIT_LINK_DIRECTORIES})
else()
find_library( COMPILER_ASAN_LIBRARY NAMES clang_rt.asan-x86_64
PATHS [HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/7.0.0/lib/windows
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Wow6432Node\\LLVM\\LLVM;]/lib/clang/6.0.0/lib/windows
)
endif()
mark_as_advanced(COMPILER_ASAN_LIBRARY)
endif()
endif()
# Dependency graph
option(WITH_LEGACY_DEPSGRAPH "Build Blender with legacy dependency graph" ON)
mark_as_advanced(WITH_LEGACY_DEPSGRAPH)
if(WIN32)
# Use hardcoded paths or find_package to find externals
option(WITH_WINDOWS_FIND_MODULES "Use find_package to locate libraries" OFF)
@@ -817,19 +780,6 @@ set(PLATFORM_LINKLIBS "")
set(PLATFORM_LINKFLAGS "")
set(PLATFORM_LINKFLAGS_DEBUG "")
if(WITH_COMPILER_ASAN)
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} ${COMPILER_ASAN_CFLAGS}")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CFLAGS}")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${COMPILER_ASAN_CXXFLAGS}")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} ${COMPILER_ASAN_CXXFLAGS}")
if(MSVC)
set(COMPILER_ASAN_LINKER_FLAGS "/FUNCTIONPADMIN:6")
endif()
set(PLATFORM_LINKLIBS "${PLATFORM_LINKLIBS};${COMPILER_ASAN_LIBRARY}")
set(PLATFORM_LINKFLAGS "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
set(PLATFORM_LINKFLAGS_DEBUG "${COMPILER_ASAN_LIBRARY} ${COMPILER_ASAN_LINKER_FLAGS}")
endif()
#-----------------------------------------------------------------------------
#Platform specifics
@@ -1559,12 +1509,7 @@ else()
endif()
# Visual Studio has all standards it supports available by default
# Clang on windows copies this behavior and does not support these switches
if(
CMAKE_COMPILER_IS_GNUCC OR
(CMAKE_C_COMPILER_ID MATCHES "Clang" AND (NOT MSVC)) OR
(CMAKE_C_COMPILER_ID MATCHES "Intel")
)
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang" OR CMAKE_C_COMPILER_ID MATCHES "Intel")
# Use C99 + GNU extensions, works with GCC, Clang, ICC
if(WITH_C11)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu11")

View File

@@ -103,7 +103,6 @@ ExternalProject_Add(external_ffmpeg
--disable-indev=jack
--disable-indev=alsa
--disable-outdev=alsa
--disable-crystalhd
PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/ffmpeg/src/external_ffmpeg < ${PATCH_DIR}/ffmpeg.diff
BUILD_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/ffmpeg/src/external_ffmpeg/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/ffmpeg/src/external_ffmpeg/ && make install

View File

@@ -39,6 +39,5 @@ if(BUILD_MODE STREQUAL Release)
PREFIX ${BUILD_DIR}/openal
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openal ${DEFAULT_CMAKE_FLAGS} ${OPENAL_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openal
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openal/src/external_openal < ${PATCH_DIR}/openal.diff
)
endif()

View File

@@ -56,27 +56,24 @@ if(WIN32)
# For OIIO and OSL
set(COMMON_DEFINES /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS)
if(MSVC_VERSION GREATER 1909)
set(COMMON_MSVC_FLAGS "/Wv:18") #some deps with warnings as error aren't quite ready for dealing with the new 2017 warnings.
endif()
# TODO FIXME highly MSVC specific
if(WITH_OPTIMIZED_DEBUG)
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MTd ${COMMON_MSVC_FLAGS} /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MTd /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
else()
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MTd ${COMMON_MSVC_FLAGS} /Zi /Ob0 /Od /RTC1 /D_DEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MTd /Zi /Ob0 /Od /RTC1 /D_DEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
endif()
set(BLENDER_CMAKE_C_FLAGS_MINSIZEREL "/MT ${COMMON_MSVC_FLAGS} /O1 /Ob1 /D NDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELEASE "/MT ${COMMON_MSVC_FLAGS} /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELWITHDEBINFO "/MT ${COMMON_MSVC_FLAGS} /Zi /O2 /Ob1 /D NDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_MINSIZEREL "/MT /O1 /Ob1 /D NDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELEASE "/MT /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELWITHDEBINFO "/MT /Zi /O2 /Ob1 /D NDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
if(WITH_OPTIMIZED_DEBUG)
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/MTd ${COMMON_MSVC_FLAGS} /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/MTd /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
else()
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /D PLATFORM_WINDOWS /MTd ${COMMON_MSVC_FLAGS} /Zi /Ob0 /Od /RTC1 /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /D PLATFORM_WINDOWS /MTd /Zi /Ob0 /Od /RTC1 /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
endif()
set(BLENDER_CMAKE_CXX_FLAGS_MINSIZEREL "/MT /${COMMON_MSVC_FLAGS} /O1 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELEASE "/MT ${COMMON_MSVC_FLAGS} /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MT ${COMMON_MSVC_FLAGS} /Zi /O2 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_MINSIZEREL "/MT /O1 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELEASE "/MT /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MT /Zi /O2 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(PLATFORM_FLAGS)
set(PLATFORM_CXX_FLAGS)

View File

@@ -13,25 +13,3 @@
-# pragma message("Unknown compiler version - please run the configure tests and report the results")
-# endif
-#endif
--- a/boost/type_traits/has_nothrow_assign.hpp 2015-12-13 05:49:42 -0700
+++ b/boost/type_traits/has_nothrow_assign.hpp 2018-05-27 11:11:02 -0600
@@ -24,7 +24,7 @@
#include <boost/type_traits/remove_reference.hpp>
#endif
#endif
-#if defined(__GNUC__) || defined(__SUNPRO_CC)
+#if defined(__GNUC__) || defined(__SUNPRO_CC) || defined(__clang__)
#include <boost/type_traits/is_const.hpp>
#include <boost/type_traits/is_volatile.hpp>
#include <boost/type_traits/is_assignable.hpp>
--- a/boost/type_traits/has_nothrow_constructor.hpp 2015-12-13 05:49:42 -0700
+++ b/boost/type_traits/has_nothrow_constructor.hpp 2018-05-27 11:11:02 -0600
@@ -17,7 +17,7 @@
#if defined(BOOST_MSVC) || defined(BOOST_INTEL)
#include <boost/type_traits/has_trivial_constructor.hpp>
#endif
-#if defined(__GNUC__ ) || defined(__SUNPRO_CC)
+#if defined(__GNUC__ ) || defined(__SUNPRO_CC) || defined(__clang__)
#include <boost/type_traits/is_default_constructible.hpp>
#endif

View File

@@ -1,13 +0,0 @@
diff -Naur external_openal_original/CMakeLists.txt external_openal/CMakeLists.txt
--- external_openal_original/CMakeLists.txt 2016-01-24 20:12:39 -0700
+++ external_openal/CMakeLists.txt 2018-06-02 12:16:52 -0600
@@ -885,7 +885,8 @@
OPTION(ALSOFT_REQUIRE_MMDEVAPI "Require MMDevApi backend" OFF)
IF(HAVE_WINDOWS_H)
# Check MMSystem backend
- CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H -D_WIN32_WINNT=0x0502)
+ set(CMAKE_REQUIRED_FLAGS "-D_WIN32_WINNT=0x0502")
+ CHECK_INCLUDE_FILES("windows.h;mmsystem.h" HAVE_MMSYSTEM_H)
IF(HAVE_MMSYSTEM_H)
CHECK_SHARED_FUNCTION_EXISTS(waveOutOpen "windows.h;mmsystem.h" winmm "" HAVE_LIBWINMM)
IF(HAVE_LIBWINMM)

View File

@@ -10,29 +10,3 @@ diff -Naur osl/src/external_osl/src/cmake/flexbison.cmake osl_bak/src/external_o
MAIN_DEPENDENCY ${flexsrc}
DEPENDS ${${compiler_headers}}
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} )
--- osl/src/external_osl/src/include/OSL/oslconfig.h 2016-10-31 16:48:19 -0600
+++ osl/src/external_osl/src/include/OSL/oslconfig.h 2018-05-27 11:18:08 -0600
@@ -44,12 +44,18 @@
// same if another packages is compiling against OSL and using these headers
// (OSL may be C++11 but the client package may be older, or vice versa --
// use these two symbols to differentiate these cases, when important).
-#if (__cplusplus >= 201402L)
-# define OSL_CPLUSPLUS_VERSION 14
-#elif (__cplusplus >= 201103L)
-# define OSL_CPLUSPLUS_VERSION 11
+
+// Force C++03 for MSVC in blender since svn the libraries are build with that
+#if !defined(_MSC_VER)
+ #if (__cplusplus >= 201402L)
+ # define OSL_CPLUSPLUS_VERSION 14
+ #elif (__cplusplus >= 201103L)
+ # define OSL_CPLUSPLUS_VERSION 11
+ #else
+ # define OSL_CPLUSPLUS_VERSION 3 /* presume C++03 */
+ #endif
#else
-# define OSL_CPLUSPLUS_VERSION 3 /* presume C++03 */
+ # define OSL_CPLUSPLUS_VERSION 3 /* presume C++03 */
#endif
// Symbol export defines

View File

@@ -14,18 +14,10 @@ if NOT "%1" == "" (
set BuildDir=VS14
goto par2
)
if "%1" == "2017" (
echo "Building for VS2017"
set VSVER=15.0
set VSVER_SHORT=15
set BuildDir=VS15
goto par2
)
)
:usage
Echo Usage build_deps 2013/2015/2017 x64/x86
Echo Usage build_deps 2013/2015 x64/x86
goto exit
:par2
if NOT "%2" == "" (
@@ -39,10 +31,6 @@ if NOT "%2" == "" (
if "%1" == "2015" (
set CMAKE_BUILDER=Visual Studio 14 2015
)
if "%1" == "2017" (
set CMAKE_BUILDER=Visual Studio 15 2017
)
goto start
)
if "%2" == "x64" (
@@ -55,10 +43,6 @@ if NOT "%2" == "" (
if "%1" == "2015" (
set CMAKE_BUILDER=Visual Studio 14 2015 Win64
)
if "%1" == "2017" (
set CMAKE_BUILDER=Visual Studio 15 2017 Win64
)
goto start
)
)

View File

@@ -32,7 +32,6 @@ macro(BLENDER_SRC_GTEST_EX NAME SRC EXTRA_LIBS DO_ADD_TEST)
${EXTRA_LIBS}
${PLATFORM_LINKLIBS}
bf_testing_main
bf_intern_eigen
bf_intern_guardedalloc
extern_gtest
extern_gmock

View File

@@ -352,11 +352,6 @@ function(SETUP_LIBDIRS)
endif()
endfunction()
macro(setup_platform_linker_flags)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} ${PLATFORM_LINKFLAGS}")
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
endmacro()
function(setup_liblinks
target
)
@@ -586,7 +581,6 @@ function(SETUP_BLENDER_SORTED_LIBS)
bf_editor_space_outliner
bf_editor_space_script
bf_editor_space_sequencer
bf_editor_space_statusbar
bf_editor_space_text
bf_editor_space_time
bf_editor_space_topbar

View File

@@ -358,7 +358,7 @@ if(WITH_LLVM)
execute_process(COMMAND ${LLVM_CONFIG} --libfiles
OUTPUT_VARIABLE LLVM_LIBRARY
OUTPUT_STRIP_TRAILING_WHITESPACE)
string(REPLACE ".a /" ".a;/" LLVM_LIBRARY ${LLVM_LIBRARY})
string(REPLACE " " ";" LLVM_LIBRARY ${LLVM_LIBRARY})
else()
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} -lLLVM-3.4")
endif()
@@ -418,7 +418,7 @@ if(${XCODE_VERSION} VERSION_EQUAL 5 OR ${XCODE_VERSION} VERSION_GREATER 5)
endif()
# Get rid of eventually clashes, we export some symbols explicite as local
set(PLATFORM_LINKFLAGS
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker '${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map'"
"${PLATFORM_LINKFLAGS} -Xlinker -unexported_symbols_list -Xlinker ${CMAKE_SOURCE_DIR}/source/creator/osx_locals.map"
)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")

View File

@@ -29,16 +29,7 @@ if(NOT MSVC)
message(FATAL_ERROR "Compiler is unsupported")
endif()
if(CMAKE_C_COMPILER_ID MATCHES "Clang")
set(MSVC_CLANG On)
set(VC_TOOLS_DIR $ENV{VCToolsRedistDir} CACHE STRING "Location of the msvc redistributables")
set(MSVC_REDIST_DIR ${VC_TOOLS_DIR})
if (DEFINED MSVC_REDIST_DIR)
file(TO_CMAKE_PATH ${MSVC_REDIST_DIR} MSVC_REDIST_DIR)
else()
message("Unable to detect the Visual Studio redist directory, copying of the runtime dlls will not work, try running from the visual studio developer prompt.")
endif()
endif()
# Libraries configuration for Windows when compiling with MSVC.
set_property(GLOBAL PROPERTY USE_FOLDERS ${WINDOWS_USE_VISUAL_STUDIO_FOLDERS})
@@ -128,18 +119,8 @@ set(CMAKE_INSTALL_OPENMP_LIBRARIES ${WITH_OPENMP})
set(CMAKE_INSTALL_SYSTEM_RUNTIME_DESTINATION .)
include(InstallRequiredSystemLibraries)
remove_cc_flag("/MDd" "/MD")
if(MSVC_CLANG) # Clangs version of cl doesn't support all flags
if(NOT WITH_CXX11) # C++11 is on by default in clang-cl and can't be turned off, if c++11 is not enabled in blender repress some c++11 related warnings.
set(CXX_WARN_FLAGS "-Wno-inconsistent-missing-override")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_WARN_FLAGS} /nologo /J /Gd /EHsc -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference ")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd -Wno-unused-command-line-argument -Wno-microsoft-enum-forward-reference")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /nologo /J /Gd /MP /EHsc")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} /nologo /J /Gd /MP")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} /MTd")
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG} /MTd")
@@ -150,7 +131,7 @@ set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS_MINSIZEREL} /MT")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO} /MT")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO} /MT")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "/SUBSYSTEM:CONSOLE /STACK:2097152 /INCREMENTAL:NO ")
set(PLATFORM_LINKFLAGS "${PLATFORM_LINKFLAGS} /NODEFAULTLIB:msvcrt.lib /NODEFAULTLIB:msvcmrt.lib /NODEFAULTLIB:msvcurt.lib /NODEFAULTLIB:msvcrtd.lib ")
# Ignore meaningless for us linker warnings.
@@ -163,7 +144,7 @@ else()
set(PLATFORM_LINKFLAGS "/MACHINE:IX86 /LARGEADDRESSAWARE ${PLATFORM_LINKFLAGS}")
endif()
set(PLATFORM_LINKFLAGS_DEBUG "${PLATFORM_LINKFLAGS_DEBUG} /IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
set(PLATFORM_LINKFLAGS_DEBUG "/IGNORE:4099 /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libc.lib")
if(NOT DEFINED LIBDIR)

View File

@@ -1,17 +0,0 @@
echo No explicit msvc version requested, autodetecting version.
call "%~dp0\detect_msvc2013.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2015.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
call "%~dp0\detect_msvc2017.cmd"
if %ERRORLEVEL% EQU 0 goto DetectionComplete
echo Compiler Detection failed. Use verbose switch for more information.
exit /b 1
:DetectionComplete
echo Compiler Detection successfull, detected VS%BUILD_VS_YEAR%
exit /b 0

View File

@@ -1,26 +0,0 @@
if "%NOBUILD%"=="1" goto EOF
echo %TIME% > %BUILD_DIR%\buildtime.txt
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log
if errorlevel 1 (
echo Error during build, see %BUILD_DIR%\Build.log for details
exit /b 1
)
msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
if errorlevel 1 (
echo Error during install phase
exit /b 1
)
echo %TIME% >> %BUILD_DIR%\buildtime.txt
:EOF

View File

@@ -1,16 +0,0 @@
if "%NOBUILD%"=="1" goto EOF
set HAS_ERROR=
cd %BUILD_DIR%
echo %TIME% > buildtime.txt
ninja install
if errorlevel 1 (
set HAS_ERROR=1
)
echo %TIME% >>buildtime.txt
cd %BLENDER_DIR%
if "%HAS_ERROR%" == "1" (
echo Error during build
exit /b 1
)
:EOF

View File

@@ -1,54 +0,0 @@
if "%BUILD_VS_YEAR%"=="2013" set BUILD_VS_LIBDIRPOST=vc12
if "%BUILD_VS_YEAR%"=="2015" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_VS_YEAR%"=="2017" set BUILD_VS_LIBDIRPOST=vc14
if "%BUILD_ARCH%"=="x64" (
set BUILD_VS_SVNDIR=win64_%BUILD_VS_LIBDIRPOST%
) else if "%BUILD_ARCH%"=="x86" (
set BUILD_VS_SVNDIR=windows_%BUILD_VS_LIBDIRPOST%
)
set BUILD_VS_LIBDIR="%BLENDER_DIR%..\lib\%BUILD_VS_SVNDIR%"
if NOT "%verbose%" == "" (
echo Library Directory = "%BUILD_VS_LIBDIR%"
)
if NOT EXIST %BUILD_VS_LIBDIR% (
rem libs not found, but svn is on the system
echo
if not "%SVN%"=="" (
echo.
echo The required external libraries in %BUILD_VS_LIBDIR% are missing
echo.
set /p GetLibs= "Would you like to download them? (y/n)"
if /I "!GetLibs!"=="Y" (
echo.
echo Downloading %BUILD_VS_SVNDIR% libraries, please wait.
echo.
:RETRY
"%SVN%" checkout https://svn.blender.org/svnroot/bf-blender/trunk/lib/%BUILD_VS_SVNDIR% %BUILD_VS_LIBDIR%
if errorlevel 1 (
set /p LibRetry= "Error during donwload, retry? y/n"
if /I "!LibRetry!"=="Y" (
cd %BUILD_VS_LIBDIR%
"%SVN%" cleanup
cd %BLENDER_DIR%
goto RETRY
)
echo.
echo Error: Download of external libraries failed.
echo This is needed for building, please manually run 'svn cleanup' and 'svn update' in
echo %BUILD_VS_LIBDIR% , until this is resolved you CANNOT make a successfull blender build
echo.
exit /b 1
)
)
)
)
if NOT EXIST %BUILD_VS_LIBDIR% (
echo.
echo Error: Required libraries not found at "%BUILD_VS_LIBDIR%"
echo This is needed for building, aborting!
echo.
exit /b 1
)

