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blender-archive/source/blender/blenlib/BLI_bitmap_draw_2d.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

56 lines
1.6 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
/**
* Plot a line from \a p1 to \a p2 (inclusive).
*
* \note For clipped line drawing, see: http://stackoverflow.com/a/40902741/432509
*/
void BLI_bitmap_draw_2d_line_v2v2i(const int p1[2],
const int p2[2],
bool (*callback)(int, int, void *),
void *user_data);
/**
* \note Unclipped (clipped version can be added if needed).
*/
void BLI_bitmap_draw_2d_tri_v2i(const int p1[2],
const int p2[2],
const int p3[2],
void (*callback)(int x, int x_end, int y, void *),
void *user_data);
/**
* Draws a filled polygon with support for self intersections.
*
* \param callback: Takes the x, y coords and x-span (\a x_end is not inclusive),
* note that \a x_end will always be greater than \a x, so we can use:
*
* \code{.c}
* do {
* func(x, y);
* } while (++x != x_end);
* \endcode
*/
void BLI_bitmap_draw_2d_poly_v2i_n(int xmin,
int ymin,
int xmax,
int ymax,
const int verts[][2],
int verts_len,
void (*callback)(int x, int x_end, int y, void *),
void *user_data);
#ifdef __cplusplus
}
#endif