1
1

Compare commits

..

362 Commits

Author SHA1 Message Date
f4dab64487 EEVEE: Move Closure definitions to gpu_shader_codegen_lib.glsl
This way they can be used as inputs to the closure eval functions.
2022-03-23 14:15:12 +01:00
6a7f603e70 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/CMakeLists.txt
#	source/blender/draw/intern/DRW_gpu_wrapper.hh
#	source/blender/draw/intern/draw_manager_exec.c
#	source/blender/gpu/GPU_storage_buffer.h
#	source/blender/gpu/intern/gpu_storage_buffer.cc
#	source/blender/gpu/intern/gpu_storage_buffer_private.hh
#	source/blender/gpu/opengl/gl_storage_buffer.cc
#	source/blender/gpu/opengl/gl_storage_buffer.hh
2022-03-18 21:13:33 +01:00
a65d9e22cd Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/CMakeLists.txt
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_lookdev.c
#	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
#	source/blender/draw/engines/eevee/shaders/lookdev_world_frag.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_object_info.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_tex_environment.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_texture_coordinates.glsl
2022-03-18 20:00:11 +01:00
77b52bf9cf EEVEE: Add new experimental "EEVEE Next" option
This is supposed to hold the latest improvement from the EEVEE rewrite branch.
Note that a restart is necessary in order for the engine to appear.

The registration code is a bit convoluted as it needs to be after the WM_init.
2022-03-18 19:04:10 +01:00
3aac5c92bb EEVEE: Raytracing: Add back denoising step
Still work in progress.
2022-03-18 11:29:52 +01:00
3bc270327d DRW: gpu wrappers: Fix compilation in release mode 2022-03-17 22:18:52 +01:00
4e3148a547 GPUMaterial: Fix missing thickness output link 2022-03-17 22:18:12 +01:00
43529aaff3 GPUMaterial: Fix compilation error when shader use bump nodes 2022-03-17 22:17:36 +01:00
8e7e51bc2f GPUCodegen: Fix missing dependency of some nodes to object infos 2022-03-17 22:16:57 +01:00
007d4c9e0f EEVEE: Use compute shaders for lightprobe related filtering
This reduces the complexity and avoid framebuffer setup costs.

This also "remove" the prefiltering of the glossy cubemaps in favor
of a simple bilinear filtering of the mipchain.
2022-03-17 15:56:17 +01:00
36e355e1ad EEVEE: Fix race condition in HiZ downsample shader 2022-03-17 14:40:23 +01:00
ab3f66d7c8 GPUTexture: Add Cube view as 2D array
This is useful to read/write to the textures directly using compute
shaders and imageLoad/Store.
2022-03-17 14:39:03 +01:00
c50ba2f778 GPUCodegen: Add comment on the pass hash first check 2022-03-16 19:19:21 +01:00
6cc40796af EEVEE: Speedup: Add subsurface scattering bypass on principle BSDF
This is to avoid the cost of running another shading pass when not
needed.
2022-03-16 19:17:09 +01:00
7dd40c8ae8 EEVEE: Material: Fix issue with DRWShadingGroup reuse.
With the deferred pipeline, the materials needs different shading groups
depending on their matflags.

Note that this is potentially slower because execution order of shaders
may now be random. This might be fixed in a later commit.
2022-03-16 18:43:46 +01:00
9e30590eab EEVEE: Refactor indirect lighting pipeline to use compute
This matches better what hardware raytracing will be doing. Performances
are also more predictable.
2022-03-16 18:43:23 +01:00
ebd50e7f3a DRW: Expose stencil view in gpu_wrapper 2022-03-16 09:08:29 +01:00
0241227a06 Cleanup: DRW: Fix comments in DRW_gpu_wrapper 2022-03-16 09:07:57 +01:00
fd57ab3dd8 DRW: Add support for compute indirect command.
This just expose the GPU API through DRW.
2022-03-16 09:06:18 +01:00
91c5dd21a2 GPU: Add indirect dispatch support.
This uses a StorageBuf as the source of indirect dispatch argument.
The user needs to make sure the parameters are in the right order.

There is no support for argument offset for the moment as there is no
need for it. But this might be added in the future.

Note that the indirect buffer is synchronized at the backend level. This is
done for practical reasons and because this feature is almost always used
for GPU driven pipeline.
2022-03-16 09:01:36 +01:00
01118f0e53 GPU: StorageBuf: Add method to clear the buffer in place.
This is a faster way to clear a buffer instead of reuploading new data.
It is equivalent to `memset` and runs directly on the GPU.

This is better to clear huge buffers and to avoid the sync cost of data upload.
2022-03-16 08:42:12 +01:00
aa77d35cff Cleanup: SSBO: Rename ubo to ssbo in arguments. 2022-03-16 08:38:33 +01:00
2bcf75d6cc GPU: Add support for stencil buffer texturing mode.
This adds the possibility to read the stencil buffer inside shaders.
This is only available on GL 4.3 so use it accordingly.
2022-03-16 08:36:42 +01:00
00caf993f2 GL: Check texture framebuffer feedback only if not using compute pipeline.
This was getting in the way in multiple instances. Compute shaders dispatch
are still made in the presence of the last bound framebuffer even if they
do not interact with it.
2022-03-16 08:24:54 +01:00
02f77cbf99 GPUTexture: Fix bug in texture view creation
The switch case was based on an uninitialized value.
2022-03-11 16:46:32 +01:00
58e2ec18ae EEVEE: Deferred: Large refactor
This changes drastically the implementation to leverage arbitrary writes
in order to reduce complexity, memory usage and increase speed.

Since we are no longer dependent on the framebuffer requirement, we can
allocate bigger size texture that fits all views and avoid the extra.

Transparency, holdout and emissions are no longer deferred and are now
composited using dual source blending.

The indirect lighting and raytracing is still not functional but will
also gets a large refactor on its own
2022-03-03 21:16:54 +01:00
fbf4d8f8b5 GL: Add missing format in image layout conversion 2022-03-03 21:11:45 +01:00
d471c7d1c2 GPUShaderCreateInfo: Add explicit early_fragment_test 2022-03-03 21:10:55 +01:00
688d2eb6e7 EEVEE: Simplify Hi-Z pass by porting it to a single pass compute shader 2022-02-25 15:14:01 +01:00
fd82cf7099 DRW: Add simple texture view wrappers to draw::Texture 2022-02-25 15:14:01 +01:00
1304db6c52 GPUTexture: Expose layer & mip count 2022-02-25 01:05:09 +01:00
13a0aa8b2d Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_data.c
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_shadows.c
#	source/blender/gpu/CMakeLists.txt
2022-02-24 22:53:59 +01:00
faf5333f0f EEVEE: Fix no shadow option 2022-02-22 16:21:04 +01:00
7de7a1a5cf EEVEE: Shadow: Improve the case of directional shadowmaps in ortho view
This is still far from perfect but it is better than not working
correctly.

The view/casters intersection bounds are too big and rough to
compute a decent tilemap level that is near the desire shadow pixels
density.

The algorithm works relatively ok if the sun direction is almost
parallel to the ortho view direction.
2022-02-22 16:07:07 +01:00
06487a4ba1 Merge branch 'master' into eevee-rewrite 2022-02-21 19:14:56 +01:00
9e0a2386cf DRW: Debug: Print fix missing last argument and support function call 2022-02-21 12:00:11 +01:00
5247b5aeda EEVEE: Fix build on MSVC 2022-02-21 10:05:30 +01:00
35ebf6cf02 EEVEE: Shadow: Fix out of bound access in page_list stage 2022-02-20 23:52:42 +01:00
24272c7780 EEVEE: Shadow: Add debug visual for the page cache 2022-02-20 23:10:59 +01:00
0451d556c2 EEVEE: Shadow: Fix defrag phase 2022-02-20 23:09:45 +01:00
04b49d5678 EEVEE: Shadow: Use debug_view for debug pass 2022-02-20 21:38:06 +01:00
5d27a78917 EEVEE: Shadows: Fix 2 small imprecision 2022-02-20 21:37:27 +01:00
fbf0c0e02b EEVEE: Shadow: Improve debug 2022-02-20 21:37:00 +01:00
2903c11c93 DRW: Debug print: add support for multithread printing
This is basic but each thread can now write one line without
overlapping with other threads.
2022-02-20 12:08:49 +01:00
5a20ef35b3 EEVEE: Shadow: Revisit the cache system
This allows removing the indirection for lods during shading since the
tile is not owner of the page unless it uses it.

The cache system is quite more complex but makes it easier to spot
errors since the pages are not scattered into the tile texture.

This also simplify allocation since the free heap is separated from the
cache.
2022-02-20 12:08:32 +01:00
70ec3d3a3e DRW: Add optional name to storage buffers 2022-02-19 21:04:41 +01:00
0503bbf989 Merge branch 'master' into eevee-rewrite 2022-02-18 22:48:56 +01:00
b75279e19b EEVEE: Shadow: Avoid loosing cached tiles updates in LOD levels 2022-02-18 21:29:49 +01:00
871c538509 EEVEE: Shadow: Avoid missing a load because of float imprecision 2022-02-18 21:28:31 +01:00
a082189c1d EEVEE: Improve shadow debug 2022-02-18 21:26:48 +01:00
e65f8c2579 EEVEE: Fix shader compilation 2022-02-18 21:24:37 +01:00
e3793186c0 EEVEE: Shadows: Compute max tile LOD visibility 2022-02-18 21:23:56 +01:00
471ea14ec1 EEVEE: Shadow: Add render page list to simplify the execution model 2022-02-18 21:14:27 +01:00
e32b3c95c5 Cleanup: EEVEE Remove NULL in .cc files 2022-02-18 21:08:57 +01:00
f0c75976d7 EEVEE: Fix use_scene_lights option 2022-02-18 21:07:10 +01:00
30bbd01fe0 DRW: Port draw_debug_lib to shader info 2022-02-18 21:05:05 +01:00
807624b602 Merge branch 'master' into eevee-rewrite 2022-02-17 18:16:36 +01:00
47b72c8e67 EEVEE: Fix forward material not appearing. 2022-02-16 14:52:25 +01:00
39963ffba1 Merge branch 'master' into eevee-rewrite 2022-02-16 14:41:12 +01:00
1d322894a1 Cleanup: Fix warnings 2022-02-15 00:32:53 +01:00
1ee03bc7ef Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_bloom.c
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_data.c
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lightcache.c
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_lights.c
#	source/blender/draw/engines/eevee/eevee_lookdev.c
#	source/blender/draw/engines/eevee/eevee_lut_gen.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_mist.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_occlusion.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_renderpasses.c
#	source/blender/draw/engines/eevee/eevee_sampling.c
#	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
#	source/blender/draw/engines/eevee/eevee_shaders.c
#	source/blender/draw/engines/eevee/eevee_shadows.c
#	source/blender/draw/engines/eevee/eevee_shadows_cascade.c
#	source/blender/draw/engines/eevee/eevee_shadows_cube.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
#	source/blender/draw/engines/eevee/eevee_volumes.c
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_material_library.c
#	source/blender/gpu/opengl/gl_compute.cc
#	source/blender/makesrna/intern/rna_material.c
2022-02-15 00:32:40 +01:00
74bca81507 GLStorageBuf: Fix wrong enum for debug name 2022-02-15 00:12:15 +01:00
943315d16c EEVEE: Fix glossy filter 2022-02-14 23:55:12 +01:00
6c97a2eee8 EEVEE: Fix some GL errors and missing binds 2022-02-14 23:54:55 +01:00
b4b2af595e EEVEE: Fix shader compilation on Nvidia driver
There is some issues with referencing buffer variables in functions
when the buffer is not read & write.
2022-02-14 18:03:30 +01:00
b284b17844 Fix compilation in release mode 2022-02-14 18:01:37 +01:00
311f8ba794 DRW: Add null resource check instead of crashing 2022-02-09 11:34:54 +01:00
af82d0fec7 GPUCodegen: Fix attribute having GPU_NONE gputype 2022-02-09 11:34:54 +01:00
dc9e8a4075 EEVEE: Split directional light path
This should reduce VGPR now that the iterations are separated
2022-02-09 11:34:54 +01:00
da0a8e384e EEVEE: Fix shader not static 2022-02-09 11:34:54 +01:00
d73152b985 EEVEE: Disable raytracing 2022-02-09 11:34:54 +01:00
a9b0728bd4 EEVEE: Remove integer division 2022-02-09 11:34:54 +01:00
4bcc62a257 EEVEE: Fix light culling light count and padd culling tile buffer 2022-02-09 11:34:54 +01:00
89bef5adb2 GPUCodegen: Fix missing mat4 in function arguments 2022-02-09 11:34:54 +01:00
a02eee7e98 DRW: Add new draw_debug_print_lib.glsl
This lib allows any shader to use `print()` like functions for
logging and debugging shaders.

Usage is described in the comment at the top of the file.
2022-02-09 11:34:54 +01:00
4205629ea2 GLShader: Fix two small issues with compute shader generated code 2022-02-09 11:34:54 +01:00
dd6ee49d05 DRW: Add support for GPUStorageBuf in wrappers 2022-02-09 11:34:54 +01:00
9c36da1c34 DRW: Add support for GPUStorageBuf 2022-02-09 11:34:54 +01:00
4477ac7c8a GPU/GL: Add StorageBuf implementation
Almost 1:1 identical to UniformBuf implementation.
2022-02-08 23:17:31 +01:00
8a9f18d72c GPUShader: Fix crash when compilation error is a linking error 2022-02-08 23:15:52 +01:00
9d53e0cb07 EEVEE: Fix more float4x4 issues 2022-02-06 17:04:11 +01:00
e654975b1e EEVEE: Fix assert caused by division by 0 2022-02-06 17:02:10 +01:00
74a0a85181 GLDebug: Wrap glDispatch function into our debug wrappers 2022-02-06 17:01:10 +01:00
d02a3b4aeb EEVEE: Fix uninitialized texture issue.
This was happending on amdgpu-pro driver. `mix(a,b,1)` does not
garantee `b`.
2022-02-06 16:39:30 +01:00
de6d0db833 Merge branch 'master' into eevee-rewrite 2022-02-06 13:51:44 +01:00
6ebe1652d6 Merge branch 'master' into eevee-rewrite 2022-02-06 01:41:18 +01:00
9d44753ab8 EEVEE: Fix missing gpu_Layer in probe filter 2022-02-06 01:23:37 +01:00
03be5c4140 EEVEE: Fix dependencies to draw_view 2022-02-06 01:23:12 +01:00
f7cbd80bd9 EEVEE: Fix frustum_planes/corners references 2022-02-06 01:22:39 +01:00
3b812973fa GPUShaderCreateInfo: Add duplication error checking of dependency merging
As of now we do not allow additional infos duplication. We could in the future
but for now assert that this is not the case.
2022-02-06 01:21:07 +01:00
112c4345a3 DRW: Add preprocessor error if including common_view_lib.glsl without draw_view
This avoid making include mistake and potentially detect areas that do
not really need common_view_lib.glsl.
2022-02-06 01:18:56 +01:00
a3f79499b2 EEVEE: Fix float4x4 usage 2022-02-06 01:16:32 +01:00
26f413d1f8 BLI_float4x4: Add << operator and add ATTR_WARN_UNUSED_RESULT to identity() 2022-02-06 01:16:10 +01:00
ae024ca446 Merge branch 'master' into eevee-rewrite 2022-02-05 23:09:49 +01:00
6f531aba94 GPU: Debug: Avoid double printing of compilation issues
To avoid that, we simply filter using a debug group.
2022-02-05 23:07:53 +01:00
5c9ce9d066 DRW: Make use of shader shared header 2022-02-05 22:58:32 +01:00
29824c6ed3 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/gpu/CMakeLists.txt
2022-02-05 22:46:04 +01:00
e3027906d7 Merge branch 'master' into eevee-rewrite 2022-02-05 22:19:07 +01:00
ee6fafc615 GPUTexture: Fix missing cases in to_data_format() 2022-02-05 19:26:07 +01:00
94b35f9e9d GPU: Enable CLOG for gpu when --debug-gpu option is set
This is because all of the debug printing is done through CLog now. Without
it the is little point in this option.
2022-02-05 19:25:35 +01:00
ac9dd50384 GLShaderInterface: Fix missing in builtin SSBO support 2022-02-05 19:23:06 +01:00
a9fa50b6fb GL: Fix compute shader label error 2022-02-05 18:51:39 +01:00
b253532fa7 EEVEE: Fix missing resource binding 2022-02-05 18:51:11 +01:00
e58b397a2a EEVEE: Fix compilation on amdgpu-pro
Implementation only supports global scope shared variables and does not
like having the restrict qualifier on function inputs.
2022-02-05 18:48:28 +01:00
7dff6a074b Merge branch 'master' into eevee-rewrite 2022-02-05 14:00:04 +01:00
af49f0022a Codegen: Fix memory leak 2022-02-05 13:58:57 +01:00
9a31f13298 Merge branch 'master' into eevee-rewrite 2022-02-05 13:30:05 +01:00
b7e2e075c4 Cleanup: EEVEE: Remove unecessary internal C interface. 2022-02-05 13:27:53 +01:00
2f9a7d536d GLShaderInterface: Fix SSBO using the ubo mask
This might head lead to a crash when a shader uses both ubo and ssbo.
2022-02-05 13:22:30 +01:00
4717151495 EEVEE: Fix some broken renaming 2022-02-05 00:06:08 +01:00
031181a6b5 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/gpu/intern/gpu_shader_dependency.cc
2022-02-04 23:48:23 +01:00
df349a2214 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/intern/DRW_render.h
#	source/blender/draw/intern/draw_manager_data.c
2022-02-04 19:41:36 +01:00
792e3fc6ed GPU: Rewrite the function library system
Instead of using a manual list of dependency, the new implementation
scans all shader files beginning by `gpu_shader_material_` and extract
all function declarations.

This way we can deduce the internal dependencies between theses files.

This new implementation is merged with the manual pragma dependency system
uses by other shader files. This way it is compatible with the shader
logging system and does not require any string duplication during shader
building.
2022-02-04 15:47:03 +01:00
86ef6da834 GPUCodegen: Remove use of gpu_data_type_to_string 2022-02-04 15:20:26 +01:00
314f5b20d5 EEVEE: Fix more shader dependencie issues 2022-02-04 15:18:16 +01:00
b2b1c0102c GPUShader: Add optionnal dependency display in
This introduce `DEBUG_DEPENDENCIES` (not a cmake flag but a local define)
 which when set to 1, will list all the original files included in this
shader while omitting the generated / non original code.
2022-02-04 15:16:10 +01:00
6f16ca39a2 GPUShader: Remove some non useful error lines from log 2022-02-04 15:02:30 +01:00
31133d22b6 GPUShader: Fix issue when error row is 0
It would display the whole file instead of only the line.
2022-02-04 15:01:50 +01:00
b2d3960dc1 GLShader: Fix warning about ARB_conservative_depth even if the GL version supports it 2022-02-04 15:00:43 +01:00
bcd635e549 GPUShader: Improve error logging to support source:row layout
This is the layout used by the amdgpu-pro GL implementation.
This also add some sanitizing of the parse output because the bespoke
implementation has bogus error when it comes to compute shaders.
2022-02-04 14:59:31 +01:00
8af5e2d246 EEVEE: Fix more shader issues 2022-02-03 18:29:55 +01:00
c785a8e166 GPUShader: Avoid double typedef source inclusion 2022-02-03 18:28:45 +01:00
f6d1ba8235 EEVEE: Fix missing weight socket on multiple nodes 2022-02-03 18:18:28 +01:00
78e9d829de EEVEE: Fix shader compilations issues, resource bindings & naming 2022-02-03 13:45:41 +01:00
45885eaea3 GPUShader: Add better error message in case of incorrect dependency name 2022-02-03 12:55:58 +01:00
249717f394 GPUShaderLog: Add filename before error to improve debugging
This displays the error source such as IDE can find identify them
as path and let the programmer follow the direct link instead of
manual string search.

This only works for shaders compiling from unaltered sources as
it uses the source `char*` as key for filename search.
2022-02-03 12:44:32 +01:00
5b02f1c031 Cleanup: GPUShader: Avoid casting 2022-02-03 12:42:13 +01:00
e3f475c17c GPUTexture: Fix missing cases in validate_data_format 2022-02-03 12:30:03 +01:00
bc2e5845de Cleanup: GPUShader: Remove shader source duplication 2022-02-03 00:58:00 +01:00
e5dcd91755 DRW: Fix heatmap_gradient function messing error line number
For some reason on some GL implementation (amdgpu) this particular
syntaxes shift the error lines.

Remove the context lines by default as they are not useful anymore.
2022-02-03 00:24:30 +01:00
0ef24bb0e2 Cleanup: EEVEE: Naming 2022-02-02 23:47:38 +01:00
1b2eeb9c64 Cleanup: GPUShader: Reduce copy paste 2022-02-02 23:33:50 +01:00
0f964142b9 GPUShaderCreateInfo: Add basic debug print support 2022-02-02 22:14:44 +01:00
a0c8c932fb Cleanup: common_hair_lib.glsl: deduplicate functions definitions 2022-02-02 22:12:45 +01:00
e167c1cb89 EEVEE: Add material shader tests in the form of unused createInfos
This adds basic variations check at compile time in debug mode.
2022-02-02 22:11:44 +01:00
e9fe318e8e EEVEE: Fix more shader compilation issues 2022-02-02 22:11:26 +01:00
8a20e3f229 GPUShaderCreateInfo: Add automatic resource location
Turning this option on will recreate the slot number making sure
no slot overlaps.
2022-02-02 22:08:02 +01:00
664d31d40a Cleanup: Remove void argument to functions 2022-02-02 22:07:01 +01:00
088fc410d9 EEVEE: Finish implementing GPUShaderCreateInfo and fix compilation 2022-02-02 19:01:37 +01:00
6f3a119464 DRW: Add draw_gpencil info for gpencil geom type 2022-02-02 18:40:40 +01:00
7073959d48 GLShader: Add array macro
This is to support different array syntax
2022-02-02 18:38:16 +01:00
76a4fb223e GPUShaderCreateInfo: Fix strange crash when using std::cerr 2022-02-02 18:37:35 +01:00
a9a045fd2d GLShader: Fix image declaration 2022-02-02 18:37:03 +01:00
f39acfc874 GPUCodegen: Port to use shader create info
We now use ShaderCreateInfo as a way to setup the custom material
implementation.
This is more versatile and flexible while not require parsing of
snippets of code.
2022-02-02 18:36:50 +01:00
484c97707f Fix clang-tidy 2022-02-02 18:32:19 +01:00
81502a99b5 EEVEE: Add back support of raytrace_resolve_lib.glsl 2022-02-02 17:53:08 +01:00
9c6ceb4503 fix merge 2022-02-01 19:49:51 +01:00
08439aebf1 EEVEE: Use GPUShaderCreateInfo 2022-02-01 19:49:45 +01:00
4fd26cdd37 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_diffuse_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_glossy_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_gtao_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
#	source/blender/draw/intern/draw_manager_shader.c
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_shader_log.cc
#	source/blender/gpu/shaders/material/gpu_shader_material_diffuse.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_refraction.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
2022-02-01 19:38:54 +01:00
f7b03a7906 Merge branch 'master' into eevee-rewrite 2022-01-27 22:57:26 +01:00
39c7e19d43 Fix missing glsl file in cmake file 2022-01-27 22:55:15 +01:00
1f503d2ef5 Fix linker error on gpu_shader_builder.cc 2022-01-27 22:43:58 +01:00
9cc6d1dc32 Fix MainView constructor error on GCC < 9.4 2022-01-27 22:19:38 +01:00
8e7b535ce6 Fix NaN compilation error on MSVC 2022-01-27 21:39:42 +01:00
9b35b77716 Merge branch 'master' into eevee-rewrite 2022-01-27 21:38:05 +01:00
ea577c499f EEVEE: Make use of float4x4 instead of float[4][4] and rename vectors
This follows the type defined in `gpu_shader_shared_utils.h`.
2022-01-27 19:33:09 +01:00
0ea5f3fb5d Merge branch 'master' into eevee-rewrite 2022-01-27 18:46:38 +01:00
37cfceb7eb EEVEE: Make use of new DRW_gpu_wrapper.hh instead of eevee_wrapper.hh 2022-01-27 18:41:53 +01:00
c75f7143b6 Merge branch 'master' into eevee-rewrite 2022-01-27 17:05:11 +01:00
ea214f128e EEVEE: Fix compilation issues 2022-01-27 17:01:17 +01:00
848d35c57e EEVEE: Make use of DRW_gpu_wrappers 2022-01-27 17:00:58 +01:00
a3c416f864 Merge branch 'master' into eevee-rewrite 2022-01-27 16:21:02 +01:00
d0e86c1b78 Merge branch 'master' into eevee-rewrite
# Conflicts:
#	source/blender/draw/intern/draw_manager_exec.c
2022-01-27 15:53:38 +01:00
338c0e5f90 Merge branch 'master' into eevee-rewrite 2022-01-27 14:59:50 +01:00
1f2b3cdd73 Comment eevee_raytrace_resolve_lib out to avoid compilation errors for now 2022-01-27 14:56:10 +01:00
032baf06f3 Merge branch 'draw-viewport-data' into eevee-rewrite 2022-01-27 12:34:42 +01:00
0bdf574ea2 Merge branch 'master' into draw-viewport-data 2022-01-26 22:05:55 +01:00
4226c484bd Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts:
#	release/scripts/startup/bl_ui/properties_data_camera.py
#	source/blender/blenkernel/BKE_camera.h
#	source/blender/blenkernel/BKE_node.h
#	source/blender/blenkernel/intern/camera.c
#	source/blender/blenlib/BLI_float2.hh
#	source/blender/blenlib/BLI_float3.hh
#	source/blender/blenlib/BLI_float4.hh
#	source/blender/blenlib/BLI_math_geom.h
#	source/blender/blenlib/intern/math_geom.c
#	source/blender/draw/CMakeLists.txt
#	source/blender/draw/engines/basic/basic_engine.c
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lightcache.c
#	source/blender/draw/engines/eevee/eevee_lightcache.h
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_lights.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_occlusion.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_renderpasses.c
#	source/blender/draw/engines/eevee/eevee_sampling.c
#	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
#	source/blender/draw/engines/eevee/eevee_shaders.c
#	source/blender/draw/engines/eevee/eevee_shadows.c
#	source/blender/draw/engines/eevee/eevee_shadows_cube.c
#	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
#	source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
#	source/blender/draw/engines/eevee/shaders/random_lib.glsl
#	source/blender/draw/engines/eevee/shaders/shadow_vert.glsl
#	source/blender/draw/engines/eevee/shaders/surface_lib.glsl
#	source/blender/draw/engines/eevee/shaders/surface_vert.glsl
#	source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
#	source/blender/draw/engines/external/external_engine.c
#	source/blender/draw/engines/gpencil/gpencil_engine.c
#	source/blender/draw/engines/image/image_engine.c
#	source/blender/draw/engines/overlay/overlay_engine.c
#	source/blender/draw/engines/select/select_engine.c
#	source/blender/draw/engines/workbench/shaders/workbench_volume_frag.glsl
#	source/blender/draw/engines/workbench/shaders/workbench_volume_vert.glsl
#	source/blender/draw/engines/workbench/workbench_engine.c
#	source/blender/draw/engines/workbench/workbench_shader.c
#	source/blender/draw/intern/DRW_render.h
#	source/blender/draw/intern/draw_debug.h
#	source/blender/draw/intern/draw_manager_data.c
#	source/blender/draw/intern/draw_manager_exec.c
#	source/blender/draw/intern/draw_view_data.h
#	source/blender/gpu/CMakeLists.txt
#	source/blender/gpu/GPU_material.h
#	source/blender/gpu/GPU_shader.h
#	source/blender/gpu/GPU_state.h
#	source/blender/gpu/GPU_vertex_buffer.h
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_material.c
#	source/blender/gpu/intern/gpu_material_library.h
#	source/blender/gpu/intern/gpu_node_graph.c
#	source/blender/gpu/intern/gpu_texture_private.hh
#	source/blender/gpu/intern/gpu_vertex_buffer.cc
#	source/blender/gpu/opengl/gl_shader.cc
#	source/blender/gpu/shaders/gpu_shader_common_obinfos_lib.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_shader_to_rgba.glsl
#	source/blender/nodes/shader/node_shader_tree.cc
#	source/blender/nodes/shader/nodes/node_shader_background.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_glass.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_hair.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_hair_principled.c
#	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
#	source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_toon.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_transparent.cc
#	source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.cc
#	source/blender/nodes/shader/nodes/node_shader_eevee_specular.cc
#	source/blender/nodes/shader/nodes/node_shader_emission.cc
#	source/blender/nodes/shader/nodes/node_shader_holdout.cc
#	source/blender/nodes/shader/nodes/node_shader_output_material.cc
#	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
#	source/blender/nodes/shader/nodes/node_shader_tex_coord.cc
#	source/blender/nodes/shader/nodes/node_shader_vector_transform.cc
#	source/blender/nodes/shader/nodes/node_shader_volume_absorption.cc
#	source/blender/nodes/shader/nodes/node_shader_volume_principled.cc
#	source/blender/nodes/shader/nodes/node_shader_volume_scatter.cc
#	source/blender/render/RE_pipeline.h
#	source/blender/render/intern/initrender.c
2022-01-26 22:03:58 +01:00
af87b6d8cb Merge branch 'master' into draw-viewport-data
# Conflicts:
#	source/blender/draw/DRW_engine_types.h
#	source/blender/draw/intern/draw_manager.c
#	source/blender/draw/intern/draw_manager.h
#	source/blender/draw/intern/draw_manager_profiling.c
#	source/blender/draw/intern/draw_manager_text.h
#	source/blender/draw/intern/draw_texture_pool.cc
#	source/blender/draw/intern/draw_texture_pool.h
#	source/blender/draw/intern/draw_view_data.cc
#	source/blender/draw/intern/draw_view_data.h
#	source/blender/editors/space_view3d/view3d_draw.c
#	source/blender/gpu/GPU_texture.h
#	source/blender/gpu/GPU_viewport.h
#	source/blender/gpu/intern/gpu_shader_create_info_private.hh
#	source/blender/gpu/intern/gpu_viewport.c
2022-01-26 20:27:16 +01:00
55a6a8900a EEVEE: Shadow: Avoid double rendering
The update flag was not being cleared after the opaque pass, making the
updates of the forward pass re-render the same tiles.
2021-12-10 18:19:47 +01:00
36bec765e2 EEVEE: Shadow: Add defrag shader and page debug buffer generator
The defrag shader make sure the free heap is free of holes. Making
the allocation more straightforward.

Since we now only reference the pages using the tiles, we introduce
a debug shader that produces an image with page data in a visual way.
This replaces the debug 8 option.

This also fixes some bug that were still present in the pipeline.
2021-12-10 17:25:37 +01:00
0a7c4afd21 EEVEE: Shadow: Split LOD masking to its own shader
This fixes an issue with tile reuse causing corruption.
2021-12-09 16:27:48 +01:00
021bf5b171 EEVEE: Light: Separate directional lights iteration
This separate the handling of directional lights (sun) into their
own loops. This will help reduce register pressure and remove some
pollution of the local light culling.

All sun lights are packed at the start of the light array.
2021-12-08 21:51:13 +01:00
181bc60214 EEVEE: Shadow: Add depth scan for tile tagging
We now scan the depth buffer after the prepass to tag the needed
shadow tiles.

This is much more precise than the bound box tagging which is now
reserved for transparent objects.

This also:
- fix pixel radius size.
- add a dedicated info buffer to avoid having one unused tile.
2021-12-08 13:02:28 +01:00
b23d9519d0 EEVEE: Shadow: Make punctual LOD selection based on pixel density
Until now the LOD selection was based on distance from camera.

Now it is based on receiver distance ratio. We compute the world
size of one view pixel along with the world size of one shadow texel.
By knowing one point distance to the light or to the view, we can
compute the pixel density ratio and deduce the corresponding LOD.

We use this to compute the min LOD during the visibility selection phase
and the "mean" LOD for usage tagging by BBoxes.

The tagging LOD is a crude approximation as it only uses the BBox
center.
2021-12-05 23:08:46 +01:00
7303a453aa EEVEE: Shadow: Add LOD system for punctual shadows
This makes every shadow setup pass aware of the LOD chain of the tilemap
for each cubemap face.

In the free phase, we mask any LOD page that is completely covered by
higher LOD. This avoir commiting memory twice or more per area.

In the allocation phase, we check for the last valid LOD and set it
in the LOD 0 meta data. We also store the actual page location in LOD0 but
do not mark it as allocated as the LOD tile has the ownership of the page.
2021-12-05 01:28:36 +01:00
26335dfc57 EEVEE: Light: Merge ShadowData into LightData
This is because the light indices can now change because of the
culling. So the shadow data needs to follow.
2021-12-03 22:41:37 +01:00
1b00ca3575 EEVEE: Light: Port light culling to GPU
This removes the light count limit for the forward shaded object. This
also provides a more efficient way of computing the culling directly on
the GPU. Moreover, this avoids doing multiple lighting passes for high
light counts in the deferred pipeline, improving performance.
2021-12-03 22:41:37 +01:00
68b0195bf3 GL: Add support for all image resource types 2021-11-23 21:19:34 +01:00
68602f3d87 DRW: Add DRW_shgroup_vertex_buffer_ref 2021-11-23 21:19:11 +01:00
a8a4f5f805 EEVEE: Shadow: New virtual shadowmap sampling
This adds clipmap level selection and final page coordinate computation.

This also fixes some issues with tilemaps tagging.
2021-11-18 23:19:54 +01:00
9bd070fbc2 GPU: Add more barrier types 2021-11-16 21:39:26 +01:00
7664e1dd79 EEVEE: Shadows: Virtual shadowmap part 2
This continue the effort to implement virtual shadow mapping.

This includes:
- Spot cone culling of tile.
- Tile vs. view frustum tagging.
- Shadowmap Page allocation / freeing.
- Rendering to 4K buffer only tiles that needs it.
- Copying to shadow atlas.
2021-11-14 19:35:41 +01:00
55af3361bf DRWView: Add frustum infos to uniform buffer
This way it is possible to do some culling on GPU.
2021-11-14 14:43:38 +01:00
fbfbc9f15d DRW: Add debug line buffer
This debug buffer is automatically bound if a shader is including
`common_debug_lib.glsl`. One buffer is created for each shading group
using such a shader.

The shader can then use the functions from that file to draw debug
lines. There is a hardcoded limit of line one buffer can contain. Make
sure to only output lines for a few threads at most.

Under the hood this uses a vertex buffer bound as SSBO that contains
the number of verts and all the positions and colors packed into 1 vec4.
We render by just rendering the whole buffer.
All unused vertices are initialized with NaN positions and will not be
drawn.
2021-11-14 14:42:54 +01:00
bf42246984 GPUTexture: Fix support / validation for integer textures
Some types were missing in the switch cases in order to convert them to
correct values.
2021-11-14 14:29:53 +01:00
761ba97601 BLI: Add more operator to float4
Straightforward.
2021-11-14 14:28:54 +01:00
ebb2b1120c EEVEE: Shadow: Add Tilemap lod debug and fix clipmap end distance 2021-11-09 23:20:50 +01:00
2b61ca8f34 GPUVertexBuf: Mark dirty when using GPU_vertbuf_get_data
This way buffers with dynamic usage can also use this function
to update their content.
2021-11-09 20:13:17 +01:00
9db0734a1e GPU: Bump shader to version 430 and support other image uniforms
This is required for new EEVEE features
2021-11-09 14:47:35 +01:00
9c4cf35414 EEVEE: Shadow: Implement Virtual Shadowmapping
This is a total refactor of how shadows are handled.

We use Virtual shadow maps with different Level of details to
ensure a somewhat evenly distributed precision.

The shadow test is a really crude shadow test that will be
improved in further commit.

There is a pool of 4096 Tilemaps that are distributed between
shadowed ligths. These tilemaps are 16x16 each and reference
shadow map pages that are allocated in an atlas. Pages are only
allocated if needed (i.e: visible for rendering an object).

Page management is done on GPU using compute shaders to reduce
CPU task.

On CPU only one draw pass per updated tilemaps is issued.

This reduces the memory requirement of shadowmapping large scenes
with many lights.
2021-11-09 14:47:23 +01:00
c92b2d8bc4 EEVEE: Camera: fix fallback camera projection matrix 2021-11-05 16:55:06 +01:00
2a6a06fab7 EEVEE: Update / remove obsolete properties in the UI. 2021-11-05 16:55:06 +01:00
fc6a430d8e EEVEE: Raytracing: Add denoise and move raytrace passes to raytracing module.
Denoising make use of more memory to store and reproject the result of
previous frame to reduce noise. This only works for viewport.

There is a final bilateral filter for cleaning up noise even more.
2021-11-05 16:55:06 +01:00
c746eeae93 DRW: Shading Group: Add compute dispatch with size reference
This way we can reuse the same DRWPass using dispatch for multiple views.
2021-11-05 16:55:06 +01:00
e5fadd8c84 EEVEE: Texture: Make ensure function return true if allocation occured 2021-11-05 16:55:06 +01:00
682e1bea7e EEVEE: Forward: Support raytracing
Screen space Raytracing is supported by alpha blended surfaces.
However only opaque surfaces will be visible to the rays. This means
Alpha blended surfaces cannot reflect or refract themselves.

Denoising is not possible on alpha blended surfaces. Many samples
are needed for noise free results.

Since the cost of tracing can be very high, raytracing will only be
enabled on demand, on a per-material basis.
2021-11-05 16:55:06 +01:00
75db7522c6 EEVEE: Gbuffer: Split file 2021-11-05 16:55:06 +01:00
96d354a84d EEVEE: Subsurface: Small optimisation & fix comparison 2021-11-05 16:55:06 +01:00
5905b11c07 EEVEE: Raytrace: Add Diffuse surface raytracing
This simply reuse the reflection raytracing pipeline but with another
ray distribution. Only direct lighting, distant lighting and emissive
light are visible to diffuse rays.

Subsurface effect is not visible but transmittance effect is visible
to diffuse rays.

Indirect diffuse light is processed by the SSS filter.
2021-11-05 16:55:06 +01:00
a97234574d EEVEE: Deffered: Change normal packing for better negative normals
The spheremap encoding has a singularity issue for inverted normals
which are used by the translucent BSDF. This fixes the issue.
2021-11-05 16:55:06 +01:00
282a0c90d1 EEVEE: Subsurface: Fix issue cause by HiZ mipmaps
The mip level needs to be 0 to avoid sampling coarser level.
2021-11-05 16:55:06 +01:00
b8ab3f2f52 EEVEE: Principled BSDF: Fix refraction roughness when GGX single-scatter 2021-11-05 16:55:06 +01:00
92a92fc60f EEVEE: Cleanup: Rename uvcoordsvar to uv and explicit output location 2021-11-05 16:55:06 +01:00
52a81b8175 EEVEE: Raytracing: Add back screen space raytracing
The new pipeline is now cleaner and allows for deferred refraction.

The refractions are more accurate but are not denoised for now. More
research needs to be done in this area.

There is no feedback buffer for now, so reflections of metallic surfaces
will appear black.

The same restriction on refractive materials still holds true. They will
not appear in screen space tracing of other non refractive surfaces.

However, refractive surfaces (non-blended) can now reflect themselves
and the other surfaces with screen space reflections.

Half res tracing is not implemented back yet.
2021-11-05 16:55:06 +01:00
55a85af05d EEVEE: Add eevee_build: precomputation and codegen at compile time
This is to automate the generation of reuse sample tables and maybe more
in the future. This is not designed to make compilation way longer than
expected.
2021-10-24 16:15:38 +02:00
3db3006d4c EEVEE: Port back HiZbuffer
Pretty much identical.

Texture format is now always `GPU_R32F` to remove some workarounds.
2021-10-24 16:13:04 +02:00
008fb3eed9 EEVEE: Fix Crash with some geometry type 2021-10-08 17:58:45 +02:00
b304514bd5 EEVEE: Transmittance: Add back light transmittance
Same as SSS this has been rewritten to support varying SSS radius.

Instead of relying on shadowmap hack to improve the transmittance
artifact (previously called translucency) we exposed a min thickness
output that will reduce the maximum of light bleeding that can happen
at the shading point. This is far from perfect but at least it is
tweakable.

The effect is now cheaper and the option to enable it is now gone.
It can always be artificially disabled by making the thickness bigger
than the sss radius.

The effect is always enabled for all SSS surfaces and will even be
applied on forward shaded object (alpha blend mode).
2021-10-08 17:58:45 +02:00
b0da401292 EEVEE: Material: Add thickness output
This only adds the output but the output is not yet used.

This thickness output is meant to control the aspect of subsurface,
refraction, absorption and volume shaders.

The value expected is the mean thickness inside the object at the
shading point. The source can be a vertex color or a texture map baked
from a raytracer.
2021-10-08 17:58:45 +02:00
ee7deb09cf EEVEE: Subsurface Scattering: New implementation
This new implementation follows the technique described in
"Efficient screen space subsurface scattering Siggraph 2018".

Compared to the old implementation it fixes a lot of issues at
the cost of it being slower. This fixes:
- Light leaking between different objects.
- Light leaking between different surfaces with different depths.
- SSS radii are now "texturable" per pixel. No SSS surfaces limits.
- Noise should be lower.
- Precomputation is only done once for all SSS surfaces which lowers the
  per material storage and precomputation time.

Implementation is also simpler as it is only a one pass processing.

We differ from the reference presentation by not precomputing the
RGB weights per samples. We actually compute them on the fly in order
to support varying SSS radii.

Notes:
- SSS IOR and SSS anisotropy are not supported.
- Object level light leak prevention might not work for high number of
  objects in the scene (> 1024). In this case light leak might occur.
  Adding or deleting (hidding) objects in the scene might change which
  objects can leak.
2021-10-08 17:58:45 +02:00
9f85107fef EEVEE: Fix smooth transition when using render borders
The first sample buffer is fullscreen and needs to have its uvs
corrected to match the render border viewport.
2021-10-08 17:58:42 +02:00
bcd5bd6cd5 EEVEE: Fix double Stroke color in Panel
The stroke color was displayed in the side panel and this must be used only in 3D View.
2021-10-06 12:08:59 +02:00
42d2c96d4c Wrapped related global vars into struct. 2021-10-04 14:45:30 +02:00
941fdefdb3 Move index from DrawEngineType to DRWRegisteredDrawEngine. 2021-10-04 14:36:47 +02:00
a0df3c4d51 Fix incorrect merge: missing function DRW_view_get_active. 2021-10-04 11:21:38 +02:00
6f773e289b EEVEE: Fix shader compilation caused by latest merge 2021-09-29 18:10:06 +02:00
d5f91a68c0 Merge branch 'draw-viewport-data' into eevee-rewrite 2021-09-29 18:06:17 +02:00
4984cba10d DRW: Fix implicit convertion warning on MSVC 2021-09-29 18:05:49 +02:00
e28ae32461 Merge branch 'draw-viewport-data' into eevee-rewrite 2021-09-29 17:26:03 +02:00
59a0099b9f Merge branch 'master' into draw-viewport-data 2021-09-29 17:25:16 +02:00
225c1b0708 Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts:
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lookdev.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/eevee_volumes.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_downsample_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_minmaxz_frag.glsl
#	source/blender/draw/intern/DRW_render.h
#	source/blender/draw/intern/draw_cache.h
#	source/blender/gpu/GPU_material.h
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_material.c
#	source/blender/gpu/shaders/gpu_shader_codegen_lib.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_hair_info.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
#	source/blender/makesdna/DNA_gpencil_types.h
#	source/blender/makesdna/DNA_node_types.h
#	source/blender/nodes/shader/nodes/node_shader_bsdf_principled.c
#	source/blender/nodes/shader/nodes/node_shader_subsurface_scattering.c
2021-09-29 17:24:30 +02:00
f8cfd7e288 Merge branch 'master' into draw-viewport-data
# Conflicts:
#	source/blender/draw/DRW_engine.h
#	source/blender/draw/intern/draw_manager.c
#	source/blender/draw/intern/draw_manager.h
2021-09-29 11:31:39 +02:00
dc0c074ac4 Cleanup: Remove compiler warning and fix some comments 2021-09-29 11:24:25 +02:00
2994b6dd98 EEVEE: Fix crash when destroying the Instance (in debug build)
This was caused by the StructArrayBuffer wrapper not being tagged as NonMovable.
The UBO was in fact being freed at creation time in debug build, but the
pointer was kept as valid in the copied wrapper.

Changing the higher level structure to not use the copy constructor to avoid this.
2021-09-29 11:14:34 +02:00
ab6a6ffed4 Cleanup: Remove compiler warnings 2021-09-29 11:14:34 +02:00
d3a825678a EEVEE: Film: Make smooth transition not rely on dtxl->color persistence
This is a needed change for the viewport compositor. The compositor
needs to draw to `dtxl->color` to have correct overlay / background
composition.

The solution here is to have a separate buffer that keeps the first
sample we blend from. This increases VRAM usage but it is the most
elegant option.
2021-09-15 17:15:40 +02:00
41c84bb08b EEVEE: More Windows 64bits changes
Missing in previous commit
2021-09-13 17:14:54 +02:00
9711cddbe0 EEVEE: Fix Windows 64bits error
Windows is different of Linux
2021-09-13 17:02:04 +02:00
85b6e6da4a EEVEE: Fix compiler errors in Windows 2021-09-12 19:37:59 +02:00
c51604e308 EEVEE: Use special depth shader to resolve the depth buffer
This was the cause of a bug on Intel Integrated GPU and might as well
impact other platforms.
2021-09-07 08:41:57 +02:00
9207920c1e EEVEE: LightGrid: Fix divide by zero leading to wrong world lighting
This integer divide by zero was evaluated to 0 on all platform but apple,
where it yields 1. The world lighting would then sample the 1 sample of the
first grid instead of its own sample.
2021-08-25 15:38:26 +02:00
f79788f767 EEVEE: Film: Fix undefined viewport color values after resizing
This was caused by the blend mode that was used even with full opacity.
This caused issues with the viewport was resized and the color of the
framebuffer becomes undefined, leading to undefined values in the blend
equation.