View File

@@ -1,6 +0,0 @@
set BLENDER_DIR_NOSPACES=%BLENDER_DIR: =%
if not "%BLENDER_DIR%"=="%BLENDER_DIR_NOSPACES%" (
echo There are spaces detected in the build path "%BLENDER_DIR%", this is currently not supported, exiting....
exit /b 1
)

View File

@@ -1,20 +0,0 @@
if NOT exist "%BLENDER_DIR%/source/tools" (
echo Checking out sub-modules
if not "%GIT%" == "" (
"%GIT%" submodule update --init --recursive --progress
if errorlevel 1 goto FAIL
"%GIT%" submodule foreach git checkout master
if errorlevel 1 goto FAIL
"%GIT%" submodule foreach git pull --rebase origin master
if errorlevel 1 goto FAIL
goto EOF
) else (
echo Blender submodules not found, and git not found in path to retrieve them.
goto FAIL
)
)
goto EOF
:FAIL
exit /b 1
:EOF

View File

@@ -1,74 +0,0 @@
if "%BUILD_ARCH%"=="x64" (
set MSBUILD_PLATFORM=x64
) else if "%BUILD_ARCH%"=="x86" (
set MSBUILD_PLATFORM=win32
if "%WITH_CLANG%"=="1" (
echo Clang not supported for X86
exit /b 1
)
)
if "%WITH_CLANG%"=="1" (
set CLANG_CMAKE_ARGS=-T"LLVM-vs2017"
if "%WITH_ASAN%"=="1" (
set ASAN_CMAKE_ARGS=-DWITH_COMPILER_ASAN=On
)
) else (
if "%WITH_ASAN%"=="1" (
echo ASAN is only supported with clang.
exit /b 1
)
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Visual Studio %BUILD_VS_VER% %BUILD_VS_YEAR%%WINDOWS_ARCH%" %TESTS_CMAKE_ARGS% %CLANG_CMAKE_ARGS% %ASAN_CMAKE_ARGS%
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
if "%MUST_CLEAN%"=="1" (
echo Cleaning %BUILD_DIR%
msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:clean ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM%
)
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
if NOT "%verbose%" == "" (
echo %CMAKE% %BUILD_CMAKE_ARGS% -H%BLENDER_DIR% -B%BUILD_DIR%
)
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
exit /b 1
)
)
echo call "%VCVARS%" %BUILD_ARCH% > %BUILD_DIR%\rebuild.cmd
echo "%CMAKE%" . >> %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\Blender.sln ^
/target:build ^
/property:Configuration=%BUILD_TYPE% ^
/maxcpucount:2 ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% ^
/flp:Summary;Verbosity=minimal;LogFile=%BUILD_DIR%\Build.log >> %BUILD_DIR%\rebuild.cmd
echo msbuild ^
%BUILD_DIR%\INSTALL.vcxproj ^
/property:Configuration=%BUILD_TYPE% ^
/verbosity:minimal ^
/p:platform=%MSBUILD_PLATFORM% >> %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^>^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd

View File

@@ -1,80 +0,0 @@
ninja --version 1>NUL 2>&1
if %ERRORLEVEL% NEQ 0 (
echo "Ninja not detected in the path"
exit /b 1
)
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -G "Ninja" %TESTS_CMAKE_ARGS% -DCMAKE_BUILD_TYPE=%BUILD_TYPE%
if "%WITH_CLANG%" == "1" (
set LLVM_DIR=
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\LLVM\LLVM" /ve 2^>nul`) DO set LLVM_DIR=%%C
if DEFINED LLVM_DIR (
if NOT "%verbose%" == "" (
echo LLVM Detected at "%LLVM_DIR%"
)
goto DetectionComplete
)
REM Check 32 bits
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY "HKEY_LOCAL_MACHINE\SOFTWARE\LLVM\LLVM" /ve 2^>nul`) DO set LLVM_DIR=%%C
if DEFINED LLVM_DIR (
if NOT "%verbose%" == "" (
echo LLVM Detected at "%LLVM_DIR%"
)
goto DetectionComplete
)
echo LLVM not found
exit /b 1
:DetectionComplete
set CC=%LLVM_DIR%\bin\clang-cl
set CXX=%LLVM_DIR%\bin\clang-cl
rem build and tested against 2017 15.7
set CFLAGS=-m64 -fmsc-version=1914
set CXXFLAGS=-m64 -fmsc-version=1914
if "%WITH_ASAN%"=="1" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_COMPILER_ASAN=On
)
)
if "%WITH_ASAN%"=="1" (
if "%WITH_CLANG%" == "" (
echo ASAN is only supported with clang.
exit /b 1
)
)
if NOT "%verbose%" == "" (
echo BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS%
)
if NOT EXIST %BUILD_DIR%\nul (
mkdir %BUILD_DIR%
)
if "%MUST_CLEAN%"=="1" (
echo Cleaning %BUILD_DIR%
cd %BUILD_DIR%
%CMAKE% cmake --build . --config Clean
)
if NOT EXIST %BUILD_DIR%\Blender.sln set MUST_CONFIGURE=1
if "%NOBUILD%"=="1" set MUST_CONFIGURE=1
if "%MUST_CONFIGURE%"=="1" (
cmake ^
%BUILD_CMAKE_ARGS% ^
-H%BLENDER_DIR% ^
-B%BUILD_DIR%
if %ERRORLEVEL% NEQ 0 (
echo "Configuration Failed"
exit /b 1
)
)
echo call "%VCVARS%" %BUILD_ARCH% > %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd
echo ninja install >> %BUILD_DIR%\rebuild.cmd
echo echo %%TIME%% ^>^> buildtime.txt >> %BUILD_DIR%\rebuild.cmd

View File

@@ -1,16 +0,0 @@
if "%BUILD_ARCH%"=="" (
if "%PROCESSOR_ARCHITECTURE%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else if "%PROCESSOR_ARCHITEW6432%" == "AMD64" (
set WINDOWS_ARCH= Win64
set BUILD_ARCH=x64
) else (
set WINDOWS_ARCH=
set BUILD_ARCH=x86
)
) else if "%BUILD_ARCH%"=="x64" (
set WINDOWS_ARCH= Win64
) else if "%BUILD_ARCH%"=="x86" (
set WINDOWS_ARCH=
)

View File

@@ -1,3 +0,0 @@
set BUILD_VS_VER=12
set BUILD_VS_YEAR=2013
call "%~dp0\detect_msvc_classic.cmd"

View File

@@ -1,3 +0,0 @@
set BUILD_VS_VER=14
set BUILD_VS_YEAR=2015
call "%~dp0\detect_msvc_classic.cmd"

View File

@@ -1,75 +0,0 @@
if NOT "%verbose%" == "" (
echo Detecting msvc 2017
)
set BUILD_VS_VER=15
set ProgramFilesX86=%ProgramFiles(x86)%
if not exist "%ProgramFilesX86%" set ProgramFilesX86=%ProgramFiles%
set vs_where=%ProgramFilesX86%\Microsoft Visual Studio\Installer\vswhere.exe
if not exist "%vs_where%" (
if NOT "%verbose%" == "" (
echo Visual Studio 2017 ^(15.2 or newer^) is not detected
goto FAIL
)
)
if NOT "%verbose%" == "" (
echo "%vs_where%" -latest %VSWHERE_ARGS% -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64`
)
for /f "usebackq tokens=1* delims=: " %%i in (`"%vs_where%" -latest %VSWHERE_ARGS% -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64`) do (
if /i "%%i"=="installationPath" set VS_InstallDir=%%j
)
if "%VS_InstallDir%"=="" (
if NOT "%verbose%" == "" (
echo Visual Studio is detected but the "Desktop development with C++" workload has not been instlled
goto FAIL
)
)
set VCVARS=%VS_InstallDir%\VC\Auxiliary\Build\vcvarsall.bat
if exist "%VCVARS%" (
call "%VCVARS%" %BUILD_ARCH%
) else (
if NOT "%verbose%" == "" (
echo "%VCVARS%" not found
)
goto FAIL
)
rem try msbuild
msbuild /version > NUL
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild found
)
REM try the c++ compiler
cl 2> NUL 1>&2
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler found
)
if NOT "%verbose%" == "" (
echo Visual Studio 2017 is detected successfully
)
goto EOF
:FAIL
exit /b 1
:EOF

View File

@@ -1,69 +0,0 @@
if NOT "%verbose%" == "" (
echo Detecting msvc %BUILD_VS_YEAR%
)
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v ProductDir 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% on Win64 detected at "%MSVC_VC_DIR%"
)
goto msvc_detect_finally
)
REM Check 32 bits
set KEY_NAME="HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\%BUILD_VS_VER%.0\Setup\VC"
for /F "usebackq skip=2 tokens=1-2*" %%A IN (`REG QUERY %KEY_NAME% /v ProductDir 2^>nul`) DO set MSVC_VC_DIR=%%C
if DEFINED MSVC_VC_DIR (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% on Win32 detected at "%MSVC_VC_DIR%"
)
goto msvc_detect_finally
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% not found.
)
goto FAIL
:msvc_detect_finally
set VCVARS=%MSVC_VC_DIR%\vcvarsall.bat
if not exist "%VCVARS%" (
echo "%VCVARS%" not found.
goto FAIL
)
call "%vcvars%" %BUILD_ARCH%
rem try msbuild
msbuild /version > NUL
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% msbuild found
)
REM try the c++ compiler
cl 2> NUL 1>&2
if errorlevel 1 (
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler not found
)
goto FAIL
)
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% C/C++ Compiler found
)
goto DetectionComplete
:FAIL
exit /b 1
:DetectionComplete
if NOT "%verbose%" == "" (
echo Visual Studio %BUILD_VS_YEAR% Detected successfuly
)
exit /b 0

View File

@@ -1,13 +0,0 @@
REM find all dependencies and set the corresponding environement variables.
for %%X in (svn.exe) do (set SVN=%%~$PATH:X)
for %%X in (cmake.exe) do (set CMAKE=%%~$PATH:X)
for %%X in (git.exe) do (set GIT=%%~$PATH:X)
if NOT "%verbose%" == "" (
echo svn : %SVN%
echo cmake : %CMAKE%
echo git : %GIT%
)
if "%CMAKE%" == "" (
echo Cmake not found in path, required for building, exiting...
exit /b 1
)

View File

@@ -1,88 +0,0 @@
set BUILD_DIR=%BLENDER_DIR%..\build_windows
set BUILD_TYPE=Release
:argv_loop
if NOT "%1" == "" (
REM Help Message
if "%1" == "help" (
set SHOW_HELP=1
goto EOF
)
REM Build Types
if "%1" == "debug" (
set BUILD_TYPE=Debug
REM Build Configurations
) else if "%1" == "noge" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DWITH_GAMEENGINE=OFF -DWITH_PLAYER=OFF
set BUILD_NGE=_noge
) else if "%1" == "builddir" (
set BUILD_DIR_OVERRRIDE="%BLENDER_DIR%..\%2"
shift /1
) else if "%1" == "with_tests" (
set TESTS_CMAKE_ARGS=-DWITH_GTESTS=On
) else if "%1" == "full" (
set TARGET=Full
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% ^
-C"%BLENDER_DIR%\build_files\cmake\config\blender_full.cmake"
) else if "%1" == "lite" (
set TARGET=Lite
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_lite.cmake"
) else if "%1" == "cycles" (
set TARGET=Cycles
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\cycles_standalone.cmake"
) else if "%1" == "headless" (
set TARGET=Headless
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_headless.cmake"
) else if "%1" == "bpy" (
set TARGET=Bpy
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\bpy_module.cmake"
) else if "%1" == "clang" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS%
set WITH_CLANG=1
) else if "%1" == "release" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -C"%BLENDER_DIR%\build_files\cmake\config\blender_release.cmake"
set TARGET=Release
) else if "%1" == "asan" (
set WITH_ASAN=1
) else if "%1" == "x86" (
set BUILD_ARCH=x86
) else if "%1" == "x64" (
set BUILD_ARCH=x64
) else if "%1" == "2017" (
set BUILD_VS_YEAR=2017
) else if "%1" == "2017pre" (
set BUILD_VS_YEAR=2017
set VSWHERE_ARGS=-prerelease
set BUILD_VS_YEAR=2017
) else if "%1" == "2017b" (
set BUILD_VS_YEAR=2017
set VSWHERE_ARGS=-products Microsoft.VisualStudio.Product.BuildTools
) else if "%1" == "2015" (
set BUILD_VS_YEAR=2015
) else if "%1" == "2013" (
set BUILD_VS_YEAR=2013
) else if "%1" == "packagename" (
set BUILD_CMAKE_ARGS=%BUILD_CMAKE_ARGS% -DCPACK_OVERRIDE_PACKAGENAME="%2"
shift /1
) else if "%1" == "nobuild" (
set NOBUILD=1
) else if "%1" == "showhash" (
SET BUILD_SHOW_HASHES=1
REM Non-Build Commands
) else if "%1" == "update" (
SET BUILD_UPDATE=1
) else if "%1" == "ninja" (
SET BUILD_WITH_NINJA=1
) else if "%1" == "clean" (
set MUST_CLEAN=1
) else if "%1" == "verbose" (
set VERBOSE=1
) else (
echo Command "%1" unknown, aborting!
exit /b 1
)
shift /1
goto argv_loop
)
:EOF
exit /b 0

View File

@@ -1,27 +0,0 @@
rem reset all variables so they do not get accidentally get carried over from previous builds
set BUILD_DIR_OVERRRIDE=
set BUILD_CMAKE_ARGS=
set BUILD_ARCH=
set BUILD_VS_VER=
set BUILD_VS_YEAR=
set BUILD_VS_LIBDIRPOST=
set BUILD_VS_LIBDIR=
set BUILD_VS_SVNDIR=
set BUILD_NGE=
set KEY_NAME=
set MSBUILD_PLATFORM=
set MUST_CLEAN=
set NOBUILD=
set TARGET=
set VERBOSE=
set WINDOWS_ARCH=
set TESTS_CMAKE_ARGS=
set VSWHERE_ARGS=
set BUILD_UPDATE=
set BUILD_SHOW_HASHES=
set SHOW_HELP=
set BUILD_WITH_NINJA=
set WITH_CLANG=
set WITH_ASAN=
set CLANG_CMAKE_ARGS=
set ASAN_CMAKE_ARGS=

View File

@@ -1,4 +0,0 @@
set BUILD_DIR=%BUILD_DIR%_%TARGET%%BUILD_NGE%_%BUILD_ARCH%_vc%BUILD_VS_VER%_%BUILD_TYPE%
if NOT "%BUILD_DIR_OVERRRIDE%"=="" (
set BUILD_DIR=%BUILD_DIR_OVERRRIDE%
)

View File

@@ -1,12 +0,0 @@
if "%GIT%" == "" (
echo Git not found, cannot show hashes.
goto EOF
)
cd "%BLENDER_DIR%"
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Branch_hash=%%i
cd "%BLENDER_DIR%/release/datafiles/locale"
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Locale_hash=%%i
cd "%BLENDER_DIR%/release/scripts/addons"
for /f "delims=" %%i in ('%GIT% rev-parse HEAD') do echo Addons_Hash=%%i
cd "%BLENDER_DIR%"
:EOF

View File

@@ -1,35 +0,0 @@
echo.
echo Convenience targets
echo - release ^(identical to the official blender.org builds^)
echo - full ^(same as release minus the cuda kernels^)
echo - lite
echo - headless
echo - cycles
echo - bpy
echo.
echo Utilities ^(not associated with building^)
echo - clean ^(Target must be set^)
echo - update
echo - nobuild ^(only generate project files^)
echo - showhash ^(Show git hashes of source tree^)
echo.
echo Configuration options
echo - verbose ^(enable diagnostic output during configuration^)
echo - with_tests ^(enable building unit tests^)
echo - noge ^(disable building game enginge and player^)
echo - debug ^(Build an unoptimized debuggable build^)
echo - packagename [newname] ^(override default cpack package name^)
echo - buildir [newdir] ^(override default build folder^)
echo - x86 ^(override host auto-detect and build 32 bit code^)
echo - x64 ^(override host auto-detect and build 64 bit code^)
echo - 2013 ^(build with visual studio 2013^)
echo.
echo Experimental options
echo - 2015 ^(build with visual studio 2015^)
echo - 2017 ^(build with visual studio 2017^)
echo - 2017pre ^(build with visual studio 2017 pre-release^)
echo - 2017b ^(build with visual studio 2017 Build Tools^)
echo - clang ^(enable building with clang^)
echo - asan ^(enable asan when building with clang^)
echo - ninja ^(enable building with ninja instead of msbuild^)
echo.

