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blender-archive/source/blender/blenlib/BLI_array_store_utils.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

35 lines
876 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BArrayStore;
struct BArrayStore_AtSize {
struct BArrayStore **stride_table;
int stride_table_len;
};
BArrayStore *BLI_array_store_at_size_ensure(struct BArrayStore_AtSize *bs_stride,
int stride,
int chunk_size);
BArrayStore *BLI_array_store_at_size_get(struct BArrayStore_AtSize *bs_stride, int stride);
void BLI_array_store_at_size_clear(struct BArrayStore_AtSize *bs_stride);
void BLI_array_store_at_size_calc_memory_usage(struct BArrayStore_AtSize *bs_stride,
size_t *r_size_expanded,
size_t *r_size_compacted);
#ifdef __cplusplus
}
#endif