Another fix would be to clear the viewport color on resize inside the
GPUViewport.
2021-08-19 10:01:25 +02:00
c4287db151 EEVEE: Fix compilation on OSX platform
OSX driver does not support loose semicolon in code
2021-07-20 16:48:38 +02:00
62aa72dac8 Merge branch 'draw-viewport-data' into eevee-rewrite
# Conflicts:
#	source/blender/blenlib/BLI_assert.h
#	source/blender/blenloader/intern/versioning_290.c
#	source/blender/draw/engines/eevee/eevee_cryptomatte.c
#	source/blender/draw/engines/eevee/eevee_depth_of_field.c
#	source/blender/draw/engines/eevee/eevee_effects.c
#	source/blender/draw/engines/eevee/eevee_engine.c
#	source/blender/draw/engines/eevee/eevee_lightcache.c
#	source/blender/draw/engines/eevee/eevee_lightprobes.c
#	source/blender/draw/engines/eevee/eevee_lights.c
#	source/blender/draw/engines/eevee/eevee_lookdev.c
#	source/blender/draw/engines/eevee/eevee_materials.c
#	source/blender/draw/engines/eevee/eevee_mist.c
#	source/blender/draw/engines/eevee/eevee_motion_blur.c
#	source/blender/draw/engines/eevee/eevee_occlusion.c
#	source/blender/draw/engines/eevee/eevee_private.h
#	source/blender/draw/engines/eevee/eevee_render.c
#	source/blender/draw/engines/eevee/eevee_renderpasses.c
#	source/blender/draw/engines/eevee/eevee_screen_raytrace.c
#	source/blender/draw/engines/eevee/eevee_shaders.c
#	source/blender/draw/engines/eevee/eevee_shadows.c
#	source/blender/draw/engines/eevee/eevee_shadows_cascade.c
#	source/blender/draw/engines/eevee/eevee_subsurface.c
#	source/blender/draw/engines/eevee/eevee_temporal_sampling.c
#	source/blender/draw/engines/eevee/eevee_volumes.c
#	source/blender/draw/engines/eevee/shaders/ambient_occlusion_lib.glsl
#	source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
#	source/blender/draw/engines/eevee/shaders/btdf_lut_frag.glsl
#	source/blender/draw/engines/eevee/shaders/closure_eval_lib.glsl
#	source/blender/draw/engines/eevee/shaders/closure_type_lib.glsl
#	source/blender/draw/engines/eevee/shaders/common_uniforms_lib.glsl
#	source/blender/draw/engines/eevee/shaders/common_utiltex_lib.glsl
#	source/blender/draw/engines/eevee/shaders/eevee_depth_of_field_tiles_flatten_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_bokeh_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_dilate_tiles_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_gather_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_lib.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_reduce_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_resolve_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_dof_setup_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_resolve_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_reflection_trace_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_subsurface_frag.glsl
#	source/blender/draw/engines/eevee/shaders/effect_temporal_aa.glsl
#	source/blender/draw/engines/eevee/shaders/effect_translucency_frag.glsl
#	source/blender/draw/engines/eevee/shaders/lightprobe_cube_display_vert.glsl
#	source/blender/draw/engines/eevee/shaders/lightprobe_lib.glsl
#	source/blender/draw/engines/eevee/shaders/lights_lib.glsl
#	source/blender/draw/engines/eevee/shaders/random_lib.glsl
#	source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
#	source/blender/draw/engines/eevee/shaders/ssr_lib.glsl
#	source/blender/draw/engines/eevee/shaders/surface_lib.glsl
#	source/blender/draw/engines/eevee/shaders/volumetric_geom.glsl
#	source/blender/draw/engines/eevee/shaders/volumetric_lib.glsl
#	source/blender/draw/intern/draw_manager_shader.c
#	source/blender/draw/intern/shaders/common_math_lib.glsl
#	source/blender/gpu/CMakeLists.txt
#	source/blender/gpu/intern/gpu_codegen.c
#	source/blender/gpu/intern/gpu_shader.cc
#	source/blender/gpu/shaders/material/gpu_shader_material_geometry.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_principled.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_subsurface_scattering.glsl
#	source/blender/gpu/shaders/material/gpu_shader_material_world_normals.glsl
#	source/blender/nodes/shader/nodes/node_shader_output_aov.c
2021-07-19 23:04:20 +02:00
0053d2fc81 DRW: Move buffer & temp textures & framebuffer management to DrawManager
This is a necessary step for EEVEE's new arch. This moves more data
to the draw manager. This makes it easier to have the render or draw
engines manage their own data.

This makes more sense and cleans-up what the GPUViewport holds

Also rewrites the Texture pool manager to be in C++.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.

Differential Revision: https://developer.blender.org/D11966
2021-07-19 19:47:55 +02:00
6206a30519 EEVEE: GBuffer: Change layout
This change the gbuffer layout to use more of the hardware to converting
data back and forth. Normals are encoded as two 16 bits components and
colors as R11G11B10F format.

This was motivated by the need of better quality normals. The issue is
that this increase the GBuffer size consequently. In order to balance
this we chose to merge the refraction and Diffuse/SSS data to use the
same buffer. This means we need to stochastically chose one of these
layers (so noise appear). Given that Glass BSDFs are rarely mixed
with Diffuse BSDFs, we think this is a good tradeoff.
2021-07-19 19:01:09 +02:00
e3ff83a4a8 GPUFramebuffer: Bump maximum color attachement to 8
This is needed for EEVEE's new deferred render pipeline.
2021-07-15 17:26:03 +02:00
80b92467f0 GPU: Shader: Add debug context line count
This gives more detail, when the error line is misleading.
2021-07-03 14:45:26 +02:00
169a2a54d7 EEVEE: Fix crash caused by transparent material without prepass 2021-07-03 14:44:23 +02:00
d8ec228a76 GPUMaterial: Fix issue with displacement tree and partial derivatives 2021-07-01 00:02:42 +02:00
27adad0b0d GPUNodeTree: Fix issue with weight tree inversion and displacement
Displacement tree was also being tagged for copy and caused issue.
2021-06-30 23:56:03 +02:00
c4a3ba6f83 EEVEE: Hair: Add back shaded hair support
Same implementation as before but it is less intrusive towards the
shading Node glsl code.

Hair shaders also now supports displacement.
2021-06-30 23:55:37 +02:00
e962002db2 DRW: Fix crash in deferred compilation 2021-06-23 15:39:55 +02:00
3ad7832a8d EEVEE: Add back refraction support for lightprobes
Screen Space Raytracing support is still to come.
Both forward and deferred pipelines are supported.
2021-06-20 18:45:38 +02:00
209ab8c424 EEVEE: Cleanup: Replace lighting evaluation macro by functions
The functions need to be declared before main as prototypes.
The appended libs will use the resources (textures, UBOs) defined at
global scope.

This removes a bit of code duplication and some long macros.
2021-06-20 01:28:30 +02:00
94f813db70 DRW: ShaderLib: Add support for requesting lib to be appended to shader
Instead of appending using `BLENDER_REQUIRE`, shaders can now ask for
libs to be added after the shader's `main()` by using the
`BLENDER_REQUIRE_POST` pragma.
2021-06-19 18:01:26 +02:00
c844497aee EEVEE: Film: Fix accumulator precision when zoomed out
Use viewspace instead of world space to compute pixel projection.
This fix issues when camera is far from origin and float precision would
produce artifacts.
2021-06-19 18:00:53 +02:00
a6ae942540 EEVEE: Port back barycentric coordinates.
Nothing changed appart from the style of the integration which is
now fully on EEVEE's side.
2021-06-15 22:35:54 +02:00
1f262a461c GPUCodegen: Fix crash when there is no output node 2021-06-15 22:31:40 +02:00
4c816924e7 EEVEE: GPencil: Fix missing strokes
And comment velocity not implemented yet
2021-06-08 22:54:12 +02:00
a1459e1fcf EEVEE: Shadows: Modify view matrix instead of projection for each face
This is the same reason we changed back for lightprobes rendering:
To much area assume -Z is camera direction.
2021-06-08 22:30:36 +02:00
4260823e1e EEVEE: GPencil: Finish geometry support
This port the facing "flat" normal trick used by the gpencil engine
to EEVEE as well as the thickness mode.

The objects parameters are passed via the objectInfos UBO to avoid
much boiler plate code. However if this UBO grows too much we might have
to split it.

The normal trick for planar surfaces is quite simple to port to the
vertex shader even if it is less efficient.
However to compute it we need the objects bounds. This is passed as a
scale only through the orco factors. This will needs a bit of cleaning
at some points, with boundbox computed at object level.
2021-06-08 22:09:57 +02:00
89a002c4e3 EEVEE: Material: Add back support for backfacing and transparency
Nothing much different compared to the previous implementation.

The transparent BSDF and principled BSDF now detects when the material
is potentially transparent to select the best way to render it.
2021-06-07 19:49:00 +02:00
6c1e7868c7 EEVEE: LookDev: Move rendering to view render.
This makes is possible to have AA and correct blending of the
forward rendered spheres.

However, to avoid distorded spheres we need to not support Lookdev
in panoramic projection mode.

Also remove support for LookDev when using render border for now.
2021-06-06 16:36:02 +02:00
9b153666e7 EEVEE: FowardPass: Fix closure sampling, add emission & fix transparency 2021-06-06 16:36:02 +02:00
93881a2a8e EEVEE: LookDev: Add back overlay support
This differs a bit from old implementation.
- Instead of manually adjusting the viewport we correctly place the
  sphere in the vertex shader.
- Rendering happens after TAA accumulation: This is because we now
  support panoramic cameras and TAA would distort the spheres.
2021-06-06 16:36:02 +02:00
04f053c6a4 EEVEE: ForwardPass: Add lightprobe support & fix pipeline selection 2021-06-06 00:37:55 +02:00
d66b98e9c8 EEVEE: Patch lightprobe and light modules to handle zero lights/probes
This expose the capability of having no light and no probe (except the
world one) for specific views / code path.

The caller just need to pass 0 as extent to the `set_view()` function.

This is usefull for lookdev.
2021-06-05 23:46:27 +02:00
ae529ed93e BLI: int2: add more float operator to avoid incorrect implicit cast 2021-06-05 23:45:13 +02:00
581cb48c9e BLI: float2: add more operator and fix a typo 2021-06-05 23:44:44 +02:00
dc64186d75 EEVEE: Nodes: Fix environment texture node default mapping and ...
... empty image behavior
2021-06-05 16:00:44 +02:00
308d42d072 Merge branch 'draw-viewport-data' into eevee-rewrite 2021-06-05 15:38:33 +02:00
e6d94b83ba DRW: Fix memory leak of GPUTextures
The textures needs to be released by iterating. Not by using the
free callback.
2021-06-05 15:36:47 +02:00
3caf7ba32d EEVEE: Lookdev: Add back lighting support
This does not include reference spheres rendering.

The approach is a bit different than before.
Now we use a `bNodeTree` to control the rendering of lookdev. This
generates a `GPUMaterial` that is stored per `Instance`. This way
rendering lookdev is just updating the temp light cache using this
material as world material. Removing the use of custom shader.

This introduces a small hack in order to bind the studiolight hdri after
the nodetree glsl parsing.

The background display however is still using a custom shader in order
to sample the world cubemap with different roughness.

The view space option of the studiolight is now faster by using a
transform before shading instead of rebaking the lightprobe constantly.
This should not have any particular impact on render time.
2021-06-05 15:29:00 +02:00
b3084d23bf EEVEE: Light: Fix culling in orthographic view 2021-06-04 21:05:32 +02:00
7f5d787952 EEVEE: LightCache: Fix broken visibility sampling 2021-06-04 20:29:48 +02:00
79a5322fa4 EEVEE: LightCache: Fix broken light bounce 2021-06-04 19:52:03 +02:00
92aedc5eda EEVEE: Fix world probe rendering objects
Was leftover of a test.
2021-06-04 18:22:37 +02:00
33ff463ea1 EEVEE: GBuffer: Fix undefined behavior
When evaluating surfaces, the deferred passes needs to sample the
depth buffer. But it also test against the stancil buffer.

Moreover the sampler needs to be a 2D sampler which is not the case
for cubemaps and texture2Darrays.

To overcome this we simply copy the gbuffer depth to another
temp texture using framebuffer blitting.
2021-06-04 02:34:32 +02:00
7d3f65a044 EEVEE: Remove light specular during baking & fix bounce light 2021-06-04 02:33:44 +02:00
6d3c7a8281 EEVEE: LightProbe: Fix grid display and deduplicate code 2021-06-03 16:53:38 +02:00
8e6deba985 EEVEE: LightProbe: Fix light cache display visibility without overlays 2021-06-03 16:35:55 +02:00
d31e74d3f8 EEVEE: LightProbe: Fix wrong shading on other cube faces
Use modified viewmat instead of modified winmat. Too much code
assume conventional winmat.
2021-06-03 16:34:48 +02:00
bdcf0ccead EEVEE: LightProbe: Fix level bias and visibility filtering 2021-06-03 16:34:16 +02:00
c8b40c5fd6 EEVEE: Fix irradiance baking sample order 2021-06-03 16:33:48 +02:00
2dc9db65d7 EEVEE: Fix irradiance smoothing wrong 2021-06-03 15:17:44 +02:00
ff00c1d6eb EEVEE: Fix background transparent
Alpha of main output is transparency and not opacity.
2021-06-03 15:15:06 +02:00
1f5c3c9d74 EEVEE: LightCache: Port back cache Display
Nothing significantly different appart from codestyle.
2021-06-03 15:15:06 +02:00
d87161e574 BLI: float3: add division operator between 2 float3 2021-06-03 15:15:06 +02:00
14df74ea8b EEVEE: LightCache: Port baking
Some things differs from old implementation.
- Object visibility is filtered correctly without using a visibility
  callback (which is to be removed).

The implementation is also more high level using less low level tricks.

A dedicated LightProbeView is created for each lightprobe cubeface to
render using all pipeline (deferred and forward).

There is still a few things not working.
2021-06-03 15:15:06 +02:00
060c462f3a EEVEE: LightProbe: Finish loading and rendering of lightcache
Starting to port lightcache.c to c++.
2021-05-31 14:25:03 +02:00
25dd16a8cd EEVEE: Fix crash cause by world material without attributes 2021-05-30 22:48:40 +02:00
0fb1621594 EEVEE: Lightprobe: Add back lightprobe rendering support for world.
Only world probe is supported for now.

The new implementation diverge from the original by randomly
selecting one lightprobe instead of sampling them all.
This speeds-up rendering a bit.
2021-05-30 22:48:40 +02:00
5fb1b27d17 EEVEE: Lightprobe: Port back lightprobe filtering
No much change appart from code organization and structure.
2021-05-30 22:48:40 +02:00
6376b575d9 DRW: Add DRW_view_frustum_bsphere_get 2021-05-30 22:48:40 +02:00
31963c8d86 DRW: Increase shader library max supported lib count 2021-05-29 16:59:15 +02:00
4495060185 DRW: Add DRW_view_get_active 2021-05-29 16:44:00 +02:00
f4dbdd7b52 EEVEE: Lightprobe: Add simple world probe rendering and downsampling 2021-05-28 01:07:12 +02:00
e19c028cc4 EEVEE: Add back world nodetree support
Only for background for now.

Support is now not using defines and just use the correct globals and
uniforms to keep the same values as before.
2021-05-28 00:51:04 +02:00
f04011dd87 World: Add static default world
This is a small convenience. This let the render engine use this
default world if scene has no world.

World is black to keep the same behavior as before.
2021-05-27 04:52:21 +02:00
1bc0a70d94 EEVEE: Fix ModelMatrix in nodetree and wrong bump map output 2021-05-26 02:23:32 +02:00
2b6c70a780 EEVEE: Rework multi material handling
Shading groups are now created by the material_array_get functions
instead of passing a reference to be filled later. This avoids having
to wait later to maybe create a sub shading group.
This also simplifies different geomety type handling.
2021-05-26 02:02:46 +02:00
113c16d7a9 EEVEE/GPU: Nodes: Fix some BSDF nodes
Fix glass, principled and eevee specular shaders.
2021-05-24 20:45:58 +02:00
06ca1818d0 EEVEE: GPencil: Add basic support for gpencil geometry
This adds support for rendering gpencil objects.

There is a lot of features to implement specially the ones requiring
per object uniforms.
2021-05-24 20:43:25 +02:00
6c0d8c4b75 EEVEE: Material: Fix shader uuid to material type conversion 2021-05-24 18:13:55 +02:00
44bb4be66c DRW: Shader: Fix deferred compilation abortion
The case where a shader was queued but then requested as non deferred
was not handled correctly.
2021-05-24 18:12:24 +02:00
f7f1ee9e99 EEVEE: Add back split sum BSDF approximation
This improves the surface appearance of most bsdf.
2021-05-23 02:42:46 +02:00
e91df656f5 EEVEE: Material: Use weight to random sample closure per types
This adds a new closure selection method.

- In a first pass, weights are accumulated per output type (diffuse,
  reflection, refraction).
- A random threshold is then generated before evaluating the BSDF nodes
  again.
- During the evaluation pass the random threshold is decremented until
  it reaches 0. At this moment the current BSDF is sampled.

For this to work, I splited the evaluation and the weighting in two
functions for all BSDF. The `*_eval` nodes are generated as dangling
nodes from the graph and only serialized after the rest of the graph.
2021-05-23 00:39:56 +02:00
10cf16270a GPUMaterial: Add recalc flag workaround
Recalc flag on Material ID being unavailable to render engine, this
adds a simple way to detect material update by detecting shader creation
or update.
2021-05-22 03:05:24 +02:00
7d36a00d14 GPUNodeTree: Add weight tree inversion
This constructs a "mirror" nodetree that feeds the closure "shader"
nodes with their respective final weight.

The tree is mirrored using simple math nodes. This is quite messy but
this is the only way to proceed without introducing special nodes.
The other issue with this method is that inputs are all uniforms even
for unplugged socket on temporary math nodes with add bloat to the
shader uniform buffer structure.

Only the part relevant to the weighting is duplicated. Other connexions
with the shading tree are reuse.

All shader nodes are updated to receive a `Weight` hidden parameter.

The original shader mixing tree is preserve to let the choice of using
either way to weight the output.

For now this is only done for the output nodes. This will need to be
extended to Closure to RGBA sub-tree.
2021-05-22 02:55:41 +02:00
9a857d83a6 GPUNodeTree: Move closure socket implicit cast to ntreeGPUMaterialNodes
This reduces complexity of weighting closure in further dev.
2021-05-21 17:28:18 +02:00
25806227e8 GPUNode: Remove ssr_id and sss_id
These are not useful anymore.
2021-05-21 17:25:55 +02:00
6dc49ec992 GPU/EEVEE: Refactor codegen and nodetree support
This is the first step towards the new evaluation scheme of EEVEE
closures.

This commit contains:
- Removal of GPU_SOURCE_BUILTIN type, prefering global instead. This
  avoid many boilerplate code since most of the old builtins are now
  datas that are always present (i.e: view matrices, normals).
- Rewritting of codegen in C++ to use `std::stringstream`.
- Added a callback to let engine decide what to do with codegen code.
  This remove a lot of needs for defines because of code order
  dependency. The engine can insert the nodetree code in custom ways
  to create advance effects (i.e: add displacement or vertex lighting).
  Engine now returns final shader strings.
- Closure nodes evaluation replacment is a placeholder for now.
2021-05-20 23:51:52 +02:00
0c71240f14 EEVEE: Material: Add basic material logic
This is a port of the old material grouping. This is a bit more
clean as we use containers for each passes and other structures.

Nodetree is generated without major error for simple materials but
it is not yet used as closures are not outputed.
2021-05-18 15:39:40 +02:00
f46661428b DRWShaderLib: Add better debug output from missing lib 2021-05-03 16:37:17 +02:00
4500a90cdc EEVEE: Implementation of volume rendering
This adds the transparency and volume handling in the deferred
render pipeline.

Implementation is still unfinished.

To have better naming convention, I renamed object shader to surface.
2021-05-03 16:35:36 +02:00
99a5d49a38 EEVEE: Initial implementation of deferred shading
This introduce a fat Gbuffer layout that groups closure data in groups
of similar BSDF. The goal is to have at least one sample for each
group to avoid too much code complexity and expected worse performance.

There is a lot of room for buffer reuse to reduce memory usage but it is
 not considered a priority for now.
2021-04-30 15:57:38 +02:00
c59156dac7 DRWTexture: Add missing integer render-targets format support. 2021-04-30 15:56:15 +02:00
c7fb0d5c7b EEVEE: Add specular layer to temporary default material 2021-04-27 13:45:20 +02:00
f1a5c5f6cb EEVEE: Film/Sampling: Add smooth transition
Add a smooth transition to avoid flickering of stochastic effects such
as soft shadows.

This use a simple blend method to progressively reveal the render
after some low sample count to avoid most of the flickering.

Parameters are hardcoded for now.
2021-04-27 13:42:43 +02:00
556478c20e EEVEE: Shadow: Add back soft shadows support
We use a new RNG to avoid correlation artifacts between Anti-Aliasing
and Shadow samples (see T68594).

The new sequence is a leap halton sequence. This makes it good with
low number of samples and yield less correlation issues.

Another change is that we directly jitter the projection matrix instead
of rotating the view matrix. This is improving convergence time and
avoid passing a second matrix to the shader.

However this case lead to discontinuity artifacts at face boders.
We might want to revert to the old rotation method for this
reason even if convergence is slower.
2021-04-27 03:15:15 +02:00
5df8d5af8a EEVEE: Shadow: Add back shadow caster tracking
Compared to previous implementation this does track dupli objects.

There is a few optimizations left like using bitfield instead of bool
arrays.
2021-04-26 15:17:59 +02:00
1d3de154e2 EEVEE: Shadow: Simplify the shadow module
Now the shadows are linked to a `Light` object. The `Light` object is
linked to an `ObjectKey` to ensure persistence and deletion tracking.

The Uniform data are packed so that there is 1 `ShadowPunctualData`
per light in a `LightBatch`. This means there is only a shadowmap
limit to the number of `Shadow` in a scene.
2021-04-26 01:44:52 +02:00
4090bac8c8 EEVEE: Use C++ vector types 2021-04-24 23:03:21 +02:00
0932d508c8 BLI: Add more operator to float2/3 and int2/3 2021-04-24 23:02:50 +02:00
0fdd8a64b4 BLI: add int2 and int3 C++ support
Simple addition based on float2/3.
2021-04-24 21:58:03 +02:00
9dddfe2ef6 DRW: Debug: Add DRW_debug_view 2021-04-23 17:32:12 +02:00
e808500ba1 EEVEE: Shadow: Add Point light shadows support back
Difference with previous implementation:
- Better texture space usage of cone and area light shadow.
- Shadows are packed in an atlas. Reducing requirements for future
  features.
- Sampling is simpler because shadow matrix does everything.
2021-04-23 17:27:02 +02:00
2fd359684d EEVEE: Fix use after free crash 2021-04-21 22:35:00 +02:00
da91f87764 EEVEE: Check updates using recalc flag only an object maps.
This avoids having to reset accumulation if nothing affecting
eevee changes.
2021-04-21 22:06:52 +02:00
610294205f EEVEE: Light: Add back LTC area lights and lighting function
I did a small optimization pass to avoid some division and
redundant computation.

Also cleans-up the Light vector usage.
2021-04-19 14:29:38 +02:00
5697f96608 EEVEE: Light: 2.5D Culling: Initial implementation
This follows closely the implementation of 2.5D tiled light
culling described in the presentation:
"Improved Culling for Tiled and Clustered Rendering"
from Michal Drobot
http://advances.realtimerendering.com/s2017/2017_Sig_Improved_Culling_final.pdf

I chose the tile + Z binning approach for its high depth range support
and low CPU overhead & low memory consumption compared to the cluster
based culling. The cons is that the culling is a bit less precise in
some aspect but it is quite balanced.

The culling is done by the `Culling` object which is templated to easily
be reused for light probes cullg.

The Z-binning process is described starting from slide 20 in the
reference pdf.

I also implemented a debug pass to visualize false negative (light
culled when they shouldn't) and light evaluation density.
This is useful to detect failure case and hotspot. This could be exposed
as a developper only render pass in the future.

Some optimization of the reference implementation requires extensions
not yet added to GPU module and will be added later.
2021-04-18 17:30:36 +02:00
93b774a661 GPUTexture: Fix missing cases for integer textures 2021-04-18 01:15:19 +02:00
bf0ca28494 DRW: Fix const correctness 2021-04-18 01:14:48 +02:00
89af2b0485 EEVE: Lights: Implement simple culling scheme.
This has the basis of clustered light culling but does not yet do
it. The lights are only culled by frustum.

Its the same as if there was only one Cell for the entire Viewport.
2021-04-16 02:16:15 +02:00
ddc1be5556 EEVEE: Split shading passes to eevee_shading.cc 2021-04-15 01:05:42 +02:00
23584ee52f EEVEE: Refactor: Split implementation to .cc file
This also wrap GPUFrameBuffer & GPUTexture inside eevee:Framebuffer
and eevee:Texture to improve managment.

Another cleanup was to put all members of `Instance` public to
avoid much complexity in accessing the data with modules
dependencies.

Also split velocity View related data to `class Velocity` and
rename previous `Velocity` to `VelocityModule`
2021-04-15 00:49:32 +02:00
520962b3d6 EEVEE: Lights: Support infinite light count
Support infinite light count by dividing rendering into chucks of
LIGHT_MAX. Forward passes are just rendered again and deferred passes
(not implemented yet) will just have to have multiple light evaluation
passes.
2021-04-14 16:46:48 +02:00
017e9d852e EEVEE: Lights: Initial Work in progress implementation
Only supports simple point lights for now
2021-04-14 13:21:49 +02:00
ab55a1b67b DRW: Make draw_debug.h C++ compatible 2021-04-14 13:20:25 +02:00
9bf6fa974d Cleanup: EEVEE: RenderPasses: Use iterator 2021-04-14 12:08:44 +02:00
431a662f4f EEVEE: Add back object update and view update detection. 2021-04-14 00:24:05 +02:00
9c74f9322d EEVEE: Motion Blur: Fix cdf inversion and a typo 2021-04-12 23:06:55 +02:00
a4ae2b91c9 EEVEE: Motion Blur: Add back post process motion blur
This is almost the same thing as old implementation.
Differences:
- We clamp the motion vectors to their maximum when sampling the velocity buffer.
- Velocity rendering (and data manager) is separated from motion blur. This allows
  outputing the motion vector render pass and in the future use motion vectors to
  reproject older frames.
- Vector render pass support (only if motion blur is disabled, just like cycles).
- Velocity tiles are computed in one pass (simpler code, less CPU overhead, less
  VRAM usage, maybe a bit slower but imperceivable (< 0.3ms)).
- Two velocity passes are outputed, one for motion blur fx (applied per shading view)
  and one for the vector pass. This could be optimized further in the future.
- No current support for deformation & hair (to come).
2021-04-12 21:34:08 +02:00
0cd4896037 EEVEE: Add wrapper to simplify ubo managment 2021-04-10 01:40:19 +02:00
e540c9c47a EEVEE: Motion Blur: Add back accumulation logic
Bonus addition, support for shutter curve.

Compared to the old implementation, the per time step sync function
is lighter and localized. Also it does not require a full engine
"reboot" in order to work.

Also modifies camera setup to be compatible with future camera motion
blur.
2021-04-09 21:42:56 +02:00
f9b15edbde EEVEE: Motion Blur: Add back accumulation logic
Bonus addition, support for shutter curve.

Compared to the old implementation, the per time step sync function
is lighter and localized. Also it does not require a full engine
"reboot" in order to work.
2021-04-09 21:42:49 +02:00
1857fa8bc9 EEVEE: Depth Of Field: Fix ortho factor
When will it end? Is there some UB somewhere in cycles?
2021-04-08 23:13:10 +02:00
ac6e2b0083 EEVEE: Sampling: Add UBO containing LDS random numbers
We have many dimensions to avoid correlation between effects.
2021-04-08 23:11:51 +02:00
d18e74d822 DRW: Fix debug print of error in shader lib dependency. 2021-04-08 16:22:57 +02:00
8c753a2c80 GPUTexture: Fix max FBO attachement in panoramic view + dof + eevee 2021-04-08 16:22:14 +02:00
2a7d9d4515 EEVEE: Depth Of Field: Add back post process depth of field.
Pretty much identical to the previous implementation. With the exception
of a temporary noise function and some simplification of the CoC
computation. This also fixes issues with the Ortho depth of field.

Most of the files were modified to comply to new shader codestyle.

This also adds partial support of panoramic cameras (bokeh and
anamorphic is still buggy).
2021-04-08 16:17:04 +02:00
89f2d3427e EEVEE: Depth Of Field: Port back jittered dof
This cleansup a lot of confusion / complexity in the setup code.

Setup is closer to what cycles does now.

Also duplicates some buggy behavior of Cycles for now until this
is fixed.
2021-04-05 17:38:41 +02:00
309b90c955 Cleanup: BLI: Fix some const conrectness 2021-04-05 17:34:33 +02:00
a766ee6d5d EEVEE: Shader: Add preprocessor to have better shared enum definition
This removes the use of very ugly macros. Now we preprocess
the .hh string at startup to change enum definitions to a more
GLSL friendly variant.
2021-04-04 21:56:55 +02:00
ebf455daba Cleanup: DRW: Const correctness 2021-04-04 19:17:50 +02:00
fe9ea5d5cb Cleanup: EEVEE: Use class instead of struct and remove typedefs 2021-04-04 00:12:25 +02:00
8a2f400cf3 EEVEE: Reorganize ShadingView initialisation
This move view resolution handling to the `Camera` class that will
in the future clip and trim each view in panoramic projection.

There is a new `CameraView` that contains the `DRWView` and subview.
This way each `ShadingView` is associated to a unique `CameraView`.

ShadingView` & `CameraView` are all allocated & defined at creation time
but only the one activated by `Camera` will be rendered.
2021-04-03 23:43:23 +02:00
448d10a31a Cleanup: DRW: More const correctness 2021-04-03 23:40:48 +02:00
e0e1dd73bb EEVEE: Film: Add option to use log encoding
This option will make accumulation happen in a pre exposed logarithm
color space. This reduces the importance of bright pixels in the pixel
filter which will result in less aliasing in theses areas.

There is a few cases where one might want to disable this option to
match cycles better.
2021-04-03 23:40:26 +02:00
fa88f5af4c EEVEE: Render: Add back render mode
Render mode is really close to what the viewport render does.

Film output is done by resolving the data to the next (double buffered)
framebuffer and read back.

This also includes a bit of cleaning about naming of init() and sync()
functions.
2021-04-03 00:51:37 +02:00
fcb85633ea DRWView: Add getter for camtexco 2021-04-03 00:50:49 +02:00
935da83e2c Cleanup: RenderPipeline: Fix const correctness 2021-04-03 00:50:02 +02:00
ef174ffcb3 Cleanup: EEVEE: Renaming
- Add eevee_ prefix to shaders to avoid name clashing.
- remove plural of eevee_shaders.
- rename eevee_shared.hh to eevee_shader_shared.hh.
2021-04-02 14:44:44 +02:00
ad23570fa2 EEVEE: Film: Filtered accumulation with panoramic projection support
This commit adds the Film class that handles accumulation of color and
non-color data using arbitrary projection and filter size.

A weighted accumulation (sum) is done into a data buffer with an
additional weight buffer. The sum being per pixel, it allows the input
textures that are not aligned with the output pixel grid.

Panoramic projection works by rendering a cubemap (6 views) of the scene
at the camera position. The Film filter pass then gather the pixels
using the correct Panoramic projection ensuring correct Anti-Aliasing.

For Non-color data (depth, normals) we only keep the closest value to
the target pixel center (simulating a filter size of 0).

Color data is accumulated in a log space to improve AntiAliasing output.
This is hardcoded for now.

Larger filters have poor performance but are very fast to converge.

Code Wise: This commit rename some modules to avoid possible confusion
and have better meaning. Use namespace instead of prefixes.

Added a new eevee_shared.hh file to share structure and enum definitions
between GLSL and C++.
2021-04-01 22:37:50 +02:00
8777497c4b DNA: Camera: Add panoramic types and parameters
These are direct copy of Cycles parameters. Cycles parameters
unification will be done separately.
2021-04-01 21:38:53 +02:00
25af8b801d EEVEE: New basic drawing
TODO describe overall implementation here
2021-03-28 16:53:31 +02:00
829e2e4a24 EEVEE: Add new engine managed per viewport data
This was engine(s) can have arbitrarily persistent resources and
are responsible for freeing it properly.
2021-03-25 14:30:47 +01:00
09e1f276ff EEVEE: Remove EEVEE
Starting clean!
2021-03-25 13:15:35 +01:00
81632de706 DRW: Move mempool datas to a DRW managed struct.
Same idea as previous commit. This cleans-up the interface and put all
viewport related data inside the `DRWData` struct.

The draw manager is responsible for freeing it. That is the main point
of this all. In the future, we can have custom freeing method for each
engine.

This also move the DefaultFramebuffer/TextureList and the engine related
data to a new `DRWViewData` struct. This struct manages the per view
(as in stereo view) engine data.

There is a bit of cleanup in the way the draw manager is setup.
We now use a temporary DRWData instead of creating a dummy viewport.
2021-03-25 01:03:10 +01:00
f7cb19956f DRW: Move GPUViewport texture pool to DRW module
This makes more sense and cleans-up what the GPUViewport holds.

Also rewrite it to be in C++.
2021-03-22 23:53:42 +01:00
7145 changed files with 676387 additions and 834208 deletions

View File

@@ -61,17 +61,17 @@ ContinuationIndentWidth: 4
# This tries to match Blender's style as much as possible. One
BreakBeforeBraces: Custom
BraceWrapping: {
AfterClass: 'false',
AfterControlStatement: 'false',
AfterEnum : 'false',
AfterFunction : 'true',
AfterNamespace : 'false',
AfterStruct : 'false',
AfterUnion : 'false',
BeforeCatch : 'true',
BeforeElse : 'true',
IndentBraces : 'false',
AfterObjCDeclaration: 'true',
AfterClass: 'false'
AfterControlStatement: 'false'
AfterEnum : 'false'
AfterFunction : 'true'
AfterNamespace : 'false'
AfterStruct : 'false'
AfterUnion : 'false'
BeforeCatch : 'true'
BeforeElse : 'true'
IndentBraces : 'false'
AfterObjCDeclaration: 'true'
}
# For switch statements, indent the cases.
@@ -162,7 +162,6 @@ PenaltyBreakString: 1000000
ForEachMacros:
- BEGIN_ANIMFILTER_SUBCHANNELS
- BKE_pbvh_vertex_iter_begin
- BKE_pbvh_face_iter_begin
- BLI_FOREACH_SPARSE_RANGE
- BLI_SMALLSTACK_ITER_BEGIN
- BMO_ITER
@@ -206,7 +205,6 @@ ForEachMacros:
- FOREACH_SCENE_COLLECTION_BEGIN
- FOREACH_SCENE_OBJECT_BEGIN
- FOREACH_SELECTED_BASE_BEGIN
- FOREACH_SELECTED_BEZT_BEGIN
- FOREACH_SELECTED_EDITABLE_OBJECT_BEGIN
- FOREACH_SELECTED_OBJECT_BEGIN
- FOREACH_TRANS_DATA_CONTAINER
@@ -266,13 +264,13 @@ ForEachMacros:
- SET_SLOT_PROBING_BEGIN
- MAP_SLOT_PROBING_BEGIN
- VECTOR_SET_SLOT_PROBING_BEGIN
- WL_ARRAY_FOR_EACH
- FOREACH_SPECTRUM_CHANNEL
- LIGHT_FOREACH_BEGIN_DIRECTIONAL
- LIGHT_FOREACH_BEGIN_LOCAL
- LIGHT_FOREACH_BEGIN_LOCAL_NO_CULL
StatementMacros:
- PyObject_HEAD
- PyObject_VAR_HEAD
- ccl_gpu_kernel_postfix
MacroBlockBegin: "^OSL_CLOSURE_STRUCT_BEGIN$"
MacroBlockEnd: "^OSL_CLOSURE_STRUCT_END$"
MacroBlockBegin: "^BSDF_CLOSURE_CLASS_BEGIN$"
MacroBlockEnd: "^BSDF_CLOSURE_CLASS_END$"

View File

@@ -1,8 +1,6 @@
# The warnings below are disabled because they are too pedantic and not worth fixing.
# Some of them will be enabled as part of the Clang-Tidy task, see T78535.
# NOTE: No comments in the list below is allowed. Clang-tidy will ignore items after comments in the lists flag list.
# This is because the comment is not a valid list item and it will stop parsing flags if a list item is a comment.
Checks: >
-*,
readability-*,
@@ -16,9 +14,10 @@ Checks: >
-readability-make-member-function-const,
-readability-suspicious-call-argument,
-readability-redundant-member-init,
-readability-misleading-indentation,
-readability-use-anyofallof,
-readability-identifier-length,
-readability-function-cognitive-complexity,
@@ -36,8 +35,6 @@ Checks: >
-bugprone-redundant-branch-condition,
-bugprone-suspicious-include,
modernize-*,
-modernize-use-auto,
-modernize-use-trailing-return-type,
@@ -45,6 +42,8 @@ Checks: >
-modernize-use-nodiscard,
-modernize-loop-convert,
-modernize-pass-by-value,
# Cannot be enabled yet, because using raw string literals in tests breaks
# the windows compiler currently.
-modernize-raw-string-literal,
-modernize-return-braced-init-list

View File

@@ -34,15 +34,6 @@ indent_style = space
indent_size = 2
max_line_length = 99
# Tom's Obvious Minimal Language
[*.toml]
charset = utf-8
trim_trailing_whitespace = true
insert_final_newline = true
indent_style = space
indent_size = 4
max_line_length = 120
# reStructuredText
[*.rst]
charset = utf-8

View File

@@ -1,41 +0,0 @@
name: Bug Report
about: File a bug report
labels:
- bug
body:
- type: markdown
attributes:
value: |
### Instructions
First time reporting? See [tips](https://wiki.blender.org/wiki/Process/Bug_Reports) and [walkthrough video](https://www.youtube.com/watch?v=JTD0OJq_rF4).
* Use **Help > Report a Bug** in Blender to fill system information and exact Blender version.
* Test [daily builds](https://builder.blender.org/) to verify if the issue is already fixed.
* Test [previous versions](https://download.blender.org/release/) to find an older working version.
* For feature requests, feedback, questions or build issues, see [communication channels](https://wiki.blender.org/wiki/Communication/Contact#User_Feedback_and_Requests).
* If there are multiple bugs, make multiple bug reports.
- type: textarea
id: body
attributes:
label: "Description"
value: |
**System Information**
Operating system:
Graphics card:
**Blender Version**
Broken: (example: 2.80, edbf15d3c044, master, 2018-11-28, as found on the splash screen)
Worked: (newest version of Blender that worked as expected)
**Short description of error**
**Exact steps for others to reproduce the error**
Based on the default startup or an attached .blend file (as simple as possible).
- type: markdown
attributes:
value: |
### Help the developers
Bug fixing is important, the developers will handle reports swiftly. For that reason, carefully provide exact steps and a **small and simple .blend file** to reproduce the problem. You do your half of the work, then we do our half!

View File

@@ -1 +0,0 @@
blank_issues_enabled: false

View File

@@ -1,9 +0,0 @@
name: Design
about: Create a design task (for developers only)
labels:
- design
body:
- type: textarea
id: body
attributes:
label: "Description"

View File

@@ -1,9 +0,0 @@
name: To Do
about: Create a to do task (for developers only)
labels:
- todo
body:
- type: textarea
id: body
attributes:
label: "Description"

View File

@@ -1,20 +0,0 @@
name: Pull Request
about: Contribute code to Blender
body:
- type: markdown
attributes:
value: |
### Instructions
Guides to [contributing code](https://wiki.blender.org/index.php/Dev:Doc/Process/Contributing_Code) and effective [code review](https://wiki.blender.org/index.php/Dev:Doc/Tools/Code_Review).
By submitting code here, you agree that the code is (compatible with) GNU GPL v2 or later.
- type: textarea
id: body
attributes:
label: "Description"
value: |
Description of the problem that is addressed in the patch.
Description of the proposed solution and its implementation.

File diff suppressed because it is too large Load Diff

View File

@@ -120,7 +120,7 @@ Utilities
Updates git and all submodules but not svn.
* format:
Format source code using clang-format & autopep8 (uses PATHS if passed in). For example::
Format source code using clang (uses PATHS if passed in). For example::
make format PATHS="source/blender/blenlib source/blender/blenkernel"
@@ -130,7 +130,6 @@ Environment Variables
* BUILD_DIR: Override default build path.
* PYTHON: Use this for the Python command (used for checking tools).
* NPROCS: Number of processes to use building (auto-detect when omitted).
* AUTOPEP8: Command used for Python code-formatting (used for the format target).
Documentation Targets
Not associated with building Blender.
@@ -162,7 +161,6 @@ CPU:=$(shell uname -m)
# Source and Build DIR's
BLENDER_DIR:=$(shell pwd -P)
BUILD_TYPE:=Release
BLENDER_IS_PYTHON_MODULE:=
# CMake arguments, assigned to local variable to make it mutable.
CMAKE_CONFIG_ARGS := $(BUILD_CMAKE_ARGS)
@@ -208,40 +206,10 @@ ifeq ($(OS_NCASE),darwin)
endif
endif
# Set the LIBDIR, an empty string when not found.
LIBDIR:=$(wildcard ../lib/${OS_NCASE}_${CPU})
ifeq (, $(LIBDIR))
LIBDIR:=$(wildcard ../lib/${OS_NCASE}_${CPU}_glibc_228)
endif
ifeq (, $(LIBDIR))
LIBDIR:=$(wildcard ../lib/${OS_NCASE})
endif
# Use the autopep8 module in ../lib/ (which can be executed via Python directly).
# Otherwise the "autopep8" command can be used.
ifndef AUTOPEP8
ifneq (, $(LIBDIR))
AUTOPEP8:=$(wildcard $(LIBDIR)/python/lib/python3.10/site-packages/autopep8.py)
endif
ifeq (, $(AUTOPEP8))
AUTOPEP8:=autopep8
endif
endif
# -----------------------------------------------------------------------------
# Additional targets for the build configuration
# additional targets for the build configuration
# NOTE: These targets can be combined and are applied in reverse order listed here.
# So it's important that `bpy` comes before `release` (for example)
# `make bpy release` first loads `release` configuration, then `bpy`.
# This is important as `bpy` will turn off some settings enabled by release.
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_bpy
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS)
BLENDER_IS_PYTHON_MODULE:=1
endif
# support 'make debug'
ifneq "$(findstring debug, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_debug
BUILD_TYPE:=Debug
@@ -266,6 +234,10 @@ ifneq "$(findstring headless, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_headless
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_headless.cmake" $(CMAKE_CONFIG_ARGS)
endif
ifneq "$(findstring bpy, $(MAKECMDGOALS))" ""
BUILD_DIR:=$(BUILD_DIR)_bpy
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/bpy_module.cmake" $(CMAKE_CONFIG_ARGS)
endif
ifneq "$(findstring developer, $(MAKECMDGOALS))" ""
CMAKE_CONFIG_ARGS:=-C"$(BLENDER_DIR)/build_files/cmake/config/blender_developer.cmake" $(CMAKE_CONFIG_ARGS)
@@ -303,10 +275,8 @@ endif
# use the default build path can still use utility helpers.
ifeq ($(OS), Darwin)
BLENDER_BIN?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
BLENDER_BIN_DIR?="$(BUILD_DIR)/bin/Blender.app/Contents/MacOS/Blender"
else
BLENDER_BIN?="$(BUILD_DIR)/bin/blender"
BLENDER_BIN_DIR?="$(BUILD_DIR)/bin"
endif
@@ -363,12 +333,8 @@ all: .FORCE
@echo Building Blender ...
$(BUILD_COMMAND) -C "$(BUILD_DIR)" -j $(NPROCS) install
@echo
@echo Edit build configuration with: \"$(BUILD_DIR)/CMakeCache.txt\" run make again to rebuild.
@if test -z "$(BLENDER_IS_PYTHON_MODULE)"; then \
echo Blender successfully built, run from: $(BLENDER_BIN); \
else \
echo Blender successfully built as a Python module, \"bpy\" can be imported from: $(BLENDER_BIN_DIR); \
fi
@echo edit build configuration with: "$(BUILD_DIR)/CMakeCache.txt" run make again to rebuild.
@echo Blender successfully built, run from: $(BLENDER_BIN)
@echo
debug: all
@@ -561,8 +527,8 @@ update_code: .FORCE
@$(PYTHON) ./build_files/utils/make_update.py --no-libraries
format: .FORCE
@PATH="${LIBDIR}/llvm/bin/:$(PATH)" $(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
@$(PYTHON) source/tools/utils_maintenance/autopep8_format_paths.py --autopep8-command="$(AUTOPEP8)" $(PATHS)
@PATH="../lib/${OS_NCASE}_${CPU}/llvm/bin/:../lib/${OS_NCASE}_centos7_${CPU}/llvm/bin/:../lib/${OS_NCASE}/llvm/bin/:$(PATH)" \
$(PYTHON) source/tools/utils_maintenance/clang_format_paths.py $(PATHS)
# -----------------------------------------------------------------------------

View File

@@ -1,38 +0,0 @@
<!--
Keep this document short & concise,
linking to external resources instead of including content in-line.
See 'release/text/readme.html' for the end user read-me.
-->
Blender
=======
Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.
![Blender screenshot](https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg "Blender screenshot")
Project Pages
-------------
- [Main Website](http://www.blender.org)
- [Reference Manual](https://docs.blender.org/manual/en/latest/index.html)
- [User Community](https://www.blender.org/community/)
Development
-----------
- [Build Instructions](https://wiki.blender.org/wiki/Building_Blender)
- [Code Review & Bug Tracker](https://developer.blender.org)
- [Developer Forum](https://devtalk.blender.org)
- [Developer Documentation](https://wiki.blender.org)
License
-------
Blender as a whole is licensed under the GNU General Public License, Version 3.
Individual files may have a different, but compatible license.
See [blender.org/about/license](https://www.blender.org/about/license) for details.