View File

@@ -1,16 +0,0 @@
if "%SVN%" == "" (
echo svn not found, cannot update libraries
goto UPDATE_GIT
)
"%SVN%" up "%BLENDER_DIR%/../lib/*"
:UPDATE_GIT
if "%GIT%" == "" (
echo Git not found, cannot update code
goto EOF
)
"%GIT%" pull --rebase
"%GIT%" submodule foreach git pull --rebase origin master
:EOF

View File

@@ -20,6 +20,6 @@ The execution context is one of:
'EXEC_SCREEN')
"""
# collection add popup
# group add popup
import bpy
bpy.ops.object.collection_instance_add('INVOKE_DEFAULT')
bpy.ops.object.group_instance_add('INVOKE_DEFAULT')

View File

@@ -335,7 +335,7 @@ template<> EIGEN_STRONG_INLINE void prefetch<float>(const float* addr) { _mm_p
template<> EIGEN_STRONG_INLINE void prefetch<double>(const double* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
template<> EIGEN_STRONG_INLINE void prefetch<int>(const int* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER) && !defined(__clang__)
#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER)
// The temporary variable fixes an internal compilation error in vs <= 2008 and a wrong-result bug in vs 2010
// Direct of the struct members fixed bug #62.
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { return a.m128_f32[0]; }

View File

@@ -1,12 +0,0 @@
diff -Naur c:\blender-git\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h k:\BlenderGit\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h
--- c:\blender-git\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h 2018-05-25 13:29:14 -0600
+++ k:\BlenderGit\blender\extern\Eigen3/Eigen/src/Core/arch/SSE/PacketMath.h 2018-05-26 19:56:36 -0600
@@ -335,7 +335,7 @@
template<> EIGEN_STRONG_INLINE void prefetch<double>(const double* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
template<> EIGEN_STRONG_INLINE void prefetch<int>(const int* addr) { _mm_prefetch((const char*)(addr), _MM_HINT_T0); }
-#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER)
+#if defined(_MSC_VER) && defined(_WIN64) && !defined(__INTEL_COMPILER) && !defined(__clang__)
// The temporary variable fixes an internal compilation error in vs <= 2008 and a wrong-result bug in vs 2010
// Direct of the struct members fixed bug #62.
template<> EIGEN_STRONG_INLINE float pfirst<Packet4f>(const Packet4f& a) { return a.m128_f32[0]; }

View File

@@ -1,34 +1,3 @@
diff --git a/extern/bullet2/src/LinearMath/btScalar.h b/extern/bullet2/src/LinearMath/btScalar.h
--- a/extern/bullet2/src/LinearMath/btScalar.h
+++ b/extern/bullet2/src/LinearMath/btScalar.h
@@ -16,6 +16,9 @@
#ifndef BT_SCALAR_H
#define BT_SCALAR_H
+#if defined(_MSC_VER) && defined(__clang__) /* clang supplies it's own overloads already */
+#define BT_NO_SIMD_OPERATOR_OVERLOADS
+#endif
#ifdef BT_MANAGED_CODE
//Aligned data types not supported in managed code
@@ -83,7 +86,7 @@
#ifdef BT_USE_SSE
#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
- #define BT_ALLOW_SSE4
+ //#define BT_ALLOW_SSE4 //disable this cause blender targets sse2
#endif //(_MSC_FULL_VER >= 160040219)
//BT_USE_SSE_IN_API is disabled under Windows by default, because
@@ -102,7 +105,7 @@
#endif //__MINGW32__
#ifdef BT_DEBUG
- #ifdef _MSC_VER
+ #if defined(_MSC_VER) && !defined(__clang__)
#include <stdio.h>
#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
#else//_MSC_VER
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index be9eca6..ec40c96 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h

View File

@@ -16,9 +16,6 @@ subject to the following restrictions:
#ifndef BT_SCALAR_H
#define BT_SCALAR_H
#if defined(_MSC_VER) && defined(__clang__) /* clang supplies it's own overloads already */
#define BT_NO_SIMD_OPERATOR_OVERLOADS
#endif
#ifdef BT_MANAGED_CODE
//Aligned data types not supported in managed code
@@ -86,7 +83,7 @@ inline int btGetVersion()
#ifdef BT_USE_SSE
#if (_MSC_FULL_VER >= 170050727)//Visual Studio 2012 can compile SSE4/FMA3 (but SSE4/FMA3 is not enabled by default)
//#define BT_ALLOW_SSE4 //disable this cause blender targets sse2
#define BT_ALLOW_SSE4
#endif //(_MSC_FULL_VER >= 160040219)
//BT_USE_SSE_IN_API is disabled under Windows by default, because
@@ -105,7 +102,7 @@ inline int btGetVersion()
#endif //__MINGW32__
#ifdef BT_DEBUG
#if defined(_MSC_VER) && !defined(__clang__)
#ifdef _MSC_VER
#include <stdio.h>
#define btAssert(x) { if(!(x)){printf("Assert "__FILE__ ":%u ("#x")\n", __LINE__);__debugbreak(); }}
#else//_MSC_VER

View File

@@ -40,11 +40,7 @@
#include <windows.h>
#include <intrin.h>
#if defined (__clang__)
# pragma GCC diagnostic push
# pragma GCC diagnostic ignored "-Wincompatible-pointer-types"
#endif
/******************************************************************************/
/* 64-bit operations. */
#if (LG_SIZEOF_PTR == 8 || LG_SIZEOF_INT == 8)
/* Unsigned */
@@ -209,9 +205,4 @@ ATOMIC_INLINE int8_t atomic_fetch_and_or_int8(int8_t *p, int8_t b)
#endif
}
#if defined (__clang__)
# pragma GCC diagnostic pop
#endif
#endif /* __ATOMIC_OPS_MSVC_H__ */

View File

@@ -146,7 +146,6 @@ void CLG_exit(void);
void CLG_output_set(void *file_handle);
void CLG_output_use_basename_set(int value);
void CLG_fatal_fn_set(void (*fatal_fn)(void *file_handle));
void CLG_backtrace_fn_set(void (*fatal_fn)(void *file_handle));
void CLG_type_filter_include(const char *type_filter, int type_filter_len);
void CLG_type_filter_exclude(const char *type_filter, int type_filter_len);

View File

@@ -81,7 +81,6 @@ typedef struct CLogContext {
struct {
void (*fatal_fn)(void *file_handle);
void (*backtrace_fn)(void *file_handle);
} callbacks;
} CLogContext;
@@ -329,23 +328,15 @@ static CLG_LogType *clg_ctx_type_register(CLogContext *ctx, const char *identifi
return ty;
}
static void clg_ctx_fatal_action(CLogContext *ctx)
static void clg_ctx_fatal_action(CLogContext *ctx, FILE *file_handle)
{
if (ctx->callbacks.fatal_fn != NULL) {
ctx->callbacks.fatal_fn(ctx->output_file);
ctx->callbacks.fatal_fn(file_handle);
}
fflush(ctx->output_file);
fflush(file_handle);
abort();
}
static void clg_ctx_backtrace(CLogContext *ctx)
{
/* Note: we avoid writing fo 'FILE', for backtrace we make an exception,
* if necessary we could have a version of the callback that writes to file descriptor all at once. */
ctx->callbacks.backtrace_fn(ctx->output_file);
fflush(ctx->output_file);
}
/** \} */
/* -------------------------------------------------------------------- */
@@ -413,17 +404,12 @@ void CLG_log_str(
clg_str_append(&cstr, "\n");
/* could be optional */
int bytes_written = write(lg->ctx->output, cstr.data, cstr.len);
(void)bytes_written;
write(lg->ctx->output, cstr.data, cstr.len);
clg_str_free(&cstr);
if (lg->ctx->callbacks.backtrace_fn) {
clg_ctx_backtrace(lg->ctx);
}
if (severity == CLG_SEVERITY_FATAL) {
clg_ctx_fatal_action(lg->ctx);
clg_ctx_fatal_action(lg->ctx, lg->ctx->output_file);
}
}
@@ -449,17 +435,12 @@ void CLG_logf(
clg_str_append(&cstr, "\n");
/* could be optional */
int bytes_written = write(lg->ctx->output, cstr.data, cstr.len);
(void)bytes_written;
write(lg->ctx->output, cstr.data, cstr.len);
clg_str_free(&cstr);
if (lg->ctx->callbacks.backtrace_fn) {
clg_ctx_backtrace(lg->ctx);
}
if (severity == CLG_SEVERITY_FATAL) {
clg_ctx_fatal_action(lg->ctx);
clg_ctx_fatal_action(lg->ctx, lg->ctx->output_file);
}
}
@@ -489,11 +470,6 @@ static void CLG_ctx_fatal_fn_set(CLogContext *ctx, void (*fatal_fn)(void *file_h
ctx->callbacks.fatal_fn = fatal_fn;
}
static void CLG_ctx_backtrace_fn_set(CLogContext *ctx, void (*backtrace_fn)(void *file_handle))
{
ctx->callbacks.backtrace_fn = backtrace_fn;
}
static void clg_ctx_type_filter_append(CLG_IDFilter **flt_list, const char *type_match, int type_match_len)
{
if (type_match_len == 0) {
@@ -591,11 +567,6 @@ void CLG_fatal_fn_set(void (*fatal_fn)(void *file_handle))
CLG_ctx_fatal_fn_set(g_ctx, fatal_fn);
}
void CLG_backtrace_fn_set(void (*fatal_fn)(void *file_handle))
{
CLG_ctx_backtrace_fn_set(g_ctx, fatal_fn);
}
void CLG_type_filter_exclude(const char *type_match, int type_match_len)
{
CLG_ctx_type_filter_exclude(g_ctx, type_match, type_match_len);

View File

@@ -31,7 +31,7 @@ elseif(NOT WITH_CPU_SSE)
set(CXX_HAS_SSE FALSE)
set(CXX_HAS_AVX FALSE)
set(CXX_HAS_AVX2 FALSE)
elseif(WIN32 AND MSVC AND NOT CMAKE_CXX_COMPILER_ID MATCHES "Clang")
elseif(WIN32 AND MSVC)
set(CXX_HAS_SSE TRUE)
set(CXX_HAS_AVX TRUE)
set(CXX_HAS_AVX2 TRUE)
@@ -306,7 +306,7 @@ if(WITH_CYCLES_CUDA_BINARIES AND (NOT WITH_CYCLES_CUBIN_COMPILER))
elseif(${CUDA_VERSION} EQUAL "9.1")
set(MAX_MSVC 1911)
endif()
if(NOT MSVC_VERSION LESS ${MAX_MSVC} OR CMAKE_C_COMPILER_ID MATCHES "Clang")
if(NOT MSVC_VERSION LESS ${MAX_MSVC})
message(STATUS "nvcc not supported for this compiler version, using cycles_cubin_cc instead.")
set(WITH_CYCLES_CUBIN_COMPILER ON)
endif()

View File

@@ -66,34 +66,33 @@ class CyclesRender(bpy.types.RenderEngine):
engine.free(self)
# final render
def update(self, data, depsgraph):
def update(self, data, scene):
if not self.session:
if self.is_preview:
cscene = bpy.context.scene.cycles
use_osl = cscene.shading_system and cscene.device == 'CPU'
engine.create(self, data, preview_osl=use_osl)
engine.create(self, data, scene,
None, None, None, use_osl)
else:
engine.create(self, data)
engine.create(self, data, scene)
else:
engine.reset(self, data, scene)
engine.reset(self, data, depsgraph)
def render(self, depsgraph):
def render_to_image(self, depsgraph):
engine.render(self, depsgraph)
def bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
def bake(self, depsgraph, scene, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result):
engine.bake(self, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array, num_pixels, depth, result)
# viewport render
def view_update(self, context):
if not self.session:
engine.create(self, context.blend_data,
engine.create(self, context.blend_data, context.scene,
context.region, context.space_data, context.region_data)
engine.update(self, context.depsgraph, context.blend_data, context.scene)
engine.reset(self, context.blend_data, context.depsgraph)
engine.sync(self, context.depsgraph, context.blend_data)
def view_draw(self, context):
def render_to_view(self, context):
engine.draw(self, context.depsgraph, context.region, context.space_data, context.region_data)
def update_script_node(self, node):

View File

@@ -123,12 +123,13 @@ def exit():
_cycles.exit()
def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
import _cycles
def create(engine, data, scene, region=None, v3d=None, rv3d=None, preview_osl=False):
import bpy
import _cycles
data = data.as_pointer()
userpref = bpy.context.user_preferences.as_pointer()
scene = scene.as_pointer()
if region:
region = region.as_pointer()
if v3d:
@@ -136,8 +137,13 @@ def create(engine, data, region=None, v3d=None, rv3d=None, preview_osl=False):
if rv3d:
rv3d = rv3d.as_pointer()
if bpy.app.debug_value == 256:
_cycles.debug_flags_update(scene)
else:
_cycles.debug_flags_reset()
engine.session = _cycles.create(
engine.as_pointer(), userpref, data, region, v3d, rv3d, preview_osl)
engine.as_pointer(), userpref, data, scene, region, v3d, rv3d, preview_osl)
def free(engine):
@@ -161,21 +167,14 @@ def bake(engine, depsgraph, obj, pass_type, pass_filter, object_id, pixel_array,
_cycles.bake(engine.session, depsgraph.as_pointer(), obj.as_pointer(), pass_type, pass_filter, object_id, pixel_array.as_pointer(), num_pixels, depth, result.as_pointer())
def reset(engine, data, depsgraph):
def reset(engine, data, scene):
import _cycles
import bpy
if bpy.app.debug_value == 256:
_cycles.debug_flags_update(depsgraph.scene)
else:
_cycles.debug_flags_reset()
data = data.as_pointer()
depsgraph = depsgraph.as_pointer()
_cycles.reset(engine.session, data, depsgraph)
scene = scene.as_pointer()
_cycles.reset(engine.session, data, scene)
def sync(engine, depsgraph, data):
def update(engine, depsgraph, data, scene):
import _cycles
_cycles.sync(engine.session, depsgraph.as_pointer())

View File

@@ -112,8 +112,7 @@ def update_script_node(node, report):
if ok:
# now update node with new sockets
data = bpy.data.as_pointer()
ok = _cycles.osl_update_node(data, node.id_data.as_pointer(), node.as_pointer(), oso_path)
ok = _cycles.osl_update_node(node.id_data.as_pointer(), node.as_pointer(), oso_path)
if not ok:
report({'ERROR'}, "OSL query failed to open " + oso_path)

View File

@@ -1154,7 +1154,7 @@ class CyclesCurveRenderSettings(bpy.types.PropertyGroup):
default='THICK',
)
cls.cull_backfacing = BoolProperty(
name="Cull Back-faces",
name="Cull back-faces",
description="Do not test the back-face of each strand",
default=True,
)
@@ -1330,6 +1330,49 @@ class CyclesRenderLayerSettings(bpy.types.PropertyGroup):
del bpy.types.ViewLayer.cycles
class CyclesCurveSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
bpy.types.ParticleSettings.cycles = PointerProperty(
name="Cycles Hair Settings",
description="Cycles hair settings",
type=cls,
)
cls.radius_scale = FloatProperty(
name="Radius Scaling",
description="Multiplier of width properties",
min=0.0, max=1000.0,
default=0.01,
)
cls.root_width = FloatProperty(
name="Root Size",
description="Strand's width at root",
min=0.0, max=1000.0,
default=1.0,
)
cls.tip_width = FloatProperty(
name="Tip Multiplier",
description="Strand's width at tip",
min=0.0, max=1000.0,
default=0.0,
)
cls.shape = FloatProperty(
name="Strand Shape",
description="Strand shape parameter",
min=-1.0, max=1.0,
default=0.0,
)
cls.use_closetip = BoolProperty(
name="Close tip",
description="Set tip radius to zero",
default=True,
)
@classmethod
def unregister(cls):
del bpy.types.ParticleSettings.cycles
class CyclesDeviceSettings(bpy.types.PropertyGroup):
@classmethod
def register(cls):
@@ -1460,6 +1503,7 @@ def register():
bpy.utils.register_class(CyclesMeshSettings)
bpy.utils.register_class(CyclesObjectSettings)
bpy.utils.register_class(CyclesCurveRenderSettings)
bpy.utils.register_class(CyclesCurveSettings)
bpy.utils.register_class(CyclesDeviceSettings)
bpy.utils.register_class(CyclesPreferences)
bpy.utils.register_class(CyclesRenderLayerSettings)
@@ -1475,6 +1519,7 @@ def unregister():
bpy.utils.unregister_class(CyclesObjectSettings)
bpy.utils.unregister_class(CyclesVisibilitySettings)
bpy.utils.unregister_class(CyclesCurveRenderSettings)
bpy.utils.unregister_class(CyclesCurveSettings)
bpy.utils.unregister_class(CyclesDeviceSettings)
bpy.utils.unregister_class(CyclesPreferences)
bpy.utils.unregister_class(CyclesRenderLayerSettings)

File diff suppressed because it is too large Load Diff

View File

@@ -433,14 +433,3 @@ def do_versions(self):
(bpy.data.version >= (2, 80, 0) and bpy.data.version <= (2, 80, 4)):
# Switch to squared roughness convention
square_roughness_nodes_insert()
if bpy.data.version <= (2, 80, 15):
# Copy cycles hair settings to internal settings
for part in bpy.data.particles:
cpart = part.get("cycles", None)
if cpart:
part.shape = cpart.get("shape", 0.0)
part.root_radius = cpart.get("root_width", 1.0)
part.tip_radius = cpart.get("tip_width", 0.0)
part.radius_scale = cpart.get("radius_scale", 0.01)
part.use_close_tip = cpart.get("use_closetip", True)

View File

@@ -95,8 +95,8 @@ static void blender_camera_init(BlenderCamera *bcam,
bcam->type = CAMERA_PERSPECTIVE;
bcam->zoom = 1.0f;
bcam->pixelaspect = make_float2(1.0f, 1.0f);
bcam->sensor_width = 36.0f;
bcam->sensor_height = 24.0f;
bcam->sensor_width = 32.0f;
bcam->sensor_height = 18.0f;
bcam->sensor_fit = BlenderCamera::AUTO;
bcam->shuttertime = 1.0f;
bcam->motion_position = Camera::MOTION_POSITION_CENTER;

View File

@@ -149,16 +149,18 @@ static bool ObtainCacheParticleData(Mesh *mesh,
if(b_part.kink() == BL::ParticleSettings::kink_SPIRAL)
ren_step += b_part.kink_extra_steps();
PointerRNA cpsys = RNA_pointer_get(&b_part.ptr, "cycles");
CData->psys_firstcurve.push_back_slow(curvenum);
CData->psys_curvenum.push_back_slow(totcurves);
CData->psys_shader.push_back_slow(shader);
float radius = b_part.radius_scale() * 0.5f;
float radius = get_float(cpsys, "radius_scale") * 0.5f;
CData->psys_rootradius.push_back_slow(radius * b_part.root_radius());
CData->psys_tipradius.push_back_slow(radius * b_part.tip_radius());
CData->psys_shape.push_back_slow(b_part.shape());
CData->psys_closetip.push_back_slow(b_part.use_close_tip());
CData->psys_rootradius.push_back_slow(radius * get_float(cpsys, "root_width"));
CData->psys_tipradius.push_back_slow(radius * get_float(cpsys, "tip_width"));
CData->psys_shape.push_back_slow(get_float(cpsys, "shape"));
CData->psys_closetip.push_back_slow(get_boolean(cpsys, "use_closetip"));
int pa_no = 0;
if(!(b_part.child_type() == 0) && totchild != 0)

