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blender-archive/source/blender/blenlib/BLI_math_base_safe.h
Campbell Barton c434782e3a File headers: SPDX License migration
Use a shorter/simpler license convention, stops the header taking so
much space.

Follow the SPDX license specification: https://spdx.org/licenses

- C/C++/objc/objc++
- Python
- Shell Scripts
- CMake, GNUmakefile

While most of the source tree has been included

- `./extern/` was left out.
- `./intern/cycles` & `./intern/atomic` are also excluded because they
  use different header conventions.

doc/license/SPDX-license-identifiers.txt has been added to list SPDX all
used identifiers.

See P2788 for the script that automated these edits.

Reviewed By: brecht, mont29, sergey

Ref D14069
2022-02-11 09:14:36 +11:00

34 lines
770 B
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
#pragma once
/** \file
* \ingroup bli
*
* This file provides safe alternatives to common math functions like sqrt, powf.
* In this context "safe" means that the output is not NaN if the input is not NaN.
*/
#include "BLI_math_base.h"
#ifdef __cplusplus
extern "C" {
#endif
MINLINE float safe_divide(float a, float b);
MINLINE float safe_modf(float a, float b);
MINLINE float safe_logf(float a, float base);
MINLINE float safe_sqrtf(float a);
MINLINE float safe_inverse_sqrtf(float a);
MINLINE float safe_asinf(float a);
MINLINE float safe_acosf(float a);
MINLINE float safe_powf(float base, float exponent);
#ifdef __cplusplus
}
#endif
#if BLI_MATH_DO_INLINE
# include "intern/math_base_safe_inline.c"
#endif