View File

@@ -1,6 +1,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
##################################################################################################
####################################################################################################
#
# This is a build system used by platform maintainers to build library dependencies on
# Windows, macOS and Linux.
@@ -22,29 +22,23 @@
# Install compiler cmake autoconf automake libtool yasm tcl
# Run "make deps" from main Blender directory
#
##################################################################################################
####################################################################################################
project("BlenderDependencies")
cmake_minimum_required(VERSION 3.5)
if(POLICY CMP0135)
cmake_policy(SET CMP0135 NEW) # CMake 3.24+ Set the date/time for extracted files to time of extraction
endif()
include(ExternalProject)
include(cmake/check_software.cmake)
include(cmake/options.cmake)
# `versions.cmake` needs to be included after `options.cmake`
# due to the `BLENDER_PLATFORM_ARM` variable being needed.
include(cmake/versions.cmake)
include(cmake/boost_build_options.cmake)
include(cmake/download.cmake)
include(cmake/macros.cmake)
if(ENABLE_MINGW64)
include(cmake/setup_mingw64.cmake)
else()
set(mingw_LIBDIR ${LIBDIR})
endif()
include(cmake/ssl.cmake)
include(cmake/zlib.cmake)
include(cmake/zstd.cmake)
include(cmake/openal.cmake)
@@ -52,32 +46,37 @@ include(cmake/png.cmake)
include(cmake/jpeg.cmake)
include(cmake/blosc.cmake)
include(cmake/pthreads.cmake)
include(cmake/imath.cmake)
include(cmake/openexr.cmake)
include(cmake/brotli.cmake)
include(cmake/freetype.cmake)
include(cmake/epoxy.cmake)
include(cmake/freeglut.cmake)
include(cmake/glew.cmake)
include(cmake/alembic.cmake)
include(cmake/glfw.cmake)
include(cmake/clew.cmake)
include(cmake/cuew.cmake)
include(cmake/opensubdiv.cmake)
include(cmake/sdl.cmake)
include(cmake/opencollada.cmake)
include(cmake/llvm.cmake)
if(APPLE)
include(cmake/openmp.cmake)
endif()
if(UNIX)
include(cmake/nasm.cmake)
endif()
include(cmake/openimageio.cmake)
include(cmake/tiff.cmake)
if(WIN32)
include(cmake/flexbison.cmake)
elseif(UNIX AND NOT APPLE)
include(cmake/flex.cmake)
endif()
include(cmake/tbb.cmake)
include(cmake/python.cmake)
include(cmake/llvm.cmake)
include(cmake/osl.cmake)
include(cmake/tbb.cmake)
include(cmake/openvdb.cmake)
include(cmake/nanovdb.cmake)
include(cmake/python.cmake)
option(USE_PIP_NUMPY "Install NumPy using pip wheel instead of building from source" OFF)
if(APPLE AND ("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64"))
set(USE_PIP_NUMPY ON)
@@ -86,52 +85,30 @@ else()
endif()
include(cmake/python_site_packages.cmake)
include(cmake/package_python.cmake)
include(cmake/openimageio.cmake)
include(cmake/usd.cmake)
include(cmake/materialx.cmake)
include(cmake/openvdb.cmake)
include(cmake/potrace.cmake)
include(cmake/haru.cmake)
# Boost needs to be included after `python.cmake` due to the PYTHON_BINARY variable being needed.
# Boost needs to be included after python.cmake due to the PYTHON_BINARY variable being needed.
include(cmake/boost.cmake)
include(cmake/pugixml.cmake)
include(cmake/ispc.cmake)
include(cmake/openimagedenoise.cmake)
include(cmake/embree.cmake)
include(cmake/openpgl.cmake)
include(cmake/fmt.cmake)
include(cmake/robinmap.cmake)
include(cmake/xml2.cmake)
include(cmake/fribidi.cmake)
include(cmake/harfbuzz.cmake)
if(NOT APPLE)
include(cmake/xr_openxr.cmake)
if(NOT WIN32 OR BUILD_MODE STREQUAL Release)
include(cmake/dpcpp.cmake)
include(cmake/dpcpp_deps.cmake)
endif()
if(NOT WIN32)
include(cmake/igc.cmake)
include(cmake/gmmlib.cmake)
include(cmake/ocloc.cmake)
endif()
endif()
# OpenColorIO and dependencies.
include(cmake/expat.cmake)
include(cmake/pystring.cmake)
include(cmake/yamlcpp.cmake)
include(cmake/minizipng.cmake)
include(cmake/opencolorio.cmake)
if(BLENDER_PLATFORM_ARM)
include(cmake/sse2neon.cmake)
endif()
include(cmake/webp.cmake)
if(NOT APPLE)
include(cmake/level-zero.cmake)
if(WITH_WEBP)
include(cmake/webp.cmake)
endif()
if(NOT WIN32 OR ENABLE_MINGW64)
@@ -149,7 +126,6 @@ if(NOT WIN32 OR ENABLE_MINGW64)
include(cmake/vpx.cmake)
include(cmake/x264.cmake)
include(cmake/xvidcore.cmake)
include(cmake/aom.cmake)
include(cmake/ffmpeg.cmake)
include(cmake/fftw.cmake)
include(cmake/sndfile.cmake)
@@ -158,6 +134,7 @@ if(NOT WIN32 OR ENABLE_MINGW64)
endif()
if(UNIX)
include(cmake/flac.cmake)
include(cmake/xml2.cmake)
if(NOT APPLE)
include(cmake/spnav.cmake)
include(cmake/jemalloc.cmake)
@@ -170,6 +147,7 @@ if(UNIX)
include(cmake/bzip2.cmake)
include(cmake/ffi.cmake)
include(cmake/lzma.cmake)
include(cmake/ssl.cmake)
include(cmake/sqlite.cmake)
endif()
@@ -177,13 +155,6 @@ if(UNIX AND NOT APPLE)
include(cmake/libglu.cmake)
include(cmake/mesa.cmake)
include(cmake/wayland_protocols.cmake)
# Can be removed when the build-bot upgrades to v1.20.x or newer.
include(cmake/wayland.cmake)
include(cmake/wayland_libdecor.cmake)
endif()
include(cmake/shaderc_deps.cmake)
include(cmake/shaderc.cmake)
include(cmake/vulkan.cmake)
include(cmake/pybind11.cmake)
include(cmake/harvest.cmake)
include(cmake/cve_check.cmake)

View File

@@ -1,23 +1,36 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(ALEMBIC_EXTRA_ARGS
-DImath_ROOT=${LIBDIR}/imath
-DUSE_PYALEMBIC=OFF
-DUSE_ARNOLD=OFF
-DUSE_MAYA=OFF
-DUSE_PRMAN=OFF
-DUSE_HDF5=OFF
-DUSE_TESTS=OFF
-DBUILDSTATIC=ON
-DLINKSTATIC=ON
-DILMBASE_ROOT=${LIBDIR}/openexr
-DALEMBIC_ILMBASE_INCLUDE_DIRECTORY=${LIBDIR}/openexr/include/OpenEXR
-DALEMBIC_ILMBASE_HALF_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DALEMBIC_ILMBASE_IMATH_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DALEMBIC_ILMBASE_ILMTHREAD_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DALEMBIC_ILMBASE_IEX_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DALEMBIC_ILMBASE_IEXMATH_LIB=${LIBDIR}/openexr/lib/${LIBPREFIX}IexMath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DUSE_PYILMBASE=0
-DUSE_PYALEMBIC=0
-DUSE_ARNOLD=0
-DUSE_MAYA=0
-DUSE_PRMAN=0
-DUSE_HDF5=Off
-DUSE_STATIC_HDF5=Off
-DUSE_TESTS=Off
-DALEMBIC_NO_OPENGL=1
-DUSE_BINARIES=ON
-DALEMBIC_ILMBASE_LINK_STATIC=OFF
-DALEMBIC_ILMBASE_LINK_STATIC=On
-DALEMBIC_SHARED_LIBS=OFF
-DGLUT_INCLUDE_DIR=""
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
)
ExternalProject_Add(external_alembic
URL file://${PACKAGE_DIR}/${ALEMBIC_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${ALEMBIC_HASH_TYPE}=${ALEMBIC_HASH}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PREFIX ${BUILD_DIR}/alembic
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/alembic -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${ALEMBIC_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/alembic
@@ -42,5 +55,6 @@ endif()
add_dependencies(
external_alembic
external_imath
external_zlib
external_openexr
)

View File

@@ -1,41 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
# The default generator on windows is msbuild, which we do not
# want to use for this dep, as needs to build with mingw
set(AOM_GENERATOR "Ninja")
# The default flags are full of MSVC options given this will be
# building with mingw, it'll have an unhappy time with that and
# we need to clear them out.
set(AOM_CMAKE_FLAGS )
else()
set(AOM_GENERATOR "Unix Makefiles")
set(AOM_CMAKE_FLAGS ${DEFAULT_CMAKE_FLAGS})
endif()
set(AOM_EXTRA_ARGS
-DENABLE_TESTDATA=OFF
-DENABLE_TESTS=OFF
-DENABLE_TOOLS=OFF
-DENABLE_EXAMPLES=OFF
${AOM_EXTRA_ARGS_WIN32}
)
# This is slightly different from all other deps in the way that
# aom uses cmake as a build system, but still needs the environment setup
# to include perl so we manually setup the environment and call
# cmake directly for the configure, build and install commands.
ExternalProject_Add(external_aom
URL file://${PACKAGE_DIR}/${AOM_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${AOM_HASH_TYPE}=${AOM_HASH}
PREFIX ${BUILD_DIR}/aom
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/aom/src/external_aom < ${PATCH_DIR}/aom.diff
CONFIGURE_COMMAND ${CONFIGURE_ENV} &&
cd ${BUILD_DIR}/aom/src/external_aom-build/ &&
${CMAKE_COMMAND} -G "${AOM_GENERATOR}" -DCMAKE_INSTALL_PREFIX=${LIBDIR}/aom ${AOM_CMAKE_FLAGS} ${AOM_EXTRA_ARGS} ${BUILD_DIR}/aom/src/external_aom/
BUILD_COMMAND ${CMAKE_COMMAND} --build .
INSTALL_COMMAND ${CMAKE_COMMAND} --build . --target install
INSTALL_DIR ${LIBDIR}/aom
)

View File

@@ -24,6 +24,7 @@ ExternalProject_Add(external_blosc
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${BLOSC_HASH_TYPE}=${BLOSC_HASH}
PREFIX ${BUILD_DIR}/blosc
PATCH_COMMAND ${PATCH_CMD} --verbose -p 1 -N -d ${BUILD_DIR}/blosc/src/external_blosc < ${PATCH_DIR}/blosc.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/blosc ${DEFAULT_CMAKE_FLAGS} ${BLOSC_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/blosc
)
@@ -38,3 +39,19 @@ if(WIN32)
external_pthreads
)
endif()
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_blosc after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/blosc/lib/libblosc.lib ${HARVEST_TARGET}/blosc/lib/libblosc.lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/blosc/include/ ${HARVEST_TARGET}/blosc/include/
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_blosc after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/blosc/lib/libblosc_d.lib ${HARVEST_TARGET}/blosc/lib/libblosc_d.lib
DEPENDEES install
)
endif()
endif()

View File

@@ -1,20 +1,26 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(BOOST_ADDRESS_MODEL 64)
if(BLENDER_PLATFORM_ARM)
set(BOOST_ARCHITECTURE arm)
else()
set(BOOST_ARCHITECTURE x86)
endif()
if(WIN32)
if(MSVC_VERSION GREATER_EQUAL 1920) # 2019
set(BOOST_TOOLSET toolset=msvc-14.2)
set(BOOST_COMPILER_STRING -vc142)
else() # 2017
set(BOOST_TOOLSET toolset=msvc-14.1)
set(BOOST_COMPILER_STRING -vc141)
endif()
set(BOOST_CONFIGURE_COMMAND bootstrap.bat)
set(BOOST_BUILD_COMMAND b2)
set(BOOST_BUILD_OPTIONS runtime-link=shared)
if(BUILD_MODE STREQUAL Debug)
list(APPEND BOOST_BUILD_OPTIONS python-debugging=on variant=debug)
if(WITH_OPTIMIZED_DEBUG)
list(APPEND BOOST_BUILD_OPTIONS debug-symbols=off)
else()
list(APPEND BOOST_BUILD_OPTIONS debug-symbols=on)
endif()
else()
list(APPEND BOOST_BUILD_OPTIONS variant=release)
endif()
set(BOOST_HARVEST_CMD ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/boost/lib/ ${HARVEST_TARGET}/boost/lib/)
set(BOOST_BUILD_OPTIONS runtime-link=shared )
set(BOOST_HARVEST_CMD ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/boost/lib/ ${HARVEST_TARGET}/boost/lib/ )
if(BUILD_MODE STREQUAL Release)
set(BOOST_HARVEST_CMD ${BOOST_HARVEST_CMD} && ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/boost/include/boost-${BOOST_VERSION_NODOTS_SHORT}/ ${HARVEST_TARGET}/boost/include/)
endif()
@@ -23,24 +29,33 @@ elseif(APPLE)
set(BOOST_BUILD_COMMAND ./b2)
set(BOOST_BUILD_OPTIONS toolset=clang-darwin cxxflags=${PLATFORM_CXXFLAGS} linkflags=${PLATFORM_LDFLAGS} visibility=global --disable-icu boost.locale.icu=off)
set(BOOST_HARVEST_CMD echo .)
set(BOOST_PATCH_COMMAND echo .)
else()
set(BOOST_HARVEST_CMD echo .)
set(BOOST_CONFIGURE_COMMAND ./bootstrap.sh)
set(BOOST_BUILD_COMMAND ./b2)
set(BOOST_BUILD_OPTIONS cxxflags=${PLATFORM_CXXFLAGS} --disable-icu boost.locale.icu=off)
set(BOOST_PATCH_COMMAND echo .)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(BOOST_ADDRESS_MODEL 64)
else()
set(BOOST_ADDRESS_MODEL 32)
endif()
endif()
set(JAM_FILE ${BUILD_DIR}/boost.user-config.jam)
configure_file(${PATCH_DIR}/boost.user.jam.in ${JAM_FILE})
set(BOOST_PYTHON_OPTIONS
if(WITH_BOOST_PYTHON)
set(JAM_FILE ${BUILD_DIR}/boost.user-config.jam)
configure_file(${PATCH_DIR}/boost.user.jam.in ${JAM_FILE})
set(BOOST_PYTHON_OPTIONS
--with-python
--user-config=${JAM_FILE}
)
if(WIN32 AND BUILD_MODE STREQUAL Debug)
)
if(WIN32 AND BUILD_MODE STREQUAL Debug)
set(BOOST_PYTHON_OPTIONS
${BOOST_PYTHON_OPTIONS}
define=BOOST_DEBUG_PYTHON
)
endif()
endif()
set(BOOST_OPTIONS
@@ -70,15 +85,17 @@ ExternalProject_Add(external_boost
URL_HASH ${BOOST_HASH_TYPE}=${BOOST_HASH}
PREFIX ${BUILD_DIR}/boost
UPDATE_COMMAND ""
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/boost/src/external_boost < ${PATCH_DIR}/boost.diff
PATCH_COMMAND ${BOOST_PATCH_COMMAND}
CONFIGURE_COMMAND ${BOOST_CONFIGURE_COMMAND}
BUILD_COMMAND ${BOOST_BUILD_COMMAND} ${BOOST_BUILD_OPTIONS} -j${MAKE_THREADS} architecture=${BOOST_ARCHITECTURE} address-model=${BOOST_ADDRESS_MODEL} link=shared threading=multi ${BOOST_OPTIONS} --prefix=${LIBDIR}/boost install
BUILD_COMMAND ${BOOST_BUILD_COMMAND} ${BOOST_BUILD_OPTIONS} -j${MAKE_THREADS} architecture=${BOOST_ARCHITECTURE} address-model=${BOOST_ADDRESS_MODEL} link=static threading=multi ${BOOST_OPTIONS} --prefix=${LIBDIR}/boost install
BUILD_IN_SOURCE 1
INSTALL_COMMAND "${BOOST_HARVEST_CMD}"
)
add_dependencies(
if(WITH_BOOST_PYTHON)
add_dependencies(
external_boost
external_python
external_numpy
)
)
endif()

View File

@@ -1,31 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(BOOST_ADDRESS_MODEL 64)
if(BLENDER_PLATFORM_ARM)
set(BOOST_ARCHITECTURE arm)
else()
set(BOOST_ARCHITECTURE x86)
endif()
if(WIN32)
if(MSVC_VERSION GREATER_EQUAL 1920) # 2019
set(BOOST_TOOLSET toolset=msvc-14.2)
set(BOOST_COMPILER_STRING -vc142)
else() # 2017
set(BOOST_TOOLSET toolset=msvc-14.1)
set(BOOST_COMPILER_STRING -vc141)
endif()
endif()
set(DEFAULT_BOOST_FLAGS
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=OFF
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DBoost_ADDITIONAL_VERSIONS=${BOOST_VERSION_SHORT}
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_USE_DEBUG_PYTHON=On
)

View File

@@ -12,16 +12,19 @@ if(UNIX)
automake
bison
${_libtoolize_name}
ninja
pkg-config
tclsh
yasm
)
if(APPLE)
list(APPEND _required_software dos2unix)
else()
list(APPEND _required_software patchelf)
if(NOT APPLE)
set(_required_software
${_required_software}
# Needed for Mesa.
meson
ninja
)
endif()
foreach(_software ${_required_software})
@@ -51,10 +54,13 @@ if(UNIX)
" ${_software_missing}\n"
"\n"
"On Debian and Ubuntu:\n"
" apt install autoconf automake bison libtool yasm tcl ninja-build meson python3-mako patchelf\n"
" apt install autoconf automake libtool yasm tcl ninja-build meson python3-mako\n"
"\n"
"On macOS (with homebrew):\n"
" brew install autoconf automake bison dos2unix flex libtool meson ninja pkg-config yasm\n"
"On macOS Intel (with homebrew):\n"
" brew install autoconf automake bison libtool pkg-config yasm\n"
"\n"
"On macOS ARM (with homebrew):\n"
" brew install autoconf automake bison flex libtool pkg-config yasm\n"
"\n"
"Other platforms:\n"
" Install equivalent packages.\n")

View File

@@ -0,0 +1,12 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(CLEW_EXTRA_ARGS)
ExternalProject_Add(external_clew
URL file://${PACKAGE_DIR}/${CLEW_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${CLEW_HASH_TYPE}=${CLEW_HASH}
PREFIX ${BUILD_DIR}/clew
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/clew -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${CLEW_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/clew
)

View File

@@ -0,0 +1,13 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(CUEW_EXTRA_ARGS)
ExternalProject_Add(external_cuew
URL file://${PACKAGE_DIR}/${CUEW_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${CUEW_HASH_TYPE}=${CUEW_HASH}
PREFIX ${BUILD_DIR}/cuew
PATCH_COMMAND ${PATCH_CMD} --verbose -p 0 -N -d ${BUILD_DIR}/cuew/src/external_cuew < ${PATCH_DIR}/cuew.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/cuew -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${CUEW_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/cuew
)

View File

@@ -1,75 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# CVE Check requirements
#
# - A working installation of intels cve-bin-tool [1] has to be available in
# your path
#
# - Not strictly required, but highly recommended is obtaining a NVD key from
# nist since it significantly speeds up downloading/updating the required
# databases one can request a key on the following website:
# https://nvd.nist.gov/developers/request-an-api-key
# Bill of Materials construction
#
# This constructs a CSV cve-bin-tool [1] can read and process. Sadly
# cve-bin-tool at this point does not take a list of CPE's and output a check
# based on that list. so we need to pick apart the CPE retrieve the vendor,
# product and version tokens and generate a CSV.
#
# [1] https://github.com/intel/cve-bin-tool
# Because not all deps are downloaded (ie python packages) but can still have a
# xxx_CPE declared loop over all variables and look for variables ending in CPE.
set(SBOMCONTENTS)
get_cmake_property(_variableNames VARIABLES)
foreach(_variableName ${_variableNames})
if(_variableName MATCHES "CPE$")
string(REPLACE ":" ";" CPE_LIST ${${_variableName}})
string(REPLACE "_CPE" "_ID" CPE_DEPNAME ${_variableName})
list(GET CPE_LIST 3 CPE_VENDOR)
list(GET CPE_LIST 4 CPE_NAME)
list(GET CPE_LIST 5 CPE_VERSION)
set(${CPE_DEPNAME} "${CPE_VENDOR},${CPE_NAME},${CPE_VERSION}")
set(SBOMCONTENTS "${SBOMCONTENTS}${CPE_VENDOR},${CPE_NAME},${CPE_VERSION},,,\n")
endif()
endforeach()
configure_file(${CMAKE_SOURCE_DIR}/cmake/cve_check.csv.in ${CMAKE_CURRENT_BINARY_DIR}/cve_check.csv @ONLY)
# Custom Targets
#
# This defines two new custom targets one could run in the build folder
# `cve_check` which will output the report to the console, and `cve_check_html`
# which will write out blender_dependencies.html in the build folder that one
# could share with other people or be used to get more information on the
# reported CVE's.
#
# cve-bin-tool takes data from the nist nvd database which rate limits
# unauthenticated requests to 1 requests per 6 seconds making the database
# download take "quite a bit" of time.
#
# When adding -DCVE_CHECK_NVD_KEY=your_api_key_here to your cmake invocation
# this key will be passed on to cve-bin-tool speeding up the process.
#
if(DEFINED CVE_CHECK_NVD_KEY)
set(NVD_ARGS --nvd-api-key ${CVE_CHECK_NVD_KEY})
endif()
# This will just report to the console
add_custom_target(cve_check
COMMAND cve-bin-tool
${NVD_ARGS}
-i ${CMAKE_CURRENT_BINARY_DIR}/cve_check.csv
--affected-versions
SOURCES ${CMAKE_CURRENT_BINARY_DIR}/cve_check.csv
)
# This will write out blender_dependencies.html
add_custom_target(cve_check_html
COMMAND cve-bin-tool
${NVD_ARGS}
-i ${CMAKE_CURRENT_BINARY_DIR}/cve_check.csv
-f html
SOURCES ${CMAKE_CURRENT_BINARY_DIR}/cve_check.csv
)

View File

@@ -1,29 +0,0 @@
vendor,product,version,cve_number,remarks,comment
@OPENJPEG_ID@,CVE-2016-9675,Ignored,issue in convert command line tool not used by blender
@PYTHON_ID@,CVE-2009-2940,Ignored,issue in pygresql not used by blender
@PYTHON_ID@,CVE-2020-29396,Ignored,issue in odoo not used by blender
@PYTHON_ID@,CVE-2021-32052,Ignored,issue in django not used by blender
@PYTHON_ID@,CVE-2009-3720,Ignored,already fixed in libexpat version used
@SSL_ID@,CVE-2009-1390,Ignored,issue in mutt not used by blender
@SSL_ID@,CVE-2009-3765,Ignored,issue in mutt not used by blender
@SSL_ID@,CVE-2009-3766,Ignored,issue in mutt not used by blender
@SSL_ID@,CVE-2009-3767,Ignored,issue in ldap not used by blender
@SSL_ID@,CVE-2019-0190,Ignored,issue in apache not used by blender
@TIFF_ID@,CVE-2022-2056,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-2057,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-2058,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-2519,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-2520,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-2521,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-2953,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-34526,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-3570,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-3597,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-3598,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-3599,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-3626,Ignored,issue in tiff command line tool not used by blender
@TIFF_ID@,CVE-2022-3627,Ignored,issue in tiff command line tool not used by blender
@XML2_ID@,CVE-2016-3709,Ignored,not affecting blender and not considered a security issue upstream
@GMP_ID@,CVE-2021-43618,Mitigated,patched using upstream commit 561a9c25298e
@SQLITE_ID@,CVE-2022-35737,Ignored,only affects SQLITE_ENABLE_STAT4 compile option not used by blender or python
@SBOMCONTENTS@

View File

@@ -1,75 +1,25 @@
# SPDX-License-Identifier: GPL-2.0-or-later
## Update and uncomment this in the release branch
# set(BLENDER_VERSION 3.1)
function(download_source dep)
set(TARGET_FILE ${${dep}_FILE})
set(TARGET_HASH_TYPE ${${dep}_HASH_TYPE})
set(TARGET_HASH ${${dep}_HASH})
if(PACKAGE_USE_UPSTREAM_SOURCES)
set(TARGET_URI ${${dep}_URI})
elseif(BLENDER_VERSION)
set(TARGET_URI https://svn.blender.org/svnroot/bf-blender/tags/blender-${BLENDER_VERSION}-release/lib/packages/${TARGET_FILE})
else()
set(TARGET_URI https://svn.blender.org/svnroot/bf-blender/trunk/lib/packages/${TARGET_FILE})
endif()
# Validate all required variables are set and give an explicit error message
# rather than CMake erroring out later on with a more ambigious error.
if(NOT DEFINED TARGET_FILE)
message(FATAL_ERROR "${dep}_FILE variable not set")
endif()
if(NOT DEFINED TARGET_HASH)
message(FATAL_ERROR "${dep}_HASH variable not set")
endif()
if(NOT DEFINED TARGET_HASH_TYPE)
message(FATAL_ERROR "${dep}_HASH_TYPE variable not set")
endif()
if(NOT DEFINED TARGET_URI)
message(FATAL_ERROR "${dep}_URI variable not set")
endif()
set(TARGET_FILE ${PACKAGE_DIR}/${TARGET_FILE})
message("Checking source : ${dep} (${TARGET_FILE})")
if(NOT EXISTS ${TARGET_FILE})
message("Checking source : ${dep} - source not found downloading from ${TARGET_URI}")
file(
DOWNLOAD ${TARGET_URI} ${TARGET_FILE}
file(DOWNLOAD ${TARGET_URI} ${TARGET_FILE}
TIMEOUT 1800 # seconds
EXPECTED_HASH ${TARGET_HASH_TYPE}=${TARGET_HASH}
TLS_VERIFY ON
SHOW_PROGRESS
)
endif()
if(EXISTS ${TARGET_FILE})
# Sometimes the download fails, but that is not a
# fail condition for "file(DOWNLOAD" it will warn about
# a CRC mismatch and just carry on, we need to explicitly
# catch this and remove the bogus 0 byte file so we can
# retry without having to go find the file and manually
# delete it.
file(SIZE ${TARGET_FILE} TARGET_SIZE)
if(${TARGET_SIZE} EQUAL 0)
file(REMOVE ${TARGET_FILE})
message(FATAL_ERROR "for ${TARGET_FILE} file size 0, download likely failed, deleted...")
endif()
# If we are using sources from the blender repo also
# validate that the hashes match, this takes a
# little more time, but protects us when we are
# building a release package and one of the packages
# is missing or incorrect.
#
# For regular platform maintenaince this is not needed
# since the actual build of the dep will notify the
# platform maintainer if there is a problem with the
# source package and refuse to build.
if(NOT PACKAGE_USE_UPSTREAM_SOURCES OR FORCE_CHECK_HASH)
file(${TARGET_HASH_TYPE} ${TARGET_FILE} LOCAL_HASH)
if(NOT ${TARGET_HASH} STREQUAL ${LOCAL_HASH})
message(FATAL_ERROR "${TARGET_FILE} ${TARGET_HASH_TYPE} mismatch\nExpected\t: ${TARGET_HASH}\nActual\t: ${LOCAL_HASH}")
endif()
endif()
endif()
endfunction(download_source)
download_source(ZLIB)
@@ -81,14 +31,17 @@ download_source(BLOSC)
download_source(PTHREADS)
download_source(OPENEXR)
download_source(FREETYPE)
download_source(EPOXY)
download_source(GLEW)
download_source(FREEGLUT)
download_source(ALEMBIC)
download_source(GLFW)
download_source(CLEW)
download_source(GLFW)
download_source(CUEW)
download_source(OPENSUBDIV)
download_source(SDL)
download_source(OPENCOLLADA)
download_source(OPENCOLORIO)
download_source(MINIZIPNG)
download_source(LLVM)
download_source(OPENMP)
download_source(OPENIMAGEIO)
@@ -97,6 +50,7 @@ download_source(OSL)
download_source(PYTHON)
download_source(TBB)
download_source(OPENVDB)
download_source(NANOVDB)
download_source(NUMPY)
download_source(LAME)
download_source(OGG)
@@ -112,10 +66,13 @@ download_source(FFMPEG)
download_source(FFTW)
download_source(ICONV)
download_source(SNDFILE)
download_source(WEBP)
if(WITH_WEBP)
download_source(WEBP)
endif()
download_source(SPNAV)
download_source(JEMALLOC)
download_source(XML2)
download_source(TINYXML)
download_source(YAMLCPP)
download_source(EXPAT)
download_source(PUGIXML)
@@ -127,51 +84,16 @@ download_source(SSL)
download_source(SQLITE)
download_source(EMBREE)
download_source(USD)
download_source(MATERIALX)
download_source(OIDN)
download_source(LIBGLU)
download_source(MESA)
download_source(NASM)
download_source(XR_OPENXR_SDK)
download_source(WL_PROTOCOLS)
download_source(WAYLAND)
download_source(WAYLAND_LIBDECOR)
download_source(ISPC)
download_source(GMP)
download_source(POTRACE)
download_source(HARU)
download_source(ZSTD)
download_source(SSE2NEON)
download_source(FLEX)
download_source(BROTLI)
download_source(FMT)
download_source(ROBINMAP)
download_source(IMATH)
download_source(PYSTRING)
download_source(OPENPGL)
download_source(LEVEL_ZERO)
download_source(DPCPP)
download_source(VCINTRINSICS)
download_source(OPENCLHEADERS)
download_source(ICDLOADER)
download_source(MP11)
download_source(SPIRV_HEADERS)
download_source(IGC)
download_source(IGC_LLVM)
download_source(IGC_OPENCL_CLANG)
download_source(IGC_VCINTRINSICS)
download_source(IGC_SPIRV_HEADERS)
download_source(IGC_SPIRV_TOOLS)
download_source(IGC_SPIRV_TRANSLATOR)
download_source(GMMLIB)
download_source(OCLOC)
download_source(AOM)
download_source(FRIBIDI)
download_source(HARFBUZZ)
download_source(SHADERC)
download_source(SHADERC_SPIRV_TOOLS)
download_source(SHADERC_SPIRV_HEADERS)
download_source(SHADERC_GLSLANG)
download_source(VULKAN_HEADERS)
download_source(VULKAN_LOADER)
download_source(PYBIND11)

View File

@@ -1,116 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
# for now.
string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " DPCPP_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
if(WIN32)
set(LLVM_GENERATOR "Ninja")
else()
set(LLVM_GENERATOR "Unix Makefiles")
endif()
set(DPCPP_CONFIGURE_ARGS
# When external deps dpcpp needs are not found it will automatically
# download the during the configure stage using FetchContent. Given
# we need to keep an archive of all source used during build for compliance
# reasons it CANNOT download anything we do not know about. By setting
# this property to ON, all downloads are disabled, and we will have to
# provide the missing deps some other way, a build error beats a compliance
# violation
--cmake-opt FETCHCONTENT_FULLY_DISCONNECTED=ON
)
set(DPCPP_SOURCE_ROOT ${BUILD_DIR}/dpcpp/src/external_dpcpp/)
set(DPCPP_EXTRA_ARGS
# When external deps dpcpp needs are not found it will automatically
# download the during the configure stage using FetchContent. Given
# we need to keep an archive of all source used during build for compliance
# reasons it CANNOT download anything we do not know about. By setting
# this property to ON, all downloads are disabled, and we will have to
# provide the missing deps some other way, a build or configure error
# beats a compliance violation
-DFETCHCONTENT_FULLY_DISCONNECTED=ON
-DLLVMGenXIntrinsics_SOURCE_DIR=${BUILD_DIR}/vcintrinsics/src/external_vcintrinsics/
-DOpenCL_HEADERS=file://${PACKAGE_DIR}/${OPENCLHEADERS_FILE}
-DOpenCL_LIBRARY_SRC=file://${PACKAGE_DIR}/${ICDLOADER_FILE}
-DBOOST_MP11_SOURCE_DIR=${BUILD_DIR}/mp11/src/external_mp11/
-DLEVEL_ZERO_LIBRARY=${LIBDIR}/level-zero/lib/${LIBPREFIX}ze_loader${SHAREDLIBEXT}
-DLEVEL_ZERO_INCLUDE_DIR=${LIBDIR}/level-zero/include
-DLLVM_EXTERNAL_SPIRV_HEADERS_SOURCE_DIR=${BUILD_DIR}/spirvheaders/src/external_spirvheaders/
# Below here is copied from an invocation of buildbot/config.py
-DLLVM_ENABLE_ASSERTIONS=ON
-DLLVM_TARGETS_TO_BUILD=X86
-DLLVM_EXTERNAL_PROJECTS=sycl^^llvm-spirv^^opencl^^libdevice^^xpti^^xptifw
-DLLVM_EXTERNAL_SYCL_SOURCE_DIR=${DPCPP_SOURCE_ROOT}/sycl
-DLLVM_EXTERNAL_LLVM_SPIRV_SOURCE_DIR=${DPCPP_SOURCE_ROOT}/llvm-spirv
-DLLVM_EXTERNAL_XPTI_SOURCE_DIR=${DPCPP_SOURCE_ROOT}/xpti
-DXPTI_SOURCE_DIR=${DPCPP_SOURCE_ROOT}/xpti
-DLLVM_EXTERNAL_XPTIFW_SOURCE_DIR=${DPCPP_SOURCE_ROOT}/xptifw
-DLLVM_EXTERNAL_LIBDEVICE_SOURCE_DIR=${DPCPP_SOURCE_ROOT}/libdevice
-DLLVM_ENABLE_PROJECTS=clang^^sycl^^llvm-spirv^^opencl^^libdevice^^xpti^^xptifw
-DLIBCLC_TARGETS_TO_BUILD=
-DLIBCLC_GENERATE_REMANGLED_VARIANTS=OFF
-DSYCL_BUILD_PI_HIP_PLATFORM=AMD
-DLLVM_BUILD_TOOLS=ON
-DSYCL_ENABLE_WERROR=OFF
-DSYCL_INCLUDE_TESTS=ON
-DLLVM_ENABLE_DOXYGEN=OFF
-DLLVM_ENABLE_SPHINX=OFF
-DBUILD_SHARED_LIBS=OFF
-DSYCL_ENABLE_XPTI_TRACING=ON
-DLLVM_ENABLE_LLD=OFF
-DXPTI_ENABLE_WERROR=OFF
-DSYCL_CLANG_EXTRA_FLAGS=
-DSYCL_ENABLE_PLUGINS=level_zero
-DCMAKE_INSTALL_RPATH=\$ORIGIN
-DPython3_ROOT_DIR=${LIBDIR}/python/
-DPython3_EXECUTABLE=${PYTHON_BINARY}
-DPYTHON_EXECUTABLE=${PYTHON_BINARY}
-DLLDB_ENABLE_CURSES=OFF
-DLLVM_ENABLE_TERMINFO=OFF
)
if(WIN32)
list(APPEND DPCPP_EXTRA_ARGS -DPython3_FIND_REGISTRY=NEVER)
endif()
ExternalProject_Add(external_dpcpp
URL file://${PACKAGE_DIR}/${DPCPP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${DPCPP_HASH_TYPE}=${DPCPP_HASH}
PREFIX ${BUILD_DIR}/dpcpp
CMAKE_GENERATOR ${LLVM_GENERATOR}
SOURCE_SUBDIR llvm
LIST_SEPARATOR ^^
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/dpcpp ${DPCPP_CMAKE_FLAGS} ${DPCPP_EXTRA_ARGS}
# CONFIGURE_COMMAND
# ${PYTHON_BINARY}
# ${BUILD_DIR}/dpcpp/src/external_dpcpp/buildbot/configure.py ${DPCPP_CONFIGURE_ARGS}
# BUILD_COMMAND
# echo "." # ${PYTHON_BINARY} ${BUILD_DIR}/dpcpp/src/external_dpcpp/buildbot/compile.py
INSTALL_COMMAND ${CMAKE_COMMAND} --build . -- deploy-sycl-toolchain
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/dpcpp/src/external_dpcpp < ${PATCH_DIR}/dpcpp.diff
INSTALL_DIR ${LIBDIR}/dpcpp
)
add_dependencies(
external_dpcpp
external_python
external_python_site_packages
external_vcintrinsics
external_openclheaders
external_icdloader
external_mp11
external_level-zero
external_spirvheaders
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_dpcpp after_install
COMMAND ${CMAKE_COMMAND} -E rm -f ${LIBDIR}/dpcpp/bin/clang-cl.exe
COMMAND ${CMAKE_COMMAND} -E rm -f ${LIBDIR}/dpcpp/bin/clang-cpp.exe
COMMAND ${CMAKE_COMMAND} -E rm -f ${LIBDIR}/dpcpp/bin/clang.exe
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/dpcpp ${HARVEST_TARGET}/dpcpp
)
endif()

View File

@@ -1,61 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# These are build time requirements for dpcpp
# We only have to unpack these dpcpp will build
# them.
ExternalProject_Add(external_vcintrinsics
URL file://${PACKAGE_DIR}/${VCINTRINSICS_FILE}
URL_HASH ${VCINTRINSICS_HASH_TYPE}=${VCINTRINSICS_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/vcintrinsics
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
# opencl headers do not have to be unpacked, dpcpp will do it
# but it wouldn't hurt to do it anyway as an opertunity to validate
# the hash is correct.
ExternalProject_Add(external_openclheaders
URL file://${PACKAGE_DIR}/${OPENCLHEADERS_FILE}
URL_HASH ${OPENCLHEADERS_HASH_TYPE}=${OPENCLHEADERS_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/openclheaders
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
# icdloader does not have to be unpacked, dpcpp will do it
# but it wouldn't hurt to do it anyway as an opertunity to validate
# the hash is correct.
ExternalProject_Add(external_icdloader
URL file://${PACKAGE_DIR}/${ICDLOADER_FILE}
URL_HASH ${ICDLOADER_HASH_TYPE}=${ICDLOADER_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/icdloader
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
ExternalProject_Add(external_mp11
URL file://${PACKAGE_DIR}/${MP11_FILE}
URL_HASH ${MP11_HASH_TYPE}=${MP11_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/mp11
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
ExternalProject_Add(external_spirvheaders
URL file://${PACKAGE_DIR}/${SPIRV_HEADERS_FILE}
URL_HASH ${SPIRV_HEADERS_HASH_TYPE}=${SPIRV_HEADERS_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/spirvheaders
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)

View File

@@ -10,26 +10,44 @@ set(EMBREE_EXTRA_ARGS
-DEMBREE_RAY_MASK=ON
-DEMBREE_FILTER_FUNCTION=ON
-DEMBREE_BACKFACE_CULLING=OFF
-DEMBREE_MAX_ISA=AVX2
-DEMBREE_TASKING_SYSTEM=TBB
-DEMBREE_TBB_ROOT=${LIBDIR}/tbb
-DTBB_ROOT=${LIBDIR}/tbb
-DTBB_STATIC_LIB=${TBB_STATIC_LIBRARY}
)
if(NOT BLENDER_PLATFORM_ARM)
set(EMBREE_EXTRA_ARGS
${EMBREE_EXTRA_ARGS}
-DEMBREE_MAX_ISA=AVX2
)
endif()
if(TBB_STATIC_LIBRARY)
set(EMBREE_EXTRA_ARGS
${EMBREE_EXTRA_ARGS}
-DEMBREE_TBB_COMPONENT=tbb_static
-DEMBREE_TBB_LIBRARY_NAME=tbb_static
-DEMBREE_TBBMALLOC_LIBRARY_NAME=tbbmalloc_static
)
endif()
ExternalProject_Add(external_embree
if(WIN32)
set(EMBREE_BUILD_DIR ${BUILD_MODE}/)
if(BUILD_MODE STREQUAL Debug)
list(APPEND EMBREE_EXTRA_ARGS
-DEMBREE_TBBMALLOC_LIBRARY_NAME=tbbmalloc_debug
-DEMBREE_TBB_LIBRARY_NAME=tbb_debug
)
endif()
else()
set(EMBREE_BUILD_DIR)
endif()
if(BLENDER_PLATFORM_ARM)
ExternalProject_Add(external_embree
GIT_REPOSITORY ${EMBREE_ARM_GIT}
GIT_TAG "blender-arm"
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/embree
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/embree ${DEFAULT_CMAKE_FLAGS} ${EMBREE_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/embree
)
else()
ExternalProject_Add(external_embree
URL file://${PACKAGE_DIR}/${EMBREE_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${EMBREE_HASH_TYPE}=${EMBREE_HASH}
@@ -37,7 +55,8 @@ ExternalProject_Add(external_embree
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/embree/src/external_embree < ${PATCH_DIR}/embree.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/embree ${DEFAULT_CMAKE_FLAGS} ${EMBREE_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/embree
)
)
endif()
add_dependencies(
external_embree
@@ -64,6 +83,6 @@ if(WIN32)
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/embree/lib/tasking.lib ${HARVEST_TARGET}/embree/lib/tasking_d.lib
DEPENDEES install
)
endif()
endif()
endif()

View File

@@ -1,31 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(EPOXY_LIB_TYPE shared)
else()
set(EPOXY_LIB_TYPE static)
endif()
ExternalProject_Add(external_epoxy
URL file://${PACKAGE_DIR}/${EPOXY_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${EPOXY_HASH_TYPE}=${EPOXY_HASH}
PREFIX ${BUILD_DIR}/epoxy
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/epoxy/src/external_epoxy/ < ${PATCH_DIR}/epoxy.diff
CONFIGURE_COMMAND ${CONFIGURE_ENV} && ${MESON} setup --prefix ${LIBDIR}/epoxy --default-library ${EPOXY_LIB_TYPE} --libdir lib ${BUILD_DIR}/epoxy/src/external_epoxy-build ${BUILD_DIR}/epoxy/src/external_epoxy -Dtests=false
BUILD_COMMAND ninja
INSTALL_COMMAND ninja install
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_epoxy after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/epoxy/include ${HARVEST_TARGET}/epoxy/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/epoxy/bin/epoxy-0.dll ${HARVEST_TARGET}/epoxy/bin/epoxy-0.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/epoxy/lib/epoxy.lib ${HARVEST_TARGET}/epoxy/lib/epoxy.lib
DEPENDEES install
)
endif()
add_dependencies(
external_epoxy
# Needed for `MESON`.
external_python_site_packages
)

View File

@@ -1,55 +1,9 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(temp_LIBDIR ${mingw_LIBDIR})
else()
set(temp_LIBDIR ${LIBDIR})
endif()
set(FFMPEG_CFLAGS "\
-I${temp_LIBDIR}/lame/include \
-I${temp_LIBDIR}/openjpeg/include/ \
-I${temp_LIBDIR}/ogg/include \
-I${temp_LIBDIR}/vorbis/include \
-I${temp_LIBDIR}/theora/include \
-I${temp_LIBDIR}/opus/include \
-I${temp_LIBDIR}/vpx/include \
-I${temp_LIBDIR}/x264/include \
-I${temp_LIBDIR}/xvidcore/include \
-I${temp_LIBDIR}/zlib/include \
-I${temp_LIBDIR}/aom/include"
)
set(FFMPEG_LDFLAGS "\
-L${temp_LIBDIR}/lame/lib \
-L${temp_LIBDIR}/openjpeg/lib \
-L${temp_LIBDIR}/ogg/lib \
-L${temp_LIBDIR}/vorbis/lib \
-L${temp_LIBDIR}/theora/lib \
-L${temp_LIBDIR}/opus/lib \
-L${temp_LIBDIR}/vpx/lib \
-L${temp_LIBDIR}/x264/lib \
-L${temp_LIBDIR}/xvidcore/lib \
-L${temp_LIBDIR}/zlib/lib \
-L${temp_LIBDIR}/aom/lib"
)
set(FFMPEG_EXTRA_FLAGS
--pkg-config-flags=--static
--extra-cflags=${FFMPEG_CFLAGS}
--extra-ldflags=${FFMPEG_LDFLAGS}
)
set(FFMPEG_ENV "PKG_CONFIG_PATH=\
${temp_LIBDIR}/openjpeg/lib/pkgconfig:\
${temp_LIBDIR}/x264/lib/pkgconfig:\
${temp_LIBDIR}/vorbis/lib/pkgconfig:\
${temp_LIBDIR}/ogg/lib/pkgconfig:\
${temp_LIBDIR}/vpx/lib/pkgconfig:\
${temp_LIBDIR}/theora/lib/pkgconfig:\
${temp_LIBDIR}/openjpeg/lib/pkgconfig:\
${temp_LIBDIR}/opus/lib/pkgconfig:\
${temp_LIBDIR}/aom/lib/pkgconfig"
)
unset(temp_LIBDIR)
set(FFMPEG_CFLAGS "-I${mingw_LIBDIR}/lame/include -I${mingw_LIBDIR}/openjpeg/include/ -I${mingw_LIBDIR}/ogg/include -I${mingw_LIBDIR}/vorbis/include -I${mingw_LIBDIR}/theora/include -I${mingw_LIBDIR}/opus/include -I${mingw_LIBDIR}/vpx/include -I${mingw_LIBDIR}/x264/include -I${mingw_LIBDIR}/xvidcore/include -I${mingw_LIBDIR}/zlib/include")
set(FFMPEG_LDFLAGS "-L${mingw_LIBDIR}/lame/lib -L${mingw_LIBDIR}/openjpeg/lib -L${mingw_LIBDIR}/ogg/lib -L${mingw_LIBDIR}/vorbis/lib -L${mingw_LIBDIR}/theora/lib -L${mingw_LIBDIR}/opus/lib -L${mingw_LIBDIR}/vpx/lib -L${mingw_LIBDIR}/x264/lib -L${mingw_LIBDIR}/xvidcore/lib -L${mingw_LIBDIR}/zlib/lib")
set(FFMPEG_EXTRA_FLAGS --pkg-config-flags=--static --extra-cflags=${FFMPEG_CFLAGS} --extra-ldflags=${FFMPEG_LDFLAGS})
set(FFMPEG_ENV PKG_CONFIG_PATH=${mingw_LIBDIR}/openjpeg/lib/pkgconfig:${mingw_LIBDIR}/x264/lib/pkgconfig:${mingw_LIBDIR}/vorbis/lib/pkgconfig:${mingw_LIBDIR}/ogg/lib/pkgconfig:${mingw_LIBDIR}:${mingw_LIBDIR}/vpx/lib/pkgconfig:${mingw_LIBDIR}/theora/lib/pkgconfig:${mingw_LIBDIR}/openjpeg/lib/pkgconfig:${mingw_LIBDIR}/opus/lib/pkgconfig:)
if(WIN32)
set(FFMPEG_ENV set ${FFMPEG_ENV} &&)
@@ -62,6 +16,12 @@ if(WIN32)
--enable-libopenjpeg
--disable-mediafoundation
)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "4")
set(FFMPEG_EXTRA_FLAGS
${FFMPEG_EXTRA_FLAGS}
--x86asmexe=yasm
)
endif()
else()
set(FFMPEG_EXTRA_FLAGS
${FFMPEG_EXTRA_FLAGS}
@@ -119,7 +79,6 @@ ExternalProject_Add(external_ffmpeg
--disable-librtmp
--enable-libx264
--enable-libxvid
--enable-libaom
--disable-libopencore-amrnb
--disable-libopencore-amrwb
--disable-libdc1394
@@ -166,7 +125,6 @@ add_dependencies(
external_vorbis
external_ogg
external_lame
external_aom
)
if(WIN32)
add_dependencies(