View File

@@ -1173,7 +1173,7 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
* freed data from the blender side.
*/
if(preview && b_ob.type() != BL::Object::type_MESH)
b_ob.update_from_editmode(b_data);
b_ob.update_from_editmode();
bool need_undeformed = mesh->need_attribute(scene, ATTR_STD_GENERATED);
@@ -1189,7 +1189,7 @@ Mesh *BlenderSync::sync_mesh(BL::Depsgraph& b_depsgraph,
BL::Mesh b_mesh = object_to_mesh(b_data,
b_ob,
b_depsgraph,
false,
true,
need_undeformed,
mesh->subdivision_type);
@@ -1277,7 +1277,7 @@ void BlenderSync::sync_mesh_motion(BL::Depsgraph& b_depsgraph,
b_mesh = object_to_mesh(b_data,
b_ob,
b_depsgraph,
false,
true,
false,
Mesh::SUBDIVISION_NONE);
}

View File

@@ -162,24 +162,10 @@ void BlenderSync::sync_light(BL::Object& b_parent,
light->axisu = transform_get_column(&tfm, 0);
light->axisv = transform_get_column(&tfm, 1);
light->sizeu = b_area_lamp.size();
switch(b_area_lamp.shape()) {
case BL::AreaLamp::shape_SQUARE:
light->sizev = light->sizeu;
light->round = false;
break;
case BL::AreaLamp::shape_RECTANGLE:
light->sizev = b_area_lamp.size_y();
light->round = false;
break;
case BL::AreaLamp::shape_DISK:
light->sizev = light->sizeu;
light->round = true;
break;
case BL::AreaLamp::shape_ELLIPSE:
light->sizev = b_area_lamp.size_y();
light->round = true;
break;
}
if(b_area_lamp.shape() == BL::AreaLamp::shape_RECTANGLE)
light->sizev = b_area_lamp.size_y();
else
light->sizev = light->sizeu;
light->type = LIGHT_AREA;
break;
}
@@ -278,25 +264,25 @@ void BlenderSync::sync_background_light(bool use_portal)
/* Object */
Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
BL::DepsgraphObjectInstance& b_instance,
BL::Depsgraph::duplis_iterator& b_dupli_iter,
uint layer_flag,
float motion_time,
bool hide_tris,
BlenderObjectCulling& culling,
bool *use_portal)
{
const bool is_instance = b_instance.is_instance();
BL::Object b_ob = b_instance.object();
BL::Object b_parent = is_instance ? b_instance.parent()
: b_instance.object();
BL::Object b_ob_instance = is_instance ? b_instance.instance_object()
const bool is_instance = b_dupli_iter->is_instance();
BL::Object b_ob = b_dupli_iter->object();
BL::Object b_parent = is_instance ? b_dupli_iter->parent()
: b_dupli_iter->object();
BL::Object b_ob_instance = is_instance ? b_dupli_iter->instance_object()
: b_ob;
const bool motion = motion_time != 0.0f;
/*const*/ Transform tfm = get_transform(b_ob.matrix_world());
int *persistent_id = NULL;
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id_array;
if(is_instance) {
persistent_id_array = b_instance.persistent_id();
persistent_id_array = b_dupli_iter->persistent_id();
persistent_id = persistent_id_array.data;
}
@@ -310,7 +296,7 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
persistent_id,
b_ob,
b_ob_instance,
is_instance ? b_instance.random_id() : 0,
is_instance ? b_dupli_iter->random_id() : 0,
tfm,
use_portal);
}
@@ -448,12 +434,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph& b_depsgraph,
/* dupli texture coordinates and random_id */
if(is_instance) {
object->dupli_generated = 0.5f*get_float3(b_instance.orco()) - make_float3(0.5f, 0.5f, 0.5f);
object->dupli_uv = get_float2(b_instance.uv());
object->random_id = b_instance.random_id();
object->dupli_generated = 0.5f*get_float3(b_dupli_iter->orco()) - make_float3(0.5f, 0.5f, 0.5f);
object->dupli_uv = get_float2(b_dupli_iter->uv());
object->random_id = b_dupli_iter->random_id();
/* Sync possible particle data. */
sync_dupli_particle(b_ob, b_instance, object);
sync_dupli_particle(b_ob, *b_dupli_iter, object);
}
else {
object->dupli_generated = make_float3(0.0f, 0.0f, 0.0f);
@@ -482,8 +468,7 @@ static bool object_render_hide_original(BL::Object::type_enum ob_type,
static bool object_render_hide(BL::Object& b_ob,
bool top_level,
bool parent_hide,
bool& hide_triangles,
BL::Depsgraph::mode_enum depsgraph_mode)
bool& hide_triangles)
{
/* check if we should render or hide particle emitter */
BL::Object::particle_systems_iterator b_psys;
@@ -502,16 +487,11 @@ static bool object_render_hide(BL::Object& b_ob,
has_particles = true;
}
/* Both mode_PREVIEW and mode_VIEWPORT are treated the same here.*/
const bool show_duplicator = depsgraph_mode == BL::Depsgraph::mode_RENDER
? b_ob.show_duplicator_for_render()
: b_ob.show_duplicator_for_viewport();
if(has_particles) {
show_emitter = show_duplicator;
show_emitter = b_ob.show_duplicator_for_render();
hide_emitter = !show_emitter;
} else if(b_ob.is_duplicator()) {
if(top_level || show_duplicator) {
if(top_level || b_ob.show_duplicator_for_render()) {
hide_as_dupli_parent = true;
}
}
@@ -569,15 +549,12 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
bool cancel = false;
bool use_portal = false;
BL::Depsgraph::mode_enum depsgraph_mode = b_depsgraph.mode();
BL::Depsgraph::object_instances_iterator b_instance_iter;
for(b_depsgraph.object_instances.begin(b_instance_iter);
b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
++b_instance_iter)
BL::Depsgraph::duplis_iterator b_dupli_iter;
for(b_depsgraph.duplis.begin(b_dupli_iter);
b_dupli_iter != b_depsgraph.duplis.end() && !cancel;
++b_dupli_iter)
{
BL::DepsgraphObjectInstance b_instance = *b_instance_iter;
BL::Object b_ob = b_instance.object();
BL::Object b_ob = b_dupli_iter->object();
if(!b_ob.is_visible()) {
continue;
}
@@ -590,10 +567,10 @@ void BlenderSync::sync_objects(BL::Depsgraph& b_depsgraph, float motion_time)
/* test if object needs to be hidden */
bool hide_tris;
if(!object_render_hide(b_ob, true, true, hide_tris, depsgraph_mode)) {
if(!object_render_hide(b_ob, true, true, hide_tris)) {
/* object itself */
sync_object(b_depsgraph,
b_instance,
b_dupli_iter,
~(0), /* until we get rid of layers */
motion_time,
hide_tris,

View File

@@ -28,11 +28,11 @@ CCL_NAMESPACE_BEGIN
/* Utilities */
bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
BL::DepsgraphObjectInstance& b_instance,
BL::DepsgraphIter& b_dup,
Object *object)
{
/* test if this dupli was generated from a particle sytem */
BL::ParticleSystem b_psys = b_instance.particle_system();
BL::ParticleSystem b_psys = b_dup.particle_system();
if(!b_psys)
return false;
@@ -43,7 +43,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
return false;
/* don't handle child particles yet */
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_instance.persistent_id();
BL::Array<int, OBJECT_PERSISTENT_ID_SIZE> persistent_id = b_dup.persistent_id();
if(persistent_id[0] >= b_psys.particles.length())
return false;
@@ -53,7 +53,7 @@ bool BlenderSync::sync_dupli_particle(BL::Object& b_ob,
ParticleSystem *psys;
bool first_use = !particle_system_map.is_used(key);
bool need_update = particle_system_map.sync(&psys, b_ob, b_instance.object(), key);
bool need_update = particle_system_map.sync(&psys, b_ob, b_dup.object(), key);
/* no update needed? */
if(!need_update && !object->mesh->need_update && !scene->object_manager->need_update)

View File

@@ -203,10 +203,10 @@ static PyObject *exit_func(PyObject * /*self*/, PyObject * /*args*/)
static PyObject *create_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pyengine, *pyuserpref, *pydata, *pyregion, *pyv3d, *pyrv3d;
PyObject *pyengine, *pyuserpref, *pydata, *pyscene, *pyregion, *pyv3d, *pyrv3d;
int preview_osl;
if(!PyArg_ParseTuple(args, "OOOOOOi", &pyengine, &pyuserpref, &pydata,
if(!PyArg_ParseTuple(args, "OOOOOOOi", &pyengine, &pyuserpref, &pydata, &pyscene,
&pyregion, &pyv3d, &pyrv3d, &preview_osl))
{
return NULL;
@@ -225,6 +225,10 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
BL::BlendData data(dataptr);
PointerRNA sceneptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene scene(sceneptr);
PointerRNA regionptr;
RNA_pointer_create(NULL, &RNA_Region, pylong_as_voidptr_typesafe(pyregion), &regionptr);
BL::Region region(regionptr);
@@ -245,13 +249,27 @@ static PyObject *create_func(PyObject * /*self*/, PyObject *args)
int width = region.width();
int height = region.height();
session = new BlenderSession(engine, userpref, data, v3d, rv3d, width, height);
session = new BlenderSession(engine, userpref, data, scene, v3d, rv3d, width, height);
}
else {
/* override some settings for preview */
if(engine.is_preview()) {
PointerRNA cscene = RNA_pointer_get(&sceneptr, "cycles");
RNA_boolean_set(&cscene, "shading_system", preview_osl);
RNA_boolean_set(&cscene, "use_progressive_refine", true);
}
/* offline session or preview render */
session = new BlenderSession(engine, userpref, data, preview_osl);
session = new BlenderSession(engine, userpref, data, scene);
}
python_thread_state_save(&session->python_thread_state);
session->create();
python_thread_state_restore(&session->python_thread_state);
return PyLong_FromVoidPtr(session);
}
@@ -298,7 +316,7 @@ static PyObject *bake_func(PyObject * /*self*/, PyObject *args)
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
PointerRNA depsgraphptr;
RNA_pointer_create(NULL, &RNA_Depsgraph, PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
BL::Depsgraph b_depsgraph(depsgraphptr);
PointerRNA objectptr;
@@ -342,9 +360,9 @@ static PyObject *draw_func(PyObject * /*self*/, PyObject *args)
static PyObject *reset_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pysession, *pydata, *pydepsgraph;
PyObject *pysession, *pydata, *pyscene;
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pydata, &pydepsgraph))
if(!PyArg_ParseTuple(args, "OOO", &pysession, &pydata, &pyscene))
return NULL;
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
@@ -353,13 +371,13 @@ static PyObject *reset_func(PyObject * /*self*/, PyObject *args)
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
BL::BlendData b_data(dataptr);
PointerRNA depsgraphptr;
RNA_pointer_create(NULL, &RNA_Depsgraph, PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
BL::Depsgraph b_depsgraph(depsgraphptr);
PointerRNA sceneptr;
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pyscene), &sceneptr);
BL::Scene b_scene(sceneptr);
python_thread_state_save(&session->python_thread_state);
session->reset_session(b_data, b_depsgraph);
session->reset_session(b_data, b_scene);
python_thread_state_restore(&session->python_thread_state);
@@ -376,7 +394,7 @@ static PyObject *sync_func(PyObject * /*self*/, PyObject *args)
BlenderSession *session = (BlenderSession*)PyLong_AsVoidPtr(pysession);
PointerRNA depsgraphptr;
RNA_pointer_create(NULL, &RNA_Depsgraph, PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
RNA_id_pointer_create((ID*)PyLong_AsVoidPtr(pydepsgraph), &depsgraphptr);
BL::Depsgraph b_depsgraph(depsgraphptr);
python_thread_state_save(&session->python_thread_state);
@@ -410,17 +428,13 @@ static PyObject *available_devices_func(PyObject * /*self*/, PyObject * /*args*/
static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
{
PyObject *pydata, *pynodegroup, *pynode;
PyObject *pynodegroup, *pynode;
const char *filepath = NULL;
if(!PyArg_ParseTuple(args, "OOOs", &pydata, &pynodegroup, &pynode, &filepath))
if(!PyArg_ParseTuple(args, "OOs", &pynodegroup, &pynode, &filepath))
return NULL;
/* RNA */
PointerRNA dataptr;
RNA_main_pointer_create((Main*)PyLong_AsVoidPtr(pydata), &dataptr);
BL::BlendData b_data(dataptr);
PointerRNA nodeptr;
RNA_pointer_create((ID*)PyLong_AsVoidPtr(pynodegroup), &RNA_ShaderNodeScript, (void*)PyLong_AsVoidPtr(pynode), &nodeptr);
BL::ShaderNodeScript b_node(nodeptr);
@@ -518,7 +532,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
b_sock = b_node.outputs[param->name.string()];
/* remove if type no longer matches */
if(b_sock && b_sock.bl_idname() != socket_type) {
b_node.outputs.remove(b_data, b_sock);
b_node.outputs.remove(b_sock);
b_sock = BL::NodeSocket(PointerRNA_NULL);
}
}
@@ -526,7 +540,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
b_sock = b_node.inputs[param->name.string()];
/* remove if type no longer matches */
if(b_sock && b_sock.bl_idname() != socket_type) {
b_node.inputs.remove(b_data, b_sock);
b_node.inputs.remove(b_sock);
b_sock = BL::NodeSocket(PointerRNA_NULL);
}
}
@@ -534,9 +548,9 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
if(!b_sock) {
/* create new socket */
if(param->isoutput)
b_sock = b_node.outputs.create(b_data, socket_type.c_str(), param->name.c_str(), param->name.c_str());
b_sock = b_node.outputs.create(socket_type.c_str(), param->name.c_str(), param->name.c_str());
else
b_sock = b_node.inputs.create(b_data, socket_type.c_str(), param->name.c_str(), param->name.c_str());
b_sock = b_node.inputs.create(socket_type.c_str(), param->name.c_str(), param->name.c_str());
/* set default value */
if(data_type == BL::NodeSocket::type_VALUE) {
@@ -570,7 +584,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
for(b_node.inputs.begin(b_input); b_input != b_node.inputs.end(); ++b_input) {
if(used_sockets.find(b_input->ptr.data) == used_sockets.end()) {
b_node.inputs.remove(b_data, *b_input);
b_node.inputs.remove(*b_input);
removed = true;
break;
}
@@ -578,7 +592,7 @@ static PyObject *osl_update_node_func(PyObject * /*self*/, PyObject *args)
for(b_node.outputs.begin(b_output); b_output != b_node.outputs.end(); ++b_output) {
if(used_sockets.find(b_output->ptr.data) == used_sockets.end()) {
b_node.outputs.remove(b_data, *b_output);
b_node.outputs.remove(*b_output);
removed = true;
break;
}

View File

@@ -52,22 +52,22 @@ int BlenderSession::end_resumable_chunk = 0;
BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
BL::UserPreferences& b_userpref,
BL::BlendData& b_data,
bool preview_osl)
: session(NULL),
b_engine(b_engine),
BL::Scene& b_scene)
: b_engine(b_engine),
b_userpref(b_userpref),
b_data(b_data),
b_render(b_engine.render()),
b_depsgraph(PointerRNA_NULL),
b_scene(PointerRNA_NULL),
b_scene(b_scene),
b_v3d(PointerRNA_NULL),
b_rv3d(PointerRNA_NULL),
width(0),
height(0),
preview_osl(preview_osl),
python_thread_state(NULL)
{
/* offline render */
width = render_resolution_x(b_render);
height = render_resolution_y(b_render);
background = true;
last_redraw_time = 0.0;
start_resize_time = 0.0;
@@ -77,24 +77,24 @@ BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
BlenderSession::BlenderSession(BL::RenderEngine& b_engine,
BL::UserPreferences& b_userpref,
BL::BlendData& b_data,
BL::Scene& b_scene,
BL::SpaceView3D& b_v3d,
BL::RegionView3D& b_rv3d,
int width, int height)
: session(NULL),
b_engine(b_engine),
: b_engine(b_engine),
b_userpref(b_userpref),
b_data(b_data),
b_render(b_engine.render()),
b_render(b_scene.render()),
b_depsgraph(PointerRNA_NULL),
b_scene(PointerRNA_NULL),
b_scene(b_scene),
b_v3d(b_v3d),
b_rv3d(b_rv3d),
width(width),
height(height),
preview_osl(false),
python_thread_state(NULL)
{
/* 3d view render */
background = false;
last_redraw_time = 0.0;
start_resize_time = 0.0;
@@ -168,40 +168,18 @@ void BlenderSession::create_session()
update_resumable_tile_manager(session_params.samples);
}
void BlenderSession::reset_session(BL::BlendData& b_data, BL::Depsgraph& b_depsgraph)
void BlenderSession::reset_session(BL::BlendData& b_data_, BL::Scene& b_scene_)
{
this->b_data = b_data;
this->b_depsgraph = b_depsgraph;
this->b_scene = b_depsgraph.scene_eval();
if (preview_osl) {
PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
RNA_boolean_set(&cscene, "shading_system", preview_osl);
}
if (b_v3d) {
this->b_render = b_scene.render();
}
else {
this->b_render = b_engine.render();
width = render_resolution_x(b_render);
height = render_resolution_y(b_render);
}
if (session == NULL) {
create();
}
if (b_v3d) {
/* NOTE: We need to create session, but all the code from below
* will make viewport render to stuck on initialization.
*/
return;
}
b_data = b_data_;
b_render = b_engine.render();
b_scene = b_scene_;
SessionParams session_params = BlenderSync::get_session_params(b_engine, b_userpref, b_scene, background);
SceneParams scene_params = BlenderSync::get_scene_params(b_scene, background);
width = render_resolution_x(b_render);
height = render_resolution_y(b_render);
if(scene->params.modified(scene_params) ||
session->params.modified(session_params) ||
!scene_params.persistent_data)
@@ -773,7 +751,7 @@ void BlenderSession::synchronize(BL::Depsgraph& b_depsgraph_)
/* copy recalc flags, outside of mutex so we can decide to do the real
* synchronization at a later time to not block on running updates */
sync->sync_recalc(b_depsgraph_);
sync->sync_recalc();
/* don't do synchronization if on pause */
if(session_pause) {

