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blender-archive/source/blender/blenlib/BLI_gsqueue.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

48 lines
1.1 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bli
*/
#include "BLI_utildefines.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct _GSQueue GSQueue;
GSQueue *BLI_gsqueue_new(size_t elem_size);
/**
* Returns true if the queue is empty, false otherwise.
*/
bool BLI_gsqueue_is_empty(const GSQueue *queue);
size_t BLI_gsqueue_len(const GSQueue *queue);
/**
* Retrieves and removes the first element from the queue.
* The value is copies to \a r_item, which must be at least \a elem_size bytes.
*
* Does not reduce amount of allocated memory.
*/
void BLI_gsqueue_pop(GSQueue *queue, void *r_item);
/**
* Copies the source value onto the end of the queue
*
* \note This copies #GSQueue.elem_size bytes from \a item,
* (the pointer itself is not stored).
*
* \param item: source data to be copied to the queue.
*/
void BLI_gsqueue_push(GSQueue *queue, const void *item);
/**
* Free the queue's data and the queue itself.
*/
void BLI_gsqueue_free(GSQueue *queue);
#ifdef __cplusplus
}
#endif