View File

@@ -1,15 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(FMT_EXTRA_ARGS
-DFMT_TEST=OFF
-DFMT_DOC=OFF
)
ExternalProject_Add(external_fmt
URL file://${PACKAGE_DIR}/${FMT_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${FMT_HASH_TYPE}=${FMT_HASH}
PREFIX ${BUILD_DIR}/fmt
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/fmt ${DEFAULT_CMAKE_FLAGS} ${FMT_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/fmt
)

View File

@@ -7,11 +7,8 @@ set(FREETYPE_EXTRA_ARGS
-DFT_DISABLE_HARFBUZZ=ON
-DFT_DISABLE_PNG=ON
-DFT_REQUIRE_BROTLI=ON
-DFT_REQUIRE_ZLIB=ON
-DPC_BROTLIDEC_INCLUDEDIR=${LIBDIR}/brotli/include
-DPC_BROTLIDEC_LIBDIR=${LIBDIR}/brotli/lib
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include
)
ExternalProject_Add(external_freetype
@@ -26,16 +23,11 @@ ExternalProject_Add(external_freetype
add_dependencies(
external_freetype
external_brotli
external_zlib
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_freetype after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freetype ${HARVEST_TARGET}/freetype
# harfbuzz *NEEDS* to find freetype.lib and will not be conviced to take alternative names so just give it
# what it wants.
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/freetype/lib/freetype2st.lib ${LIBDIR}/freetype/lib/freetype.lib
DEPENDEES install
)
endif()

View File

@@ -1,31 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(CONFIGURE_ENV ${CONFIGURE_ENV_MSVC})
endif()
ExternalProject_Add(external_fribidi
URL file://${PACKAGE_DIR}/${FRIBIDI_FILE}
URL_HASH ${FRIBIDI_HASH_TYPE}=${FRIBIDI_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/fribidi
CONFIGURE_COMMAND ${MESON} setup --prefix ${LIBDIR}/fribidi -Ddocs=false --default-library static --libdir lib ${BUILD_DIR}/fribidi/src/external_fribidi-build ${BUILD_DIR}/fribidi/src/external_fribidi
BUILD_COMMAND ninja
INSTALL_COMMAND ninja install
INSTALL_DIR ${LIBDIR}/fribidi
)
add_dependencies(
external_fribidi
external_python
# Needed for `MESON`.
external_python_site_packages
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_fribidi after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/fribidi/include ${HARVEST_TARGET}/fribidi/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/fribidi/lib/libfribidi.a ${HARVEST_TARGET}/fribidi/lib/libfribidi.lib
DEPENDEES install
)
endif()

View File

@@ -0,0 +1,16 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(GLEW_EXTRA_ARGS
-DBUILD_UTILS=Off
-DBUILD_SHARED_LIBS=Off
)
ExternalProject_Add(external_glew
URL file://${PACKAGE_DIR}/${GLEW_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${GLEW_HASH_TYPE}=${GLEW_HASH}
PATCH_COMMAND COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/cmakelists_glew.txt ${BUILD_DIR}/glew/src/external_glew/CMakeLists.txt
PREFIX ${BUILD_DIR}/glew
CMAKE_ARGS -DCMAKE_POSITION_INDEPENDENT_CODE=ON -DCMAKE_INSTALL_PREFIX=${LIBDIR}/glew ${DEFAULT_CMAKE_FLAGS} ${GLEW_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/glew
)

View File

@@ -0,0 +1,12 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(GLFW_EXTRA_ARGS)
ExternalProject_Add(external_glfw
URL file://${PACKAGE_DIR}/${GLFW_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${GLFW_HASH_TYPE}=${GLFW_HASH}
PREFIX ${BUILD_DIR}/glfw
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/glfw -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${GLFW_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/glfw
)

View File

@@ -1,13 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(GMMLIB_EXTRA_ARGS
)
ExternalProject_Add(external_gmmlib
URL file://${PACKAGE_DIR}/${GMMLIB_FILE}
URL_HASH ${GMMLIB_HASH_TYPE}=${GMMLIB_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/gmmlib
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/gmmlib ${DEFAULT_CMAKE_FLAGS} ${GMMLIB_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/gmmlib
)

View File

@@ -22,20 +22,11 @@ elseif(UNIX AND NOT APPLE)
)
endif()
# Boolean crashes with Arm assembly, see T103423.
if(BLENDER_PLATFORM_ARM)
set(GMP_OPTIONS
${GMP_OPTIONS}
--disable-assembly
)
endif()
ExternalProject_Add(external_gmp
URL file://${PACKAGE_DIR}/${GMP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${GMP_HASH_TYPE}=${GMP_HASH}
PREFIX ${BUILD_DIR}/gmp
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/gmp/src/external_gmp < ${PATCH_DIR}/gmp.diff
CONFIGURE_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/gmp/src/external_gmp/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/gmp ${GMP_OPTIONS} ${GMP_EXTRA_ARGS}
BUILD_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/gmp/src/external_gmp/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV_NO_PERL} && cd ${BUILD_DIR}/gmp/src/external_gmp/ && make install
@@ -53,16 +44,14 @@ if(BUILD_MODE STREQUAL Release AND WIN32)
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/gmp/bin/libgmp-10.dll ${HARVEST_TARGET}/gmp/lib/libgmp-10.dll
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/gmp/src/external_gmp/.libs/libgmp-10.lib ${HARVEST_TARGET}/gmp/lib/libgmp-10.lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/gmp/include ${HARVEST_TARGET}/gmp/include
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug AND WIN32)
ExternalProject_Add_Step(external_gmp after_install
ExternalProject_Add_Step(external_gmp after_install
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/gmp/src/external_gmp/.libs/libgmp-3.dll.def ${BUILD_DIR}/gmp/src/external_gmp/.libs/libgmp-10.def
COMMAND lib /def:${BUILD_DIR}/gmp/src/external_gmp/.libs/libgmp-10.def /machine:x64 /out:${BUILD_DIR}/gmp/src/external_gmp/.libs/libgmp-10.lib
DEPENDEES install
)
endif()

View File

@@ -1,61 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(HARFBUZZ_CONFIGURE_ENV ${CONFIGURE_ENV_MSVC})
set(HARFBUZZ_PKG_ENV FREETYPE_DIR=${LIBDIR}/freetype)
else()
set(HARFBUZZ_CONFIGURE_ENV ${CONFIGURE_ENV})
set(HARFBUZZ_PKG_ENV "PKG_CONFIG_PATH=\
${LIBDIR}/freetype/lib/pkgconfig:\
${LIBDIR}/brotli/lib/pkgconfig:\
${LIBDIR}/lib/python3.10/pkgconfig:\
$PKG_CONFIG_PATH"
)
endif()
set(HARFBUZZ_EXTRA_OPTIONS
-Dtests=disabled
-Dfreetype=enabled
-Dglib=disabled
-Dgobject=disabled
# Only used for command line utilities,
# disable as this would add an addition & unnecessary build-dependency.
-Dcairo=disabled
)
ExternalProject_Add(external_harfbuzz
URL file://${PACKAGE_DIR}/${HARFBUZZ_FILE}
URL_HASH ${HARFBUZZ_HASH_TYPE}=${HARFBUZZ_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/harfbuzz
CONFIGURE_COMMAND ${HARFBUZZ_CONFIGURE_ENV} &&
${CMAKE_COMMAND} -E env ${HARFBUZZ_PKG_ENV}
${MESON} setup
--prefix ${LIBDIR}/harfbuzz ${HARFBUZZ_EXTRA_OPTIONS}
--default-library static
--libdir lib
${BUILD_DIR}/harfbuzz/src/external_harfbuzz-build
${BUILD_DIR}/harfbuzz/src/external_harfbuzz
BUILD_COMMAND ninja
INSTALL_COMMAND ninja install
INSTALL_DIR ${LIBDIR}/harfbuzz
)
add_dependencies(
external_harfbuzz
external_python
external_freetype
# Needed for `MESON`.
external_python_site_packages
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_harfbuzz after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/harfbuzz/include ${HARVEST_TARGET}/harfbuzz/include
# We do not use the subset API currently, so copying only the main library will suffice for now
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/harfbuzz/lib/libharfbuzz.a ${HARVEST_TARGET}/harfbuzz/lib/libharfbuzz.lib
DEPENDEES install
)
endif()

View File

@@ -11,25 +11,30 @@ message("HARVEST_TARGET = ${HARVEST_TARGET}")
if(WIN32)
if(BUILD_MODE STREQUAL Release)
if(BUILD_MODE STREQUAL Release)
add_custom_target(Harvest_Release_Results
COMMAND # JPEG rename lib-file + copy include.
${CMAKE_COMMAND} -E copy ${LIBDIR}/jpeg/lib/jpeg-static.lib ${HARVEST_TARGET}/jpeg/lib/libjpeg.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/jpeg/include/ ${HARVEST_TARGET}/jpeg/include/ &&
# PNG.
COMMAND # jpeg rename libfile + copy include
${CMAKE_COMMAND} -E copy ${LIBDIR}/jpg/lib/jpeg-static.lib ${HARVEST_TARGET}/jpeg/lib/libjpeg.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/jpg/include/ ${HARVEST_TARGET}/jpeg/include/ &&
# png
${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_static.lib ${HARVEST_TARGET}/png/lib/libpng.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/png/include/ ${HARVEST_TARGET}/png/include/ &&
# FREEGLUT -> OPENGL.
# freeglut-> opengl
${CMAKE_COMMAND} -E copy ${LIBDIR}/freeglut/lib/freeglut_static.lib ${HARVEST_TARGET}/opengl/lib/freeglut_static.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/freeglut/include/ ${HARVEST_TARGET}/opengl/include/ &&
# glew-> opengl
${CMAKE_COMMAND} -E copy ${LIBDIR}/glew/lib/libglew32.lib ${HARVEST_TARGET}/opengl/lib/glew.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/glew/include/ ${HARVEST_TARGET}/opengl/include/ &&
# tiff
${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiff.lib ${HARVEST_TARGET}/tiff/lib/libtiff.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/tiff/include/ ${HARVEST_TARGET}/tiff/include/
DEPENDS
)
endif()
endif()
else()
else(WIN32)
function(harvest from to)
function(harvest from to)
set(pattern "")
foreach(f ${ARGN})
set(pattern ${f})
@@ -41,8 +46,7 @@ else()
install(
FILES ${LIBDIR}/${from}
DESTINATION ${HARVEST_TARGET}/${dirpath}
RENAME ${filename}
)
RENAME ${filename})
else()
install(
DIRECTORY ${LIBDIR}/${from}/
@@ -52,260 +56,135 @@ else()
PATTERN "pkgconfig" EXCLUDE
PATTERN "cmake" EXCLUDE
PATTERN "__pycache__" EXCLUDE
PATTERN "tests" EXCLUDE
PATTERN "meson*" EXCLUDE
)
PATTERN "tests" EXCLUDE)
endif()
endfunction()
endfunction()
# Set rpath on shared libraries to $ORIGIN since all will be installed in the same
# lib folder, and remove any absolute paths.
#
# Ideally this would be done as part of the Blender build since it makes assumptions
# about where the files will be installed. However it would add patchelf as a new
# dependency for building.
#
# Also removes versioned symlinks, which give errors with macOS notarization.
if(APPLE)
set(set_rpath_cmd python3 ${CMAKE_CURRENT_SOURCE_DIR}/darwin/set_rpath.py @loader_path)
else()
set(set_rpath_cmd patchelf --set-rpath $ORIGIN)
endif()
function(harvest_rpath_lib from to pattern)
harvest(${from} ${to} ${pattern})
install(CODE "\
cmake_policy(SET CMP0009 NEW)\n
file(GLOB_RECURSE shared_libs ${HARVEST_TARGET}/${to}/${pattern}) \n
foreach(f \${shared_libs}) \n
if(IS_SYMLINK \${f})\n
if(APPLE)\n
file(REMOVE_RECURSE \${f})
endif()\n
else()\n
execute_process(COMMAND ${set_rpath_cmd} \${f}) \n
endif()\n
endforeach()")
endfunction()
# Set rpath on utility binaries assuming they are run from their install location.
function(harvest_rpath_bin from to pattern)
harvest(${from} ${to} ${pattern})
install(CODE "\
file(GLOB_RECURSE shared_libs ${HARVEST_TARGET}/${to}/${pattern}) \n
foreach(f \${shared_libs}) \n
execute_process(COMMAND ${set_rpath_cmd}/../lib; \${f}) \n
endforeach()")
endfunction()
# Set rpath on Python module to point to the shared libraries folder in the Blender
# installation.
function(harvest_rpath_python from to pattern)
harvest(${from} ${to} ${pattern})
install(CODE "\
file(GLOB_RECURSE shared_libs ${HARVEST_TARGET}/${to}/${pattern}\.so*) \n
foreach(f \${shared_libs}) \n
if(IS_SYMLINK \${f})\n
if(APPLE)\n
file(REMOVE_RECURSE \${f})
endif()\n
else()\n
get_filename_component(f_dir \${f} DIRECTORY) \n
file(RELATIVE_PATH relative_dir \${f_dir} ${HARVEST_TARGET}) \n
execute_process(COMMAND ${set_rpath_cmd}/\${relative_dir}../lib \${f}) \n
endif()\n
endforeach()")
endfunction()
harvest(alembic/include alembic/include "*.h")
harvest(alembic/lib/libAlembic.a alembic/lib/libAlembic.a)
harvest_rpath_bin(alembic/bin alembic/bin "*")
harvest(brotli/include brotli/include "*.h")
harvest(brotli/lib brotli/lib "*.a")
harvest(boost/include boost/include "*")
harvest_rpath_lib(boost/lib boost/lib "*${SHAREDLIBEXT}*")
harvest(imath/include imath/include "*.h")
harvest_rpath_lib(imath/lib imath/lib "*${SHAREDLIBEXT}*")
harvest(ffmpeg/include ffmpeg/include "*.h")
harvest(ffmpeg/lib ffmpeg/lib "*.a")
harvest(fftw3/include fftw3/include "*.h")
harvest(fftw3/lib fftw3/lib "*.a")
harvest(flac/lib sndfile/lib "libFLAC.a")
harvest(freetype/include freetype/include "*.h")
harvest(freetype/lib/libfreetype2ST.a freetype/lib/libfreetype.a)
harvest(fribidi/include fribidi/include "*.h")
harvest(fribidi/lib fribidi/lib "*.a")
harvest(epoxy/include epoxy/include "*.h")
harvest(epoxy/lib epoxy/lib "*.a")
harvest(gmp/include gmp/include "*.h")
harvest(gmp/lib gmp/lib "*.a")
harvest(harfbuzz/include harfbuzz/include "*.h")
harvest(harfbuzz/lib harfbuzz/lib "*.a")
harvest(jemalloc/include jemalloc/include "*.h")
harvest(jemalloc/lib jemalloc/lib "*.a")
harvest(jpeg/include jpeg/include "*.h")
harvest(jpeg/lib jpeg/lib "libjpeg.a")
harvest(lame/lib ffmpeg/lib "*.a")
if(NOT APPLE)
harvest(level-zero/include/level_zero level-zero/include/level_zero "*.h")
harvest(level-zero/lib level-zero/lib "*${SHAREDLIBEXT}*")
endif()
harvest(llvm/bin llvm/bin "clang-format")
if(BUILD_CLANG_TOOLS)
harvest(alembic/include alembic/include "*.h")
harvest(alembic/lib/libAlembic.a alembic/lib/libAlembic.a)
harvest(alembic/bin alembic/bin "*")
harvest(brotli/include brotli/include "*.h")
harvest(brotli/lib brotli/lib "*.a")
harvest(boost/include boost/include "*")
harvest(boost/lib boost/lib "*.a")
harvest(ffmpeg/include ffmpeg/include "*.h")
harvest(ffmpeg/lib ffmpeg/lib "*.a")
harvest(fftw3/include fftw3/include "*.h")
harvest(fftw3/lib fftw3/lib "*.a")
harvest(flac/lib sndfile/lib "libFLAC.a")
harvest(freetype/include freetype/include "*.h")
harvest(freetype/lib/libfreetype2ST.a freetype/lib/libfreetype.a)
harvest(glew/include glew/include "*.h")
harvest(glew/lib glew/lib "*.a")
harvest(gmp/include gmp/include "*.h")
harvest(gmp/lib gmp/lib "*.a")
harvest(jemalloc/include jemalloc/include "*.h")
harvest(jemalloc/lib jemalloc/lib "*.a")
harvest(jpg/include jpeg/include "*.h")
harvest(jpg/lib jpeg/lib "libjpeg.a")
harvest(lame/lib ffmpeg/lib "*.a")
harvest(llvm/bin llvm/bin "clang-format")
if(BUILD_CLANG_TOOLS)
harvest(llvm/bin llvm/bin "clang-tidy")
harvest(llvm/share/clang llvm/share "run-clang-tidy.py")
endif()
harvest(llvm/include llvm/include "*")
harvest(llvm/bin llvm/bin "llvm-config")
harvest(llvm/lib llvm/lib "libLLVM*.a")
harvest(llvm/lib llvm/lib "libclang*.a")
harvest(llvm/lib/clang llvm/lib/clang "*.h")
if(APPLE)
harvest(openmp/lib openmp/lib "libomp.dylib")
endif()
harvest(llvm/include llvm/include "*")
harvest(llvm/bin llvm/bin "llvm-config")
harvest(llvm/lib llvm/lib "libLLVM*.a")
harvest(llvm/lib llvm/lib "libclang*.a")
harvest(llvm/lib/clang llvm/lib/clang "*.h")
if(APPLE)
harvest(openmp/lib openmp/lib "*")
harvest(openmp/include openmp/include "*.h")
endif()
if(BLENDER_PLATFORM_ARM)
endif()
if(BLENDER_PLATFORM_ARM)
harvest(sse2neon sse2neon "*.h")
endif()
harvest(ogg/lib ffmpeg/lib "*.a")
harvest(openal/include openal/include "*.h")
if(UNIX AND NOT APPLE)
endif()
harvest(ogg/lib ffmpeg/lib "*.a")
harvest(openal/include openal/include "*.h")
if(UNIX AND NOT APPLE)
harvest(openal/lib openal/lib "*.a")
harvest(blosc/include blosc/include "*.h")
harvest(blosc/lib blosc/lib "*.a")
harvest(zlib/include zlib/include "*.h")
harvest(zlib/lib zlib/lib "*.a")
harvest(xml2/include xml2/include "*.h")
harvest(xml2/lib xml2/lib "*.a")
harvest(
wayland-protocols/share/wayland-protocols
wayland-protocols/share/wayland-protocols/
"*.xml"
)
harvest(wayland/bin wayland/bin "wayland-scanner")
harvest(wayland/include wayland/include "*.h")
harvest(wayland_libdecor/include wayland_libdecor/include "*.h")
else()
harvest(wayland-protocols/share/wayland-protocols wayland-protocols/share/wayland-protocols/ "*.xml")
else()
harvest(blosc/lib openvdb/lib "*.a")
harvest(xml2/lib opencollada/lib "*.a")
endif()
harvest(opencollada/include/opencollada opencollada/include "*.h")
harvest(opencollada/lib/opencollada opencollada/lib "*.a")
harvest(opencolorio/include opencolorio/include "*.h")
harvest_rpath_lib(opencolorio/lib opencolorio/lib "*${SHAREDLIBEXT}*")
harvest_rpath_python(
opencolorio/lib/python${PYTHON_SHORT_VERSION}
python/lib/python${PYTHON_SHORT_VERSION}
"*"
)
harvest(openexr/include openexr/include "*.h")
harvest_rpath_lib(openexr/lib openexr/lib "*${SHAREDLIBEXT}*")
harvest_rpath_bin(openimageio/bin openimageio/bin "idiff")
harvest_rpath_bin(openimageio/bin openimageio/bin "maketx")
harvest_rpath_bin(openimageio/bin openimageio/bin "oiiotool")
harvest(openimageio/include openimageio/include "*")
harvest_rpath_lib(openimageio/lib openimageio/lib "*${SHAREDLIBEXT}*")
harvest_rpath_python(
openimageio/lib/python${PYTHON_SHORT_VERSION}
python/lib/python${PYTHON_SHORT_VERSION}
"*"
)
harvest(openimagedenoise/include openimagedenoise/include "*")
harvest(openimagedenoise/lib openimagedenoise/lib "*.a")
harvest(embree/include embree/include "*.h")
harvest(embree/lib embree/lib "*.a")
harvest(openpgl/include openpgl/include "*.h")
harvest(openpgl/lib openpgl/lib "*.a")
harvest(openpgl/lib/cmake/openpgl-${OPENPGL_SHORT_VERSION} openpgl/lib/cmake/openpgl "*.cmake")
harvest(openjpeg/include/openjpeg-${OPENJPEG_SHORT_VERSION} openjpeg/include "*.h")
harvest(openjpeg/lib openjpeg/lib "*.a")
harvest(opensubdiv/include opensubdiv/include "*.h")
harvest_rpath_lib(opensubdiv/lib opensubdiv/lib "*${SHAREDLIBEXT}*")
harvest(openvdb/include/openvdb openvdb/include/openvdb "*.h")
harvest(openvdb/include/nanovdb openvdb/include/nanovdb "*.h")
harvest_rpath_lib(openvdb/lib openvdb/lib "*${SHAREDLIBEXT}*")
harvest_rpath_python(
openvdb/lib/python${PYTHON_SHORT_VERSION}
python/lib/python${PYTHON_SHORT_VERSION}
"*pyopenvdb*"
)
harvest(xr_openxr_sdk/include/openxr xr_openxr_sdk/include/openxr "*.h")
harvest(xr_openxr_sdk/lib xr_openxr_sdk/lib "*.a")
harvest_rpath_bin(osl/bin osl/bin "oslc")
harvest(osl/include osl/include "*.h")
harvest(osl/lib osl/lib "*.a")
harvest(osl/share/OSL/shaders osl/share/OSL/shaders "*.h")
harvest(png/include png/include "*.h")
harvest(png/lib png/lib "*.a")
harvest(pugixml/include pugixml/include "*.hpp")
harvest(pugixml/lib pugixml/lib "*.a")
harvest(python/bin python/bin "python${PYTHON_SHORT_VERSION}")
harvest(python/include python/include "*h")
harvest(python/lib python/lib "*")
harvest(sdl/include/SDL2 sdl/include "*.h")
harvest(sdl/lib sdl/lib "libSDL2.a")
harvest(sndfile/include sndfile/include "*.h")
harvest(sndfile/lib sndfile/lib "*.a")
harvest(spnav/include spnav/include "*.h")
harvest(spnav/lib spnav/lib "*.a")
harvest(tbb/include tbb/include "*.h")
harvest_rpath_lib(tbb/lib tbb/lib "libtbb${SHAREDLIBEXT}")
harvest(theora/lib ffmpeg/lib "*.a")
harvest(tiff/include tiff/include "*.h")
harvest(tiff/lib tiff/lib "*.a")
harvest(vorbis/lib ffmpeg/lib "*.a")
harvest(opus/lib ffmpeg/lib "*.a")
harvest(vpx/lib ffmpeg/lib "*.a")
harvest(x264/lib ffmpeg/lib "*.a")
harvest(xvidcore/lib ffmpeg/lib "*.a")
harvest(aom/lib ffmpeg/lib "*.a")
harvest(webp/lib webp/lib "*.a")
harvest(webp/include webp/include "*.h")
harvest(usd/include usd/include "*.h")
harvest_rpath_lib(usd/lib usd/lib "libusd_ms${SHAREDLIBEXT}")
harvest(usd/lib/usd usd/lib/usd "*")
harvest_rpath_python(
usd/lib/python/pxr
python/lib/python${PYTHON_SHORT_VERSION}/site-packages/pxr
"*"
)
harvest(usd/plugin usd/plugin "*")
harvest(materialx/include materialx/include "*.h")
harvest_rpath_lib(materialx/lib materialx/lib "*${SHAREDLIBEXT}*")
harvest(materialx/libraries materialx/libraries "*")
harvest(materialx/lib/cmake/MaterialX materialx/lib/cmake/MaterialX "*.cmake")
harvest_rpath_python(
materialx/python/MaterialX
python/lib/python${PYTHON_SHORT_VERSION}/site-packages/MaterialX
"*"
)
# We do not need anything from the resources folder, but the MaterialX config
# file will complain if the folder does not exist, so just copy the readme.md
# files to ensure the folder will exist.
harvest(materialx/resources materialx/resources "README.md")
harvest(potrace/include potrace/include "*.h")
harvest(potrace/lib potrace/lib "*.a")
harvest(haru/include haru/include "*.h")
harvest(haru/lib haru/lib "*.a")
harvest(zstd/include zstd/include "*.h")
harvest(zstd/lib zstd/lib "*.a")
harvest(shaderc shaderc "*")
harvest(vulkan_headers vulkan "*")
harvest_rpath_lib(vulkan_loader/lib vulkan/lib "*${SHAREDLIBEXT}*")
if(APPLE)
harvest(vulkan_loader/loader vulkan/loader "*")
endif()
if(UNIX AND NOT APPLE)
harvest(libglu/lib mesa/lib "*${SHAREDLIBEXT}*")
harvest(mesa/lib64 mesa/lib "*${SHAREDLIBEXT}*")
harvest(dpcpp dpcpp "*")
harvest(igc dpcpp/lib/igc "*")
harvest(ocloc dpcpp/lib/ocloc "*")
endif()
endif()
harvest(opencollada/include/opencollada opencollada/include "*.h")
harvest(opencollada/lib/opencollada opencollada/lib "*.a")
harvest(opencolorio/include opencolorio/include "*.h")
harvest(opencolorio/lib opencolorio/lib "*.a")
harvest(opencolorio/lib/static opencolorio/lib "*.a")
harvest(openexr/include openexr/include "*.h")
harvest(openexr/lib openexr/lib "*.a")
harvest(openimageio/bin openimageio/bin "idiff")
harvest(openimageio/bin openimageio/bin "maketx")
harvest(openimageio/bin openimageio/bin "oiiotool")
harvest(openimageio/include openimageio/include "*")
harvest(openimageio/lib openimageio/lib "*.a")
harvest(openimagedenoise/include openimagedenoise/include "*")
harvest(openimagedenoise/lib openimagedenoise/lib "*.a")
harvest(embree/include embree/include "*.h")
harvest(embree/lib embree/lib "*.a")
harvest(openjpeg/include/openjpeg-2.3 openjpeg/include "*.h")
harvest(openjpeg/lib openjpeg/lib "*.a")
harvest(opensubdiv/include opensubdiv/include "*.h")
harvest(opensubdiv/lib opensubdiv/lib "*.a")
harvest(openvdb/include/openvdb openvdb/include/openvdb "*.h")
harvest(openvdb/lib openvdb/lib "*.a")
harvest(nanovdb/nanovdb nanovdb/include/nanovdb "*.h")
harvest(xr_openxr_sdk/include/openxr xr_openxr_sdk/include/openxr "*.h")
harvest(xr_openxr_sdk/lib xr_openxr_sdk/lib "*.a")
harvest(osl/bin osl/bin "oslc")
harvest(osl/include osl/include "*.h")
harvest(osl/lib osl/lib "*.a")
harvest(osl/share/OSL/shaders osl/share/OSL/shaders "*.h")
harvest(png/include png/include "*.h")
harvest(png/lib png/lib "*.a")
harvest(pugixml/include pugixml/include "*.hpp")
harvest(pugixml/lib pugixml/lib "*.a")
harvest(python/bin python/bin "python${PYTHON_SHORT_VERSION}")
harvest(python/include python/include "*h")
harvest(python/lib python/lib "*")
harvest(sdl/include/SDL2 sdl/include "*.h")
harvest(sdl/lib sdl/lib "libSDL2.a")
harvest(sndfile/include sndfile/include "*.h")
harvest(sndfile/lib sndfile/lib "*.a")
harvest(spnav/include spnav/include "*.h")
harvest(spnav/lib spnav/lib "*.a")
harvest(tbb/include tbb/include "*.h")
harvest(tbb/lib/libtbb_static.a tbb/lib/libtbb.a)
harvest(theora/lib ffmpeg/lib "*.a")
harvest(tiff/include tiff/include "*.h")
harvest(tiff/lib tiff/lib "*.a")
harvest(vorbis/lib ffmpeg/lib "*.a")
harvest(opus/lib ffmpeg/lib "*.a")
harvest(vpx/lib ffmpeg/lib "*.a")
harvest(webp/lib ffmpeg/lib "*.a")
harvest(x264/lib ffmpeg/lib "*.a")
harvest(xvidcore/lib ffmpeg/lib "*.a")
harvest(usd/include usd/include "*.h")
harvest(usd/lib/usd usd/lib/usd "*")
harvest(usd/plugin usd/plugin "*")
harvest(potrace/include potrace/include "*.h")
harvest(potrace/lib potrace/lib "*.a")
harvest(haru/include haru/include "*.h")
harvest(haru/lib haru/lib "*.a")
harvest(zstd/include zstd/include "*.h")
harvest(zstd/lib zstd/lib "*.a")
if(UNIX AND NOT APPLE)
harvest(libglu/lib mesa/lib "*.so*")
harvest(mesa/lib64 mesa/lib "*.so*")
endif()
endif()

View File

@@ -1,126 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
unpack_only(igc_vcintrinsics)
unpack_only(igc_spirv_headers)
unpack_only(igc_spirv_tools)
#
# igc_opencl_clang contains patches that need to be applied
# to external_igc_llvm and igc_spirv_translator, we unpack
# igc_opencl_clang first, then have the patch stages of
# external_igc_llvm and igc_spirv_translator apply them.
#
ExternalProject_Add(external_igc_opencl_clang
URL file://${PACKAGE_DIR}/${IGC_OPENCL_CLANG_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${IGC_OPENCL_CLANG_HASH_TYPE}=${IGC_OPENCL_CLANG_HASH}
PREFIX ${BUILD_DIR}/igc_opencl_clang
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/igc_opencl_clang/src/external_igc_opencl_clang/ < ${PATCH_DIR}/igc_opencl_clang.diff
)
set(IGC_OPENCL_CLANG_PATCH_DIR ${BUILD_DIR}/igc_opencl_clang/src/external_igc_opencl_clang/patches)
set(IGC_LLVM_SOURCE_DIR ${BUILD_DIR}/igc_llvm/src/external_igc_llvm)
set(IGC_SPIRV_TRANSLATOR_SOURCE_DIR ${BUILD_DIR}/igc_spirv_translator/src/external_igc_spirv_translator)
ExternalProject_Add(external_igc_llvm
URL file://${PACKAGE_DIR}/${IGC_LLVM_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${IGC_LLVM_HASH_TYPE}=${IGC_LLVM_HASH}
PREFIX ${BUILD_DIR}/igc_llvm
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0001-OpenCL-3.0-support.patch &&
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0002-Remove-__IMAGE_SUPPORT__-macro-for-SPIR.patch &&
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0003-Avoid-calling-ParseCommandLineOptions-in-BackendUtil.patch &&
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0004-OpenCL-support-cl_ext_float_atomics.patch &&
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/clang/0005-OpenCL-Add-cl_khr_integer_dot_product.patch &&
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/llvm/0001-Memory-leak-fix-for-Managed-Static-Mutex.patch &&
${PATCH_CMD} -p 1 -d ${IGC_LLVM_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/llvm/0002-Remove-repo-name-in-LLVM-IR.patch
)
add_dependencies(
external_igc_llvm
external_igc_opencl_clang
)
ExternalProject_Add(external_igc_spirv_translator
URL file://${PACKAGE_DIR}/${IGC_SPIRV_TRANSLATOR_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${IGC_SPIRV_TRANSLATOR_HASH_TYPE}=${IGC_SPIRV_TRANSLATOR_HASH}
PREFIX ${BUILD_DIR}/igc_spirv_translator
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${IGC_SPIRV_TRANSLATOR_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/spirv/0001-update-SPIR-V-headers-for-SPV_INTEL_split_barrier.patch &&
${PATCH_CMD} -p 1 -d ${IGC_SPIRV_TRANSLATOR_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/spirv/0002-Add-support-for-split-barriers-extension-SPV_INTEL_s.patch &&
${PATCH_CMD} -p 1 -d ${IGC_SPIRV_TRANSLATOR_SOURCE_DIR} < ${IGC_OPENCL_CLANG_PATCH_DIR}/spirv/0003-Support-cl_bf16_conversions.patch
)
add_dependencies(
external_igc_spirv_translator
external_igc_opencl_clang
)
if(WIN32)
set(IGC_GENERATOR "Ninja")
set(IGC_TARGET Windows64)
else()
set(IGC_GENERATOR "Unix Makefiles")
set(IGC_TARGET Linux64)
endif()
set(IGC_EXTRA_ARGS
-DIGC_OPTION__ARCHITECTURE_TARGET=${IGC_TARGET}
-DIGC_OPTION__ARCHITECTURE_HOST=${IGC_TARGET}
)
if(UNIX AND NOT APPLE)
list(APPEND IGC_EXTRA_ARGS
-DFLEX_EXECUTABLE=${LIBDIR}/flex/bin/flex
-DFLEX_INCLUDE_DIR=${LIBDIR}/flex/include
)
endif()
ExternalProject_Add(external_igc
URL file://${PACKAGE_DIR}/${IGC_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${IGC_HASH_TYPE}=${IGC_HASH}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/igc ${DEFAULT_CMAKE_FLAGS} ${IGC_EXTRA_ARGS}
# IGC is pretty set in its way where sub projects ought to live, for some it offers
# hooks to supply alternatives folders, other are just hardocded with no way to configure
# we symlink everything here, since it's less work than trying to convince the cmake
# scripts to accept alternative locations.
#
PATCH_COMMAND ${CMAKE_COMMAND} -E create_symlink ${BUILD_DIR}/igc_llvm/src/external_igc_llvm/ ${BUILD_DIR}/igc/src/llvm-project &&
${CMAKE_COMMAND} -E create_symlink ${BUILD_DIR}/igc_opencl_clang/src/external_igc_opencl_clang/ ${BUILD_DIR}/igc/src/llvm-project/llvm/projects/opencl-clang &&
${CMAKE_COMMAND} -E create_symlink ${BUILD_DIR}/igc_spirv_translator/src/external_igc_spirv_translator/ ${BUILD_DIR}/igc/src/llvm-project/llvm/projects/llvm-spirv &&
${CMAKE_COMMAND} -E create_symlink ${BUILD_DIR}/igc_spirv_tools/src/external_igc_spirv_tools/ ${BUILD_DIR}/igc/src/SPIRV-Tools &&
${CMAKE_COMMAND} -E create_symlink ${BUILD_DIR}/igc_spirv_headers/src/external_igc_spirv_headers/ ${BUILD_DIR}/igc/src/SPIRV-Headers &&
${CMAKE_COMMAND} -E create_symlink ${BUILD_DIR}/igc_vcintrinsics/src/external_igc_vcintrinsics/ ${BUILD_DIR}/igc/src/vc-intrinsics
PREFIX ${BUILD_DIR}/igc
INSTALL_DIR ${LIBDIR}/igc
INSTALL_COMMAND ${CMAKE_COMMAND} --install . --strip
CMAKE_GENERATOR ${IGC_GENERATOR}
)
add_dependencies(
external_igc
external_igc_vcintrinsics
external_igc_llvm
external_igc_opencl_clang
external_igc_vcintrinsics
external_igc_spirv_headers
external_igc_spirv_tools
external_igc_spirv_translator
)
if(UNIX AND NOT APPLE)
add_dependencies(
external_igc
external_flex
)
endif()

View File

@@ -1,26 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(IMATH_EXTRA_ARGS
-DBUILD_SHARED_LIBS=ON
-DBUILD_TESTING=OFF
-DIMATH_LIB_SUFFIX=${OPENEXR_VERSION_BUILD_POSTFIX}
)
ExternalProject_Add(external_imath
URL file://${PACKAGE_DIR}/${IMATH_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${IMATH_HASH_TYPE}=${IMATH_HASH}
PREFIX ${BUILD_DIR}/imath
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/imath ${DEFAULT_CMAKE_FLAGS} ${IMATH_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/imath
)
if(WIN32)
ExternalProject_Add_Step(external_imath after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/imath/lib ${HARVEST_TARGET}/imath/lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/imath/include ${HARVEST_TARGET}/imath/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/imath/bin/imath${OPENEXR_VERSION_POSTFIX}.dll ${HARVEST_TARGET}/imath/bin/imath${OPENEXR_VERSION_POSTFIX}.dll
DEPENDEES install
)
endif()

View File

@@ -6,7 +6,6 @@ if(WIN32)
-DBISON_EXECUTABLE=${LIBDIR}/flexbison/win_bison.exe
-DM4_EXECUTABLE=${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/m4.exe
-DARM_ENABLED=Off
-DPython3_FIND_REGISTRY=NEVER
)
elseif(APPLE)
# Use bison and flex installed via Homebrew.
@@ -28,7 +27,7 @@ elseif(UNIX)
set(ISPC_EXTRA_ARGS_UNIX
-DCMAKE_C_COMPILER=${LIBDIR}/llvm/bin/clang
-DCMAKE_CXX_COMPILER=${LIBDIR}/llvm/bin/clang++
-DARM_ENABLED=${BLENDER_PLATFORM_ARM}
-DARM_ENABLED=Off
-DFLEX_EXECUTABLE=${LIBDIR}/flex/bin/flex
)
endif()
@@ -44,8 +43,6 @@ set(ISPC_EXTRA_ARGS
-DISPC_INCLUDE_TESTS=Off
-DCLANG_LIBRARY_DIR=${LIBDIR}/llvm/lib
-DCLANG_INCLUDE_DIRS=${LIBDIR}/llvm/include
-DPython3_ROOT_DIR=${LIBDIR}/python/
-DPython3_EXECUTABLE=${PYTHON_BINARY}
${ISPC_EXTRA_ARGS_WIN}
${ISPC_EXTRA_ARGS_APPLE}
${ISPC_EXTRA_ARGS_UNIX}
@@ -64,7 +61,6 @@ ExternalProject_Add(external_ispc
add_dependencies(
external_ispc
ll
external_python
)
if(WIN32)

View File

@@ -1,53 +1,45 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
# CMAKE for MS-Windows.
set(JPEG_EXTRA_ARGS
-DNASM=${NASM_PATH}
-DWITH_JPEG8=ON
-DCMAKE_DEBUG_POSTFIX=d
-DWITH_CRT_DLL=On
-DENABLE_SHARED=OFF
-DENABLE_STATIC=ON
)
# cmake for windows
set(JPEG_EXTRA_ARGS -DNASM=${NASM_PATH} -DWITH_JPEG8=ON -DCMAKE_DEBUG_POSTFIX=d -DWITH_CRT_DLL=On)
ExternalProject_Add(external_jpeg
URL file://${PACKAGE_DIR}/${JPEG_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${JPEG_HASH_TYPE}=${JPEG_HASH}
PREFIX ${BUILD_DIR}/jpeg
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpeg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/jpeg
PREFIX ${BUILD_DIR}/jpg
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/jpg
)
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_jpeg after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/jpg/lib/jpegd${LIBEXT} ${LIBDIR}/jpg/lib/jpeg${LIBEXT}
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Release)
set(JPEG_LIBRARY jpeg-static${LIBEXT})
else()
set(JPEG_LIBRARY jpeg-staticd${LIBEXT})
endif()
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_jpeg after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/jpeg/lib/${JPEG_LIBRARY} ${LIBDIR}/jpeg/lib/jpeg${LIBEXT}
DEPENDEES install
)
endif()
else()
# CMAKE for UNIX.
else(WIN32)
# cmake for unix
set(JPEG_EXTRA_ARGS
-DWITH_JPEG8=ON
-DENABLE_STATIC=ON
-DENABLE_SHARED=OFF
-DCMAKE_INSTALL_LIBDIR=${LIBDIR}/jpeg/lib)
-DCMAKE_INSTALL_LIBDIR=${LIBDIR}/jpg/lib)
ExternalProject_Add(external_jpeg
URL file://${PACKAGE_DIR}/${JPEG_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${JPEG_HASH_TYPE}=${JPEG_HASH}
PREFIX ${BUILD_DIR}/jpeg
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpeg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/jpeg
PREFIX ${BUILD_DIR}/jpg
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/jpg ${DEFAULT_CMAKE_FLAGS} ${JPEG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/jpg
)
set(JPEG_LIBRARY libjpeg${LIBEXT})

View File

@@ -1,21 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(LEVEL_ZERO_EXTRA_ARGS
)
ExternalProject_Add(external_level-zero
URL file://${PACKAGE_DIR}/${LEVEL_ZERO_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${LEVEL_ZERO_HASH_TYPE}=${LEVEL_ZERO_HASH}
PREFIX ${BUILD_DIR}/level-zero
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/level-zero/src/external_level-zero < ${PATCH_DIR}/level-zero.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/level-zero ${DEFAULT_CMAKE_FLAGS} ${LEVEL_ZERO_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/level-zero
)
if(BUILD_MODE STREQUAL Release AND WIN32)
ExternalProject_Add_Step(external_level-zero after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/level-zero ${HARVEST_TARGET}/level-zero
DEPENDEES install
)
endif()

View File

@@ -9,15 +9,12 @@ endif()
if(APPLE)
set(LLVM_XML2_ARGS
-DLIBXML2_LIBRARY=${LIBDIR}/xml2/lib/libxml2.a
-DLIBXML2_INCLUDE_DIR=${LIBDIR}/xml2/include/libxml2
)
set(LLVM_BUILD_CLANG_TOOLS_EXTRA ^^clang-tools-extra)
set(BUILD_CLANG_TOOLS ON)
else()
# NVIDIA PTX for OSL on Windows and Linux.
set(LLVM_TARGETS ${LLVM_TARGETS}$<SEMICOLON>NVPTX)
endif()
set(LLVM_EXTRA_ARGS
-DLLVM_USE_CRT_RELEASE=MD
-DLLVM_USE_CRT_DEBUG=MDd
@@ -28,23 +25,15 @@ set(LLVM_EXTRA_ARGS
-DLLVM_BUILD_LLVM_C_DYLIB=OFF
-DLLVM_ENABLE_UNWIND_TABLES=OFF
-DLLVM_ENABLE_PROJECTS=clang${LLVM_BUILD_CLANG_TOOLS_EXTRA}
-DPython3_ROOT_DIR=${LIBDIR}/python/
-DPython3_EXECUTABLE=${PYTHON_BINARY}
${LLVM_XML2_ARGS}
)
if(WIN32)
set(LLVM_GENERATOR "Ninja")
list(APPEND LLVM_EXTRA_ARGS -DPython3_FIND_REGISTRY=NEVER)
else()
set(LLVM_GENERATOR "Unix Makefiles")
endif()
# LLVM does not switch over to cpp17 until llvm 16 and building ealier versions with
# MSVC is leading to some crashes in ISPC. Switch back to their default on all platforms
# for now.
string(REPLACE "-DCMAKE_CXX_STANDARD=17" " " LLVM_CMAKE_FLAGS "${DEFAULT_CMAKE_FLAGS}")
# short project name due to long filename issues on windows
ExternalProject_Add(ll
URL file://${PACKAGE_DIR}/${LLVM_FILE}
@@ -55,7 +44,7 @@ ExternalProject_Add(ll
PREFIX ${BUILD_DIR}/ll
SOURCE_SUBDIR llvm
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/ll/src/ll < ${PATCH_DIR}/llvm.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/llvm ${LLVM_CMAKE_FLAGS} ${LLVM_EXTRA_ARGS}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/llvm ${DEFAULT_CMAKE_FLAGS} ${LLVM_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/llvm
)
@@ -85,8 +74,3 @@ if(APPLE)
external_xml2
)
endif()
add_dependencies(
ll
external_python
)

View File

@@ -1,18 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# shorthand to only unpack a certain dependency
macro(unpack_only name)
string(TOUPPER ${name} UPPER_NAME)
set(TARGET_FILE ${${UPPER_NAME}_FILE})
set(TARGET_HASH_TYPE ${${UPPER_NAME}_HASH_TYPE})
set(TARGET_HASH ${${UPPER_NAME}_HASH})
ExternalProject_Add(external_${name}
URL file://${PACKAGE_DIR}/${TARGET_FILE}
URL_HASH ${TARGET_HASH_TYPE}=${TARGET_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/${name}
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
endmacro()

View File

@@ -1,57 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(MATERIALX_EXTRA_ARGS
-DMATERIALX_BUILD_PYTHON=ON
-DMATERIALX_BUILD_RENDER=OFF
-DMATERIALX_INSTALL_PYTHON=OFF
-DMATERIALX_PYTHON_EXECUTABLE=${PYTHON_BINARY}
-DMATERIALX_PYTHON_VERSION=${PYTHON_SHORT_VERSION}
-DMATERIALX_BUILD_SHARED_LIBS=ON
-DCMAKE_DEBUG_POSTFIX=_d
-Dpybind11_ROOT=${LIBDIR}/pybind11
-DPython_EXECUTABLE=${PYTHON_BINARY}
)
ExternalProject_Add(external_materialx
URL file://${PACKAGE_DIR}/${MATERIALX_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${MATERIALX_HASH_TYPE}=${MATERIALX_HASH}
PREFIX ${BUILD_DIR}/materialx
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/materialx/src/external_materialx < ${PATCH_DIR}/materialx.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/materialx ${DEFAULT_CMAKE_FLAGS} ${MATERIALX_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/materialx
)
if(WIN32)
set(MATERIALX_PYTHON_TARGET ${HARVEST_TARGET}/materialx/python/${BUILD_MODE})
string(REPLACE "/" "\\" MATERIALX_PYTHON_TARGET_DOS "${MATERIALX_PYTHON_TARGET}")
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_materialx after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/include ${HARVEST_TARGET}/materialx/include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/libraries ${HARVEST_TARGET}/materialx/libraries
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/lib/ ${HARVEST_TARGET}/materialx/lib/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/bin/ ${HARVEST_TARGET}/materialx/bin/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/python/ ${MATERIALX_PYTHON_TARGET}
COMMAND del ${MATERIALX_PYTHON_TARGET_DOS}\\MaterialX\\*.lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_materialx after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/lib/ ${HARVEST_TARGET}/materialx/lib/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/bin/ ${HARVEST_TARGET}/materialx/bin/
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/materialx/python/ ${MATERIALX_PYTHON_TARGET}
COMMAND del ${MATERIALX_PYTHON_TARGET_DOS}\\MaterialX\\*.lib
DEPENDEES install
)
endif()
unset(MATERIALX_PYTHON_TARGET)
unset(MATERIALX_PYTHON_TARGET_DOS)
endif()
add_dependencies(
external_materialx
external_python
external_pybind11
)