View File

@@ -37,11 +37,12 @@ public:
BlenderSession(BL::RenderEngine& b_engine,
BL::UserPreferences& b_userpref,
BL::BlendData& b_data,
bool preview_osl);
BL::Scene& b_scene);
BlenderSession(BL::RenderEngine& b_engine,
BL::UserPreferences& b_userpref,
BL::BlendData& b_data,
BL::Scene& b_scene,
BL::SpaceView3D& b_v3d,
BL::RegionView3D& b_rv3d,
int width, int height);
@@ -55,7 +56,7 @@ public:
void free_session();
void reset_session(BL::BlendData& b_data,
BL::Depsgraph& b_depsgraph);
BL::Scene& b_scene);
/* offline render */
void render(BL::Depsgraph& b_depsgraph);
@@ -118,7 +119,6 @@ public:
double last_status_time;
int width, height;
bool preview_osl;
double start_resize_time;
void *python_thread_state;

View File

@@ -659,9 +659,7 @@ static ShaderNode *add_node(Scene *scene,
image->animated = b_image_node.image_user().use_auto_refresh();
image->use_alpha = b_image.use_alpha();
/* TODO: restore */
/* TODO(sergey): Does not work properly when we change builtin type. */
#if 0
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(
image->filename.string(),
@@ -670,7 +668,6 @@ static ShaderNode *add_node(Scene *scene,
get_image_extension(b_image_node),
image->use_alpha);
}
#endif
}
image->color_space = (NodeImageColorSpace)b_image_node.color_space();
image->projection = (NodeImageProjection)b_image_node.projection();
@@ -710,9 +707,7 @@ static ShaderNode *add_node(Scene *scene,
env->animated = b_env_node.image_user().use_auto_refresh();
env->use_alpha = b_image.use_alpha();
/* TODO: restore */
/* TODO(sergey): Does not work properly when we change builtin type. */
#if 0
if(b_image.is_updated()) {
scene->image_manager->tag_reload_image(
env->filename.string(),
@@ -721,7 +716,6 @@ static ShaderNode *add_node(Scene *scene,
EXTENSION_REPEAT,
env->use_alpha);
}
#endif
}
env->color_space = (NodeImageColorSpace)b_env_node.color_space();
env->interpolation = get_image_interpolation(b_env_node);
@@ -817,22 +811,6 @@ static ShaderNode *add_node(Scene *scene,
get_tex_mapping(&sky->tex_mapping, b_texture_mapping);
node = sky;
}
else if(b_node.is_a(&RNA_ShaderNodeTexIES)) {
BL::ShaderNodeTexIES b_ies_node(b_node);
IESLightNode *ies = new IESLightNode();
switch(b_ies_node.mode()) {
case BL::ShaderNodeTexIES::mode_EXTERNAL:
ies->filename = blender_absolute_path(b_data, b_ntree, b_ies_node.filepath());
break;
case BL::ShaderNodeTexIES::mode_INTERNAL:
ies->ies = get_text_datablock_content(b_ies_node.ies().ptr);
if(ies->ies.empty()) {
ies->ies = "\n";
}
break;
}
node = ies;
}
else if(b_node.is_a(&RNA_ShaderNodeNormalMap)) {
BL::ShaderNodeNormalMap b_normal_map_node(b_node);
NormalMapNode *nmap = new NormalMapNode();
@@ -1244,32 +1222,33 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all)
TaskPool pool;
set<Shader*> updated_shaders;
BL::Depsgraph::ids_iterator b_id;
for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
if (!b_id->is_a(&RNA_Material)) {
continue;
}
BL::Material b_mat(*b_id);
/* material loop */
BL::BlendData::materials_iterator b_mat_orig;
for(b_data.materials.begin(b_mat_orig);
b_mat_orig != b_data.materials.end();
++b_mat_orig)
{
/* TODO(sergey): Iterate over evaluated data rather than using mapping. */
BL::Material b_mat_(b_depsgraph.id_eval_get(*b_mat_orig));
BL::Material *b_mat = &b_mat_;
Shader *shader;
/* test if we need to sync */
if(shader_map.sync(&shader, b_mat) || shader->need_sync_object || update_all) {
if(shader_map.sync(&shader, *b_mat) || update_all) {
ShaderGraph *graph = new ShaderGraph();
shader->name = b_mat.name().c_str();
shader->pass_id = b_mat.pass_index();
shader->need_sync_object = false;
shader->name = b_mat->name().c_str();
shader->pass_id = b_mat->pass_index();
/* create nodes */
if(b_mat.use_nodes() && b_mat.node_tree()) {
BL::ShaderNodeTree b_ntree(b_mat.node_tree());
if(b_mat->use_nodes() && b_mat->node_tree()) {
BL::ShaderNodeTree b_ntree(b_mat->node_tree());
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
}
else {
DiffuseBsdfNode *diffuse = new DiffuseBsdfNode();
diffuse->color = get_float3(b_mat.diffuse_color());
diffuse->color = get_float3(b_mat->diffuse_color());
graph->add(diffuse);
ShaderNode *out = graph->output();
@@ -1277,7 +1256,7 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all)
}
/* settings */
PointerRNA cmat = RNA_pointer_get(&b_mat.ptr, "cycles");
PointerRNA cmat = RNA_pointer_get(&b_mat->ptr, "cycles");
shader->use_mis = get_boolean(cmat, "sample_as_light");
shader->use_transparent_shadow = get_boolean(cmat, "use_transparent_shadow");
shader->heterogeneous_volume = !get_boolean(cmat, "homogeneous_volume");
@@ -1417,39 +1396,41 @@ void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all)
{
shader_map.set_default(scene->default_light);
BL::Depsgraph::ids_iterator b_id;
for(b_depsgraph.ids.begin(b_id); b_id != b_depsgraph.ids.end(); ++b_id) {
if (!b_id->is_a(&RNA_Lamp)) {
continue;
}
BL::Lamp b_lamp(*b_id);
/* lamp loop */
BL::BlendData::lamps_iterator b_lamp_orig;
for(b_data.lamps.begin(b_lamp_orig);
b_lamp_orig != b_data.lamps.end();
++b_lamp_orig)
{
/* TODO(sergey): Iterate over evaluated data rather than using mapping. */
BL::Lamp b_lamp_(b_depsgraph.id_eval_get(*b_lamp_orig));
BL::Lamp *b_lamp = &b_lamp_;
Shader *shader;
/* test if we need to sync */
if(shader_map.sync(&shader, b_lamp) || update_all) {
if(shader_map.sync(&shader, *b_lamp) || update_all) {
ShaderGraph *graph = new ShaderGraph();
/* create nodes */
if(b_lamp.use_nodes() && b_lamp.node_tree()) {
shader->name = b_lamp.name().c_str();
if(b_lamp->use_nodes() && b_lamp->node_tree()) {
shader->name = b_lamp->name().c_str();
BL::ShaderNodeTree b_ntree(b_lamp.node_tree());
BL::ShaderNodeTree b_ntree(b_lamp->node_tree());
add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, graph, b_ntree);
}
else {
float strength = 1.0f;
if(b_lamp.type() == BL::Lamp::type_POINT ||
b_lamp.type() == BL::Lamp::type_SPOT ||
b_lamp.type() == BL::Lamp::type_AREA)
if(b_lamp->type() == BL::Lamp::type_POINT ||
b_lamp->type() == BL::Lamp::type_SPOT ||
b_lamp->type() == BL::Lamp::type_AREA)
{
strength = 100.0f;
}
EmissionNode *emission = new EmissionNode();
emission->color = get_float3(b_lamp.color());
emission->color = get_float3(b_lamp->color());
emission->strength = strength;
graph->add(emission);

View File

@@ -76,12 +76,31 @@ BlenderSync::~BlenderSync()
/* Sync */
void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
bool BlenderSync::sync_recalc()
{
/* Sync recalc flags from blender to cycles. Actual update is done separate,
* so we can do it later on if doing it immediate is not suitable. */
/* sync recalc flags from blender to cycles. actual update is done separate,
* so we can do it later on if doing it immediate is not suitable */
BL::BlendData::materials_iterator b_mat;
bool has_updated_objects = b_data.objects.is_updated();
for(b_data.materials.begin(b_mat); b_mat != b_data.materials.end(); ++b_mat) {
if(b_mat->is_updated() || (b_mat->node_tree() && b_mat->node_tree().is_updated())) {
shader_map.set_recalc(*b_mat);
}
else {
Shader *shader = shader_map.find(*b_mat);
if(has_updated_objects && shader != NULL && shader->has_object_dependency) {
shader_map.set_recalc(*b_mat);
}
}
}
BL::BlendData::lamps_iterator b_lamp;
for(b_data.lamps.begin(b_lamp); b_lamp != b_data.lamps.end(); ++b_lamp)
if(b_lamp->is_updated() || (b_lamp->node_tree() && b_lamp->node_tree().is_updated()))
shader_map.set_recalc(*b_lamp);
bool has_updated_objects = b_depsgraph.id_type_updated(BL::DriverTarget::id_type_OBJECT);
bool dicing_prop_changed = false;
if(experimental) {
@@ -103,77 +122,70 @@ void BlenderSync::sync_recalc(BL::Depsgraph& b_depsgraph)
}
}
/* Iterate over all IDs in this depsgraph. */
BL::Depsgraph::updates_iterator b_update;
for(b_depsgraph.updates.begin(b_update); b_update != b_depsgraph.updates.end(); ++b_update) {
BL::ID b_id(b_update->id());
BL::BlendData::objects_iterator b_ob;
/* Material */
if (b_id.is_a(&RNA_Material)) {
BL::Material b_mat(b_id);
shader_map.set_recalc(b_mat);
for(b_data.objects.begin(b_ob); b_ob != b_data.objects.end(); ++b_ob) {
if(b_ob->is_updated()) {
object_map.set_recalc(*b_ob);
light_map.set_recalc(*b_ob);
}
/* Lamp */
else if (b_id.is_a(&RNA_Lamp)) {
BL::Lamp b_lamp(b_id);
shader_map.set_recalc(b_lamp);
}
/* Object */
else if (b_id.is_a(&RNA_Object)) {
BL::Object b_ob(b_id);
const bool updated_geometry = b_update->updated_geometry();
if (b_update->updated_transform()) {
object_map.set_recalc(b_ob);
light_map.set_recalc(b_ob);
}
if(object_is_mesh(b_ob)) {
if(updated_geometry ||
(dicing_prop_changed && object_subdivision_type(b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
{
BL::ID key = BKE_object_is_modified(b_ob)? b_ob: b_ob.data();
mesh_map.set_recalc(key);
}
}
else if(object_is_light(b_ob)) {
if(updated_geometry) {
light_map.set_recalc(b_ob);
}
}
if(updated_geometry) {
BL::Object::particle_systems_iterator b_psys;
for(b_ob.particle_systems.begin(b_psys); b_psys != b_ob.particle_systems.end(); ++b_psys)
particle_system_map.set_recalc(b_ob);
if(object_is_mesh(*b_ob)) {
if(b_ob->is_updated_data() || b_ob->data().is_updated() ||
(dicing_prop_changed && object_subdivision_type(*b_ob, preview, experimental) != Mesh::SUBDIVISION_NONE))
{
BL::ID key = BKE_object_is_modified(*b_ob)? *b_ob: b_ob->data();
mesh_map.set_recalc(key);
}
}
/* Mesh */
else if (b_id.is_a(&RNA_Mesh)) {
BL::Mesh b_mesh(b_id);
mesh_map.set_recalc(b_mesh);
else if(object_is_light(*b_ob)) {
if(b_ob->is_updated_data() || b_ob->data().is_updated())
light_map.set_recalc(*b_ob);
}
/* World */
else if (b_id.is_a(&RNA_World)) {
BL::World b_world(b_id);
if(world_map == b_world.ptr.data) {
if(b_ob->is_updated_data()) {
BL::Object::particle_systems_iterator b_psys;
for(b_ob->particle_systems.begin(b_psys); b_psys != b_ob->particle_systems.end(); ++b_psys)
particle_system_map.set_recalc(*b_ob);
}
}
BL::BlendData::meshes_iterator b_mesh;
for(b_data.meshes.begin(b_mesh); b_mesh != b_data.meshes.end(); ++b_mesh) {
if(b_mesh->is_updated()) {
mesh_map.set_recalc(*b_mesh);
}
}
BL::BlendData::worlds_iterator b_world;
for(b_data.worlds.begin(b_world); b_world != b_data.worlds.end(); ++b_world) {
if(world_map == b_world->ptr.data) {
if(b_world->is_updated() ||
(b_world->node_tree() && b_world->node_tree().is_updated()))
{
world_recalc = true;
}
}
}
/* Updates shader with object dependency if objects changed. */
if (has_updated_objects) {
if(scene->default_background->has_object_dependency) {
world_recalc = true;
}
foreach(Shader *shader, scene->shaders) {
if (shader->has_object_dependency) {
shader->need_sync_object = true;
else if(b_world->node_tree() && b_world->use_nodes()) {
Shader *shader = scene->default_background;
if(has_updated_objects && shader->has_object_dependency) {
world_recalc = true;
}
}
}
}
bool recalc =
shader_map.has_recalc() ||
object_map.has_recalc() ||
light_map.has_recalc() ||
mesh_map.has_recalc() ||
particle_system_map.has_recalc() ||
BlendDataObjects_is_updated_get(&b_data.ptr) ||
world_recalc;
return recalc;
}
void BlenderSync::sync_data(BL::RenderSettings& b_render,
@@ -784,8 +796,7 @@ SessionParams BlenderSync::get_session_params(BL::RenderEngine& b_engine,
params.text_timeout = (double)get_float(cscene, "debug_text_timeout");
/* progressive refine */
params.progressive_refine = (b_engine.is_preview() ||
get_boolean(cscene, "use_progressive_refine")) &&
params.progressive_refine = get_boolean(cscene, "use_progressive_refine") &&
!b_r.use_save_buffers();
if(params.progressive_refine) {

View File

@@ -59,7 +59,7 @@ public:
~BlenderSync();
/* sync */
void sync_recalc(BL::Depsgraph& b_depsgraph);
bool sync_recalc();
void sync_data(BL::RenderSettings& b_render,
BL::Depsgraph& b_depsgraph,
BL::SpaceView3D& b_v3d,
@@ -126,7 +126,7 @@ private:
bool motion,
int motion_step = 0);
Object *sync_object(BL::Depsgraph& b_depsgraph,
BL::DepsgraphObjectInstance& b_instance,
BL::Depsgraph::duplis_iterator& b_dupli_iter,
uint layer_flag,
float motion_time,
bool hide_tris,
@@ -151,7 +151,7 @@ private:
/* particles */
bool sync_dupli_particle(BL::Object& b_ob,
BL::DepsgraphObjectInstance& b_instance,
BL::DepsgraphIter& b_dup,
Object *object);
/* Images. */

View File

@@ -53,7 +53,6 @@ static inline BL::Mesh object_to_mesh(BL::BlendData& data,
bool subsurf_mod_show_render = false;
bool subsurf_mod_show_viewport = false;
/* TODO: make this work with copy-on-write, modifiers are already evaluated. */
if(subdivision_type != Mesh::SUBDIVISION_NONE) {
BL::Modifier subsurf_mod = object.modifiers[object.modifiers.length()-1];
@@ -468,21 +467,6 @@ static inline string blender_absolute_path(BL::BlendData& b_data,
return path;
}
static inline string get_text_datablock_content(const PointerRNA& ptr)
{
if(ptr.data == NULL) {
return "";
}
string content;
BL::Text::lines_iterator iter;
for(iter.begin(ptr); iter; ++iter) {
content += iter->body() + "\n";
}
return content;
}
/* Texture Space */
static inline void mesh_texture_space(BL::Mesh& b_mesh,

View File

@@ -73,13 +73,12 @@ struct SocketType
INTERNAL = (1 << 2) | (1 << 3),
LINK_TEXTURE_GENERATED = (1 << 4),
LINK_TEXTURE_NORMAL = (1 << 5),
LINK_TEXTURE_UV = (1 << 6),
LINK_INCOMING = (1 << 7),
LINK_NORMAL = (1 << 8),
LINK_POSITION = (1 << 9),
LINK_TANGENT = (1 << 10),
DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9) | (1 << 10)
LINK_TEXTURE_UV = (1 << 5),
LINK_INCOMING = (1 << 6),
LINK_NORMAL = (1 << 7),
LINK_POSITION = (1 << 8),
LINK_TANGENT = (1 << 9),
DEFAULT_LINK_MASK = (1 << 4) | (1 << 5) | (1 << 6) | (1 << 7) | (1 << 8) | (1 << 9)
};
ustring name;

View File

@@ -178,7 +178,6 @@ set(SRC_SVM_HEADERS
svm/svm_geometry.h
svm/svm_gradient.h
svm/svm_hsv.h
svm/svm_ies.h
svm/svm_image.h
svm/svm_invert.h
svm/svm_light_path.h

View File

@@ -61,13 +61,8 @@ ccl_device_inline void kernel_filter_construct_gramian(int x, int y,
make_int2(x+dx, y+dy), buffer + q_offset,
pass_stride, *rank, design_row, transform, stride);
#ifdef __KERNEL_GPU__
math_trimatrix_add_gramian_strided(XtWX, (*rank)+1, design_row, weight, stride);
math_vec3_add_strided(XtWY, (*rank)+1, design_row, weight * q_color, stride);
#else
math_trimatrix_add_gramian(XtWX, (*rank)+1, design_row, weight);
math_vec3_add(XtWY, (*rank)+1, design_row, weight * q_color);
#endif
}
ccl_device_inline void kernel_filter_finalize(int x, int y,

