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blender-archive/source/blender/blenlib/BLI_fileops.hh
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

39 lines
904 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup bli
* \brief File and directory operations.
*/
#pragma once
#ifndef __cplusplus
# error This is a C++ header
#endif
#include "BLI_fileops.h"
#include "BLI_string_ref.hh"
#include <fstream>
#include <string>
namespace blender {
/**
* std::fstream subclass that handles UTF-16 encoding on Windows.
*
* For documentation, see https://en.cppreference.com/w/cpp/io/basic_fstream
*/
class fstream : public std::fstream {
public:
fstream() = default;
explicit fstream(const char *filepath,
std::ios_base::openmode mode = ios_base::in | ios_base::out);
explicit fstream(const std::string &filepath,
std::ios_base::openmode mode = ios_base::in | ios_base::out);
void open(StringRefNull filepath, ios_base::openmode mode = ios_base::in | ios_base::out);
};
} // namespace blender