View File

@@ -33,8 +33,6 @@ set(MESA_EXTRA_FLAGS
# At some point we will likely want to support Wayland.
# Disable for now since it's not officially supported.
-Dplatforms=x11
# Needed to find the local expat.
--pkg-config-path=${LIBDIR}/expat/lib/pkgconfig
--native-file ${BUILD_DIR}/mesa/tmp/native-file.ini
)
@@ -45,7 +43,7 @@ ExternalProject_Add(external_mesa
PREFIX ${BUILD_DIR}/mesa
CONFIGURE_COMMAND ${CONFIGURE_ENV} &&
cd ${BUILD_DIR}/mesa/src/external_mesa/ &&
${MESON} ${BUILD_DIR}/mesa/src/external_mesa-build --prefix=${LIBDIR}/mesa ${MESA_EXTRA_FLAGS}
meson ${BUILD_DIR}/mesa/src/external_mesa-build --prefix=${LIBDIR}/mesa ${MESA_EXTRA_FLAGS}
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/mesa/src/external_mesa-build && ninja -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/mesa/src/external_mesa-build && ninja install
INSTALL_DIR ${LIBDIR}/mesa
@@ -54,9 +52,4 @@ ExternalProject_Add(external_mesa
add_dependencies(
external_mesa
ll
external_zlib
# Run-time dependency.
external_expat
# Needed for `MESON`.
external_python_site_packages
)

View File

@@ -1,33 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(MINIZIPNG_EXTRA_ARGS
-DMZ_FETCH_LIBS=OFF
-DMZ_LIBCOMP=OFF
-DMZ_PKCRYPT=OFF
-DMZ_WZAES=OFF
-DMZ_OPENSSL=OFF
-DMZ_SIGNING=OFF
-DMZ_LZMA=OFF
-DMZ_ZSTD=OFF
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
-DBZIP2_LIBRARY=${LIBDIR}/bzip2/lib/${LIBPREFIX}bz2${LIBEXT}
-DBZIP2_INCLUDE_DIR=${LIBDIR}/bzip2/include/
# Because OCIO hardcodes a non standard include path
-DCMAKE_INSTALL_INCLUDEDIR=${LIBDIR}/minizipng/include/minizip-ng
)
ExternalProject_Add(external_minizipng
URL file://${PACKAGE_DIR}/${MINIZIPNG_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${MINIZIPNG_HASH_TYPE}=${MINIZIPNG_HASH}
PREFIX ${BUILD_DIR}/minizipng
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/minizipng ${DEFAULT_CMAKE_FLAGS} ${MINIZIPNG_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/minizipng
)
add_dependencies(
external_minizipng
external_zlib
)

View File

@@ -0,0 +1,39 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(NANOVDB_EXTRA_ARGS
# NanoVDB is header-only, so only need the install target
-DNANOVDB_BUILD_UNITTESTS=OFF
-DNANOVDB_BUILD_EXAMPLES=OFF
-DNANOVDB_BUILD_BENCHMARK=OFF
-DNANOVDB_BUILD_DOCS=OFF
-DNANOVDB_BUILD_TOOLS=OFF
-DNANOVDB_CUDA_KEEP_PTX=OFF
# Do not need to include any of the dependencies because of this
-DNANOVDB_USE_OPENVDB=OFF
-DNANOVDB_USE_OPENGL=OFF
-DNANOVDB_USE_OPENCL=OFF
-DNANOVDB_USE_CUDA=OFF
-DNANOVDB_USE_TBB=OFF
-DNANOVDB_USE_BLOSC=OFF
-DNANOVDB_USE_ZLIB=OFF
-DNANOVDB_USE_OPTIX=OFF
-DNANOVDB_ALLOW_FETCHCONTENT=OFF
)
ExternalProject_Add(nanovdb
URL file://${PACKAGE_DIR}/${NANOVDB_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${NANOVDB_HASH_TYPE}=${NANOVDB_HASH}
PREFIX ${BUILD_DIR}/nanovdb
SOURCE_SUBDIR nanovdb
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/nanovdb/src/nanovdb < ${PATCH_DIR}/nanovdb.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/nanovdb ${DEFAULT_CMAKE_FLAGS} ${NANOVDB_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/nanovdb
)
if(WIN32)
ExternalProject_Add_Step(nanovdb after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/nanovdb/nanovdb ${HARVEST_TARGET}/nanovdb/include/nanovdb
DEPENDEES install
)
endif()

View File

@@ -1,24 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(OCLOC_EXTRA_ARGS
-DNEO_SKIP_UNIT_TESTS=1
-DNEO_BUILD_WITH_OCL=0
-DBUILD_WITH_L0=0
-DIGC_DIR=${LIBDIR}/igc
-DGMM_DIR=${LIBDIR}/gmmlib
)
ExternalProject_Add(external_ocloc
URL file://${PACKAGE_DIR}/${OCLOC_FILE}
URL_HASH ${OCLOC_HASH_TYPE}=${OCLOC_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/ocloc
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/ocloc ${DEFAULT_CMAKE_FLAGS} ${OCLOC_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/ocloc
)
add_dependencies(
external_ocloc
external_igc
external_gmmlib
)

View File

@@ -4,33 +4,6 @@ if(UNIX)
set(OPENCOLLADA_EXTRA_ARGS
-DLIBXML2_INCLUDE_DIR=${LIBDIR}/xml2/include/libxml2
-DLIBXML2_LIBRARIES=${LIBDIR}/xml2/lib/libxml2.a)
# WARNING: the patch contains mixed UNIX and DOS line endings
# as does the OPENCOLLADA package, if this can be corrected upstream that would be better.
# For now use `sed` to force UNIX line endings so the patch applies.
# Needed as neither ignoring white-space or applying as a binary resolve this problem.
if(APPLE)
set(_dos2unix dos2unix)
else()
set(_dos2unix sed -i "s/\\r//")
endif()
set(PATCH_MAYBE_DOS2UNIX_CMD
${_dos2unix}
${PATCH_DIR}/opencollada.diff
${BUILD_DIR}/opencollada/src/external_opencollada/CMakeLists.txt
${BUILD_DIR}/opencollada/src/external_opencollada/Externals/LibXML/CMakeLists.txt &&
)
else()
set(OPENCOLLADA_EXTRA_ARGS
-DCMAKE_DEBUG_POSTFIX=_d
-DLIBXML2_INCLUDE_DIR=${LIBDIR}/xml2/include/libxml2
)
if(BUILD_MODE STREQUAL Release)
list(APPEND OPENCOLLADA_EXTRA_ARGS -DLIBXML2_LIBRARIES=${LIBDIR}/xml2/lib/libxml2s.lib)
else()
list(APPEND OPENCOLLADA_EXTRA_ARGS -DLIBXML2_LIBRARIES=${LIBDIR}/xml2/lib/libxml2sd.lib)
endif()
set(PATCH_MAYBE_DOS2UNIX_CMD)
endif()
ExternalProject_Add(external_opencollada
@@ -38,19 +11,17 @@ ExternalProject_Add(external_opencollada
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENCOLLADA_HASH_TYPE}=${OPENCOLLADA_HASH}
PREFIX ${BUILD_DIR}/opencollada
PATCH_COMMAND
${PATCH_MAYBE_DOS2UNIX_CMD}
${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/opencollada/src/external_opencollada < ${PATCH_DIR}/opencollada.diff
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/opencollada/src/external_opencollada < ${PATCH_DIR}/opencollada.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opencollada ${DEFAULT_CMAKE_FLAGS} ${OPENCOLLADA_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/opencollada
)
unset(PATCH_MAYBE_DOS2UNIX_CMD)
add_dependencies(
if(UNIX)
add_dependencies(
external_opencollada
external_xml2
)
)
endif()
if(WIN32)
if(BUILD_MODE STREQUAL Release)
@@ -61,7 +32,17 @@ if(WIN32)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_opencollada after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/opencollada/lib ${HARVEST_TARGET}/opencollada/lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/buffer.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/buffer_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/ftoa.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/ftoa_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/GeneratedSaxParser.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/GeneratedSaxParser_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/MathMLSolver.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/MathMLSolver_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/OpenCOLLADABaseUtils.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/OpenCOLLADABaseUtils_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/OpenCOLLADAFramework.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/OpenCOLLADAFramework_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/OpenCOLLADASaxFrameworkLoader.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/OpenCOLLADASaxFrameworkLoader_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/OpenCOLLADAStreamWriter.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/OpenCOLLADAStreamWriter_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/pcre.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/pcre_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/UTF.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/UTF_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencollada/lib/opencollada/xml.lib ${HARVEST_TARGET}/opencollada/lib/opencollada/xml_d.lib
DEPENDEES install
)
endif()

View File

@@ -2,43 +2,24 @@
set(OPENCOLORIO_EXTRA_ARGS
-DOCIO_BUILD_APPS=OFF
-DOCIO_BUILD_PYTHON=ON
-DOCIO_BUILD_PYTHON=OFF
-DOCIO_BUILD_NUKE=OFF
-DOCIO_BUILD_JAVA=OFF
-DBUILD_SHARED_LIBS=ON
-DBUILD_SHARED_LIBS=OFF
-DOCIO_BUILD_DOCS=OFF
-DOCIO_BUILD_TESTS=OFF
-DOCIO_BUILD_GPU_TESTS=OFF
-DOCIO_USE_SSE=ON
-DOCIO_INSTALL_EXT_PACKAGES=NONE
# Manually build ext packages except for pystring, which does not have
# a CMake or autotools build system that we can easily use.
-DOCIO_INSTALL_EXT_PACKAGES=MISSING
-DHalf_ROOT=${LIBDIR}/openexr
-DHalf_STATIC_LIBRARY=ON
-Dexpat_ROOT=${LIBDIR}/expat
-Dyaml-cpp_ROOT=${LIBDIR}/yamlcpp
-Dyaml-cpp_VERSION=${YAMLCPP_VERSION}
-Dpystring_ROOT=${LIBDIR}/pystring
-DImath_ROOT=${LIBDIR}/imath
-Dminizip-ng_ROOT=${LIBDIR}/minizipng
-Dminizip-ng_INCLUDE_DIR=${LIBDIR}/minizipng/include
-Dminizip-ng_LIBRARY=${LIBDIR}/minizipng/lib/libminizip${LIBEXT}
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
-DPython_EXECUTABLE=${PYTHON_BINARY}
-Dpybind11_ROOT=${LIBDIR}/pybind11
)
if(APPLE)
set(OPENCOLORIO_EXTRA_ARGS
${OPENCOLORIO_EXTRA_ARGS}
"-DCMAKE_SHARED_LINKER_FLAGS=-liconv ${LIBDIR}/bzip2/lib/${LIBPREFIX}bz2${LIBEXT}"
)
elseif(UNIX)
set(OPENCOLORIO_EXTRA_ARGS
${OPENCOLORIO_EXTRA_ARGS}
"-DCMAKE_SHARED_LINKER_FLAGS=${LIBDIR}/bzip2/lib/${LIBPREFIX}bz2${LIBEXT}"
)
endif()
if(BLENDER_PLATFORM_ARM)
set(OPENCOLORIO_EXTRA_ARGS
${OPENCOLORIO_EXTRA_ARGS}
@@ -47,16 +28,9 @@ if(BLENDER_PLATFORM_ARM)
endif()
if(WIN32)
set(OPENCOLORIO_CXX_FLAGS "${CMAKE_CXX_FLAGS} -DIMATH_DLL")
if(BUILD_MODE STREQUAL Debug)
set(OPENCOLORIO_CXX_FLAGS "${OPENCOLORIO_CXX_FLAGS} -DPy_DEBUG")
endif()
set(OPENCOLORIO_EXTRA_ARGS
${OPENCOLORIO_EXTRA_ARGS}
-DCMAKE_DEBUG_POSTFIX=_d
-Dexpat_LIBRARY=${LIBDIR}/expat/lib/libexpat$<$<STREQUAL:${BUILD_MODE},Debug>:d>MD${LIBEXT}
-DImath_LIBRARY=${LIBDIR}/imath/lib/imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DCMAKE_CXX_FLAGS=${OPENCOLORIO_CXX_FLAGS}
-DOCIO_INLINES_HIDDEN=OFF
)
else()
set(OPENCOLORIO_EXTRA_ARGS
@@ -68,7 +42,6 @@ ExternalProject_Add(external_opencolorio
URL file://${PACKAGE_DIR}/${OPENCOLORIO_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENCOLORIO_HASH_TYPE}=${OPENCOLORIO_HASH}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PREFIX ${BUILD_DIR}/opencolorio
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/opencolorio/src/external_opencolorio < ${PATCH_DIR}/opencolorio.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/opencolorio ${DEFAULT_CMAKE_FLAGS} ${OPENCOLORIO_EXTRA_ARGS}
@@ -79,28 +52,26 @@ add_dependencies(
external_opencolorio
external_yamlcpp
external_expat
external_imath
external_pystring
external_zlib
external_minizipng
external_python
external_pybind11
external_openexr
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_opencolorio after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/opencolorio/include ${HARVEST_TARGET}/opencolorio/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencolorio/bin/OpenColorIO_2_2.dll ${HARVEST_TARGET}/opencolorio/bin/OpenColorIO_2_2.dll
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/opencolorio/lib ${HARVEST_TARGET}/opencolorio/lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/yamlcpp/lib/libyaml-cppmd.lib ${HARVEST_TARGET}/opencolorio/lib/libyaml-cpp.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/expat/lib/libexpatMD.lib ${HARVEST_TARGET}/opencolorio/lib/libexpatMD.lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/opencolorio/src/external_opencolorio-build/ext/dist/lib/pystring.lib ${HARVEST_TARGET}/opencolorio/lib/pystring.lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_opencolorio after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencolorio/bin/OpenColorIO_d_2_2.dll ${HARVEST_TARGET}/opencolorio/bin/OpenColorIO_d_2_2.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencolorio/lib/Opencolorio_d.lib ${HARVEST_TARGET}/opencolorio/lib/OpenColorIO_d.lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/opencolorio/lib/site-packages ${HARVEST_TARGET}/opencolorio/lib/site-packages-debug
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/opencolorio/lib/Opencolorio.lib ${HARVEST_TARGET}/opencolorio/lib/OpencolorIO_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/yamlcpp/lib/libyaml-cppmdd.lib ${HARVEST_TARGET}/opencolorio/lib/libyaml-cpp_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/expat/lib/libexpatdMD.lib ${HARVEST_TARGET}/opencolorio/lib/libexpatdMD.lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/opencolorio/src/external_opencolorio-build/ext/dist/lib/pystring.lib ${HARVEST_TARGET}/opencolorio/lib/pystring_d.lib
DEPENDEES install
)
endif()
@@ -108,7 +79,7 @@ else()
ExternalProject_Add_Step(external_opencolorio after_install
COMMAND cp ${LIBDIR}/yamlcpp/lib/libyaml-cpp.a ${LIBDIR}/opencolorio/lib/
COMMAND cp ${LIBDIR}/expat/lib/libexpat.a ${LIBDIR}/opencolorio/lib/
COMMAND cp ${LIBDIR}/pystring/lib/libpystring.a ${LIBDIR}/opencolorio/lib/
COMMAND cp ${BUILD_DIR}/opencolorio/src/external_opencolorio-build/ext/dist/lib/libpystring.a ${LIBDIR}/opencolorio/lib/
DEPENDEES install
)
endif()

View File

@@ -16,10 +16,12 @@ set(OPENEXR_EXTRA_ARGS
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
-DBUILD_TESTING=OFF
-DOPENEXR_BUILD_BOTH_STATIC_SHARED=OFF
-DBUILD_SHARED_LIBS=ON
-DOPENEXR_INSTALL_TOOLS=OFF
-DOPENEXR_INSTALL_EXAMPLES=OFF
-DImath_DIR=${LIBDIR}/imath/lib/cmake/Imath
-DILMBASE_BUILD_BOTH_STATIC_SHARED=OFF
-DBUILD_SHARED_LIBS=OFF
-DOPENEXR_BUILD_UTILS=OFF
-DPYILMBASE_ENABLE=OFF
-DOPENEXR_VIEWERS_ENABLE=OFF
-DILMBASE_LIB_SUFFIX=${OPENEXR_VERSION_BUILD_POSTFIX}
-DOPENEXR_LIB_SUFFIX=${OPENEXR_VERSION_BUILD_POSTFIX}
)
@@ -27,7 +29,6 @@ ExternalProject_Add(external_openexr
URL file://${PACKAGE_DIR}/${OPENEXR_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENEXR_HASH_TYPE}=${OPENEXR_HASH}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PREFIX ${BUILD_DIR}/openexr
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openexr ${DEFAULT_CMAKE_FLAGS} ${OPENEXR_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openexr
@@ -37,11 +38,6 @@ if(WIN32)
ExternalProject_Add_Step(external_openexr after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openexr/lib ${HARVEST_TARGET}/openexr/lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openexr/include ${HARVEST_TARGET}/openexr/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openexr/bin/Iex${OPENEXR_VERSION_POSTFIX}.dll ${HARVEST_TARGET}/openexr/bin/Iex${OPENEXR_VERSION_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openexr/bin/IlmThread${OPENEXR_VERSION_POSTFIX}.dll ${HARVEST_TARGET}/openexr/bin/IlmThread${OPENEXR_VERSION_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openexr/bin/OpenEXRCore${OPENEXR_VERSION_POSTFIX}.dll ${HARVEST_TARGET}/openexr/bin/OpenEXRCore${OPENEXR_VERSION_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openexr/bin/OpenEXRUtil${OPENEXR_VERSION_POSTFIX}.dll ${HARVEST_TARGET}/openexr/bin/OpenEXRUtil${OPENEXR_VERSION_POSTFIX}.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openexr/bin/OpenEXR${OPENEXR_VERSION_POSTFIX}.dll ${HARVEST_TARGET}/openexr/bin/OpenEXR${OPENEXR_VERSION_POSTFIX}.dll
DEPENDEES install
)
endif()
@@ -49,5 +45,4 @@ endif()
add_dependencies(
external_openexr
external_zlib
external_imath
)

View File

@@ -8,8 +8,6 @@ set(OIDN_EXTRA_ARGS
-DOIDN_STATIC_LIB=ON
-DOIDN_STATIC_RUNTIME=OFF
-DISPC_EXECUTABLE=${LIBDIR}/ispc/bin/ispc
-DOIDN_FILTER_RTLIGHTMAP=OFF
-DPYTHON_EXECUTABLE=${PYTHON_BINARY}
)
if(WIN32)
@@ -39,7 +37,6 @@ add_dependencies(
external_openimagedenoise
external_tbb
external_ispc
external_python
)
if(WIN32)

View File

@@ -15,36 +15,43 @@ else()
endif()
if(WIN32)
set(PNG_LIBNAME libpng16_static${LIBEXT})
set(OIIO_SIMD_FLAGS -DUSE_SIMD=sse2)
set(OPENJPEG_POSTFIX _msvc)
if(BUILD_MODE STREQUAL Debug)
set(TIFF_POSTFIX d)
set(PNG_POSTFIX d)
else()
set(TIFF_POSTFIX)
set(PNG_POSTFIX)
endif()
set(PNG_LIBNAME libpng16_static${PNG_POSTFIX}${LIBEXT})
else()
set(PNG_LIBNAME libpng${LIBEXT})
set(OIIO_SIMD_FLAGS)
set(TIFF_POSTFIX)
endif()
if(WITH_WEBP)
set(WEBP_ARGS
-DWEBP_INCLUDE_DIR=${LIBDIR}/webp/include
-DWEBP_LIBRARY=${LIBDIR}/webp/lib/${LIBPREFIX}webp${LIBEXT}
)
set(WEBP_DEP external_webp)
endif()
if(MSVC)
set(OPENJPEG_FLAGS
-DOpenJPEG_ROOT=${LIBDIR}/openjpeg_msvc
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg_msvc
)
else()
set(OPENJPEG_FLAGS
-DOpenJPEG_ROOT=${LIBDIR}/openjpeg
-DOpenJpeg_ROOT=${LIBDIR}/openjpeg
)
endif()
set(OPENIMAGEIO_EXTRA_ARGS
-DBUILD_SHARED_LIBS=ON
-DBUILD_SHARED_LIBS=OFF
${OPENIMAGEIO_LINKSTATIC}
${DEFAULT_BOOST_FLAGS}
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=ON
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DUSE_LIBSQUISH=OFF
-DUSE_QT5=OFF
-DUSE_NUKE=OFF
@@ -55,8 +62,9 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DUSE_LIBHEIF=OFF
-DUSE_OPENGL=OFF
-DUSE_TBB=OFF
-DUSE_FIELD3D=OFF
-DUSE_QT=OFF
-DUSE_PYTHON=ON
-DUSE_PYTHON=OFF
-DUSE_GIF=OFF
-DUSE_OPENCV=OFF
-DUSE_OPENJPEG=ON
@@ -65,7 +73,7 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DUSE_FREETYPE=OFF
-DUSE_LIBRAW=OFF
-DUSE_OPENCOLORIO=OFF
-DUSE_WEBP=ON
-DUSE_WEBP=${WITH_WEBP}
-DOIIO_BUILD_TOOLS=${OIIO_TOOLS}
-DOIIO_BUILD_TESTS=OFF
-DBUILD_TESTING=OFF
@@ -73,36 +81,31 @@ set(OPENIMAGEIO_EXTRA_ARGS
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include
-DPNG_LIBRARY=${LIBDIR}/png/lib/${PNG_LIBNAME}
-DPNG_PNG_INCLUDE_DIR=${LIBDIR}/png/include
-DTIFF_LIBRARY=${LIBDIR}/tiff/lib/${LIBPREFIX}tiff${TIFF_POSTFIX}${LIBEXT}
-DTIFF_LIBRARY=${LIBDIR}/tiff/lib/${LIBPREFIX}tiff${LIBEXT}
-DTIFF_INCLUDE_DIR=${LIBDIR}/tiff/include
-DJPEG_LIBRARY=${LIBDIR}/jpeg/lib/${JPEG_LIBRARY}
-DJPEG_INCLUDE_DIR=${LIBDIR}/jpeg/include
-DJPEG_LIBRARY=${LIBDIR}/jpg/lib/${JPEG_LIBRARY}
-DJPEG_INCLUDE_DIR=${LIBDIR}/jpg/include
${OPENJPEG_FLAGS}
-DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${SHAREDLIBEXT}
-DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${SHAREDLIBEXT}
-DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${SHAREDLIBEXT}
-DOpenEXR_USE_STATIC_LIBS=On
-DILMBASE_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_HALF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IMATH_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DSTOP_ON_WARNING=OFF
-DUSE_EXTERNAL_PUGIXML=ON
-DPUGIXML_LIBRARY=${LIBDIR}/pugixml/lib/${LIBPREFIX}pugixml${LIBEXT}
-DPUGIXML_INCLUDE_DIR=${LIBDIR}/pugixml/include/
-Dpugixml_DIR=${LIBDIR}/pugixml/lib/cmake/pugixml
-DBUILD_MISSING_ROBINMAP=OFF
-DBUILD_MISSING_FMT=OFF
-DFMT_INCLUDE_DIR=${LIBDIR}/fmt/include/
-DRobinmap_ROOT=${LIBDIR}/robinmap
-DWebP_ROOT=${LIBDIR}/webp
${WEBP_FLAGS}
${OIIO_SIMD_FLAGS}
-DOpenEXR_ROOT=${LIBDIR}/openexr
-DImath_ROOT=${LIBDIR}/imath
-Dpybind11_ROOT=${LIBDIR}/pybind11
-DPython_EXECUTABLE=${PYTHON_BINARY}
)
ExternalProject_Add(external_openimageio
URL file://${PACKAGE_DIR}/${OPENIMAGEIO_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENIMAGEIO_HASH_TYPE}=${OPENIMAGEIO_HASH}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PREFIX ${BUILD_DIR}/openimageio
PATCH_COMMAND ${PATCH_CMD} -p 1 -N -d ${BUILD_DIR}/openimageio/src/external_openimageio/ < ${PATCH_DIR}/openimageio.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openimageio ${DEFAULT_CMAKE_FLAGS} ${OPENIMAGEIO_EXTRA_ARGS}
@@ -114,17 +117,12 @@ add_dependencies(
external_png
external_zlib
external_openexr
external_imath
external_jpeg
external_boost
external_tiff
external_pugixml
external_fmt
external_robinmap
external_openjpeg${OPENJPEG_POSTFIX}
external_webp
external_python
external_pybind11
${WEBP_DEP}
)
if(WIN32)
@@ -133,18 +131,14 @@ if(WIN32)
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/include ${HARVEST_TARGET}/OpenImageIO/include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib ${HARVEST_TARGET}/OpenImageIO/lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/idiff.exe ${HARVEST_TARGET}/OpenImageIO/bin/idiff.exe
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/OpenImageIO.dll ${HARVEST_TARGET}/OpenImageIO/bin/OpenImageIO.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/OpenImageIO_Util.dll ${HARVEST_TARGET}/OpenImageIO/bin/OpenImageIO_Util.dll
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_openimageio after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_d.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util_d.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/OpenImageIO_d.dll ${HARVEST_TARGET}/OpenImageIO/bin/OpenImageIO_d.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/OpenImageIO/bin/OpenImageIO_Util_d.dll ${HARVEST_TARGET}/OpenImageIO/bin/OpenImageIO_Util_d.dll
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/OpenImageIO/lib/python${PYTHON_SHORT_VERSION}/ ${HARVEST_TARGET}/OpenImageIO/lib/python${PYTHON_SHORT_VERSION}_debug/
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openimageio/lib/OpenImageIO_Util.lib ${HARVEST_TARGET}/openimageio/lib/OpenImageIO_Util_d.lib
DEPENDEES install
)
endif()

View File

@@ -3,24 +3,20 @@
# Note the encoder/decoder may use png/tiff/lcms system libraries, but the
# library itself does not depend on them, so should give no problems.
set(OPENJPEG_EXTRA_ARGS -DBUILD_SHARED_LIBS=OFF)
if(WIN32)
set(OPENJPEG_EXTRA_ARGS -G "MSYS Makefiles" -DBUILD_PKGCONFIG_FILES=On)
else()
set(OPENJPEG_EXTRA_ARGS ${DEFAULT_CMAKE_FLAGS})
endif()
set(OPENJPEG_EXTRA_ARGS
${OPENJPEG_EXTRA_ARGS}
-DBUILD_SHARED_LIBS=OFF
-DBUILD_CODEC=OFF
)
ExternalProject_Add(external_openjpeg
URL file://${PACKAGE_DIR}/${OPENJPEG_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENJPEG_HASH_TYPE}=${OPENJPEG_HASH}
PREFIX ${BUILD_DIR}/openjpeg
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/openjpeg/src/external_openjpeg-build && ${CMAKE_COMMAND} ${OPENJPEG_EXTRA_ARGS} -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openjpeg ${BUILD_DIR}/openjpeg/src/external_openjpeg
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/openjpeg/src/external_openjpeg-build && ${CMAKE_COMMAND} ${OPENJPEG_EXTRA_ARGS} -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openjpeg -DBUILD_SHARED_LIBS=Off -DBUILD_THIRDPARTY=OFF ${BUILD_DIR}/openjpeg/src/external_openjpeg
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/openjpeg/src/external_openjpeg-build/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/openjpeg/src/external_openjpeg-build/ && make install
INSTALL_DIR ${LIBDIR}/openjpeg
@@ -39,10 +35,8 @@ if(MSVC)
)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_openjpeg_msvc after_install
COMMAND
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openjpeg_msvc/lib ${HARVEST_TARGET}/openjpeg/lib &&
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openjpeg_msvc/lib ${HARVEST_TARGET}/openjpeg/lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openjpeg_msvc/include ${HARVEST_TARGET}/openjpeg/include
DEPENDEES install
)
endif()

View File

@@ -1,47 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# Note the utility apps may use png/tiff/gif system libraries, but the
# library itself does not depend on them, so should give no problems.
set(OPENPGL_EXTRA_ARGS
-DOPENPGL_BUILD_STATIC=ON
-DOPENPGL_TBB_ROOT=${LIBDIR}/tbb
-DTBB_ROOT=${LIBDIR}/tbb
-DCMAKE_DEBUG_POSTFIX=_d
)
if(TBB_STATIC_LIBRARY)
set(OPENPGL_EXTRA_ARGS
${OPENPGL_EXTRA_ARGS}
-DOPENPGL_TBB_COMPONENT=tbb_static
)
endif()
ExternalProject_Add(external_openpgl
URL file://${PACKAGE_DIR}/${OPENPGL_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENPGL_HASH_TYPE}=${OPENPGL_HASH}
PREFIX ${BUILD_DIR}/openpgl
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openpgl ${DEFAULT_CMAKE_FLAGS} ${OPENPGL_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/openpgl
)
add_dependencies(
external_openpgl
external_tbb
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_openpgl after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openpgl ${HARVEST_TARGET}/openpgl
DEPENDEES install
)
else()
ExternalProject_Add_Step(external_openpgl after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openpgl/lib/openpgl_d.lib ${HARVEST_TARGET}/openpgl/lib/openpgl_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openpgl/lib/cmake/openpgl-${OPENPGL_SHORT_VERSION}/openpgl_Exports-debug.cmake ${HARVEST_TARGET}/openpgl/lib/cmake/openpgl-${OPENPGL_SHORT_VERSION}/openpgl_Exports-debug.cmake
DEPENDEES install
)
endif()
endif()

View File

@@ -1,25 +1,19 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(OPENSUBDIV_EXTRA_ARGS
-DNO_LIB=OFF
-DNO_EXAMPLES=ON
-DNO_TUTORIALS=ON
-DNO_REGRESSION=ON
-DNO_PYTHON=ON
-DNO_MAYA=ON
-DNO_PTEX=ON
-DNO_DOC=ON
-DNO_OMP=ON
-DNO_TBB=OFF
-DNO_CUDA=ON
-DNO_OPENCL=ON
-DNO_CLEW=ON
-DNO_OPENGL=OFF
-DNO_METAL=OFF
-DNO_DX=ON
-DNO_TESTS=ON
-DNO_GLTESTS=ON
-DNO_GLEW=ON
-DNO_GLFW=ON
-DNO_GLFW_X11=ON
-DNO_CLEW=OFF
-DNO_OPENCL=OFF
-DNO_TUTORIALS=ON
-DGLEW_INCLUDE_DIR=${LIBDIR}/glew/include
-DGLEW_LIBRARY=${LIBDIR}/glew/lib/libGLEW${LIBEXT}
-DGLFW_INCLUDE_DIR=${LIBDIR}/glfw/include
-DGLFW_LIBRARIES=${LIBDIR}/glfw/lib/glfw3${LIBEXT}
)
if(WIN32)
@@ -27,12 +21,30 @@ if(WIN32)
${OPENSUBDIV_EXTRA_ARGS}
-DTBB_INCLUDE_DIR=${LIBDIR}/tbb/include
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/tbb.lib
-DCLEW_INCLUDE_DIR=${LIBDIR}/clew/include/CL
-DCLEW_LIBRARY=${LIBDIR}/clew/lib/clew${LIBEXT}
-DCUEW_INCLUDE_DIR=${LIBDIR}/cuew/include
-DCUEW_LIBRARY=${LIBDIR}/cuew/lib/cuew${LIBEXT}
)
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(OPENSUBDIV_EXTRA_ARGS
${OPENSUBDIV_EXTRA_ARGS}
-DNO_CUDA=OFF
)
else()
set(OPENSUBDIV_EXTRA_ARGS
${OPENSUBDIV_EXTRA_ARGS}
-DNO_CUDA=ON
)
endif()
else()
set(OPENSUBDIV_EXTRA_ARGS
${OPENSUBDIV_EXTRA_ARGS}
-DTBB_INCLUDE_DIR=${LIBDIR}/tbb/include
-DTBB_tbb_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}tbb${SHAREDLIBEXT}
-DNO_CUDA=ON
-DCUEW_INCLUDE_DIR=${LIBDIR}/cuew/include
-DCLEW_INCLUDE_DIR=${LIBDIR}/clew/include/CL
-DCLEW_LIBRARY=${LIBDIR}/clew/lib/static/${LIBPREFIX}clew${LIBEXT}
)
endif()
@@ -64,5 +76,9 @@ endif()
add_dependencies(
external_opensubdiv
external_glew
external_glfw
external_clew
external_cuew
external_tbb
)

View File

@@ -4,51 +4,66 @@ if(BUILD_MODE STREQUAL Debug)
set(BLOSC_POST _d)
endif()
if(WIN32)
set(OPENVDB_SHARED ON)
set(OPENVDB_STATIC OFF)
else()
set(OPENVDB_SHARED OFF)
set(OPENVDB_STATIC ON)
endif()
set(OPENVDB_EXTRA_ARGS
${DEFAULT_BOOST_FLAGS}
-DUSE_STATIC_DEPENDENCIES=OFF # This is the global toggle for static libs
# Once the above switch is off, you can set it
# for each individual library below.
-DBLOSC_USE_STATIC_LIBS=ON
-DTBB_USE_STATIC_LIBS=OFF
-DBoost_USE_STATIC_LIBS=OFF
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=ON
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include/
-DBlosc_INCLUDE_DIR=${LIBDIR}/blosc/include/
-DBlosc_LIBRARY=${LIBDIR}/blosc/lib/libblosc${BLOSC_POST}${LIBEXT}
-DBlosc_LIBRARY_RELEASE=${LIBDIR}/blosc/lib/libblosc${BLOSC_POST}${LIBEXT}
-DBlosc_LIBRARY_DEBUG=${LIBDIR}/blosc/lib/libblosc${BLOSC_POST}${LIBEXT}
-DOPENVDB_BUILD_UNITTESTS=OFF
-DOPENVDB_BUILD_NANOVDB=ON
-DNANOVDB_BUILD_TOOLS=OFF
-DOPENVDB_ENABLE_3_ABI_COMPATIBLE=OFF
-DOPENVDB_BUILD_UNITTESTS=Off
-DOPENVDB_BUILD_PYTHON_MODULE=Off
-DBlosc_ROOT=${LIBDIR}/blosc/
-DTBB_ROOT=${LIBDIR}/tbb/
-DTbb_INCLUDE_DIR=${LIBDIR}/tbb/include
-DTbb_LEGACY_INCLUDE_DIR=${LIBDIR}/tbb/include
-DOPENVDB_CORE_SHARED=ON
-DOPENVDB_CORE_STATIC=OFF
-DOPENVDB_BUILD_BINARIES=OFF
-DOpenEXR_ROOT=${LIBDIR}/openexr
-DIlmBase_ROOT=${LIBDIR}/openexr
-DOPENEXR_LIBRARYDIR=${LIBDIR}/openexr/lib
# All libs live in openexr, even the ilmbase ones
-DILMBASE_LIBRARYDIR=${LIBDIR}/openexr/lib
-DOPENVDB_CORE_SHARED=${OPENVDB_SHARED}
-DOPENVDB_CORE_STATIC=${OPENVDB_STATIC}
-DOPENVDB_BUILD_BINARIES=Off
-DCMAKE_DEBUG_POSTFIX=_d
-DBLOSC_USE_STATIC_LIBS=ON
-DUSE_NANOVDB=ON
-DOPENVDB_BUILD_PYTHON_MODULE=ON
-DOPENVDB_PYTHON_WRAP_ALL_GRID_TYPES=ON
-DUSE_NUMPY=ON
-DPython_EXECUTABLE=${PYTHON_BINARY}
# OPENVDB_AX Disabled for now as it adds ~25MB distribution wise
# with no blender code depending on it, seems wasteful.
# -DOPENVDB_BUILD_AX=ON
# -DOPENVDB_AX_SHARED=ON
# -DOPENVDB_AX_STATIC=OFF
# -DLLVM_DIR=${LIBDIR}/llvm/lib/cmake/llvm
-DILMBASE_USE_STATIC_LIBS=On
-DOPENEXR_USE_STATIC_LIBS=On
)
if(WIN32)
# Namespaces seem to be buggy and cause linker errors due to things not
# being in the correct namespace
# needs to link pthreads due to it being a blosc dependency
set(OPENVDB_EXTRA_ARGS ${OPENVDB_EXTRA_ARGS}
-DCMAKE_CXX_STANDARD_LIBRARIES="${LIBDIR}/pthreads/lib/pthreadVC3.lib"
-DUSE_EXR=On
)
else()
# OpenVDB can't find the _static libraries automatically.
set(OPENVDB_EXTRA_ARGS ${OPENVDB_EXTRA_ARGS}
-DTbb_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}tbb_static${LIBEXT}
-DTbb_tbb_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}tbb_static${LIBEXT}
-DTbb_tbbmalloc_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}tbbmalloc_static${LIBEXT}
-DTbb_tbbmalloc_proxy_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}tbbmalloc_proxy_static${LIBEXT}
)
endif()
ExternalProject_Add(openvdb
URL file://${PACKAGE_DIR}/${OPENVDB_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${OPENVDB_HASH_TYPE}=${OPENVDB_HASH}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PREFIX ${BUILD_DIR}/openvdb
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/openvdb/src/openvdb < ${PATCH_DIR}/openvdb.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/openvdb ${DEFAULT_CMAKE_FLAGS} ${OPENVDB_EXTRA_ARGS}
@@ -59,19 +74,17 @@ add_dependencies(
openvdb
external_tbb
external_boost
external_openexr
external_zlib
external_blosc
external_python
external_numpy
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(openvdb after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openvdb/include ${HARVEST_TARGET}/openvdb/include
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/openvdb/include/openvdb ${HARVEST_TARGET}/openvdb/include/openvdb
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openvdb/lib/openvdb.lib ${HARVEST_TARGET}/openvdb/lib/openvdb.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openvdb/bin/openvdb.dll ${HARVEST_TARGET}/openvdb/bin/openvdb.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openvdb/lib/python${PYTHON_SHORT_VERSION}/site-packages/pyopenvdb.pyd ${HARVEST_TARGET}openvdb/python/pyopenvdb.pyd
DEPENDEES install
)
endif()
@@ -79,7 +92,6 @@ if(WIN32)
ExternalProject_Add_Step(openvdb after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openvdb/lib/openvdb_d.lib ${HARVEST_TARGET}/openvdb/lib/openvdb_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openvdb/bin/openvdb_d.dll ${HARVEST_TARGET}/openvdb/bin/openvdb_d.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/openvdb/lib/python${PYTHON_SHORT_VERSION}/site-packages/pyopenvdb_d.pyd ${HARVEST_TARGET}openvdb/python/pyopenvdb_d.pyd
DEPENDEES install
)
endif()

View File

@@ -3,8 +3,8 @@
if(WIN32)
option(ENABLE_MINGW64 "Enable building of ffmpeg/iconv/libsndfile/fftw3 by installing mingw64" ON)
endif()
option(FORCE_CHECK_HASH "Force a check of all hashses during CMake the configure phase" OFF)
option(WITH_WEBP "Enable building of oiio with webp support" OFF)
option(WITH_BOOST_PYTHON "Enable building of boost with python support" OFF)
cmake_host_system_information(RESULT NUM_CORES QUERY NUMBER_OF_LOGICAL_CORES)
set(MAKE_THREADS ${NUM_CORES} CACHE STRING "Number of threads to run make with")
@@ -16,13 +16,13 @@ message("BuildMode = ${BUILD_MODE}")
if(BUILD_MODE STREQUAL "Debug")
set(LIBDIR ${CMAKE_CURRENT_BINARY_DIR}/Debug)
else()
else(BUILD_MODE STREQUAL "Debug")
set(LIBDIR ${CMAKE_CURRENT_BINARY_DIR}/Release)
endif()
set(DOWNLOAD_DIR "${CMAKE_CURRENT_BINARY_DIR}/downloads" CACHE STRING "Path for downloaded files")
set(PACKAGE_DIR "${CMAKE_CURRENT_BINARY_DIR}/packages" CACHE PATH "default path for downloaded packages")
# This path must be hard-coded like this, so that the GNUmakefile knows where it is and can pass it to make_source_archive.py:
set(PACKAGE_DIR "${CMAKE_CURRENT_BINARY_DIR}/packages")
option(PACKAGE_USE_UPSTREAM_SOURCES "Use sources upstream to download the package sources, when OFF the blender mirror will be used" ON)
file(TO_CMAKE_PATH ${DOWNLOAD_DIR} DOWNLOAD_DIR)
@@ -39,38 +39,32 @@ message("BUILD_DIR = ${BUILD_DIR}")
if(WIN32)
set(PATCH_CMD ${DOWNLOAD_DIR}/mingw/mingw64/msys/1.0/bin/patch.exe)
set(LIBEXT ".lib")
set(SHAREDLIBEXT ".lib")
set(LIBPREFIX "")
set(MESON ${LIBDIR}/python/Scripts/meson)
# For OIIO and OSL
set(COMMON_DEFINES /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS)
set(COMMON_DEFINES /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS)
if(MSVC_VERSION GREATER 1909)
set(COMMON_MSVC_FLAGS "/Wv:18") #some deps with warnings as error aren't quite ready for dealing with the new 2017 warnings.
endif()
string(APPEND COMMON_MSVC_FLAGS " /bigobj")
# To keep MSVC from oversubscribing the CPU, force it to single threaded mode
# msbuild/ninja will queue as many compile units as there are cores, no need for
# msvc to be internally threading as well.
string(APPEND COMMON_MSVC_FLAGS " /cgthreads1 ")
if(WITH_OPTIMIZED_DEBUG)
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MDd ${COMMON_MSVC_FLAGS} /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
else()
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MDd ${COMMON_MSVC_FLAGS} /Zi /Ob0 /Od /RTC1 /D_DEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
endif()
set(BLENDER_CMAKE_C_FLAGS_MINSIZEREL "/MD ${COMMON_MSVC_FLAGS} /O1 /Ob1 /D NDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELEASE "/MD ${COMMON_MSVC_FLAGS} /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELWITHDEBINFO "/MD ${COMMON_MSVC_FLAGS} /Zi /O2 /Ob1 /D NDEBUG /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
if(WITH_OPTIMIZED_DEBUG)
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MDd ${COMMON_MSVC_FLAGS} /O2 /Ob2 /D_DEBUG /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/MDd ${COMMON_MSVC_FLAGS} /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
else()
set(BLENDER_CMAKE_C_FLAGS_DEBUG "/MDd ${COMMON_MSVC_FLAGS} /Zi /Ob0 /Od /RTC1 /D_DEBUG /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /D PLATFORM_WINDOWS /MTd ${COMMON_MSVC_FLAGS} /Zi /Ob0 /Od /RTC1 /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
endif()
set(BLENDER_CMAKE_C_FLAGS_MINSIZEREL "/MD ${COMMON_MSVC_FLAGS} /O1 /Ob1 /D NDEBUG /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELEASE "/MD ${COMMON_MSVC_FLAGS} /O2 /Ob2 /DNDEBUG /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_C_FLAGS_RELWITHDEBINFO "/MD ${COMMON_MSVC_FLAGS} /Zi /O2 /Ob1 /D NDEBUG /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
if(WITH_OPTIMIZED_DEBUG)
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/MDd ${COMMON_MSVC_FLAGS} /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /O2 /Ob2 /D_DEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS /DBOOST_DEBUG_PYTHON /DBOOST_ALL_NO_LIB")
else()
set(BLENDER_CMAKE_CXX_FLAGS_DEBUG "/D_DEBUG /D PLATFORM_WINDOWS /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /MTd ${COMMON_MSVC_FLAGS} /Zi /Ob0 /Od /RTC1 /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS /DBOOST_DEBUG_PYTHON /DBOOST_ALL_NO_LIB")
endif()
set(BLENDER_CMAKE_CXX_FLAGS_MINSIZEREL "/MD /${COMMON_MSVC_FLAGS} /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /O1 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELEASE "/MD ${COMMON_MSVC_FLAGS} /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD ${COMMON_MSVC_FLAGS} /D_SILENCE_ALL_CXX17_DEPRECATION_WARNINGS /Zi /O2 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=2 /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_MINSIZEREL "/MD /${COMMON_MSVC_FLAGS} /O1 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELEASE "/MD ${COMMON_MSVC_FLAGS} /O2 /Ob2 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(BLENDER_CMAKE_CXX_FLAGS_RELWITHDEBINFO "/MD ${COMMON_MSVC_FLAGS} /Zi /O2 /Ob1 /D NDEBUG /D PLATFORM_WINDOWS /DPSAPI_VERSION=1 /DOIIO_STATIC_BUILD /DTINYFORMAT_ALLOW_WCHAR_STRINGS")
set(PLATFORM_FLAGS)
set(PLATFORM_CXX_FLAGS)
@@ -81,18 +75,6 @@ if(WIN32)
set(PERL_SHELL ${DOWNLOAD_DIR}/perl/portableshell.bat)
set(MINGW_HOST x86_64-w64-mingw32)
# some build systems like meson will respect the *nix like environment vars
# like CFLAGS and LDFlags but will still build with the MSVC compiler, so for
# those we need to empty out the gcc style flags that are normally in there.
set(CONFIGURE_ENV_MSVC
cd ${MINGW_PATH} &&
call ${PERL_SHELL} &&
call ${MINGW_SHELL} &&
set path &&
set CFLAGS= &&
set LDFLAGS=
)
set(CONFIGURE_ENV
cd ${MINGW_PATH} &&
call ${PERL_SHELL} &&
@@ -116,20 +98,36 @@ else()
set(PATCH_CMD patch)
set(LIBEXT ".a")
set(LIBPREFIX "lib")
set(MESON ${LIBDIR}/python/bin/meson)
if(APPLE)
set(SHAREDLIBEXT ".dylib")
# Use same Xcode detection as Blender itself.
include(../cmake/platform/platform_apple_xcode.cmake)
if(APPLE)
# Let's get the current Xcode dir, to support xcode-select
execute_process(
COMMAND xcode-select --print-path
OUTPUT_VARIABLE XCODE_DEV_PATH OUTPUT_STRIP_TRAILING_WHITESPACE
)
execute_process(
COMMAND xcodebuild -version -sdk macosx SDKVersion
OUTPUT_VARIABLE MACOSX_SDK_VERSION OUTPUT_STRIP_TRAILING_WHITESPACE)
if(NOT CMAKE_OSX_ARCHITECTURES)
execute_process(COMMAND uname -m OUTPUT_VARIABLE ARCHITECTURE OUTPUT_STRIP_TRAILING_WHITESPACE)
message(STATUS "Detected native architecture ${ARCHITECTURE}.")
set(CMAKE_OSX_ARCHITECTURES "${ARCHITECTURE}")
endif()
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64")
set(OSX_DEPLOYMENT_TARGET 10.13)
else()
set(OSX_DEPLOYMENT_TARGET 11.00)
endif()
set(OSX_SYSROOT ${XCODE_DEV_PATH}/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk)
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
set(BLENDER_PLATFORM_ARM ON)
endif()
set(PLATFORM_CFLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET} -arch ${CMAKE_OSX_ARCHITECTURES}")
set(PLATFORM_CXXFLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET} -std=c++17 -stdlib=libc++ -arch ${CMAKE_OSX_ARCHITECTURES}")
set(PLATFORM_LDFLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mmacosx-version-min=${CMAKE_OSX_DEPLOYMENT_TARGET} -arch ${CMAKE_OSX_ARCHITECTURES}")
set(PLATFORM_CFLAGS "-isysroot ${OSX_SYSROOT} -mmacosx-version-min=${OSX_DEPLOYMENT_TARGET} -arch ${CMAKE_OSX_ARCHITECTURES}")
set(PLATFORM_CXXFLAGS "-isysroot ${OSX_SYSROOT} -mmacosx-version-min=${OSX_DEPLOYMENT_TARGET} -std=c++11 -stdlib=libc++ -arch ${CMAKE_OSX_ARCHITECTURES}")
set(PLATFORM_LDFLAGS "-isysroot ${OSX_SYSROOT} -mmacosx-version-min=${OSX_DEPLOYMENT_TARGET} -arch ${CMAKE_OSX_ARCHITECTURES}")
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "x86_64")
set(PLATFORM_BUILD_TARGET --build=x86_64-apple-darwin17.0.0) # OS X 10.13
else()
@@ -137,18 +135,16 @@ else()
endif()
set(PLATFORM_CMAKE_FLAGS
-DCMAKE_OSX_ARCHITECTURES:STRING=${CMAKE_OSX_ARCHITECTURES}
-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=${CMAKE_OSX_DEPLOYMENT_TARGET}
-DCMAKE_OSX_SYSROOT:PATH=${CMAKE_OSX_SYSROOT}
-DCMAKE_OSX_DEPLOYMENT_TARGET:STRING=${OSX_DEPLOYMENT_TARGET}
-DCMAKE_OSX_SYSROOT:PATH=${OSX_SYSROOT}
)
else()
set(SHAREDLIBEXT ".so")
if("${CMAKE_SYSTEM_PROCESSOR}" STREQUAL "aarch64")
set(BLENDER_PLATFORM_ARM ON)
endif()
set(PLATFORM_CFLAGS "-fPIC")
set(PLATFORM_CXXFLAGS "-std=c++17 -fPIC")
set(PLATFORM_CXXFLAGS "-std=c++11 -fPIC")
set(PLATFORM_LDFLAGS)
set(PLATFORM_BUILD_TARGET)
set(PLATFORM_CMAKE_FLAGS -DCMAKE_INSTALL_LIBDIR=lib)
@@ -174,8 +170,8 @@ else()
set(BLENDER_CMAKE_CXX_FLAGS_RELWITHDEBINFO "-O2 -g -DNDEBUG ${PLATFORM_CXXFLAGS}")
set(CONFIGURE_ENV
export MACOSX_DEPLOYMENT_TARGET=${CMAKE_OSX_DEPLOYMENT_TARGET} &&
export MACOSX_SDK_VERSION=${CMAKE_OSX_DEPLOYMENT_TARGET} &&
export MACOSX_DEPLOYMENT_TARGET=${OSX_DEPLOYMENT_TARGET} &&
export MACOSX_SDK_VERSION=${OSX_DEPLOYMENT_TARGET} &&
export CFLAGS=${PLATFORM_CFLAGS} &&
export CXXFLAGS=${PLATFORM_CXXFLAGS} &&
export LDFLAGS=${PLATFORM_LDFLAGS}
@@ -195,7 +191,6 @@ set(DEFAULT_CMAKE_FLAGS
-DCMAKE_CXX_FLAGS_MINSIZEREL=${BLENDER_CMAKE_CXX_FLAGS_MINSIZEREL}
-DCMAKE_CXX_FLAGS_RELEASE=${BLENDER_CMAKE_CXX_FLAGS_RELEASE}
-DCMAKE_CXX_FLAGS_RELWITHDEBINFO=${CMAKE_CXX_FLAGS_RELWITHDEBINFO}
-DCMAKE_CXX_STANDARD=17
${PLATFORM_CMAKE_FLAGS}
)
@@ -214,11 +209,3 @@ if(MSVC)
endif()
set(CMAKE_INSTALL_MESSAGE LAZY)
# On windows we sometimes want to build with ninja, but not all projects quite
# yet, so for select project we pass PLATFORM_ALT_GENERATOR as the generator
if(WIN32)
set(PLATFORM_ALT_GENERATOR "Ninja")
else()
set(PLATFORM_ALT_GENERATOR "Unix Makefiles")
endif()