View File

@@ -44,7 +44,7 @@ typedef struct LightSample {
*
* Note: light_p is modified when sample_coord is true.
*/
ccl_device_inline float rect_light_sample(float3 P,
ccl_device_inline float area_light_sample(float3 P,
float3 *light_p,
float3 axisu, float3 axisv,
float randu, float randv,
@@ -125,60 +125,6 @@ ccl_device_inline float rect_light_sample(float3 P,
return 0.0f;
}
ccl_device_inline float3 ellipse_sample(float3 ru, float3 rv, float randu, float randv)
{
to_unit_disk(&randu, &randv);
return ru*randu + rv*randv;
}
ccl_device float3 disk_light_sample(float3 v, float randu, float randv)
{
float3 ru, rv;
make_orthonormals(v, &ru, &rv);
return ellipse_sample(ru, rv, randu, randv);
}
ccl_device float3 distant_light_sample(float3 D, float radius, float randu, float randv)
{
return normalize(D + disk_light_sample(D, randu, randv)*radius);
}
ccl_device float3 sphere_light_sample(float3 P, float3 center, float radius, float randu, float randv)
{
return disk_light_sample(normalize(P - center), randu, randv)*radius;
}
ccl_device float spot_light_attenuation(float3 dir, float spot_angle, float spot_smooth, LightSample *ls)
{
float3 I = ls->Ng;
float attenuation = dot(dir, I);
if(attenuation <= spot_angle) {
attenuation = 0.0f;
}
else {
float t = attenuation - spot_angle;
if(t < spot_smooth && spot_smooth != 0.0f)
attenuation *= smoothstepf(t/spot_smooth);
}
return attenuation;
}
ccl_device float lamp_light_pdf(KernelGlobals *kg, const float3 Ng, const float3 I, float t)
{
float cos_pi = dot(Ng, I);
if(cos_pi <= 0.0f)
return 0.0f;
return t*t/cos_pi;
}
/* Background Light */
#ifdef __BACKGROUND_MIS__
@@ -224,7 +170,7 @@ float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float
float2 cdf_last_v = kernel_tex_fetch(__light_background_marginal_cdf, res);
/* importance-sampled V direction */
float dv = inverse_lerp(cdf_v.y, cdf_next_v.y, randv);
float dv = (randv - cdf_v.y) / (cdf_next_v.y - cdf_v.y);
float v = (index_v + dv) / res;
/* this is basically std::lower_bound as used by pbrt */
@@ -250,7 +196,7 @@ float3 background_map_sample(KernelGlobals *kg, float randu, float randv, float
float2 cdf_last_u = kernel_tex_fetch(__light_background_conditional_cdf, index_v * cdf_count + res);
/* importance-sampled U direction */
float du = inverse_lerp(cdf_u.y, cdf_next_u.y, randu);
float du = (randu - cdf_u.y) / (cdf_next_u.y - cdf_u.y);
float u = (index_u + du) / res;
/* compute pdf */
@@ -349,19 +295,11 @@ ccl_device_inline float background_portal_pdf(KernelGlobals *kg,
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
float3 axisu = make_float3(klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]);
float3 axisv = make_float3(klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]);
bool is_round = (klight->area.invarea < 0.0f);
if(!ray_quad_intersect(P, direction, 1e-4f, FLT_MAX, lightpos, axisu, axisv, dir, NULL, NULL, NULL, NULL, is_round))
if(!ray_quad_intersect(P, direction, 1e-4f, FLT_MAX, lightpos, axisu, axisv, dir, NULL, NULL, NULL, NULL))
continue;
if(is_round) {
float t;
float3 D = normalize_len(lightpos - P, &t);
portal_pdf += fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t);
}
else {
portal_pdf += rect_light_sample(P, &lightpos, axisu, axisv, 0.0f, 0.0f, false);
}
portal_pdf += area_light_sample(P, &lightpos, axisu, axisv, 0.0f, 0.0f, false);
}
if(ignore_portal >= 0) {
@@ -411,26 +349,15 @@ ccl_device float3 background_portal_sample(KernelGlobals *kg,
const ccl_global KernelLight *klight = &kernel_tex_fetch(__lights, portal);
float3 axisu = make_float3(klight->area.axisu[0], klight->area.axisu[1], klight->area.axisu[2]);
float3 axisv = make_float3(klight->area.axisv[0], klight->area.axisv[1], klight->area.axisv[2]);
bool is_round = (klight->area.invarea < 0.0f);
float3 D;
if(is_round) {
lightpos += ellipse_sample(axisu*0.5f, axisv*0.5f, randu, randv);
float t;
D = normalize_len(lightpos - P, &t);
*pdf = fabsf(klight->area.invarea) * lamp_light_pdf(kg, dir, -D, t);
}
else {
*pdf = rect_light_sample(P, &lightpos,
axisu, axisv,
randu, randv,
true);
D = normalize(lightpos - P);
}
*pdf = area_light_sample(P, &lightpos,
axisu, axisv,
randu, randv,
true);
*pdf /= num_possible;
*sampled_portal = p;
return D;
return normalize(lightpos - P);
}
portal--;
@@ -531,6 +458,55 @@ ccl_device float background_light_pdf(KernelGlobals *kg, float3 P, float3 direct
/* Regular Light */
ccl_device float3 disk_light_sample(float3 v, float randu, float randv)
{
float3 ru, rv;
make_orthonormals(v, &ru, &rv);
to_unit_disk(&randu, &randv);
return ru*randu + rv*randv;
}
ccl_device float3 distant_light_sample(float3 D, float radius, float randu, float randv)
{
return normalize(D + disk_light_sample(D, randu, randv)*radius);
}
ccl_device float3 sphere_light_sample(float3 P, float3 center, float radius, float randu, float randv)
{
return disk_light_sample(normalize(P - center), randu, randv)*radius;
}
ccl_device float spot_light_attenuation(float3 dir, float spot_angle, float spot_smooth, LightSample *ls)
{
float3 I = ls->Ng;
float attenuation = dot(dir, I);
if(attenuation <= spot_angle) {
attenuation = 0.0f;
}
else {
float t = attenuation - spot_angle;
if(t < spot_smooth && spot_smooth != 0.0f)
attenuation *= smoothstepf(t/spot_smooth);
}
return attenuation;
}
ccl_device float lamp_light_pdf(KernelGlobals *kg, const float3 Ng, const float3 I, float t)
{
float cos_pi = dot(Ng, I);
if(cos_pi <= 0.0f)
return 0.0f;
return t*t/cos_pi;
}
ccl_device_inline bool lamp_light_sample(KernelGlobals *kg,
int lamp,
float randu, float randv,
@@ -625,39 +601,26 @@ ccl_device_inline bool lamp_light_sample(KernelGlobals *kg,
float3 D = make_float3(klight->area.dir[0],
klight->area.dir[1],
klight->area.dir[2]);
float invarea = fabsf(klight->area.invarea);
bool is_round = (klight->area.invarea < 0.0f);
if(dot(ls->P - P, D) > 0.0f) {
return false;
}
float3 inplane;
if(is_round) {
inplane = ellipse_sample(axisu*0.5f, axisv*0.5f, randu, randv);
ls->P += inplane;
ls->pdf = invarea;
}
else {
inplane = ls->P;
ls->pdf = rect_light_sample(P, &ls->P,
axisu, axisv,
randu, randv,
true);
inplane = ls->P - inplane;
}
float3 inplane = ls->P;
ls->pdf = area_light_sample(P, &ls->P,
axisu, axisv,
randu, randv,
true);
inplane = ls->P - inplane;
ls->u = dot(inplane, axisu) * (1.0f / dot(axisu, axisu)) + 0.5f;
ls->v = dot(inplane, axisv) * (1.0f / dot(axisv, axisv)) + 0.5f;
ls->Ng = D;
ls->D = normalize_len(ls->P - P, &ls->t);
float invarea = klight->area.invarea;
ls->eval_fac = 0.25f*invarea;
if(is_round) {
ls->pdf *= lamp_light_pdf(kg, D, -ls->D, ls->t);
}
}
}
@@ -768,8 +731,7 @@ ccl_device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D,
}
else if(type == LIGHT_AREA) {
/* area light */
float invarea = fabsf(klight->area.invarea);
bool is_round = (klight->area.invarea < 0.0f);
float invarea = klight->area.invarea;
if(invarea == 0.0f)
return false;
@@ -792,20 +754,14 @@ ccl_device bool lamp_light_eval(KernelGlobals *kg, int lamp, float3 P, float3 D,
if(!ray_quad_intersect(P, D, 0.0f, t, light_P,
axisu, axisv, Ng,
&ls->P, &ls->t,
&ls->u, &ls->v,
is_round))
&ls->u, &ls->v))
{
return false;
}
ls->D = D;
ls->Ng = Ng;
if(is_round) {
ls->pdf = invarea * lamp_light_pdf(kg, Ng, -D, ls->t);
}
else {
ls->pdf = rect_light_sample(P, &light_P, axisu, axisv, 0, 0, false);
}
ls->pdf = area_light_sample(P, &light_P, axisu, axisv, 0, 0, false);
ls->eval_fac = 0.25f*invarea;
}
else {

View File

@@ -81,8 +81,5 @@ KERNEL_TEX(uint, __sobol_directions)
/* image textures */
KERNEL_TEX(TextureInfo, __texture_info)
/* ies lights */
KERNEL_TEX(float, __ies)
#undef KERNEL_TEX

View File

@@ -349,7 +349,7 @@ template<typename T> struct TextureInterpolator {
* Only happens for AVX2 kernel and global __KERNEL_SSE__ vectorization
* enabled.
*/
#if defined(__GNUC__) || defined(__clang__)
#ifdef __GNUC__
static ccl_always_inline
#else
static ccl_never_inline

View File

@@ -956,15 +956,9 @@ bool OSLRenderServices::texture(ustring filename,
status = true;
}
}
else if(filename[1] == 'l') {
/* IES light. */
int slot = atoi(filename.c_str() + 2);
result[0] = kernel_ies_interp(kg, slot, s, t);
status = true;
}
else {
/* Packed texture. */
int slot = atoi(filename.c_str() + 2);
int slot = atoi(filename.c_str() + 1);
float4 rgba = kernel_tex_image_interp(kg, slot, s, 1.0f - t);
result[0] = rgba[0];

View File

@@ -39,7 +39,6 @@ set(SRC_OSL
node_principled_volume.osl
node_holdout.osl
node_hsv.osl
node_ies_light.osl
node_image_texture.osl
node_invert.osl
node_layer_weight.osl

View File

@@ -1,42 +0,0 @@
/*
* Copyright 2011-2015 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "stdosl.h"
#include "node_texture.h"
/* IES Light */
shader node_ies_light(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
int slot = 0,
float Strength = 1.0,
point Vector = I,
output float Fac = 0.0)
{
point p = Vector;
if (use_mapping) {
p = transform(mapping, p);
}
p = normalize(p);
float v_angle = acos(-p[2]);
float h_angle = atan2(p[0], p[1]) + M_PI;
Fac = Strength * texture(format("@l%d", slot), h_angle, v_angle);
}

View File

@@ -95,8 +95,6 @@ shader node_math(
Value = safe_modulo(Value1, Value2);
else if (type == "absolute")
Value = fabs(Value1);
else if (type == "arctan2")
Value = atan2(Value1, Value2);
if (use_clamp)
Value = clamp(Value, 0.0, 1.0);

View File

@@ -59,15 +59,12 @@ ccl_device_inline void kernel_split_path_end(KernelGlobals *kg, int ray_index)
ccl_global char *ray_state = kernel_split_state.ray_state;
#ifdef __BRANCHED_PATH__
# ifdef __SUBSURFACE__
ccl_addr_space SubsurfaceIndirectRays *ss_indirect = &kernel_split_state.ss_rays[ray_index];
if(ss_indirect->num_rays) {
ASSIGN_RAY_STATE(ray_state, ray_index, RAY_UPDATE_BUFFER);
}
else
# endif /* __SUBSURFACE__ */
if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT_SHARED)) {
else if(IS_FLAG(ray_state, ray_index, RAY_BRANCHED_INDIRECT_SHARED)) {
int orig_ray = kernel_split_state.branched_state[ray_index].original_ray;
PathRadiance *L = &kernel_split_state.path_radiance[ray_index];

View File

@@ -157,7 +157,6 @@ CCL_NAMESPACE_END
#include "kernel/svm/svm_camera.h"
#include "kernel/svm/svm_geometry.h"
#include "kernel/svm/svm_hsv.h"
#include "kernel/svm/svm_ies.h"
#include "kernel/svm/svm_image.h"
#include "kernel/svm/svm_gamma.h"
#include "kernel/svm/svm_brightness.h"
@@ -422,9 +421,6 @@ ccl_device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ccl_a
case NODE_LIGHT_FALLOFF:
svm_node_light_falloff(sd, stack, node);
break;
case NODE_IES:
svm_node_ies(kg, sd, stack, node, &offset);
break;
# endif /* __EXTRA_NODES__ */
#endif /* NODES_GROUP(NODE_GROUP_LEVEL_2) */

View File

@@ -1,110 +0,0 @@
/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* IES Light */
ccl_device_inline float interpolate_ies_vertical(KernelGlobals *kg, int ofs, int v, int v_num, float v_frac, int h)
{
/* Since lookups are performed in spherical coordinates, clamping the coordinates at the low end of v
* (corresponding to the north pole) would result in artifacts.
* The proper way of dealing with this would be to lookup the corresponding value on the other side of the pole,
* but since the horizontal coordinates might be nonuniform, this would require yet another interpolation.
* Therefore, the assumtion is made that the light is going to be symmetrical, which means that we can just take
* the corresponding value at the current horizontal coordinate. */
#define IES_LOOKUP(v) kernel_tex_fetch(__ies, ofs+h*v_num+(v))
/* If v is zero, assume symmetry and read at v=1 instead of v=-1. */
float a = IES_LOOKUP((v == 0)? 1 : v-1);
float b = IES_LOOKUP(v);
float c = IES_LOOKUP(v+1);
float d = IES_LOOKUP(min(v+2, v_num-1));
#undef IES_LOOKUP
return cubic_interp(a, b, c, d, v_frac);
}
ccl_device_inline float kernel_ies_interp(KernelGlobals *kg, int slot, float h_angle, float v_angle)
{
/* Find offset of the IES data in the table. */
int ofs = __float_as_int(kernel_tex_fetch(__ies, slot));
if(ofs == -1) {
return 100.0f;
}
int h_num = __float_as_int(kernel_tex_fetch(__ies, ofs++));
int v_num = __float_as_int(kernel_tex_fetch(__ies, ofs++));
#define IES_LOOKUP_ANGLE_H(h) kernel_tex_fetch(__ies, ofs+(h))
#define IES_LOOKUP_ANGLE_V(v) kernel_tex_fetch(__ies, ofs+h_num+(v))
/* Check whether the angle is within the bounds of the IES texture. */
if(v_angle >= IES_LOOKUP_ANGLE_V(v_num-1)) {
return 0.0f;
}
kernel_assert(v_angle >= IES_LOOKUP_ANGLE_V(0));
kernel_assert(h_angle >= IES_LOOKUP_ANGLE_H(0));
kernel_assert(h_angle <= IES_LOOKUP_ANGLE_H(h_num-1));
/* Lookup the angles to find the table position. */
int h_i, v_i;
/* TODO(lukas): Consider using bisection. Probably not worth it for the vast majority of IES files. */
for(h_i = 0; IES_LOOKUP_ANGLE_H(h_i+1) < h_angle; h_i++);
for(v_i = 0; IES_LOOKUP_ANGLE_V(v_i+1) < v_angle; v_i++);
float h_frac = inverse_lerp(IES_LOOKUP_ANGLE_H(h_i), IES_LOOKUP_ANGLE_H(h_i+1), h_angle);
float v_frac = inverse_lerp(IES_LOOKUP_ANGLE_V(v_i), IES_LOOKUP_ANGLE_V(v_i+1), v_angle);
#undef IES_LOOKUP_ANGLE_H
#undef IES_LOOKUP_ANGLE_V
/* Skip forward to the actual intensity data. */
ofs += h_num+v_num;
/* Perform cubic interpolation along the horizontal coordinate to get the intensity value.
* If h_i is zero, just wrap around since the horizontal angles always go over the full circle.
* However, the last entry (360°) equals the first one, so we need to wrap around to the one before that. */
float a = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, (h_i == 0)? h_num-2 : h_i-1);
float b = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, h_i);
float c = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, h_i+1);
/* Same logic here, wrap around to the second element if necessary. */
float d = interpolate_ies_vertical(kg, ofs, v_i, v_num, v_frac, (h_i+2 == h_num)? 1 : h_i+2);
/* Cubic interpolation can result in negative values, so get rid of them. */
return max(cubic_interp(a, b, c, d, h_frac), 0.0f);
}
ccl_device void svm_node_ies(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
{
uint vector_offset, strength_offset, fac_offset, dummy, slot = node.z;
decode_node_uchar4(node.y, &strength_offset, &vector_offset, &fac_offset, &dummy);
float3 vector = stack_load_float3(stack, vector_offset);
float strength = stack_load_float_default(stack, strength_offset, node.w);
vector = normalize(vector);
float v_angle = safe_acosf(-vector.z);
float h_angle = atan2f(vector.x, vector.y) + M_PI_F;
float fac = strength * kernel_ies_interp(kg, slot, h_angle, v_angle);
if(stack_valid(fac_offset)) {
stack_store_float(stack, fac_offset, fac);
}
}
CCL_NAMESPACE_END

View File

@@ -92,8 +92,6 @@ ccl_device float svm_math(NodeMath type, float Fac1, float Fac2)
Fac = safe_modulo(Fac1, Fac2);
else if(type == NODE_MATH_ABSOLUTE)
Fac = fabsf(Fac1);
else if(type == NODE_MATH_ARCTAN2)
Fac = atan2f(Fac1, Fac2);
else if(type == NODE_MATH_CLAMP)
Fac = saturate(Fac1);
else

