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blender-archive/source/blender/blenlib/BLI_lasso_2d.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

33 lines
839 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2001-2002 NaN Holding BV. All rights reserved. */
#pragma once
/** \file
* \ingroup bli
*/
#ifdef __cplusplus
extern "C" {
#endif
struct rcti;
void BLI_lasso_boundbox(struct rcti *rect, const int mcoords[][2], unsigned int mcoords_len);
bool BLI_lasso_is_point_inside(
const int mcoords[][2], unsigned int mcoords_len, int sx, int sy, int error_value);
/**
* Edge version for lasso select. We assume bound-box check was done.
*/
bool BLI_lasso_is_edge_inside(const int mcoords[][2],
unsigned int mcoords_len,
int x0,
int y0,
int x1,
int y1,
int error_value);
#ifdef __cplusplus
}
#endif