View File

@@ -9,7 +9,6 @@ ExternalProject_Add(external_opus
--disable-shared
--enable-static
--with-pic
--disable-maintainer-mode
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/opus/src/external_opus/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/opus/src/external_opus/ && make install
INSTALL_DIR ${LIBDIR}/opus

View File

@@ -3,15 +3,33 @@
if(WIN32)
set(OSL_CMAKE_CXX_STANDARD_LIBRARIES "kernel32${LIBEXT} user32${LIBEXT} gdi32${LIBEXT} winspool${LIBEXT} shell32${LIBEXT} ole32${LIBEXT} oleaut32${LIBEXT} uuid${LIBEXT} comdlg32${LIBEXT} advapi32${LIBEXT} psapi${LIBEXT}")
set(OSL_FLEX_BISON -DFLEX_EXECUTABLE=${LIBDIR}/flexbison/win_flex.exe -DBISON_EXECUTABLE=${LIBDIR}/flexbison/win_bison.exe)
set(OSL_SIMD_FLAGS -DOIIO_NOSIMD=1 -DOIIO_SIMD=sse2)
else()
set(OSL_CMAKE_CXX_STANDARD_LIBRARIES)
set(OSL_FLEX_BISON)
set(OSL_OPENIMAGEIO_LIBRARY "${LIBDIR}/openimageio/lib/OpenImageIO${SHAREDLIBEXT};${LIBDIR}/png/lib/${LIBPREFIX}png16${LIBEXT};${LIBDIR}/jpeg/lib/${LIBPREFIX}jpeg${LIBEXT};${LIBDIR}/tiff/lib/${LIBPREFIX}tiff${LIBEXT};${LIBDIR}/openexr/lib/IlmImf${OPENEXR_VERSION_POSTFIX}${SHAREDLIBEXT}")
set(OSL_OPENIMAGEIO_LIBRARY "${LIBDIR}/openimageio/lib/${LIBPREFIX}OpenImageIO${LIBEXT};${LIBDIR}/openimageio/lib/${LIBPREFIX}OpenImageIO_Util${LIBEXT};${LIBDIR}/png/lib/${LIBPREFIX}png16${LIBEXT};${LIBDIR}/jpg/lib/${LIBPREFIX}jpeg${LIBEXT};${LIBDIR}/tiff/lib/${LIBPREFIX}tiff${LIBEXT};${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}")
endif()
set(OSL_ILMBASE_CUSTOM_LIBRARIES "${LIBDIR}/openexr/lib/Imath${OPENEXR_VERSION_POSTFIX}.lib^^${LIBDIR}/openexr/lib/Half{OPENEXR_VERSION_POSTFIX}.lib^^${LIBDIR}/openexr/lib/IlmThread${OPENEXR_VERSION_POSTFIX}.lib^^${LIBDIR}/openexr/lib/Iex${OPENEXR_VERSION_POSTFIX}.lib")
set(OSL_EXTRA_ARGS
${DEFAULT_BOOST_FLAGS}
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=ON
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBOOST_LIBRARYDIR=${LIBDIR}/boost/lib/
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DOpenEXR_ROOT=${LIBDIR}/openexr/
-DIlmBase_ROOT=${LIBDIR}/openexr/
-DILMBASE_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_HALF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Half${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IMATH_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_ILMTHREAD_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmThread${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_IEX_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}Iex${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/openexr/include/
-DOPENEXR_ILMIMF_LIBRARY=${LIBDIR}/openexr/lib/${LIBPREFIX}IlmImf${OPENEXR_VERSION_POSTFIX}${LIBEXT}
-DOpenImageIO_ROOT=${LIBDIR}/openimageio/
-DOSL_BUILD_TESTS=OFF
-DOSL_BUILD_MATERIALX=OFF
@@ -21,7 +39,7 @@ set(OSL_EXTRA_ARGS
${OSL_FLEX_BISON}
-DCMAKE_CXX_STANDARD_LIBRARIES=${OSL_CMAKE_CXX_STANDARD_LIBRARIES}
-DBUILD_SHARED_LIBS=OFF
-DLINKSTATIC=OFF
-DLINKSTATIC=ON
-DOSL_BUILD_PLUGINS=OFF
-DSTOP_ON_WARNING=OFF
-DUSE_LLVM_BITCODE=OFF
@@ -31,18 +49,15 @@ set(OSL_EXTRA_ARGS
-DUSE_QT=OFF
-DUSE_Qt5=OFF
-DINSTALL_DOCS=OFF
${OSL_SIMD_FLAGS}
-Dpugixml_ROOT=${LIBDIR}/pugixml
-DTIFF_ROOT=${LIBDIR}/tiff
-DJPEG_ROOT=${LIBDIR}/jpeg
-DUSE_PYTHON=OFF
-DImath_ROOT=${LIBDIR}/imath
-DUSE_OIIO_STATIC=OFF
-DCMAKE_CXX_STANDARD=14
)
ExternalProject_Add(external_osl
URL file://${PACKAGE_DIR}/${OSL_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
LIST_SEPARATOR ^^
URL_HASH ${OSL_HASH_TYPE}=${OSL_HASH}
PREFIX ${BUILD_DIR}/osl
@@ -84,7 +99,6 @@ if(WIN32)
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/osl/lib/oslcomp.lib ${HARVEST_TARGET}/osl/lib/oslcomp_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/osl/lib/oslexec.lib ${HARVEST_TARGET}/osl/lib/oslexec_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/osl/lib/oslquery.lib ${HARVEST_TARGET}/osl/lib/oslquery_d.lib
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/osl/lib/oslnoise.lib ${HARVEST_TARGET}/osl/lib/oslnoise_d.lib
DEPENDEES install
)
endif()

View File

@@ -24,14 +24,6 @@ add_dependencies(
external_zlib
)
if(WIN32 AND BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_png after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/png/include/ ${HARVEST_TARGET}/png/include/
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_static${LIBEXT} ${HARVEST_TARGET}/png/lib/libpng${LIBEXT}
DEPENDEES install
)
endif()
if(WIN32 AND BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_png after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/png/lib/libpng16_staticd${LIBEXT} ${LIBDIR}/png/lib/libpng16${LIBEXT}

View File

@@ -34,4 +34,5 @@ if(WIN32)
DEPENDEES install
)
endif()
endif()

View File

@@ -1,21 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(PYBIND11_EXTRA_ARGS
-DPYBIND11_TEST=OFF
-DPYTHON_EXECUTABLE=${PYTHON_BINARY}
)
ExternalProject_Add(external_pybind11
URL file://${PACKAGE_DIR}/${PYBIND11_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${PYBIND11_HASH_TYPE}=${PYBIND11_HASH}
PREFIX ${BUILD_DIR}/pybind11
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/pybind11 ${DEFAULT_CMAKE_FLAGS} ${PYBIND11_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/pybind11
)
add_dependencies(
external_pybind11
external_python
)

View File

@@ -1,22 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(PYSTRING_EXTRA_ARGS
)
ExternalProject_Add(external_pystring
URL file://${PACKAGE_DIR}/${PYSTRING_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${PYSTRING_HASH_TYPE}=${PYSTRING_HASH}
PREFIX ${BUILD_DIR}/pystring
PATCH_COMMAND ${CMAKE_COMMAND} -E copy ${PATCH_DIR}/cmakelists_pystring.txt ${BUILD_DIR}/pystring/src/external_pystring/CMakeLists.txt
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/pystring ${DEFAULT_CMAKE_FLAGS} ${PYSTRING_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/pystring
)
if(WIN32)
ExternalProject_Add_Step(external_pystring after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/pystring/lib ${HARVEST_TARGET}/pystring/lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/pystring/include ${HARVEST_TARGET}/pystring/include
DEPENDEES install
)
endif()

View File

@@ -15,13 +15,9 @@ if(WIN32)
endmacro()
set(PYTHON_EXTERNALS_FOLDER ${BUILD_DIR}/python/src/external_python/externals)
set(ZLIB_SOURCE_FOLDER ${BUILD_DIR}/zlib/src/external_zlib)
set(SSL_SOURCE_FOLDER ${BUILD_DIR}/ssl/src/external_ssl)
set(DOWNLOADS_EXTERNALS_FOLDER ${DOWNLOAD_DIR}/externals)
cmake_to_dos_path(${PYTHON_EXTERNALS_FOLDER} PYTHON_EXTERNALS_FOLDER_DOS)
cmake_to_dos_path(${ZLIB_SOURCE_FOLDER} ZLIB_SOURCE_FOLDER_DOS)
cmake_to_dos_path(${SSL_SOURCE_FOLDER} SSL_SOURCE_FOLDER_DOS)
cmake_to_dos_path(${DOWNLOADS_EXTERNALS_FOLDER} DOWNLOADS_EXTERNALS_FOLDER_DOS)
ExternalProject_Add(external_python
@@ -29,23 +25,11 @@ if(WIN32)
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${PYTHON_HASH_TYPE}=${PYTHON_HASH}
PREFIX ${BUILD_DIR}/python
# Python will download its own deps and there's very little we can do about
# that beyond placing some code in their externals dir before it tries.
# the foldernames *HAVE* to match the ones inside pythons get_externals.cmd.
# regardless of the version actually in there.
PATCH_COMMAND mkdir ${PYTHON_EXTERNALS_FOLDER_DOS} &&
mklink /J ${PYTHON_EXTERNALS_FOLDER_DOS}\\zlib-1.2.13 ${ZLIB_SOURCE_FOLDER_DOS} &&
mklink /J ${PYTHON_EXTERNALS_FOLDER_DOS}\\openssl-1.1.1q ${SSL_SOURCE_FOLDER_DOS} &&
${CMAKE_COMMAND} -E copy ${ZLIB_SOURCE_FOLDER}/../external_zlib-build/zconf.h ${PYTHON_EXTERNALS_FOLDER}/zlib-1.2.13/zconf.h &&
${PATCH_CMD} --verbose -p1 -d ${BUILD_DIR}/python/src/external_python < ${PATCH_DIR}/python_windows.diff
CONFIGURE_COMMAND echo "."
BUILD_COMMAND ${CONFIGURE_ENV_MSVC} && cd ${BUILD_DIR}/python/src/external_python/pcbuild/ && set IncludeTkinter=false && set LDFLAGS=/DEBUG && call prepare_ssl.bat && call build.bat -e -p x64 -c ${BUILD_MODE}
CONFIGURE_COMMAND ""
BUILD_COMMAND cd ${BUILD_DIR}/python/src/external_python/pcbuild/ && set IncludeTkinter=false && call build.bat -e -p x64 -c ${BUILD_MODE}
INSTALL_COMMAND ${PYTHON_BINARY_INTERNAL} ${PYTHON_SRC}/PC/layout/main.py -b ${PYTHON_SRC}/PCbuild/amd64 -s ${PYTHON_SRC} -t ${PYTHON_SRC}/tmp/ --include-stable --include-pip --include-dev --include-launchers --include-venv --include-symbols ${PYTHON_EXTRA_INSTLAL_FLAGS} --copy ${LIBDIR}/python
)
add_dependencies(
external_python
external_zlib
)
else()
if(APPLE)
# Disable functions that can be in 10.13 sdk but aren't available on 10.9 target.
@@ -73,10 +57,11 @@ else()
set(PYTHON_FUNC_CONFIGS ${PYTHON_FUNC_CONFIGS} && export PYTHON_DECIMAL_WITH_MACHINE=ansi64)
endif()
set(PYTHON_CONFIGURE_ENV ${CONFIGURE_ENV} && ${PYTHON_FUNC_CONFIGS})
set(PYTHON_BINARY ${BUILD_DIR}/python/src/external_python/python.exe)
else()
set(PYTHON_CONFIGURE_ENV ${CONFIGURE_ENV})
set(PYTHON_BINARY ${BUILD_DIR}/python/src/external_python/python)
endif()
set(PYTHON_BINARY ${LIBDIR}/python/bin/python${PYTHON_SHORT_VERSION})
# Link against zlib statically (Unix). Avoid rpath issues (macOS).
set(PYTHON_PATCH ${PATCH_CMD} --verbose -p1 -d ${BUILD_DIR}/python/src/external_python < ${PATCH_DIR}/python_unix.diff)
set(PYTHON_CONFIGURE_EXTRA_ARGS "--with-openssl=${LIBDIR}/ssl")
@@ -100,31 +85,14 @@ else()
INSTALL_DIR ${LIBDIR}/python)
endif()
add_dependencies(
external_python
external_ssl
external_zlib
)
if(UNIX)
add_dependencies(
external_python
external_bzip2
external_ffi
external_lzma
external_ssl
external_sqlite
external_zlib
)
endif()
if(WIN32)
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_python after_install
# Boost can't keep it self from linking release python
# in a debug configuration even if all options are set
# correctly to instruct it to use the debug version
# of python. So just copy the debug imports file over
# and call it a day...
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}.lib ${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib
DEPENDEES install
)
endif()
endif()

View File

@@ -5,11 +5,7 @@ if(WIN32 AND BUILD_MODE STREQUAL Debug)
# zstandard is determined to build and link release mode libs in a debug
# configuration, the only way to make it happy is to bend to its will
# and give it a library to link with.
set(
PIP_CONFIGURE_COMMAND ${CMAKE_COMMAND} -E copy
${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}_d.lib
${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib
)
set(PIP_CONFIGURE_COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}_d.lib ${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}.lib)
else()
set(PIP_CONFIGURE_COMMAND echo ".")
endif()
@@ -19,23 +15,7 @@ ExternalProject_Add(external_python_site_packages
CONFIGURE_COMMAND ${PIP_CONFIGURE_COMMAND}
BUILD_COMMAND ""
PREFIX ${BUILD_DIR}/site_packages
# setuptools is downgraded to 63.2.0 (same as python 3.10.8) since numpy 1.23.x seemingly has
# issues building on windows with the newer versions that ships with python 3.10.9+
INSTALL_COMMAND ${PYTHON_BINARY} -m pip install --no-cache-dir ${SITE_PACKAGES_EXTRA}
setuptools==63.2.0
cython==${CYTHON_VERSION}
idna==${IDNA_VERSION}
charset-normalizer==${CHARSET_NORMALIZER_VERSION}
urllib3==${URLLIB3_VERSION}
certifi==${CERTIFI_VERSION}
requests==${REQUESTS_VERSION}
zstandard==${ZSTANDARD_VERSION}
autopep8==${AUTOPEP8_VERSION}
pycodestyle==${PYCODESTYLE_VERSION}
toml==${TOML_VERSION}
meson==${MESON_VERSION}
--no-binary :all:
INSTALL_COMMAND ${PYTHON_BINARY} -m pip install --no-cache-dir ${SITE_PACKAGES_EXTRA} cython==${CYTHON_VERSION} idna==${IDNA_VERSION} charset-normalizer==${CHARSET_NORMALIZER_VERSION} urllib3==${URLLIB3_VERSION} certifi==${CERTIFI_VERSION} requests==${REQUESTS_VERSION} zstandard==${ZSTANDARD_VERSION} --no-binary :all:
)
if(USE_PIP_NUMPY)

View File

@@ -1,13 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(ROBINMAP_EXTRA_ARGS
)
ExternalProject_Add(external_robinmap
URL file://${PACKAGE_DIR}/${ROBINMAP_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${ROBINMAP_HASH_TYPE}=${ROBINMAP_HASH}
PREFIX ${BUILD_DIR}/robinmap
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/robinmap ${DEFAULT_CMAKE_FLAGS} ${ROBINMAP_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/robinmap
)

View File

@@ -1,10 +1,10 @@
# SPDX-License-Identifier: GPL-2.0-or-later
##################################################################################################
####################################################################################################################
# Mingw64 Builds
##################################################################################################
####################################################################################################################
# This installs mingw64+msys to compile ffmpeg/iconv/libsndfile/fftw3
##################################################################################################
####################################################################################################################
message("LIBDIR = ${LIBDIR}")
macro(cmake_to_msys_path MsysPath ResultingPath)

View File

@@ -1,47 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(SHADERC_EXTRA_ARGS
-DSHADERC_SKIP_TESTS=On
-DSHADERC_SPIRV_TOOLS_DIR=${BUILD_DIR}/shaderc_spirv_tools/src/external_shaderc_spirv_tools
-DSHADERC_SPIRV_HEADERS_DIR=${BUILD_DIR}/shaderc_spirv_headers/src/external_shaderc_spirv_headers
-DSHADERC_GLSLANG_DIR=${BUILD_DIR}/shaderc_glslang/src/external_shaderc_glslang
-DCMAKE_DEBUG_POSTFIX=_d
-DPYTHON_EXECUTABLE=${PYTHON_BINARY}
)
ExternalProject_Add(external_shaderc
URL file://${PACKAGE_DIR}/${SHADERC_FILE}
URL_HASH ${SHADERC_HASH_TYPE}=${SHADERC_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/shaderc
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/shaderc ${DEFAULT_CMAKE_FLAGS} ${SHADERC_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/shaderc
)
add_dependencies(
external_shaderc
external_shaderc_spirv_tools
external_shaderc_spirv_headers
external_shaderc_glslang
external_python
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_shaderc after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/shaderc/include ${HARVEST_TARGET}/shaderc/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/shaderc/bin/shaderc_shared.dll ${HARVEST_TARGET}/shaderc/bin/shaderc_shared.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/shaderc/lib/shaderc_shared.lib ${HARVEST_TARGET}/shaderc/lib/shaderc_shared.lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_shaderc after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/shaderc/bin/shaderc_shared_d.dll ${HARVEST_TARGET}/shaderc/bin/shaderc_shared_d.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/shaderc/lib/shaderc_shared_d.lib ${HARVEST_TARGET}/shaderc/lib/shaderc_shared_d.lib
DEPENDEES install
)
endif()
endif()

View File

@@ -1,34 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# These are build time requirements for shaderc. We only have to unpack these
# shaderc will build them.
ExternalProject_Add(external_shaderc_glslang
URL file://${PACKAGE_DIR}/${SHADERC_GLSLANG_FILE}
URL_HASH ${SHADERC_GLSLANG_HASH_TYPE}=${SHADERC_GLSLANG_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/shaderc_glslang
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
ExternalProject_Add(external_shaderc_spirv_headers
URL file://${PACKAGE_DIR}/${SHADERC_SPIRV_HEADERS_FILE}
URL_HASH ${SHADERC_SPIRV_HEADERS_HASH_TYPE}=${SHADERC_SPIRV_HEADERS_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/shaderc_spirv_headers
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)
ExternalProject_Add(external_shaderc_spirv_tools
URL file://${PACKAGE_DIR}/${SHADERC_SPIRV_TOOLS_FILE}
URL_HASH ${SHADERC_SPIRV_TOOLS_HASH_TYPE}=${SHADERC_SPIRV_TOOLS_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
PREFIX ${BUILD_DIR}/shaderc_spirv_tools
CONFIGURE_COMMAND echo .
BUILD_COMMAND echo .
INSTALL_COMMAND echo .
)

View File

@@ -1,15 +1,9 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(SNDFILE_EXTRA_ARGS)
set(SNDFILE_ENV)
set(SNDFILE_ENV PKG_CONFIG_PATH=${mingw_LIBDIR}/ogg/lib/pkgconfig:${mingw_LIBDIR}/vorbis/lib/pkgconfig:${mingw_LIBDIR}/flac/lib/pkgconfig:${mingw_LIBDIR})
if(WIN32)
set(SNDFILE_ENV "PKG_CONFIG_PATH=\
${mingw_LIBDIR}/ogg/lib/pkgconfig:\
${mingw_LIBDIR}/vorbis/lib/pkgconfig:\
${mingw_LIBDIR}/flac/lib/pkgconfig:\
${mingw_LIBDIR}/opus/lib/pkgconfig"
)
set(SNDFILE_ENV set ${SNDFILE_ENV} &&)
# Shared for windows because static libs will drag in a libgcc dependency.
set(SNDFILE_OPTIONS --disable-static --enable-shared )
@@ -17,11 +11,18 @@ else()
set(SNDFILE_OPTIONS --enable-static --disable-shared )
endif()
if(UNIX)
set(SNDFILE_PATCH_CMD ${PATCH_CMD} --verbose -p 0 -d ${BUILD_DIR}/sndfile/src/external_sndfile < ${PATCH_DIR}/sndfile.diff)
else()
set(SNDFILE_PATCH_CMD)
endif()
ExternalProject_Add(external_sndfile
URL file://${PACKAGE_DIR}/${SNDFILE_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SNDFILE_HASH_TYPE}=${SNDFILE_HASH}
PREFIX ${BUILD_DIR}/sndfile
PATCH_COMMAND ${SNDFILE_PATCH_CMD}
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/sndfile/src/external_sndfile/ && ${SNDFILE_ENV} ${CONFIGURE_COMMAND} ${SNDFILE_OPTIONS} --prefix=${mingw_LIBDIR}/sndfile
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/sndfile/src/external_sndfile/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/sndfile/src/external_sndfile/ && make install
@@ -36,7 +37,6 @@ add_dependencies(
external_sndfile
external_ogg
external_vorbis
external_opus
)
if(UNIX)
add_dependencies(

View File

@@ -5,20 +5,7 @@ ExternalProject_Add(external_spnav
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SPNAV_HASH_TYPE}=${SPNAV_HASH}
PREFIX ${BUILD_DIR}/spnav
CONFIGURE_COMMAND
${CONFIGURE_ENV} &&
cd ${BUILD_DIR}/spnav/src/external_spnav/ &&
${CONFIGURE_COMMAND}
--prefix=${LIBDIR}/spnav
# X11 is not needed as Blender polls the device as part of the GHOST event loop.
# This is used to support `3dxserv`, however this is no longer supported by 3DCONNEXION.
# Disable so building without X11 is supported (WAYLAND only).
--disable-x11
--disable-shared
--enable-static
--with-pic
CONFIGURE_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/spnav/src/external_spnav/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/spnav --disable-shared --enable-static --with-pic
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/spnav/src/external_spnav/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/spnav/src/external_spnav/ && make install
INSTALL_DIR ${LIBDIR}/spnav

View File

@@ -48,6 +48,7 @@ ExternalProject_Add(external_sqlite
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SQLITE_HASH_TYPE}=${SQLITE_HASH}
PREFIX ${BUILD_DIR}/sqlite
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/sqlite/src/external_sqlite < ${PATCH_DIR}/sqlite.diff
CONFIGURE_COMMAND ${SQLITE_CONFIGURE_ENV} && cd ${BUILD_DIR}/sqlite/src/external_sqlite/ && ${CONFIGURE_COMMAND} --prefix=${LIBDIR}/sqlite ${SQLITE_CONFIGURATION_ARGS}
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/sqlite/src/external_sqlite/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/sqlite/src/external_sqlite/ && make install

View File

@@ -1,9 +1,9 @@
# SPDX-License-Identifier: GPL-2.0-or-later
ExternalProject_Add(external_sse2neon
URL file://${PACKAGE_DIR}/${SSE2NEON_FILE}
GIT_REPOSITORY ${SSE2NEON_GIT}
GIT_TAG ${SSE2NEON_GIT_HASH}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SSE2NEON_HASH_TYPE}=${SSE2NEON_HASH}
PREFIX ${BUILD_DIR}/sse2neon
CONFIGURE_COMMAND echo sse2neon - Nothing to configure
BUILD_COMMAND echo sse2neon - nothing to build

View File

@@ -3,23 +3,9 @@
set(SSL_CONFIGURE_COMMAND ./Configure)
set(SSL_PATCH_CMD echo .)
if(WIN32)
# Python will build this with its preferred build options and patches. We only need to unpack openssl
ExternalProject_Add(external_ssl
URL file://${PACKAGE_DIR}/${SSL_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SSL_HASH_TYPE}=${SSL_HASH}
PREFIX ${BUILD_DIR}/ssl
CONFIGURE_COMMAND echo "."
BUILD_COMMAND echo "."
INSTALL_COMMAND echo "."
INSTALL_DIR ${LIBDIR}/ssl
)
else()
if(APPLE)
if(APPLE)
set(SSL_OS_COMPILER "blender-darwin-${CMAKE_OSX_ARCHITECTURES}")
set(SSL_PATCH_CMD ${PATCH_CMD} --verbose -p 0 -d ${BUILD_DIR}/ssl/src/external_ssl < ${PATCH_DIR}/ssl.diff)
else()
else()
if(BLENDER_PLATFORM_ARM)
set(SSL_OS_COMPILER "blender-linux-aarch64")
elseif("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
@@ -28,9 +14,9 @@ else()
else()
set(SSL_OS_COMPILER "blender-linux-x86")
endif()
endif()
endif()
ExternalProject_Add(external_ssl
ExternalProject_Add(external_ssl
URL file://${PACKAGE_DIR}/${SSL_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${SSL_HASH_TYPE}=${SSL_HASH}
@@ -45,5 +31,4 @@ else()
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/ssl/src/external_ssl/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/ssl/src/external_ssl/ && make install
INSTALL_DIR ${LIBDIR}/ssl
)
endif()
)

View File

@@ -1,14 +1,26 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(TBB_EXTRA_ARGS
if(WIN32)
set(TBB_EXTRA_ARGS
-DTBB_BUILD_SHARED=On
-DTBB_BUILD_TBBMALLOC=On
-DTBB_BUILD_TBBMALLOC_PROXY=On
-DTBB_BUILD_STATIC=Off
-DTBB_BUILD_TESTS=Off
-DCMAKE_DEBUG_POSTFIX=_debug
)
set(TBB_LIBRARY tbb)
set(TBB_STATIC_LIBRARY Off)
)
set(TBB_LIBRARY tbb)
set(TBB_STATIC_LIBRARY Off)
else()
set(TBB_EXTRA_ARGS
-DTBB_BUILD_SHARED=Off
-DTBB_BUILD_TBBMALLOC=On
-DTBB_BUILD_TBBMALLOC_PROXY=Off
-DTBB_BUILD_STATIC=On
-DTBB_BUILD_TESTS=Off
)
set(TBB_LIBRARY tbb_static)
set(TBB_STATIC_LIBRARY On)
endif()
# CMake script for TBB from https://github.com/wjakob/tbb/blob/master/CMakeLists.txt
ExternalProject_Add(external_tbb

View File

@@ -1,16 +1,20 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WITH_WEBP)
set(WITH_TIFF_WEBP ON)
else()
set(WITH_TIFF_WEBP OFF)
endif()
set(TIFF_EXTRA_ARGS
-DZLIB_LIBRARY=${LIBDIR}/zlib/lib/${ZLIB_LIBRARY}
-DZLIB_INCLUDE_DIR=${LIBDIR}/zlib/include
-DJPEG_LIBRARY=${LIBDIR}/jpeg/lib/${JPEG_LIBRARY}
-DJPEG_INCLUDE_DIR=${LIBDIR}/jpeg/include
-DPNG_STATIC=ON
-DBUILD_SHARED_LIBS=OFF
-Dlzma=OFF
-Djbig=OFF
-Dzstd=OFF
-Dwebp=OFF
-Dwebp=${WITH_TIFF_WEBP}
)
ExternalProject_Add(external_tiff
@@ -25,14 +29,11 @@ ExternalProject_Add(external_tiff
add_dependencies(
external_tiff
external_zlib
external_jpeg
)
if(WIN32)
if(BUILD_MODE STREQUAL Release)
if(WIN32 AND BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_tiff after_install
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiff.lib ${HARVEST_TARGET}/tiff/lib/libtiff.lib &&
${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/tiff/include/ ${HARVEST_TARGET}/tiff/include/
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/tiff/lib/tiffd${LIBEXT} ${LIBDIR}/tiff/lib/tiff${LIBEXT}
DEPENDEES install
)
endif()
endif()

View File

@@ -1,100 +1,46 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
# OIIO and OSL are statically linked for us, but USD doesn't know
set(USD_CXX_FLAGS "${CMAKE_CXX_FLAGS} /DOIIO_STATIC_DEFINE /DOSL_STATIC_DEFINE")
if(BUILD_MODE STREQUAL Debug)
# USD does not look for debug libs, nor does it link them
# when building static, so this is just to keep find_package happy
# if we ever link dynamically on windows util will need to be linked as well.
set(USD_OIIO_CMAKE_DEFINES "-DOIIO_LIBRARIES=${LIBDIR}/openimageio/lib/OpenImageIO_d${LIBEXT}^^${LIBDIR}/openimageio/lib/OpenImageIO_util_d${LIBEXT}")
endif()
set(USD_PLATFORM_FLAGS
${USD_OIIO_CMAKE_DEFINES}
-DCMAKE_CXX_FLAGS=${USD_CXX_FLAGS}
-D_PXR_CXX_DEFINITIONS=/DBOOST_ALL_NO_LIB
-DCMAKE_SHARED_LINKER_FLAGS_INIT=/LIBPATH:${LIBDIR}/tbb/lib
-DPython_FIND_REGISTRY=NEVER
-DPYTHON_INCLUDE_DIRS=${LIBDIR}/python/include
-DPYTHON_LIBRARY=${LIBDIR}/python/libs/python${PYTHON_SHORT_VERSION_NO_DOTS}${PYTHON_POSTFIX}${LIBEXT}
)
if(BUILD_MODE STREQUAL Debug)
list(APPEND USD_PLATFORM_FLAGS -DPXR_USE_DEBUG_PYTHON=ON)
list(APPEND USD_PLATFORM_FLAGS -DOPENVDB_LIBRARY=${LIBDIR}/openvdb/lib/openvdb_d.lib)
endif()
elseif(UNIX)
# Workaround USD not linking correctly with static Python library, where it would embed
# part of the interpret in the USD library. Allow undefined Python symbols and replace
# Python library with TBB so it doesn't complain about missing library.
set(USD_PLATFORM_FLAGS
-DPYTHON_INCLUDE_DIR=${LIBDIR}/python/include/python${PYTHON_SHORT_VERSION}/
-DPYTHON_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${SHAREDLIBEXT}
)
if(APPLE)
set(USD_SHARED_LINKER_FLAGS "-Xlinker -undefined -Xlinker dynamic_lookup")
list(APPEND USD_PLATFORM_FLAGS
-DCMAKE_SHARED_LINKER_FLAGS=${USD_SHARED_LINKER_FLAGS}
)
endif()
endif()
set(USD_EXTRA_ARGS
${DEFAULT_BOOST_FLAGS}
${USD_PLATFORM_FLAGS}
-DOPENSUBDIV_ROOT_DIR=${LIBDIR}/opensubdiv
-DOpenImageIO_ROOT=${LIBDIR}/openimageio
-DOPENEXR_LIBRARIES=${LIBDIR}/imath/lib/${LIBPREFIX}Imath${OPENEXR_VERSION_POSTFIX}${SHAREDLIBEXT}
-DOPENEXR_INCLUDE_DIR=${LIBDIR}/imath/include
-DImath_DIR=${LIBDIR}/imath
-DOPENVDB_LOCATION=${LIBDIR}/openvdb
-DPXR_ENABLE_PYTHON_SUPPORT=ON
-DPXR_USE_PYTHON_3=ON
-DPXR_BUILD_IMAGING=ON
-DPXR_BUILD_TESTS=OFF
-DPXR_BUILD_EXAMPLES=OFF
-DPXR_BUILD_TUTORIALS=OFF
-DPXR_BUILD_USDVIEW=OFF
-DPXR_ENABLE_HDF5_SUPPORT=OFF
-DPXR_ENABLE_MATERIALX_SUPPORT=OFF
-DPXR_ENABLE_OPENVDB_SUPPORT=ON
-DPYTHON_EXECUTABLE=${PYTHON_BINARY}
-DPXR_BUILD_MONOLITHIC=ON
# OSL is an optional dependency of the Imaging module. However, since that
# module was included for its support for converting primitive shapes (sphere,
# cube, etc.) to geometry, it's not necessary. Disabling it will make it
# simpler to build Blender; currently only Cycles uses OSL.
-DPXR_ENABLE_OSL_SUPPORT=OFF
# Enable OpenGL for Hydra support. Note that this indirectly also adds an X11
# dependency on Linux. This would be good to eliminate for headless and Wayland
# only builds, however is not worse than what Blender already links to for
# official releases currently.
-DPXR_ENABLE_GL_SUPPORT=ON
# OIIO is used for loading image textures in Hydra Storm / Embree renderers.
-DPXR_BUILD_OPENIMAGEIO_PLUGIN=ON
# USD 22.03 does not support OCIO 2.x
# Tracking ticket https://github.com/PixarAnimationStudios/USD/issues/1386
-DPXR_BUILD_OPENCOLORIO_PLUGIN=OFF
-DPXR_ENABLE_PTEX_SUPPORT=OFF
-DPXR_BUILD_USD_TOOLS=OFF
-DCMAKE_DEBUG_POSTFIX=_d
-DBUILD_SHARED_LIBS=ON
-DBoost_COMPILER:STRING=${BOOST_COMPILER_STRING}
-DBoost_USE_MULTITHREADED=ON
-DBoost_USE_STATIC_LIBS=ON
-DBoost_USE_STATIC_RUNTIME=OFF
-DBOOST_ROOT=${LIBDIR}/boost
-DBoost_NO_SYSTEM_PATHS=ON
-DBoost_NO_BOOST_CMAKE=ON
-DTBB_INCLUDE_DIRS=${LIBDIR}/tbb/include
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${SHAREDLIBEXT}
-DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${SHAREDLIBEXT}
-DTBB_tbb_LIBRARY_RELEASE=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${SHAREDLIBEXT}
-DTBB_LIBRARIES=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
-DTbb_TBB_LIBRARY=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
# USD wants the tbb debug lib set even when you are doing a release build
# Otherwise it will error out during the cmake configure phase.
-DTBB_LIBRARIES_DEBUG=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${SHAREDLIBEXT}
-DTBB_LIBRARIES_DEBUG=${LIBDIR}/tbb/lib/${LIBPREFIX}${TBB_LIBRARY}${LIBEXT}
# This is a preventative measure that avoids possible conflicts when add-ons
# try to load another USD library into the same process space.
-DPXR_SET_INTERNAL_NAMESPACE=usdBlender
-DPXR_ENABLE_PYTHON_SUPPORT=OFF
-DPXR_BUILD_IMAGING=OFF
-DPXR_BUILD_TESTS=OFF
-DBUILD_SHARED_LIBS=OFF
-DPYTHON_EXECUTABLE=${PYTHON_BINARY}
-DPXR_BUILD_MONOLITHIC=ON
# The PXR_BUILD_USD_TOOLS argument is patched-in by usd.diff. An upstream pull request
# can be found at https://github.com/PixarAnimationStudios/USD/pull/1048.
-DPXR_BUILD_USD_TOOLS=OFF
-DCMAKE_DEBUG_POSTFIX=_d
# USD is hellbound on making a shared lib, unless you point this variable to a valid cmake file
# doesn't have to make sense, but as long as it points somewhere valid it will skip the shared lib.
-DPXR_MONOLITHIC_IMPORT=${BUILD_DIR}/usd/src/external_usd/cmake/defaults/Version.cmake
)
ExternalProject_Add(external_usd
URL file://${PACKAGE_DIR}/${USD_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${USD_HASH_TYPE}=${USD_HASH}
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
PREFIX ${BUILD_DIR}/usd
LIST_SEPARATOR ^^
PATCH_COMMAND ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/usd/src/external_usd < ${PATCH_DIR}/usd.diff
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/usd -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${USD_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/usd
@@ -104,35 +50,41 @@ add_dependencies(
external_usd
external_tbb
external_boost
external_opensubdiv
external_python
external_openimageio
openvdb
)
# Since USD 21.11 the libraries are prefixed with "usd_", i.e. "libusd_m.a" became "libusd_usd_m.a".
# See https://github.com/PixarAnimationStudios/USD/blob/release/CHANGELOG.md#2111---2021-11-01
if(NOT WIN32)
if(USD_VERSION VERSION_LESS 21.11)
set(PXR_LIB_PREFIX "")
else()
set(PXR_LIB_PREFIX "usd_")
endif()
endif()
if(WIN32)
# USD currently demands python be available at build time
# and then proceeds not to use it, but still checks that the
# version of the interpreter it is not going to use is atleast 2.7
# so we need this dep currently since there is no system python
# on windows.
add_dependencies(
external_usd
external_python
)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd ${HARVEST_TARGET}/usd
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/ ${HARVEST_TARGET}/usd
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Release/usd_m.lib ${HARVEST_TARGET}/usd/lib/libusd_m.lib
DEPENDEES install
)
endif()
if(BUILD_MODE STREQUAL Debug)
ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib/python ${HARVEST_TARGET}/usd/lib/debug/python
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/usd/lib/usd_ms_d.dll ${HARVEST_TARGET}/usd/lib/usd_ms_d.dll
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/usd/lib/usd_ms_d.lib ${HARVEST_TARGET}/usd/lib/usd_ms_d.lib
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/usd/lib ${HARVEST_TARGET}/usd/lib
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/Debug/usd_m_d.lib ${HARVEST_TARGET}/usd/lib/libusd_m_d.lib
DEPENDEES install
)
endif()
else()
# USD has two build options. The default build creates lots of small libraries,
# whereas the 'monolithic' build produces only a single library. The latter
# makes linking simpler, so that's what we use in Blender. However, running
# 'make install' in the USD sources doesn't install the static library in that
# case (only the shared library). As a result, we need to grab the `libusd_m.a`
# file from the build directory instead of from the install directory.
ExternalProject_Add_Step(external_usd after_install
COMMAND ${CMAKE_COMMAND} -E copy ${BUILD_DIR}/usd/src/external_usd-build/pxr/libusd_m.a ${HARVEST_TARGET}/usd/lib/libusd_m.a
DEPENDEES install
)
endif()