View File

@@ -136,7 +136,6 @@ typedef enum ShaderNodeType {
NODE_DISPLACEMENT,
NODE_VECTOR_DISPLACEMENT,
NODE_PRINCIPLED_VOLUME,
NODE_IES,
} ShaderNodeType;
typedef enum NodeAttributeType {
@@ -260,7 +259,6 @@ typedef enum NodeMath {
NODE_MATH_GREATER_THAN,
NODE_MATH_MODULO,
NODE_MATH_ABSOLUTE,
NODE_MATH_ARCTAN2,
NODE_MATH_CLAMP /* used for the clamp UI option */
} NodeMath;

View File

@@ -774,12 +774,6 @@ void ShaderGraph::default_inputs(bool do_osl)
connect(texco->output("Generated"), input);
}
if(input->flags() & SocketType::LINK_TEXTURE_NORMAL) {
if(!texco)
texco = new TextureCoordinateNode();
connect(texco->output("Normal"), input);
}
else if(input->flags() & SocketType::LINK_TEXTURE_UV) {
if(!texco)
texco = new TextureCoordinateNode();

View File

@@ -25,8 +25,6 @@
#include "render/shader.h"
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_path.h"
#include "util/util_progress.h"
#include "util/util_logging.h"
@@ -119,7 +117,6 @@ NODE_DEFINE(Light)
SOCKET_FLOAT(sizeu, "Size U", 1.0f);
SOCKET_VECTOR(axisv, "Axis V", make_float3(0.0f, 0.0f, 0.0f));
SOCKET_FLOAT(sizev, "Size V", 1.0f);
SOCKET_BOOLEAN(round, "Round", false);
SOCKET_INT(map_resolution, "Map Resolution", 512);
@@ -178,9 +175,6 @@ LightManager::LightManager()
LightManager::~LightManager()
{
foreach(IESSlot *slot, ies_slots) {
delete slot;
}
}
bool LightManager::has_background_light(Scene *scene)
@@ -736,15 +730,12 @@ void LightManager::device_update_points(Device *,
float3 axisu = light->axisu*(light->sizeu*light->size);
float3 axisv = light->axisv*(light->sizev*light->size);
float area = len(axisu)*len(axisv);
if(light->round) {
area *= -M_PI_4_F;
}
float invarea = (area != 0.0f)? 1.0f/area: 1.0f;
float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
float3 dir = light->dir;
dir = safe_normalize(dir);
if(light->use_mis && area != 0.0f)
if(light->use_mis && area > 0.0f)
shader_id |= SHADER_USE_MIS;
klights[light_index].co[0] = co.x;
@@ -812,10 +803,7 @@ void LightManager::device_update_points(Device *,
float3 axisu = light->axisu*(light->sizeu*light->size);
float3 axisv = light->axisv*(light->sizev*light->size);
float area = len(axisu)*len(axisv);
if(light->round) {
area *= -M_PI_4_F;
}
float invarea = (area != 0.0f)? 1.0f/area: 1.0f;
float invarea = (area > 0.0f)? 1.0f/area: 1.0f;
float3 dir = light->dir;
dir = safe_normalize(dir);
@@ -870,9 +858,6 @@ void LightManager::device_update(Device *device, DeviceScene *dscene, Scene *sce
device_update_background(device, dscene, scene, progress);
if(progress.get_cancel()) return;
device_update_ies(dscene);
if(progress.get_cancel()) return;
if(use_light_visibility != scene->film->use_light_visibility) {
scene->film->use_light_visibility = use_light_visibility;
scene->film->tag_update(scene);
@@ -887,7 +872,6 @@ void LightManager::device_free(Device *, DeviceScene *dscene)
dscene->lights.free();
dscene->light_background_marginal_cdf.free();
dscene->light_background_conditional_cdf.free();
dscene->ies_lights.free();
}
void LightManager::tag_update(Scene * /*scene*/)
@@ -895,121 +879,5 @@ void LightManager::tag_update(Scene * /*scene*/)
need_update = true;
}
int LightManager::add_ies_from_file(ustring filename)
{
string content;
/* If the file can't be opened, call with an empty line */
if(filename.empty() || !path_read_text(filename.c_str(), content)) {
content = "\n";
}
return add_ies(ustring(content));
}
int LightManager::add_ies(ustring content)
{
uint hash = hash_string(content.c_str());
thread_scoped_lock ies_lock(ies_mutex);
/* Check whether this IES already has a slot. */
size_t slot;
for(slot = 0; slot < ies_slots.size(); slot++) {
if(ies_slots[slot]->hash == hash) {
ies_slots[slot]->users++;
return slot;
}
}
/* Try to find an empty slot for the new IES. */
for(slot = 0; slot < ies_slots.size(); slot++) {
if(ies_slots[slot]->users == 0 && ies_slots[slot]->hash == 0) {
break;
}
}
/* If there's no free slot, add one. */
if(slot == ies_slots.size()) {
ies_slots.push_back(new IESSlot());
}
ies_slots[slot]->ies.load(content);
ies_slots[slot]->users = 1;
ies_slots[slot]->hash = hash;
need_update = true;
return slot;
}
void LightManager::remove_ies(int slot)
{
thread_scoped_lock ies_lock(ies_mutex);
if(slot < 0 || slot >= ies_slots.size()) {
assert(false);
return;
}
assert(ies_slots[slot]->users > 0);
ies_slots[slot]->users--;
/* If the slot has no more users, update the device to remove it. */
need_update |= (ies_slots[slot]->users == 0);
}
void LightManager::device_update_ies(DeviceScene *dscene)
{
/* Clear empty slots. */
foreach(IESSlot *slot, ies_slots) {
if(slot->users == 0) {
slot->hash = 0;
slot->ies.clear();
}
}
/* Shrink the slot table by removing empty slots at the end. */
int slot_end;
for(slot_end = ies_slots.size(); slot_end; slot_end--) {
if(ies_slots[slot_end-1]->users > 0) {
/* If the preceding slot has users, we found the new end of the table. */
break;
}
else {
/* The slot will be past the new end of the table, so free it. */
delete ies_slots[slot_end-1];
}
}
ies_slots.resize(slot_end);
if(ies_slots.size() > 0) {
int packed_size = 0;
foreach(IESSlot *slot, ies_slots) {
packed_size += slot->ies.packed_size();
}
/* ies_lights starts with an offset table that contains the offset of every slot,
* or -1 if the slot is invalid.
* Following that table, the packed valid IES lights are stored. */
float *data = dscene->ies_lights.alloc(ies_slots.size() + packed_size);
int offset = ies_slots.size();
for(int i = 0; i < ies_slots.size(); i++) {
int size = ies_slots[i]->ies.packed_size();
if(size > 0) {
data[i] = __int_as_float(offset);
ies_slots[i]->ies.pack(data + offset);
offset += size;
}
else {
data[i] = __int_as_float(-1);
}
}
dscene->ies_lights.copy_to_device();
}
}
CCL_NAMESPACE_END

View File

@@ -21,8 +21,6 @@
#include "graph/node.h"
#include "util/util_ies.h"
#include "util/util_thread.h"
#include "util/util_types.h"
#include "util/util_vector.h"
@@ -51,7 +49,6 @@ public:
float sizeu;
float3 axisv;
float sizev;
bool round;
Transform tfm;
@@ -89,11 +86,6 @@ public:
LightManager();
~LightManager();
/* IES texture management */
int add_ies(ustring ies);
int add_ies_from_file(ustring filename);
void remove_ies(int slot);
void device_update(Device *device,
DeviceScene *dscene,
Scene *scene,
@@ -123,19 +115,9 @@ protected:
DeviceScene *dscene,
Scene *scene,
Progress& progress);
void device_update_ies(DeviceScene *dscene);
/* Check whether light manager can use the object as a light-emissive. */
bool object_usable_as_light(Object *object);
struct IESSlot {
IESFile ies;
uint hash;
int users;
};
vector<IESSlot*> ies_slots;
thread_mutex ies_mutex;
};
CCL_NAMESPACE_END

View File

@@ -1307,7 +1307,7 @@ void MeshManager::update_svm_attributes(Device *, DeviceScene *dscene, Scene *sc
return;
/* create attribute map */
uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size);
uint4 *attr_map = dscene->attributes_map.alloc(attr_map_size*scene->meshes.size());
memset(attr_map, 0, dscene->attributes_map.size()*sizeof(uint));
for(size_t i = 0; i < scene->meshes.size(); i++) {

View File

@@ -16,7 +16,6 @@
#include "render/image.h"
#include "render/integrator.h"
#include "render/light.h"
#include "render/nodes.h"
#include "render/scene.h"
#include "render/svm.h"
@@ -385,10 +384,10 @@ void ImageTextureNode::compile(OSLCompiler& compiler)
/* TODO(sergey): It's not so simple to pass custom attribute
* to the texture() function in order to make builtin images
* support more clear. So we use special file name which is
* "@i<slot_number>" and check whether file name matches this
* "@<slot_number>" and check whether file name matches this
* mask in the OSLRenderServices::texture().
*/
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
compiler.parameter("filename", string_printf("@%d", slot).c_str());
}
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
compiler.parameter("color_space", "linear");
@@ -568,7 +567,7 @@ void EnvironmentTextureNode::compile(OSLCompiler& compiler)
compiler.parameter(this, "filename");
}
else {
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
compiler.parameter("filename", string_printf("@%d", slot).c_str());
}
compiler.parameter(this, "projection");
if(is_linear || color_space != NODE_COLOR_SPACE_COLOR)
@@ -955,97 +954,6 @@ void VoronoiTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_voronoi_texture");
}
/* IES Light */
NODE_DEFINE(IESLightNode)
{
NodeType* type = NodeType::add("ies_light", create, NodeType::SHADER);
TEXTURE_MAPPING_DEFINE(IESLightNode);
SOCKET_STRING(ies, "IES", ustring());
SOCKET_STRING(filename, "File Name", ustring());
SOCKET_IN_FLOAT(strength, "Strength", 1.0f);
SOCKET_IN_POINT(vector, "Vector", make_float3(0.0f, 0.0f, 0.0f), SocketType::LINK_TEXTURE_NORMAL);
SOCKET_OUT_FLOAT(fac, "Fac");
return type;
}
IESLightNode::IESLightNode()
: TextureNode(node_type)
{
light_manager = NULL;
slot = -1;
}
ShaderNode *IESLightNode::clone() const
{
IESLightNode *node = new IESLightNode(*this);
node->light_manager = NULL;
node->slot = -1;
return node;
}
IESLightNode::~IESLightNode()
{
if(light_manager) {
light_manager->remove_ies(slot);
}
}
void IESLightNode::get_slot()
{
assert(light_manager);
if(slot == -1) {
if(ies.empty()) {
slot = light_manager->add_ies_from_file(filename);
}
else {
slot = light_manager->add_ies(ies);
}
}
}
void IESLightNode::compile(SVMCompiler& compiler)
{
light_manager = compiler.light_manager;
get_slot();
ShaderInput *strength_in = input("Strength");
ShaderInput *vector_in = input("Vector");
ShaderOutput *fac_out = output("Fac");
int vector_offset = tex_mapping.compile_begin(compiler, vector_in);
compiler.add_node(NODE_IES,
compiler.encode_uchar4(
compiler.stack_assign_if_linked(strength_in),
vector_offset,
compiler.stack_assign(fac_out),
0),
slot,
__float_as_int(strength));
tex_mapping.compile_end(compiler, vector_in, vector_offset);
}
void IESLightNode::compile(OSLCompiler& compiler)
{
light_manager = compiler.light_manager;
get_slot();
tex_mapping.compile(compiler);
compiler.parameter("slot", slot);
compiler.add(this, "node_ies_light");
}
/* Musgrave Texture */
NODE_DEFINE(MusgraveTextureNode)
@@ -1562,7 +1470,7 @@ void PointDensityTextureNode::compile(OSLCompiler& compiler)
}
if(slot != -1) {
compiler.parameter("filename", string_printf("@i%d", slot).c_str());
compiler.parameter("filename", string_printf("@%d", slot).c_str());
}
if(space == NODE_TEX_VOXEL_SPACE_WORLD) {
compiler.parameter("mapping", tfm);
@@ -5045,7 +4953,6 @@ NODE_DEFINE(MathNode)
type_enum.insert("greater_than", NODE_MATH_GREATER_THAN);
type_enum.insert("modulo", NODE_MATH_MODULO);
type_enum.insert("absolute", NODE_MATH_ABSOLUTE);
type_enum.insert("arctan2", NODE_MATH_ARCTAN2);
SOCKET_ENUM(type, "Type", type_enum, NODE_MATH_ADD);
SOCKET_BOOLEAN(use_clamp, "Use Clamp", false);

View File

@@ -25,7 +25,6 @@
CCL_NAMESPACE_BEGIN
class ImageManager;
class LightManager;
class Scene;
class Shader;
@@ -282,27 +281,6 @@ public:
}
};
class IESLightNode : public TextureNode {
public:
SHADER_NODE_NO_CLONE_CLASS(IESLightNode)
~IESLightNode();
ShaderNode *clone() const;
virtual int get_group() { return NODE_GROUP_LEVEL_2; }
ustring filename;
ustring ies;
float strength;
float3 vector;
private:
LightManager *light_manager;
int slot;
void get_slot();
};
class MappingNode : public ShaderNode {
public:
SHADER_NODE_CLASS(MappingNode)

View File

@@ -99,9 +99,7 @@ void OSLShaderManager::device_update(Device *device, DeviceScene *dscene, Scene
* compile shaders alternating */
thread_scoped_lock lock(ss_mutex);
OSLCompiler compiler((void*)this, (void*)ss,
scene->image_manager,
scene->light_manager);
OSLCompiler compiler((void*)this, (void*)ss, scene->image_manager);
compiler.background = (shader == scene->default_background);
compiler.compile(scene, og, shader);
@@ -548,14 +546,11 @@ OSLNode *OSLShaderManager::osl_node(const std::string& filepath,
/* Graph Compiler */
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_,
ImageManager *image_manager_,
LightManager *light_manager_)
OSLCompiler::OSLCompiler(void *manager_, void *shadingsys_, ImageManager *image_manager_)
{
manager = manager_;
shadingsys = shadingsys_;
image_manager = image_manager_;
light_manager = light_manager_;
current_type = SHADER_TYPE_SURFACE;
current_shader = NULL;
background = false;

View File

@@ -120,9 +120,7 @@ protected:
class OSLCompiler {
public:
OSLCompiler(void *manager, void *shadingsys,
ImageManager *image_manager,
LightManager *light_manager);
OSLCompiler(void *manager, void *shadingsys, ImageManager *image_manager);
void compile(Scene *scene, OSLGlobals *og, Shader *shader);
void add(ShaderNode *node, const char *name, bool isfilepath = false);
@@ -148,7 +146,6 @@ public:
bool background;
ImageManager *image_manager;
LightManager *light_manager;
private:
#ifdef WITH_OSL

View File

@@ -76,8 +76,7 @@ DeviceScene::DeviceScene(Device *device)
svm_nodes(device, "__svm_nodes", MEM_TEXTURE),
shaders(device, "__shaders", MEM_TEXTURE),
lookup_table(device, "__lookup_table", MEM_TEXTURE),
sobol_directions(device, "__sobol_directions", MEM_TEXTURE),
ies_lights(device, "__ies", MEM_TEXTURE)
sobol_directions(device, "__sobol_directions", MEM_TEXTURE)
{
memset(&data, 0, sizeof(data));
}

View File

@@ -119,9 +119,6 @@ public:
/* integrator */
device_vector<uint> sobol_directions;
/* ies lights */
device_vector<float> ies_lights;
KernelData data;
DeviceScene(Device *device);

View File

@@ -202,7 +202,6 @@ Shader::Shader()
need_update = true;
need_update_mesh = true;
need_sync_object = false;
}
Shader::~Shader()

View File

@@ -99,7 +99,6 @@ public:
/* synchronization */
bool need_update;
bool need_update_mesh;
bool need_sync_object;
/* If the shader has only volume components, the surface is assumed to
* be transparent.

