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blender-archive/source/blender/blenlib/BLI_console.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

26 lines
596 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2018 Blender Foundation. All rights reserved. */
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
/** \file
* \ingroup bli
* \brief Set of utility functions and constants to work with consoles.
*/
/* Format string where one could BLI_snprintf() R, G and B values
* and get proper marker to start colored output in the console.
*/
#define TRUECOLOR_ANSI_COLOR_FORMAT "\x1b[38;2;%d;%d;%dm"
/* Marker which indicates that colored output is finished. */
#define TRUECOLOR_ANSI_COLOR_FINISH "\x1b[0m"
#ifdef __cplusplus
}
#endif