View File

@@ -1,23 +1,14 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# CPE's are used to identify dependencies, for more information on what they
# are please see https://nvd.nist.gov/products/cpe
#
# We use them in combination with cve-bin-tool to scan for known security issues.
#
# Not all of our dependencies are currently in the nvd database so not all
# dependencies have one assigned.
set(ZLIB_VERSION 1.2.13)
set(ZLIB_VERSION 1.2.11)
set(ZLIB_URI https://zlib.net/zlib-${ZLIB_VERSION}.tar.gz)
set(ZLIB_HASH 9b8aa094c4e5765dabf4da391f00d15c)
set(ZLIB_HASH 1c9f62f0778697a09d36121ead88e08e)
set(ZLIB_HASH_TYPE MD5)
set(ZLIB_FILE zlib-${ZLIB_VERSION}.tar.gz)
set(ZLIB_CPE "cpe:2.3:a:zlib:zlib:${ZLIB_VERSION}:*:*:*:*:*:*:*")
set(OPENAL_VERSION 1.21.1)
set(OPENAL_VERSION 1.20.1)
set(OPENAL_URI http://openal-soft.org/openal-releases/openal-soft-${OPENAL_VERSION}.tar.bz2)
set(OPENAL_HASH a936806ebd8de417b0ffd8cf3f48f456)
set(OPENAL_HASH 556695068ce8375b89986083d810fd35)
set(OPENAL_HASH_TYPE MD5)
set(OPENAL_FILE openal-soft-${OPENAL_VERSION}.tar.bz2)
@@ -26,31 +17,27 @@ set(PNG_URI http://prdownloads.sourceforge.net/libpng/libpng-${PNG_VERSION}.tar.
set(PNG_HASH 505e70834d35383537b6491e7ae8641f1a4bed1876dbfe361201fc80868d88ca)
set(PNG_HASH_TYPE SHA256)
set(PNG_FILE libpng-${PNG_VERSION}.tar.xz)
set(PNG_CPE "cpe:2.3:a:libpng:libpng:${PNG_VERSION}:*:*:*:*:*:*:*")
set(JPEG_VERSION 2.1.3)
set(JPEG_VERSION 2.0.4)
set(JPEG_URI https://github.com/libjpeg-turbo/libjpeg-turbo/archive/${JPEG_VERSION}.tar.gz)
set(JPEG_HASH 627b980fad0573e08e4c3b80b290fc91)
set(JPEG_HASH 44c43e4a9fb352f47090804529317c88)
set(JPEG_HASH_TYPE MD5)
set(JPEG_FILE libjpeg-turbo-${JPEG_VERSION}.tar.gz)
set(JPEG_CPE "cpe:2.3:a:d.r.commander:libjpeg-turbo:${JPEG_VERSION}:*:*:*:*:*:*:*")
set(BOOST_VERSION 1.80.0)
set(BOOST_VERSION_SHORT 1.80)
set(BOOST_VERSION_NODOTS 1_80_0)
set(BOOST_VERSION_NODOTS_SHORT 1_80)
set(BOOST_VERSION 1.73.0)
set(BOOST_VERSION_NODOTS 1_73_0)
set(BOOST_VERSION_NODOTS_SHORT 1_73)
set(BOOST_URI https://boostorg.jfrog.io/artifactory/main/release/${BOOST_VERSION}/source/boost_${BOOST_VERSION_NODOTS}.tar.gz)
set(BOOST_HASH 077f074743ea7b0cb49c6ed43953ae95)
set(BOOST_HASH 4036cd27ef7548b8d29c30ea10956196)
set(BOOST_HASH_TYPE MD5)
set(BOOST_FILE boost_${BOOST_VERSION_NODOTS}.tar.gz)
set(BOOST_CPE "cpe:2.3:a:boost:boost:${BOOST_VERSION}:*:*:*:*:*:*:*")
set(BLOSC_VERSION 1.21.1)
# Using old version as recommended by OpenVDB build documentation.
set(BLOSC_VERSION 1.5.0)
set(BLOSC_URI https://github.com/Blosc/c-blosc/archive/v${BLOSC_VERSION}.tar.gz)
set(BLOSC_HASH 134b55813b1dca57019d2a2dc1f7a923)
set(BLOSC_HASH 6e4a49c8c06f05aa543f3312cfce3d55)
set(BLOSC_HASH_TYPE MD5)
set(BLOSC_FILE blosc-${BLOSC_VERSION}.tar.gz)
set(BLOSC_CPE "cpe:2.3:a:c-blosc2_project:c-blosc2:${BLOSC_VERSION}:*:*:*:*:*:*:*")
set(PTHREADS_VERSION 3.0.0)
set(PTHREADS_URI http://prdownloads.sourceforge.net/pthreads4w/pthreads4w-code-v${PTHREADS_VERSION}.zip)
@@ -58,48 +45,39 @@ set(PTHREADS_HASH f3bf81bb395840b3446197bcf4ecd653)
set(PTHREADS_HASH_TYPE MD5)
set(PTHREADS_FILE pthreads4w-code-${PTHREADS_VERSION}.zip)
set(OPENEXR_VERSION 3.1.5)
set(OPENEXR_VERSION 2.5.5)
set(OPENEXR_URI https://github.com/AcademySoftwareFoundation/openexr/archive/v${OPENEXR_VERSION}.tar.gz)
set(OPENEXR_HASH a92f38eedd43e56c0af56d4852506886)
set(OPENEXR_HASH 85e8a979092c9055d10ed103062d31a0)
set(OPENEXR_HASH_TYPE MD5)
set(OPENEXR_FILE openexr-${OPENEXR_VERSION}.tar.gz)
set(OPENEXR_CPE "cpe:2.3:a:openexr:openexr:${OPENEXR_VERSION}:*:*:*:*:*:*:*")
set(IMATH_VERSION 3.1.5)
set(IMATH_URI https://github.com/AcademySoftwareFoundation/Imath/archive/v${OPENEXR_VERSION}.tar.gz)
set(IMATH_HASH dd375574276c54872b7b3d54053baff0)
set(IMATH_HASH_TYPE MD5)
set(IMATH_FILE imath-${IMATH_VERSION}.tar.gz)
if(WIN32)
# Openexr started appending _d on its own so now
# we need to tell the build the postfix is _s while
# telling all other deps the postfix is _s_d
if(BUILD_MODE STREQUAL Release)
set(OPENEXR_VERSION_POSTFIX )
set(OPENEXR_VERSION_BUILD_POSTFIX )
set(OPENEXR_VERSION_POSTFIX _s)
set(OPENEXR_VERSION_BUILD_POSTFIX _s)
else()
set(OPENEXR_VERSION_POSTFIX _d)
set(OPENEXR_VERSION_BUILD_POSTFIX )
set(OPENEXR_VERSION_POSTFIX _s_d)
set(OPENEXR_VERSION_BUILD_POSTFIX _s)
endif()
else()
set(OPENEXR_VERSION_BUILD_POSTFIX)
set(OPENEXR_VERSION_POSTFIX)
endif()
set(FREETYPE_VERSION 2.12.1)
set(FREETYPE_VERSION 2.11.1)
set(FREETYPE_URI http://prdownloads.sourceforge.net/freetype/freetype-${FREETYPE_VERSION}.tar.gz)
set(FREETYPE_HASH 8bc5c9c9df7ac12c504f8918552a7cf2)
set(FREETYPE_HASH bd4e3b007474319909a6b79d50908e85)
set(FREETYPE_HASH_TYPE MD5)
set(FREETYPE_FILE freetype-${FREETYPE_VERSION}.tar.gz)
SET(FREETYPE_CPE "cpe:2.3:a:freetype:freetype:${FREETYPE_VERSION}:*:*:*:*:*:*:*")
set(EPOXY_VERSION 1.5.10)
set(EPOXY_URI https://github.com/anholt/libepoxy/archive/refs/tags/${EPOXY_VERSION}.tar.gz)
set(EPOXY_HASH f0730aad115c952e77591fcc805b1dc1)
set(EPOXY_HASH_TYPE MD5)
set(EPOXY_FILE libepoxy-${EPOXY_VERSION}.tar.gz)
set(GLEW_VERSION 1.13.0)
set(GLEW_URI http://prdownloads.sourceforge.net/glew/glew/${GLEW_VERSION}/glew-${GLEW_VERSION}.tgz)
set(GLEW_HASH 7cbada3166d2aadfc4169c4283701066)
set(GLEW_HASH_TYPE MD5)
set(GLEW_FILE glew-${GLEW_VERSION}.tgz)
set(FREEGLUT_VERSION 3.0.0)
set(FREEGLUT_URI http://prdownloads.sourceforge.net/freeglut/freeglut/${FREEGLUT_VERSION}/freeglut-${FREEGLUT_VERSION}.tar.gz)
@@ -107,25 +85,44 @@ set(FREEGLUT_HASH 90c3ca4dd9d51cf32276bc5344ec9754)
set(FREEGLUT_HASH_TYPE MD5)
set(FREEGLUT_FILE freeglut-${FREEGLUT_VERSION}.tar.gz)
set(ALEMBIC_VERSION 1.8.3)
set(ALEMBIC_VERSION 1.7.16)
set(ALEMBIC_URI https://github.com/alembic/alembic/archive/${ALEMBIC_VERSION}.tar.gz)
set(ALEMBIC_HASH 2cd8d6e5a3ac4a014e24a4b04f4fadf9)
set(ALEMBIC_HASH effcc86e42fe6605588e3de57bde6677)
set(ALEMBIC_HASH_TYPE MD5)
set(ALEMBIC_FILE alembic-${ALEMBIC_VERSION}.tar.gz)
SET(FREETYPE_CPE "cpe:2.3:a:freetype:freetype:${FREETYPE_VERSION}:*:*:*:*:*:*:*")
set(OPENSUBDIV_VERSION v3_5_0)
# hash is for 3.1.2
set(GLFW_GIT_UID 30306e54705c3adae9fe082c816a3be71963485c)
set(GLFW_URI https://github.com/glfw/glfw/archive/${GLFW_GIT_UID}.zip)
set(GLFW_HASH 20cacb1613da7eeb092f3ac4f6b2b3d0)
set(GLFW_HASH_TYPE MD5)
set(GLFW_FILE glfw-${GLFW_GIT_UID}.zip)
# latest uid in git as of 2016-04-01
set(CLEW_GIT_UID 277db43f6cafe8b27c6f1055f69dc67da4aeb299)
set(CLEW_URI https://github.com/OpenCLWrangler/clew/archive/${CLEW_GIT_UID}.zip)
set(CLEW_HASH 2c699d10ed78362e71f56fae2a4c5f98)
set(CLEW_HASH_TYPE MD5)
set(CLEW_FILE clew-${CLEW_GIT_UID}.zip)
# latest uid in git as of 2016-04-01
set(CUEW_GIT_UID 1744972026de9cf27c8a7dc39cf39cd83d5f922f)
set(CUEW_URI https://github.com/CudaWrangler/cuew/archive/${CUEW_GIT_UID}.zip)
set(CUEW_HASH 86760d62978ebfd96cd93f5aa1abaf4a)
set(CUEW_HASH_TYPE MD5)
set(CUEW_FILE cuew-${CUEW_GIT_UID}.zip)
set(OPENSUBDIV_VERSION v3_4_3)
set(OPENSUBDIV_URI https://github.com/PixarAnimationStudios/OpenSubdiv/archive/${OPENSUBDIV_VERSION}.tar.gz)
set(OPENSUBDIV_HASH 230f5cd2911d6240e58a3773b9c6e5e4)
set(OPENSUBDIV_HASH 7bbfa275d021fb829e521df749160edb)
set(OPENSUBDIV_HASH_TYPE MD5)
set(OPENSUBDIV_FILE opensubdiv-${OPENSUBDIV_VERSION}.tar.gz)
set(SDL_VERSION 2.0.20)
set(SDL_VERSION 2.0.12)
set(SDL_URI https://www.libsdl.org/release/SDL2-${SDL_VERSION}.tar.gz)
set(SDL_HASH a53acc02e1cca98c4123229069b67c9e)
set(SDL_HASH 783b6f2df8ff02b19bb5ce492b99c8ff)
set(SDL_HASH_TYPE MD5)
set(SDL_FILE SDL2-${SDL_VERSION}.tar.gz)
set(SDL_CPE "cpe:2.3:a:libsdl:sdl:${SDL_VERSION}:*:*:*:*:*:*:*")
set(OPENCOLLADA_VERSION v1.6.68)
set(OPENCOLLADA_URI https://github.com/KhronosGroup/OpenCOLLADA/archive/${OPENCOLLADA_VERSION}.tar.gz)
@@ -133,24 +130,17 @@ set(OPENCOLLADA_HASH ee7dae874019fea7be11613d07567493)
set(OPENCOLLADA_HASH_TYPE MD5)
set(OPENCOLLADA_FILE opencollada-${OPENCOLLADA_VERSION}.tar.gz)
set(OPENCOLORIO_VERSION 2.2.0)
set(OPENCOLORIO_VERSION 2.0.0)
set(OPENCOLORIO_URI https://github.com/AcademySoftwareFoundation/OpenColorIO/archive/v${OPENCOLORIO_VERSION}.tar.gz)
set(OPENCOLORIO_HASH d58a5980adba2d89a363100a09daa5f3)
set(OPENCOLORIO_HASH 1a2e3478b6cd9a1549f24e1b2205e3f0)
set(OPENCOLORIO_HASH_TYPE MD5)
set(OPENCOLORIO_FILE OpenColorIO-${OPENCOLORIO_VERSION}.tar.gz)
set(MINIZIPNG_VERSION 3.0.7)
set(MINIZIPNG_URI https://github.com/zlib-ng/minizip-ng/archive/${MINIZIPNG_VERSION}.tar.gz)
set(MINIZIPNG_HASH 09dcc8a9def348e1be9659e384c2cd55)
set(MINIZIPNG_HASH_TYPE MD5)
set(MINIZIPNG_FILE minizip-ng-${MINIZIPNG_VERSION}.tar.gz)
set(LLVM_VERSION 12.0.0)
set(LLVM_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${LLVM_VERSION}/llvm-project-${LLVM_VERSION}.src.tar.xz)
set(LLVM_HASH 5a4fab4d7fc84aefffb118ac2c8a4fc0)
set(LLVM_HASH_TYPE MD5)
set(LLVM_FILE llvm-project-${LLVM_VERSION}.src.tar.xz)
set(LLVM_CPE "cpe:2.3:a:llvm:compiler:${LLVM_VERSION}:*:*:*:*:*:*:*")
if(APPLE)
# Cloth physics test is crashing due to this bug:
@@ -165,130 +155,84 @@ set(OPENMP_URI https://github.com/llvm/llvm-project/releases/download/llvmorg-${
set(OPENMP_HASH_TYPE MD5)
set(OPENMP_FILE openmp-${OPENMP_VERSION}.src.tar.xz)
set(OPENIMAGEIO_VERSION v2.4.6.0)
set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/refs/tags/${OPENIMAGEIO_VERSION}.tar.gz)
set(OPENIMAGEIO_HASH c7acc1b9a8fda04ef48f7de1feda4dae)
set(OPENIMAGEIO_VERSION 2.2.15.1)
set(OPENIMAGEIO_URI https://github.com/OpenImageIO/oiio/archive/Release-${OPENIMAGEIO_VERSION}.tar.gz)
set(OPENIMAGEIO_HASH 3db5c5f0b3dc91597c75e5df09eb9072)
set(OPENIMAGEIO_HASH_TYPE MD5)
set(OPENIMAGEIO_FILE OpenImageIO-${OPENIMAGEIO_VERSION}.tar.gz)
# 8.0.0 is currently oiio's preferred version although never versions may be available.
# the preferred version can be found in oiio's externalpackages.cmake
set(FMT_VERSION 8.0.0)
set(FMT_URI https://github.com/fmtlib/fmt/archive/refs/tags/${FMT_VERSION}.tar.gz)
set(FMT_HASH 7bce0e9e022e586b178b150002e7c2339994e3c2bbe44027e9abb0d60f9cce83)
set(FMT_HASH_TYPE SHA256)
set(FMT_FILE fmt-${FMT_VERSION}.tar.gz)
set(FMT_CPE "cpe:2.3:a:fmt:fmt:${FMT_VERSION}:*:*:*:*:*:*:*")
# 0.6.2 is currently oiio's preferred version although never versions may be available.
# the preferred version can be found in oiio's externalpackages.cmake
set(ROBINMAP_VERSION v0.6.2)
set(ROBINMAP_URI https://github.com/Tessil/robin-map/archive/refs/tags/${ROBINMAP_VERSION}.tar.gz)
set(ROBINMAP_HASH c08ec4b1bf1c85eb0d6432244a6a89862229da1cb834f3f90fba8dc35d8c8ef1)
set(ROBINMAP_HASH_TYPE SHA256)
set(ROBINMAP_FILE robinmap-${ROBINMAP_VERSION}.tar.gz)
set(TIFF_VERSION 4.4.0)
set(TIFF_VERSION 4.1.0)
set(TIFF_URI http://download.osgeo.org/libtiff/tiff-${TIFF_VERSION}.tar.gz)
set(TIFF_HASH 376f17f189e9d02280dfe709b2b2bbea)
set(TIFF_HASH 2165e7aba557463acc0664e71a3ed424)
set(TIFF_HASH_TYPE MD5)
set(TIFF_FILE tiff-${TIFF_VERSION}.tar.gz)
set(TIFF_CPE "cpe:2.3:a:libtiff:libtiff:${TIFF_VERSION}:*:*:*:*:*:*:*")
# Recent commit from 1.13.0.2 under development, which includes string table
# changes that make the Cycles OptiX implementation work. Official 1.12 OSL
# releases should also build but without OptiX support.
set(OSL_VERSION 1a7670600c8b08c2443a78d03c8c27e9a1149140)
set(OSL_URI https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/archive/${OSL_VERSION}.tar.gz)
set(OSL_HASH 7b6d6716b05d1addb92a8f47280bf77f)
set(OSL_VERSION 1.11.14.1)
set(OSL_URI https://github.com/imageworks/OpenShadingLanguage/archive/Release-${OSL_VERSION}.tar.gz)
set(OSL_HASH 1abd7ce40481771a9fa937f19595d2f2)
set(OSL_HASH_TYPE MD5)
set(OSL_FILE OpenShadingLanguage-${OSL_VERSION}.tar.gz)
# NOTE: When updating the python version, it's required to check the versions of
# it wants to use in PCbuild/get_externals.bat for the following dependencies:
# BZIP2, FFI, SQLITE and change the versions in this file as well. For compliance
# reasons there can be no exceptions to this.
set(PYTHON_VERSION 3.10.9)
set(PYTHON_VERSION 3.10.2)
set(PYTHON_SHORT_VERSION 3.10)
set(PYTHON_SHORT_VERSION_NO_DOTS 310)
set(PYTHON_URI https://www.python.org/ftp/python/${PYTHON_VERSION}/Python-${PYTHON_VERSION}.tar.xz)
set(PYTHON_HASH dc8c0f274b28ee9e95923d20cfc364c9)
set(PYTHON_HASH 14e8c22458ed7779a1957b26cde01db9)
set(PYTHON_HASH_TYPE MD5)
set(PYTHON_FILE Python-${PYTHON_VERSION}.tar.xz)
set(PYTHON_CPE "cpe:2.3:a:python:python:${PYTHON_VERSION}:-:*:*:*:*:*:*")
set(TBB_YEAR 2020)
set(TBB_VERSION ${TBB_YEAR}_U3)
set(TBB_VERSION 2020_U2)
set(TBB_URI https://github.com/oneapi-src/oneTBB/archive/${TBB_VERSION}.tar.gz)
set(TBB_HASH 55ec8df6eae5ed6364a47f0e671e460c)
set(TBB_HASH 1b711ae956524855088df3bbf5ec65dc)
set(TBB_HASH_TYPE MD5)
set(TBB_FILE oneTBB-${TBB_VERSION}.tar.gz)
set(TBB_CPE "cpe:2.3:a:intel:threading_building_blocks:${TBB_YEAR}:*:*:*:*:*:*:*")
set(OPENVDB_VERSION 10.0.0)
set(OPENVDB_VERSION 8.0.1)
set(OPENVDB_URI https://github.com/AcademySoftwareFoundation/openvdb/archive/v${OPENVDB_VERSION}.tar.gz)
set(OPENVDB_HASH 64301c737e16b26c8f3085a31e6397e9)
set(OPENVDB_HASH 01b490be16cc0e15c690f9a153c21461)
set(OPENVDB_HASH_TYPE MD5)
set(OPENVDB_FILE openvdb-${OPENVDB_VERSION}.tar.gz)
# ------------------------------------------------------------------------------
# Python Modules
set(NANOVDB_GIT_UID dc37d8a631922e7bef46712947dc19b755f3e841)
set(NANOVDB_URI https://github.com/AcademySoftwareFoundation/openvdb/archive/${NANOVDB_GIT_UID}.tar.gz)
set(NANOVDB_HASH e7b9e863ec2f3b04ead171dec2322807)
set(NANOVDB_HASH_TYPE MD5)
set(NANOVDB_FILE nano-vdb-${NANOVDB_GIT_UID}.tar.gz)
# Needed by: `requests` module (so the version doesn't change on rebuild).
set(IDNA_VERSION 3.3)
# Needed by: `requests` module (so the version doesn't change on rebuild).
set(CHARSET_NORMALIZER_VERSION 2.0.10)
# Needed by: `requests` module (so the version doesn't change on rebuild).
set(URLLIB3_VERSION 1.26.8)
set(URLLIB3_CPE "cpe:2.3:a:urllib3:urllib3:${URLLIB3_VERSION}:*:*:*:*:*:*:*")
# Needed by: Python's `requests` module (so add-ons can authenticate against trusted certificates).
set(CERTIFI_VERSION 2021.10.8)
# Needed by: Some of Blender's add-ons (to support convenient interaction with online services).
set(REQUESTS_VERSION 2.27.1)
# Needed by: Python's `numpy` module (used by some add-ons).
set(CYTHON_VERSION 0.29.30)
# Needed by: Python scripts that read `.blend` files, as files may use Z-standard compression.
# The version of the ZSTD library used to build the Python package should match ZSTD_VERSION
# defined below. At this time of writing, 0.17.0 was already released,
# but built against ZSTD 1.5.1, while we use 1.5.0.
set(CYTHON_VERSION 0.29.26)
# The version of the zstd library used to build the Python package should match ZSTD_VERSION defined below.
# At this time of writing, 0.17.0 was already released, but built against zstd 1.5.1, while we use 1.5.0.
set(ZSTANDARD_VERSION 0.16.0)
# Auto-format Python source (developer tool, not used by Blender at run-time).
set(AUTOPEP8_VERSION 1.6.0)
# Needed by: `autopep8` (so the version doesn't change on rebuild).
set(PYCODESTYLE_VERSION 2.8.0)
# Needed by: `autopep8` (so the version doesn't change on rebuild).
set(TOML_VERSION 0.10.2)
# Build system for other packages (not used by Blender at run-time).
set(MESON_VERSION 0.63.0)
set(NUMPY_VERSION 1.23.5)
set(NUMPY_SHORT_VERSION 1.23)
set(NUMPY_URI https://github.com/numpy/numpy/releases/download/v${NUMPY_VERSION}/numpy-${NUMPY_VERSION}.tar.gz)
set(NUMPY_HASH 8b2692a511a3795f3af8af2cd7566a15)
set(NUMPY_VERSION 1.22.0)
set(NUMPY_SHORT_VERSION 1.22)
set(NUMPY_URI https://github.com/numpy/numpy/releases/download/v${NUMPY_VERSION}/numpy-${NUMPY_VERSION}.zip)
set(NUMPY_HASH 252de134862a27bd66705d29622edbfe)
set(NUMPY_HASH_TYPE MD5)
set(NUMPY_FILE numpy-${NUMPY_VERSION}.tar.gz)
set(NUMPY_CPE "cpe:2.3:a:numpy:numpy:${NUMPY_VERSION}:*:*:*:*:*:*:*")
set(NUMPY_FILE numpy-${NUMPY_VERSION}.zip)
set(LAME_VERSION 3.100)
set(LAME_URI http://downloads.sourceforge.net/project/lame/lame/3.100/lame-${LAME_VERSION}.tar.gz)
set(LAME_HASH 83e260acbe4389b54fe08e0bdbf7cddb)
set(LAME_HASH_TYPE MD5)
set(LAME_FILE lame-${LAME_VERSION}.tar.gz)
set(LAME_CPE "cpe:2.3:a:lame_project:lame:${LAME_VERSION}:*:*:*:*:*:*:*")
set(OGG_VERSION 1.3.5)
set(OGG_VERSION 1.3.4)
set(OGG_URI http://downloads.xiph.org/releases/ogg/libogg-${OGG_VERSION}.tar.gz)
set(OGG_HASH 0eb4b4b9420a0f51db142ba3f9c64b333f826532dc0f48c6410ae51f4799b664)
set(OGG_HASH fe5670640bd49e828d64d2879c31cb4dde9758681bb664f9bdbf159a01b0c76e)
set(OGG_HASH_TYPE SHA256)
set(OGG_FILE libogg-${OGG_VERSION}.tar.gz)
set(VORBIS_VERSION 1.3.7)
set(VORBIS_VERSION 1.3.6)
set(VORBIS_URI http://downloads.xiph.org/releases/vorbis/libvorbis-${VORBIS_VERSION}.tar.gz)
set(VORBIS_HASH 0e982409a9c3fc82ee06e08205b1355e5c6aa4c36bca58146ef399621b0ce5ab)
set(VORBIS_HASH 6ed40e0241089a42c48604dc00e362beee00036af2d8b3f46338031c9e0351cb)
set(VORBIS_HASH_TYPE SHA256)
set(VORBIS_FILE libvorbis-${VORBIS_VERSION}.tar.gz)
set(VORBIS_CPE "cpe:2.3:a:xiph.org:libvorbis:${VORBIS_VERSION}:*:*:*:*:*:*:*")
set(THEORA_VERSION 1.1.1)
set(THEORA_URI http://downloads.xiph.org/releases/theora/libtheora-${THEORA_VERSION}.tar.bz2)
@@ -296,19 +240,17 @@ set(THEORA_HASH b6ae1ee2fa3d42ac489287d3ec34c5885730b1296f0801ae577a35193d3affbc
set(THEORA_HASH_TYPE SHA256)
set(THEORA_FILE libtheora-${THEORA_VERSION}.tar.bz2)
set(FLAC_VERSION 1.3.4)
set(FLAC_VERSION 1.3.3)
set(FLAC_URI http://downloads.xiph.org/releases/flac/flac-${FLAC_VERSION}.tar.xz)
set(FLAC_HASH 8ff0607e75a322dd7cd6ec48f4f225471404ae2730d0ea945127b1355155e737 )
set(FLAC_HASH 213e82bd716c9de6db2f98bcadbc4c24c7e2efe8c75939a1a84e28539c4e1748)
set(FLAC_HASH_TYPE SHA256)
set(FLAC_FILE flac-${FLAC_VERSION}.tar.xz)
set(FLAC_CPE "cpe:2.3:a:flac_project:flac:${FLAC_VERSION}:*:*:*:*:*:*:*")
set(VPX_VERSION 1.11.0)
set(VPX_VERSION 1.8.2)
set(VPX_URI https://github.com/webmproject/libvpx/archive/v${VPX_VERSION}/libvpx-v${VPX_VERSION}.tar.gz)
set(VPX_HASH 965e51c91ad9851e2337aebcc0f517440c637c506f3a03948062e3d5ea129a83)
set(VPX_HASH 8735d9fcd1a781ae6917f28f239a8aa358ce4864ba113ea18af4bb2dc8b474ac)
set(VPX_HASH_TYPE SHA256)
set(VPX_FILE libvpx-v${VPX_VERSION}.tar.gz)
set(VPX_CPE "cpe:2.3:a:webmproject:libvpx:${VPX_VERSION}:*:*:*:*:*:*:*")
set(OPUS_VERSION 1.3.1)
set(OPUS_URI https://archive.mozilla.org/pub/opus/opus-${OPUS_VERSION}.tar.gz)
@@ -316,9 +258,9 @@ set(OPUS_HASH 65b58e1e25b2a114157014736a3d9dfeaad8d41be1c8179866f144a2fb44ff9d)
set(OPUS_HASH_TYPE SHA256)
set(OPUS_FILE opus-${OPUS_VERSION}.tar.gz)
set(X264_VERSION 35fe20d1ba49918ec739a5b068c208ca82f977f7)
set(X264_VERSION 33f9e1474613f59392be5ab6a7e7abf60fa63622)
set(X264_URI https://code.videolan.org/videolan/x264/-/archive/${X264_VERSION}/x264-${X264_VERSION}.tar.gz)
set(X264_HASH bb4f7da03936b5a030ed5827133b58eb3f701d7e5dce32cca4ba6df93797d42e)
set(X264_HASH 5456450ee1ae02cd2328be3157367a232a0ab73315e8c8f80dab80469524f525)
set(X264_HASH_TYPE SHA256)
set(X264_FILE x264-${X264_VERSION}.tar.gz)
@@ -328,24 +270,22 @@ set(XVIDCORE_HASH abbdcbd39555691dd1c9b4d08f0a031376a3b211652c0d8b3b8aa9be1303ce
set(XVIDCORE_HASH_TYPE SHA256)
set(XVIDCORE_FILE xvidcore-${XVIDCORE_VERSION}.tar.gz)
set(OPENJPEG_VERSION 2.5.0)
set(OPENJPEG_SHORT_VERSION 2.5)
set(OPENJPEG_VERSION 2.3.1)
set(OPENJPEG_SHORT_VERSION 2.3)
set(OPENJPEG_URI https://github.com/uclouvain/openjpeg/archive/v${OPENJPEG_VERSION}.tar.gz)
set(OPENJPEG_HASH 0333806d6adecc6f7a91243b2b839ff4d2053823634d4f6ed7a59bc87409122a)
set(OPENJPEG_HASH 63f5a4713ecafc86de51bfad89cc07bb788e9bba24ebbf0c4ca637621aadb6a9)
set(OPENJPEG_HASH_TYPE SHA256)
set(OPENJPEG_FILE openjpeg-v${OPENJPEG_VERSION}.tar.gz)
set(OPENJPEG_CPE "cpe:2.3:a:uclouvain:openjpeg:${OPENJPEG_VERSION}:*:*:*:*:*:*:*")
set(FFMPEG_VERSION 5.1.2)
set(FFMPEG_VERSION 4.4)
set(FFMPEG_URI http://ffmpeg.org/releases/ffmpeg-${FFMPEG_VERSION}.tar.bz2)
set(FFMPEG_HASH 39a0bcc8d98549f16c570624678246a6ac736c066cebdb409f9502e915b22f2b)
set(FFMPEG_HASH 42093549751b582cf0f338a21a3664f52e0a9fbe0d238d3c992005e493607d0e)
set(FFMPEG_HASH_TYPE SHA256)
set(FFMPEG_FILE ffmpeg-${FFMPEG_VERSION}.tar.bz2)
set(FFMPEG_CPE "cpe:2.3:a:ffmpeg:ffmpeg:${FFMPEG_VERSION}:*:*:*:*:*:*:*")
set(FFTW_VERSION 3.3.10)
set(FFTW_VERSION 3.3.8)
set(FFTW_URI http://www.fftw.org/fftw-${FFTW_VERSION}.tar.gz)
set(FFTW_HASH 8ccbf6a5ea78a16dbc3e1306e234cc5c)
set(FFTW_HASH 8aac833c943d8e90d51b697b27d4384d)
set(FFTW_HASH_TYPE MD5)
set(FFTW_FILE fftw-${FFTW_VERSION}.tar.gz)
@@ -355,23 +295,21 @@ set(ICONV_HASH 7d2a800b952942bb2880efb00cfd524c)
set(ICONV_HASH_TYPE MD5)
set(ICONV_FILE libiconv-${ICONV_VERSION}.tar.gz)
set(SNDFILE_VERSION 1.1.0)
set(SNDFILE_URI https://github.com/libsndfile/libsndfile/releases/download/1.1.0/libsndfile-${SNDFILE_VERSION}.tar.xz)
set(SNDFILE_HASH e63dead2b4f0aaf323687619d007ee6a)
set(SNDFILE_VERSION 1.0.28)
set(SNDFILE_URI http://www.mega-nerd.com/libsndfile/files/libsndfile-${SNDFILE_VERSION}.tar.gz)
set(SNDFILE_HASH 646b5f98ce89ac60cdb060fcd398247c)
set(SNDFILE_HASH_TYPE MD5)
set(SNDFILE_FILE libsndfile-${SNDFILE_VERSION}.tar.xz)
set(SNDFILE_CPE "cpe:2.3:a:libsndfile_project:libsndfile:${SNDFILE_VERSION}:*:*:*:*:*:*:*")
set(SNDFILE_FILE libsndfile-${SNDFILE_VERSION}.tar.gz)
set(WEBP_VERSION 1.2.2)
set(WEBP_VERSION 0.6.1)
set(WEBP_URI https://storage.googleapis.com/downloads.webmproject.org/releases/webp/libwebp-${WEBP_VERSION}.tar.gz)
set(WEBP_HASH b5e2e414a8adee4c25fe56b18dd9c549)
set(WEBP_HASH b49ce9c3e3e9acae4d91bca44bb85a72)
set(WEBP_HASH_TYPE MD5)
set(WEBP_FILE libwebp-${WEBP_VERSION}.tar.gz)
set(WEBP_CPE "cpe:2.3:a:webmproject:libwebp:${WEBP_VERSION}:*:*:*:*:*:*:*")
set(SPNAV_VERSION 1.1)
set(SPNAV_URI https://github.com/FreeSpacenav/libspnav/releases/download/v${SPNAV_VERSION}/libspnav-${SPNAV_VERSION}.tar.gz)
set(SPNAV_HASH 7c0032034672dfba3c4bb9b49a440e70)
set(SPNAV_VERSION 0.2.3)
set(SPNAV_URI http://downloads.sourceforge.net/project/spacenav/spacenav%20library%20%28SDK%29/libspnav%20${SPNAV_VERSION}/libspnav-${SPNAV_VERSION}.tar.gz)
set(SPNAV_HASH 44d840540d53326d4a119c0f1aa7bf0a)
set(SPNAV_HASH_TYPE MD5)
set(SPNAV_FILE libspnav-${SPNAV_VERSION}.tar.gz)
@@ -381,40 +319,36 @@ set(JEMALLOC_HASH 3d41fbf006e6ebffd489bdb304d009ae)
set(JEMALLOC_HASH_TYPE MD5)
set(JEMALLOC_FILE jemalloc-${JEMALLOC_VERSION}.tar.bz2)
set(XML2_VERSION 2.10.3)
set(XML2_URI https://download.gnome.org/sources/libxml2/2.10/libxml2-${XML2_VERSION}.tar.xz)
set(XML2_HASH f9edac7fac232b3657a003fd9a5bbe42)
set(XML2_VERSION 2.9.10)
set(XML2_URI http://xmlsoft.org/sources/libxml2-${XML2_VERSION}.tar.gz)
set(XML2_HASH 10942a1dc23137a8aa07f0639cbfece5)
set(XML2_HASH_TYPE MD5)
set(XML2_FILE libxml2-${XML2_VERSION}.tar.xz)
set(XML2_CPE "cpe:2.3:a:xmlsoft:libxml2:${XML2_VERSION}:*:*:*:*:*:*:*")
set(XML2_FILE libxml2-${XML2_VERSION}.tar.gz)
set(YAMLCPP_VERSION 0.7.0)
set(TINYXML_VERSION 2_6_2)
set(TINYXML_VERSION_DOTS 2.6.2)
set(TINYXML_URI https://nchc.dl.sourceforge.net/project/tinyxml/tinyxml/${TINYXML_VERSION_DOTS}/tinyxml_${TINYXML_VERSION}.tar.gz)
set(TINYXML_HASH c1b864c96804a10526540c664ade67f0)
set(TINYXML_HASH_TYPE MD5)
set(TINYXML_FILE tinyxml_${TINYXML_VERSION}.tar.gz)
set(YAMLCPP_VERSION 0.6.3)
set(YAMLCPP_URI https://codeload.github.com/jbeder/yaml-cpp/tar.gz/yaml-cpp-${YAMLCPP_VERSION})
set(YAMLCPP_HASH 74d646a3cc1b5d519829441db96744f0)
set(YAMLCPP_HASH b45bf1089a382e81f6b661062c10d0c2)
set(YAMLCPP_HASH_TYPE MD5)
set(YAMLCPP_FILE yaml-cpp-${YAMLCPP_VERSION}.tar.gz)
set(YAMLCPP "cpe:2.3:a:yaml-cpp_project:yaml-cpp:${YAMLCPP_VERSION}:*:*:*:*:*:*:*")
set(PYSTRING_VERSION v1.1.3)
set(PYSTRING_URI https://codeload.github.com/imageworks/pystring/tar.gz/refs/tags/${PYSTRING_VERSION})
set(PYSTRING_HASH f2c68786b359f5e4e62bed53bc4fb86d)
set(PYSTRING_HASH_TYPE MD5)
set(PYSTRING_FILE pystring-${PYSTRING_VERSION}.tar.gz)
set(EXPAT_VERSION 2_5_0)
set(EXPAT_VERSION_DOTS 2.5.0)
set(EXPAT_VERSION 2_2_10)
set(EXPAT_URI https://github.com/libexpat/libexpat/archive/R_${EXPAT_VERSION}.tar.gz)
set(EXPAT_HASH d375fa3571c0abb945873f5061a8f2e2)
set(EXPAT_HASH 7ca5f09959fcb9a57618368deb627b9f)
set(EXPAT_HASH_TYPE MD5)
set(EXPAT_FILE libexpat-${EXPAT_VERSION}.tar.gz)
set(EXPAT_CPE "cpe:2.3:a:libexpat_project:libexpat:${EXPAT_VERSION_DOTS}:*:*:*:*:*:*:*")
set(PUGIXML_VERSION 1.10)
set(PUGIXML_URI https://github.com/zeux/pugixml/archive/v${PUGIXML_VERSION}.tar.gz)
set(PUGIXML_HASH 0c208b0664c7fb822bf1b49ad035e8fd)
set(PUGIXML_HASH_TYPE MD5)
set(PUGIXML_FILE pugixml-${PUGIXML_VERSION}.tar.gz)
set(PUGIXML_CPE "cpe:2.3:a:pugixml_project:pugixml:${PUGIXML_VERSION}:*:*:*:*:*:*:*")
set(FLEXBISON_VERSION 2.5.24)
set(FLEXBISON_URI http://prdownloads.sourceforge.net/winflexbison/win_flex_bison-${FLEXBISON_VERSION}.zip)
@@ -432,26 +366,17 @@ set(FLEX_FILE flex-${FLEX_VERSION}.tar.gz)
# NOTE: bzip.org domain does no longer belong to BZip 2 project, so we download
# sources from Debian packaging.
#
# NOTE 2: This will *HAVE* to match the version python ships on windows which
# is hardcoded in pythons PCbuild/get_externals.bat. For compliance reasons there
# can be no exceptions to this.
set(BZIP2_VERSION 1.0.8)
set(BZIP2_URI http://http.debian.net/debian/pool/main/b/bzip2/bzip2_${BZIP2_VERSION}.orig.tar.gz)
set(BZIP2_HASH ab5a03176ee106d3f0fa90e381da478ddae405918153cca248e682cd0c4a2269)
set(BZIP2_HASH_TYPE SHA256)
set(BZIP2_FILE bzip2_${BZIP2_VERSION}.orig.tar.gz)
set(BZIP2_CPE "cpe:2.3:a:bzip:bzip2:${BZIP2_VERSION}:*:*:*:*:*:*:*")
# NOTE: This will *HAVE* to match the version python ships on windows which
# is hardcoded in pythons PCbuild/get_externals.bat. For compliance reasons there
# can be no exceptions to this.
set(FFI_VERSION 3.3)
set(FFI_URI https://sourceware.org/pub/libffi/libffi-${FFI_VERSION}.tar.gz)
set(FFI_HASH 72fba7922703ddfa7a028d513ac15a85c8d54c8d67f55fa5a4802885dc652056)
set(FFI_HASH_TYPE SHA256)
set(FFI_FILE libffi-${FFI_VERSION}.tar.gz)
set(FFI_CPE "cpe:2.3:a:libffi_project:libffi:${FFI_VERSION}:*:*:*:*:*:*:*")
set(LZMA_VERSION 5.2.5)
set(LZMA_URI https://tukaani.org/xz/xz-${LZMA_VERSION}.tar.bz2)
@@ -459,46 +384,43 @@ set(LZMA_HASH 5117f930900b341493827d63aa910ff5e011e0b994197c3b71c08a20228a42df)
set(LZMA_HASH_TYPE SHA256)
set(LZMA_FILE xz-${LZMA_VERSION}.tar.bz2)
# NOTE: Python's build has been modified to use our ssl version.
set(SSL_VERSION 1.1.1q)
set(SSL_URI https://www.openssl.org/source/openssl-${SSL_VERSION}.tar.gz)
set(SSL_HASH d7939ce614029cdff0b6c20f0e2e5703158a489a72b2507b8bd51bf8c8fd10ca)
set(SSL_HASH_TYPE SHA256)
set(SSL_FILE openssl-${SSL_VERSION}.tar.gz)
set(SSL_CPE "cpe:2.3:a:openssl:openssl:${SSL_VERSION}:*:*:*:*:*:*:*")
if(BLENDER_PLATFORM_ARM)
# Need at least 1.1.1i for aarch64 support (https://github.com/openssl/openssl/pull/13218)
set(SSL_VERSION 1.1.1i)
set(SSL_URI https://www.openssl.org/source/openssl-${SSL_VERSION}.tar.gz)
set(SSL_HASH e8be6a35fe41d10603c3cc635e93289ed00bf34b79671a3a4de64fcee00d5242)
set(SSL_HASH_TYPE SHA256)
set(SSL_FILE openssl-${SSL_VERSION}.tar.gz)
else()
set(SSL_VERSION 1.1.1g)
set(SSL_URI https://www.openssl.org/source/openssl-${SSL_VERSION}.tar.gz)
set(SSL_HASH ddb04774f1e32f0c49751e21b67216ac87852ceb056b75209af2443400636d46)
set(SSL_HASH_TYPE SHA256)
set(SSL_FILE openssl-${SSL_VERSION}.tar.gz)
endif()
# Note: This will *HAVE* to match the version python ships on windows which
# is hardcoded in pythons PCbuild/get_externals.bat for compliance reasons there
# can be no exceptions to this.
set(SQLITE_VERSION 3.39.4)
set(SQLLITE_LONG_VERSION 3390400)
set(SQLITE_URI https://www.sqlite.org/2022/sqlite-autoconf-${SQLLITE_LONG_VERSION}.tar.gz)
set(SQLITE_HASH c4c5c39269d1b9bb1487cff580c1f583608229b2)
set(SQLITE_VERSION 3.31.1)
set(SQLITE_URI https://www.sqlite.org/2018/sqlite-src-3240000.zip)
set(SQLITE_HASH fb558c49ee21a837713c4f1e7e413309aabdd9c7)
set(SQLITE_HASH_TYPE SHA1)
set(SQLITE_FILE sqlite-autoconf-${SQLLITE_LONG_VERSION}.tar.gz)
set(SQLITE_CPE "cpe:2.3:a:sqlite:sqlite:${SQLITE_VERSION}:*:*:*:*:*:*:*")
set(SQLITE_FILE sqlite-src-3240000.zip)
set(EMBREE_VERSION 3.13.4)
set(EMBREE_VERSION 3.10.0)
set(EMBREE_URI https://github.com/embree/embree/archive/v${EMBREE_VERSION}.zip)
set(EMBREE_HASH 52d0be294d6c88ba7a6c9e046796e7be)
set(EMBREE_HASH 4bbe29e7eaa46417efc75fc5f1e8eb87)
set(EMBREE_HASH_TYPE MD5)
set(EMBREE_FILE embree-v${EMBREE_VERSION}.zip)
set(EMBREE_ARM_GIT https://github.com/brechtvl/embree.git)
set(USD_VERSION 22.11)
set(USD_VERSION 21.02)
set(USD_URI https://github.com/PixarAnimationStudios/USD/archive/v${USD_VERSION}.tar.gz)
set(USD_HASH 8c89459e48a2ef0e7ae9e7e490377507)
set(USD_HASH 1dd1e2092d085ed393c1f7c450a4155a)
set(USD_HASH_TYPE MD5)
set(USD_FILE usd-v${USD_VERSION}.tar.gz)
set(MATERIALX_VERSION 1.38.6)
set(MATERIALX_URI https://github.com/AcademySoftwareFoundation/MaterialX/archive/refs/tags/v${MATERIALX_VERSION}.tar.gz)
set(MATERIALX_HASH d49c9fdef34b5702fc60058d3e1864f2)
set(MATERIALX_HASH_TYPE MD5)
set(MATERIALX_FILE materialx-v${MATERIALX_VERSION}.tar.gz)
set(OIDN_VERSION 1.4.3)
set(OIDN_VERSION 1.4.1)
set(OIDN_URI https://github.com/OpenImageDenoise/oidn/releases/download/v${OIDN_VERSION}/oidn-${OIDN_VERSION}.src.tar.gz)
set(OIDN_HASH 027093eaf5e8b4e45835b991137b38e6)
set(OIDN_HASH df4007b0ab93b1c41cdf223b075d01c0)
set(OIDN_HASH_TYPE MD5)
set(OIDN_FILE oidn-${OIDN_VERSION}.src.tar.gz)
@@ -513,14 +435,12 @@ set(MESA_URI ftp://ftp.freedesktop.org/pub/mesa/mesa-${MESA_VERSION}.tar.xz)
set(MESA_HASH 022c7293074aeeced2278c872db4fa693147c70f8595b076cf3f1ef81520766d)
set(MESA_HASH_TYPE SHA256)
set(MESA_FILE mesa-${MESA_VERSION}.tar.xz)
set(MESA_CPE "cpe:2.3:a:mesa3d:mesa:${MESA_VERSION}:*:*:*:*:*:*:*")
set(NASM_VERSION 2.15.02)
set(NASM_URI https://github.com/netwide-assembler/nasm/archive/nasm-${NASM_VERSION}.tar.gz)
set(NASM_HASH aded8b796c996a486a56e0515c83e414116decc3b184d88043480b32eb0a8589)
set(NASM_HASH_TYPE SHA256)
set(NASM_FILE nasm-${NASM_VERSION}.tar.gz)
set(NASM_PCE "cpe:2.3:a:nasm:nasm:${NASM_VERSION}:*:*:*:*:*:*:*")
set(XR_OPENXR_SDK_VERSION 1.0.22)
set(XR_OPENXR_SDK_URI https://github.com/KhronosGroup/OpenXR-SDK/archive/release-${XR_OPENXR_SDK_VERSION}.tar.gz)
@@ -534,21 +454,9 @@ set(WL_PROTOCOLS_URI https://gitlab.freedesktop.org/wayland/wayland-protocols/-/
set(WL_PROTOCOLS_HASH af5ca07e13517cdbab33504492cef54a)
set(WL_PROTOCOLS_HASH_TYPE MD5)
set(WAYLAND_VERSION 1.21.0)
set(WAYLAND_FILE wayland-${WAYLAND_VERSION}.tar.xz)
set(WAYLAND_URI https://gitlab.freedesktop.org/wayland/wayland/-/releases/1.21.0/downloads/wayland-${WAYLAND_VERSION}.tar.xz)
set(WAYLAND_HASH f2653a2293bcd882d756c6a83d278903)
set(WAYLAND_HASH_TYPE MD5)
set(WAYLAND_LIBDECOR_VERSION 0.1.0)
set(WAYLAND_LIBDECOR_FILE libdecor-${WAYLAND_LIBDECOR_VERSION}.tar.xz)
set(WAYLAND_LIBDECOR_URI https://gitlab.gnome.org/jadahl/libdecor/uploads/81adf91d27620e20bcc5f6b9b312d768/libdecor-${WAYLAND_LIBDECOR_VERSION}.tar.xz )
set(WAYLAND_LIBDECOR_HASH 47b59eba76faa3787f0878bf8700e912)
set(WAYLAND_LIBDECOR_HASH_TYPE MD5)
set(ISPC_VERSION v1.17.0)
set(ISPC_VERSION v1.16.0)
set(ISPC_URI https://github.com/ispc/ispc/archive/${ISPC_VERSION}.tar.gz)
set(ISPC_HASH 4f476a3109332a77fe839a9014c60ca9)
set(ISPC_HASH 2e3abedbc0ea9aaec17d6562c632454d)
set(ISPC_HASH_TYPE MD5)
set(ISPC_FILE ispc-${ISPC_VERSION}.tar.gz)
@@ -557,14 +465,12 @@ set(GMP_URI https://gmplib.org/download/gmp/gmp-${GMP_VERSION}.tar.xz)
set(GMP_HASH 0b82665c4a92fd2ade7440c13fcaa42b)
set(GMP_HASH_TYPE MD5)
set(GMP_FILE gmp-${GMP_VERSION}.tar.xz)
set(GMP_CPE "cpe:2.3:a:gmplib:gmp:${GMP_VERSION}:*:*:*:*:*:*:*")
set(POTRACE_VERSION 1.16)
set(POTRACE_URI http://potrace.sourceforge.net/download/${POTRACE_VERSION}/potrace-${POTRACE_VERSION}.tar.gz)
set(POTRACE_HASH 5f0bd87ddd9a620b0c4e65652ef93d69)
set(POTRACE_HASH_TYPE MD5)
set(POTRACE_FILE potrace-${POTRACE_VERSION}.tar.gz)
set(POTRACE_CPE "cpe:2.3:a:icoasoft:potrace:${POTRACE_VERSION}:*:*:*:*:*:*:*")
set(HARU_VERSION 2_3_0)
set(HARU_URI https://github.com/libharu/libharu/archive/RELEASE_${HARU_VERSION}.tar.gz)
@@ -577,224 +483,12 @@ set(ZSTD_URI https://github.com/facebook/zstd/releases/download/v${ZSTD_VERSION}
set(ZSTD_HASH 5194fbfa781fcf45b98c5e849651aa7b3b0a008c6b72d4a0db760f3002291e94)
set(ZSTD_HASH_TYPE SHA256)
set(ZSTD_FILE zstd-${ZSTD_VERSION}.tar.gz)
set(ZSTD_CPE "cpe:2.3:a:facebook:zstandard:${ZSTD_VERSION}:*:*:*:*:*:*:*")
set(SSE2NEON_VERSION fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
set(SSE2NEON_URI https://github.com/DLTcollab/sse2neon/archive/${SSE2NEON_VERSION}.tar.gz)
set(SSE2NEON_HASH 0780253525d299c31775ef95853698d03db9c7739942af8570000f4a25a5d605)
set(SSE2NEON_HASH_TYPE SHA256)
set(SSE2NEON_FILE sse2neon-${SSE2NEON_VERSION}.tar.gz)
set(SSE2NEON_GIT https://github.com/DLTcollab/sse2neon.git)
set(SSE2NEON_GIT_HASH fe5ff00bb8d19b327714a3c290f3e2ce81ba3525)
set(BROTLI_VERSION 1.0.9)
set(BROTLI_URI https://github.com/google/brotli/archive/refs/tags/v${BROTLI_VERSION}.tar.gz)
set(BROTLI_VERSION v1.0.9)
set(BROTLI_URI https://github.com/google/brotli/archive/refs/tags/${BROTLI_VERSION}.tar.gz)
set(BROTLI_HASH f9e8d81d0405ba66d181529af42a3354f838c939095ff99930da6aa9cdf6fe46)
set(BROTLI_HASH_TYPE SHA256)
set(BROTLI_FILE brotli-v${BROTLI_VERSION}.tar.gz)
set(BROTLI_CPE "cpe:2.3:a:google:brotli:${BROTLI_VERSION}:*:*:*:*:*:*:*")
set(OPENPGL_VERSION v0.4.1-beta)
set(OPENPGL_SHORT_VERSION 0.4.1)
set(OPENPGL_URI https://github.com/OpenPathGuidingLibrary/openpgl/archive/refs/tags/${OPENPGL_VERSION}.tar.gz)
set(OPENPGL_HASH db63f5dac5cfa8c110ede241f0c413f00db0c4748697381c4fa23e0f9e82a754)
set(OPENPGL_HASH_TYPE SHA256)
set(OPENPGL_FILE openpgl-${OPENPGL_VERSION}.tar.gz)
set(LEVEL_ZERO_VERSION v1.8.5)
set(LEVEL_ZERO_URI https://github.com/oneapi-src/level-zero/archive/refs/tags/${LEVEL_ZERO_VERSION}.tar.gz)
set(LEVEL_ZERO_HASH b6e9663bbcc53c148d32376998298bec6f7c434ef2218c61fa708963e3a09394)
set(LEVEL_ZERO_HASH_TYPE SHA256)
set(LEVEL_ZERO_FILE level-zero-${LEVEL_ZERO_VERSION}.tar.gz)
set(DPCPP_VERSION 20221019)
set(DPCPP_URI https://github.com/intel/llvm/archive/refs/tags/sycl-nightly/${DPCPP_VERSION}.tar.gz)
set(DPCPP_HASH 2f533946e91ce3829431758ea17b0b834b960c1a796e9e4563c86e03eb9603a2)
set(DPCPP_HASH_TYPE SHA256)
set(DPCPP_FILE DPCPP-${DPCPP_VERSION}.tar.gz)
########################
### DPCPP DEPS BEGIN ###
########################
# The following deps are build time requirements for dpcpp, when possible
# the source in the dpcpp source tree for the version chosen is documented
# by each dep, these will only have to be downloaded and unpacked, dpcpp
# will take care of building them, unpack is being done in dpcpp_deps.cmake
# Source llvm/lib/SYCLLowerIR/CMakeLists.txt
set(VCINTRINSICS_VERSION abce9184b7a3a7fe1b02289b9285610d9dc45465)
set(VCINTRINSICS_URI https://github.com/intel/vc-intrinsics/archive/${VCINTRINSICS_VERSION}.tar.gz)
set(VCINTRINSICS_HASH 3e9fd471246b87633b26f7e15e17ab7733d357458c53d5c5881c03929d6c551f)
set(VCINTRINSICS_HASH_TYPE SHA256)
set(VCINTRINSICS_FILE vc-intrinsics-${VCINTRINSICS_VERSION}.tar.gz)
# Source opencl/CMakeLists.txt
set(OPENCLHEADERS_VERSION dcd5bede6859d26833cd85f0d6bbcee7382dc9b3)
set(OPENCLHEADERS_URI https://github.com/KhronosGroup/OpenCL-Headers/archive/${OPENCLHEADERS_VERSION}.tar.gz)
set(OPENCLHEADERS_HASH ca8090359654e94f2c41e946b7e9d826253d795ae809ce7c83a7d3c859624693)
set(OPENCLHEADERS_HASH_TYPE SHA256)
set(OPENCLHEADERS_FILE opencl_headers-${OPENCLHEADERS_VERSION}.tar.gz)
# Source opencl/CMakeLists.txt
set(ICDLOADER_VERSION 792682ad3d877ab38573b997808bab3b43902b70)
set(ICDLOADER_URI https://github.com/KhronosGroup/OpenCL-ICD-Loader/archive/${ICDLOADER_VERSION}.tar.gz)
set(ICDLOADER_HASH b33a0320d94bf300efa1da97931ded506d27813bd1148da6858fe79d412d1ea2)
set(ICDLOADER_HASH_TYPE SHA256)
set(ICDLOADER_FILE icdloader-${ICDLOADER_VERSION}.tar.gz)
# Source sycl/cmake/modules/AddBoostMp11Headers.cmake
# Using external MP11 here, getting AddBoostMp11Headers.cmake to recognize
# our copy in boost directly was more trouble than it was worth.
set(MP11_VERSION 7bc4e1ae9b36ec8ee635c3629b59ec525bbe82b9)
set(MP11_URI https://github.com/boostorg/mp11/archive/${MP11_VERSION}.tar.gz)
set(MP11_HASH 071ee2bd3952ec89882edb3af25dd1816f6b61723f66e42eea32f4d02ceef426)
set(MP11_HASH_TYPE SHA256)
set(MP11_FILE mp11-${MP11_VERSION}.tar.gz)
# Source llvm-spirv/CMakeLists.txt (repo)
# Source llvm-spirv/spirv-headers-tag.conf (hash)
set(SPIRV_HEADERS_VERSION 5a121866927a16ab9d49bed4788b532c7fcea766)
set(SPIRV_HEADERS_URI https://github.com/KhronosGroup/SPIRV-Headers/archive/${SPIRV_HEADERS_VERSION}.tar.gz)
set(SPIRV_HEADERS_HASH ec8ecb471a62672697846c436501638ab25447ae9d4a6761e0bfe8a9a839502a)
set(SPIRV_HEADERS_HASH_TYPE SHA256)
set(SPIRV_HEADERS_FILE SPIR-V-Headers-${SPIRV_HEADERS_VERSION}.tar.gz)
######################
### DPCPP DEPS END ###
######################
##########################################
### Intel Graphics Compiler DEPS BEGIN ###
##########################################
# The following deps are build time requirements for the intel graphics
# compiler, the versions used are taken from the following location
# https://github.com/intel/intel-graphics-compiler/releases
set(IGC_VERSION 1.0.12149.1)
set(IGC_URI https://github.com/intel/intel-graphics-compiler/archive/refs/tags/igc-${IGC_VERSION}.tar.gz)
set(IGC_HASH 44f67f24e3bc5130f9f062533abf8154782a9d0a992bc19b498639a8521ae836)
set(IGC_HASH_TYPE SHA256)
set(IGC_FILE igc-${IGC_VERSION}.tar.gz)
set(IGC_LLVM_VERSION llvmorg-11.1.0)
set(IGC_LLVM_URI https://github.com/llvm/llvm-project/archive/refs/tags/${IGC_LLVM_VERSION}.tar.gz)
set(IGC_LLVM_HASH 53a0719f3f4b0388013cfffd7b10c7d5682eece1929a9553c722348d1f866e79)
set(IGC_LLVM_HASH_TYPE SHA256)
set(IGC_LLVM_FILE ${IGC_LLVM_VERSION}.tar.gz)
# WARNING WARNING WARNING
#
# IGC_OPENCL_CLANG contains patches for some of its dependencies.
#
# Whenever IGC_OPENCL_CLANG_VERSION changes, one *MUST* inspect
# IGC_OPENCL_CLANG's patches folder and update igc.cmake to account for
# any added or removed patches.
#
# WARNING WARNING WARNING
set(IGC_OPENCL_CLANG_VERSION 363a5262d8c7cff3fb28f3bdb5d85c8d7e91c1bb)
set(IGC_OPENCL_CLANG_URI https://github.com/intel/opencl-clang/archive/${IGC_OPENCL_CLANG_VERSION}.tar.gz)
set(IGC_OPENCL_CLANG_HASH aa8cf72bb239722ce8ce44f79413c6887ecc8ca18477dd520aa5c4809756da9a)
set(IGC_OPENCL_CLANG_HASH_TYPE SHA256)
set(IGC_OPENCL_CLANG_FILE opencl-clang-${IGC_OPENCL_CLANG_VERSION}.tar.gz)
set(IGC_VCINTRINSICS_VERSION v0.5.0)
set(IGC_VCINTRINSICS_URI https://github.com/intel/vc-intrinsics/archive/refs/tags/${IGC_VCINTRINSICS_VERSION}.tar.gz)
set(IGC_VCINTRINSICS_HASH 70bb47c5e32173cf61514941e83ae7c7eb4485e6d2fca60cfa1f50d4f42c41f2)
set(IGC_VCINTRINSICS_HASH_TYPE SHA256)
set(IGC_VCINTRINSICS_FILE vc-intrinsics-${IGC_VCINTRINSICS_VERSION}.tar.gz)
set(IGC_SPIRV_HEADERS_VERSION sdk-1.3.204.1)
set(IGC_SPIRV_HEADERS_URI https://github.com/KhronosGroup/SPIRV-Headers/archive/refs/tags/${IGC_SPIRV_HEADERS_VERSION}.tar.gz)
set(IGC_SPIRV_HEADERS_HASH 262864053968c217d45b24b89044a7736a32361894743dd6cfe788df258c746c)
set(IGC_SPIRV_HEADERS_HASH_TYPE SHA256)
set(IGC_SPIRV_HEADERS_FILE SPIR-V-Headers-${IGC_SPIRV_HEADERS_VERSION}.tar.gz)
set(IGC_SPIRV_TOOLS_VERSION sdk-1.3.204.1)
set(IGC_SPIRV_TOOLS_URI https://github.com/KhronosGroup/SPIRV-Tools/archive/refs/tags/${IGC_SPIRV_TOOLS_VERSION}.tar.gz)
set(IGC_SPIRV_TOOLS_HASH 6e19900e948944243024aedd0a201baf3854b377b9cc7a386553bc103b087335)
set(IGC_SPIRV_TOOLS_HASH_TYPE SHA256)
set(IGC_SPIRV_TOOLS_FILE SPIR-V-Tools-${IGC_SPIRV_TOOLS_VERSION}.tar.gz)
set(IGC_SPIRV_TRANSLATOR_VERSION a31ffaeef77e23d500b3ea3d35e0c42ff5648ad9)
set(IGC_SPIRV_TRANSLATOR_URI https://github.com/KhronosGroup/SPIRV-LLVM-Translator/archive/${IGC_SPIRV_TRANSLATOR_VERSION}.tar.gz)
set(IGC_SPIRV_TRANSLATOR_HASH 9e26c96a45341b8f8af521bacea20e752623346340addd02af95d669f6e89252)
set(IGC_SPIRV_TRANSLATOR_HASH_TYPE SHA256)
set(IGC_SPIRV_TRANSLATOR_FILE SPIR-V-Translator-${IGC_SPIRV_TRANSLATOR_VERSION}.tar.gz)
########################################
### Intel Graphics Compiler DEPS END ###
########################################
set(GMMLIB_VERSION intel-gmmlib-22.1.8)
set(GMMLIB_URI https://github.com/intel/gmmlib/archive/refs/tags/${GMMLIB_VERSION}.tar.gz)
set(GMMLIB_HASH bf23e9a3742b4fb98c7666c9e9b29f3219e4b2fb4d831aaf4eed71f5e2d17368)
set(GMMLIB_HASH_TYPE SHA256)
set(GMMLIB_FILE ${GMMLIB_VERSION}.tar.gz)
set(OCLOC_VERSION 22.38.24278)
set(OCLOC_URI https://github.com/intel/compute-runtime/archive/refs/tags/${OCLOC_VERSION}.tar.gz)
set(OCLOC_HASH db0c542fccd651e6404b15a74d46027f1ce0eda8dc9e25a40cbb6c0faef257ee)
set(OCLOC_HASH_TYPE SHA256)
set(OCLOC_FILE ocloc-${OCLOC_VERSION}.tar.gz)
set(AOM_VERSION 3.4.0)
set(AOM_URI https://storage.googleapis.com/aom-releases/libaom-${AOM_VERSION}.tar.gz)
set(AOM_HASH bd754b58c3fa69f3ffd29da77de591bd9c26970e3b18537951336d6c0252e354)
set(AOM_HASH_TYPE SHA256)
set(AOM_FILE libaom-${AOM_VERSION}.tar.gz)
set(FRIBIDI_VERSION v1.0.12)
set(FRIBIDI_URI https://github.com/fribidi/fribidi/archive/refs/tags/${FRIBIDI_VERSION}.tar.gz)
set(FRIBIDI_HASH 2e9e859876571f03567ac91e5ed3b5308791f31cda083408c2b60fa1fe00a39d)
set(FRIBIDI_HASH_TYPE SHA256)
set(FRIBIDI_FILE fribidi-${FRIBIDI_VERSION}.tar.gz)
set(HARFBUZZ_VERSION 5.1.0)
set(HARFBUZZ_URI https://github.com/harfbuzz/harfbuzz/archive/refs/tags/${HARFBUZZ_VERSION}.tar.gz)
set(HARFBUZZ_HASH 5352ff2eec538ea9a63a485cf01ad8332a3f63aa79921c5a2e301cef185caea1)
set(HARFBUZZ_HASH_TYPE SHA256)
set(HARFBUZZ_FILE harfbuzz-${HARFBUZZ_VERSION}.tar.gz)
set(SHADERC_VERSION v2022.3)
set(SHADERC_URI https://github.com/google/shaderc/archive/${SHADERC_VERSION}.tar.gz)
set(SHADERC_HASH 5cb762af57637caf997d5f46baa4e8a4)
set(SHADERC_HASH_TYPE MD5)
set(SHADERC_FILE shaderc-${SHADERC_VERSION}.tar.gz)
# The versions of shaderc's dependencies can be found in the root of shaderc's
# source in a file called DEPS.
set(SHADERC_SPIRV_TOOLS_VERSION eb0a36633d2acf4de82588504f951ad0f2cecacb)
set(SHADERC_SPIRV_TOOLS_URI https://github.com/KhronosGroup/SPIRV-Tools/archive/${SHADERC_SPIRV_TOOLS_VERSION}.tar.gz)
set(SHADERC_SPIRV_TOOLS_HASH a4bdb8161f0e959c75d0d82d367c24f2)
set(SHADERC_SPIRV_TOOLS_HASH_TYPE MD5)
set(SHADERC_SPIRV_TOOLS_FILE SPIRV-Tools-${SHADERC_SPIRV_TOOLS_VERSION}.tar.gz)
set(SHADERC_SPIRV_HEADERS_VERSION 85a1ed200d50660786c1a88d9166e871123cce39)
set(SHADERC_SPIRV_HEADERS_URI https://github.com/KhronosGroup/SPIRV-Headers/archive/${SHADERC_SPIRV_HEADERS_VERSION}.tar.gz)
set(SHADERC_SPIRV_HEADERS_HASH 10d5e8160f39344a641523810b075568)
set(SHADERC_SPIRV_HEADERS_HASH_TYPE MD5)
set(SHADERC_SPIRV_HEADERS_FILE SPIRV-Headers-${SHADERC_SPIRV_HEADERS_VERSION}.tar.gz)
set(SHADERC_GLSLANG_VERSION 89db4e1caa273a057ea46deba709c6e50001b314)
set(SHADERC_GLSLANG_URI https://github.com/KhronosGroup/glslang/archive/${SHADERC_GLSLANG_VERSION}.tar.gz)
set(SHADERC_GLSLANG_HASH 3b3c79ad8e9132ffcb8b63cc29c532e2)
set(SHADERC_GLSLANG_HASH_TYPE MD5)
set(SHADERC_GLSLANG_FILE glslang-${SHADERC_GLSLANG_VERSION}.tar.gz)
set(VULKAN_VERSION v1.2.198)
set(VULKAN_HEADERS_URI https://github.com/KhronosGroup/Vulkan-Headers/archive/refs/tags/${VULKAN_VERSION}.tar.gz)
set(VULKAN_HEADERS_HASH 64fe73e887c963ad546bfc7f9505fa1d)
set(VULKAN_HEADERS_HASH_TYPE MD5)
set(VULKAN_HEADERS_FILE Vulkan-Headers-${VULKAN_VERSION}.tar.gz)
set(VULKAN_LOADER_URI https://github.com/KhronosGroup/Vulkan-Loader/archive/refs/tags/${VULKAN_VERSION}.tar.gz)
set(VULKAN_LOADER_HASH 015170a74f648fd2b41e209b6bf1ebc4)
set(VULKAN_LOADER_HASH_TYPE MD5)
set(VULKAN_LOADER_FILE Vulkan-Loader-${VULKAN_VERSION}.tar.gz)
set(PYBIND11_VERSION 2.10.1)
set(PYBIND11_URI https://github.com/pybind/pybind11/archive/refs/tags/v${PYBIND11_VERSION}.tar.gz)
set(PYBIND11_HASH ce07bfd5089245da7807b3faf6cbc878)
set(PYBIND11_HASH_TYPE MD5)
set(PYBIND11_FILE pybind-v${PYBIND11_VERSION}.tar.gz)
set(BROTLI_FILE brotli-${BROTLI_VERSION}.tar.gz)