View File

@@ -58,7 +58,7 @@ void SVMShaderManager::device_update_shader(Scene *scene,
svm_nodes.push_back_slow(make_int4(NODE_SHADER_JUMP, 0, 0, 0));
SVMCompiler::Summary summary;
SVMCompiler compiler(scene->shader_manager, scene->image_manager, scene->light_manager);
SVMCompiler compiler(scene->shader_manager, scene->image_manager);
compiler.background = (shader == scene->default_background);
compiler.compile(scene, shader, svm_nodes, 0, &summary);
@@ -154,13 +154,10 @@ void SVMShaderManager::device_free(Device *device, DeviceScene *dscene, Scene *s
/* Graph Compiler */
SVMCompiler::SVMCompiler(ShaderManager *shader_manager_,
ImageManager *image_manager_,
LightManager *light_manager_)
SVMCompiler::SVMCompiler(ShaderManager *shader_manager_, ImageManager *image_manager_)
{
shader_manager = shader_manager_;
image_manager = image_manager_;
light_manager = light_manager_;
max_stack_use = 0;
current_type = SHADER_TYPE_SURFACE;
current_shader = NULL;

View File

@@ -95,9 +95,7 @@ public:
string full_report() const;
};
SVMCompiler(ShaderManager *shader_manager,
ImageManager *image_manager,
LightManager *light_manager);
SVMCompiler(ShaderManager *shader_manager, ImageManager *image_manager);
void compile(Scene *scene,
Shader *shader,
array<int4>& svm_nodes,
@@ -127,7 +125,6 @@ public:
ImageManager *image_manager;
ShaderManager *shader_manager;
LightManager *light_manager;
bool background;
protected:

View File

@@ -11,7 +11,6 @@ set(INC_SYS
set(SRC
util_aligned_malloc.cpp
util_debug.cpp
util_ies.cpp
util_logging.cpp
util_math_cdf.cpp
util_md5.cpp
@@ -46,7 +45,6 @@ set(SRC_HEADERS
util_guarded_allocator.h
util_half.h
util_hash.h
util_ies.h
util_image.h
util_image_impl.h
util_list.h

View File

@@ -1,396 +0,0 @@
/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "util/util_foreach.h"
#include "util/util_ies.h"
#include "util/util_math.h"
#include "util/util_string.h"
CCL_NAMESPACE_BEGIN
bool IESFile::load(ustring ies)
{
clear();
if(!parse(ies) || !process()) {
clear();
return false;
}
return true;
}
void IESFile::clear()
{
intensity.clear();
v_angles.clear();
h_angles.clear();
}
int IESFile::packed_size()
{
if(v_angles.size() && h_angles.size() > 0) {
return 2 + h_angles.size() + v_angles.size() + h_angles.size()*v_angles.size();
}
return 0;
}
void IESFile::pack(float *data)
{
if(v_angles.size() && h_angles.size()) {
*(data++) = __int_as_float(h_angles.size());
*(data++) = __int_as_float(v_angles.size());
memcpy(data, &h_angles[0], h_angles.size()*sizeof(float));
data += h_angles.size();
memcpy(data, &v_angles[0], v_angles.size()*sizeof(float));
data += v_angles.size();
for(int h = 0; h < intensity.size(); h++) {
memcpy(data, &intensity[h][0], v_angles.size()*sizeof(float));
data += v_angles.size();
}
}
}
class IESTextParser {
public:
vector<char> text;
char *data;
IESTextParser(ustring str)
: text(str.begin(), str.end())
{
std::replace(text.begin(), text.end(), ',', ' ');
data = strstr(&text[0], "\nTILT=");
}
bool eof() {
return (data == NULL) || (data[0] == '\0');
}
double get_double() {
if(eof()) {
return 0.0;
}
char *old_data = data;
double val = strtod(data, &data);
if(data == old_data) {
data = NULL;
return 0.0;
}
return val;
}
long get_long() {
if(eof()) {
return 0;
}
char *old_data = data;
long val = strtol(data, &data, 10);
if(data == old_data) {
data = NULL;
return 0;
}
return val;
}
};
bool IESFile::parse(ustring ies)
{
if(ies.empty()) {
return false;
}
IESTextParser parser(ies);
if(parser.eof()) {
return false;
}
/* Handle the tilt data block. */
if(strncmp(parser.data, "\nTILT=INCLUDE", 13) == 0) {
parser.data += 13;
parser.get_double(); /* Lamp to Luminaire geometry */
int num_tilt = parser.get_long(); /* Amount of tilt angles and factors */
/* Skip over angles and factors. */
for(int i = 0; i < 2*num_tilt; i++) {
parser.get_double();
}
}
else {
/* Skip to next line. */
parser.data = strstr(parser.data+1, "\n");
}
if(parser.eof()) {
return false;
}
parser.data++;
parser.get_long(); /* Number of lamps */
parser.get_double(); /* Lumens per lamp */
double factor = parser.get_double(); /* Candela multiplier */
int v_angles_num = parser.get_long(); /* Number of vertical angles */
int h_angles_num = parser.get_long(); /* Number of horizontal angles */
type = (IESType) parser.get_long(); /* Photometric type */
/* TODO(lukas): Test whether the current type B processing can also deal with type A files.
* In theory the only difference should be orientation which we ignore anyways, but with IES you never know...
*/
if(type != TYPE_B && type != TYPE_C) {
return false;
}
parser.get_long(); /* Unit of the geometry data */
parser.get_double(); /* Width */
parser.get_double(); /* Length */
parser.get_double(); /* Height */
factor *= parser.get_double(); /* Ballast factor */
factor *= parser.get_double(); /* Ballast-Lamp Photometric factor */
parser.get_double(); /* Input Watts */
/* Intensity values in IES files are specified in candela (lumen/sr), a photometric quantity.
* Cycles expects radiometric quantities, though, which requires a conversion.
* However, the Luminous efficacy (ratio of lumens per Watt) depends on the spectral distribution
* of the light source since lumens take human perception into account.
* Since this spectral distribution is not known from the IES file, a typical one must be assumed.
* The D65 standard illuminant has a Luminous efficacy of 177.83, which is used here to convert to Watt/sr.
* A more advanced approach would be to add a Blackbody Temperature input to the node and numerically
* integrate the Luminous efficacy from the resulting spectral distribution.
* Also, the Watt/sr value must be multiplied by 4*pi to get the Watt value that Cycles expects
* for lamp strength. Therefore, the conversion here uses 4*pi/177.83 as a Candela to Watt factor.
*/
factor *= 0.0706650768394;
v_angles.reserve(v_angles_num);
for(int i = 0; i < v_angles_num; i++) {
v_angles.push_back((float) parser.get_double());
}
h_angles.reserve(h_angles_num);
for(int i = 0; i < h_angles_num; i++) {
h_angles.push_back((float) parser.get_double());
}
intensity.resize(h_angles_num);
for(int i = 0; i < h_angles_num; i++) {
intensity[i].reserve(v_angles_num);
for(int j = 0; j < v_angles_num; j++) {
intensity[i].push_back((float) (factor * parser.get_double()));
}
}
return !parser.eof();
}
bool IESFile::process_type_b()
{
vector<vector<float> > newintensity;
newintensity.resize(v_angles.size());
for(int i = 0; i < v_angles.size(); i++) {
newintensity[i].reserve(h_angles.size());
for(int j = 0; j < h_angles.size(); j++) {
newintensity[i].push_back(intensity[j][i]);
}
}
intensity.swap(newintensity);
h_angles.swap(v_angles);
float h_first = h_angles[0], h_last = h_angles[h_angles.size()-1];
if(h_last != 90.0f) {
return false;
}
if(h_first == 0.0f) {
/* The range in the file corresponds to 90°-180°, we need to mirror that to get the
* full 180° range. */
vector<float> new_h_angles;
vector<vector<float> > new_intensity;
int hnum = h_angles.size();
new_h_angles.reserve(2*hnum-1);
new_intensity.reserve(2*hnum-1);
for(int i = hnum-1; i > 0; i--) {
new_h_angles.push_back(90.0f - h_angles[i]);
new_intensity.push_back(intensity[i]);
}
for(int i = 0; i < hnum; i++) {
new_h_angles.push_back(90.0f + h_angles[i]);
new_intensity.push_back(intensity[i]);
}
h_angles.swap(new_h_angles);
intensity.swap(new_intensity);
}
else if(h_first == -90.0f) {
/* We have full 180° coverage, so just shift to match the angle range convention. */
for(int i = 0; i < h_angles.size(); i++) {
h_angles[i] += 90.0f;
}
}
/* To get correct results with the cubic interpolation in the kernel, the horizontal range
* has to cover all 360°. Therefore, we copy the 0° entry to 360° to ensure full coverage
* and seamless interpolation. */
h_angles.push_back(360.0f);
intensity.push_back(intensity[0]);
float v_first = v_angles[0], v_last = v_angles[v_angles.size()-1];
if(v_last != 90.0f) {
return false;
}
if(v_first == 0.0f) {
/* The range in the file corresponds to 90°-180°, we need to mirror that to get the
* full 180° range. */
vector<float> new_v_angles;
int hnum = h_angles.size();
int vnum = v_angles.size();
new_v_angles.reserve(2*vnum-1);
for(int i = vnum-1; i > 0; i--) {
new_v_angles.push_back(90.0f - v_angles[i]);
}
for(int i = 0; i < vnum; i++) {
new_v_angles.push_back(90.0f + v_angles[i]);
}
for(int i = 0; i < hnum; i++) {
vector<float> new_intensity;
new_intensity.reserve(2*vnum-1);
for(int j = vnum-2; j >= 0; j--) {
new_intensity.push_back(intensity[i][j]);
}
new_intensity.insert(new_intensity.end(), intensity[i].begin(), intensity[i].end());
intensity[i].swap(new_intensity);
}
v_angles.swap(new_v_angles);
}
else if(v_first == -90.0f) {
/* We have full 180° coverage, so just shift to match the angle range convention. */
for(int i = 0; i < v_angles.size(); i++) {
v_angles[i] += 90.0f;
}
}
return true;
}
bool IESFile::process_type_c()
{
if(h_angles[0] == 90.0f) {
/* Some files are stored from 90° to 270°, so we just rotate them to the regular 0°-180° range here. */
for(int i = 0; i < v_angles.size(); i++) {
h_angles[i] -= 90.0f;
}
}
if(h_angles[0] != 0.0f) {
return false;
}
if(h_angles.size() == 1) {
h_angles.push_back(360.0f);
intensity.push_back(intensity[0]);
}
if(h_angles[h_angles.size()-1] == 90.0f) {
/* Only one quadrant is defined, so we need to mirror twice (from one to two, then to four).
* Since the two->four mirroring step might also be required if we get an input of two quadrants,
* we only do the first mirror here and later do the second mirror in either case. */
int hnum = h_angles.size();
for(int i = hnum-2; i >= 0; i--) {
h_angles.push_back(180.0f - h_angles[i]);
intensity.push_back(intensity[i]);
}
}
if(h_angles[h_angles.size()-1] == 180.0f) {
/* Mirror half to the full range. */
int hnum = h_angles.size();
for(int i = hnum-2; i >= 0; i--) {
h_angles.push_back(360.0f - h_angles[i]);
intensity.push_back(intensity[i]);
}
}
/* Some files skip the 360° entry (contrary to standard) because it's supposed to be identical to the 0° entry.
* If the file has a discernible order in its spacing, just fix this. */
if(h_angles[h_angles.size()-1] != 360.0f) {
int hnum = h_angles.size();
float last_step = h_angles[hnum-1]-h_angles[hnum-2];
float first_step = h_angles[1]-h_angles[0];
float difference = 360.0f - h_angles[hnum-1];
if(last_step == difference || first_step == difference) {
h_angles.push_back(360.0f);
intensity.push_back(intensity[0]);
}
else {
return false;
}
}
float v_first = v_angles[0], v_last = v_angles[v_angles.size()-1];
if(v_first == 90.0f) {
if(v_last == 180.0f) {
/* Flip to ensure that vertical angles always start at 0°. */
for(int i = 0; i < v_angles.size(); i++) {
v_angles[i] = 180.0f - v_angles[i];
}
}
else {
return false;
}
}
else if(v_first != 0.0f) {
return false;
}
return true;
}
bool IESFile::process()
{
if(h_angles.size() == 0 || v_angles.size() == 0) {
return false;
}
if(type == TYPE_B) {
if(!process_type_b()) {
return false;
}
}
else {
assert(type == TYPE_C);
if(!process_type_c()) {
return false;
}
}
assert(v_angles[0] == 0.0f);
assert(h_angles[0] == 0.0f);
assert(h_angles[h_angles.size()-1] == 360.0f);
/* Convert from deg to rad. */
for(int i = 0; i < v_angles.size(); i++) {
v_angles[i] *= M_PI_F / 180.f;
}
for(int i = 0; i < h_angles.size(); i++) {
h_angles[i] *= M_PI_F / 180.f;
}
return true;
}
IESFile::~IESFile()
{
clear();
}
CCL_NAMESPACE_END

View File

@@ -1,61 +0,0 @@
/*
* Copyright 2011-2018 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __UTIL_IES_H__
#define __UTIL_IES_H__
#include "util/util_param.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class IESFile {
public:
IESFile() {}
~IESFile();
int packed_size();
void pack(float *data);
bool load(ustring ies);
void clear();
protected:
bool parse(ustring ies);
bool process();
bool process_type_b();
bool process_type_c();
/* The brightness distribution is stored in spherical coordinates.
* The horizontal angles correspond to to theta in the regular notation
* and always span the full range from 0° to 360°.
* The vertical angles correspond to phi and always start at 0°. */
vector<float> v_angles, h_angles;
/* The actual values are stored here, with every entry storing the values
* of one horizontal segment. */
vector<vector<float> > intensity;
/* Types of angle representation in IES files. Currently, only B and C are supported. */
enum IESType {
TYPE_A = 3,
TYPE_B = 2,
TYPE_C = 1
} type;
};
CCL_NAMESPACE_END
#endif /* __UTIL_IES_H__ */

View File

@@ -310,17 +310,6 @@ ccl_device_inline float4 float3_to_float4(const float3 a)
return make_float4(a.x, a.y, a.z, 1.0f);
}
ccl_device_inline float inverse_lerp(float a, float b, float x)
{
return (x - a) / (b - a);
}
/* Cubic interpolation between b and c, a and d are the previous and next point. */
ccl_device_inline float cubic_interp(float a, float b, float c, float d, float x)
{
return 0.5f*(((d + 3.0f*(b-c) - a)*x + (2.0f*a - 5.0f*b + 4.0f*c - d))*x + (c - a))*x + b;
}
CCL_NAMESPACE_END
#include "util/util_math_int2.h"

View File

@@ -186,17 +186,12 @@ ccl_device_forceinline bool ray_triangle_intersect(
#undef dot3
}
/* Tests for an intersection between a ray and a quad defined by
* its midpoint, normal and sides.
* If ellipse is true, hits outside the ellipse that's enclosed by the
* quad are rejected.
*/
ccl_device bool ray_quad_intersect(float3 ray_P, float3 ray_D,
float ray_mint, float ray_maxt,
float3 quad_P,
float3 quad_u, float3 quad_v, float3 quad_n,
float3 *isect_P, float *isect_t,
float *isect_u, float *isect_v, bool ellipse)
float *isect_u, float *isect_v)
{
/* Perform intersection test. */
float t = -(dot(ray_P, quad_n) - dot(quad_P, quad_n)) / dot(ray_D, quad_n);
@@ -205,23 +200,20 @@ ccl_device bool ray_quad_intersect(float3 ray_P, float3 ray_D,
}
const float3 hit = ray_P + t*ray_D;
const float3 inplane = hit - quad_P;
const float u = dot(inplane, quad_u) / dot(quad_u, quad_u);
if(u < -0.5f || u > 0.5f) {
const float u = dot(inplane, quad_u) / dot(quad_u, quad_u) + 0.5f;
if(u < 0.0f || u > 1.0f) {
return false;
}
const float v = dot(inplane, quad_v) / dot(quad_v, quad_v);
if(v < -0.5f || v > 0.5f) {
return false;
}
if(ellipse && (u*u + v*v > 0.25f)) {
const float v = dot(inplane, quad_v) / dot(quad_v, quad_v) + 0.5f;
if(v < 0.0f || v > 1.0f) {
return false;
}
/* Store the result. */
/* TODO(sergey): Check whether we can avoid some checks here. */
if(isect_P != NULL) *isect_P = hit;
if(isect_t != NULL) *isect_t = t;
if(isect_u != NULL) *isect_u = u + 0.5f;
if(isect_v != NULL) *isect_v = v + 0.5f;
if(isect_u != NULL) *isect_u = u;
if(isect_v != NULL) *isect_v = v;
return true;
}

View File

@@ -144,18 +144,6 @@ ccl_device_inline void math_trimatrix_add_gramian_strided(ccl_global float *A,
}
}
ccl_device_inline void math_trimatrix_add_gramian(ccl_global float *A,
int n,
const float *ccl_restrict v,
float weight)
{
for(int row = 0; row < n; row++) {
for(int col = 0; col <= row; col++) {
MATHS(A, row, col, 1) += v[row]*v[col]*weight;
}
}
}
/* Transpose matrix A inplace. */
ccl_device_inline void math_matrix_transpose(ccl_global float *A, int n, int stride)
{

View File

@@ -36,12 +36,10 @@ set(SRC
intern/eigenvalues.cc
intern/linear_solver.cc
intern/matrix.cc
intern/svd.cc
intern/eigenvalues.h
intern/linear_solver.h
intern/matrix.h
intern/svd.h
)

View File

@@ -29,7 +29,6 @@
#include "intern/eigenvalues.h"
#include "intern/linear_solver.h"
#include "intern/matrix.h"
#include "intern/svd.h"
#endif /* __EIGEN_C_API_H__ */

View File

@@ -1,55 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2018 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __EIGEN3_MATRIX_C_API_CC__
#define __EIGEN3_MATRIX_C_API_CC__
/* Eigen gives annoying huge amount of warnings here, silence them! */
#if defined(__GNUC__) && !defined(__clang__)
# pragma GCC diagnostic ignored "-Wlogical-op"
#endif
#ifdef __EIGEN3_MATRIX_C_API_CC__ /* quiet warning */
#endif
#include <Eigen/Core>
#include <Eigen/Dense>
#include "matrix.h"
using Eigen::Map;
using Eigen::Matrix4f;
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4])
{
Map<Matrix4f> M = Map<Matrix4f>((float*)matrix);
Matrix4f R;
bool invertible = true;
M.computeInverseWithCheck(R, invertible, 0.0f);
memcpy(inverse, R.data(), sizeof(float)*4*4);
return invertible;
}
#endif /* __EIGEN3_MATRIX_C_API_CC__ */

View File

@@ -1,40 +0,0 @@
/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015 Blender Foundation.
* All rights reserved.
*
* Contributor(s): Blender Foundation,
* Bastien Montagne
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __EIGEN3_MATRIX_C_API_H__
#define __EIGEN3_MATRIX_C_API_H__
#ifdef __cplusplus
extern "C" {
#endif
bool EIG_invert_m4_m4(float inverse[4][4], const float matrix[4][4]);
#ifdef __cplusplus
}
#endif
#endif /* __EIGEN3_MATRIX_C_API_H__ */

View File

@@ -37,7 +37,6 @@
#include <Eigen/Core>
#include <Eigen/SVD>
#include <Eigen/Dense>
#include "svd.h"
@@ -52,8 +51,6 @@ using Eigen::MatrixXf;
using Eigen::VectorXf;
using Eigen::Map;
using Eigen::Matrix4f;
void EIG_svd_square_matrix(const int size, const float *matrix, float *r_U, float *r_S, float *r_V)
{
/* Since our matrix is squared, we can use thinU/V. */

View File

@@ -61,7 +61,6 @@ void GWN_indexbuf_add_primitive_restart(Gwn_IndexBufBuilder*);
void GWN_indexbuf_add_point_vert(Gwn_IndexBufBuilder*, unsigned v);
void GWN_indexbuf_add_line_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2);
void GWN_indexbuf_add_tri_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2, unsigned v3);
void GWN_indexbuf_add_line_adj_verts(Gwn_IndexBufBuilder*, unsigned v1, unsigned v2, unsigned v3, unsigned v4);
Gwn_IndexBuf* GWN_indexbuf_build(Gwn_IndexBufBuilder*);
void GWN_indexbuf_build_in_place(Gwn_IndexBufBuilder*, Gwn_IndexBuf*);

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