View File

@@ -1,13 +1,11 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
# VPX is determined to use pthreads which it will tell ffmpeg to dynamically
# link, which is not something we're super into distribution wise. However
# if it cannot find pthread.h it'll happily provide a pthread emulation
# layer using win32 threads. So all this patch does is make it not find
# pthead.h
set(VPX_PATCH ${PATCH_CMD} -p 1 -d ${BUILD_DIR}/vpx/src/external_vpx < ${PATCH_DIR}/vpx_windows.diff)
set(VPX_EXTRA_FLAGS --target=x86_64-win64-gcc )
if("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(VPX_EXTRA_FLAGS --target=x86_64-win64-gcc --disable-multithread)
else()
set(VPX_EXTRA_FLAGS --target=x86-win32-gcc --disable-multithread)
endif()
else()
if(APPLE)
if("${CMAKE_OSX_ARCHITECTURES}" STREQUAL "arm64")
@@ -20,16 +18,6 @@ else()
endif()
endif()
if(NOT BLENDER_PLATFORM_ARM)
list(APPEND VPX_EXTRA_FLAGS
--enable-sse4_1
--enable-sse3
--enable-ssse3
--enable-avx
--enable-avx2
)
endif()
ExternalProject_Add(external_vpx
URL file://${PACKAGE_DIR}/${VPX_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
@@ -42,6 +30,11 @@ ExternalProject_Add(external_vpx
--enable-static
--disable-install-bins
--disable-install-srcs
--disable-sse4_1
--disable-sse3
--disable-ssse3
--disable-avx
--disable-avx2
--disable-unit-tests
--disable-examples
--enable-vp8
@@ -49,7 +42,6 @@ ExternalProject_Add(external_vpx
${VPX_EXTRA_FLAGS}
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/vpx/src/external_vpx/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/vpx/src/external_vpx/ && make install
PATCH_COMMAND ${VPX_PATCH}
INSTALL_DIR ${LIBDIR}/vpx
)

View File

@@ -1,54 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
set(VULKAN_HEADERS_EXTRA_ARGS)
ExternalProject_Add(external_vulkan_headers
URL file://${PACKAGE_DIR}/${VULKAN_HEADERS_FILE}
URL_HASH ${VULKAN_HEADERS_HASH_TYPE}=${VULKAN_HEADERS_HASH}
PREFIX ${BUILD_DIR}/vulkan_headers
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/vulkan_headers -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${VULKAN_HEADERS_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/vulkan_headers
)
set(VULKAN_LOADER_EXTRA_ARGS
-DVULKAN_HEADERS_INSTALL_DIR=${LIBDIR}/vulkan_headers
)
if(UNIX AND NOT APPLE)
# These are used in `cmake/FindWayland.cmake` from `external_vulkan_loader`.
# NOTE: When upgrading to CMAKE 3.22 we it would be cleaner to use: `PKG_CONFIG_ARGN`,
# so `pkgconfig` would find wayland.
set(VULKAN_LOADER_EXTRA_ARGS
${VULKAN_LOADER_EXTRA_ARGS}
-DPKG_WAYLAND_INCLUDE_DIRS=${LIBDIR}/wayland/include
-DPKG_WAYLAND_LIBRARY_DIRS=${LIBDIR}/wayland/lib64
)
endif()
ExternalProject_Add(external_vulkan_loader
URL file://${PACKAGE_DIR}/${VULKAN_LOADER_FILE}
URL_HASH ${VULKAN_LOADER_HASH_TYPE}=${VULKAN_LOADER_HASH}
PREFIX ${BUILD_DIR}/vulkan_loader
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/vulkan_loader -Wno-dev ${DEFAULT_CMAKE_FLAGS} ${VULKAN_LOADER_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/vulkan_loader
)
add_dependencies(
external_vulkan_loader
external_vulkan_headers
)
if(UNIX AND NOT APPLE)
add_dependencies(
external_vulkan_loader
external_wayland
)
elseif(WIN32)
if(BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_vulkan_loader after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/vulkan_loader/ ${HARVEST_TARGET}/vulkan
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/vulkan_headers/ ${HARVEST_TARGET}/vulkan
DEPENDEES install
)
endif()
endif()

View File

@@ -1,29 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
ExternalProject_Add(external_wayland
URL file://${PACKAGE_DIR}/${WAYLAND_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${WAYLAND_HASH_TYPE}=${WAYLAND_HASH}
PREFIX ${BUILD_DIR}/wayland
# Use `-E` so the `PKG_CONFIG_PATH` can be defined to link against our own LIBEXPAT & LIBXML2.
#
# NOTE: passing link args "ffi/lib" should not be needed, but
# `pkgconfig` would incorrectly look in "ffi/lib/../lib64" otherwise.
#
# NOTE: `-lm` is needed for `libxml2` which is a static library that uses `libm.so`,
# without this, math symbols such as `floor` aren't found.
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env PKG_CONFIG_PATH=${LIBDIR}/expat/lib/pkgconfig:${LIBDIR}/xml2/lib/pkgconfig:${LIBDIR}/ffi/lib/pkgconfig:$PKG_CONFIG_PATH
${MESON} --prefix ${LIBDIR}/wayland -Ddocumentation=false -Dtests=false -D "c_link_args=-L${LIBDIR}/ffi/lib -lm" . ../external_wayland
BUILD_COMMAND ninja
INSTALL_COMMAND ninja install
)
add_dependencies(
external_wayland
external_expat
external_xml2
external_ffi
# Needed for `MESON`.
external_python_site_packages
)

View File

@@ -1,15 +0,0 @@
# SPDX-License-Identifier: GPL-2.0-or-later
# NOTE: currently only the header file is extracted, no compilation is needed
# as the library is dynamically loaded when found on the system.
ExternalProject_Add(external_wayland_libdecor
URL file://${PACKAGE_DIR}/${WAYLAND_LIBDECOR_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${WAYLAND_LIBDECOR_HASH_TYPE}=${WAYLAND_LIBDECOR_HASH}
PREFIX ${BUILD_DIR}/wayland_libdecor
BUILD_COMMAND echo .
CONFIGURE_COMMAND echo .
INSTALL_COMMAND cp ../external_wayland_libdecor/src/libdecor.h ${LIBDIR}/wayland_libdecor/include/libdecor-0/libdecor.h
INSTALL_DIR ${LIBDIR}/wayland_libdecor/include/libdecor-0
)

View File

@@ -5,16 +5,7 @@ ExternalProject_Add(external_wayland_protocols
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${WL_PROTOCOLS_HASH_TYPE}=${WL_PROTOCOLS_HASH}
PREFIX ${BUILD_DIR}/wayland-protocols
# Use `-E` so the `PKG_CONFIG_PATH` can be defined to link against our own WAYLAND.
CONFIGURE_COMMAND ${CMAKE_COMMAND} -E env PKG_CONFIG_PATH=${LIBDIR}/wayland/lib64/pkgconfig:$PKG_CONFIG_PATH
${MESON} --prefix ${LIBDIR}/wayland-protocols . ../external_wayland_protocols -Dtests=false
CONFIGURE_COMMAND meson --prefix ${LIBDIR}/wayland-protocols . ../external_wayland_protocols -Dtests=false
BUILD_COMMAND ninja
INSTALL_COMMAND ninja install
)
add_dependencies(
external_wayland_protocols
external_wayland
# Needed for `MESON`.
external_python_site_packages
)

View File

@@ -4,15 +4,9 @@
# library itself does not depend on them, so should give no problems.
set(WEBP_EXTRA_ARGS
-DWEBP_BUILD_ANIM_UTILS=OFF
-DWEBP_BUILD_CWEBP=OFF
-DWEBP_BUILD_DWEBP=OFF
-DWEBP_BUILD_GIF2WEBP=OFF
-DWEBP_BUILD_IMG2WEBP=OFF
-DWEBP_BUILD_VWEBP=OFF
-DWEBP_BUILD_WEBPINFO=OFF
-DWEBP_BUILD_WEBPMUX=OFF
-DWEBP_BUILD_EXTRAS=OFF
-DWEBP_HAVE_SSE2=ON
-DWEBP_HAVE_SSE41=OFF
-DWEBP_HAVE_AVX2=OFF
)
if(WIN32)

View File

@@ -1,25 +1,6 @@
# SPDX-License-Identifier: GPL-2.0-or-later
if(WIN32)
set(XML2_EXTRA_ARGS
-DLIBXML2_WITH_ZLIB=OFF
-DLIBXML2_WITH_LZMA=OFF
-DLIBXML2_WITH_PYTHON=OFF
-DLIBXML2_WITH_ICONV=OFF
-DLIBXML2_WITH_TESTS=OFF
-DLIBXML2_WITH_PROGRAMS=OFF
-DBUILD_SHARED_LIBS=OFF
)
ExternalProject_Add(external_xml2
URL file://${PACKAGE_DIR}/${XML2_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${XML2_HASH_TYPE}=${XML2_HASH}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/xml2 ${DEFAULT_CMAKE_FLAGS} ${XML2_EXTRA_ARGS}
PREFIX ${BUILD_DIR}/xml2
INSTALL_DIR ${LIBDIR}/xml2
)
else()
ExternalProject_Add(external_xml2
ExternalProject_Add(external_xml2
URL file://${PACKAGE_DIR}/${XML2_FILE}
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${XML2_HASH_TYPE}=${XML2_HASH}
@@ -36,13 +17,4 @@ else()
BUILD_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/xml2/src/external_xml2/ && make -j${MAKE_THREADS}
INSTALL_COMMAND ${CONFIGURE_ENV} && cd ${BUILD_DIR}/xml2/src/external_xml2/ && make install
INSTALL_DIR ${LIBDIR}/xml2
)
endif()
if(WIN32 AND BUILD_MODE STREQUAL Release)
ExternalProject_Add_Step(external_xml2 after_install
COMMAND ${CMAKE_COMMAND} -E copy_directory ${LIBDIR}/xml2/include ${HARVEST_TARGET}/xml2/include
COMMAND ${CMAKE_COMMAND} -E copy ${LIBDIR}/xml2/lib/libxml2s.lib ${HARVEST_TARGET}/xml2/lib/libxml2s.lib
DEPENDEES install
)
endif()
)

View File

@@ -10,8 +10,7 @@ if(WIN32)
set(YAMLCPP_EXTRA_ARGS
${YAMLCPP_EXTRA_ARGS}
-DBUILD_GMOCK=OFF
-DYAML_MSVC_SHARED_RT=ON
)
-DYAML_MSVC_SHARED_RT=ON)
endif()
ExternalProject_Add(external_yamlcpp
@@ -19,7 +18,6 @@ ExternalProject_Add(external_yamlcpp
DOWNLOAD_DIR ${DOWNLOAD_DIR}
URL_HASH ${YAMLCPP_HASH_TYPE}=${YAMLCPP_HASH}
PREFIX ${BUILD_DIR}/yamlcpp
CMAKE_GENERATOR ${PLATFORM_ALT_GENERATOR}
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX=${LIBDIR}/yamlcpp ${DEFAULT_CMAKE_FLAGS} ${YAMLCPP_EXTRA_ARGS}
INSTALL_DIR ${LIBDIR}/yamlcpp
)

View File

@@ -1,48 +0,0 @@
#!/usr/bin/env python3
# SPDX-License-Identifier: GPL-2.0-or-later
# macOS utility to remove all `rpaths` and add a new one.
import os
import re
import subprocess
import sys
# Strip version numbers from dependenciesm macOS notarizatiom fails
# with version symlinks.
def strip_lib_version(name):
name = re.sub(r'(\.[0-9]+)+.dylib', '.dylib', name)
name = re.sub(r'(\.[0-9]+)+.so', '.so', name)
name = re.sub(r'(\.[0-9]+)+.cpython', '.cpython', name)
return name
rpath = sys.argv[1]
file = sys.argv[2]
# Find existing rpaths and delete them one by one.
p = subprocess.run(['otool', '-l', file], capture_output=True)
tokens = p.stdout.split()
for i, token in enumerate(tokens):
if token == b'LC_RPATH':
old_rpath = tokens[i + 4]
subprocess.run(['install_name_tool', '-delete_rpath', old_rpath, file])
subprocess.run(['install_name_tool', '-add_rpath', rpath, file])
# Strip version from dependencies.
p = subprocess.run(['otool', '-L', file], capture_output=True)
tokens = p.stdout.split()
for i, token in enumerate(tokens):
token = token.decode("utf-8")
if token.startswith("@rpath"):
new_token = strip_lib_version(token)
subprocess.run(['install_name_tool', '-change', token, new_token, file])
# Strip version from library itself.
new_file = strip_lib_version(file)
new_id = '@rpath/' + os.path.basename(new_file)
os.rename(file, new_file)
subprocess.run(['install_name_tool', '-id', new_id, new_file])

View File

@@ -1,114 +1,100 @@
strict graph {
graph[autosize = false, size = "25.7,8.3!", resolution = 300];
graph[autosize = false, size = "25.7,8.3!", resolution = 300, overlap = false, splines = false, outputorder=edgesfirst ];
node [style=filled fillcolor=white];
external_alembic -- external_boost;
external_alembic -- external_zlib;
external_alembic -- external_openexr;
external_alembic -- external_imath;
external_blosc -- external_zlib;
external_blosc -- external_pthreads;
external_boost -- external_python;
external_boost -- external_numpy;
external_dpcpp -- external_python;
external_dpcpp -- external_python_site_packages;
external_dpcpp -- external_vcintrinsics;
external_dpcpp -- external_openclheaders;
external_dpcpp -- external_icdloader;
external_dpcpp -- external_mp11;
external_dpcpp -- external_level_zero;
external_dpcpp -- external_spirvheaders;
external_embree -- external_tbb;
external_boost -- Make_Python_Environment;
external_clang -- ll;
external_ffmpeg -- external_zlib;
external_ffmpeg -- external_faad;
external_ffmpeg -- external_openjpeg;
external_ffmpeg -- external_xvidcore;
external_ffmpeg -- external_x264;
external_ffmpeg -- external_opus;
external_ffmpeg -- external_vpx;
external_ffmpeg -- external_theora;
external_ffmpeg -- external_vorbis;
external_ffmpeg -- external_ogg;
external_ffmpeg -- external_lame;
external_ffmpeg -- external_aom;
external_ffmpeg -- external_zlib_mingw;
external_ffmpeg -- external_nasm;
external_freetype -- external_brotli;
external_freetype -- external_zlib;
external_gmpxx -- external_gmp;
external_igc_llvm -- external_igc_opencl_clang;
external_igc_spirv_translator -- external_igc_opencl_clang;
external_igc -- external_igc_vcintrinsics;
external_igc -- external_igc_llvm;
external_igc -- external_igc_opencl_clang;
external_igc -- external_igc_vcintrinsics;
external_igc -- external_igc_spirv_headers;
external_igc -- external_igc_spirv_tools;
external_igc -- external_igc_spirv_translator;
external_igc -- external_flex;
external_ispc -- ll;
external_ispc -- external_python;
external_ispc -- external_flexbison;
external_ispc -- external_flex;
ll -- external_xml2;
ll -- external_python;
external_mesa -- ll;
external_numpy -- external_python;
external_numpy -- external_python_site_packages;
external_ocloc -- external_igc;
external_ocloc -- external_gmmlib;
external_numpy -- Make_Python_Environment;
external_opencollada -- external_xml2;
external_opencolorio -- external_boost;
external_opencolorio -- external_tinyxml;
external_opencolorio -- external_yamlcpp;
external_opencolorio -- external_expat;
external_opencolorio -- external_imath;
external_opencolorio -- external_pystring;
external_openexr -- external_zlib;
external_openimagedenoise -- external_tbb;
external_openimagedenoise -- external_ispc;
external_openimagedenoise -- external_python;
external_openimageio -- external_png;
external_openimageio -- external_zlib;
external_openimageio -- external_openexr;
external_openimageio -- external_imath;
external_openimageio -- external_openexr;
external_openimageio -- external_jpeg;
external_openimageio -- external_boost;
external_openimageio -- external_tiff;
external_openimageio -- external_pugixml;
external_openimageio -- external_fmt;
external_openimageio -- external_robinmap;
external_openimageio -- external_opencolorio;
external_openimageio -- external_openjpeg;
external_openimageio -- external_webp;
external_openmp -- ll;
external_openpgl -- external_tbb;
external_openimageio -- external_opencolorio_extra;
external_openmp -- external_clang;
external_opensubdiv -- external_glew;
external_opensubdiv -- external_glfw;
external_opensubdiv -- external_clew;
external_opensubdiv -- external_cuew;
external_opensubdiv -- external_tbb;
openvdb -- external_tbb;
openvdb -- external_boost;
openvdb -- external_openexr;
openvdb -- external_openexr;
openvdb -- external_zlib;
openvdb -- external_blosc;
external_osl -- external_boost;
external_osl -- ll;
external_osl -- external_clang;
external_osl -- external_openexr;
external_osl -- external_openexr;
external_osl -- external_zlib;
external_osl -- external_flexbison;
external_osl -- external_openimageio;
external_osl -- external_pugixml;
external_osl -- external_flexbison;
external_osl -- external_flex;
external_png -- external_zlib;
external_python -- external_bzip2;
external_python -- external_ffi;
external_python -- external_lzma;
external_python -- external_ssl;
external_python -- external_sqlite;
external_python -- external_zlib;
external_python_site_packages -- external_python;
external_python_site_packages -- Make_Python_Environment;
external_sndfile -- external_ogg;
external_sndfile -- external_vorbis;
external_sndfile -- external_flac;
external_theora -- external_vorbis;
external_theora -- external_ogg;
external_tiff -- external_zlib;
external_usd -- external_tbb;
external_usd -- external_boost;
external_usd -- external_opensubdiv;
external_vorbis -- external_ogg;
external_wayland -- external_expat;
external_wayland -- external_xml2;
external_wayland -- external_ffi;
external_wayland_protocols -- external_wayland;
external_x264 -- external_nasm;
blender-- external_ffmpeg;
blender-- external_alembic;
blender-- external_openjpeg;
blender-- external_opencolorio;
blender-- external_openexr;
blender-- external_opensubdiv;
blender-- openvdb;
blender-- external_osl;
blender-- external_boost;
blender-- external_jpeg;
blender-- external_png;
blender-- external_python;
blender-- external_sndfile;
blender-- external_iconv;
blender-- external_fftw3;
external_python-- external_python_site_packages;
external_python_site_packages-- requests;
external_python_site_packages-- idna;
external_python_site_packages-- chardet;
external_python_site_packages-- urllib3;
external_python_site_packages-- certifi;
external_python-- external_numpy;
external_usd-- external_boost;
external_usd-- external_tbb;
blender-- external_opencollada;
blender-- external_sdl;
blender-- external_freetype;
blender-- external_pthreads;
blender-- external_zlib;
blender-- external_openal;
blender-- external_usd;
}

File diff suppressed because it is too large Load Diff

View File

@@ -1,130 +0,0 @@
#!/usr/bin/env bash
# SPDX-License-Identifier: GPL-2.0-or-later
# This script is part of the official build environment, see WIKI page for details.
# https://wiki.blender.org/wiki/Building_Blender/Other/CentOS7ReleaseEnvironment
set -e
if [ `id -u` -ne 0 ]; then
echo "This script must be run as root"
exit 1
fi
# Required by: config manager command below to enable powertools.
dnf install 'dnf-command(config-manager)'
# Packages `ninja-build` and `meson` are not available unless CBR or PowerTools repositories are enabled.
# See: https://wiki.rockylinux.org/rocky/repo/#notes-on-unlisted-repositories
dnf config-manager --set-enabled powertools
# Required by: epel-release has the patchelf and rubygem-asciidoctor packages
dnf install epel-release
# `yum-config-manager` does not come in the default minimal install,
# so make sure it is installed and available.
yum -y update
yum -y install yum-utils
# Install all the packages needed for a new tool-chain.
#
# NOTE: Keep this separate from the packages install, since otherwise
# older tool-chain will be installed.
yum -y update
yum -y install scl-utils
yum -y install scl-utils-build
# Currently this is defined by the VFX platform (CY2023), see: https://vfxplatform.com
yum -y install gcc-toolset-11
# Install packages needed for Blender's dependencies.
PACKAGES_FOR_LIBS=(
# Used to checkout Blender's code.
git
# Used to checkout Blender's `../lib/` directory.
subversion
# Used to extract packages.
bzip2
# Used to extract packages.
tar
# Blender and some dependencies use `cmake`.
cmake3
# Apply patches from Blender's: `./build_files/build_environment/patches`
patch
# Use by `cmake` and `autoconf`.
make
# Required by: `external_nasm` which uses an `autoconf` build-system.
autoconf
automake
libtool
# TODO: why is this needed?
patchelf
# Builds generated by meson use Ninja for the actual build.
ninja-build
# Required by Blender build option: `WITH_GHOST_WAYLAND`.
mesa-libEGL-devel
# Required by: Blender & `external_opensubdiv` (probably others).
mesa-libGL-devel
mesa-libGLU-devel
# Required by: `external_ispc`.
zlib-devel
# TODO: dependencies build without this, consider removal.
rubygem-asciidoctor
# TODO: dependencies build without this, consider removal.
wget
# Required by: `external_sqlite` as a build-time dependency (needed for the `tclsh` command).
tcl
# Required by: `external_aom`.
# TODO: Blender is already building `external_nasm` which is listed as an alternative to `yasm`.
# Why are both needed?
yasm
# NOTE(@campbellbarton): while `python39` is available, the default Python version is 3.6.
# This is used for the `python3-mako` package for e.g.
# So use the "default" system Python since it means it's most compatible with other packages.
python3
# Required by: `external_mesa`.
python3-mako
# Required by: `external_mesa`.
expat-devel
# Required by: `external_igc` & `external_osl` as a build-time dependency.
bison
# Required by: `external_osl` as a build-time dependency.
flex
# Required by: `external_ispc`.
ncurses-devel
# Required by: `external_ispc` (when building with CLANG).
libstdc++-static
)
# Additional packages needed for building Blender.
PACKAGES_FOR_BLENDER=(
# Required by Blender build option: `WITH_GHOST_WAYLAND`.
libxkbcommon-devel
# Required by Blender build option: `WITH_GHOST_X11`.
libX11-devel
libXcursor-devel
libXi-devel
libXinerama-devel
libXrandr-devel
libXt-devel
libXxf86vm-devel
)
yum -y install -y ${PACKAGES_FOR_LIBS[@]} ${PACKAGES_FOR_BLENDER[@]}
# Dependencies for pip (needed for `buildbot-worker`), uses Python3.6.
yum -y install python3 python3-pip python3-devel
# Dependencies for asound.
yum -y install -y \
alsa-lib-devel pulseaudio-libs-devel

View File

@@ -1,18 +0,0 @@
diff -Naur libaom-3.4.0/build/cmake/aom_configure.cmake external_aom/build/cmake/aom_configure.cmake
--- libaom-3.4.0/build/cmake/aom_configure.cmake 2022-06-17 11:46:18 -0600
+++ external_aom/build/cmake/aom_configure.cmake 2022-10-16 15:35:54 -0600
@@ -15,8 +15,12 @@
include(FindGit)
include(FindPerl)
-include(FindThreads)
-
+# Blender: This will drag in a dep on libwinpthreads which we prefer
+# not to have, aom will fallback on a native win32 thread wrapper
+# if pthreads are not found.
+if(NOT WIN32)
+ include(FindThreads)
+endif()
include("${AOM_ROOT}/build/cmake/aom_config_defaults.cmake")
include("${AOM_ROOT}/build/cmake/aom_experiment_deps.cmake")
include("${AOM_ROOT}/build/cmake/aom_optimization.cmake")

View File

@@ -1,12 +0,0 @@
--- a/boost/python//detail/wrap_python.hpp 2022-12-09 19:16:17
+++ b/boost/python//detail/wrap_python.hpp 2022-12-09 19:18:08
@@ -206,7 +206,8 @@
#ifdef DEBUG_UNDEFINED_FROM_WRAP_PYTHON_H
# undef DEBUG_UNDEFINED_FROM_WRAP_PYTHON_H
-# define _DEBUG
+// BLENDER: TBB excepts this to have a value.
+# define _DEBUG 1
# ifdef _CRT_NOFORCE_MANIFEST_DEFINED_FROM_WRAP_PYTHON_H
# undef _CRT_NOFORCE_MANIFEST_DEFINED_FROM_WRAP_PYTHON_H
# undef _CRT_NOFORCE_MANIFEST

View File

@@ -1,4 +1,4 @@
using python : @PYTHON_SHORT_VERSION@ : @PYTHON_BINARY@
: @LIBDIR@/python/include @LIBDIR@/python/include/python@PYTHON_SHORT_VERSION@/
: @LIBDIR@/python/include @LIBDIR@/python/include/python@PYTHON_SHORT_VERSION@m/
: @LIBDIR@/python/libs
;

View File

@@ -177,8 +177,7 @@ if(ILMBASE_INCLUDE_DIR)
"\\1" XYZ ${ILMBASE_BUILD_SPECIFICATION})
set("ILMBASE_VERSION" ${XYZ} CACHE STRING "Version of ILMBase lib")
else()
# Old versions (before 2.0?) do not have any version string,
# just assuming 2.0 should be fine though.
# Old versions (before 2.0?) do not have any version string, just assuming 2.0 should be fine though.
message(WARNING "Could not determine ILMBase library version, assuming 2.0.")
set("ILMBASE_VERSION" "2.0" CACHE STRING "Version of ILMBase lib")
endif()
@@ -196,13 +195,8 @@ else()
# elseif(${ILMBASE_VERSION} VERSION_LESS "2.1")
set(IlmBase_Libraries Half Iex Imath IlmThread)
# else()
# string(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _ilmbase_libs_ver ${ILMBASE_VERSION})
# set(IlmBase_Libraries
# Half
# Iex-${_ilmbase_libs_ver}
# Imath-${_ilmbase_libs_ver}
# IlmThread-${_ilmbase_libs_ver}
# )
# string(REGEX REPLACE "([0-9]+)[.]([0-9]+).*" "\\1_\\2" _ilmbase_libs_ver ${ILMBASE_VERSION})
# set(IlmBase_Libraries Half Iex-${_ilmbase_libs_ver} Imath-${_ilmbase_libs_ver} IlmThread-${_ilmbase_libs_ver})
endif()

View File

@@ -175,8 +175,7 @@ if(OPENEXR_INCLUDE_DIR)
"\\1" XYZ ${OPENEXR_BUILD_SPECIFICATION})
set("OPENEXR_VERSION" ${XYZ} CACHE STRING "Version of OpenEXR lib")
else()
# Old versions (before 2.0?) do not have any version string,
# just assuming 2.0 should be fine though.
# Old versions (before 2.0?) do not have any version string, just assuming 2.0 should be fine though.
message(WARNING "Could not determine ILMBase library version, assuming 2.0.")
set("OPENEXR_VERSION" "2.0" CACHE STRING "Version of OpenEXR lib")
endif()

View File

@@ -0,0 +1,2 @@
cmake_minimum_required (VERSION 2.4)
add_subdirectory(build/cmake)

View File

@@ -1,32 +0,0 @@
# SPDX-License-Identifier: BSD-3-Clause
# Copyright Contributors to the OpenColorIO Project.
project(pystring)
cmake_minimum_required(VERSION 3.10)
set(HEADERS
pystring.h
)
set(SOURCES
pystring.cpp
)
add_library(${PROJECT_NAME} STATIC ${HEADERS} ${SOURCES})
if(UNIX)
set(pystring_CXX_FLAGS "${pystring_CXX_FLAGS} -fPIC")
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
COMPILE_FLAGS "${PLATFORM_COMPILE_FLAGS} ${pystring_CXX_FLAGS}"
PUBLIC_HEADER "${HEADERS}"
)
install(TARGETS ${PROJECT_NAME}
RUNTIME DESTINATION bin
LIBRARY DESTINATION lib
ARCHIVE DESTINATION lib
PUBLIC_HEADER DESTINATION include/pystring
)

View File

@@ -0,0 +1,26 @@
--- CmakeLists.txt.orig 2015-12-31 03:46:41 -0700
+++ CMakeLists.txt 2016-04-01 13:28:33 -0600
@@ -22,3 +22,10 @@
add_executable(testcuew cuewTest/cuewTest.c include/cuew.h)
target_link_libraries(testcuew cuew ${CMAKE_DL_LIBS})
+
+install(TARGETS cuew
+ LIBRARY DESTINATION lib COMPONENT libraries
+ ARCHIVE DESTINATION lib/static COMPONENT libraries)
+
+INSTALL(FILES ${CMAKE_CURRENT_SOURCE_DIR}/include/cuew.h
+ DESTINATION include/)
\ No newline at end of file
--- src/cuew.c 2016-04-01 13:41:43 -0600
+++ src/cuew.c 2016-04-01 13:41:11 -0600
@@ -15,7 +15,9 @@
*/
#ifdef _MSC_VER
+#if _MSC_VER < 1900
# define snprintf _snprintf
+#endif
# define popen _popen
# define pclose _pclose
# define _CRT_SECURE_NO_WARNINGS

Some files were not shown because too many files have changed in this diff Show More